Why Cloning Ganondorf is a Bad Idea (Zelda)
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- Опубліковано 11 лис 2022
- Play Old School RuneScape's Fresh Start Worlds today: bit.ly/3MR0OnP
A big thanks to Jagex for sponsoring this video!
How many Ganondorfs is too many Ganondorfs in The Legend of Zelda: Ocarina of Time? Today we are pushing the game to the limits to see how it responds to lots and lots of evil kings!
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#zelda #ocarinaoftime #swankybox #outofbounds #gamingmystery
Game breaking and editing by SwankyBox.
Music Credits:
Ganondorf Theme - Ocarina of Time
Shop Theme - Ocarina of Time
Mid Boss Battle - Ocarina of Time
Mini Boss Battle - Mischief Makers - Ігри
Play Old School RuneScape's Fresh Start Worlds today: bit.ly/3MR0OnP
A big thanks to Jagex for sponsoring this video! (I've uh, spent a VERY long time playing RuneScape 😅)
Mk
First
Awesome video
Yes I did it
K
K
Your telling me cloning the literal king of evil is a bad idea
You're
@@scintillam_dei u’re
@@Raidraptor_-_Ultimate_Falcon Tú estás
Perhaps
News to me I was planing on doing it in my back yard but I don't think i will now im glad he told me
I'd like to think they fight each other to the death to decide who the TRUE Ganon is.
Ganondorf 1 to Ganondorf 4: "I found you, faker!"
@@SwankyBox Ganondorf 5: Faker? Your all the fake ones around here! You call yourselves my fakes? Ha you are all equally not good enough to be my fakes!
Ganondorf: 1-4: We'll make you eat those words!
@@SwankyBox Ganondorf 4 to Ganondorf 1: who you calling faker, faker!?
There can be only 1
Sounds like a round of smash I played a few times.
8:15 "This, too, crashes Paper Mario" - Now waiting for "can you beat paper mario and OoT at the same time"
Bro spawned so many Ganondorfs he started crashing games he wasn't even playing at the time
8:10 ah yes. Paper Mario, my favorite game about a green boy from a forest
@BraindeadFromBoredom I thought it was a dumb mistake.
I like to imagine that Ganondorf is just as confused as Link here.
Imagine most of the crashes is due to the effects sharing pointers. So one Ganondorf allocates memory for an effect and sets the pointer, then another does the same, and now the first effect is a memory leak because there is nothing referencing it. Few moments later one of the Ganondorf tries to delete the allocated memory... while the others are still trying to access it and have no idea what to do with the memory at that pointer.
Wouldn't be surprised if he makes a video about his copy of Zelda OOT being personalized where Link is fully self aware and corrupts the game, because of the amount of torture Link has gone through.
❤
I think we can all agree the reason why the game crashed so much was because 5 ganons were too evil for the game to handle.
😂😂😂
8:09 Wow, you manage to crash Paper Mario from inside of Ocarina of Time? That truly shows the power of 3 Ganons
Apparently 4 Ganondorfs break the 4th wall striking Link and the game directly. But 5 Ganondorfs goes beyond that and breaks the computer.
If he added 6 all ganondorfs would seep into reality and just beat swanky up.
Link: Time to go up and fight 4 great evil.
Ganondorf: BOOYA
Bet Ganondorf punching the ground could help you tunnel through some cork boxes.
Bad idea?
*Ganondorf doing the suave dance in the background*
Oh
Terminal Montage, eh¿
8:08 it's so bad an idea that it crashes... Paper Mario 👀
Still a great joke
@BraindeadFromBoredom I'm aware of the origins and also that OOT can be used to perform ACE in Paper Mario.
If Penta Ganondorf already kills link and crashes the game using their purple aura, Hexa Ganondorf would cause a floating point error and corrupt the console into shreds just by appearing ingame. Even if the console is recovered, the game would either be unplayable or no save option appears
me and my son laughing our asses off thinking about this!!!
And seven Ganondorfs... don't even think about it. Pretty sure your N64 will catch on fire if you tried.
@@williamdrum9899 Octo-Ganondorf: Hold my dark waves
8 Ganondorfs = Your N64 blow up
9 Ganondorfs = Your N64 blows up your entire room
More Ganondorfs = Worse the explosion
20 Ganondorfs are overkill and you will not survive 50 Ganondorfs, not even the entire world…
I still remember the fps going down when you hit Ganondorf with the light arrow. No surprise the game crash with 2 Ganondorfs on the room
Oops, All Ganondorfs!
I wonder if the reason for the first light arrow crash is because the game didn't know how to handle a Ganandorf hurt state with a magic orb still in play.
The multi Booyah firing was awesome!
Frame rates were always a bit of a challenge for OoT.
I remember the game would slow to a crawl in the Shadow Temple in that big room with the guillotines and Stalfos, because there was too much going on at once, which was probably like... 5 or 6 different things moving at once?
And this mad lad decides to throw himself a Ganondorf jamboree.
Could you reduce resources by spawning multiple Ganondorfs into Gohma's boss chamber?
i wanna see this done on the pc port if possible; from what i've seen with sm64, it's a lot more stable than the n64 version
I thought you were gunna clone ganondorf on the roof with his beast form you should maybe do that next I'm curious what would happen if you did now
"What a worthless creation that -ghost- kid was! I will banish him to the gap between dimensions!"
I’d love to see this cloning idea applied to the different bosses to see what happens 👀
The 2 gannon fight actually seems like a good idea for an OOT hard mode mod
"They all simultaneously booyah me" is a sentence I never knew I needed
Love the fact you're playing music from Mischief Makers
Thank you for including the game sounds! That's awesome! 😁
Think I remember reading somewhere (possibly the cutting room floor) that the boss Ganondorf is stored underneath the room during the cutscene. That might be what that invisible platform is for.
Thx for putting the music titles into the description.
It drove me nuts that i couldn't figure out the last track but yeah Mischief Makers ofc!^^
I love " and as you guessed it, this too crashes
Paper Mario!" Reference to Stryder7x.
My pops told me not to play RuneScape if I want a life
Popsicles speak to you?
He wasn't wrong
Paper Mario and Ocarina of Time have more in common than we think...
Ganondorf's true most powerful attack: Crashing the world itself!
11:00 "This is not normal darkness... This is, advanced darkness!"
8:54 I don't know, Link doesn't seem very phased by it. In fact, he looks perfectly fine with it.
Wait a minute, the thumbnail... I never thought I'd see Fierce Deity Link with his OoT green tunic, but here we are.
i like how when 2 ganondorf starts the battle the cape is just chilling
*Sees what happens when there are four*
Damn, if he was four times as strong, he could have killed us immediately!
One, two, three! Three Gandondorf hahaha!
Is there not a way to go in and edit the effects of things like the light arrow, the purple wave, or the ground smash so that it creates less of a load on the system and doesn't crash? Or, is there a way to take the limiters off of the emulator so that your PC hardware (which I would hope is far more powerful than the N64) can breeze through these effects? Or is that not why the game is crashing?
They’re breaking the rules of tennis, thus disqualifying all players in existence by ending the game.
Including sound for these is great
Aw yes cloning the the king of evil what could go wrong?
Awesome video!
What?
The game cannot handle his power especially if you spawn a million at once. The console will explode.
Got something special for you 📦..
You see, one is clearly Solid Ganon Liquid Ganon and Big Ganon
Maybe the same, but with multiple Ganons
"...this crashes Paper Mario"
Well, now, that IS unexpected
I think the plural would be "Ganondorves"
8:09 This too crashes PAPER MARIO
"1, 2, 5?"
My immediate reaction: "3, sir!"
Dorf x5 is too much Ganon for some people.
I love the part where Ganon just starts blinking purple
awesome glad you did this after you did the Spawning Ganondorf in the Ranch
It would of been sweet to see you fighting all five without the game crashing. Keep up the videos 👍🏼👍🏼
11:10 watching a cutscene crashes paper- legend of zelda ocarina of time
Well...there goes my plan for the weekend
8:09 huh?
That's some funny looking bowser.
Stryder reference making me hope he's doing alright
"Yo did you study for the test?"
"What test?"
Swanky:"LETS SEE HOW MANY BAD GRADES CAN WE STACK UNTIL THE GAME CRASHES"
"I command you to return them to me! I command you to return them to me! I command you to return them to me! I command you to return them to me!" - Ganondorf
"LINK! I can L LINK! I can't help you! Beca..." - Navi
honestly, for the health and safety of hyrule, i think the answer is in fact "one". one Ganondorf is too many.
swanky uploading just made my day
finish your
@@scintillam_dei ok
@@WDreamsZ ay
@@scintillam_dei what
Mischief Makers music ? Dang didn't expect that to appear in this video.
I'm not too surprised that the game crashed on the Light Arrow hit with multiple Ganondorfs. After all, the 3DS version slows down drastically with just the one Ganondorf; it's already pushing the game's engine even without an entire extra Ganondorf to render.
I love your channel, man. And man these algos know how to getcha. Now I got to try Runescape wtf, noatalgia overload lets go
8:10 "This too crashes Paper Mario."
8:08 "crashes, paper mario"
Putting that many bosses with that much code into a game is not always bound to be eventful
You'd think only the first Ganondorf would act and the rest would be ignored.
Wait a second.
So ganondorf can summon an organ and unsummon it.
Just like the Happy Mask Salesman.
Hmmmmmmmmmmm...
i wonder if you spawn them in gurudo valley by bridge and you below if you can get better framerate and less crashes?
8:10
That line was hilarious and sad at the same time.
I miss Stryder7x...
W I’ll get on RuneScape because of you!
Now a Ganon video. Then a Tingle. I think MM caps out at tin Tingles.
Tingle is gay, in the truthphobic way. I don't like him.
You don't want to go down that road
vouch
Could this be made playable if you allocate more memory and processing power to the emulator, or is the crasches caused by owerflows in the 64 bit system?
I imagine the emulator has the same amount of RAM the N64 has, at a minimum. But I don't really know how N64 works
I can't tell if "this too crashes Paper Mario" at 8:10 was intentional or not XD oh well, just go with it
Got something special for you 📦..
Ganondorf got tired of losing so he brought all the different throughout time to kill link.
I wonder if you cloned him in Lon Lon ranch like you said then maybe it would get rid of all the stuff in the cut scene and you could just find them there maybe I don’t really know but it is super interesting
can't believe we're still playing this game after 24 years
Dude, you got sponsored by Jagex?? That's so cool!
11:01 that's hilarious!
Righty, well what if we render him in a spot where nothing else or little else needs to be rendered? What if we spawn Ganon with Ganondorf? What happens when we put all the bosses in one room?
When Ganondorf learrns Shadow Clone Jutsu
Got something special for you 📦..
i wish 2 ganons worked, looks like a fun challenge
I think one Ganondorf is enough. 0:04
8:07 must be pretty intense if it’s crashing paper mario
Wonder if this would go any different on the 3ds port
Pause at 10:57: Now you have Ganondorf with a big mustache!
Why is the mischief makers trouble theme so fitting 🤣🤣🤣🤣
Got something special for you 📦.....
How many Ganondorf’s does it take to screw in a light bulb?
Got something special for you 📦..
What if child Link and adult Link switched weapon arsenals?
Can you get the Kokiri Emerald by beating the Deku Scrubs with the Megaton Hammer? Is the Forest Temple manageable without the Fairy Bow and Hookshot? How long does it take to defeat Bongo Bongo with the Kokiri Sword, assuming you can even get that far?
Would it somehow be possible to upgrade the amount of memory that the game can use so it doesn’t crash do to object count overload?
Perhaps.
8:10 Paper Mario? X)
Olympia Dukakis and Bo Derek in: Too Many Ganmas.
Hey SwankyBox I don’t know if you’re busy but I also don’t know if everyone knows already but I noticed that in Super Mario Galaxy that the playable Luigi is the same height in a way as Mario while the NPC is actually taller like how Luigi should be. Now while thinking about it I remember that the unfinished playable Mario in Luigi’s Mansion was also almost as tall as Luigi. I wonder if the reason why these 2 games had the playable characters in the same height besides the heads is because if they’re not made in that way, maybe the ability to control a different character would be impossible? Or maybe in a demo (not a public one) or something having the characters in same height is used for something? Also credit does not go to me I heard about someone talking about it and I looked into it and apparently yeah it’s true that both Luigi’s Mansion and Super Mario Galaxies playable Mario and Luigi are the same height. Again their bodies are but not the heads.
No hear ne out...what if a gannondorf was loaded in during the gannon fight?
Awesomeness happens
Add it to the list of things that crash Paper Mario.
Now do multiple Ganons and all the other bosses! Lol Barinade and Volvagia fights would be nuts!