Skinning a full character. Painting, mirroring, and transferring skin weights (Maya & NGskintools)

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 65

  • @animationpandemic
    @animationpandemic  3 роки тому

    ► Get one month of Premium Membership free on Skillshare: skl.sh/2GLb9DP

  • @morpai.
    @morpai. 3 роки тому +25

    this has to be the most thorough tutorial about maya skinning that i found on YT. Fantastic job!

  • @jackmordh9130
    @jackmordh9130 3 роки тому +5

    46:34 "Remember, we favor an approach that lets us iterate fast, rather than an approach that makes us do perfect things the first time around. Which, by the way, is practically impossible in my experience."
    I think I needed to hear that, thank you. Very good advice for just about everything we do.

  • @MrMannmalik
    @MrMannmalik 3 роки тому +2

    Extremely useful! I found your content is different than what's out there. Keep sharing. Thanks!

  • @felixpias2047
    @felixpias2047 3 роки тому +2

    This is definitly one of the best Maya tutorials for skinning. Totally blown away by the things learned!!! Keep it up!
    This is what I would call not Beginner not Intermediate But Advanced!! ;) Thank you very much

    • @animationpandemic
      @animationpandemic  3 роки тому +1

      Thank you so much for letting me know!!

    • @felixpias2047
      @felixpias2047 3 роки тому

      @@animationpandemic 1:13:06 the animators want to break your rig hahaha thats a funny one ;) I am watching it for the 3rd time now. :D

  • @nickholl
    @nickholl 4 місяці тому

    great video! im only 10 minutes in but already its so informative

  • @ever6
    @ever6 3 роки тому +1

    Ok buddy you just got yourself a new sub from me, the walk & jump sold it for me with the professionalism and quality

  • @kishanpatel1264
    @kishanpatel1264 3 роки тому +4

    Thank you for this amazing tutorial. ❤❤

  • @brandonjacksoon
    @brandonjacksoon 3 роки тому +3

    Thank you for the best Maya content! Best channel :)) keep it up please! Good luck!

  • @majupiju2347
    @majupiju2347 Рік тому

    Wow! I learned so many new details. I really like your workflow ;D especially the relax part ^^
    Thanks for taking the time to put this tutorial together and sharing it with us.
    Take care!

  • @honkpill686
    @honkpill686 3 роки тому

    this is incredible! Your explanation is worth gold! Greetings from Brazil!

    • @animationpandemic
      @animationpandemic  3 роки тому

      Thank you very much for getting in touch. I am happy you find my work useful.

  • @renight0343
    @renight0343 3 роки тому

    It has been almost a month since I started studying rigging (and skinning) in maya. This tutorial helped me understand a lot about the whole process. Specially how to usa ngskintools and how topology can affect skinning. Thank you so much!

    • @animationpandemic
      @animationpandemic  3 роки тому

      It's great to read it helped! Thanks for letting me know here in the comments!

  • @firekernelcom
    @firekernelcom 3 роки тому

    Huge work was done with this video, thank's for your time and knowledge sharing!

  • @adridraco1528
    @adridraco1528 8 місяців тому

    Helloooo, just to say Thanks for the video, you help me like, to much xD. Now whitout disturbing I continiou learning, Bye :D

  • @davidhallows2389
    @davidhallows2389 3 роки тому +2

    Fabulous work :)

  • @mrkunaman
    @mrkunaman 3 роки тому

    Awesome dude thnx a lot
    I would love to see next about NgSkin facial rigging

    • @animationpandemic
      @animationpandemic  3 роки тому

      Thanks for letting me know. I may go back to NGskin tools in the near future.

  • @AkiraDebiruman
    @AkiraDebiruman 2 роки тому

    just discovered your channel....^^ It's great!

  • @antonshakhovnin
    @antonshakhovnin 2 роки тому

    Great tutorial!
    Your face cam looks like there is some assistant pointing a camera on your face for 2 hours straight)

  • @tounsiya7ki
    @tounsiya7ki 2 роки тому

    amazing content keep going

  • @JonCG
    @JonCG 3 роки тому

    Thanks buddy! nice tutorial keep it up. by the way, I saw all my work 0:25 mark

  • @hanaafaleh1288
    @hanaafaleh1288 2 роки тому +1

    thanks alot

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 3 роки тому +1

    Nice

  • @Synyster641
    @Synyster641 3 роки тому

    This is really helpful knowledge, thanks, man! Well worth the 2 hours spent on a Friday morning for me! :)
    I have a small off-topic question, I had the impression your webcam is following your head/face all the time to fit on the circle, how is that done?

    • @animationpandemic
      @animationpandemic  3 роки тому

      I am glad you liked it! I was worried it was too long. For face tracking I used a Nvidia library + OBS: ua-cam.com/video/UzfW3PSQjms/v-deo.html
      I think you need a RTX board, though.

  • @UCaPxueORqDShy1qZ5vb
    @UCaPxueORqDShy1qZ5vb 8 місяців тому

    Hi sir i love your all tutorials i have learned a lot from you thank you so much making these wonderful class on skillshare sir may i ask you that can i get these mel scripts of your like skin solution and all mels pllssssss pllssssss

  • @davoodice
    @davoodice 2 роки тому

    you can select just vertices you want to prevent affecting all mesh

    • @animationpandemic
      @animationpandemic  2 роки тому

      Thanks, I don't remember anymore if one of the specific versions of NGskintools I was using at the time was having a bug in this respect. I am trying with the most recent version and it does work that way.

  • @marciopereira1726
    @marciopereira1726 3 роки тому

    saved my uni.works

  • @gyu1754ask
    @gyu1754ask 3 роки тому

    You Rather done all things on Original Topolygy you can simply create a low poly charcter with 20% loops and skin it and copy the weights to original geo and smooth with Ng skin Tools if any volume loss that process will be simpler and straight forward

    • @animationpandemic
      @animationpandemic  3 роки тому

      That's a great suggestion, and indeed it would be simpler that way. Unfortunately in this case that's the model we had to work with. No low poly for us this time :(

  • @jackdemirokan7773
    @jackdemirokan7773 3 роки тому

    Sir at 00:31:37 - Binding the skin to the joints: the basics, why didn't you bind with Advance Skeleton and how did you keep the control curves if you used Maya to bind the skin. I am very new to all this so pardon my ignorance. Do you recommend using Maya to bind than using Advance skeleton

    • @animationpandemic
      @animationpandemic  3 роки тому

      It's a good question. There is no real difference between the two approaches. Advanced Skeleton opens the same window, when you click on the "set smooth bind options". I just directly opened it out of habit.

  •  11 місяців тому

    anyone can tell me how to export ngskin skinCluster with fbx file

  • @julez4002
    @julez4002 3 роки тому

    How do you get the 1.x version to use as a comparison and has 2.0.33 solved all your problems, you are the second guy who uses the old version on some features (antcgi).

    • @animationpandemic
      @animationpandemic  3 роки тому

      at the bottom of the download page there is a "previous releases link", follow that. www.ngskintools.com/releases/v2/2.0.33/

  • @MauriceSeow
    @MauriceSeow 3 роки тому

    Hi there, may I know which version of the older Ngskin tools you are using that you say works better? Thanks!
    Checked the Ngskin tools website, all versions are mostly done in year 2020.

    • @animationpandemic
      @animationpandemic  3 роки тому

      Hi Maurice, I keep both the latest 1.8x version installed and the new 2.x (which I think had a release in March 2021 or so). I would not be able to say which one is better, as the tool is constantly evolving., and whenever something does not work with one version, I try the other.

    • @MauriceSeow
      @MauriceSeow 3 роки тому

      @@animationpandemic I see. Just facing the weird bug on both versions when smoothing. For both versions, the first time I smooth the vertices at a certain part of a body and it works fine where it smooths in small increments, but the moment I move on to another body part to try smoothing, it just smooths in big increments. Wonder if you came across this or know how to solve it.

    • @animationpandemic
      @animationpandemic  3 роки тому

      @@MauriceSeow I had something similar happening to me too. Make sure you delete all NGskin tools nodes from both versions. Layers are not version compatible. Also, deleting all the nodes should keep the weights but get rid of any layer. Try relaxing the weight after that and see how it goes.

  • @taufikriyadi7682
    @taufikriyadi7682 3 роки тому

    please share how to you rig

  • @rossdanielart
    @rossdanielart Рік тому

    Dont know how people skin in maya without ngskintools exist. Maya native skinning is so clunky