UV Mapping in Blender for Second Life

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  • Опубліковано 7 лют 2025
  • A video on how to do UV mapping in Blender for Second Life.

КОМЕНТАРІ • 26

  • @EispooVezina
    @EispooVezina 2 роки тому +3

    Love your style of teaching. Easy to understand. Thank you very much for making these tutorials.

  • @kirtandreamrezzer
    @kirtandreamrezzer Місяць тому

    Great tutorial! Thank you very much. It inspires me to keep trying to learn Blender, been at it for years and I get frustrated.

    • @lawtonsteele1734
      @lawtonsteele1734  Місяць тому

      I understand completely. I did too, and I still do at times. The more you use it the easier it gets. I've learned a lot by watching tutorial videos and doing them.

  • @alejomdp
    @alejomdp 2 роки тому +2

    You really explained some little but very important things other videos don't. Thank you very much!!

  • @Warloth_SL
    @Warloth_SL Рік тому

    The best blender video I watched for secondlife. Thank you!

  • @emmaadraincem1402
    @emmaadraincem1402 2 роки тому

    Thank you so much, Lawton.

  • @Perseus109
    @Perseus109 2 роки тому

    Must see for all new creators! Thank you so much!

    • @lawtonsteele1734
      @lawtonsteele1734  2 роки тому +1

      Thank you for the kind compliment. You're welcome.

  • @lawtonsteele1734
    @lawtonsteele1734  2 роки тому +1

    Someone asked me to do a video on shadow on transparent texture (they deleted their post). While you can render shadow on transparent in the renderer, you can't bake shadow on transparent currently with the cycles renderer. The only thing you can do right now is bake the shadow on a texture, and then use something like Photoshop or Gimp to mask the shadow and make the background transparent.

  • @hexnut_furry
    @hexnut_furry 7 місяців тому

    thanks for making this tutorial bro

  • @khristy-9691
    @khristy-9691 Рік тому

    A+! I was running into some issues with baking my maps via sub paint. specifically with my ambient occlusion map. it was glitching soooo bad in sub paint. but it works fine here in blender

  • @kimkassy5817
    @kimkassy5817 2 роки тому

    I’m just starting to learn blender, that was soooo helpful! Do more please 😊😊!

    • @lawtonsteele1734
      @lawtonsteele1734  2 роки тому

      Thank you for the kind words. I will consider doing more.

  • @michelbreizh2522
    @michelbreizh2522 2 роки тому

    hello I have a problem after having brought on second life the textures of the objects are not very visible from afar you have to be really in front of the object to see them correctly

    • @lawtonsteele1734
      @lawtonsteele1734  2 роки тому

      Second Life scales textures and objects based on distance. This is normal. If you use a super low texture (256 or 512), your texture detail may not be visible from a distance. I would use 1024 where you want your texture to be visible from farther away, to maximize detail. Also, you may want to check your graphics settings under preferences and make sure they're set the way you want them to be.

  • @kobieocean
    @kobieocean Рік тому

    can u make a video about making booths on sl?

  • @snowlord5295
    @snowlord5295 2 роки тому

    this is a great tutorial! I'm gonna follow along and see what I can do. the baking and creating the texture has eluded me. I have 2 questions. when you export the mesh I noticed you didn't set the operator presets for second life. does that matter? and also when you got to the nodes there were already two existing. were the the two others there by default or can you provide more info there if needed. Thanks!

    • @lawtonsteele1734
      @lawtonsteele1734  2 роки тому +2

      Operator Presets: In the Operator Presets window, under the Arm tab, there is an Export to SL/Open Sim compatibility checkbox, which is for when your object has bones and armatures for animation. Since our object does not have armatures, we don't need to set that checkbox. I only ever use one setting from the Operator Presets window, the Selection Only checkbox, which lets me export what I have selected only, and not the whole project. You don't need to set anything special for Second Life, but make sure you go into object mode and Apply rotation and scale if you have resized anything in Object mode (as explained in the beginning of the video).
      Nodes: Could you provide a time stamp in the video? I'm not sure what you're talking about.

    • @snowlord5295
      @snowlord5295 2 роки тому

      @@lawtonsteele1734 thanks for the reply and info on the presets. makes perfect sense!! regarding the nodes, at 12:14 when you start on shading. there are already 2 nodes there before you added the other. I think i can find them, was just curious if they were there by default. it's a tad blurry. something bsdf window and output.

    • @lawtonsteele1734
      @lawtonsteele1734  2 роки тому +2

      @@snowlord5295 Principled Shader is the default shader node (for adjusting lighting effects on your object), but there are other shaders for different purposes. Most likely, until you get deep into using nodes, you'll stick with the Principled Shader. You'll note it has a bunch of adjustments you can use to get the right lighting effects. Baking those effects can be tricky, especially metallic. The Material Output node on the right is what outputs to the object. So you're plugging the shader into the object's surface, essentially, which causes the texture which is inputted to the shader, to show up on the object with the shader effects. You generally can't see shader effects unless you're in material preview or render preview (the last two view icons).

    • @snowlord5295
      @snowlord5295 2 роки тому +1

      @@lawtonsteele1734 awesome, thank you much :)