MysticOde
MysticOde
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ICO - Untitled Music Track [Cut Content]
This video contains visual spoilers for ICO.
Big thanks to Glitterberri for showing me how to parse through these sound files! I'll probably be sharing more interesting audio finds from #ico in the future.
The Untitled Track: drive.google.com/file/d/1XGUFeiewXTslRkvZDVOU1qA8y_BvfXUQ/view?usp=drive_link
Glitterberri's Site: glitterberri.com/
Credit for this song's arrangement is unclear, but in all likelihood, it was either arranged by Pentagon, Michiru Ōshima, or Masaaki Kaneko. Though it should be noted that Masaaki Kaneko is responsible for the song that would replace this one: 'Shadow'.
Video Updates: ko-fi.com/mystic_ode
Personal ICO Wiki: icoshrine.neocities.org/
ICO Trivia: bsky.app/profile/mysticode.bsky.social/post/3lc7gnxqxss2x
ICO Deep Dives: mysticode54.tumblr.com/
Footage was captured via PCSX2 running the PS2 PAL version of ICO.
00:00 - Intro
00:31 - Untitled Track Begins
Переглядів: 208

Відео

ICO - That Familiar Pattern
Переглядів 7422 місяці тому
I haven't found anyone discussing this very interesting facet of #ico in the many years I've been looking through fan analysis posts. Which is interesting because it does have a fair bit of overlap with #shadowofthecolossus and I imagine fans of that game specifically will find this interesting. Also, to elaborate on my claim that ICO wasn't made with Shadow of the Colossus in mind: I do not sa...
ICO - North American vs Japanese Versions
Переглядів 7003 місяці тому
On the 23rd anniversary of the US release for #ico , I give you this massive undertaking. I catalogued near every minor environmental difference that remains overlooked in discussions about the version differences. Footage was captured via PCSX 2 running both the PS2 NTSC-U and PAL versions, specified per clip. Full Kenji Kaido Interview: games.kikizo.com/features/shadowofthecolossus_interview_...
The Last Guardian CM - ICO
Переглядів 1813 місяці тому
Subtitled in both English and Japanese. Technically not an ICO commercial, but it is such a glowing endorsement with a lot of heart. This CM is very charming to me. I do also find it funny how even trailers for The Last Guardian knew the game had taken too long. "Finally."
ICO - Understanding Yorda [Follow Up]
Переглядів 4363 місяці тому
Continuing the subject of last week's video, more unique behavior from Yorda. I just found this earlier today and had to share. Another video is in the works and should be out by 9/25 for the 23rd anniversary of ICO's US release date. Footage was captured via PCSX 2 running both the PAL version and the NTSC-U version. My Website: icoshrine.neocities.org/ My Ko-Fi: ko-fi.com/mystic_ode My Tumblr...
ICO - Understanding Yorda
Переглядів 1,6 тис.3 місяці тому
This time we're exploring the various physical responses and actions of our friend Yorda. It seems that my videos focusing on her always end up being my longest! And for good reason, as there's a lot to share! More than I even anticipated when I started this. The game is so much richer for having these emerging character moments. The ability for AI to behave differently when exposed to certain ...
ICO - E3 2001 Stock Footage [Best Quality]
Переглядів 1013 місяці тому
This is a portion of the reel provided to the Sony booth at E3 2001. It captures footage of an early PS2 build of #ico , or potentially a number of builds, depending on when each clip was recorded. In some live footage of this same video being shown at the event, I noticed the briefest gameplay segment of East Arena and a big ICO title card were tacked onto the end. I don't know why that differ...
ICO CM 3 - Gameplay Montage
Переглядів 744 місяці тому
According to Kenji Kaido, the producer of #ico, it was himself, Fumito Ueda, and Junichi Hosono who played and recorded the in-game footage for this trailer. Exact quote from his Twitter below. 「今だから明かすけどICOのCMのプレイ動画は僕と上田さんと細野くんで撮ってるんです!プレイ係とカメラ操作係で手分けしてた!」 Translated as: "I can reveal this now, but the gameplay video for the ICO commercial was shot by me, Ueda-san, and Hosono-kun! We split the...
ICO CM 2 - Open New Sense [Music + Clip Variant]
Переглядів 644 місяці тому
This trailer for #ico features the Japanese tagline for the game spoken aloud by a boy narrator. I don't think many have properly translated the poetic phrase into English before, or at least I haven't found any examples. But the tagline was common in Japan's marketing for the title.
ICO CM 2 - Open New Sense [Quiet Variant]
Переглядів 844 місяці тому
This one has been shared on other UA-cam pages and doesn't require subtitles, but for the sake of posterity I'm uploading all of ICO's commercials and this one will not be excluded.
ICO CM 1 - Shiori
Переглядів 2054 місяці тому
Subtitled in both English and Japanese. Though it doesn't have a single visual from the game itself, it conveys the theme so succinctly.
ICO - Unearthing The Castle (イ Building)
Переглядів 3484 місяці тому
I'm happy to finally have this video completed, so I can once again share these incredible details hidden in plain sight. The architecture in Ueda's games is endlessly fascinating, and The Castle in the Mist from #ico is no exception. Prepare for more than one revelation in this video! If you noticed something in this area that I didn't talk about, that's likely because it's being reserved for ...
Seigi no Mikata - PAPX 96509 Disc Promo
Переглядів 229 місяців тому
正義の味方 (potentially translated as 'Hero of Justice') is an action adventure title developed and published by Sony Computer Entertainment Inc. It was released on November 15th, 2001, exclusively in Japan. The player controls a Tokusatsu hero who remains concerned about his public image, and the goal of the game is to act as a proper 'hero of justice' in front of the reporters' cameras in order to...
Genshi no Kotoba - PAPX 96509 Disc Promo
Переглядів 249 місяців тому
げんしのことば (potentially translated as 'First Words') was developed and published by Sony Computer Entertainment Inc. It was released on October 18th, 2001 for the PlayStation 2, exclusively in Japan. It is an adventure game following a stranded alien who attempts to fix his ship and return home by learning the pictograph language that the nearby natives speak. This promo video was found on the PAP...
Formula One 2001 - PAPX 96509 Disc Promo
Переглядів 489 місяців тому
Formula One 2001 - PAPX 96509 Disc Promo
The Yamanote Sen: Train Simulator Real - PAPX 96509 Disc Promo
Переглядів 389 місяців тому
The Yamanote Sen: Train Simulator Real - PAPX 96509 Disc Promo
PoPoLoCrois: Hajimari no Bōken - PAPX 96509 Disc Promo
Переглядів 179 місяців тому
PoPoLoCrois: Hajimari no Bōken - PAPX 96509 Disc Promo
Wild Arms Advanced 3rd - PAPX 96509 Disc Promo
Переглядів 239 місяців тому
Wild Arms Advanced 3rd - PAPX 96509 Disc Promo
Legaia 2: Duel Saga - PAPX 96509 Disc Promo
Переглядів 259 місяців тому
Legaia 2: Duel Saga - PAPX 96509 Disc Promo
Yoake no Mariko - PAPX 96509 Disc Promo
Переглядів 829 місяців тому
Yoake no Mariko - PAPX 96509 Disc Promo
Mad Maestro! (Bravo Music) - PAPX 96509 Disc Promo
Переглядів 269 місяців тому
Mad Maestro! (Bravo Music) - PAPX 96509 Disc Promo
ICO - PAPX 96509 Disc Promo
Переглядів 1759 місяців тому
ICO - PAPX 96509 Disc Promo
Jak and Daxter: The Precursor Legacy - PAPX 96509 Disc Promo
Переглядів 379 місяців тому
Jak and Daxter: The Precursor Legacy - PAPX 96509 Disc Promo
Toro to Kyuujitsu - PAPX 96509 Disc Promo
Переглядів 1109 місяців тому
Toro to Kyuujitsu - PAPX 96509 Disc Promo
PlayStation CM - You Need New Game
Переглядів 1119 місяців тому
PlayStation CM - You Need New Game
ICO - Considerations Made To Physics
Переглядів 315Рік тому
ICO - Considerations Made To Physics
ICO - Kabutomushi and The Lost Weapon
Переглядів 203Рік тому
ICO - Kabutomushi and The Lost Weapon
ICO - North America's Unique 'Game Over'
Переглядів 376Рік тому
ICO - North America's Unique 'Game Over'
ICO - Obscure Combat Maneuvers
Переглядів 429Рік тому
ICO - Obscure Combat Maneuvers

КОМЕНТАРІ

  • @vinnyandlin8510
    @vinnyandlin8510 День тому

    Huh the very beginning uses a part of Voice Spectral Volume 1's track 76. Neat

    • @Mystic_Ode
      @Mystic_Ode День тому

      @vinnyandlin8510 Thank you for finding that! I tried a few tricks to identify the sounds of the opening but it turned up no results. Edit: I've revised the captions to reflect the proper lyrics of the vocal track. Also, what a fascinating rabbit hole this sample is!

  • @Nalhy
    @Nalhy 2 дні тому

    Really interesting, but I think I see why they replaced this song. btw I simply cannot stand the NA cover hahah. What were they thinking?

    • @Mystic_Ode
      @Mystic_Ode 2 дні тому

      @@Nalhy There’s an article you can read about that titled “The Story Behind Ico’s “Terrible” North American Box Art”. But that piece doesn’t provide the full picture of *Why* they had to entrust a third party packaging company with the art. That question is explained by the fact that ICO released to the United States first, in a relatively unpolished state. Team ICO likely couldn’t afford the time it would take to develop their own packaging because they were rushing to get their game in a finished, presentable state for US players. They would then spend the months leading up to December adjusting and tweaking many aspects of the game, providing the polish that they didn’t manage for the North American release. That’s why the differences between English PS2 versions of the game (the NTSC-U and PAL regional versions) are so distinct.

  • @themoongateofficial
    @themoongateofficial 2 дні тому

    Bro I still have this demo disc it’s why I became fascinated with ico , I wonder why there was minor changes like how you climb the windmill in the demo it’s actually wild that there is some differences in the actual files that was taken out before the main game release

    • @Mystic_Ode
      @Mystic_Ode 2 дні тому

      @@themoongateofficial I imagine the Windmill puzzle was different in the demos because they probably still needed to modify the ledge detection on the fan blades. In the final game, they force you off the ledge if Ico's hands can't begin to match the vertical angle of the rotating fan blade. I imagine it took a bit of work to make that function properly. And until that was ready, they had to put spokes on the Windmill to convey the point of the puzzle without that special ledge detection.

  • @themoongateofficial
    @themoongateofficial 2 дні тому

    I’ve always thought about how ico was made before and wondered what the original plans were like fleshing it out, before the lore of shadow of the colossus came into effect, what was the village he came from like, what about his parents etc

  • @Aria-Mirazaer
    @Aria-Mirazaer 6 днів тому

    Wishful thinking but this sounds like something you'd hear in a PS1 game

    • @Mystic_Ode
      @Mystic_Ode 6 днів тому

      @@Aria-Mirazaer I actually agree. There's something to this soundfont that feels familiar. I personally wouldn't find it out of place if it were among the tracks in Tekken 3's OST. But I'm no expert on what musical software would have produced these sounds, so I'm about as confident as you can be in that assumption.

  • @otomozhinee1705
    @otomozhinee1705 6 днів тому

    I used to leave her up on the bridge out of malice as a child 😭

  • @teone_rgt
    @teone_rgt 9 днів тому

    Really cool and well-founded content! I only knew about the IcoShrine website before I contacted you, and now I want to take the rest of this year to dig into your videos and all the info you've shared. Thank you for so much dedication.

  • @teone_rgt
    @teone_rgt 9 днів тому

    Great video! It deserves more views among the fans. I gotta say I repeated that part on Yorda's hair a few times until I notice the small change hahahaha I imagine Ueda being super addicted to his own work at that time, to keep retouching stuff to the last minute.

    • @Mystic_Ode
      @Mystic_Ode 9 днів тому

      @@teone_rgt Honestly, Yorda’s hair change gets way more noticeable in cutscenes. If you watch the Main Gate cutscene as it appeared on NTSC-U copies, you'll see the back of Yorda’s hair rise and fall like a cat flap. After the hair cut, it looks a bit more natural in those scenes. (I need to get around to the cutscene differences video, but emulator is really bad at capturing certain key visual effects. I may need to get outside help to record those scenes properly.)

  • @trico974
    @trico974 10 днів тому

    Looks like Pixel Gun 3D music

  • @Snugboy
    @Snugboy 10 днів тому

    Very cool to hear! Really love seeing things like this that give us a glimpse into the earlier stages of the game. You can see what they were going for, but the end product ended up being so much better. Also so cool to see you working with the goat themselves glitterberri!

  • @walterwhite8164
    @walterwhite8164 10 днів тому

    Looking forward to watching this one, I'll share my thoughts when I'm done. I hope you're doing well mate! 🙏🙏

  • @stevepot
    @stevepot 11 днів тому

    Although the music they ended up using is perfect, it's a shame they cut this out completely! An interesting sound

  • @samucp1688
    @samucp1688 12 днів тому

    Great video! I'm looking forward to more like this. Keep up the good worK!

    • @Mystic_Ode
      @Mystic_Ode 12 днів тому

      @samucp1688 Thanks so much!

  • @wolfroghost
    @wolfroghost 15 днів тому

    9:50 I kinda disagree? Since it's been established the game would be an escapade adventure from the early time of production, and the further concepts proves they have no way other than destroying the castle, the main source of their suffering/sacrifice(our country's leader) ♪~There's nowhere for you poor things to sit~♪ Although they may had different ideas from the final version, I think the bombing scenes with this part playing says it all, cuz they actually had nowhere to live peacefully, due to being pursued, bombed everywhere, tossed around and stuff, and MAYBE they already decided to make its ending similar to the final version, a bitter, although ambiguous, still bitter one

    • @Mystic_Ode
      @Mystic_Ode 15 днів тому

      This would rely on Ueda knowing the lyrics to this song and translating them into Japanese, which was much harder to accomplish back in '97. I found a listing for the physical CD that Deep Forest had this song on, and they were generous enough to share photos of the pamphlet inside. They don't provide lyrics in the pamphlet, they mostly provide context for which continent and culture they pulled each folk song from, in English. And yes, that could've been a lead that Ueda used to seek out the lyrics to these folk songs, but even then he'd have to load up foreign sites (if they even existed at the time) that list these lyrics. And then he'd have to get a Hungarian-to-Japanese (or more likely an Hungarian-to-English *and* an English-to-Japanese) dictionary just to work through that first verse. I found it improbable that he knew the meaning of these lyrics at the time. Your interpretation of the lyrical application is still valid, I just don't think the intent was there. The most I guess might've been intentional is if he knew it was two different foreign languages being sung, which I have no proof for.

  • @sig_natural
    @sig_natural 15 днів тому

    didn't know this existed. thanks!

  • @harrycosmo28
    @harrycosmo28 16 днів тому

    Robots destroying a castle makes me think of Le Roi et l'Oiseau (The King and the Mockingbird) which I've posted about on my tumblr.

  • @rezwhap
    @rezwhap 19 днів тому

    06:20 My translation: (Top) An experimental video that I'd personally been making from before ICO's development. Iris of the eye; depiction of waves; missile trajectories (Itano Circus?); gun muzzle flash (spark). (Bottom) In creating 3DCG, there's "modelling" to create three-dimensional objects (e.g. characters), "texture mapping" to place images on those models, and "animation" to make them move. With a good command of Lightwave 3D, it's said he [Ueda] is one of the fastest in the company to complete this process. This software truly is a partner.

  • @Whoslet
    @Whoslet 19 днів тому

    Wow, some things here i never knew about before, its so interesting to know about secrets of old games

  • @timmadone8930
    @timmadone8930 19 днів тому

    "ICO" really does need a remake & hopefully we get one in 2026 to celebrate the 25th anniversary. Speaking of anniversaries, 2025 will be the 20th anniversary of "Shadow Of The Colossus" & there's a chance we might get something special to celebrate the occasion. Considering how much this game is still loved by so many (including all the dev's at Bluepoint Games) it would be very surprising if we don't get anything next year. Let's keep our fingers crossed.

    • @Whoslet
      @Whoslet 19 днів тому

      I am dying to see a Pc release for the remake of Sotc, imagine ultrawide , 4k and unlocked framerate, would be so awesome

  • @teone_rgt
    @teone_rgt 19 днів тому

    Thanks for this video, friend. I've never heard of this version cointing that music before. Really interesting.

  • @sebthederg5459
    @sebthederg5459 19 днів тому

    Never clicked so fast

  • @olevet75
    @olevet75 28 днів тому

    it's misconception that ntsc n/a is inferior ver, to each own... yorda's AI is dumbed down in pal release, she barely climbs up on cube to get Ico 's hand to be pulled or needs to be constantly forced to be seated into save sofa. I don't need her throwing me gestures- hints pointing at objects in order to solve already relatively easy puzzles. They darkened game's color palette in pal , that was sheer beauty of game, plentiful bloom effect: bright colorful sunny outside world and shadows invading it, good vs evil thing..Shadows AI eased up in pal, they all had more HP to them and more aggressive, dragging Yorda underworld unpredictably in different spots. Apart from 3 major visual terrain/ cut scenes differences: yorda hangs to ledge while bridge crumbles, green grass on round platform in courtyard of castle and overhead shot of improved castle structure I don't see how is it huuuge improvement over ntsc n/a version overall

  • @lonelywolf140
    @lonelywolf140 Місяць тому

    Very informative, overall from a visual standpoint I much preter the Jap version. I'm still curious as to why the slight changes in Yorda's model were made tho.

  • @cmf1402
    @cmf1402 Місяць тому

    Looking forward to your investigations about that E3 demo from 2000. Lovely video.

  • @trico974
    @trico974 Місяць тому

    Yorda has the same Ico's cloak in the beta version! That's combined so much!

  • @walterwhite8164
    @walterwhite8164 Місяць тому

    Darn, took me a month, but after seeing all the changes made, this makes me appreciate the game much more. The changes made to terrain far away from the playable areas seem the most impactful for me (aside from any gameplay/cutscene changes), although the final act seems to be most impacted area in the NTSC version. (36:35 I never knew that you can trigger a camera change here!) Sincerely thank you for all the work you put into these videos, it shows. Looking forward to more content on the channel, but also on your site if any updates come to it! As always, Lord bless and have a great day! 🙏🙏

    • @Mystic_Ode
      @Mystic_Ode Місяць тому

      The camera change you mention is a kind of brief cutscene that only plays in the JP/PAL versions. It's interesting that it's there, because it inadvertently makes the area seem more interactive than it is. I think it's goal is to actually show players how impossible it is to overcome the gate. There's a similarly short cutscene you can see if you climb up a pipe in the Cogwheel area that should lead Ico back up to the ground floor, but it breaks as part of the cutscene, sending Ico back into the water. I'll probably make a short video showing this off sometime. Also thank you for the kind words I really appreciate it.

    • @walterwhite8164
      @walterwhite8164 Місяць тому

      @@Mystic_Ode I think I remember the pipe you mention, breaking somewhere in the final area, from my playthroughs as a child. Although I never stumbled upon it again. The attention to detail in Ico, among many other things, is why I think this game fully deserves to be called a work of art.

  • @walterwhite8164
    @walterwhite8164 Місяць тому

    I think that perhaps, if we assume that Ico and SoTC are happening in the same timeline, that pattern could be linked to some kind of prophecy. Emon already seems to have extensive knowledge on Dormin, his people may know the curse that the forbidden spell would bring on them. Maybe Wander's actions were destined to happen, so that Ico's plot could take place hundreds or thousands of years later. Not the best theory, but perhaps some weak links can be made. As always, thank you for these comprehensive deep dives on Ueda's work, this one was top-notch. Lord bless you! 🙏🙏

  • @wolfroghost
    @wolfroghost 2 місяці тому

    2:38 BEFORE I CONTINUE TO WATCH THIS: With that in mind, Is there a possibility that the Master of the Valley, from The Last Guardian, may have a similar pattern? I mean, sure, its still different, but still I checked on wiki and there was some, if my eyes aren't betraying me I also didn't believe that TLG was in the same universe nor has any directly relation to Dormin. I mean, sure, they share the same use of color cyan, horns, beasts and etc, yet it was just a part of GenDESIGN's(former team ico) identity at this point. Now I need to see the theories, but not only I returned to these games with new eyes, I also kinda opened my eyes to this and believe that yes, it is. They could be in the same universe, however either as a different deity that may or may not share the same origin or "blood" with Dormin. They may be like most of polytheist phantheons from real life? Or could even have something similar to what the main villain(The Devil) of Dunmeshi is, like all distinct deities are the same or part of one big god. After all, Its not like Dormin would be the only Deity of this world at this point.

  • @yashveersingh6633
    @yashveersingh6633 2 місяці тому

    i was thinking the pattern in ico glows in presence of yorda or sunlight And also in presence of sunlight in sotc (through the sword) , so there is no point in saying they have different meanings. Then u literally said u dont agree with me at 14:43 😭. Anyways why do you think they have a different significance? I wouldve loved to see you use the pattern to try to link the two games together more and give your theory because i dont think anyone has done that

    • @Mystic_Ode
      @Mystic_Ode 2 місяці тому

      @@yashveersingh6633 My comment there was in anticipation of people who believe Shadow of the Colossus enforces a retroactive continuity (retcon) that *should always* change the understanding of ICO. That is what I disagree with. For example, people don’t try to ponder the myriad reasons why the horned children exist anymore, because everyone has played Shadow of the Colossus and then agrees the only reason must be: Wander began the lineage of horned children. I think people are allowed to have that theory, but it shouldn’t be the default. Because tying these games together was not always the plan. The Sigil wasn’t used on the Colossi until around the time that The Spider colossus was designed. And you try telling me how Dormin, Emon, and Mono are supposed to fit into the original NICO multiplayer concept. The connections we find now are merely the result of Ueda deciding years later that he could form loose ties to his first work in an interesting way. The ties he makes back to ICO in SotC are inevitably influenced by SotC’s themes and its narrative, it is an add-on. But now, due in part to Shadow’s popularity within the Team ICO fan community, few are willing to accept a discussion of ICO’s lore that does not involve Shadow of the Colossus. Within the community that’s been formed, the game is not allowed to stand on its own. Bring up The Queen and someone else will bring up Dormin. And that’s very frustrating to me. Because I do like Shadow of the Colossus, but imagine if every time you wanted to talk about the Colossi and their potential origins, people asked why you didn’t mention Trico and implied that you’re being weird for not examining Shadow of the Colossus alongside The Last Guardian. In this case, of course, I did bring up SotC in my video’s discussion. But that was partly because I felt a pressure to do so. After all, if I hadn’t brought it up, how much of the comments’ section would be dominated by people mentioning the connection? This is why I ended up including it with the emphasis on conversation (compare and contrast) rather than deliberate connection. I want ICO to be analyzed independently, to stand on its own merits. Have conversations with the other games, but not be defined by their lore. If it needs Shadow of the Colossus to be a complete story, then ICO has no identity of its own. (I apologize if this comment felt heated. Your message was very kindly formatted and I appreciate that. If it felt like I was lashing out at you at any point, that was never my intent, but I’ve scanned this over a few times and don’t know to word any of this differently. I feel very strongly about this topic.)

    • @yashveersingh6633
      @yashveersingh6633 2 місяці тому

      @@Mystic_Ode though you think differently about this game than others ( everyone likes to relate the two games because of the similarities and make theories) I understand you. However would you like to relate the two games if ico was considered the prequel( that's how I perceive the two games) because then you wouldn't need sotc to explain icos story.

    • @Mystic_Ode
      @Mystic_Ode 2 місяці тому

      @@yashveersingh6633 I suppose if the additions SotC made to the lore were chronological, I would be more at ease connecting them. But I think the distance of time and space was very intentional. It feels like two episodes in an anthology. To give you my best answer, I'd probably frame it like this: The Pattern has a mystical quality, somewhat tied to the nature of the world's magic. At some point, humans discovered this facet of the world and used it for different purposes. They learned that it is something of an anchor for reflected sunlight and that they could convert that sunlight into a source of Light Magic with the proper technology. After this discovery, it was widely adopted as a symbol to distinguish one as part of a culture, specifically a culture of workers, architects, and the like. But this natural symbol of their world also references horned figures in its structure, and this works well for ICO's narrative in the sense that the horned children are literally being used by The Queen for the Light Magic they produce after being placed in their capsules. We see it happen when Yorda is turned into a shadow, the dormant magic within these horned people is critical for the ritual. Now, it's clear enough that the Colossi are somewhat unnatural in their biology. You can see the strange motor-like mechanism along Valus' nose in this video, for example. And Dormin was sealed away by mortals, who created these Idols that are bound to the Colossi. Regardless of their fur and otherwise natural looking bodies, there is certainly a semblance of construction to these beasts, so I find it likely that the weak points were also by mortal design. If the colossi just naturally had these shining weaknesses that their creators didn't intend, you'd think they might've tried to cover it more, like the little Colossi do with their armor. And I doubt they were short of materials to cover those spots, considering how many colossi have armor in pretty much every spot except their weak points. So the pattern was likely being intentionally placed for the purpose Wander uses. They installed a means to destroy these creatures, making it not easy, but certainly not impossible, for the one who wields the Ancient Sword, that will reveal the weaknesses. I don't think the sigil serves a function beyond showing Wander where to strike. If it is meant to serve a secondary purpose as, for instance, a ward against Dark Magic, it really fails to protect Wander from the shadowy tendrils at all. And it also fails to protect Ico for that matter, as he can be turned to stone by The Queen's Dark Magic. Anyway, with this usage on the Colossi, perhaps the association changes. Maybe the cloaks don't serve as a sign of the working class community in this place and time. And the horned figure present in the pattern is seen differently by the surrounding culture. Perhaps because of the situation with Dormin, it becomes a reminder and a warning. "Do not forget what we accomplished in sealing this evil." It does seem like a feat worth remembering and fearing, enough for near everyone in a tribe to be wearing it in some form. These are just various thoughts and guesses, of course. I don't 100% back these statements.

    • @walterwhite8164
      @walterwhite8164 Місяць тому

      @@Mystic_Ode After already writing a comment with my own weak theory on the 2 games connecting, and then reading this, I have to say, I really like your point here. Very refreshing to see Ico being treated like a standalone game. And I will try to view it more and more from this perspective going forward.

  • @Aria-Mirazaer
    @Aria-Mirazaer 2 місяці тому

    It's so hard when there's soooo many questions and no actual answers T_T But at least we have people like you and nomad to document all this! Thank you for your hard work :) Also Yorda looks so cute in that demo with her little shawl!

  • @Mystic_Ode
    @Mystic_Ode 2 місяці тому

    Additional Note about the Sofa Texture: bsky.app/profile/mysticode.bsky.social/post/3l7c575ivid2a

  • @Lalatellevizion
    @Lalatellevizion 2 місяці тому

    8:16 i know i've already commented in this video but i always thought ico, the queen and yorda all shared some kind of magic. Like they're all pieces from the same puzzle.

    • @Mystic_Ode
      @Mystic_Ode 2 місяці тому

      @@Lalatellevizion Ico is certainly capable of supernatural feats, particularly in athletic ability and general durability. I believe there is magic inside of him and the other horned children that were sacrificed. But unlike Yorda and the Queen, he has no means to utilize magic beyond his passive strength. That internal magic may still may be affecting these switches. But it seems just as likely, given their size, that they either require multiple people to stand on them, or at least expect that to be common.

  • @Lalatellevizion
    @Lalatellevizion 2 місяці тому

    2:24 the door being worn out inside but not outside is a great detail.

    • @Mystic_Ode
      @Mystic_Ode 2 місяці тому

      @@Lalatellevizion It is interesting, actually. Because when you start the game, we can see the doors are left wide open, it’s just the bridge that’s retracted. And remains open by default when Ico and Yorda first try to escape. If the doors were really open all the time, both parts of the gate’s latch should be equally worn away by the elements. It makes me wonder if the gates stay closed most of the time, but open for a specific occasion. Maybe as a signal to bring in a sacrifice?

  • @masterknuckles1888
    @masterknuckles1888 2 місяці тому

    No secret message this time? Really though, I'm glad this video exists to document all the times the Ico pattern is used through the game. Great structure and editing by the way

    • @Mystic_Ode
      @Mystic_Ode 2 місяці тому

      @@masterknuckles1888 Thanks so much! Also I will confirm there was a message, but it was just a little silly. Idk if it would be worth scrubbing the video for.

  • @davreviews4162
    @davreviews4162 2 місяці тому

    There's a lot of character within Yorda's little interactions with the bridge. It ultimately goes to show the curiosity she has concerning the world around her considering the Queen kept her from viewing such sights. Of course, you'd most likely miss this if you play the game too quickly, which kind of makes me wonder if that was why Ueda made the game so short. He didn't design Ico to be rushed.

  • @nickkerinklio8239
    @nickkerinklio8239 2 місяці тому

    I’m eating and burping while watching this video

  • @davreviews4162
    @davreviews4162 2 місяці тому

    I didn't know that in the East Arena Room, Yorda would drop from a high platform if Ico was close to her. That's like a cute in-game demonstration of the trust they have for one another. It's interesting how it's only in that specific place, though.

  • @lekhapratap1652
    @lekhapratap1652 2 місяці тому

    Fantastic!! I didn’t know about her fear of water.

    • @lekhapratap1652
      @lekhapratap1652 2 місяці тому

      Okami, Journey, Flowers, and Ico just give me a sense of peace that few other games have they’re just so cozy!!