Starsector 0.97a - 5 Onslaught (XIV) vs. 1369 DP Triple Remnant Ordo
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- Опубліковано 21 лис 2024
- A long yet victorious battle between a finalized fleet of 5 Onslaught (XIV)'s and 3 Omens against 3 fully-powered Remnant Ordos with 4 Radiants and 5 Novas. This battle showcases a useful trick where Rally Civilian Craft will cause assigned ships to hold their position and stay still, which is ideal for Onslaughts due to their long-range ballistics and anemic speed.
Often, the hardest part of playing this fleet is holding off the initial Remnant ship wave, especially if the objective layout forces most of the Remnant fleet onto the sides of the map and, thus, exposes one of the Onslaughts to multiple flankers. However, once the initial wave is handled, the rest of the Remnant fleet becomes much easier as Onslaught formations become more stable and Remnant reinforcements are forced to trickle in slowly as their ships get picked off one-by-one.
Also, the final Radiants could have been dealt with better - and possibly with no ship losses - if I had not played so aggressively near the end, but, with all Onslaughts alive by then and Hull Restoration making ship losses tolerable and cheap, such an aggressive play didn't prove to be overly detrimental in the end.
Only mods used were Detailed Combat Results and Audio Plus. Music from Audio Plus was editted in, since the in-game music volume was set too low to clearly hear.
0:06 Ship Loadouts
0:42 Character Skills
1:03 Engaging the Ordos
1:19 Battle Start
23:04 Aftermath
23:33 Detailed Combat Results Report
That was a great watch! That last mop up counter got hairy, especially that last duel. And who would've thought, when line ships act like line ships, they're very effective in that role? Thanks for the tip!
I love Hephaestus cannons, for me they're the best sounding guns in the game
Nice
Just imagine an Aurora happily dancing around the formation, finishing easy pickings.
or a menu where we can tell our ships NOT to waste ammo / charge (f.e. thermo cannons) on fighters. That would be so nice.
Theres a mod that does that. It allows you to add restrictions to your guns like 'no target fighters' or 'only do pd' its called advanced gunnery control.
This is a perfect demonstration of how stupid the combat system in Starsector is. If only the ships obeyed your orders to the letter they would just have to stand still and win. Still love the game though. Most of the orders were him telling the ships to retreat so they wouldn't overextend.
"Just stand there and win you morons!" Fighting your own AI more than fighting the enemies.
Ive learned from big brain man that 'rally civilian craft' actually does that to a T
They will just stay there, exactly on the spot. Really helped me maintain my line, hope this helps
That was nuts
You got really good at this
Live footage of the First AI War.
Impressive! I'm curious, have you tried a max armor and hull variant of the Onslaughts vs Remnants? I wonder how they'd compare versus the ones you have here.
Theyre OK against remnants shield shunted, however the issue I find is the amount of EMP weapons that stun locks a shield shunted Onslaught's weapon systems. God forbid, you encounter a Radiant with multiple Tachyon lances in a shunted Onslaught.
This is great, you might make a good successor to Cap'n Hector, as he hasn't produced anything new for ~3 months. These X remnant fleets vs monocapital ship fleet fights are a great resource for ship builds.
Do you believe that the nerf to the Monitor class has knocked it off of the list of useful detraction ships?
You may want to consider reworking your character skills: those logistic fleet abilities won't serve you in combat, and the fleet-wide bonuses from cybernetic augmentation are too good to pass up.
It is less tanky now, and the speed loss hurts too, but according to my calcs a maximally shield-tank-build Monitor should still be able to tank something like 3850 anti-shield DPS indefinitely. But you pretty much need an officer with elite field modulation to make it viable now, imo.
Though Monitor was always a bit weaker against Remnant fleets since they feature a lot of tachyon lances along with heavy burst hardflux (sabots and autopulses) that can burst up the Monitor's hardflux, after which it quickly dies to tachyon lance arcs.
So I need 5 Onslaughts to just barely survive these things? I've been trying with carriers, Onslaughts, tons of cruisers, and I still get wiped out
More often its because of the loadouts you using^^ I had the same problems over and over again. When you get the hang of it its quit nice to Build Bigger Fleets
how do you have level 7 captains?
Level 7 officers can be found in sleeper pods from derelict ships, stations, and other salvage. Up to 4 of them can be found in any given Sector, so it's a matter of luck finding them while exploring.
As of 0.97a, these sleeper officers also spawn with one of many preset skill selections (like the 2 officers I had being amazing for Low Tech ships), so they'll always be useful on at least one kind of ship!