The bunny hood trick to repel stalchildren works in real life too. I've tested it out. I always wear one when I go out at night and I've never ONCE seen a skeleton pop out of the ground!
All of these small details are evidence of how on fire the development team were when making it. You can't do this without being obsessed, inspired, dedicated and in love with the thing you're creating. It's a work of the absolute highest order.
yeah it's incredible. I knew that the tunic changes color depending what you are wearing, but I didnt know it changes whenever you do. I thought it gets set when she appears. Also never noticed the lipstick changing
@@madox4254 yea that's pretty old and well known. What is much newer (like a few years back) is that I discovered pulling out a bomb will cause her to match the bomb's color until it explodes =)
When I was a kid playing OOT for the first time back in the day, I was in the windmill and Link was sneezing. My dad (who was watching) told me that I "Had a cold and needed medicine" and that I had to go to the town and buy some". I told him I was too scared of going back into the field at night, and he told me he'd return the game unless I did. What a weird scenario that was, looking back.
Looking over his shoulder, adjusting his clothes, stretching and yawning, tapping his feet. It will always be the little things that count the most to me.
@@Eminence_1337 Ike, My younger cousin did watch me play oot, and the first time when I picked up the master sword and turned adult, we both would be like: "wow, what an man", and then when I tried attack... oh gosh xd
@michealforguson5317 he also pets Epona while on her back! It's so cute, and I don't think I've seen that be done as an idle since then, which is a shame.
Some of these were pretty interesting that I didn't know. Also, sure, Link can sneeze when in cold areas but on the flipside, in hot areas such as Death Mountain Crater/ Fire Temple, Link can wipe sweat off his face
HE ALSO sneezes underwater! Not sure how the hell he does that, but yes. He will sneeze at the bottom of the lake if wearing the blue tunic and iron boots.
Another cool piece of information I found out lately is that Bongo Bongo is weak to Ice Arrows. If you shoot one of his hands with one it freezes and he tries to break the ice off with his other hand. Makes the fight a bit easier and it's a bit cool to see an actual usage for Ice Arrows since generally speaking they aren't all that good.
I feel like you lose so much more time and resources trying to obtain the Ice Arrows anyway lol. On top of that, Bongo Bongo is such an easy boss. The Ice Arrows will never be useful for that reason. They’re just annoying to get and can’t do much but, what they can do is canceled out by the fact that getting them takes so long. Unless you use glitches to get them.
@@TheOriginalCheeseballs Off the top of my head all you need to get to GTG and beat it is Epona, regular Hookshot, Song of Time, Bow, and Hammer. only 7 of the 9 keys are required to get the ice arrow chest. Most of the challenges that seem to require longshot or hoverboots dont actually require them. So it's easy once you have those items - no glitches. I know because I've had to do GTG many times during randomizers with limited items
@@TheOriginalCheeseballs I agree. They're a hassle to get and chances are you may not until after you've already beaten the Shadow Temple. Just thought it was cool that you could do it at all and most people don't seem to know you can. I was surprised it was something even in the game since it seemed unlikely that players would even try this
Fun fact: hyrule field theme is adaptive depending on what we do, for example, if we don't move, the music becomes calm and peaceful, if we are on horseback or if we walk, it will be a happy song, and if we are in death mountain or in battle the theme will be danger (I don't mean the normal battle theme, but the battle theme that Hyrule field has)
I've noticed this too, but I swear nobody else has caught it. There are the dramatic chords that don't play in the main field; I hear them on the way to Zora's Domain, but they never start in the main field.
@@calebchild4467 nobody else has caught it? Really? Not only are you reading a comment from somebody else that has caught it, but I have always noticed this. The same one that plays on death mountain and lake hylia also plays at Zora's fountain, where it gets that really high sounding chords
This really just further proves that this game is absolutely amazing. The passion and effort put on by the devs while making this game are extremely rare in videogames.
Wow. I've played this game since I was 5 and I'm 21 now. I'm astonished at the detail of this game, still finding out things I had no idea about. Ocarina of time really is a masterpiece
Roll jump into jump strike then combo into sheild thrust. 1 round Ganondork. Yeah been playing it since release, dude actually missed a few things like bomb sliding and bomb jumping but still he did good. I didn't know about the blue fire wall thing.
if you want to kill bosses/enemys even faster: the shield stab (hold shield and then attack) has no attack value set to it - so it just takes the last attack value you did - meaning: if you did a mastersword spinattack or jump attack then EVERY hit of the crouch stab deals that same amount of dmg - but its obviously MUCH faster and spammable than doing a lot of spin attacks in a row
Okay THAT is cool. I never knew that about the crouch stab! I wonder why that is? That seems like a bug that it doesn't have it's own damage assigned to it.
@@TheDirtbaggrif Oh I'm familiar with a lot of bugs in OoT. Especially the ones in 1.0, some are radically amusing and others just straight up destroy it.
@@TheDirtbaggrif you gotta love me some broken games in a good way. Games like Mario 64, Melee, OoT and MM, rather than broken games in a bad way like… a certain Sonic game
I have watched many many ocarina secret vids, and yet in this one I still discovered numerous fresh things. Brilliant, what a spectacular game, so far ahead of its time.
I realized this just yesterday when I beat AoL again. Defeating dark link I made me realize OoT dark link had the same pose. Played some OoT and more AoL to find where else it popped up.
3:26 When I was younger, I used to think that the bunny hood prevented the stalchildren from rising up because they thought Link was a rabbit pattering about on the fields instead of a live human being wandering all alone at night.
Being a programmer myself, I can speculate on how the blue fire is able to break bombable walls. Many things in this game actually only have 3-4 properties as far as damage goes. Bombs are a notable example of this, because of their utility outside of battle. The Hammer is another example of something that shares a few of those damage attributes, as it can ALSO break bombable walls, and it can open bomb grottos and destroy bombable rocks. My theory is that the blue fire, much like the hammer, shares these traits in common with bombs to keep programming how they deal damage to things easy. I'd love to know whether the blue fire can open bomb grottos, because if it can, that pretty much proves that it shares every attribute with bombs, except maybe being able to damage enemies. As far as the gerudo clothes changing colors, that's actually pretty simple to explain; they use the same color pallete that link uses, at least as far as their clothes go.
It's worth noting that it's only one specific type of bombable wall that responds to blue fire. It may instead be that that specific actor shares some of its traits with red ice.
Yeah the Gerudo clothes is the exact same texture, if I remember correctly. They only used a white texture for the tunic and colored it in game. That's why with cheat codes, you can give yourself any other color tunic you can think of, and her clothes change with you. It was really striking to see her in all black.
I’m no expert but I think some textures are actually in greyscale with vertex colors actually adding the color. That way they’re higher resolution without taking up a lot of the memory. It’s what they did for Goldeneye and some of Super Mario 64.
4:48 I learned this the hard way when I beat the game with 3 hearts. I was in that room in the Spirit Temple and cast it thinking it'd kill them. It didn't. Just made them spicy. And then I lost my shield. And then I died. Keese are the worst in a 3 heart run.
The bosses in oot were all pretty easy,but each one was worth defeating the intended way because the music pacing and everything about the boss battles just feel epic lol
I never knew hearing Link sneeze would be something I needed to see in my life. 😊 I didn't know about the blue flames destroying the breakable walls, Phantom Ganon's laugh, or Link sneezing (but I knew he shivered).
Could have been faster with jump strike into sheild thrust. Jump strike deals X2 damage from normal strikes and the sheild thrust value is 0 so whatever attack you do before you sheild thrust will be the value until you reset it by doing a different value attack. Note e with this technique you get the added buff of attack x3 times as the sheild thrust can used rapidly so you stack the dps to 1 round kills on every boss in the entire game if timed properly. 2 rounds at most. Note the biggoron sword dose x2 damage with its normal stoke x4 with jump strike. The 0 value shield thrust applies here as well meaning you can deal x4 damage at 4x times speed as it stabs faster. It's also worth noting the bigger one swords thrust attack has the same speed at the sheild thrust for the master sword but it has a combo breaker so it can't be used like the x2 damage master sword sheild thrust. Also the 1 round boss fight I first talked about are using the master sword. If you use the biggoron sword yeah... over kill would be an understatement.
@@drzaius8430 I mean yeah, but that's obviously a bug. I never do that when I'm casually playing the N64 version since it's so cheesy. You weren't meant to just trivialize the bosses like that, or at least not so easily.
The most surprising one I didn't know about was the blue fire thing with the bomb walls... like who would ever do that you get blue fire so much later than you get access to bombs
Pretty sure you can buy Blue Fire from one of the shops at any point in the game. Cant remember the price, but it might let you get a piece of a heart early.. definitely not as easy as just getting the bombs instead, but whtv.
I’ve played this game my entire life, and the only thing I knew I COULD do was walk on lava/fire with the Goron tunic. But you still blew my mind showing that you could technically walk on it at all times when you jump (I didn’t know that) along with the poisonous water. Decades later, us fans still find something new about Ocarina of Time, and to me, that is truly special
Really weird, but really cool that the blue flames destory those walls. Wonder if it was a glitch or intentional. Either way, it's always really cool to learn new things about this game!
I remember seeing #11 as a kid... I thought the Keese was suicidal at first or something, and it blew my mind when it reignited. Kinda makes you wonder what's on them that does that
@@SuperSenshi just like fire keese, if they bonk you while you have your shield up, they lose their flame-- someone who recently played and completed oot
3:14 I wish I knew this as a child...When OOT first came out I was so afraid of the stalchildren that I'd stay in Kokiri Forest for so long until I mustered up the courage to roll across Hyrule field as fast as I could to the drawbridge. If I didn't make it in time I'd stand on the path until morning so I wouldn't see them. Though, the bunny hood isn't going to help you at the beginning of the game obviously since you don't have it, but. Yeah. Dang.
I use to be so obsessed with Link as a kid, I wanted to be him. I remember copying a lot of his idle animations in real life, like tapping my shoes on the ground.
some other facts not covered (at least a few that I know of there's probably a bunch of hidden cool detail stuff out there) but for one I think if you wear the skull mask, keese no longer attack Link. The other is that you can use ice arrows to freeze bongo bongo's hands stunning him as he tries to smash the frozen hand open. This can be a good way to take down the boss as his eye will open when this happens without needing to hit both hands with an arrow, just one of them.
Another neat trick at 7:28 is That when he Gathers the light (small blackhole above him) if You have a Charged Spin Attack and release it as the light beams about to hit. Then release charged Spin, They will hit Ganon and you just need to follow-up with a light Arrow on him.
3:39 i love this detail. it explains how the running man doesnt get attacked by zombies. its un nessisary but so good. side note i appriciate that the bunny hood was brought back to majoras mask and improved upon.
The Fire Keese one kind of stands out as info that doesn't seem like it's meant to be obscure or secret at all. Like the room where they give the example almost seems set up to work that way. And I reckon most people have seen Keese flying into torches before. It's a pretty open element of the game.
I'm an expert of Ocarina of Time for many years since original release, and a few of them, I never knew till now! #7 is classic cartridge limitations. Many 1970-1990s games do that. Whenever something shares the same palette, the others swap the same way! Lol
@@LooygiBros: Usually I try to work up the patience to undertake the Biggoron Sword quest, but after that I defeat every - Except Barinade & Morpha - boss by doing quadruple damage by Jump Attacking with the Biggoron Sword.
Fun fact: In the original version of the game most the effects like boss blood and even ganon's blood he coughs up from his mouth when u defeat him for the first half of the fight was changed due to it having a younger age rating, Same with fire temple chants from oot which was also changed due to some degree of controversy.
This is so awesome! Your videos are always so interesting! Please do more for Ocarina of Time if there's anymore you can find! Majoras Mask would also be super interesting.
I knew of all but 2; the blue fire breaking damaged walls... and the spin attacks. I never even considered to use the rotated stick spin attacks. I'm gonna have to try that one!
this is my all time fav game. Remember obsessing over it as a young boy 3-5 years old and then later on replaying it many times and I didnt know more than half of these details! Amazing video and its great to see the intricate details put into this game. I will forever cherish it.
Here’s another interesting tidbit you could put in another video; by equipping the hover boots in the haunted wasteland you can actually walk across the river of sand without sinking, granted you can’t use the roll action but very interesting nonetheless.
This had so many things I did not know about. The only ones I knew was if we stood in the way of the running man he pushes us over lol I didn't know that Link shivered when he was in tombs, its such a neat detail.
#3 1:10 THAT'S FLARE DANCER'S LAUGH!!! #5 I knew I didn't dream this up! That scared me as a child! #7 I had no idea about this and I always assumed the Thieves you fight wore red which matched the setting very well...because I was always wearing the Red Tunic during the Gerudo levels because fit the setting well. XD #8 YOU MEAN THIIS WHOLE TIME WHEN I WAS TERRIFIED AS A CHILD BEING IN HYRULE FIELD AT NIGHT I COULD HAVE-......Also staying on the path is a nice subtle nod to Zelda II. #9 Fire beats water? Steam? Okay interesting #10 I knew that about the Iron Boots and I loved it. #11 I remember I discovered this with Din's Fire and was thoroughly upset with myself XD. Also most people probably notice Keese kindle themselves. I was always stressed to kill them as quick as possible whenever a torch was also in the room. #12 Interesting that the hidden timer for being on walkable magma resets when you jump, that's probably a developer oversight. Also I guess the poison floor had the same properties in development. #14 I knew this through the original Brady Games strategy guide (which I still own!) which is a very interesting Easter egg but makes a lot of sense. #15 I'm actually disappointed you didn't add something cool about the Ganondorf battle. And no I'm not talking about the bottle trick. When Ganondorf collects a black ball of energy to throw a slew of homing electric balls at you, most people boringly shoot him with a light arrow before he's even half way through charging. But when I played I didn't know you could do that, thus discovered on my own that you can actually charge up your spin attack at that point and throw them all back at him. You got a time it right and then hit him with a light arrow. Much more satisfying and it makes me upset when I dont see other gamers do this as well.
How you STILL managed to find things I don't know about this game is mind-blowing. I swear I've got a Master's Degree in UA-cam video knowledge on OOT. Thanks for the PhD!
I knew some of these (Windmill being cold, roads being safe at night, Iron Boot sounds, the Keese thing, and the Song of Storms desert thing) but the rest were new to me. Really interesting video.
I knew most of the things in this video except for the fact that Din’s Fire does anything against Morpha and I didn’t know was shooting those spots on Hyrule Castle dropped 20 rupees lmao. You got me there! I guess Din’s fire is the last thing you’d think to use against a water boss lol. Also, I don’t think I’ve ever seen anyone get the 20 rupees on Hyrule Castle before. Always just got the one that you can get by climbing the chain on the Castle Town bridge. I had forgotten about the whole blue fire working on bombable walls thing until you reminded me though. I guess it’s just because it’s useless unless you run out of bombs which, most of the time when that happens you won’t have blue fire just sitting in your inventory lol. I feel like most people never use blue fire outside of the Ice Cavern and unfreezing King Zora/The Zora Shop. Even then, who actually ever unfreezes the Zora shop? It’s like the most useless shop in the game lol. Unless you fail to kill a Like-like that steals your Zora Tunic, which pretty much never happens lol. I also forgot about the heart behind the lavafall but, that’s also because it’s almost useless.
2:42 I noticed that too! Even when enabling the extra tunic color cheat code, the Gerudo’s clothes also changes color! I find it so weird that her clothes changes whenever you change from tunic to tunic lol
@@theMagos I that could be the case, because in the inventory Sprites they’re the same texture but with colors. Also, does her clothes still change colors when changing tunics in the 3DS Remake?
They've always been hard. The Zelda team consistently goes above and beyond when they make 3D Zelda games. You say "Aside from Nintendo" but Mario and Kirby games definitely do not have as much detail or hidden mechanics like this. Also, some of these things are they way they are due to limitations. The gorgon's outfit changing colors with Links Tunic wouldn't happen today, because the only reason it happened in the first place was to save memory on the cartridge. Characters reacting to the climate of their environment is pretty standard now, they usually comment on it if it's a voice acted game. You can hear and see Ashley shivering when it rains in RE4 remake, for example. Small details are still in gaming, game devs just aren't willing to put in a lot of them anymore (like the red tunic being immune to poison water) due to the fact that most people will never see these things.
1:02 Yep, I love this laugh. I also love the Mario 64 parallel of Bowser’s laugh and the Boo’s laugh being the same but at different speeds. Miyamoto must have a fascination with ghosts.
20 years of OoT and there stuff yet to be discovered ... amazing as always, out of these, the ones i didn't know was the Blue Fire on walls and Din's Fire against Morpha; the spin attack slipped cuz i always use Biggoron Sword crouch glitch (Z + A, R + B) which kills some bosses in 3-5 hits
I think this was the first list of trivia facts about a game I'm intimately familiar with where every single one was totally new to me. Awesome work compiling together some obscure and fascinating tidbits about this classic!
I've been playing it again recently, and I also discovered Din's Fire melts Morpha's tentacles. But some of these I've always known. The Gerudo changing her clothes to match Link, the Iron Boot sounds, the Goron Tunic protection, the sneezes, the Song of Storms in the Haunted Wasteland, and damage from the Running Man. I also saw a video about some of these, but I didn't know about the Blue Fire destroying bomb-able walls.
While the Gerudo Warrior’s clothes changing colors is probably because of how the game handled color, I like to think that she’s very fashionable and finds Link inspiring
If im being honest I would say that the only ones I didn't know about were the Din's fire on Morpha and the trapping him in the corner technique, that was pretty clutch ngl. Also I think the sneeze animation, I felt as if that was edited, because I'm not sure if I've ever seen Link sneeze and sound like that.
I believe most masks have some kind of special effect. Keaton Mask - Grants Link free access to Death Mountain Skull Mask - Prevents Keese from attacking Link Spooky Mask - Glows in the dark Bunny Hood - Prevents Stalchildren from spawning at night Mask of Truth - Allows Link to read Gossip Stones' minds
The bunny hood trick to repel stalchildren works in real life too. I've tested it out. I always wear one when I go out at night and I've never ONCE seen a skeleton pop out of the ground!
And I can confirm that walking on the road also works, never saw one appear while walking at night
I haven't done either, that explains why I see so many skeletons
😂
….. Shut up! 🤣🤣🤣🤣😅 smh
I need to get one, I'm so sick of seeing stalchildren everywhere at night
All of these small details are evidence of how on fire the development team were when making it. You can't do this without being obsessed, inspired, dedicated and in love with the thing you're creating. It's a work of the absolute highest order.
And yet Eiji Aonouma calls it not that good. What a scammer
True. Link being able to sneeze??? Clearly, obsessed.
Whoever that guy is is absolutely a terrible ignorant person breath of the wild and tears where both (not that good) in all fairness @@leinsaat5779
20 years in, and I’m still finding secrets! Love this game so much
yeah it's incredible. I knew that the tunic changes color depending what you are wearing, but I didnt know it changes whenever you do. I thought it gets set when she appears. Also never noticed the lipstick changing
Wait what secrets did you find? Share with everyone!
@@nicoabrevaya ohhh lmao. 😄
@@madox4254 yea that's pretty old and well known. What is much newer (like a few years back) is that I discovered pulling out a bomb will cause her to match the bomb's color until it explodes =)
24, in my case. Still new things to learn, too!
I played Ocarina Of Time so many times and yet I never knew half of these.
and that's coming from someone named master of hyrule too
Um really
The master isn’t really a master
only ones I didn't know of before were 6 and 9. Who would think to use Din's against Morpha?
Partition for Name Change. You lost the Rank Of Master 🤣
I think the windmill is "cold" because it's technically an extension of Dampé's grave
except it's cold as child, when Dampe isn't dead yet.
@@danielburgess5864 it's still physically connected to that underground area, you just can't go there as a child without glitches or cheats
@Censorsatellite I think they did it to hint "there is something" here.
@Censorsatellite I'm pretty sure things being the same in both time periods is the default, and any differences had to be manually created.
It's made entirely out of stone, so it's probably going to be cold
When I was a kid playing OOT for the first time back in the day, I was in the windmill and Link was sneezing. My dad (who was watching) told me that I "Had a cold and needed medicine" and that I had to go to the town and buy some". I told him I was too scared of going back into the field at night, and he told me he'd return the game unless I did.
What a weird scenario that was, looking back.
what the fuck haha
Cap
Your dad is awesome
Ok that’s hilarious. I already love his sense of humor
He was trying to get you to be brave. 😃
God, I am always so impressed by the amount of character link had in that game JUST by some simple animations.
Looking over his shoulder, adjusting his clothes, stretching and yawning, tapping his feet.
It will always be the little things that count the most to me.
ikr dude doesn't even talk he just grunts and yells and gets all the women I envy him
@@Eminence_1337 Ike, My younger cousin did watch me play oot, and the first time when I picked up the master sword and turned adult, we both would be like: "wow, what an man", and then when I tried attack... oh gosh xd
@michealforguson5317 he also pets Epona while on her back! It's so cute, and I don't think I've seen that be done as an idle since then, which is a shame.
@@Eminence_1337it’s because he has Aura
Some of these were pretty interesting that I didn't know. Also, sure, Link can sneeze when in cold areas but on the flipside, in hot areas such as Death Mountain Crater/ Fire Temple, Link can wipe sweat off his face
He’s so adorable when he does that 💗💗💗💗💗💗
He does it if you stand still in a Fairy Fountain too
@@littleplague5988 i don’t blame him
HE ALSO sneezes underwater! Not sure how the hell he does that, but yes. He will sneeze at the bottom of the lake if wearing the blue tunic and iron boots.
@@BeckyNosferatu cloth from the Zoras has its ways
Regarding the Goron Tunic and its extra protective properties, this also applies to spike floors, like the ones in the Water and Shadow Temples
@250CC Indeed they are, which is why the Goron Tunic protects against all of them to begin with
*its
@@cptnoremac From one grammar nazi to another, thank you 🙂
@@mistermike4023 Any time, friend
Spike floor is also in Spirit Temple, besides Water Temple and Shadow Temple.
Another cool piece of information I found out lately is that Bongo Bongo is weak to Ice Arrows. If you shoot one of his hands with one it freezes and he tries to break the ice off with his other hand. Makes the fight a bit easier and it's a bit cool to see an actual usage for Ice Arrows since generally speaking they aren't all that good.
I feel like you lose so much more time and resources trying to obtain the Ice Arrows anyway lol. On top of that, Bongo Bongo is such an easy boss. The Ice Arrows will never be useful for that reason. They’re just annoying to get and can’t do much but, what they can do is canceled out by the fact that getting them takes so long. Unless you use glitches to get them.
@@TheOriginalCheeseballs Off the top of my head all you need to get to GTG and beat it is Epona, regular Hookshot, Song of Time, Bow, and Hammer. only 7 of the 9 keys are required to get the ice arrow chest. Most of the challenges that seem to require longshot or hoverboots dont actually require them. So it's easy once you have those items - no glitches. I know because I've had to do GTG many times during randomizers with limited items
@@TheOriginalCheeseballs I agree. They're a hassle to get and chances are you may not until after you've already beaten the Shadow Temple. Just thought it was cool that you could do it at all and most people don't seem to know you can. I was surprised it was something even in the game since it seemed unlikely that players would even try this
No way!! I usually never get Ice Arrows; *NEVER* remember which cages to unlock so I get them
@@Flufayy Yeah, it’s cool, I just wish Nintendo implemented it better so it would’ve been more useful lol.
Fun fact: hyrule field theme is adaptive depending on what we do, for example, if we don't move, the music becomes calm and peaceful, if we are on horseback or if we walk, it will be a happy song, and if we are in death mountain or in battle the theme will be danger (I don't mean the normal battle theme, but the battle theme that Hyrule field has)
No way! Does this work for the 3DS remake too??
@@Alysa-Aiday yeah, i tried and it works
yeah everyone that played the game knows that lol.
I've noticed this too, but I swear nobody else has caught it.
There are the dramatic chords that don't play in the main field; I hear them on the way to Zora's Domain, but they never start in the main field.
@@calebchild4467 nobody else has caught it? Really? Not only are you reading a comment from somebody else that has caught it, but I have always noticed this. The same one that plays on death mountain and lake hylia also plays at Zora's fountain, where it gets that really high sounding chords
This really just further proves that this game is absolutely amazing. The passion and effort put on by the devs while making this game are extremely rare in videogames.
Wow. I've played this game since I was 5 and I'm 21 now. I'm astonished at the detail of this game, still finding out things I had no idea about. Ocarina of time really is a masterpiece
You can actually hookshot onto Ganondorf in his boss fight. You don’t have to run over to him.
Did not know that, although with me he'd probably start getting back up by the time i aim the hookshot at him lol
Before too much of the floor is broken off the hover boots are faster if you are slow at aiming the hookshot
@@ObsceneKiss6550 thanks for the tip! :)
Roll jump into jump strike then combo into sheild thrust. 1 round Ganondork. Yeah been playing it since release, dude actually missed a few things like bomb sliding and bomb jumping but still he did good. I didn't know about the blue fire wall thing.
i knew this, i like to bottle him and then hook over and slap em with biggoron
if you want to kill bosses/enemys even faster: the shield stab (hold shield and then attack) has no attack value set to it - so it just takes the last attack value you did - meaning: if you did a mastersword spinattack or jump attack then EVERY hit of the crouch stab deals that same amount of dmg - but its obviously MUCH faster and spammable than doing a lot of spin attacks in a row
I have to try it, thanks!
Okay THAT is cool. I never knew that about the crouch stab! I wonder why that is? That seems like a bug that it doesn't have it's own damage assigned to it.
@@BeckyNosferatu that's exactly what it is. This game is wildly broken if you know where to look.
@@TheDirtbaggrif Oh I'm familiar with a lot of bugs in OoT. Especially the ones in 1.0, some are radically amusing and others just straight up destroy it.
@@TheDirtbaggrif you gotta love me some broken games in a good way. Games like Mario 64, Melee, OoT and MM, rather than broken games in a bad way like… a certain Sonic game
I've always been fond of the inexplicable alcove behind the waterfall, I remember discovering it by accident back in 1998.
I have watched many many ocarina secret vids, and yet in this one I still discovered numerous fresh things. Brilliant, what a spectacular game, so far ahead of its time.
Link assumes the damaged pose from Zelda II: The Adventure of Link when hit by Shaboms and Spike Traps. Also, Dark Link assumes this pose when hit.
I think the roads of Hyrule Field being safe from Stalchildren is also a Zelda II reference.
I realized this just yesterday when I beat AoL again. Defeating dark link I made me realize OoT dark link had the same pose. Played some OoT and more AoL to find where else it popped up.
@@ClintOrWhatever this is absolute facts. Stay on the roads in Zelda II and no random enemies pop up
Love all the little Zelda 2 nods in OoT
Probably left over because OoT was SUPPOSED to be a Zelda 2 remake. Thank God it wasn't.
3:26 When I was younger, I used to think that the bunny hood prevented the stalchildren from rising up because they thought Link was a rabbit pattering about on the fields instead of a live human being wandering all alone at night.
Lol I thought that as well.
You can beat Ocarina of Time, but definitely you never "complete" the game. Even 23 years later, there's always something new.
So true.
Yes, this game was a masterpiece.
@@Paka1918 is.
try the tree heart challenge!
Being a programmer myself, I can speculate on how the blue fire is able to break bombable walls. Many things in this game actually only have 3-4 properties as far as damage goes. Bombs are a notable example of this, because of their utility outside of battle. The Hammer is another example of something that shares a few of those damage attributes, as it can ALSO break bombable walls, and it can open bomb grottos and destroy bombable rocks. My theory is that the blue fire, much like the hammer, shares these traits in common with bombs to keep programming how they deal damage to things easy. I'd love to know whether the blue fire can open bomb grottos, because if it can, that pretty much proves that it shares every attribute with bombs, except maybe being able to damage enemies.
As far as the gerudo clothes changing colors, that's actually pretty simple to explain; they use the same color pallete that link uses, at least as far as their clothes go.
I was thinking along the same lines with the Goron tunic. The poison water smells like retextured lava to me :D
It's worth noting that it's only one specific type of bombable wall that responds to blue fire. It may instead be that that specific actor shares some of its traits with red ice.
Yeah the Gerudo clothes is the exact same texture, if I remember correctly. They only used a white texture for the tunic and colored it in game. That's why with cheat codes, you can give yourself any other color tunic you can think of, and her clothes change with you. It was really striking to see her in all black.
I’m no expert but I think some textures are actually in greyscale with vertex colors actually adding the color. That way they’re higher resolution without taking up a lot of the memory. It’s what they did for Goldeneye and some of Super Mario 64.
@@CarlMylo Having some knowledge about OoT modding, I can confirm that Link's tunic uses a greyscale texture.
4:48 I learned this the hard way when I beat the game with 3 hearts. I was in that room in the Spirit Temple and cast it thinking it'd kill them. It didn't. Just made them spicy. And then I lost my shield. And then I died. Keese are the worst in a 3 heart run.
If you ask me, Keese are the worst in general :D Especially the icy ones.
This game is legendary. So expressive and detailed! And it was in the end DOWNSIZED from it's original form (beta and ura content)
Just imagine if they had completed Ura
I've been playing this game for over 20 years, and I had no idea. That's so cool.
Nintendo really went all-out for the details in Ocarina of Time.
The bosses in oot were all pretty easy,but each one was worth defeating the intended way because the music pacing and everything about the boss battles just feel epic lol
I never knew hearing Link sneeze would be something I needed to see in my life. 😊 I didn't know about the blue flames destroying the breakable walls, Phantom Ganon's laugh, or Link sneezing (but I knew he shivered).
The spin attack killing ganandorf is something I never knew. Also the red tunic resisting poison water.
It reminds me of the stun lock you can do on Ganon in the original Legend of Zelda.
This is SO well edited, all the clips have the necessary length, everything flows together - well done!
Din's fire ignites keeses and also this guy's text
Amazing
@@Wyvernnnn yooo wtf i didnt realize that
I knew a few of these, but the Morpha battle, and Ganondorf spin attack were really satisfying to watch. 👍🏻
Could have been faster with jump strike into sheild thrust. Jump strike deals X2 damage from normal strikes and the sheild thrust value is 0 so whatever attack you do before you sheild thrust will be the value until you reset it by doing a different value attack. Note e with this technique you get the added buff of attack x3 times as the sheild thrust can used rapidly so you stack the dps to 1 round kills on every boss in the entire game if timed properly. 2 rounds at most.
Note the biggoron sword dose x2 damage with its normal stoke x4 with jump strike. The 0 value shield thrust applies here as well meaning you can deal x4 damage at 4x times speed as it stabs faster. It's also worth noting the bigger one swords thrust attack has the same speed at the sheild thrust for the master sword but it has a combo breaker so it can't be used like the x2 damage master sword sheild thrust.
Also the 1 round boss fight I first talked about are using the master sword. If you use the biggoron sword yeah... over kill would be an understatement.
@@drzaius8430 I mean yeah, but that's obviously a bug. I never do that when I'm casually playing the N64 version since it's so cheesy. You weren't meant to just trivialize the bosses like that, or at least not so easily.
It’s seems the OOT secrets are endless. I never stop finding them after over 20 years of playing this game. Timeless
The attention to detail in this game is absolutely stunning.
man, stuff like this really brings to attention how much love and care was put into this game
The textbox burning when din's fire was used was a pretty neat touch
I remember playing this recently and randomly doing the spin attack for every boss. It’s amazing because we’d never think of that as a kid.
I always thought the forward jump slash was the hardest attack Link could do.
I'm gonna go out on a limb and guess that the reason that blue flames destroy breakable walls is that they share the same base property as red ice
Except its still odd, because bombs don't work on red ice. Odd that they could make one thing specific but not the other.
@@FFKonoko maybe they had a line of code that keeps the bombs from working on red ice, but didn't account for people using blue fire on bombable walls
@@pennysantana247 You mean blue fire on bombable walls? Lmao
@@TheOriginalCheeseballs mb I'm dum
Can’t believe I still learn stuff about this game after all those years, amazing work!
The most surprising one I didn't know about was the blue fire thing with the bomb walls... like who would ever do that you get blue fire so much later than you get access to bombs
it's so weird that it kind of seems like a bug
Pretty sure you can buy Blue Fire from one of the shops at any point in the game. Cant remember the price, but it might let you get a piece of a heart early.. definitely not as easy as just getting the bombs instead, but whtv.
@@XDarkNation not sure if you even have access to a larger wallet to buy the blue fire before bombs
I’ve played this game my entire life, and the only thing I knew I COULD do was walk on lava/fire with the Goron tunic. But you still blew my mind showing that you could technically walk on it at all times when you jump (I didn’t know that) along with the poisonous water. Decades later, us fans still find something new about Ocarina of Time, and to me, that is truly special
And spikes
#16 - The text box ignites when using Din's Fire (Nice detail there).
Nothing escapes your eagle eye! :D
Really weird, but really cool that the blue flames destory those walls. Wonder if it was a glitch or intentional. Either way, it's always really cool to learn new things about this game!
I remember seeing #11 as a kid... I thought the Keese was suicidal at first or something, and it blew my mind when it reignited. Kinda makes you wonder what's on them that does that
They huff gasoline before link appears
They also do it with blue fire to become Ice Keese!
@@toxic_revenant3 I don't remember ever seeing Ice Keese losing their fire, though I could be misremembering things.
@@SuperSenshi just like fire keese, if they bonk you while you have your shield up, they lose their flame-- someone who recently played and completed oot
Over 20 years later still figuring out things about this game... amazing
1:31 he's sneezing fit?
How adorable are Link's sneezes, though 😭
Right?! 😭
3:14 I wish I knew this as a child...When OOT first came out I was so afraid of the stalchildren that I'd stay in Kokiri Forest for so long until I mustered up the courage to roll across Hyrule field as fast as I could to the drawbridge. If I didn't make it in time I'd stand on the path until morning so I wouldn't see them. Though, the bunny hood isn't going to help you at the beginning of the game obviously since you don't have it, but. Yeah. Dang.
This
5:48 this is probably due to just retexturing lava to use for the water
I use to be so obsessed with Link as a kid, I wanted to be him. I remember copying a lot of his idle animations in real life, like tapping my shoes on the ground.
some other facts not covered (at least a few that I know of there's probably a bunch of hidden cool detail stuff out there) but for one I think if you wear the skull mask, keese no longer attack Link. The other is that you can use ice arrows to freeze bongo bongo's hands stunning him as he tries to smash the frozen hand open. This can be a good way to take down the boss as his eye will open when this happens without needing to hit both hands with an arrow, just one of them.
iirc, keese can also rekindle themselves into ice-keese using the blue flame.
0:30 this is helpful in the Gold Quest ROMHACK
Another neat trick at 7:28 is That when he Gathers the light (small blackhole above him) if You have a Charged Spin Attack and release it as the light beams about to hit. Then release charged Spin, They will hit Ganon and you just need to follow-up with a light Arrow on him.
How else would you do it I always thought it was the only way
3:39 i love this detail. it explains how the running man doesnt get attacked by zombies. its un nessisary but so good.
side note i appriciate that the bunny hood was brought back to majoras mask and improved upon.
Yeah, because you can run faster with the bunny hood, hence why i don't use Epona in Majora's Mask (unless when necessary).
The Fire Keese one kind of stands out as info that doesn't seem like it's meant to be obscure or secret at all. Like the room where they give the example almost seems set up to work that way. And I reckon most people have seen Keese flying into torches before. It's a pretty open element of the game.
For #7, the Gerudo’s clothes will also match a pulled bomb or bombchu, blinking black and red until it explodes.
I'm an expert of Ocarina of Time for many years since original release, and a few of them, I never knew till now!
#7 is classic cartridge limitations. Many 1970-1990s games do that. Whenever something shares the same palette, the others swap the same way! Lol
your videos are the best! you guys highlight details that often get overlooked and teach something new. i love it,, keep it up :)
Thank you so much ^^
@@LooygiBros: Usually I try to work up the patience to undertake the Biggoron Sword quest, but after that I defeat every - Except Barinade & Morpha - boss by doing quadruple damage by Jump Attacking with the Biggoron Sword.
My main take away from this is that OoT Link has an adorable sneeze?? Love that heheh
I don’t know at least half of these things! Thanks for this video. So cool to learn new details about this game!
Fun fact: In the original version of the game most the effects like boss blood and even ganon's blood he coughs up from his mouth when u defeat him for the first half of the fight was changed due to it having a younger age rating, Same with fire temple chants from oot which was also changed due to some degree of controversy.
I've been playing this game for 23 years and I only new about 7 of these. Insane haha
7:22 This is satisfying af when you are used to the lag that occurs there on the N64 due to many light particles
This is so awesome! Your videos are always so interesting! Please do more for Ocarina of Time if there's anymore you can find! Majoras Mask would also be super interesting.
I knew of all but 2; the blue fire breaking damaged walls... and the spin attacks. I never even considered to use the rotated stick spin attacks. I'm gonna have to try that one!
6:45, amazing
this is my all time fav game. Remember obsessing over it as a young boy 3-5 years old and then later on replaying it many times and I didnt know more than half of these details! Amazing video and its great to see the intricate details put into this game. I will forever cherish it.
Here’s another interesting tidbit you could put in another video; by equipping the hover boots in the haunted wasteland you can actually walk across the river of sand without sinking, granted you can’t use the roll action but very interesting nonetheless.
5:43 it works for spikes too! almost everything that link can stand on and take damage is retextured lava
1:44 - What does sneezing have to do with feeling cold?
You get a cold.
This had so many things I did not know about. The only ones I knew was if we stood in the way of the running man he pushes us over lol
I didn't know that Link shivered when he was in tombs, its such a neat detail.
#3 1:10 THAT'S FLARE DANCER'S LAUGH!!!
#5 I knew I didn't dream this up! That scared me as a child!
#7 I had no idea about this and I always assumed the Thieves you fight wore red which matched the setting very well...because I was always wearing the Red Tunic during the Gerudo levels because fit the setting well. XD
#8 YOU MEAN THIIS WHOLE TIME WHEN I WAS TERRIFIED AS A CHILD BEING IN HYRULE FIELD AT NIGHT I COULD HAVE-......Also staying on the path is a nice subtle nod to Zelda II.
#9 Fire beats water? Steam? Okay interesting
#10 I knew that about the Iron Boots and I loved it.
#11 I remember I discovered this with Din's Fire and was thoroughly upset with myself XD. Also most people probably notice Keese kindle themselves. I was always stressed to kill them as quick as possible whenever a torch was also in the room.
#12 Interesting that the hidden timer for being on walkable magma resets when you jump, that's probably a developer oversight. Also I guess the poison floor had the same properties in development.
#14 I knew this through the original Brady Games strategy guide (which I still own!) which is a very interesting Easter egg but makes a lot of sense.
#15 I'm actually disappointed you didn't add something cool about the Ganondorf battle.
And no I'm not talking about the bottle trick.
When Ganondorf collects a black ball of energy to throw a slew of homing electric balls at you, most people boringly shoot him with a light arrow before he's even half way through charging. But when I played I didn't know you could do that, thus discovered on my own that you can actually charge up your spin attack at that point and throw them all back at him. You got a time it right and then hit him with a light arrow. Much more satisfying and it makes me upset when I dont see other gamers do this as well.
How you STILL managed to find things I don't know about this game is mind-blowing. I swear I've got a Master's Degree in UA-cam video knowledge on OOT. Thanks for the PhD!
I've been replaying this game since it first came out, and I never knew about these secrets, what an awesome game
This really goes to show how much detail went into this game, it deserves to be called one of the best games of all time!
I knew some of these (Windmill being cold, roads being safe at night, Iron Boot sounds, the Keese thing, and the Song of Storms desert thing) but the rest were new to me. Really interesting video.
I knew most of the things in this video except for the fact that Din’s Fire does anything against Morpha and I didn’t know was shooting those spots on Hyrule Castle dropped 20 rupees lmao. You got me there! I guess Din’s fire is the last thing you’d think to use against a water boss lol. Also, I don’t think I’ve ever seen anyone get the 20 rupees on Hyrule Castle before. Always just got the one that you can get by climbing the chain on the Castle Town bridge.
I had forgotten about the whole blue fire working on bombable walls thing until you reminded me though. I guess it’s just because it’s useless unless you run out of bombs which, most of the time when that happens you won’t have blue fire just sitting in your inventory lol. I feel like most people never use blue fire outside of the Ice Cavern and unfreezing King Zora/The Zora Shop. Even then, who actually ever unfreezes the Zora shop? It’s like the most useless shop in the game lol. Unless you fail to kill a Like-like that steals your Zora Tunic, which pretty much never happens lol.
I also forgot about the heart behind the lavafall but, that’s also because it’s almost useless.
Yeah really! Pokemon has us so ingrained to avoid using fire with water!
I knew most of these, but the most mind-blowing one was the poe's voice being a sped-up Ganon laugh.
2:42 I noticed that too! Even when enabling the extra tunic color cheat code, the Gerudo’s clothes also changes color!
I find it so weird that her clothes changes whenever you change from tunic to tunic lol
Might be technical reason: They use the same texture
@@theMagos
I that could be the case, because in the inventory Sprites they’re the same texture but with colors. Also, does her clothes still change colors when changing tunics in the 3DS Remake?
@@alejandrovelez6358 the 3ds remake keeps her clothes red, sadly
@@jaidens.g.1920
Aww well dang it :(
@@jaidens.g.1920 that’s dumb honestly
The Sound Stalchildren make when hitting link is the same sound as when getting hit by a dry bone in super mario 3d land!
1:49 i love the sound when young link sneezes
That's what's so great about this game... It never ceases to amaze even after 20+ years
2:46 yeah haha and if you throw a bomb her clothes flash black and red to match the bomb.
That intro so fun ! Liked just for that. Did not know that there were so many small details in the game! Please do Majora's Mask as well.
It baffles me how these small things are hard to implement in Modern Gaming.
Breath of the Wild has lots of these small details tho
@@jordanlucas7392 Aside from Nintendo, I meant other AAA games made by EA and Activision.
They've always been hard. The Zelda team consistently goes above and beyond when they make 3D Zelda games. You say "Aside from Nintendo" but Mario and Kirby games definitely do not have as much detail or hidden mechanics like this. Also, some of these things are they way they are due to limitations. The gorgon's outfit changing colors with Links Tunic wouldn't happen today, because the only reason it happened in the first place was to save memory on the cartridge. Characters reacting to the climate of their environment is pretty standard now, they usually comment on it if it's a voice acted game. You can hear and see Ashley shivering when it rains in RE4 remake, for example. Small details are still in gaming, game devs just aren't willing to put in a lot of them anymore (like the red tunic being immune to poison water) due to the fact that most people will never see these things.
1:02 Yep, I love this laugh. I also love the Mario 64 parallel of Bowser’s laugh and the Boo’s laugh being the same but at different speeds. Miyamoto must have a fascination with ghosts.
@7:43 - Me after watching this video
Ok, I'm impressed. A couple of these I did know, but most of them I didn't, and I've been playing this game for years! Thank you for sharing this!
20 years of OoT and there stuff yet to be discovered ... amazing as always, out of these, the ones i didn't know was the Blue Fire on walls and Din's Fire against Morpha; the spin attack slipped cuz i always use Biggoron Sword crouch glitch (Z + A, R + B) which kills some bosses in 3-5 hits
I think this was the first list of trivia facts about a game I'm intimately familiar with where every single one was totally new to me. Awesome work compiling together some obscure and fascinating tidbits about this classic!
How can there still be stuff I didn't know? How can this game be so detailed?
4:19 i noticed something else, the rithm of the boot taping is the same rithm of prelude of light
I've been playing it again recently, and I also discovered Din's Fire melts Morpha's tentacles. But some of these I've always known. The Gerudo changing her clothes to match Link, the Iron Boot sounds, the Goron Tunic protection, the sneezes, the Song of Storms in the Haunted Wasteland, and damage from the Running Man. I also saw a video about some of these, but I didn't know about the Blue Fire destroying bomb-able walls.
While the Gerudo Warrior’s clothes changing colors is probably because of how the game handled color, I like to think that she’s very fashionable and finds Link inspiring
pov you are my neighbour : 4:43
If im being honest I would say that the only ones I didn't know about were the Din's fire on Morpha and the trapping him in the corner technique, that was pretty clutch ngl. Also I think the sneeze animation, I felt as if that was edited, because I'm not sure if I've ever seen Link sneeze and sound like that.
I believe most masks have some kind of special effect.
Keaton Mask - Grants Link free access to Death Mountain
Skull Mask - Prevents Keese from attacking Link
Spooky Mask - Glows in the dark
Bunny Hood - Prevents Stalchildren from spawning at night
Mask of Truth - Allows Link to read Gossip Stones' minds
The magic versions had extra things like the masks from majoras mask
The sneeze, I never stood still in the ice cavern to see that nor the grave/ windmill, I kinda consider myself an OOT EXPERT too. Really cool stuff
2:28, interesting
i love that 3:43 is a reference to zelda 2
That's because OoT was originally going to be a 3D version of Zelda 2.
3:09 Nicki Minaj is that you???
Love how he makes his fighting sound when opening a bottle