If you want to discuss Cyberpunk, learn to play Cyberpunk Red, or have questions come over to the Official R. Talsorian Games Discord: discord.gg/rtalsoriangames
I wonder if there will be anymore Edgerunner inclusions. As stated in an earlier comment, I’ve played the game 10 times going after different endings and play styles. One in which I got featured in a gaming article which I always like to talk about cause that was maybe one of my proudest accomplishments. I was the one to carry, what was thought to be at the time, Rebbeca’s Mini Gun from edgerunner from Pacifica all the way to her apartment. Can’t fast travel in any sense of the word and if you stop aiming long enough you’ll just drop the gun, it sucked but was a fun tribute. Why I wonder if there will be any edgerunner additions with the DLC, do I have to do something else?
Stealth itself would be just based on enemies nailing Perception checks, or people not being sure there is line of sight being blocked. You can't be invisible in the open after all.
I cannot stress the importance of investing on some grenades for crowd control. Sometimes, you just want to light up a group of mooks on fire. Of course, youd like to the person that's throwing the grenade to have a good Athletics.
Hmm, I have a quick question that just occurred to me. When doubling the damage from a successful headshot, do you GMs double the number of damage dice to roll, or so you roll the damage and then double the rolled damage. If we do the first method, we greatly increase the odds of a critical head injury occurring. If we use the later, we very slightly increase the odds of maximum HP damage and we slightly favor the Solo whose bonus damage from the Role ability would be doubled also.
If you want to discuss Cyberpunk, learn to play Cyberpunk Red, or have questions come over to the Official R. Talsorian Games Discord: discord.gg/rtalsoriangames
And to be sure it's said again, yes, the Netrunning videos are coming. Plural. Multiple.
I wonder if there will be anymore Edgerunner inclusions.
As stated in an earlier comment, I’ve played the game 10 times going after different endings and play styles. One in which I got featured in a gaming article which I always like to talk about cause that was maybe one of my proudest accomplishments.
I was the one to carry, what was thought to be at the time, Rebbeca’s Mini Gun from edgerunner from Pacifica all the way to her apartment. Can’t fast travel in any sense of the word and if you stop aiming long enough you’ll just drop the gun, it sucked but was a fun tribute.
Why I wonder if there will be any edgerunner additions with the DLC, do I have to do something else?
I recognize you. And I am sure there will be. It has made the game have an entire second life after all. :D
"If you need a 17, and roll 21. You'll be multiplying that damage by three" 18, 19, 20, 21... That's 4 over the DV so surely we'd be multiplying by 4?
Didn't catch that, I mispoke.
Math is hard
Especially at 4AM.
Some weapons have a cap, like assault rifles are x4 and smg x3
So, what if I rolled 18 over 17? Just 2d6 without any multiplier?
I think hacking tree still not a viable option best go with melee and shotgun build
Can netrunners damage enemies that are outside the net, while in the net? Like can they use their programs to do that?
No, they can only use meat actions to shoot the gun against enemy, but that means they loose their net actions for that turn.
Been loving this series. Side question though. What game are you playing? It looks awesome for running CP RED.
what about the management of stealth in the game?
Stealth itself would be just based on enemies nailing Perception checks, or people not being sure there is line of sight being blocked. You can't be invisible in the open after all.
I cannot stress the importance of investing on some grenades for crowd control. Sometimes, you just want to light up a group of mooks on fire. Of course, youd like to the person that's throwing the grenade to have a good Athletics.
Hmm, I have a quick question that just occurred to me. When doubling the damage from a successful headshot, do you GMs double the number of damage dice to roll, or so you roll the damage and then double the rolled damage. If we do the first method, we greatly increase the odds of a critical head injury occurring. If we use the later, we very slightly increase the odds of maximum HP damage and we slightly favor the Solo whose bonus damage from the Role ability would be doubled also.
Roll damage normally, then double that number.