I skipped into the middle of the video then went to the start of the video liked the video and opened up blender, I can't wait to follow along, you have a great voice too.
I already know few things about Blender so there were few new thigs I have learned. But the way you made guard threw me off my chair. Simple rotation with proportional falloff? Man it was like jaw dropping :) It opened all new possibilities for editing. Thank you for this!!!
Saving this so I can learn about it after I learn about basic coding, I cant decide my life at the moment so i'll try to learn both, thanks in advance :D
Hello everyone if you want the grip handles to be more realistic add bevel before subdivision modifier at 0.005 or more less the loop cuts at 3 segment bevel will look amazing try it out
You are literally a godsend. Thank you for posting this! I'm trying to get into 3D Modeling and the works for games like Blade and Sorcery and this will really help me out. Thanks!
I came here to mod blade and sorcery as well :D I visited a historical weapons museum not too long ago and thought it would be cool to replicate them for B&S.
Really nice tutorial. I'm a concept artist who discover blender and substance painter for the first time and wow i'm so in love for substance painter particularly. I wanted to know how to create my own weapons and armors for Skyrim SE. I have downloaded the creation kit, niftools and of course blender and the trial version of substance painter. My ito wrap totaly suck haha but for a first try this tutorial brought me a lot of usefull knowledges. Thank you so much.
Great tutorial! When I made a katana some months ago I used a lattice to bend the blade, it makes so much easier to work on a straight blade and applying the bending after.
Just finished the tuturial. i cannot thank you enough for making not only such an informatinve but fun and easy to follow tutorial. thank you so much. wish i could show you my end product
Thanks for this tutorial! I've been trying to replicate katanas from Demon Slayer on Blender, but I've never been able to put in as much detail in my high poly compared to my low poly.
Incredible tutorial! I love seeing more advanced long form tutorials like this. A wonderful resource, thank you so much. Quick question though, why was it needed to UV unwrap the high poly mesh? Aren't we using the high poly mesh just for the normals and all of the location information will be mapped using the low poly? Thank you again!
Your tutorial is perfect. You made almost all the katana parts, but forgot about a few less important but important parts. These are: Menuki - a small plate with an ornament between tsukom -renkojeściom and tsuka ito-braiding. Mekugi bolts that hold part of the blade hidden in the rebate. That's everything from the blade. because you have done all the other elements, it would be an option in the future for you to make some extra money and show you how to insert at least the menuki into the renkojesc. In my opinion, it would be a good idea to extend your material by 2 parts showing how to create say- a Japanese sword scabbard with all its elements (there are 5 of them)
Yo bro. I used to play on your Arma 2 Island Life server. Hope you're doing well. I miss them good old times, I wish I could go back to them. Thanks for the good time my guy. #StillScottyStrong
At around 47:40 when you bevel the pommel, how can you drag it up so high without any overflow at the bottom? Did they change something in recent versions where you cant do that anymore? Also your edges at the narrower parts are longer and shorter at the broader parts. Ive been trying for a while to figure this out didnt want to resort to comments.
1:05:37 him:- welcome back to everyone's favorite chapter UV unwrapping Me:- I am gonna k!ll you if you said it one more time Also him:- nah I am just kidding Me :- yeah that's better for you now watch your mouth before you say anything else
Hey dude, at 7:38 it won’t face the big bit for me when pressing f, I counted the loop cuts and I have the right amount. Idk what I’m doing wrong Edit: I got it! It was a tiny face that was disrupting it from facing
the groove inside blade is a real pain in azz, Ive spent 2 days with it and still not happy with the tolopogy. Im a 12 year experienced blender user... I think its better to just boolean and call it a day xD aint nobody gonna pay me for this
Hey, This tutorial is great. One problem tho.. 5 months later, i cannot extrude the crossguard properly it will always go in only one direction, and Alt+S doesn't change anything for me. :(
Awesome course, thank you one question: i wanted to use the high poly mesh to do an animation, but when i tried to apply the texture on high poly mesh, the texture of the blade doesn't work very well, is this error because of a mistake I made or it shouldn't be applied on the high poly mesh?
Is it necessary to connect the verts and combine the whole katana in 1 object or can u have the parts of the katana separated and still render it ( for ex blade separate, grip separate)?
Can you please show a tutorial, how can we add those textures you have? At 1:44:40, Smart Materials, looks like how they have them in Adobe Element 3D. Is that free or paid? Thanks :)
Thanks a lot for the tutorial, great job! I am kinda beginner in modeling, so I have one question: why did you UV-unwrapped the HighPoly mesh, not the LowPoly one?
@@Talamander i just got confsed because at 1:05:55 you started to UV unwrap the highpoly mesh. But then you completely deleted the LP and made it again from HP duplicate. That surprised me a bit :D Anyway, thanks for your tutorial again
@@SappieSup I think I did that because I thought the HP needed a UV unwrap at the time. But I was wrong - it didn't. And duplicating it was the fastest way to get it to the LP without redoing it
At 28:20 , the alt+s thing doesn't work for me. After I press E to extrude that face loop, I press alt+s & some weird stuff happens. The faces aren't extruding like yours do.
I have a problem with my ID maps and i can't get it to seem to work, I baked everything as you, i made sure to recalculate normals no extra vertices before baking and when Import in the substance painter i cannot see the colors that i put on with my vertex paint..... what am I doing wrong?
Did you make the ID maps on the highpoly or low poly? You will need to make sure you're baking from the correct one. If you used the LP, make sure you use the LP mesh as the source in SP for the ID maps
@@Talamander okay there's a different problem now i got it to work with the cages and ID maps but now on 1:35:08 when i pick the color and select on my blade even tho the blade has a different vertex paint than anything else when i click on the blade my whole object gets the color from the blade and it's not like in yours when only the blade got the texture...... what am I doing wrong? and one thing to add up is I keep getting this error on my log [Scene 3D] Failed to triangulate polygon (no ear found). Probably not a simple polygon?" and then "[Scene 3D] Skipping one or more with the same contents".... I am so confused with everything I dont even know what to fix but I don't wanna give up
still trying to figure it out but i can't figure out whats the problem, google says its with the UV unwrapping but i did it all over again and i'm having the same issue :/ sorry for annoying you my man
Hi, the tutorial is superb, but I would suggest that you do everything a little slower because not all people know perfect English and it's a bit difficult for them.
bro this is way to hard for me, so fast. Like its taken me 20mins just to get through 3 mins of the video, always going back because ii dont know what you did or I screwed something up.
@@Talamander yea I practised a bit and it’s easier to follow, but I just encountered a problem where the bottom of my blade is like rounded. I think it happened after adding the mean bevel weight and stuff
@@GIoommm it's because of the subd modifier. Adding loop cuts is a common thing to do, but in the tutorial's case I applied a mean crease weight to it to achieve a similar affect
Sorry to hear you that you struggled, this tutorial is aimed at people who have the fundamentals of Blender committed to memory already. I would recommend Andrew Price (Blender Guru) to start out
@@Talamander Although you are correct that my fundamentals are neophyte, I think you should still consider pausing for a second when giving instructions or clicking things. It would help me and others like me follow your tutorials. I do appreciate you providing this free. Also, if you could break videos into smaller sections it would help as well, because trying to rewind on a 2 hour video is difficult. If it were up to me, I would prefer to see them as 15 - 30 min sections in a playlist. Thanks.
@@MimoTooThanks I've used many other tutorials that did this and found it much easier to follow. I was able to do more complex designs because of it. He doesn't have to if he doesn't want to. It's constructive criticism, whereas what you said was objectively negative and adds nothing. Also, it was an intellectually lazy comment.
I jst finished this tutorial, course I should say. I am really grateful to the author. It is a gem of knowledge in the world of UA-cam tutorials!!!
I skipped into the middle of the video then went to the start of the video liked the video and opened up blender, I can't wait to follow along, you have a great voice too.
Hope you enjoy
I already know few things about Blender so there were few new thigs I have learned. But the way you made guard threw me off my chair. Simple rotation with proportional falloff? Man it was like jaw dropping :) It opened all new possibilities for editing. Thank you for this!!!
Saving this so I can learn about it after I learn about basic coding, I cant decide my life at the moment so i'll try to learn both, thanks in advance :D
good luck
how is it going? I never went the coding route, I've stuck with the 3D art aspect.
Hello everyone if you want the grip handles to be more realistic add bevel before subdivision modifier at 0.005 or more less the loop cuts at 3 segment bevel will look amazing try it out
One of the most helpful videos including Blender and Substance preprocesses.
This is a great tutorial that has benefited me a lot, thank you teacher
Nice to see it from the actual channel.
man, even if youre experienced, watch this. lots of cool little tips ive never picked up
You are literally a godsend. Thank you for posting this! I'm trying to get into 3D Modeling and the works for games like Blade and Sorcery and this will really help me out. Thanks!
Glad I could help!
I came here to mod blade and sorcery as well :D I visited a historical weapons museum not too long ago and thought it would be cool to replicate them for B&S.
Really nice tutorial. I'm a concept artist who discover blender and substance painter for the first time and wow i'm so in love for substance painter particularly.
I wanted to know how to create my own weapons and armors for Skyrim SE. I have downloaded the creation kit, niftools and of course blender and the trial version of substance painter.
My ito wrap totaly suck haha but for a first try this tutorial brought me a lot of usefull knowledges.
Thank you so much.
Great tutorial!
When I made a katana some months ago I used a lattice to bend the blade, it makes so much easier to work on a straight blade and applying the bending after.
I know it's late but I just want to thank you for this amazing tutorial. Wish you all the best!
Great tutorial
Really deserves more views
thank you very much for this video. especially that you show how to do game asset.
Im pretty much new to blender and I learned how to use a lot of new things thanks lmao
Please make this kind of very detailed long video. you are really a teacher. you will be the best blender teacher in the world
Just finished the tuturial. i cannot thank you enough for making not only such an informatinve but fun and easy to follow tutorial. thank you so much. wish i could show you my end product
Glad it helped!
Thank you so much, very informative course !
Thanks for this tutorial! I've been trying to replicate katanas from Demon Slayer on Blender, but I've never been able to put in as much detail in my high poly compared to my low poly.
Really Appreciate this Course. Thank You For Your Effort Tal, Learned a lot....
man this is such a great tutorial, i really learn a lot. thanks man
THIS IS AMAZING, BEST TEACHER EVER
This is a GREAT course, thank you for making these and i will recommend this to ALLLL people!
Thank you so much for taking the time to create this content ❤
Incredible tutorial! I love seeing more advanced long form tutorials like this. A wonderful resource, thank you so much. Quick question though, why was it needed to UV unwrap the high poly mesh? Aren't we using the high poly mesh just for the normals and all of the location information will be mapped using the low poly? Thank you again!
Very well done demonstration. Thank you for your good work.
The final result is beautiful, subscribed, this channel looks like a golden mine, thank you for sharing your knowledge, much love from italy ❤
WHAT A CHAD, RELEASED A FULL HIGH QUALITY COURSE FOR FREE
Thank you for the outstanding course! You are a great teacher! Much love!
I thought that Substance Painter would be hard to learn, but it is SO simple that I feel I'm cheating
Great tutorial for understanding blender&Substance workflow! Just finished it
i don't know how to thank you ! I learned a lot ! bravo
Your tutorial is perfect.
You made almost all the katana parts, but forgot about a few less important but important parts.
These are:
Menuki - a small plate with an ornament between tsukom -renkojeściom and tsuka ito-braiding.
Mekugi bolts that hold part of the blade hidden in the rebate.
That's everything from the blade. because you have done all the other elements, it would be an option in the future for you to make some extra money and show you how to insert at least the menuki into the renkojesc.
In my opinion, it would be a good idea to extend your material by 2 parts showing how to create say-
a Japanese sword scabbard with all its elements (there are 5 of them)
I always had issue with making blade but the way that you use is really more easy then mind
Awesome tutorial, Learnt alot
Yo bro. I used to play on your Arma 2 Island Life server. Hope you're doing well. I miss them good old times, I wish I could go back to them. Thanks for the good time my guy. #StillScottyStrong
At around 47:40 when you bevel the pommel, how can you drag it up so high without any overflow at the bottom? Did they change something in recent versions where you cant do that anymore? Also your edges at the narrower parts are longer and shorter at the broader parts. Ive been trying for a while to figure this out didnt want to resort to comments.
Great video.Keep doing it man.
I learned a lot with this tut, thank you so much Tal
That was the goal
I love this! Thank you but tip for future tutorials pls in things like about 43:00 when you insert, or other things like that Explain why
Amazing work ! Thank you , i learned a lot from this.
I remember watching this. Always wanted to know why you kept saying “press delete on your numpad” when you’d hit number period.
Because those are the same button on my numpad 😂
@@Talamander I guess I never noticed that haha. I'm used to the one next to the backspace =P
Just a tip, if you're rendering this in cycles you need to change your normal format to open GL inside substance :)
1:05:37 him:- welcome back to everyone's favorite chapter UV unwrapping
Me:- I am gonna k!ll you if you said it one more time
Also him:- nah I am just kidding
Me :- yeah that's better for you now watch your mouth before you say anything else
Thanks for the awesome video man!
You bet!
To help define the edges of the Itowrap couldnt you have just used a mean crease instead of a loopcut
Seems like an awesome tutorial 😃
Glad you think so!
@@Talamander and it is awesome!
at about 1:06:48 I can't seem to find the stretching option.
edit i found it
Great Tutorial, by the way, the I in Ito should be pronounced like the I in Italy,
Hey dude, at 7:38 it won’t face the big bit for me when pressing f, I counted the loop cuts and I have the right amount. Idk what I’m doing wrong
Edit: I got it! It was a tiny face that was disrupting it from facing
the groove inside blade is a real pain in azz, Ive spent 2 days with it and still not happy with the tolopogy. Im a 12 year experienced blender user... I think its better to just boolean and call it a day xD aint nobody gonna pay me for this
great video but for some reason i cant uv unrwap like the video the result turns out to be a mess can anyone help me?
Before the Uv unwrapping he already applied the lattice modifier right?
Спасибо за урок!
Cool tutorial, one question though - Do you usually make low and high poly version simultaneously or model lowpoly first and then create highpoly?
nice
why do you subdivide the katana after bevelling the edges?
Hey, This tutorial is great. One problem tho.. 5 months later, i cannot extrude the crossguard properly it will always go in only one direction, and Alt+S doesn't change anything for me. :(
This isn't a problem with blender. Alt+S still works. Join the disc in the description and get help with your issue
Awesome course, thank you
one question: i wanted to use the high poly mesh to do an animation, but when i tried to apply the texture on high poly mesh, the texture of the blade doesn't work very well, is this error because of a mistake I made or it shouldn't be applied on the high poly mesh?
This is because the UVs on the HP do not match the UVs for the LP. Which is the UV set you did the texturing for
Is it necessary to connect the verts and combine the whole katana in 1 object or can u have the parts of the katana separated and still render it ( for ex blade separate, grip separate)?
You can keep them separate
what about the sheath of the sword?
You shoud create cours how to create orc, goblin or another fantasy creature
Not really my strong suit, I specialize in hard surface
@@Talamander Ok I understand.But think about it in future
how did u do that? 32:26
Thank you so much for this tutorial, is it okay if I use it for my game?
Yes. My model will soon be on modelhaven and is under the CC0 license
THANK YOU SO MUCH! I learned a lot from this tutorial! Will def recommend to people! Have a nice day :)
@@tennyski polyhaven.com/a/antique_katana_01
THANK YOU SO MUCH!
Can you please show a tutorial, how can we add those textures you have?
At 1:44:40, Smart Materials, looks like how they have them in Adobe Element 3D.
Is that free or paid?
Thanks :)
Everything should be supplied in the zip
wow why are there so few likes?
Thanks a lot for the tutorial, great job! I am kinda beginner in modeling, so I have one question: why did you UV-unwrapped the HighPoly mesh, not the LowPoly one?
We UV unwrap the low poly mesh in this tut. If I did UV unwrap the HP, that was my mistake. But I know that I definitely did the Lowpoly too
@@Talamander i just got confsed because at 1:05:55 you started to UV unwrap the highpoly mesh. But then you completely deleted the LP and made it again from HP duplicate. That surprised me a bit :D Anyway, thanks for your tutorial again
@@SappieSup I think I did that because I thought the HP needed a UV unwrap at the time. But I was wrong - it didn't. And duplicating it was the fastest way to get it to the LP without redoing it
At 28:20 , the alt+s thing doesn't work for me. After I press E to extrude that face loop, I press alt+s & some weird stuff happens. The faces aren't extruding like yours do.
Lol I had to press S instead of pressing alt+s
Just leaving this here if anyone runs into the same problem.
Glad you figured it out
Hey, at 50:20 when you say 6000 tris is a good number to have, i have 80,000 tris how do i reduce this?
Make a low poly mesh like I did in the video. Don't apply the modifiers
Question i press ctrl r and it only adds one why is this so?(its doesn't work when i press more times either)
Scroll your mousewheel
I’m trying to make a sheathe for this but I don’t know how to make one can you please make a video about the sheathe?
Btw it's not a crossguard
Hello there! I dont understand at 6:18 , how am i supposed to extrud it so it can matchs with it, if Anyone could help me pls
just select the 2 vertices that you want to extrude and hold down the control and right click [it might be left click for you]
How to import the picture to the program?
I have a problem with my ID maps and i can't get it to seem to work, I baked everything as you, i made sure to recalculate normals no extra vertices before baking and when Import in the substance painter i cannot see the colors that i put on with my vertex paint..... what am I doing wrong?
and when I try to import a cage there's some errors I keep getting in my log
Did you make the ID maps on the highpoly or low poly?
You will need to make sure you're baking from the correct one. If you used the LP, make sure you use the LP mesh as the source in SP for the ID maps
@@Talamander okay there's a different problem now i got it to work with the cages and ID maps but now on 1:35:08 when i pick the color and select on my blade even tho the blade has a different vertex paint than anything else when i click on the blade my whole object gets the color from the blade and it's not like in yours when only the blade got the texture...... what am I doing wrong? and one thing to add up is I keep getting this error on my log [Scene 3D] Failed to triangulate polygon (no ear found). Probably not a simple polygon?" and then "[Scene 3D] Skipping one or more with the same contents".... I am so confused with everything I dont even know what to fix but I don't wanna give up
still trying to figure it out but i can't figure out whats the problem, google says its with the UV unwrapping but i did it all over again and i'm having the same issue :/ sorry for annoying you my man
@@GTUSBRATE Join the discord in the description, you will be able to send screenshots and get faster help
Where can I donate you for this?
Where u get the katana image
Google. It's in the course material in the description
4:17
I just don't know what's the cage 🙄
Hi, the tutorial is superb, but I would suggest that you do everything a little slower because not all people know perfect English and it's a bit difficult for them.
I suggest you slow down the video.. or just go back and listen/watch a simple fix man..
Noted
bro this is way to hard for me, so fast. Like its taken me 20mins just to get through 3 mins of the video, always going back because ii dont know what you did or I screwed something up.
Sorry to hear that, this tutorial is not aimed at complete beginners. I would recommend Blender Guru to start out!
@@Talamander yea I practised a bit and it’s easier to follow, but I just encountered a problem where the bottom of my blade is like rounded. I think it happened after adding the mean bevel weight and stuff
On never mind adding loopcuts near the bottom seemed to help. I’m learning!!!
@@GIoommm it's because of the subd modifier. Adding loop cuts is a common thing to do, but in the tutorial's case I applied a mean crease weight to it to achieve a similar affect
I wasn’t able to extrude the cylinder like you with alt s I had to extrude along normals. Proud of myself from r figuring that it by myself
You move too fast bro. "then take this one" *BOOM SPLIT SECOND CAMERA CHANGE* over and over...
Sorry to hear you that you struggled, this tutorial is aimed at people who have the fundamentals of Blender committed to memory already. I would recommend Andrew Price (Blender Guru) to start out
@@Talamander Although you are correct that my fundamentals are neophyte, I think you should still consider pausing for a second when giving instructions or clicking things. It would help me and others like me follow your tutorials. I do appreciate you providing this free.
Also, if you could break videos into smaller sections it would help as well, because trying to rewind on a 2 hour video is difficult. If it were up to me, I would prefer to see them as 15 - 30 min sections in a playlist. Thanks.
@@chimerablack4913 Bro you're just lazy.
@@MimoTooThanks I've used many other tutorials that did this and found it much easier to follow. I was able to do more complex designs because of it. He doesn't have to if he doesn't want to. It's constructive criticism, whereas what you said was objectively negative and adds nothing. Also, it was an intellectually lazy comment.