Here are some timestamps : (Be aware, it's secretly a podcast about minions 💀) 0:00 intro - summary 2:47 Overall thoughts on PTR (minions/defenses stat...) 30:32 About the Gauntlet 41:10 Itemization and crafting 1:33:47 Minions Necro (golem specifically) 1:40:12 Other interesting builds (Elemental surge/Druid...) 1:50:55 Prediction on incoming nerfs 2:04:45 Changes to Helltides 2:21:38 Nightmare Dungeons 2:26:55 Visual clarity (everything is red!!) 2:35:09 Power on items 2:41:35 Seasonal content wasted ? 3:10:16 Torment bosses 3:22:59 Solo vs group 3:37:27 S4 theme guessing 3:42:16 What to do until may 14h 3:47:23 Outro
@Raxx For the tingling/annoyance you got going on the pinky side of your hand, I think your ulnar nerve is irritated (the ulnar nerve is the one that gets pissed off when you "hurt your funny bone"). A few things to try: - Get a soft foam pad for your desk that you can rest your elbow on while streaming. - Stretch out your arm every 30 minutes for about 5-10 seconds - Consciously switch off which elbow you lean on every once in a while Also send your doc a message about it and get their thoughts. Love the high level D4 podcast btw. Y'all are great.
Hi Rax. I had this same thing several years ago. Turns out I was resting my left elbow on my car door handle and was irritating the nerve in the elbow. Once I realized that, and adjusted, the numbness went away in my left pinky and ring finger after about 3 weeks or so. @@Raxxanterax
Listening to this there were a few points where it seemed Raxx, Kripp, and Mac disagreed but were mostly on the same page, and then it sounded like Wudi was playing a completely different game. Really giving me flashbacks to my friends playing pre-season Rogue and not understanding why everyone else had issues.
Rax: The Data Collector Wudijo: The Data Scientist Kripparian: Chief Data Officer (CDO) Macrobioboi: Someone who should be working with bio? (I am so sorry, but I have no idea who he is, and I have been in the world of Blizzard games for 25 years, for the glory and the shame)
At what point did someone say something that directly goes against someone who doesn't play alot, or they said something that would actively hurt that persons experience?
that's obvious if they don't know that it would be utterly ridiculous .... xD if they produce a game only for streamers schedule's... do you really think that's the case? xD Money talks louder than that! rofl
that's the general sentiment, but now it begs the question of where nmd's fit into the endgame loop at all cuz i've always found them to be really tedious and unfun relative to other endgame ARPG activities
Nice podcast 👍. About the masterworking I agree 100% with Macro. The gambling part is the 25% boost you get. Failing to get a 5% all boost is not gambling, its just fu, you don't get what you paid for 😑
Raxx: "They're in the psyche ward. They don't understand what a monster is. What a gate is. They don't know who to attack....THEY NEED HELP" Is Raxx talking about A: Diablo Devs B: New players(casuals) C: Necro Minions D: Gauntlet Enjoyers E: All of the above
1:10:00 I was playing around with tempering on a lvl 12 and I was able to put elemental surge on both my Dbl Swing weapons that would proc for 40,000 dmg at lvl 12. Bosses and elites were getting 1 shot left and right.
Wudi’s point on the group vs solo is 100% accurate. Adding a ssf mode does zero to solve the imbalance of progression or material acquisition with groups vs solo. Adding a new mode that still doesn’t fix the divide of the two groups solves nothing. You play in groups to do something with friends not to speed up your progression by 2-3x in comparison to solo play.
Hey Kripp, so good to see you still active and surprised to see you here in Diablo community. I used to watch your Heartstone vids when it just started. Keep up being active 🍻
My Frozen Orb perma freeze sorc didnt have any issues in pit 80. Everything was frozen all the time. I think we will have to put in some crowed controll in the builds aswell which opens up a a few new things.
This was happening fairly often for me up until pit lvl 120 where I decided to stop being cheap and lazy and masterworked all gear to 12/12, prioritized dodge where I could and got high odds to daze or freeze on hit. Then everything through pit 200 was chill. You’re not gonna just face tank the higher tiers, a part of it will come down to finding a way to overwhelm them before they have the opportunity to do it to u
Thank you Kripparrian for taking the voice of players that don't want infinite scaling and numbers check but want more gameplay instead. I hope they add new skills to monsters and create synergies to the different monsters type in an area to increase difficulty instead of more stats.
They already do that with the monsters its just that you dont see that cause everything dies fast. Each monster belongs to a family and each family consists of monster variety; melee, brawler, ranged, magic and maybe something else. Each one has its own attacks and defenses.each group you encounter has at least 1 of each for the most part.
@@kevinsims5791 well I'm especially talking about difficult content where monsters don't instantly die. At this point the difficulty is created by having one shot mechanics and I think it's lame. At least it should not be the majority of our problems. We should have more interesting monsters and combinations so that we need to play around what they are doing instead. I'm not saying monsters don't have already some interesting skills. I'm saying they should have more of them the further you push in difficulty instead of having more one shots and stat checks.
One guy is worried about diplomacy Another about being recognized as correct One is actually right about d4 overall And one has 98,7% of his vision for high level necro gaming
First time seeing macro in anything, he had some really good points and he presented it clearly. Looking forward to his content. Thanks Raxx for introducing him to me.
Macro is fantastic. If you want to know anything Necro, he is your guy. He can come off as a prick sometimes, but I don't see it as a negative thing. He doesn't baby his audience like a lot of streamers do so.
as a complete solo player, an SSF would be nice. I hate the idea of having to find people to group with to do Duriel etc. Even though I know its a terrible waste and a massive disadvantage I still play solo, I take the hit and yes I know its stupid. The only other way is some kind of built in group finder to the game that you need a certain amount of mats to start the search, if something like that was implemented so you could just queue it gives the solo players a chance, doesnt stop the Barb issue but thats a seperate problem I think. One of the biggest things the top devs need to decide is this game meant to be a social game or a solo game? Once they have decided on a philosophy then you can start to create the solutions
That's been a problem since the game dropped. They turned a game that most people played SSF, and turned it into a live service game with almost no social features. It's a real problem.
2:53:00 that’s essentially what the renown mechanic was supposed to do, but it wasn’t fun to grind. So if there is an additional progression grind on top of what the game already has, it better be enjoyable. Also a lot of players want to progress multiple systems at the same time to be “efficient” with their time.
This is incredible to listen to. The pet's not being able to destroy stuff was already a major issue with Witch Doctor pets in D3, untill they changed it (and doubled it) , it's unfathomable D4 is still having these issues. I actually doubt the current pet AI is any different from D3's , since they sound and act just as dumb.
I think it has been more than obvious that the devs were given instructions to actively ignore any and all feedback received for D3 in the last decade+ when it comes to D4 features. I am not saying this was the right thing to do, clearly reinventing the wheel has been a disaster in all fronts, I just stop being surprised about it. On a more positive note, I am glad to see them swiftly adopting the feedback, even though it feels like we're starting from scratch. The NPCs being brought closer within towns, the teleport straight to the dungeon's entrance, the Guantlet and the Pit being accessed directly through a town pylon, rather than a horse ride in the open world, more and more drops turned into currency and autopicked up, and so on. Hopefully within a year D4 will have all the QoL features and resolved (pet and skill) mechanics from D3...
They just need a button when clicked "orders" the minions to attack. If you're at max minions, instead of re-summoning a new minion/sacrificing another, it should just direct the minions to attack that target. Other games do this. It shouldn't be this hard to implement.
@@Nymphibiousit really seems that way huh. They did not take anything learned from D3 and bring this thing into D4 some of it cause such déjà vu like we have been here before.
regarding mercenaries in D2, hard disagreement. they were meant to compliment your build especially after runewords were introduced so they usually were abused for auras and they were a big powerspike (and I am especially suprised its coming from a Necromancer player who could gain 2 auras for skellys which both of them adds damage + attack speed) also they were a way to kill enemies immune to your damage element
I don't know, why I keep watching these D4 vids as a die hard D3 fan. D4 is still that much different then D3. I should accept that and play something else. Good luck to the D4 fans, that S4 will be good!
Agree.. but I hope someday (season 8 or 10) D4 for would have enjoyable as D3, less bugs, faster pace, and have close world mode, just can't stand some random guy interupt my fight. I'll play WoW if like MMO kinda game but I'm not.
Blizzard is so lucky to have guys like you with all of the testing and doing Blizzards job for them... Love your passion for making the game as best as could be
To fix bad tempering rolls, maybe they can add an item that drops from WB or something that does "Add 5 Tempering attempts to a non unique Legendary item with 0 Tempering". Kind of like how they added scroll of escapes during the HC race
I don't know how they could implement this style of boss play in d4, but fromsoft has an amazing track record when it comes to fun and memorable boss fights. Music, mechanics, design, etc. They're not all hits bit they'll stick in your memory once you've learned their mechanics and bested them.
There's a lot of discussion on this episode about how to make D4 more grindable. I can't shake the feeling that that's the wrong thing to be focusing on. How much effort did the D2 devs put into making D2 grindable? Were they thinking things like "oh if we bump the drop rates in travincal it will be more rewarding for players"? I know for a fact Max Schaefer is not a blaster.
An idea for the bloat: PoE resolves this (at the mid-endgame period) with the ability to disable most of them. My thought comes from MMOs, where you, per character, decide to become a vampire, or adopt a senechal, or join the Iron Wolves... but only one. The Iron Wolves won't accept vampires, or whatever magic bonds the pet to you. If you adopt the senechal, it blocks other things. Each thing can add X character power, but which one you do depends on class or build; and you can only do one per character.
They could bring back the vampire powers as an alternative to aspects so you have to decide which one you want to put on a piece of gear and then add a way to "enchant" a nightmare dungeon to have Vampires which, when you kill them, level up your vampire power over time. this makes NMD useful and gives the player more choice over how to modify their gear
I'd love them to do a thing like season specific paragon boards. You need to earn them and to do some season related stuff to progress them. This way they could keep it out of our gear slots.
Thanks Rax for challenging this nerf group play nonesense. Why should collaboration not lead to proporniate increase in reward? IRL collaboration leads to exponential rewards. The time sink that are this arps is already prohibited for most of us. Group play and trading is the only way we can have a shot (and it is also more fun for many of us). It is not a walk in the park to farm rotas and get all your ubers, it takes an insane amount of time. Besides, the fact that Wudi would not play solo found right now tells you that his problem is the drop rate. It is barely possible to get all your ubers in group play. You need to play 24 7 for 3 months to get ubers solo. It's really not possible. Wudi should be advocating for blizz to increase the rewards from the Uber bosses, instead lobying nerfs to group play as a mean to level the playing field by bringing us all down.
So one suggestion on the masterwork animation, I would suggest to display the stats on the item and visually it would increase the number values in real time like a gas meter. its better than seeing "loading..."
"How do you know that's not coming" WUDI PART OF BLIZZ CONFIRMED. P.S.: The Hearthstone mental programming working on Kripp like a charm, the guy is fond of gambling already. Very worrying for the future. Of course, Wudi mentions it 1 second after I unpaused.
i have an idea to solve boss grouping problem for materials. What if the whole party of 4 has to each give their summon materials at the same time to summon the boss but everyone gets maybe 1.5x as much loot as they would have if they were on their own. this way the benefit would be that they kill it faster and get 50% more value for their materials, which still makes groups good but not 400% better good. also the best part about this is it is easier to adjust. if you want it to be 25% better or 75% better its an easy change.
Just quick note here. If i wanna keep myself updated about diablo. I definatly visit these players. And if i wanna keep myself updated about heartstone. I definatly visit kripparian.
I think someone already mentioned a great way to fix solo/group balance. Just give the group leader a majority of the loot and give the others a smaller amount of loot. I don’t mind doing solo if group plays have 2 or even 3 times more loot than me the issue starts when they get 15x more loot per resource spent because everyone in the 5 man group has their own set of resources
@@TheExplodingCore i hear ya, but I still like them to be more viable. Finding an insane yellow, then trying to craft it up to an elite legendary could be fun. If there is extra difficulty /randomness trying to slam yellows and making them better than legendary drops, i think it will make game better.
I always thought that fire damage should ramp based on color. IRL different colors of fire exist that indicate different intensities of the fire itself. That could translate really well in a game like this.
I would like to see more options for basic skill builds , maul Druid , claw Druid , frenzy Barb , bash Barb and so on … although in the future they will probably add more things as you said. Also the ideea to have shields on sorc or barbarian it super nice
I would like to direct your attention to the timeline of diablo. In the lifetime of the game as a whole, how many skills have been introduced into the game up until this point. I do agree with you.... We need more skills to choose from.
They added stuff from season 2 for basic attacks like moonrise and hectic . I have also seen affixes that increase ranks of basic skills. I did a basic attack druid build for season 2 and it was pretty good.
@@kevinsims5791 oooo nice then it should be super good although… I can’t find moonrise on my actual season 3 sorc ? And I played every season …idk why ?
Maybe they should allow you to create a character that contains the seasonal mechanic so a vampiric sorcerer or malignant rouge that has the season mechanic levelling aspect to them. So you can choose a flavour of the current list of characters and that flavour contains a seasonal mechanic along with opening up the levelling process for that flavour of character. That way the seasonal mechanics are not lost and you can decide which mechanic you want to add to your character otherwise you just choose a vanilla character which can get the higher level of gear drops to make up for it not having a seasonal mechanic.
@Kripparrian You are exactly correct, so tired of running the same dungeons over and over. The end game needs to be mostly in the open world with friends or randoms with mobs of enemies. The most fun in the game so far has been Season 2 open world Blood Harvest and in Season 3 donating materials in the open world to get the boss to spawn over and over for leveling in a group. The one thing I believe that would be a HUGE quality of life improvement is to allow us to farm the Bosses by redonating/respawning them from their dungeon location rather than having to leave, reset the dungeon, run through to donate/spawn the Boss. So mind numbingly boring after a while. 😈
34:00 i can see this on the sorc now, making flame shield your only source to deal 21%x crit damage for elites or perm if cdr is good. Take defensive things that offer dmg is the kripp fun.
I actually would like mercenaries under the context that the AI isn't terrible. One thing i liked about mercenaries in D2 was how they were an extension of your character and your build and you could use them to make your self more powerful or give your character some more protection. I also like how you could use gear on them that other wise would basically never be used on the player character forgoing a few exceptions.
Definitely agree to Wudi in regards to SSF. Im someone who plays 95% solo. I have a few mates who play, but we're not usually on at the same time, and when we are we arent always trying to do the same thing. So we dont always group up. So most of my play is solo, but i wouldnt want to select solo self found as when i can play with friends, i enjoy it. I think it woild be much better to have the loot more balanced between solo and group. I like the idea of something like the perso Who summons has 4x the loot as the others. That means group is 75% better than solo, which is considerable, but it's no where near 300% better
The boss rotations should be an easy fix - double the summoner's loot, half everyone else's. Or triple and third. There is a compromise ratio somewhere which will work just fine.
This is how I would make uber unique grind fair: Make boss materials account bound and make bosses only drop Uber unique for the guy who summons and other players still get any other unique/items.
27:10 EXACTLY. How is ANYTHING to get accurately addressed if a portion of the game is missing. Its not. Make them sign NDA'S, but choose from a wide pool of people to get accurate information.
Wouldn't creating a settings toggle for minion telegraphing control solve the issue for players who would like to command the attention of minions via button press be beneficial. Just give us an extra button to press. Turn it on in settings. Call it: Advanced minion control. Player maps a bind, button is pressed, all minion attention is redirected.
I think if they limit some of the visual effects to only the character that casts them. So, similar to how each necro only sees their own corpses and not the corpses of other necros. Like, I can see an little explosion when another necro casts CE but I don't see the corpses themselves. So, if only the barb sees the dust devils then it doesn't screw up the screen for everyone else. I think there are multiple sets of effects you could do this with. Sorc frozen orb being one and frost nova. I think POE does a better job of having good effects but not overwhelming, and I say this as someone who plays frost blades where I cover my entire screen with exploding frost blades and annihilate everything.
Just like minion AI needing improved I feel the game would greatly improve with enemy AI variety. Scaling difficulty having to deal with a variety of situations and play styles is much more fun than a straight forward damage vs DR formula and all we have to do is delete the Wave of enemies that run head on into my spells.
I dont think the D4 audience generally agrees with this. They already made changes to they way ranged enemies make space from the player because players didnt like the monster trying to avoid damage.
Sounds like they need to increase minion aggro range by at least 50% and then make doors and gates a monster type so the minions will recognize it as a target
2:09:05 - I think that it’s a little bit of a player sentiment issue, that fighting a boss enemy for 2 minutes is bad. It’s really hard to make something challenging, fair, and fun when the encounter is 5-20 sec long. I think all bosses should take 2-5 minutes so that rationing you pots and CD’s is something worth paying attention to and when you fail you can actually learn and adapt not just go “ didn’t trigger/crit fast enough so I lost”
not sure why krip is here, but macro is sick, macro and rax are the only two that seem to stay true to themselves, i think Rob would have been a better choice than krip, Rob has a lot of energy
Here are some timestamps : (Be aware, it's secretly a podcast about minions 💀)
0:00 intro - summary
2:47 Overall thoughts on PTR (minions/defenses stat...)
30:32 About the Gauntlet
41:10 Itemization and crafting
1:33:47 Minions Necro (golem specifically)
1:40:12 Other interesting builds (Elemental surge/Druid...)
1:50:55 Prediction on incoming nerfs
2:04:45 Changes to Helltides
2:21:38 Nightmare Dungeons
2:26:55 Visual clarity (everything is red!!)
2:35:09 Power on items
2:41:35 Seasonal content wasted ?
3:10:16 Torment bosses
3:22:59 Solo vs group
3:37:27 S4 theme guessing
3:42:16 What to do until may 14h
3:47:23 Outro
Great podcast ! Hope this help !
The hero we don't deserve, TY buddy!
@Raxx For the tingling/annoyance you got going on the pinky side of your hand, I think your ulnar nerve is irritated (the ulnar nerve is the one that gets pissed off when you "hurt your funny bone"). A few things to try:
- Get a soft foam pad for your desk that you can rest your elbow on while streaming.
- Stretch out your arm every 30 minutes for about 5-10 seconds
- Consciously switch off which elbow you lean on every once in a while
Also send your doc a message about it and get their thoughts.
Love the high level D4 podcast btw. Y'all are great.
Indeed, get yourself sorted Raxx. It's no joke.
I would advise against resting on your elbow. That can also irritate nerves.
I’ve got some real issues with my ulnar nerve I’m trying to fix : (
Hi Rax. I had this same thing several years ago. Turns out I was resting my left elbow on my car door handle and was irritating the nerve in the elbow. Once I realized that, and adjusted, the numbness went away in my left pinky and ring finger after about 3 weeks or so. @@Raxxanterax
I kinda neededthat help too thanks random commenter 😌
Rax, your facing the wrong way again!
When all the rest Zig.. Raxx will Zag every time 😎 #rebel #hoodieman
Story of his life and what makes us love him. 😂
He dgf 😂
Outside the box.
Or are you?
How rude of Hoodie Joe to face away from Woody Joe.
Listening to this there were a few points where it seemed Raxx, Kripp, and Mac disagreed but were mostly on the same page, and then it sounded like Wudi was playing a completely different game. Really giving me flashbacks to my friends playing pre-season Rogue and not understanding why everyone else had issues.
Damn I remember trying three different builds for Sorc before saying fuck it and switching to Twisting Blades rogue. That was an experience.
Rax: The Data Collector
Wudijo: The Data Scientist
Kripparian: Chief Data Officer (CDO)
Macrobioboi: Someone who should be working with bio? (I am so sorry, but I have no idea who he is, and I have been in the world of Blizzard games for 25 years, for the glory and the shame)
I feel like a few times throughout this, certain people forgot the player base is not predominately people who can play all day like a streamer can.
what are you doing listening a 4 hour podcast about the game then, go and play the game.
its already a great game for you, stay off the internet.
@sssnigdho4088 I listened to it while at work.
Well if the base game is good, the limited time that you have will be more well spent when you play the game?
At what point did someone say something that directly goes against someone who doesn't play alot, or they said something that would actively hurt that persons experience?
that's obvious if they don't know that it would be utterly ridiculous .... xD if they produce a game only for streamers schedule's... do you really think that's the case? xD Money talks louder than that! rofl
I must be honest. i love the fact that the pit was included. I know its from D3 . But when something is fun add it in.
that's the general sentiment, but now it begs the question of where nmd's fit into the endgame loop at all cuz i've always found them to be really tedious and unfun relative to other endgame ARPG activities
@@nintandao64 NM dungeons can level up your glyphs but The Pit does not, so I think that's the reason NM dungeons have mainly going forward.
@@nintandao64yea I think the end game will go NmD to 100 the pit after
I agree, like the great philosopher said "Porque no los dos!".
Rax trying and failing NOT to laugh at certain times, is so fucking hilarious. It's like watching your stoner friend try not to laugh
These talks are the best d4 content on UA-cam
Better than the game itself
Nice podcast 👍. About the masterworking I agree 100% with Macro. The gambling part is the 25% boost you get. Failing to get a 5% all boost is not gambling, its just fu, you don't get what you paid for 😑
impressed with the exchanges of this episode. I think were in a great space right now
Glad to see Macrobioboi in this podcast , he explains game mechanics on a different level
More content with you and Marco please , love it when y'all collab
Raxx: "They're in the psyche ward. They don't understand what a monster is. What a gate is. They don't know who to attack....THEY NEED HELP"
Is Raxx talking about
A: Diablo Devs
B: New players(casuals)
C: Necro Minions
D: Gauntlet Enjoyers
E: All of the above
Minions i think.
Funny though.
Hear me out, there's a hell tide chest outside of town that uses all of your cinders and gives rewards/living steel based on the amount spent.
Love these types of in depth D4 Videos
1:10:00 I was playing around with tempering on a lvl 12 and I was able to put elemental surge on both my Dbl Swing weapons that would proc for 40,000 dmg at lvl 12. Bosses and elites were getting 1 shot left and right.
Wudi’s point on the group vs solo is 100% accurate. Adding a ssf mode does zero to solve the imbalance of progression or material acquisition with groups vs solo. Adding a new mode that still doesn’t fix the divide of the two groups solves nothing. You play in groups to do something with friends not to speed up your progression by 2-3x in comparison to solo play.
perfect lineup, lets see how this goes lads and gents
Its good line up. We got diablo players here and one heartstone player. Its rlly great.
@@LeoFINuTube the day and age where the uneducated (you) brag about their lack of knowledge
Hey Kripp, so good to see you still active and surprised to see you here in Diablo community. I used to watch your Heartstone vids when it just started. Keep up being active 🍻
Damn that's alot of Necro stuff discussed can't wait it's my main.
The 56:00 call from @Raxxanterax . What a legend to put content in a concise way. Love these debates.
Great to see Macro in this podcast. His game knowledge is sublime.
Max armor.
Max resist.
50k life.
Mitigation where ever i could put it.
One shot by a archer turret off screen in pit 53.
My Frozen Orb perma freeze sorc didnt have any issues in pit 80. Everything was frozen all the time. I think we will have to put in some crowed controll in the builds aswell which opens up a a few new things.
@@baldis12 I didnt go that far but i belive that.
No thanks, perma Blood Mist uptime for me.
This was happening fairly often for me up until pit lvl 120 where I decided to stop being cheap and lazy and masterworked all gear to 12/12, prioritized dodge where I could and got high odds to daze or freeze on hit. Then everything through pit 200 was chill. You’re not gonna just face tank the higher tiers, a part of it will come down to finding a way to overwhelm them before they have the opportunity to do it to u
You need % damage reduction.
Yeah, this is a great podcast. I'm already binging both episodes and can't wait for more
Thank you Kripparrian for taking the voice of players that don't want infinite scaling and numbers check but want more gameplay instead.
I hope they add new skills to monsters and create synergies to the different monsters type in an area to increase difficulty instead of more stats.
They already do that with the monsters its just that you dont see that cause everything dies fast. Each monster belongs to a family and each family consists of monster variety; melee, brawler, ranged, magic and maybe something else. Each one has its own attacks and defenses.each group you encounter has at least 1 of each for the most part.
@@kevinsims5791 well I'm especially talking about difficult content where monsters don't instantly die.
At this point the difficulty is created by having one shot mechanics and I think it's lame. At least it should not be the majority of our problems.
We should have more interesting monsters and combinations so that we need to play around what they are doing instead.
I'm not saying monsters don't have already some interesting skills.
I'm saying they should have more of them the further you push in difficulty instead of having more one shots and stat checks.
One guy is worried about diplomacy
Another about being recognized as correct
One is actually right about d4 overall
And one has 98,7% of his vision for high level necro gaming
First time seeing macro in anything, he had some really good points and he presented it clearly. Looking forward to his content. Thanks Raxx for introducing him to me.
Macro is fantastic. If you want to know anything Necro, he is your guy. He can come off as a prick sometimes, but I don't see it as a negative thing. He doesn't baby his audience like a lot of streamers do so.
I love all Druid builds. Wish I could play more of them, they all require crazy uniques.
Great podcast this was a joy to watch and listen to at work well done guys!!
Hopefully you can post this in any podcast platform. I would love to listen to it while driving and working.
This!! I was trying to find it on a platform on the first one. Why would they not do this?
Good morning everyone! Welcome to the Necromancer podcast!
as a complete solo player, an SSF would be nice. I hate the idea of having to find people to group with to do Duriel etc. Even though I know its a terrible waste and a massive disadvantage I still play solo, I take the hit and yes I know its stupid. The only other way is some kind of built in group finder to the game that you need a certain amount of mats to start the search, if something like that was implemented so you could just queue it gives the solo players a chance, doesnt stop the Barb issue but thats a seperate problem I think. One of the biggest things the top devs need to decide is this game meant to be a social game or a solo game? Once they have decided on a philosophy then you can start to create the solutions
That's been a problem since the game dropped. They turned a game that most people played SSF, and turned it into a live service game with almost no social features. It's a real problem.
How about at end of helltide if they don’t want us to carry over, we can vendor them for different currency like veiled stones…
2:53:00 that’s essentially what the renown mechanic was supposed to do, but it wasn’t fun to grind. So if there is an additional progression grind on top of what the game already has, it better be enjoyable. Also a lot of players want to progress multiple systems at the same time to be “efficient” with their time.
I got a pack of 5 treasure goblins right after getting 2 separate single goblins, so yeah, the goblins are like massive loot pinatas
We need an "attack target" command for minions. EndOfStory
This is incredible to listen to. The pet's not being able to destroy stuff was already a major issue with Witch Doctor pets in D3, untill they changed it (and doubled it) , it's unfathomable D4 is still having these issues. I actually doubt the current pet AI is any different from D3's , since they sound and act just as dumb.
I think it has been more than obvious that the devs were given instructions to actively ignore any and all feedback received for D3 in the last decade+ when it comes to D4 features. I am not saying this was the right thing to do, clearly reinventing the wheel has been a disaster in all fronts, I just stop being surprised about it.
On a more positive note, I am glad to see them swiftly adopting the feedback, even though it feels like we're starting from scratch. The NPCs being brought closer within towns, the teleport straight to the dungeon's entrance, the Guantlet and the Pit being accessed directly through a town pylon, rather than a horse ride in the open world, more and more drops turned into currency and autopicked up, and so on.
Hopefully within a year D4 will have all the QoL features and resolved (pet and skill) mechanics from D3...
They just need a button when clicked "orders" the minions to attack. If you're at max minions, instead of re-summoning a new minion/sacrificing another, it should just direct the minions to attack that target. Other games do this. It shouldn't be this hard to implement.
@@Nymphibiousit really seems that way huh. They did not take anything learned from D3 and bring this thing into D4 some of it cause such déjà vu like we have been here before.
Im hopefull. Camera distance increase and massive rebalancing sounds fun :)
regarding mercenaries in D2, hard disagreement. they were meant to compliment your build especially after runewords were introduced so they usually were abused for auras and they were a big powerspike (and I am especially suprised its coming from a Necromancer player who could gain 2 auras for skellys which both of them adds damage + attack speed)
also they were a way to kill enemies immune to your damage element
This is like my ARPG playlist + DM
I listen to these guys religiously 😂
Idk, I'm noticesing that DM changed a little, idk why, just seems so
@@rotony1 he has moved away from D4
@@Naklov351 no necessary about D4, I'm speaking about the person.
I like how you have to keep fighting to get the reward from Helltide chests. Gathering cinders is just the first part.
Thank you for not having Mr. Bots, DM on the panel. Could always use some Anna tho 😊
I'm glad y'all have cameras on, cuz I love watching Wudi silently dying to the dumbest shit sometimes 😂
I don't know, why I keep watching these D4 vids as a die hard D3 fan. D4 is still that much different then D3. I should accept that and play something else. Good luck to the D4 fans, that S4 will be good!
Agree.. but I hope someday (season 8 or 10) D4 for would have enjoyable as D3, less bugs, faster pace, and have close world mode, just can't stand some random guy interupt my fight. I'll play WoW if like MMO kinda game but I'm not.
Blizzard is so lucky to have guys like you with all of the testing and doing Blizzards job for them... Love your passion for making the game as best as could be
To fix bad tempering rolls, maybe they can add an item that drops from WB or something that does "Add 5 Tempering attempts to a non unique Legendary item with 0 Tempering". Kind of like how they added scroll of escapes during the HC race
💯
I don't know how they could implement this style of boss play in d4, but fromsoft has an amazing track record when it comes to fun and memorable boss fights. Music, mechanics, design, etc. They're not all hits bit they'll stick in your memory once you've learned their mechanics and bested them.
Raxx, you could market those hoodies. Maxxroll logos with some other arpg elements.
There's a lot of discussion on this episode about how to make D4 more grindable. I can't shake the feeling that that's the wrong thing to be focusing on. How much effort did the D2 devs put into making D2 grindable? Were they thinking things like "oh if we bump the drop rates in travincal it will be more rewarding for players"? I know for a fact Max Schaefer is not a blaster.
Rare items or something (for example a magic cube that you fill up with Monster kill) to Reset tempering and Masterwork would be nice.
2:18:23 casual people are not waisting their cinders like that Raxx. We are casual, but not dumb!
I liked Kripps take on deleting content like the green Vampire area or the Vaults is a waste to not keep in the game currently
@Macrobioboi at circa 41m in - i love You man - You are my voice in this conversation:)
❤
An idea for the bloat: PoE resolves this (at the mid-endgame period) with the ability to disable most of them. My thought comes from MMOs, where you, per character, decide to become a vampire, or adopt a senechal, or join the Iron Wolves... but only one. The Iron Wolves won't accept vampires, or whatever magic bonds the pet to you. If you adopt the senechal, it blocks other things. Each thing can add X character power, but which one you do depends on class or build; and you can only do one per character.
I often disagree with kripp, but his takes in this podcast are spot on and well thought. thanks for the podcast guys.
Rax IS the hoodie. He just has a human robot to help him move around for convenience 😅
HOMM3 is the GOAT!
They could bring back the vampire powers as an alternative to aspects so you have to decide which one you want to put on a piece of gear and then add a way to "enchant" a nightmare dungeon to have Vampires which, when you kill them, level up your vampire power over time. this makes NMD useful and gives the player more choice over how to modify their gear
I'd love them to do a thing like season specific paragon boards. You need to earn them and to do some season related stuff to progress them. This way they could keep it out of our gear slots.
Thanks Rax for challenging this nerf group play nonesense. Why should collaboration not lead to proporniate increase in reward? IRL collaboration leads to exponential rewards. The time sink that are this arps is already prohibited for most of us. Group play and trading is the only way we can have a shot (and it is also more fun for many of us). It is not a walk in the park to farm rotas and get all your ubers, it takes an insane amount of time.
Besides, the fact that Wudi would not play solo found right now tells you that his problem is the drop rate. It is barely possible to get all your ubers in group play. You need to play 24 7 for 3 months to get ubers solo. It's really not possible. Wudi should be advocating for blizz to increase the rewards from the Uber bosses, instead lobying nerfs to group play as a mean to level the playing field by bringing us all down.
So one suggestion on the masterwork animation, I would suggest to display the stats on the item and visually it would increase the number values in real time like a gas meter. its better than seeing "loading..."
"How do you know that's not coming"
WUDI PART OF BLIZZ CONFIRMED.
P.S.: The Hearthstone mental programming working on Kripp like a charm, the guy is fond of gambling already. Very worrying for the future. Of course, Wudi mentions it 1 second after I unpaused.
i have an idea to solve boss grouping problem for materials. What if the whole party of 4 has to each give their summon materials at the same time to summon the boss but everyone gets maybe 1.5x as much loot as they would have if they were on their own.
this way the benefit would be that they kill it faster and get 50% more value for their materials, which still makes groups good but not 400% better good. also the best part about this is it is easier to adjust. if you want it to be 25% better or 75% better its an easy change.
Just quick note here. If i wanna keep myself updated about diablo. I definatly visit these players. And if i wanna keep myself updated about heartstone. I definatly visit kripparian.
I think someone already mentioned a great way to fix solo/group balance. Just give the group leader a majority of the loot and give the others a smaller amount of loot. I don’t mind doing solo if group plays have 2 or even 3 times more loot than me the issue starts when they get 15x more loot per resource spent because everyone in the 5 man group has their own set of resources
once you notice macro's upper lip twitch you can't unsee it
Haha you sucker you got me. First I thought "what do you mean", then it clicked :D
:( ugh
You can't say you have been wearing that blue hoodie since you had a Darth Raxis Moment
Im hoping they can make yellows viable. A way to add that extra affix that the legendary items have. Maybe with a rare consumable
or, when you put an aspect on a yellow, a random affix is applied.
yellows are super important. You need every single one for mats
@@TheExplodingCore i hear ya, but I still like them to be more viable. Finding an insane yellow, then trying to craft it up to an elite legendary could be fun. If there is extra difficulty /randomness trying to slam yellows and making them better than legendary drops, i think it will make game better.
Fun format but too much necro chat. A bit more balance needed!
I always thought that fire damage should ramp based on color.
IRL different colors of fire exist that indicate different intensities of the fire itself.
That could translate really well in a game like this.
What a lineup on this Podcast !
Love the lineup in this podcast
Always glad to see Kripp.
I would like to see more options for basic skill builds , maul Druid , claw Druid , frenzy Barb , bash Barb and so on … although in the future they will probably add more things as you said. Also the ideea to have shields on sorc or barbarian it super nice
I would like to direct your attention to the timeline of diablo.
In the lifetime of the game as a whole, how many skills have been introduced into the game up until this point.
I do agree with you....
We need more skills to choose from.
They added stuff from season 2 for basic attacks like moonrise and hectic . I have also seen affixes that increase ranks of basic skills. I did a basic attack druid build for season 2 and it was pretty good.
@@kevinsims5791 oooo nice then it should be super good although… I can’t find moonrise on my actual season 3 sorc ? And I played every season …idk why ?
@@Cozmicu idk why, my guess is maybe bad rng. It is out though. I didnt play season 3 but i will for sure play season 4
The sinergy between your minds is amazing, Blizzard should pay you as consultants the will have a better game for sure
Maybe they should allow you to create a character that contains the seasonal mechanic so a vampiric sorcerer or malignant rouge that has the season mechanic levelling aspect to them. So you can choose a flavour of the current list of characters and that flavour contains a seasonal mechanic along with opening up the levelling process for that flavour of character. That way the seasonal mechanics are not lost and you can decide which mechanic you want to add to your character otherwise you just choose a vanilla character which can get the higher level of gear drops to make up for it not having a seasonal mechanic.
@Kripparrian You are exactly correct, so tired of running the same dungeons over and over. The end game needs to be mostly in the open world with friends or randoms with mobs of enemies. The most fun in the game so far has been Season 2 open world Blood Harvest and in Season 3 donating materials in the open world to get the boss to spawn over and over for leveling in a group. The one thing I believe that would be a HUGE quality of life improvement is to allow us to farm the Bosses by redonating/respawning them from their dungeon location rather than having to leave, reset the dungeon, run through to donate/spawn the Boss. So mind numbingly boring after a while. 😈
34:00 i can see this on the sorc now, making flame shield your only source to deal 21%x crit damage for elites or perm if cdr is good.
Take defensive things that offer dmg is the kripp fun.
I actually would like mercenaries under the context that the AI isn't terrible. One thing i liked about mercenaries in D2 was how they were an extension of your character and your build and you could use them to make your self more powerful or give your character some more protection. I also like how you could use gear on them that other wise would basically never be used on the player character forgoing a few exceptions.
I don’t know how to say this without sounding like a dbag, but does Kripp ever NOT sound like he’s extremely pissed off all the time?
Definitely agree to Wudi in regards to SSF. Im someone who plays 95% solo. I have a few mates who play, but we're not usually on at the same time, and when we are we arent always trying to do the same thing. So we dont always group up.
So most of my play is solo, but i wouldnt want to select solo self found as when i can play with friends, i enjoy it.
I think it woild be much better to have the loot more balanced between solo and group. I like the idea of something like the perso Who summons has 4x the loot as the others. That means group is 75% better than solo, which is considerable, but it's no where near 300% better
The boss rotations should be an easy fix - double the summoner's loot, half everyone else's. Or triple and third. There is a compromise ratio somewhere which will work just fine.
Rax is the only one of these guys I can handle listening to...
There was a game where you could put dual shield . That was so cool
This is how I would make uber unique grind fair: Make boss materials account bound and make bosses only drop Uber unique for the guy who summons and other players still get any other unique/items.
And of course, buff uber unique drop chance if they do this!
27:10 EXACTLY.
How is ANYTHING to get accurately addressed if a portion of the game is missing.
Its not.
Make them sign NDA'S, but choose from a wide pool of people to get accurate information.
Wouldn't creating a settings toggle for minion telegraphing control solve the issue for players who would like to command the attention of minions via button press be beneficial.
Just give us an extra button to press.
Turn it on in settings.
Call it: Advanced minion control.
Player maps a bind, button is pressed, all minion attention is redirected.
I think if they limit some of the visual effects to only the character that casts them. So, similar to how each necro only sees their own corpses and not the corpses of other necros. Like, I can see an little explosion when another necro casts CE but I don't see the corpses themselves. So, if only the barb sees the dust devils then it doesn't screw up the screen for everyone else. I think there are multiple sets of effects you could do this with. Sorc frozen orb being one and frost nova.
I think POE does a better job of having good effects but not overwhelming, and I say this as someone who plays frost blades where I cover my entire screen with exploding frost blades and annihilate everything.
Just like minion AI needing improved I feel the game would greatly improve with enemy AI variety. Scaling difficulty having to deal with a variety of situations and play styles is much more fun than a straight forward damage vs DR formula and all we have to do is delete the Wave of enemies that run head on into my spells.
I dont think the D4 audience generally agrees with this. They already made changes to they way ranged enemies make space from the player because players didnt like the monster trying to avoid damage.
Kripp is one grumpy bastard isnt he. Outside of podcasts he is a good watch.
He is the most reasonable one
Sounds like they need to increase minion aggro range by at least 50% and then make doors and gates a monster type so the minions will recognize it as a target
This is the only campfire chat I care about now.
Macro...it s disrespectful towards life.....looool, made my day....
When can we expect the patch notes? 1-2 weeks before season start?
2:09:05 - I think that it’s a little bit of a player sentiment issue, that fighting a boss enemy for 2 minutes is bad. It’s really hard to make something challenging, fair, and fun when the encounter is 5-20 sec long. I think all bosses should take 2-5 minutes so that rationing you pots and CD’s is something worth paying attention to and when you fail you can actually learn and adapt not just go “ didn’t trigger/crit fast enough so I lost”
not sure why krip is here, but macro is sick, macro and rax are the only two that seem to stay true to themselves, i think Rob would have been a better choice than krip, Rob has a lot of energy
Fine, I'll install it again.