Never knew these facts, cool! NTSC-U is a special version of the game and a comprehensive comparison video of that with other versions would be appreciated. Gotta watch other videos you made, thanks!
I absolutely had that thought the first time playing! Knew if I pulled the lever from the outside it would make the lift go up faster. Love that they thought of that detail. Such a brilliant game.
How does someone even discover a barrel braking mechanic, and a fact that the pot floats when thrown into water? I swear this game has such a tiny but so dedicated fanbase, I love it! 😆
@@luankelsch4150 I would attribute it partly to a reliance on Physics Engines and partly to a lack of... how to put it(?)... technological whimsy. In the early 00's there was still so much optimistic wonder about the possibilities of the medium. It encouraged developers to find joy in replicating the most mundane facets of reality. At that time, realism in games meant something different than it does now. It didn't mean making visuals that fooled the eyes, it meant making a breathing world that fooled the brain. Everyone knows the characters and aliens of the original Half-Life are polygonal imitations, but the way they respond to their surroundings makes them real. (Did you know the Bullsquids were programmed to 'smell' meat beyond their sightline and seek it out for consumption. MarphitimusBlackimus has a video showing that feature off.) Commercialized Physics Engines have taken a huge workload off of many development teams, but in relying on them, I think devs can often fail to consider what elements of the physical world aren't covered by the engine. How would the temperature of the room effect the shape and properties of this balloon? What smells can the character pick up on, and should they know there's danger ahead before the player can see it? Should we make this door wobble in reaction to the door next to it being slammed shut? These small considerations are, unfortunately, rare to see.
Just ended up binging all your content! Its absolutely amazing! If you ever need information on the ico book i ended up reading it not too long ago, i absolutely adore this game and would love to talk about it with you if that's ok 🌟
I do own the book myself. Miyuki Miyabe is a great author. But I admit I've only read about 1/4th of it and my focus is on other facets of ICO right now. I'll have to dig into it more later, there's a lot to be gained even from Miyabe's assumptions about the world of ICO.
@@Mystic_Ode completely agree, the book takes alor lf creative liberties, however its interesting to ponder on it every now and then, also you just seem really cool! I'd love to learn 1/10 of the things that you know
@@sebthederg5459 I can't guarantee that I'll always be tuned into them, but I do have a Discord handle and a Gmail listed in my About section. I'm good with communicating on either platform, though Discord is more casual. Actually, while typing this, I just noticed that UA-cam has changed the layout in a way that makes the About section a little harder to find for some reason. If you click on the tagline under my channel header, it should reveal the About info.
Hey, i see that you're still active on Ode's channel, so I assume you're also a hardcore fan of ico.😆 So I'd like to ask you if you think the worth is buying and what do you think of it in general. Your response would be much appreciated! Anyways have a nice day mate!
Never knew these facts, cool!
NTSC-U is a special version of the game and a comprehensive comparison video of that with other versions would be appreciated.
Gotta watch other videos you made, thanks!
There's noone else out there quite like TeamICO. Details like these are just things that the average developer wouldn't think about but adds so much!
I absolutely had that thought the first time playing! Knew if I pulled the lever from the outside it would make the lift go up faster. Love that they thought of that detail. Such a brilliant game.
I swear, as long as you have stuff to cover, I'll be here eagerly awaiting! Every single time I learn something new about the game :)
How does someone even discover a barrel braking mechanic, and a fact that the pot floats when thrown into water?
I swear this game has such a tiny but so dedicated fanbase, I love it! 😆
I already knew this, I really like the details, they add more life to the game
It's curious to think that games in 2024 didn't have this level of details in their physics.
@@luankelsch4150 I would attribute it partly to a reliance on Physics Engines and partly to a lack of... how to put it(?)... technological whimsy. In the early 00's there was still so much optimistic wonder about the possibilities of the medium. It encouraged developers to find joy in replicating the most mundane facets of reality. At that time, realism in games meant something different than it does now. It didn't mean making visuals that fooled the eyes, it meant making a breathing world that fooled the brain. Everyone knows the characters and aliens of the original Half-Life are polygonal imitations, but the way they respond to their surroundings makes them real. (Did you know the Bullsquids were programmed to 'smell' meat beyond their sightline and seek it out for consumption. MarphitimusBlackimus has a video showing that feature off.)
Commercialized Physics Engines have taken a huge workload off of many development teams, but in relying on them, I think devs can often fail to consider what elements of the physical world aren't covered by the engine. How would the temperature of the room effect the shape and properties of this balloon? What smells can the character pick up on, and should they know there's danger ahead before the player can see it? Should we make this door wobble in reaction to the door next to it being slammed shut?
These small considerations are, unfortunately, rare to see.
I wonder if the pots and barrels in The Last Guardian are a call back to them in ICO. Hmm
Just ended up binging all your content! Its absolutely amazing! If you ever need information on the ico book i ended up reading it not too long ago, i absolutely adore this game and would love to talk about it with you if that's ok 🌟
I do own the book myself. Miyuki Miyabe is a great author. But I admit I've only read about 1/4th of it and my focus is on other facets of ICO right now. I'll have to dig into it more later, there's a lot to be gained even from Miyabe's assumptions about the world of ICO.
@@Mystic_Ode completely agree, the book takes alor lf creative liberties, however its interesting to ponder on it every now and then, also you just seem really cool! I'd love to learn 1/10 of the things that you know
@@sebthederg5459 I can't guarantee that I'll always be tuned into them, but I do have a Discord handle and a Gmail listed in my About section. I'm good with communicating on either platform, though Discord is more casual.
Actually, while typing this, I just noticed that UA-cam has changed the layout in a way that makes the About section a little harder to find for some reason. If you click on the tagline under my channel header, it should reveal the About info.
Hey, i see that you're still active on Ode's channel, so I assume you're also a hardcore fan of ico.😆
So I'd like to ask you if you think the worth is buying and what do you think of it in general. Your response would be much appreciated!
Anyways have a nice day mate!
i like video in 2005 style