New lighting features and workflows in Unity 6

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 32

  • @LuRybz
    @LuRybz 29 днів тому +1

    Lighting is a crucial feature in games, APV is clearly a good step into this direction.
    The Sky Occlusion is such a powerful thing to enable beautiful day and night cycles in our games but I bet many people will be afraid of use it because it seems too difficult. It would be a good idea to provide prefabs, packages and examples making it easier to integrate in our games.
    Congratulations guys, excellent work.

  • @simonnordon8421
    @simonnordon8421 2 місяці тому +4

    moving to PLU is huge. We can actually import lights from blender in a meaningful way, thank you!

  • @xandercooney
    @xandercooney Місяць тому +3

    I would love to get this exact project as a sample. My experience with APV so far is that they are incredibly finicky and seeing all the elements working together here would be incredibly helpful

    • @alexdowney9302
      @alexdowney9302 19 днів тому

      the "fantasy kingdom" URP sample scene uses APVs extensively and is a good reference setup

  • @Tymon0000
    @Tymon0000 2 місяці тому +2

    There is a constant high pitch noise on the audio. It can be fixed by applying a noise reduction filter. Hope that helps.

  • @alexdowney9302
    @alexdowney9302 Місяць тому +1

    This is an awesome demo. Nice work guys.

  • @denisfrs
    @denisfrs 2 місяці тому +7

    Great talk, any chance we can get a example project or the script example that was used to blend the lightning scenarios?

    • @sacb0y
      @sacb0y 2 місяці тому +3

      I believe there's one on the documentation. I used it for my setup.

    • @denisfrs
      @denisfrs 2 місяці тому +2

      @@sacb0y Thanks, i'll take a look

    • @xvil9x932
      @xvil9x932 Місяць тому +1

      ​@@sacb0ycan you provide the documentation link?

    • @alexdowney9302
      @alexdowney9302 19 днів тому

      Seconding this - especially interested in how to actually "store the sun intensity" to map out the direct lighting intensity curve and calculate desired indirect blend %

  • @JammieD
    @JammieD 2 місяці тому +2

    This is great for diffuse global illumination. Is there a similar solution for reflections though?

  • @kwcnasa
    @kwcnasa Місяць тому

    Resume @20:30

  • @haochen4826
    @haochen4826 2 місяці тому +1

    Great talk!

  • @jerryglowfishinteractive1647
    @jerryglowfishinteractive1647 2 місяці тому

    Very Nice 👍

  • @Xankill3r
    @Xankill3r Місяць тому

    Regarding Light Probe history - wasn't Unity 4 or 5 when they became production ready?

  • @impheris
    @impheris Місяць тому +1

    i mean, yeah it,s cool but the latest part with the blending scenarios, looks kind of complex

  • @lince8848
    @lince8848 2 місяці тому

    Sky Occlusion Setup and Time of Day Manager script I can't find pls help me :)

    • @xvil9x932
      @xvil9x932 Місяць тому +1

      I think it's a custom script for demonstration

  • @DavidZobristGames
    @DavidZobristGames 2 місяці тому

    Nice. Let's hope in the future maybe a some AI can be added to determine/estimate inside and outside, and make layers by itself, or at least give a first modifiable version. Because a lot of us indies are not primarly technical artists. So if you can prompt / describe and it adapts the settings accordingly this could be a big helper.

  • @Genebriss
    @Genebriss 2 місяці тому +9

    Who else loves how unity announces the same feature over and over again across different major releases like it's something brand new despite us using it for over a year now

    • @onewayroad3765
      @onewayroad3765 2 місяці тому +1

      Uhmm idk

    • @gomathegoma
      @gomathegoma 2 місяці тому +1

      That sure is a weird thing to love

    • @JakeCollinge
      @JakeCollinge 2 місяці тому +4

      It's call updates and improvements - in the new version.

    • @BakinKoljac
      @BakinKoljac 2 місяці тому +1

      i have to admit that i still struggle with it. because they keep announcing it but it seems to never really work that well. maybe i am the problem but i cant tell because the documentation isnt complete either

    • @CollapseDev
      @CollapseDev Місяць тому +1

      ​@@BakinKoljac No you are not the problem, when something is overly complicated it will crumble beneath itself and that's what happens to a lot of features in Unity.
      It's a sign that we need something new and better. Developers should never have to go through tedious processes for what should be simple - this can really be roadblock.

  • @CollapseDev
    @CollapseDev Місяць тому +2

    If i was an investor I wouldn't be sold on having to watch an hour long presentation on what should be a very simple thing. In my head why can't we just have good shaders, lighting and shadows that are all interconnected so they just work out of the box without the need to tweak a hundred settings or do extra steps. Why do I need probes at all?
    It's a very simple concept where the time a developer takes to get a playable demo going then the more profit for Unity. Maybe one day.
    That said it's good to see how much light probes have improved since their insanely time consuming process. I just never found a need to use them if you understood good shading, lighting and shadows.

    • @robertvalentic4939
      @robertvalentic4939 Місяць тому +1

      How did you get indirect light onto dynamic objects without light probes?

    • @CollapseDev
      @CollapseDev Місяць тому

      @@robertvalentic4939 The same way nature would do it? I know unreal engine had a single bounce real time in the kite demo and that was AGES ago. I myself will note the added workload from Unity light baking processes is just too excessive that real time with good light placement, level design, post effects and good shaders is always the go to in the end anyway. You can see the video in my channel it's all real time and plenty of room for improvement.

  • @MartaLederhos
    @MartaLederhos 2 місяці тому

    Great content, as always! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?