Hey Daryl, even though this video is now 5 years old, i gotta say that I like the way you explain things I'm working on my diploma assignment at the moment and out of all the videos I could have found, I'm glad i've found yours. You make the subject sound interesting and engaging, and you pretty much explain every step on the way, really making this a comfortable experience. Needless to say, I've saved this video and from now on it's my "go to" video whenever i need to refresh my memory on rope mechanics or strings and what not. I hope to see more videos from you :)
Hey Daryl, these Maya Monday videos are an incredible treasure, you manage to bundle so many little tips and tricks into them, which makes them incredibly useful. I wish you could make more such tutorials. Happy new year! Cheers :)
Love your high poly count objects there. Made me think of the movie Brave. I understood the hair stuff and animation well. And felt proud that I kept up with what you said. But I bet you can do much more complicated things than you showed here.
WOW, just WOW. that was fantastic. It is really helpful I will apply that and show it you. thank you very much Daryl for this greatest video. Cheers :)
This is fantastic! Would love to see a video of an nDyanmics simulation with the objects being weighted to joints for baking after, I can't seem to figure out a good way to constrain the simulation to joints to bring it into a game engine afterwards, the constraint never seems to stick!
Thank you for this tutorial, but i just wanted to know, how you get this type of high quality viewport, is this because of graphic cards or their is some magic behind this??
amazing. thanks a lot. you've mentioned that there are tons of ways of making this effect. could you give some hints briefly if it is not possible to send me to some tuts in the net?
Nice job daryl, my question is, what if i wanna create water underneath and make a collision between the bucket and the water, is it bifrost? (ocean,pond) or dynamics?
Thanks for the tut, I'm trying to build a punch bag hooked by a cable using the nhair dynamic on an keyframed animated scene, and the simulation won't start. I tried on a new scene and works fine, what could be the issue, can help me on this? Thanks!
oh my, that is one beutiful looking well! god damn! :O really nice tutorial with nHair too! im just more interested in how you got thr well to look so good, is it all because of the textures? i cant imagine you having many polys since the viewport is rebdered/calculated so fast in realtime... :)
Great tutorial, but I've been struggling with something for a few days. Long story short, I want to parent my dynamic rig to the surface I constrained it to, or to the object that the surface is constrained to. But every time I move the parent object which in my case, a catapult, the rope animation translates wrong and the dynamic animation breaks. I can find no answers on Autodesk, thanks in advance.
Hi all, i have a small problem useing maya hair i have created my model and all looks fine but when i want to scale my character down everything the hair gets messed up and doesn't scale right with the character does anyone have a suggestion on how to fix it
Hey Daryl, even though this video is now 5 years old, i gotta say that I like the way you explain things
I'm working on my diploma assignment at the moment and out of all the videos I could have found, I'm glad i've found yours. You make the subject sound interesting and engaging, and you pretty much explain every step on the way, really making this a comfortable experience.
Needless to say, I've saved this video and from now on it's my "go to" video whenever i need to refresh my memory on rope mechanics or strings and what not.
I hope to see more videos from you :)
"J" key to snap rotation... You have no idea how much I appreciate that tip alone!
You, are very artistic Mr.Daryl, wish you every good and the guidance to the righteous path!
Ground plane is done with a circular ramp mapped to transparency and its set to be single sided so it on shows up when you are above it.
Hey Daryl,
these Maya Monday videos are an incredible treasure, you manage to bundle so many little tips and tricks into them, which makes them incredibly useful. I wish you could make more such tutorials.
Happy new year! Cheers :)
Really appreciate all of your tutorials. So precise, cool, and informative. Always brightens my day when I see a new one up. Keep em coming!
-A
Love your high poly count objects there. Made me think of the movie Brave.
I understood the hair stuff and animation well. And felt proud that I kept up with what you said. But I bet you can do much more complicated things than you showed here.
Sir, you are a great teacher. Thanks for the tutorial.
+Zlai zee Thank you!
Thanks for the puting this tutorial. I am looking for
same thing and but I have to wrap around a cloth around the stick
Maya has a fine dynamics system!
Awesome ndinamics tutorial Daryl, thanks.
+TheIcemanModdeler Cool, thanks Icaman
WOW, just WOW. that was fantastic. It is really helpful I will apply that and show it you. thank you very much Daryl for this greatest video. Cheers :)
Amazing!
Never getting tired of these ones :)
+Roman Zhuk (RJ) thanks man
This is fantastic! Would love to see a video of an nDyanmics simulation with the objects being weighted to joints for baking after, I can't seem to figure out a good way to constrain the simulation to joints to bring it into a game engine afterwards, the constraint never seems to stick!
Really thank you for those high quality tutorials man :)
+Thiird happy to help
That was really cool, thanks Daryl
You should do a tutorial on drapping wires/ ropes over objects in a scene. with the dynamic hair system of course.
As always, very nice and helpfull video !
Thank you for this tutorial, but i just wanted to know, how you get this type of high quality viewport, is this because of graphic cards or their is some magic behind this??
How do you have your scene set up to look like that? What are you using for a ground plane?
pretty sure its called xray shading or sth similar look in the renderer tab next to panels
This is SO awesome!!!
Wonderful tutorial! Thank u
amazing. thanks a lot. you've mentioned that there are tons of ways of making this effect. could you give some hints briefly if it is not possible to send me to some tuts in the net?
Nice job daryl, my question is, what if i wanna create water underneath and make a collision between the bucket and the water, is it bifrost? (ocean,pond) or dynamics?
I've just cried making my point to surface work. I've just cried to a may tutorial! what the hell
Thanks for the tut, I'm trying to build a punch bag hooked by a cable using the nhair dynamic on an keyframed animated scene, and the simulation won't start. I tried on a new scene and works fine, what could be the issue, can help me on this?
Thanks!
oh my, that is one beutiful looking well! god damn! :O really nice tutorial with nHair too! im just more interested in how you got thr well to look so good, is it all because of the textures? i cant imagine you having many polys since the viewport is rebdered/calculated so fast in realtime... :)
+therobin9810 Nothing fancy www.turbosquid.com/3d-models/max-water-stone-cover/821838
+daryl obert Thanks man! you're the best! :)
I have finally conquered this, yay! Can you animate this with key frames in Maya, how do you play it and export please.
nice video
Great tutorial, but I've been struggling with something for a few days. Long story short, I want to parent my dynamic rig to the surface I constrained it to, or to the object that the surface is constrained to. But every time I move the parent object which in my case, a catapult, the rope animation translates wrong and the dynamic animation breaks. I can find no answers on Autodesk, thanks in advance.
How would you make it so the bucket drives the animation? Example, bucket sitting on the side, gets pushed off, and it falls pulling the rope.
hello daryl how i set up a proper enviroment to look a pixar movie
in maya like
Hi all,
i have a small problem useing maya hair
i have created my model and all looks fine
but when i want to scale my character down everything the hair gets messed up and doesn't scale right with the character
does anyone have a suggestion on how to fix it
Great!
pretty sweet
awesome :)
Thanks :)
thanks, how i can create some sand in maya?
I would look on turbosquid and start with some good texture maps
dude please tell me how to add interactive playback button?? thk
It is under the menu FX >Fields/Solvers drop down
this rope is more like a rubber band