Castlevania: Symphony of the Night - Crystal Teardrops (SNES Remix)
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- Опубліковано 30 тра 2023
- Patreon Commission | Requested by Meulna
Composer: Michiru Yamane
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Video source:
[Longplay] PS1 - Castlevania - Symphony of The Night [200.6% Map + Richter Mode] (HD, 60FPS)-xRavenXP
( • [Longplay] PS1 - Castl... ) - Ігри
The Trials of Mana snare drum tho!!
While most of Mega Man X soundtracks needed Mega Drive remixes, this game really needed those atmospheric and soothing SNES sounds. This is amazing!
My favorite track
drums were amazing
My word that was great. The beats and string strums were one thing, and the SNES piano and horn just ties it all together. Ah, it sounded so euphoric. 🎶😌🎶
vaporwave AF
"Crystal Teardrops" is, bar none, my most favorite track from the _Castlevania: Symphony of the Night_ OST, and your SPC700-style remix/cover does it some fantastic justice. The only remotely-negative critique I have about this track is that I think the percussion sounds a little...off. Beyond that, phenomenal work as always! *Adds to Favorites*
Absolutely Brilliant Buddy.
Wow, i found this relic cover and equipped it in my ears slot. Now i can walkthrough my sad life in easier and better way.
Sweet mother of god...
That snare is 🔥🔥
At least we're back to classic remixes.
Needs some Dance of Pales.
I had just remembered about this track and was listening to it the other day. What a coincidence to see you did a cover of it around the same time lol. As always, this sounds fantastic! ^^
Delightful! 👹
Amazing Job!
ok smooth as fuck
Hella nice
Excellent bro 😏👉👉
It is best
O chip de som do snes foi feito por ken kutaragi, o pai do playstation, por isso ele consegue reproduzir tão bem o som dos jogos dele, lembrando que o originalmente ele seria um addon para o snes e com certeza boa parte desse projeto está no playstation, execelente vídeo!
Um dos fatores que faz com que o SNES consiga 'simular/reproduzir' inúmeros instrumentos e timbres é porque o chip de som reproduz _samples_ em seus 8 canais de som. Uma sacana genial para a época e em comparação com o concorrente Megadrive, do qual reproduzia seus sons através de um sintetizador próprio, o SNES conseguia trazer inúmeros exemplares de instrumentos reais, dos quais músicas épicas, orquestradas, de rock e ambiente eram suas especialidades. Os soundfonts gerados e bem conhecidos por nós, eram praticamente concebidos e atrelados às suas softhouses, dos quais lembramos até hoje, diferente do Megadrive que, o soundfont que tanto conhecemos, característicos deste sistema, vem do próprio console, do qual gerava ali, na hora, os sons.
Awesome work!
Sounds very capcom esque, like this could be a Mega Man 7/X stage or a dungeon theme in Breath of Fire.
Causally drops a ton of vania mixes on us 😂💜
Absolutely brilliant work as always! Always enjoyed this theme..hell, the whole ost.
Musica linda desse mapa do castelo, acho bom demais esse jogo
Nicely done on this track Renegade keep it up. 👍
Suggestions
Castlevania The Adventure - Battle of the Holy (SNES Remix)
Splatterhouse - Waterway (SNES Remix)
Bubble Bobble Part 2 - Shining Lake (SNES Remix)
Suggestions
Gawayn opening theme song