believe me when you train your brain to see minute movements (like an animator does) you end up ruining everything for you. I see animation errors and mistakes in pixar films now. and to me, it's like nails on a chalkboard.
RaccoonRezillo But thats the thing though, it takes me out of the moment of the film. Im no longer engaged in the story, I find myself thinking about production. "what rig did they use? was that an IK to FK switch? Was it a department screw up? what was the production table like?" I no longer see characters or story anymore when I watch things, All i see is production workflows, and production techniques.
Most LCD computer monitors will let you choose 75 Hz instead of 60 Hz even if they aren't marketed for higher frame rates. In the old days, before digital or even analog video, the way to get higher framerates was to run the camera and projector faster. Most 16mm and 35mm cameras can select the framerate (usually between 1-50 fps). Even my Super 8 camera can select between 12, 18 (standard) and 24 fps. In the analog realm, you can make CRTs scan at different framerates by lowering the vertical resolution to compensate. I can get my SXGA (1280×1024) CRT to refresh at 85 Hz at 1024×768. I can even get it to 109 Hz if I drop it to 640×480.
I will tell you from experience, just because something has a bigger frame rate doesn’t mean you’ll have smooth animation. I learned this the hard way when I used to use 18fps. The animations were often choppy, which is why I switched to a lower frame rate, like 12fps.
Thanks Scribbles! Another great resource for folks wanting to learn about frames is _The Animator's Survival Kit_ by Richard Williams, it's a real treasure!
Working with simple animations has made me want to try drawing my own animations. I already suspected 24fps was the 'standard', but thanks for confirming that for me :)
We have 50Hz in China too, despite computer monitors usually are still 60Hz. But I don't think animations would be drawn in 25fps, since usually they would just do 24fps and broadcast it 4% faster. (Same thing goes broadcasting 24fps movies in 50Hz signals.) Just take MLP as an example, the Chinese dub of MLP is released in 25fps format. Only that, they forgot to tune the voice and all songs in the show sounds awful in that version due to being off-tuned. What really shouldn't be forgot is that Japanese animes usually are drawn in threes, aka 8fps. (ps. broadcasting 24fps movies in 60Hz signals usually would use a technology called 3:2 pulldown, aka odd frames would become 3 frames, even frames would become 2 frames, hence turning 24fps into 60fps. Too bad it seems that most video decoders on PC isn't doing this thing when playing 24fps videos, and at least my graphics card doesn't allow me to do 48Hz)
TV in B, D, G, H, I, K, L, N regions (PAL and SECAM areas, excluding Brazil) use (or used) 625 line 50 Hz video as standard. 50 Hz has stuck around for HDTV, like how 59.94 Hz has stuck in M regions (Canada, USA, Japan and Brazil). Some movies have been made at 25 fps, but they are the exception, not the rule. Fun trivia: 25p video is close enough to 24 fps cinema (and many 23.976 TV shows), that movies were just played 4.17% faster (with a ⅔ semitone pitch increase) (4.27% for 23.98 to 25 fps, ¾ semitone increase).
I remember seeing The Hobbit in 48fps in theater and while i was convinced that it wouldn't be weird since games are usually in 60fps, my brain was like "Whaaaaat is this" and it definetely still took time to get used to. Even when watching it now at home it still takes a few minutes for my brain to switch. Another revelation on fps i had when Twitch enabled 60fps streaming and its a big difference between playing at 60 and watching at 60, since your brain doesn't have to split up brainpower when you only watch, the smoothness was much more apparent compared to when part of my concentration went into playing the game.
actually most famous animate shows and movies, even golden age Disney where done on 2's and with the mindset of working at 24 fps. That way they could animated cleanly and efficiently with 2's, but when needed they can toss in 1's to help improve the animation at certain points. 24 fps is what you pretty much always want to work within, but for the most part you'll be animating on 2's. But went need be you can have a mix of 1's and 2's to help clean up the animation and allow yourself to reduce flash effects.
Small technicality but high fps gaming can still be good on lower refresh rate monitors, it can cause visual artifacts like screen tearing but it will still result in "newer" information being displayed at any given moment.
The tire rim spinning thing isn't actually an "optical illusion"; it's aliasing. There's something called the Nyquist-Shannon sampling theorem that helps to explain it. It can apply to anything with a sampling rate, from audio to images to video. In this case, the framerate is the sampling rate. The sampling theorem states that you can sample frequencies up to (but not including) half the sampling rate. So a 24fps video can properly capture periodical events happening at less than 12Hz. If you try to capture something higher than that, then it gets aliased to some frequency within its range. So a tire spinning at 18 rpm clockwise will get aliased, and will generally appear to be moving 6 rpm counterclockwise (aka, 12 - 18 rpm clockwise). This can be amplified if the tire has some sort of rotational symmetry (which they often do), causing the apparent rate to be higher than the actual rpm.
Spinning a (visibly not rotationally symmetric) wheel at 18 rpm recorded at 12 fps would show it spinning at 12 fps. It would need to be spinning ≥720 rpm to look stationarity or appear to spin backwards.
Thank you! I recently started messing around with animation and I had no idea what fps to use. As a gamer I'm used to 60+, so I thought I should use 60 as a basis, but it was causing issues and now I know why.
Oh, what a good day it is to be a primarily 3D artist. Yes, it is uber easy to draw (for 3D you almost always here key instead of draw) on twos regardless of framerate and you get a smooth animation that feels like you drew on ones. The same can go for drawing on 4s and so on. In fact, one little game I like to play with myself is to find out how far apart I can draw the keys and still get the action I want. Essentially, how far apart can I make a pair of extreme poses and get the computer to interpolate the data correctly. I've gotten, on very rare occasions, half way through a second (at 12 frames as I primarily animate at 24 frames a second when not dealing with game animation) and still got it to slide just correctly and once I even managed to go a whole second without any keyframes in between. The problem is that computers, as always, are dumb. Interpolating data is hard for computers and so that is why you have to pose keyframes in between your major poses in 3D. If I'm being honest, you forgot to mention pose to pose animation where you pose the major actions before filling in the frames in between (which sometimes makes it so you aren't animating on ones or twos but only when something needs to change and the computer doesn't change it for your correctly automatically). Finally, because I could go on on this subject for hours and I already make these things way too long anyway, I can more fairly answer that eye frame question. If you cheat a little and get the closest definition you can get that translates well to FPS of a camera you will find that your eye "captures" roughly 500 fps....ok that isn't exactly true even with liberties involved. I could, again, go into this for hours but this is the highest estimate I've seen backed up and really I see it range to be lower than this and up to this and beyond by a lot of the people talking about the subject. Here is the source I've seen that I really like on the subject: www.100fps.com/how_many_frames_can_humans_see.htm . P.S. We also use visual data previously shown to us as well as current visual data and future visual data to present what we remember of the visual data we have in the present. It's complex and hard to explain so I'll leave that for another day or another time but I can at least leave a very little puzzle on the subject. If you have a black dot on a white background and it moved in a half circle back and forth, what would you see and why? It's been done before but it does answer the question. Regardless, this was fun. I guess I'll do it again, possibly next week.
I know the topic is specifically on FPS but I think for drastic pose changes focusing on getting the fluidity from more precise timing for the animation and still using 2s (with some 1s thrown in there if absolutely necessary) would be more efficient way to make it read than animating it on ones.
thanks for explaining the animating on "2s" thing I've been wondering about that for awhile every since I've read Richard Williams' "Animator's Survival Kit. Disney animated on 2s because they taught It made it looked more realistic.... I kinda see why now....
i'm trying to start an animation channel and you're right, I'm probably gonna draw at 24 fps but on 2's and on 1's only in select situations on 1's for lip syncing if i can even do it :P
Maybe it's just me, but whenever I see a movie in the theater, it makes it look like it's projecting at 30fps. I can actually notice how smooth it is when compared to watching it on a TV.
I usually animate at 29.97. Except when I join a multi animator project (my map parts are in 24 fps because I'm afraid of complicating things for the person compiling all the animations together ^^)
I animate at 16 FPS, and I’ve never seen anyone else do that on the internet. But because almost everyone uses 24 FPS, the tutorials that say “wait ___ frames” or “add/subtract ___ frames” doesn’t work for me and it kinda sucks. But it is easier to draw and still looks good. For instance I almost always have no frame gaps in between different mouth poses when I lip sync. And it obviously saves time. Sorry for ranting on about something, but had to get it off my chest.
Hello, I'm an aspiring animator going to school for computer animation at Full Sail University. I'm just starting off and I want to learn all that I can because this isn't just a job for me. It's my life, my passion and my purpose.
heres a "fun" little trick you can play on your brain: find a clock somewhere and watch the seconds arm as it ticks. Now look away from the clock and quickly look back. The first tick is noticeably longer than the rest that follow.
those are the standard frames per second. I knew a guy who used 18. He said he used that to make his animations look smoother than 12fps, but take less time than 24.
I was really concerned for a minute that you were going to make the infamous "the human eye cannot detect framerates higher than 24" claim before I watched the video. Boy, am I relieved.
On this game I play called Wolf Soul, one user had a monitor with a large fps rate, so it would look like in arena fights that she was using f1 and cheating when she wasn't.
Really important question to Crowne Prince or to anyone who knows Crowne Prince well. What music do you like? Or what is your favorite song? Please trust me that this is a big deal to me that will become clear later this week, which is why I would greatly appreciate an answer from Crowne Prince herself, preferably.
When I was doing commercials our boss told us to draw in 25 FPS. I'm not sure if it has something to do with broadcasting standarts in Poland, or if he did something with it (he also did final editing). Maybe you'd have some idea.
One thing about the video, when you commented on 'perhaps you think you watching at 120 fps, but your monitor only does 60' There is a slight discrepancy to be made. Since the refresh rate on your computer and your monitor don't always line up, the monitor will always display the most recent created image whenever it updates. This means that if your running a game at 60 fps, based on how well lined up they are, your display can be upto 1/60th of a second behind. (This is where a new image is being generated just after one is required by your monitor.) However, if your running a game at 120fps, even if your displaying it on a 60fps monitor, the most recent generated image can never be more then 1/120th of a second old, or it would have been replaced. These numbers seem small but as many long time gamers will tell you it an lead to huge frustration, the best may only take 0.2 seconds to react, so the extra 0.008 is a 4% advantage just for having a better pc is huge. You can even get monitors designed to sink up as best they can which can lead to a 10+% advantage. tl;dr Just because your monitor only displays 60 fps, doesn't mean 120fps won't improve appearances.
TheUntamedNetwork this is also why input lag goes down when frame rate increases beyond the monitors limit. Counter strike players always ran minimal settings as high as 500 or 600fps because the input lag difference was extremely noticible.
That a lot of good explanations, I thought our eyes saw fps and like 24 is close to limit the eyes can see individual frames? I work in 3D animation perhaps I can go to 60fps :) however I just work 24fps because my experience is that may mean even extra frames to have to fix or clean basically twice the work on polishing. Also I remember trying test with Maya and see if I can playblast faster framerate and no seems to only playblast in 24fps unless someone really knows Maya and can help me on that?
I'm a gamer. On my PC, for more complex and more detailed graphics like ark survival, I hit easy 30-45 fps on average. More simple games like minecraft and unturned run 60fps or more no problem. I'm quite fin with anything over 30-35 fps, but anything under 25 starts to ruin stuff :P while I do plan on some form of animation in the future, I'm planning on starting with something similar to the odd1sout, the "moving comic" not a full on animation. I like to think I'm a pretty good drawer (might upload some speed draw videos), so animation could be a possibility.
So if I draw 12 pictures and set the frame rate to 24 i'm drawing on two's? And things like color, lineart etc. Doesn't count, right? Only the animation pictures? Idk what I'm saying I'm just a bit confused :D
If you just draw 12 picture and set the frame rate to 24, you're just going to end up with animation that plays at twice the speed. You need to have each frame last twice as long to "draw in 2's".
I have been thinking a lot about fps. even before watching this. if I multiply one picture more and more, it could create slow motion. even in many fps such as uh...30. is that right? because I have been thinking about starting a little animation project on flip a clip and If I include slow mo, should I draw a new clip with less fps or stay at one clip with higher fps but draw more frames. it's hard for me to decide
Oh okay, I had someone that actually knows what they're talking about ask me if my shitty little pixel animation was on twos or something like that once. I had no clue what they were talking about, now I guess I get it.
Have scientists pin pointed how many frames per second real life is, that is how many times dooes the brain take process a "snapshot" of the image signlas coming from the eyes?
And i'm just sitting here. With an asus 1080p 144hz screen. Gonna get the strix 1080ti, so I plan to switch to 1440p 144hz, paired with a sweet HTC Vive. I don't think I'll ever get back to 30: it's just that noticeable when you get used to 144
You can easily add more Frames per second with Adobe Premiere Pro, thats really easy but i don't know why animators do not do that with their animations.
Can you put One Night in Karazhan in to the bowl, its a big corporations video but its plenty of just still images with layer play not counting the effects.
believe me when you train your brain to see minute movements (like an animator does) you end up ruining everything for you. I see animation errors and mistakes in pixar films now. and to me, it's like nails on a chalkboard.
Goes to show everyone does mistakes :)
RaccoonRezillo But thats the thing though, it takes me out of the moment of the film. Im no longer engaged in the story, I find myself thinking about production. "what rig did they use? was that an IK to FK switch? Was it a department screw up? what was the production table like?"
I no longer see characters or story anymore when I watch things, All i see is production workflows, and production techniques.
But on the other hand, knowing how much effort is required to do the technical stuff makes you appreciate good material a whole lot more.
***** Yes :D what I like seeing in animation movies is knowing the effort they did
***** oh yes. It makes well done shots in animated films SOOOO OOOOOO much more enjoyable
Well.
I had no idea there existed frame rates over 60!
And that for some reason makes me feel inadequate.
+andrewkful
Pish posh! Stuff and nonsense! Harrumph, sir!
i thought 60 was the best and only
andrewkful .,.
David Jackson me to!
Most LCD computer monitors will let you choose 75 Hz instead of 60 Hz even if they aren't marketed for higher frame rates. In the old days, before digital or even analog video, the way to get higher framerates was to run the camera and projector faster. Most 16mm and 35mm cameras can select the framerate (usually between 1-50 fps). Even my Super 8 camera can select between 12, 18 (standard) and 24 fps. In the analog realm, you can make CRTs scan at different framerates by lowering the vertical resolution to compensate. I can get my SXGA (1280×1024) CRT to refresh at 85 Hz at 1024×768. I can even get it to 109 Hz if I drop it to 640×480.
I will tell you from experience, just because something has a bigger frame rate doesn’t mean you’ll have smooth animation. I learned this the hard way when I used to use 18fps. The animations were often choppy, which is why I switched to a lower frame rate, like 12fps.
This is great! I can now direct people to this video when they ask me what fps is. ^_^
TennelleFlowers
.o.
oh hai! :3
Thanks Scribbles!
Another great resource for folks wanting to learn about frames is
_The Animator's Survival Kit_ by Richard Williams, it's a real treasure!
i animate silly things in 16fps and 24fps for real animations
the difference is so huge
I do 15 frames per second, is that kinda like drawing in twos but for 30 fps?
Yes.
I do the same thing :p
kaciekk I draw in 11 fps because I don't know how long each frame should be if I make more frames
I do 18,17,16,15 or 12 FPS
@@cutecutexox i did 99 frames earlier
WAT. why 240
Why not 420...
MLGG
:/
MLG has been dead since 2014.
Cringe
XD
you meme haters I know.
In sims 3 it is like 350 fps... wow
Rendered frames =/= displayed frames. Tf2 runs at 800 fps but displays 60 to 120 or 144 frames depending on the monitor you use.
Really? My TF2 says it runs at 300 fps yet it looks like its being operated by a calculator.
@@margon9181 that is something called frame skipping, when your monitor cant handle higher fps it will start to skip frames, thats why it feels choppy
Working with simple animations has made me want to try drawing my own animations. I already suspected 24fps was the 'standard', but thanks for confirming that for me :)
Don't forget 25FPS and 50FPS for hipsters Europeans.
+troymisti1 Nope, we use 25 FPS for our PAL TV standard, deinterlaced 50 FPS. 24 FPS is for 16mm-8mm film.
oh hey there
We have 50Hz in China too, despite computer monitors usually are still 60Hz. But I don't think animations would be drawn in 25fps, since usually they would just do 24fps and broadcast it 4% faster. (Same thing goes broadcasting 24fps movies in 50Hz signals.) Just take MLP as an example, the Chinese dub of MLP is released in 25fps format. Only that, they forgot to tune the voice and all songs in the show sounds awful in that version due to being off-tuned.
What really shouldn't be forgot is that Japanese animes usually are drawn in threes, aka 8fps.
(ps. broadcasting 24fps movies in 60Hz signals usually would use a technology called 3:2 pulldown, aka odd frames would become 3 frames, even frames would become 2 frames, hence turning 24fps into 60fps. Too bad it seems that most video decoders on PC isn't doing this thing when playing 24fps videos, and at least my graphics card doesn't allow me to do 48Hz)
Minty Root I am an european
TV in B, D, G, H, I, K, L, N regions (PAL and SECAM areas, excluding Brazil) use (or used) 625 line 50 Hz video as standard. 50 Hz has stuck around for HDTV, like how 59.94 Hz has stuck in M regions (Canada, USA, Japan and Brazil). Some movies have been made at 25 fps, but they are the exception, not the rule.
Fun trivia: 25p video is close enough to 24 fps cinema (and many 23.976 TV shows), that movies were just played 4.17% faster (with a ⅔ semitone pitch increase) (4.27% for 23.98 to 25 fps, ¾ semitone increase).
I remember seeing The Hobbit in 48fps in theater and while i was convinced that it wouldn't be weird since games are usually in 60fps, my brain was like "Whaaaaat is this" and it definetely still took time to get used to. Even when watching it now at home it still takes a few minutes for my brain to switch.
Another revelation on fps i had when Twitch enabled 60fps streaming and its a big difference between playing at 60 and watching at 60, since your brain doesn't have to split up brainpower when you only watch, the smoothness was much more apparent compared to when part of my concentration went into playing the game.
I don't think HFR movies look good. Fortunately, 24 FPS is going to remain the standard in cinema for a long time.
@@Crlarl Its been so long i should try watching it again how it works gor me now.
actually most famous animate shows and movies, even golden age Disney where done on 2's and with the mindset of working at 24 fps. That way they could animated cleanly and efficiently with 2's, but when needed they can toss in 1's to help improve the animation at certain points. 24 fps is what you pretty much always want to work within, but for the most part you'll be animating on 2's. But went need be you can have a mix of 1's and 2's to help clean up the animation and allow yourself to reduce flash effects.
Imagine 1 FPS
It'll literally be a slideshow.
Anything below 24 is a slideshow.
@@LecherousLizard nah, anything less than 8 is a slideshow. i know people who can make 8fps look like 24. they are that skilled
Or like an animatic
@@ind0266 yes tru2. the trick is in the inbetweening
@@LecherousLizard you don't know much this helps. Thks
Small technicality but high fps gaming can still be good on lower refresh rate monitors, it can cause visual artifacts like screen tearing but it will still result in "newer" information being displayed at any given moment.
I'm just sitting here with my Benq 144hz monitor
Curse you.
T-T
But is it gsync though
+Yomol Waspran Definitely. Combined it with a GTX 1080 that cost me 10 nights of no sleep to get
CelsiusGFX
And here I am with an i5 and a GTX 970. To think it was considered "enthusiast grade" less then two years ago.
Very informative. Being an animator myself, this clarifies a lot of things. Nice work Crowne!
my computer's fps is negative numbers
Just Ledsen not possible
are u ok
TDAnimates r/wooosh
This is such an utterly satisfying and fascinating video for some reason
The tire rim spinning thing isn't actually an "optical illusion"; it's aliasing. There's something called the Nyquist-Shannon sampling theorem that helps to explain it. It can apply to anything with a sampling rate, from audio to images to video. In this case, the framerate is the sampling rate. The sampling theorem states that you can sample frequencies up to (but not including) half the sampling rate. So a 24fps video can properly capture periodical events happening at less than 12Hz. If you try to capture something higher than that, then it gets aliased to some frequency within its range. So a tire spinning at 18 rpm clockwise will get aliased, and will generally appear to be moving 6 rpm counterclockwise (aka, 12 - 18 rpm clockwise). This can be amplified if the tire has some sort of rotational symmetry (which they often do), causing the apparent rate to be higher than the actual rpm.
Spinning a (visibly not rotationally symmetric) wheel at 18 rpm recorded at 12 fps would show it spinning at 12 fps. It would need to be spinning ≥720 rpm to look stationarity or appear to spin backwards.
Thank you!
I recently started messing around with animation and I had no idea what fps to use. As a gamer I'm used to 60+, so I thought I should use 60 as a basis, but it was causing issues and now I know why.
Oh, what a good day it is to be a primarily 3D artist. Yes, it is uber easy to draw (for 3D you almost always here key instead of draw) on twos regardless of framerate and you get a smooth animation that feels like you drew on ones. The same can go for drawing on 4s and so on. In fact, one little game I like to play with myself is to find out how far apart I can draw the keys and still get the action I want.
Essentially, how far apart can I make a pair of extreme poses and get the computer to interpolate the data correctly. I've gotten, on very rare occasions, half way through a second (at 12 frames as I primarily animate at 24 frames a second when not dealing with game animation) and still got it to slide just correctly and once I even managed to go a whole second without any keyframes in between.
The problem is that computers, as always, are dumb. Interpolating data is hard for computers and so that is why you have to pose keyframes in between your major poses in 3D. If I'm being honest, you forgot to mention pose to pose animation where you pose the major actions before filling in the frames in between (which sometimes makes it so you aren't animating on ones or twos but only when something needs to change and the computer doesn't change it for your correctly automatically).
Finally, because I could go on on this subject for hours and I already make these things way too long anyway, I can more fairly answer that eye frame question. If you cheat a little and get the closest definition you can get that translates well to FPS of a camera you will find that your eye "captures" roughly 500 fps....ok that isn't exactly true even with liberties involved. I could, again, go into this for hours but this is the highest estimate I've seen backed up and really I see it range to be lower than this and up to this and beyond by a lot of the people talking about the subject. Here is the source I've seen that I really like on the subject: www.100fps.com/how_many_frames_can_humans_see.htm .
P.S. We also use visual data previously shown to us as well as current visual data and future visual data to present what we remember of the visual data we have in the present. It's complex and hard to explain so I'll leave that for another day or another time but I can at least leave a very little puzzle on the subject. If you have a black dot on a white background and it moved in a half circle back and forth, what would you see and why? It's been done before but it does answer the question. Regardless, this was fun. I guess I'll do it again, possibly next week.
I’m not reading this.
just the fact that you animated that tire optical illusion so perfectly tells me all i need to know about you. I beseech you master
When I hear FPS, my brain keeps deciding whether if it's one of two things:
50% Animation
50% Call of duty
+Crowne Prince thank you so much for this it helped a lot MASTER! XD
I use only 7 FPS or sometimes 8, 9, 10. Haha
I use 12 usually :P
Kawai Keshi
I use 18-30 XP
i use 14-24 fps
Same especially seeing as I'm not good
Im using 12 - 15
I love all the fan art you get it's really nice and that animation was cute
the reason why flipaclip users slide frames.
only animation meme people get this.
MeLMeL I don't geddit
Not all slide frames
Mel
I use flipaclip (18-30 fps)
Mel omg yes
OMGARSH
I know the topic is specifically on FPS but I think for drastic pose changes focusing on getting the fluidity from more precise timing for the animation and still using 2s (with some 1s thrown in there if absolutely necessary) would be more efficient way to make it read than animating it on ones.
You have to be a decent animator to pull off "fluid" movements on 2s, but yes.
Youre right its a combo deal for more fluid motion
Imagine Making A Movie 1 Hour Long, And Each 240 Frames Is One Second XD
Yeah, r.i.p whoever has done that 😂
51.840.000 Frames
@@jemko
It would be 864 000 frames, not 5 184 000.
@@timefreez-animations533 haha
@@timefreez-animations533 the things ppl do, that wont
This helped me quite a bit. I thought that 24 frames per second is WAY TOO HARD (still kinda is to me) but I’m trying to do it.
How's it going now 3 years later
I do like 10 - 15 FPS. Other than that. Animation is a lot of work!
thanks for explaining the animating on "2s" thing I've been wondering about that for awhile every since I've read Richard Williams' "Animator's Survival Kit. Disney animated on 2s because they taught It made it looked more realistic.... I kinda see why now....
I can't even begin to tell you how much this helped my professor's instructions weren't as clear as this! this helped a lot thank you so much!
Came back to watch this for fun and for knowledge. :)
i'm trying to start an animation channel and you're right, I'm probably gonna draw at 24 fps but on 2's and on 1's only in select situations
on 1's for lip syncing if i can even do it :P
Maybe it's just me, but whenever I see a movie in the theater, it makes it look like it's projecting at 30fps. I can actually notice how smooth it is when compared to watching it on a TV.
Nice to know you see a difference because movies at cinema are expensive and I want my money's worth
you talking about hand drawn animation wanted me to go and see RedLine again, welp off to do so
I just learned something and I think i'm gonna give it a try.
Oh that’s why I have headaches when I watch those weird kid videos late at night
1:22 A headache? It's the motion blur that's giving me a headache, not the lack of it. lol.
Holy crap! This helped me! I make cartoons and at first I used 12FPS and now I use 31FPS and it makes my vids look SO GOOD! Thanks soo much!
The artists make great gaming chairs
oh yeah, I've been waiting for this one for a while
I usually animate at 29.97. Except when I join a multi animator project (my map parts are in 24 fps because I'm afraid of complicating things for the person compiling all the animations together ^^)
I animate at 16 FPS, and I’ve never seen anyone else do that on the internet. But because almost everyone uses 24 FPS, the tutorials that say “wait ___ frames” or “add/subtract ___ frames” doesn’t work for me and it kinda sucks. But it is easier to draw and still looks good. For instance I almost always have no frame gaps in between different mouth poses when I lip sync. And it obviously saves time. Sorry for ranting on about something, but had to get it off my chest.
You do 16 fps on 1s or 2s
Hello,
I'm an aspiring animator going to school for computer animation at Full Sail University. I'm just starting off and I want to learn all that I can because this isn't just a job for me. It's my life, my passion and my purpose.
Justin Gamel are you asking crowne prince for help/advice?
heres a "fun" little trick you can play on your brain: find a clock somewhere and watch the seconds arm as it ticks. Now look away from the clock and quickly look back. The first tick is noticeably longer than the rest that follow.
those are the standard frames per second. I knew a guy who used 18. He said he used that to make his animations look smoother than 12fps, but take less time than 24.
Thanks
IM LIZY LILI !! FINALLY!! My art is there!!!
I'm accomplished
My prayers has been answered.
I’m starting animation and I’m planning to use 24 fps but use drawing on twos for slower movements and drawing on ones during fast motions.
Godsend info and insight, thku
This was so helpful! Thank you!!
Me: what time is it?
Reader: 2983
Me: oh. *sleeps*
Reader: you are sleeping, now? Wasting your life with skribble kibble still on?
I started blinking at the motion blur part and I was like wait what
I was really concerned for a minute that you were going to make the infamous "the human eye cannot detect framerates higher than 24" claim before I watched the video. Boy, am I relieved.
I should have said it, and then been all HAHA KIDDING I GOT YOU.
smh such a bad troll
Just got into animating and I usually started at 30fps. It's usually my preferred frame rate than 24.
On this game I play called Wolf Soul, one user had a monitor with a large fps rate, so it would look like in arena fights that she was using f1 and cheating when she wasn't.
Very educational! :D
Ah I've been waiting for an episode like this! So if you were to animate at 12 fps on ones, that would be the same thing as 24 fps on twos?
Yep!
@@CrownePrince but 24 fps on 2s looks smoother than 12 on 1s. More frames means more time for the eye to rest or digest what's going on right
Really important question to Crowne Prince or to anyone who knows Crowne Prince well.
What music do you like? Or what is your favorite song? Please trust me that this is a big deal to me that will become clear later this week, which is why I would greatly appreciate an answer from Crowne Prince herself, preferably.
Everything. Specific genres right now are Big Band era jazz or Techno Swing.
***** Any song in particular? With any luck all of this will make sense to you and everyone else soon.
Happy birthday
I draw at 18 frames per second, I feel so smol and untalented 😂💜
Skittles The Pie Face yeah same, I do 18 and it looks smooth enough... until. I watched this :’)
18 is one of the frame rates. its only sligtly less smooth than 24fps, but is almost as easy as 12 fps
I draw 8 frames fps I drew a mere 400 frames with 8 fps almost a minute I know im so lazy lol
@@theannoyingorange1769 no youre like all of us, trying to figure out the balance of not doing to much but doing quality work
how did you get the idea for your wolf because I love it so much.
very scientific! Never knew most of this.
I animate a 15 FPS because I like the smoothness but is that a bad thing ?
I, for now, animate at 12 fps. I want to one day have the patience for 24 fps, but for now I don't, I'm a disgrace
Is it weird that I listen to audio and think “how many frames per second is this?”
i use 12-15 frames per second, no more or less than that
When I was doing commercials our boss told us to draw in 25 FPS. I'm not sure if it has something to do with broadcasting standarts in Poland, or if he did something with it (he also did final editing). Maybe you'd have some idea.
It's Polish broadcasting standards! 25 is tuned to the electrical current there (50hz), which is important to TV broadcasting.
***** thanks ^^
Honestly your video just made me think about it.
One thing about the video, when you commented on 'perhaps you think you watching at 120 fps, but your monitor only does 60'
There is a slight discrepancy to be made.
Since the refresh rate on your computer and your monitor don't always line up, the monitor will always display the most recent created image whenever it updates.
This means that if your running a game at 60 fps, based on how well lined up they are, your display can be upto 1/60th of a second behind. (This is where a new image is being generated just after one is required by your monitor.)
However, if your running a game at 120fps, even if your displaying it on a 60fps monitor, the most recent generated image can never be more then 1/120th of a second old, or it would have been replaced.
These numbers seem small but as many long time gamers will tell you it an lead to huge frustration, the best may only take 0.2 seconds to react, so the extra 0.008 is a 4% advantage just for having a better pc is huge.
You can even get monitors designed to sink up as best they can which can lead to a 10+% advantage.
tl;dr Just because your monitor only displays 60 fps, doesn't mean 120fps won't improve appearances.
TheUntamedNetwork this is also why input lag goes down when frame rate increases beyond the monitors limit. Counter strike players always ran minimal settings as high as 500 or 600fps because the input lag difference was extremely noticible.
I saw the 240 in the thumbnail and was terrified
That a lot of good explanations, I thought our eyes saw fps and like 24 is close to limit the eyes can see individual frames? I work in 3D animation perhaps I can go to 60fps :) however I just work 24fps because my experience is that may mean even extra frames to have to fix or clean basically twice the work on polishing. Also I remember trying test with Maya and see if I can playblast faster framerate and no seems to only playblast in 24fps unless someone really knows Maya and can help me on that?
Honestly I use nine fps it works for me and it’s actually pretty smooth (are use rough animator so that’s probably the reason)
in the last two days I only had like 12 hours of sleep
I'm a gamer. On my PC, for more complex and more detailed graphics like ark survival, I hit easy 30-45 fps on average. More simple games like minecraft and unturned run 60fps or more no problem. I'm quite fin with anything over 30-35 fps, but anything under 25 starts to ruin stuff :P while I do plan on some form of animation in the future, I'm planning on starting with something similar to the odd1sout, the "moving comic" not a full on animation. I like to think I'm a pretty good drawer (might upload some speed draw videos), so animation could be a possibility.
When I started animating I used 7-8 fps, and now I use 12.
How does it look is the movement really fast
So if I draw 12 pictures and set the frame rate to 24 i'm drawing on two's? And things like color, lineart etc. Doesn't count, right? Only the animation pictures? Idk what I'm saying I'm just a bit confused :D
If you just draw 12 picture and set the frame rate to 24, you're just going to end up with animation that plays at twice the speed. You need to have each frame last twice as long to "draw in 2's".
@@LecherousLizard 😊
Imagine having 240 FPS and drawing *every single frame*
Wow. Thank you. :D You are very helpful.
I have been thinking a lot about fps. even before watching this. if I multiply one picture more and more, it could create slow motion. even in many fps such as uh...30. is that right? because I have been thinking about starting a little animation project on flip a clip and If I include slow mo, should I draw a new clip with less fps or stay at one clip with higher fps but draw more frames. it's hard for me to decide
Tabea Reinauer slow motion frames look better with high frames because each frame needs to be noticibly smoother and well drawn
Oh okay, I had someone that actually knows what they're talking about ask me if my shitty little pixel animation was on twos or something like that once. I had no clue what they were talking about, now I guess I get it.
Mmmmm Katniss and Peeta
I now feel like doing a Hunger Games animation :v
Have scientists pin pointed how many frames per second real life is, that is how many times dooes the brain take process a "snapshot" of the image signlas coming from the eyes?
News report I will now be using 20 frames per second
Everyone Should use 24 Frame Per Second. I Hate Using 12.
subbed
And i'm just sitting here.
With an asus 1080p 144hz screen.
Gonna get the strix 1080ti, so I plan to switch to 1440p 144hz, paired with a sweet HTC Vive.
I don't think I'll ever get back to 30: it's just that noticeable when you get used to 144
Teach me how to draw! I need to learn!
Seriously. Your drawing skills are amazing compared to mine.
Btw, my eyes actually see at 1000000000000000000000000000000 frames per nanosecond
You can easily add more Frames per second with Adobe Premiere Pro, thats really easy but i don't know why animators do not do that with their animations.
I'm just gonna sit here and continue to animate at weird frame rates. Most of my work is 20 fps, give or take.
If you're drawing on twos, and the same image is flashing for two frames each time, doesn't that basically mean a 12 fps rate, not 24 fps?
No it means 2 frames of the same thing will equal 1 second.
Can you put One Night in Karazhan in to the bowl, its a big corporations video but its plenty of just still images with layer play not counting the effects.
It's funny reading the comments and seeing how people are flabbergasted by 240 FPS, yet now, it's standard with ultra high end gaming systems.
I make animations at 15 frames per second. Did u think is good to animate in ones?
Have you covered Freak of the Week yet?
Is there a decimal for 24 frames per second? I use fire alpaca and movie maker to animate..
crown you really should check out gildedguy. his animations are stunning and I bet you would love it
Now I'm questioning anime makers life.