it would be cool if the amount of loot was decided by 2 factors. first, how damaged the enemy ship is and second, your comprehension of that technology. this way you could have salvage officers that give a boost to comprehension and there level and skill can go up with the amount of salvaging they do and you could also get a boost if you have the "blueprint" of what you are salvaging.
"I don't measure the AI fleet's lack of fear as a commendable trait. Fear is but a result of comprehension, of deeper understandings. Retreat. The Remnants of the AI wars will never retreat from battle because they do not comprehend the importance of fear. They do not understand the mistakes they have made." -Log found in the personal TriPad of an Atlas Mk7 Captain
The absence of fear is to be feared itself in the hands of a capable AI fleet,what you see before you is what remains after mankind barely turned the enemy away from mankind's extinction. and should the AI find omega then the still bickering powers of the galaxy so twisted in their own efforts to kill each other before the sector does will likely be too weak to fend off a new AI uprising,all it would take is an enterprising captain willing to put his entire colony structure under the more than capable hands of an alpha core... or perhaps the greater domain may grow tired of its imposed exile,and finish what it started when it closed the gate network. there is much to fear but those who dont take exception in these times
2 large ballistics with accelerated ammo and 2 large missiles able to focus fire, in a package with the deployment cost of a heavy cruiser. Just gotta keep them glass cannons alive.
The down points of a atlas mkII IS its weak and get destroyed very easily but has lots of fire power. Si je uses that fire power has an adventage and juste pour a small frigats upfront to tank becaus it has thick shield ans then thé atlas gonna destroy thé ai.
In other news, missile spam is strong. You used to be able to do the same thing with Pirate falcons, and I think you still can even after the nerfs. The T-posing monitor is all you need for AI to be dumb and try to focus fire it, Atlases may be made out of a wet paper napkin but it doesn't matter when the enemy ships can't get to them. As a side note, ships and weapons behave differently when you do 2x speed, so it is always better to use normal speed for these types of demonstrations. Still, it looks like you had to do quite a bit of micro to keep the atlases lined up, the monitors up front and the remnant frigates on cover on the sides.
Falcon (P) is now crazy strong with 4 proximity charge launchers. your hull mod should be safety override + expanded missile rack maybe throw in harden shield just incase. You had a ship with crazy speed and maneuverability; 2000+ AOE damage per barrage per sec; crazy strong shield cuz you dont spend any flux to deal damage. This ship build dont event needs to build-in any hull mod but can easy 1v1 against any capital ship. In real combat you just turn on your jet and run in to the enemy. No amount of shield can resist 2000 dps from this ship. I usually bring along 2-3 Falcon (P) with this build incase I some how manage to spend 150x4 proximity charge, I can still swap it out for a new one.
the MK2 is always useful, as a capital fire support monster that can reach 12 burn speed, there is nothing else that comes close. when you want a fast fleet that goes zoom - Atlas MK2 is the capital that brings the big guns for you.
Thats amazing. I wouldnt expect those ships to last seconds let alone do as well as they did. Also, what are those tiny ships with alpha cores and why do you use them?
The mvp are the monitors, they are the tankiest shield based ship if you safety override them. They will have enough flux dissipation to withstand full onslaught barrage.
I never thought that the Hacknet soundtrack could be put alongside something as beautiful as this video! Seeing those radiants fold like paper against that Squall barrage was a sight to behold.
Damn, I heard that the Monitor is OP but it didn't realise it's that insane, I gotta find that blueprint :D Extremely cool strategy to use the Atlases like this. Such a well put together fleet. I really have to up my game when it comes to fleet comps. What weapon is mounted on the two ballistic slots of the Atlases? Looks like some sort of autocannon but I don't recognise it.
Monitor is surely OP and I wanted to showcase that but it also works with any other well shielded frig like Omen. The weapons are Mjolnirs and they are slightly rare vanilla weapons. Not great unless you can get the perfect officers like I did though. And don't worry about upping your game. It's a single player game so the goal is to have fun. ^^ this is just a funny meme fleet too.
God dammit. I really need to start learning the command system. So i can be on par with the enemy ai without needing to command a support cruiser or capital zzz. Impressive how you managed it so well.
@@archangel8172 first of all, no thats boring for me. Been there done that plenty of times. Second of all my game is modded into oblivion xp Got over 1000h by now for sure if not even 1500. So id rather delve into the strategical side of this game than bruteforce due to it being a new experience for me alltogether. Buuut that wont happen for the next 1-3 years. My pc broke. And im broke lol.
@@thunderousavenger2382 ye despite this game looking simplistic it actually needs decent processing power. Personally the fleet that i always used alongside my flagship is 4 conquests and 8 drovers. With that i could be at peace cuz the conquests can kite and dont get killed easily even when extremely overwhelmed.
I personally expected something like -50% dp 30 atlases then you titled it that way, but I've been amazed positively still. Don't get me wrong, not in the thousands lifetimes i wouldn't try this loud dirty mess of screeching plasteel stitched together by some madman, but i cannot deny it works and works incredibly well. Bonus points to you for not piloting a flagship, and only giving orders. Just one question, is it really necessary to give so many commands?
Without the commands they would die. I actually went a bit light on commands. As you can see at the end where I tried to let the viewer see, and not put in commands, it resulted in losing 2 glimmers.
@@epser5842 What’s the thought behind your commands? I want to try to start controlling my fleet on the tactical level more but I find it really hard to understand what kind of formations I should try to create, or where my ships should move?
@@jonathanpfeffer3716 Commands depend on the fleet you are using. This kind of fleet is similar to a Gryphon or Eradicator fleet with a bunch of line ships, except more precise. I'm putting 2 rally points to put the atlases in a line. I'm using rally because it's more strict than defend, and the Atlases need to do exactly as told or else they will die. You use 2 points since it forms a line the best. If a ship doesn't respond you should give it a new command. Defend orders for frigates on the sides to be more flexible, and so that frigates will kill flankers while also not blocking fire. Monitor on eliminate to distract because Monitor is broken and immortal.
"I have yet to meet a problem that couldn't be solve by throwing either money or missiles at it." - Excerpt from the holodoc "Confessions of a Smuggler King"
When I try to command my fleets from the command screen, everyone is stacked on top of each other and I don't even know who I'm clicking. Yet somehow you've added 4,000 extra things onto the screen and it still ends up being more readable
Yo its crazy I added Behemoth remix and Roller Mobster (among like 50 other songs) to a sounds modpack. For a second i thought I recorded this or something i was so confused lmao
I thought pirate ships were bad, especially Atlas MkII because it's a modified freighter ( and generally I don't like the modified freighters ). You proved me the exact opposite. Seeing that they cost only 24 dp started to change my mind. When I saw the efficiency against Remnant, it changed my mind completely.
What was the ECM rating? You seem to have an insane range with those ships. Elite Gunnery Implants on every officer? Also how does this pair with Derilict Operations and you can deploy a lot more ships? Or do they just die incredibly quickly?
Like 40-60 probably. I forgor exactly but it's enough. Gunnery Implants + elite ballistic mastery is gud. My original idea was to do it with SD DO but that absolutely sucked. Atlases need officers to undo all of their weaknesses. I don't think DO is great since they are already super cheap and a dmod like reduced maneuverability or range or flux is absolutely crippling.
@@epser5842 I haven't gotten around to using the pirate Atlas yet myself, but looking at the specs it does seem like Ballistics, Gunnery Implants, and Missile Specialization (with Systems Expertise too if you can swing it) are pretty much mandatory if you want it to be useful.
Have you tried Gauss Cannons or is the Rate of Fire too low to keep pressure on the Remnant Ships? Wonder if different ship layouts with the update and the added bonus effects of built in hull mods. Gonna try this meta and see what it can do. Appreciate the vid and carnage!
This was in .95.1 so a lot has changed but at the time mjolnir was 100% the best weapon here. I tried every other large ballistic but mjolnirs were the best with hephaestus as a close second. Rate of fire is a big issue with Gauss but the Atlas mk2s also can't keep up with the flux and being even slightly flux negative is a killer here since they need to be firing 24/7. Gauss are still good/best choice for officerless atlas mk2 or if you don't have perfect officers like this. I use 1 Gauss 1 Devastator for officerless missile boat Atlas mk2
@@epser5842 Dang! Quick on the draw getting back to me, I'm still at work! Want to try these guys against [VERY REDACTED] but I might need to build in Resistant Flux Coils and Shield Front to up the survivability. A frigate screen to keep them distracted like you did would work but I didn't spec into Automated Ships so guess I'll have to shop around.
I have a question, could Hephaustus instead work as a payoff for the insane flux pressure?? Im trying to figure out how the hell to use those and this seemed like a potential aplication
I tested Hephaestus and Mjolnir vs the same fleets multiple times and Mjolnirs always performed better. Hephags got buffed in the latest update so they are a lot more viable in general. In this case though, I think Mjolnirs are still better, since they have a higher damage ceiling even with the higher flux cost. Mjolnirs are probably even better in this fleet now, since squalls no longer have EMP. Hephag can be used on some ships like the Manticore now but I don't think they're good on this Atlas mk2 spam fleet unless you're going for a budget version and don't have all that flux.
I tested this build yesterday but got destroyed by just 1 Ordo fleet. They were able to penetrate my cloud of defense and kill my MK2s easily. I repeated the fight several times and noticed my MK2s don't fire as frequently as yours despite having the same build. Most of the time it only fires torpedos from one side of the ship. Also they don't fire mjolnir as frequent either, despite the low flux. I'm wondering if it's due to the version of the game or am I missing something that's not show on the configuration?
I had Speedup enabled during the whole fight cuz I ain't waiting around for twice as long. Squalls have been nerfed and faster remnant ships have been added so you will be overrun easier but it might still be possible. HAGs were also buffed so those might be ok and make the load on getting the right skills lower. The skills were the most important part of the build. I threw away every officer who didn't have those exact skills.
It's probably good. SD DO Atlas mk2 spam is complete ass and unusable but a bit more usable if you only have 1 or 2 of them in your fleet. As long as you don't get the range, maneuverability, or flux dmods officered Atlas mk2s are probably even better than this fleet.
Oh yeah if you want both officer hullmods you will need 5 points + another point into BotB meaning you need to drop a T5 skill (DO). Or you can run with worse officers.
The relevant ones are the 2 green officer skills, Best of the Best, Support Doctrine for higher initial deployment and higher command point recovery, and the blue ECM, elite officer, and flux skills.
I unintentionally pulled the same shit. Ended up with small fleets of 9 to 15 ships mostly pirate atlas’s. They ended up completely erasing the hedg and sindria from the map
y'know id look at a fleet of 10 Mk.2 atlases and go 'LMAO i can beat that with one ship mounting 2 tach beams' then i look at this and thank the stars its not a case of 10 mk.2 mounting squalls
I actually did it with Omens too but yeah monitors make it easier and requires less micro so viewers can actually see something other than the tactical screen. Also kind of wanted a high ordo monitor showcase somewhere too
Gamma AI: lmao this human brought shitty ship to fight us lol why would someone be stupid enough to do that Beta AI: *Playing Touhou Music G: What... bro why you playing... whatever that i- Alpha AI: He's preparing for what we would face G: wdym 10 sec later DANMAKU INTENSIFY
9 Ordo fleets destroyed. One alpha, beta, and 7 gamma. Classic Starsector moment.
i got 3 alphas from a sub ordo fleet once
it would be cool if the amount of loot was decided by 2 factors. first, how damaged the enemy ship is and second, your comprehension of that technology.
this way you could have salvage officers that give a boost to comprehension and there level and skill can go up with the amount of salvaging they do and you could also get a boost if you have the "blueprint" of what you are salvaging.
Fleet in question has no salvage ships. (i think)
1-2 Squalls are barely noticed, 3-4 Squalls are an annoyance, 16 squalls are Armaggedon.
Can't evade if everywhere you can go is filled with missiles.
It is also, 16 mjonirs
bullet hell
"dodge this."
add a hangar bay to them
add a cobra per ship
16 cobras, 16 squalls, :)
Glimmers hunt frigates/take capture points, monitors distract radiants, and the atlas swarm brings the big guns. Nicely done.
Utterly incomprehensible. Death and devastation on a scale unimaginable. May Ludd have mercy upon us all.
Pirate Grindset
"I don't measure the AI fleet's lack of fear as a commendable trait. Fear is but a result of comprehension, of deeper understandings. Retreat. The Remnants of the AI wars will never retreat from battle because they do not comprehend the importance of fear. They do not understand the mistakes they have made."
-Log found in the personal TriPad of an Atlas Mk7 Captain
🔥🔥🔥✍✍✍
The absence of fear is to be feared itself in the hands of a capable AI fleet,what you see before you is what remains after mankind barely turned the enemy away from mankind's extinction. and should the AI find omega then the still bickering powers of the galaxy so twisted in their own efforts to kill each other before the sector does will likely be too weak to fend off a new AI uprising,all it would take is an enterprising captain willing to put his entire colony structure under the more than capable hands of an alpha core... or perhaps the greater domain may grow tired of its imposed exile,and finish what it started when it closed the gate network. there is much to fear but those who dont take exception in these times
@@zzurge1173 Just don't threaten them and they're pretty chill lmao, *open the pod bay door hal...*
Lovely how that one spicy monitor just goes and tanks 95% of the entire enemy fleet at once
gigachad music intensifies*
monitors are the true chads of the game
*flux shunt intensifies*
Monitor gaming
This is the kind of strategy I expect from an omega core.
2 large ballistics with accelerated ammo and 2 large missiles able to focus fire, in a package with the deployment cost of a heavy cruiser. Just gotta keep them glass cannons alive.
As someone new to starsector this looks like beyond comprehension
just gotta keep have fun!
Its very simple
The down points of a atlas mkII IS its weak and get destroyed very easily but has lots of fire power. Si je uses that fire power has an adventage and juste pour a small frigats upfront to tank becaus it has thick shield ans then thé atlas gonna destroy thé ai.
Frickig auto corrector
@@matthieudelage8133so put tanky small bois in front and big main bois at the back right?
In other news, missile spam is strong. You used to be able to do the same thing with Pirate falcons, and I think you still can even after the nerfs. The T-posing monitor is all you need for AI to be dumb and try to focus fire it, Atlases may be made out of a wet paper napkin but it doesn't matter when the enemy ships can't get to them. As a side note, ships and weapons behave differently when you do 2x speed, so it is always better to use normal speed for these types of demonstrations. Still, it looks like you had to do quite a bit of micro to keep the atlases lined up, the monitors up front and the remnant frigates on cover on the sides.
PCLs are the best weapon in the game by a long shot right now. A single Pirate falcon can solo remnant ordos.
Falcon (P) is now crazy strong with 4 proximity charge launchers. your hull mod should be safety override + expanded missile rack maybe throw in harden shield just incase. You had a ship with crazy speed and maneuverability; 2000+ AOE damage per barrage per sec; crazy strong shield cuz you dont spend any flux to deal damage. This ship build dont event needs to build-in any hull mod but can easy 1v1 against any capital ship. In real combat you just turn on your jet and run in to the enemy. No amount of shield can resist 2000 dps from this ship. I usually bring along 2-3 Falcon (P) with this build incase I some how manage to spend 150x4 proximity charge, I can still swap it out for a new one.
I always in my heart wanted to MK2 to be useful. Thank you to make my dream come true.
❤
the MK2 is always useful, as a capital fire support monster that can reach 12 burn speed, there is nothing else that comes close.
when you want a fast fleet that goes zoom - Atlas MK2 is the capital that brings the big guns for you.
This fleet is the definition of firepower. And the music is the cherry on top. I love it.
Thats amazing. I wouldnt expect those ships to last seconds let alone do as well as they did. Also, what are those tiny ships with alpha cores and why do you use them?
Glimmers. You get em with the final blue skill and killing them by fighting remnants. I use em to get the points and to keep ships off of my atlases.
The mvp are the monitors, they are the tankiest shield based ship if you safety override them. They will have enough flux dissipation to withstand full onslaught barrage.
Wow I hate how well this works. Thanks!
Also that’s some unhinged waypoint usage, funny how it works out.
Honey, is that two large missile slots on a modest 24DP ship?
My man has mastered the art of "just toss more hypervelocity tungsten telephone poles at them lol"
Oh, it's a Space Katyusha 😁
Wow I've actually seen some of your vids. Neat to see you here.
Missile spam seems to be as meta in Starsector as in real life
@@epser5842 Thank you! LOL
- I can PD a few missiles.
- Cute, how about few hundred.
- Sweet Ludd's mercy...
And for all that chaos you are rewarded with a single alpha core. What a tease.
I never thought that the Hacknet soundtrack could be put alongside something as beautiful as this video!
Seeing those radiants fold like paper against that Squall barrage was a sight to behold.
Bro the remnants were fighting for their lives 💀 💀
Fight 3 oreos only to get one alpha , classic
oreos :D
I love the little monitor just sitting there being a distraction
Damn, I heard that the Monitor is OP but it didn't realise it's that insane, I gotta find that blueprint :D
Extremely cool strategy to use the Atlases like this. Such a well put together fleet. I really have to up my game when it comes to fleet comps.
What weapon is mounted on the two ballistic slots of the Atlases? Looks like some sort of autocannon but I don't recognise it.
Monitor is surely OP and I wanted to showcase that but it also works with any other well shielded frig like Omen.
The weapons are Mjolnirs and they are slightly rare vanilla weapons. Not great unless you can get the perfect officers like I did though.
And don't worry about upping your game. It's a single player game so the goal is to have fun. ^^ this is just a funny meme fleet too.
"Low Tech is so bad!!"
*This video*
Exellent choice of music with the GosT.
Thanks algorithm for showing me this a year later, good fleet work.
God dammit. I really need to start learning the command system. So i can be on par with the enemy ai without needing to command a support cruiser or capital zzz.
Impressive how you managed it so well.
ehm just fly a good ship and you can solo a fleet on your own. My personal favorites are Tempest for early game and then Falcon(P)
@@archangel8172 first of all, no thats boring for me. Been there done that plenty of times.
Second of all my game is modded into oblivion xp
Got over 1000h by now for sure if not even 1500.
So id rather delve into the strategical side of this game than bruteforce due to it being a new experience for me alltogether.
Buuut that wont happen for the next 1-3 years. My pc broke.
And im broke lol.
@@thunderousavenger2382 ye despite this game looking simplistic it actually needs decent processing power. Personally the fleet that i always used alongside my flagship is 4 conquests and 8 drovers. With that i could be at peace cuz the conquests can kite and dont get killed easily even when extremely overwhelmed.
I personally expected something like -50% dp 30 atlases then you titled it that way, but I've been amazed positively still. Don't get me wrong, not in the thousands lifetimes i wouldn't try this loud dirty mess of screeching plasteel stitched together by some madman, but i cannot deny it works and works incredibly well. Bonus points to you for not piloting a flagship, and only giving orders. Just one question, is it really necessary to give so many commands?
Without the commands they would die. I actually went a bit light on commands. As you can see at the end where I tried to let the viewer see, and not put in commands, it resulted in losing 2 glimmers.
@@epser5842 What’s the thought behind your commands? I want to try to start controlling my fleet on the tactical level more but I find it really hard to understand what kind of formations I should try to create, or where my ships should move?
@@jonathanpfeffer3716 Commands depend on the fleet you are using. This kind of fleet is similar to a Gryphon or Eradicator fleet with a bunch of line ships, except more precise. I'm putting 2 rally points to put the atlases in a line. I'm using rally because it's more strict than defend, and the Atlases need to do exactly as told or else they will die. You use 2 points since it forms a line the best. If a ship doesn't respond you should give it a new command. Defend orders for frigates on the sides to be more flexible, and so that frigates will kill flankers while also not blocking fire. Monitor on eliminate to distract because Monitor is broken and immortal.
"I have yet to meet a problem that couldn't be solve by throwing either money or missiles at it." - Excerpt from the holodoc "Confessions of a Smuggler King"
Atlas mk2 is the poor man's conquests.
Bringing the power in firePower.
Never have I thought I'd pity the Remnants
Common belter engineering W
In the name of Ludd, this is beautiful
Damn that EMP dmg on squalls before it was removed in .96 is just absolutely ridiculous.
First time I'm seeing someone use Mjolnirs on an atlas2. You're gutsy
So this is why Squalls got their own damage type.
When I try to command my fleets from the command screen, everyone is stacked on top of each other and I don't even know who I'm clicking. Yet somehow you've added 4,000 extra things onto the screen and it still ends up being more readable
Make me think aboht that scene from a bugs life with the grasshoppers and the grain jar
Monitor pilot: ok i am taking damage
Yo its crazy I added Behemoth remix and Roller Mobster (among like 50 other songs) to a sounds modpack. For a second i thought I recorded this or something i was so confused lmao
I thought pirate ships were bad, especially Atlas MkII because it's a modified freighter ( and generally I don't like the modified freighters ). You proved me the exact opposite. Seeing that they cost only 24 dp started to change my mind. When I saw the efficiency against Remnant, it changed my mind completely.
Yeah they're bad 💀
@@epser5842 I'm still going to try Atlas MkII swarm. It looks so satisfaying.
@@yannbretel3343 good luck soldier
So much advanced tech just to be anihilated by a bigg ass cargo container with poorly welded weapons slots and wings
What was the ECM rating? You seem to have an insane range with those ships. Elite Gunnery Implants on every officer?
Also how does this pair with Derilict Operations and you can deploy a lot more ships? Or do they just die incredibly quickly?
Like 40-60 probably. I forgor exactly but it's enough. Gunnery Implants + elite ballistic mastery is gud.
My original idea was to do it with SD DO but that absolutely sucked. Atlases need officers to undo all of their weaknesses. I don't think DO is great since they are already super cheap and a dmod like reduced maneuverability or range or flux is absolutely crippling.
@@epser5842 I haven't gotten around to using the pirate Atlas yet myself, but looking at the specs it does seem like Ballistics, Gunnery Implants, and Missile Specialization (with Systems Expertise too if you can swing it) are pretty much mandatory if you want it to be useful.
@@TK-nn8jd Yep. The skills are more important than the build. A perfect Atlas Mk2 officer takes the ship from being useless to ok.
@@epser5842 Yea seems like SD DO better for Carrier setups.
I once beat the omega with nothing but atlas mk2s and 3s (those were modded carrier versions)
Squalls and flashes were the way to go lol
Have you tried Gauss Cannons or is the Rate of Fire too low to keep pressure on the Remnant Ships? Wonder if different ship layouts with the update and the added bonus effects of built in hull mods. Gonna try this meta and see what it can do. Appreciate the vid and carnage!
This was in .95.1 so a lot has changed but at the time mjolnir was 100% the best weapon here. I tried every other large ballistic but mjolnirs were the best with hephaestus as a close second. Rate of fire is a big issue with Gauss but the Atlas mk2s also can't keep up with the flux and being even slightly flux negative is a killer here since they need to be firing 24/7. Gauss are still good/best choice for officerless atlas mk2 or if you don't have perfect officers like this. I use 1 Gauss 1 Devastator for officerless missile boat Atlas mk2
@@epser5842 Dang! Quick on the draw getting back to me, I'm still at work! Want to try these guys against [VERY REDACTED] but I might need to build in Resistant Flux Coils and Shield Front to up the survivability. A frigate screen to keep them distracted like you did would work but I didn't spec into Automated Ships so guess I'll have to shop around.
Squalls getting a much needed nerf in the next patch. But will it be enough? Find out next time on Remnant Ball Z.
glass cannon capitals mixed with monitor spam. I like it
ONE(1) MONITOR 😂😂😂😂😂😂😂😂😂 That ship is so bullshit fkin love it
(there are 2)
This Game needs a Coop Modus to play that would be awesome :3
Wish your Friend the best. Youre am awesome Friend for supporting him.
Keep it up
I guess that's one way to use squalls, holy hell.
I have a question, could Hephaustus instead work as a payoff for the insane flux pressure?? Im trying to figure out how the hell to use those and this seemed like a potential aplication
I tested Hephaestus and Mjolnir vs the same fleets multiple times and Mjolnirs always performed better. Hephags got buffed in the latest update so they are a lot more viable in general. In this case though, I think Mjolnirs are still better, since they have a higher damage ceiling even with the higher flux cost. Mjolnirs are probably even better in this fleet now, since squalls no longer have EMP. Hephag can be used on some ships like the Manticore now but I don't think they're good on this Atlas mk2 spam fleet unless you're going for a budget version and don't have all that flux.
I tested this build yesterday but got destroyed by just 1 Ordo fleet. They were able to penetrate my cloud of defense and kill my MK2s easily. I repeated the fight several times and noticed my MK2s don't fire as frequently as yours despite having the same build. Most of the time it only fires torpedos from one side of the ship. Also they don't fire mjolnir as frequent either, despite the low flux. I'm wondering if it's due to the version of the game or am I missing something that's not show on the configuration?
I had Speedup enabled during the whole fight cuz I ain't waiting around for twice as long. Squalls have been nerfed and faster remnant ships have been added so you will be overrun easier but it might still be possible. HAGs were also buffed so those might be ok and make the load on getting the right skills lower. The skills were the most important part of the build. I threw away every officer who didn't have those exact skills.
Atlas don't need no hull if it never gets shot at!
3:21 reminds me of those hikaru clips
lmfao real asf
What would you do as the remnant fleet in this scenario? I assume just try to slam through with whatever you can to pick away at the atluses
Ignore the monitors and get the radiants in as close as possible
As a brand new player it’s kinda harsh to see this and understand just how weak my beautiful navy actually is. 😂🤷🏼♂️
It's about having fun!
Figuring out how all of it works is part of the fun! I had to rely on a lot of tutorials though
Atlas mk2 chads stay winning
Interesting, I might switch to this now that apogees and eradicators are getting a DP nerf
low tech best tech
Since you are using Atlas Mk2 as mainly a Squall carrier, have you thought about Derelict Operaions?
It's probably good. SD DO Atlas mk2 spam is complete ass and unusable but a bit more usable if you only have 1 or 2 of them in your fleet. As long as you don't get the range, maneuverability, or flux dmods officered Atlas mk2s are probably even better than this fleet.
Oh yeah if you want both officer hullmods you will need 5 points + another point into BotB meaning you need to drop a T5 skill (DO). Or you can run with worse officers.
Now I really wanna try the run with pirate fleet
What personality officer and weapons do you but in your moniter? When i give to ai it often gets killed
reckless
Battleship (c+206)
Tech wins battles, Atlas wins wars
so what did you build your monitor with what modification?
shield
so nospecial things like flux or harden shields
@@epser5842
1 alpha core for all that lmao. sucks those atlases recover 2% per day and lose 24 per deployment, really the only thing keeping it from being a thing
What is the music? It hits hard
perturbator
whats that song before roller mobster?
ua-cam.com/video/bUL0aXRWFNc/v-deo.html
What build are you using on your monitor?
i forgor but its just no weapons and everything into improving the shield
@@epser5842 okay thank
Entertaining video, great job 👍🏻👏😃
did you use any mod ? our you trying a build ?
showcasing atlas mk2
Where do you get that combat statistic? Is it a mod?
Detailed combat results
@@epser5842 thanks man, i appriciate it.
What’s with the 8 oxes???
Herding ordos is hard
thats actually pretty good
im a newbie in starsector, can i ask what buffs/passive skills i should take/upgrade?
The relevant ones are the 2 green officer skills, Best of the Best, Support Doctrine for higher initial deployment and higher command point recovery, and the blue ECM, elite officer, and flux skills.
@@epser5842 thanks, and btw, where i can get glimmer? or i should defeat remnant squad first?
@@Syachodesu oh yeah also automated ships and yeah
I unintentionally pulled the same shit. Ended up with small fleets of 9 to 15 ships mostly pirate atlas’s. They ended up completely erasing the hedg and sindria from the map
hahaha I did this as well back then, atlas armada AAF for 2 large ballistic 24DP for 2 large missile is just crazy
No with buffalo mk2 flee😮
Oh wait you already have one!!!❤❤❤😊
And for all of that just a single Alpha core... Pain
Sry but like
How do you even financially support such a fleet
Same as any other?
@@epser5842 im about as fluid in starsector finances as i am in mandarin (barely a couple words)
This is a pretty tame fleet logistics footprint compared to something like a high tech fleet with Hyperions
very cool
Is that blitzkrieg?
this is the exact opposite of lightning war, it is attrition warfare
Does this still work in the current patch?
no
y'know
id look at a fleet of 10 Mk.2 atlases and go 'LMAO i can beat that with one ship mounting 2 tach beams'
then i look at this and thank the stars its not a case of 10 mk.2 mounting squalls
do you think this is still possible after the squall nerfs?
idk I haven't tested it yet but the idea probably still works just not as good
I hate squalls but I love your work
tyty i hope you can find the light someday
Whats your atlas 2.0 build?
it's in the video
@epser5842 my bad, thx for responding
Music my G?
System specs?
yep!
sapient human +200 fleet effectiveness
the monitor cheese make the difference
I actually did it with Omens too but yeah monitors make it easier and requires less micro so viewers can actually see something other than the tactical screen. Also kind of wanted a high ordo monitor showcase somewhere too
Oh my Ludd
Its shocking how bad the AI is though. All of the enemy ships pretty much focusing on the monitors.
Pirate glass cannon, shit at the hands of enemies, but god when used by players.
I hope this game could finally escape from 0.9 something and became a 1.0, I got tired of my mods got broken every patch. 😂
Gamma AI: lmao this human brought shitty ship to fight us lol why would someone be stupid enough to do that
Beta AI: *Playing Touhou Music
G: What... bro why you playing... whatever that i-
Alpha AI: He's preparing for what we would face
G: wdym
10 sec later
DANMAKU INTENSIFY
thx i have no idea what any of that meant
@@epser5842 Touhou is just a bullet hell game, with one hell of music. And seeing you spam those missile a lot remind me of the Bullet in Bullet hell
Needs more waypoints.
Too much speed up, too little appreciation for the rockets and explosions
The fight would've taken me 30+ minutes otherwise and I ain't doing that