Great video, thanks for the tips. Had no idea about the wedge face tool. My go-to method for creating pipes like these is to start with a poly primitive torus, then delete the faces in three of the four quadrants. Then you can extrude the edges of each side. Best part is that you can still adjust the radius and section radius after you've chopped out the faces you don't want.
Huh, I'd have never thought to try it that way! Maybe I'll have to test that out haha Glad you liked the tips and learned something new :) that's why I enjoy doing this!
I like this approach for a quick method of creating a bend but I find this approach can be finicky if you need to work with specific values or with a grid
I think my quickest solution would be to do one of the solutions in this video and either duplicate and flip the result to have it create two 90 degree bends. You can also use Maya's mirroring tool to do the same thing
@@Braytonks3D yea gonna start my first job as a 3d artist tomorrow. Ill make race tracks, roads etc. I'm glad i know how to do that now. Im full of stress. You saved me literally. 🤘
Heck yea!! Congrats on the job :) if you have any other questions, feel free to reach out. We also have a discord where you can share your work or ask for help when you need it (link on channel)
Ha! Maybe :) Im not familiar with how well it works in Max but splines are useful from time to time in Maya. Alex Cheparev does some demon magic with splines in this video where he is modeling a car :P ua-cam.com/video/aVHiDFBZK1Q/v-deo.html
Good point! That is a really easy approach if you just need a simple cylinder with a bend. However, this method also allows you to do the same thing with more complex geo than just cylinders. And thats why its always useful to know many ways to do the same thing and figure out what works best for the situation at hand.
Great video, thanks for the tips. Had no idea about the wedge face tool.
My go-to method for creating pipes like these is to start with a poly primitive torus, then delete the faces in three of the four quadrants. Then you can extrude the edges of each side. Best part is that you can still adjust the radius and section radius after you've chopped out the faces you don't want.
Huh, I'd have never thought to try it that way! Maybe I'll have to test that out haha
Glad you liked the tips and learned something new :) that's why I enjoy doing this!
lol. i've been trying to figure out how to do this for ages. thanks bruh!
This is so tight, Thanks for sharing this tool I never knew about but constantly needed lol
i didn't wanna do exactly Pipes but that multi-tool into wedge Face was exactly what I needed. So thanks anyway :D
haha, well I'm glad you found your way to this video even tho it wasn't what you were looking to do. I am happy it helped solve your problem :D
That’s perfect, thanks man..
Perfect pipes every time, 70% of the time 😁
Thank you so much!
Great!!! Thank you!
Happy to help!
I'm trying the second method but I'm unable to bridge face in maya 2023
Perfect video thx !
that's a really cool tip. Is there any easier way?? why does it distort like this?
Hey there Pascal! Could you be more specific about which one is distorting?
Let me know if you have questions about how to do other things in Maya or other game art related softwares :)
My favorite way is to take a quarter of a donut and extrude the ends..
I like this approach for a quick method of creating a bend but I find this approach can be finicky if you need to work with specific values or with a grid
@@Braytonks3D true, but you can always type in all the values needed to create the exact size needed to match the pipes.
@@cpu64 For sure :) Fortunately there are lots of ways to do things so we have plenty of tricks in our toolbags!
I have an urgent question, how can I join two parallel cylinders with a curve like that?
I think my quickest solution would be to do one of the solutions in this video and either duplicate and flip the result to have it create two 90 degree bends. You can also use Maya's mirroring tool to do the same thing
@@Braytonks3D I will try that, thanks a lot for answering quickly.
Video content is at 0:58, 4:23, 6:35
Thanks :) Hope thats helpful for people to find what theyre looking for!
Bend is not distort uv. So i have to work on snapping with bend. Thank you.
You bet! Yea keeping the UVs straight is another huge benefit of these workflows
@@Braytonks3D yea gonna start my first job as a 3d artist tomorrow. Ill make race tracks, roads etc. I'm glad i know how to do that now. Im full of stress. You saved me literally. 🤘
Heck yea!! Congrats on the job :) if you have any other questions, feel free to reach out. We also have a discord where you can share your work or ask for help when you need it (link on channel)
@@Braytonks3D wow thats great. Thanks man appreciated. I will be in this. Thanks again. Perfect!👌🤘
maybeeeee one day autodesk will make spline modeling pipeline the same way as it is done in 3ds max. mayas spline modeling is plain stupid...
Ha! Maybe :)
Im not familiar with how well it works in Max but splines are useful from time to time in Maya.
Alex Cheparev does some demon magic with splines in this video where he is modeling a car :P
ua-cam.com/video/aVHiDFBZK1Q/v-deo.html
Just make a torus and delete 3/4 of it.
Good point! That is a really easy approach if you just need a simple cylinder with a bend.
However, this method also allows you to do the same thing with more complex geo than just cylinders. And thats why its always useful to know many ways to do the same thing and figure out what works best for the situation at hand.
I tried this as a fast solution and that was helpful haha
Or just create a donut, cut it in 4 parts and you have the perfect round corner...
Yep, true! Someone else also mentioned that and I hadn't thought of it :)
Knowing multiple ways to do things will always be advantageous.
@@Braytonks3D That is true. Everyone models differently and they are all valid