Now that there will be upcoming endgame content called Kairos Gate, i hope getting S rank isn't as grindy as arcade mode, because there is super boss which can only be unlocked in final fantasy mode and getting S rank on all 20 circles
If the Kairos gate is just FF mode difficulty, I don't see it being all that difficult to S rank. You can already do almost whatever in FF mode arcade mode and get an S rank. But if it's ultimaniac level, then yeah, it'll probably be a struggle... ... I hope it's ultimaniac level of difficulty :)
Speedruns are an excuse to not go for S-Ranks, change my mind xD But seriously though, I find it still baffling that the game actively punishes you for making quick work of your enemies...
Y'know, after doing all those s rank runs... I kinda get it now. I'm not really engaging with the combat or the enemies, barely using combos or setup, parrying only to get to the next big attack faster. I think I would feel cheated if this kind of gameplay got me an S rank. Well, I don't know if cheated is the right word, but I hope you get what I mean lol I don't know if I'll speedrun every stage, honestly. If there was a no Zantetsuken/Odin category, it might be much more interesting. Edit: oh, and yes, I needed an excuse to just go ham without thinking about score and that's when I decided to google if there were speedruns for this lol
For real. I did try different things, but in the end zantetsuken really is the only way to speedrun. I only got a better time than the only speedrun there is because I parried and used Shiva and phoenix to move faster. There really wasn't a lot of room for improvement in regards to actual combat.
I’ve played a lot of action games at a high level doing things like no damage, s ranks, pure platinum, whatever.., and it’s rare that I’ve been punished for finishing a battle too quickly. Even where you have to build your style meter up in Devil May Cry you aren’t actively stalling for points
Well, it's still not a perfect system, but even in DMC there's an element of engaging with the combat system if you want S ranks. There's no cooldowns, but you are punished for just killing things without mixing up combos or using the more complicated attacks. It's still a balancing act of killing enemies without looking boring. The main problem 16 has in that regard is that devs don't know how to balance your damage output with the enemies hp pool because they don't want to make it too hard (therefore making it even harder than it should be.)
I'm not entirely sure what you mean, but it hasn't been nerfed, I just messed up my timings and ended up not actually canceling any animation with it a few times, and that means no cooldown reduction on rift slip. Also, using any ability that stops or slows down time, like gigaflare (or any ultimate for that matter,) doing a steel counter with Odin, or using lb, will override or straight up cancel rift slip's time slow. Same thing happens if you use rift slip during the time slow from a parry. It'll override it and you lose the cooldown reduction parries give you while the time slow is in effect.
Tbh i think rift slip needs a nerf and shouldn't be able to be used with certain skills. It destroys every good mechanic the game has. You're basicly invincible if you know what you are doing and just spaming ultimates all day long.
Now that there will be upcoming endgame content called Kairos Gate, i hope getting S rank isn't as grindy as arcade mode, because there is super boss which can only be unlocked in final fantasy mode and getting S rank on all 20 circles
If the Kairos gate is just FF mode difficulty, I don't see it being all that difficult to S rank. You can already do almost whatever in FF mode arcade mode and get an S rank. But if it's ultimaniac level, then yeah, it'll probably be a struggle...
... I hope it's ultimaniac level of difficulty :)
fucking insane that this isn't score as an S rank. Whatever the technical bonus multiplier is, needs to be multiplied a few times over.
Speedruns are an excuse to not go for S-Ranks, change my mind xD
But seriously though, I find it still baffling that the game actively punishes you for making quick work of your enemies...
Y'know, after doing all those s rank runs... I kinda get it now. I'm not really engaging with the combat or the enemies, barely using combos or setup, parrying only to get to the next big attack faster. I think I would feel cheated if this kind of gameplay got me an S rank. Well, I don't know if cheated is the right word, but I hope you get what I mean lol
I don't know if I'll speedrun every stage, honestly. If there was a no Zantetsuken/Odin category, it might be much more interesting.
Edit: oh, and yes, I needed an excuse to just go ham without thinking about score and that's when I decided to google if there were speedruns for this lol
Its because there is literally only one way to do it, that also makes it so you dont engage with any of the mechanics aside from zantetsuken
For real. I did try different things, but in the end zantetsuken really is the only way to speedrun. I only got a better time than the only speedrun there is because I parried and used Shiva and phoenix to move faster. There really wasn't a lot of room for improvement in regards to actual combat.
I’ve played a lot of action games at a high level doing things like no damage, s ranks, pure platinum, whatever.., and it’s rare that I’ve been punished for finishing a battle too quickly. Even where you have to build your style meter up in Devil May Cry you aren’t actively stalling for points
Well, it's still not a perfect system, but even in DMC there's an element of engaging with the combat system if you want S ranks. There's no cooldowns, but you are punished for just killing things without mixing up combos or using the more complicated attacks. It's still a balancing act of killing enemies without looking boring. The main problem 16 has in that regard is that devs don't know how to balance your damage output with the enemies hp pool because they don't want to make it too hard (therefore making it even harder than it should be.)
Did they Nerf Rift slip?
I'm not entirely sure what you mean, but it hasn't been nerfed, I just messed up my timings and ended up not actually canceling any animation with it a few times, and that means no cooldown reduction on rift slip. Also, using any ability that stops or slows down time, like gigaflare (or any ultimate for that matter,) doing a steel counter with Odin, or using lb, will override or straight up cancel rift slip's time slow.
Same thing happens if you use rift slip during the time slow from a parry. It'll override it and you lose the cooldown reduction parries give you while the time slow is in effect.
Tbh i think rift slip needs a nerf and shouldn't be able to be used with certain skills. It destroys every good mechanic the game has. You're basicly invincible if you know what you are doing and just spaming ultimates all day long.