Very fun battle, thanks for posting. A cracking Raven Guard army returning - Reiver helmets on the sniper Scouts look seriously cool. Those new Chapter Approved missions are going to make things interesting.
This looks as if the batrep between the Nids and the Blood Angels was a narrative. They took the outpost and stripped it of life. The Raven Guard see a distress signal and come to help
those are bio-plasmic cannon which are -3 AP so no mistake were made here fortunately....that s a difference between 4 dead aggressor or 1 dead aggressor geez. i wonder why winter says it s -2 AP.
@@Rubrouck1220 you can fire pistols in the shooting phase but you can also fire them while being within 1" of enemy model(s). Yes, you can fire pistols in the shooting phase and then charge and fight (if allowed otherwise, for example you did not advance in your movement phase (unless, again, you have special rules which allow it). Is my answer too complicate?
@@carelianspitz Doesn't it work if they took models more than 1" away ? Because that's what Winters said and had happen, since the model is outside of the 1" range, and as if it was the shooting phase, the model can shoot, because it specifies model, not unit.
both sides played well and those die rolls were insane lol. the scenario was interesting and had the center objective been placed in more open terrain it would have been a very different game. "victory favors the bold" is the best way to describe why the tyranids took more points early on as well as a larger psychic presence on the table. not to say the dark angles list was anything to scoff at. i think the early loss of the big guns broke player moral more then anything. if he had pushed back equally as hard and outflanked with the missile speeders eating away at the pyrovores and gaunts in the base where the defensive line was weakest he would have stood a better chance at making it a close game. honestly it would be nice to see this exact table setup used in a traditional hold the line with this diagonal deployment. marines vs tyranids. the starship troopers reference was great but id like to see it played out. just for fun.
I just have to say I love that most of the games on this channel are fluffy and fun.....but as a Raven Guard player it pained me to watch this bat rep. 1. The speeders could run circles around this tyranid army and with the bad sight lines should have controlled and thrown shots down the flanks. 2. He wasted 3 CP at the start of the game for nothing and his overall deployment was horrible 3. The agressors were the key to victory in his list and he lost them before they could even really shoot. You know that a tyranid player is going to run at you full speed so he should have given the tyranid long range guns no angles turn one and waited for his enemy to come to him. Also people saying SMs suck this edition need to remember winter's plays fluffy lists that he enjoys, not necessarily super competitive ones so this SM list definitely had a chance to win. The only thing he was not equipped for were the psychers, that's why callixus (can't spell) assassin's are almost an auto include when playing against Tyranids or Thousand Sons.
@47:00 Yes you can remove the ones that are not within 1" of an enemy model and fire their non-pistol weapons, however, as if it were the shooting phase. So no shooting things that are in melee with non-pistols.
I wouldn't have moved up on the Tyranids. Seems like a huge waste of command points, and it ruined those aggressors which had the most anti-horde weapon.
I think he was banking on the ancient giving the aggressors the shots at close range if they die, which he failed several 3+, so unfortunately did not get much bang for his gamble. If he makes two or three more of those 3+ rolls, those aggressors would have shredded the gribblies.
All those Raven Guard rules stacked up on top of one another was bullshit-outrageous. Watching the brood lord shred those characters was seriously satisfying.
No real point in correcting him, I doubt he'll remember. Besides, it's not like it's a big deal, nor are these games really terribly important. Unless they're betting off-camera I suppose, but somehow I doubt it.
Love your battle reports and great to see the missions. Always love seeing nids as I have 18k pointed army. Have some spures which are going to be added to our current giveaway. I don't think I need and more lol.
That's a pretty raven guard army! I'm hoping i'll be able to paint my own CSM army with that much detail, but I can't decide between Black Legion and Word Bearers
Black Legion, give each unit the Icon of Vengeance for 5pts plus the Legion trait, gives the unit Ld 10. The other part of the Legion trait allows them to turn rapid fire weapons into assault weapons when the unit advances. Of course if you want to play a more narrative and colorful army Word Bearers are awesome. Things like Gal Vorbak from Forge World make killer possessed models, the Mhara Gal tainted dreadnought, if you're bored with Contemptors and Helbrutes, also from Forge World. Also Zardu Layak and Blade-Slaves for some interesting Icon bearers and HQ's. All this plus summoning all the Denizens of the Warp, it'll look sick on the table. Apocalypse anyone?
@@khornebread4802, SICK! Check out Mark Louis Spark trailers for Death of Hope, his color schemes for the Word Bearers armor are spot on and great inspiration!
@22:10 The aggressors can not fire twice cos the Fire Storm rule that allows you to fire twice requires them to remain stationary on their turn. So since he hadn't had a turn he couldn't benefit from the Fire Storm rule. Also the Ancient only allows you to fire one of it's weapons, not all of them. Otherwise great batrep as always winters SEO!
Excellent timing Sir! >>>> SPOILERS >>>> At the end, you asked for thoughts - well, I recon: Get those scouts out early to screen your flanks - I was thinking put them forward, but the Kracken double tap thing would've made that idea worse Use the landspeeders to tie up the anti armour? Would've got them killed as Winters countered, but that would've saved him moving up/killing aggressors/helblasters With Hindsight, deploying more to one side or other 'may' have reduced LOS from Antitank and increased castle killzone from the approaching stealers?
1:07:00 should have used the stratagem where you get D3 CP back for killing a character with a Genestealer, lictor, venomthrope or toxicrene. Brood lord has the genestealer keyword
Thanks for the awesome battle report =D Raven guard army is beautiful ^^ Wouldn't the overwatch on the hellblasters overcharge on a 1 or 2, as the carnifex is -1 to hit against shooting, so 2's count as 1.
Also you should have used a CP after shrike died to gain D3 back (assuming you had any left), then maybe attacked again to kill the lib if you got back enough
With space marines getting huge boosts, what would the 'Nids need to stay competitive? I love the idea of the Tervigon spawning into a full unit of gaunts (30, 20 of which with devourers), but not sure if it's cost effective. It would improve the odds of getting synergy with two Terries and two full units, so you have less chance one of them is wiped. But that would be a huge point investment. What would be best, just generic point reductions? Would one point cheaper gaunts be broken? Or free devourers on half of the models? Terry spawning into units up to 30 regardless on how many they start with? Genestealers are such glass cannons. Maybe up their price but give an extra wound? They should be scarier! That would give opponents hard choices what to target. Either focus enough on screen so they don't respawn, focus on Terries or kill the genestealers before they get into combat. More dakka options would be nice, but instead of firing twice when standing still I'd prefer no heavy fire and move penalty (or assault tyoe) so they get a more mobile not castle vibe. Maybe some nice options to soup with jeanstealer cults?
How'd you think about a mechanic where the vanguard detachment (or all the 1HQ 3 Fast attack/ elite/ heavy support detachments) gain +4 command points if it's the only detachment in your army Could give the elite armies some edge and reduce soup
I agree with the people saying about SM's not being great this edition, but there also sempt to be some pretty questionable tactics... The aggressors took an extra move into the middle of the board in direct LoS without any hope of getting the middle objective, with second turn. Maybe if there was some sort of screen but there was nothing. And with the chapter approved missions, there should never be an excuse to miss that objective in your deployment zone, even if it means leaving a scout squad back to hold it. The end of the day it's literally all about objectives, so surely you should never pass an opportunity to score one? Which would of also put him up 2 - 1 first turn I am new, so please point out if I'm wrong as the best way of learning is asking questions,👍
Great batrep. I agree that the mission didn't help the ravenguard at all. Faultless army composition, tactics bang on point. Just so many bodies to get through. I'm thinking that I maybe would've taken mental fortress on the libby and cast that up on the agressors/hellblasters and try and save them from the smite wrecking ball. Deffo food for thought(An old friend of mine has just resurrected his hive fleet so clearly need to give this consideration.) Thanks winters.
@@Drfootfoe yea i thought that too, i guess he was going for the cover save instead. It was also somewhat risky to move the second landspeeder into the base. He could have put it by the entrance
The Raven Guard army is beautiful :O
I was thinking starship troopers as soon as I saw the table, even before the quote.
Just saw a whole bunch of orks on that bottom shelf, mainly bikes, and two of each of the vehicles in the speed freeks box set. This makes me so hyped
Digging the Starship Troopers style fortification.
Beautiful paintjob on the raven guard, inspirational!
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my favourite reference ever, in the history of comments
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Wow as soon as I saw the board I thought of your comment.
I'm doing my part.
Very fun battle, thanks for posting. A cracking Raven Guard army returning - Reiver helmets on the sniper Scouts look seriously cool.
Those new Chapter Approved missions are going to make things interesting.
The battlefield set up is magnificent. Very much a bug planet...
Great stuff as usual, these battle reports are a joy to watch. The Raven Guard gambled big at the start and lost, c'est la guerre
That Raven Guard army is stunning...to the point of it making me want to start my own.
I already did 😂
Absolutely gorgeous ravenguard. Would love to see these guys back. Great narrative as usual. Thanks for sharing.
This looks as if the batrep between the Nids and the Blood Angels was a narrative. They took the outpost and stripped it of life. The Raven Guard see a distress signal and come to help
IT'S AN UGLY PLANET! A BUG PLANET!
That Raven Guard army is absolutely gorgeous. Wonderfully painted.
Accidentally clicked on this when it popped up, but was very happy to find out it was nids
45 seconds in and we get a Starship Troopers AND a Demolition Man reference? Nice.
25:37 with -2 AP that would come to 4+ save in cover against the aggressors unless the weapon is - 3.
those are bio-plasmic cannon which are -3 AP so no mistake were made here fortunately....that s a difference between 4 dead aggressor or 1 dead aggressor geez. i wonder why winter says it s -2 AP.
Remember to always use feeder tendrils when a genestealer/broodlord kills a character its free cp! :)
It doesn't work on broodlords. The stratagem works on genestealer units, not the GENESTEALER keyword.
Never played warhammer 40k, yet this was so interesting to me. Enjoyed watching the video
Great batrep, Winters. I've said it before, but you always choose the best opponents. Thoroughly enjoyed this one, thanks for sharing.
No Winters, you can not shoot plasmaguns in cc with or without ancient rules. Pistols only (and weapons with special rules to shoot in cc).
In the shooting phase only right? You can't fire plasma pistols in the shooting phase and then charge and shoot them again?
@@Rubrouck1220 you can fire pistols in the shooting phase but you can also fire them while being within 1" of enemy model(s). Yes, you can fire pistols in the shooting phase and then charge and fight (if allowed otherwise, for example you did not advance in your movement phase (unless, again, you have special rules which allow it).
Is my answer too complicate?
rules as written, winters interpretation is valid.
"as if it were the SHOOTING phase"
@@viridisxiv766 no it is not, they were within 1" of enemy models, they can't shoot their plasma incinerators(?) they lack special rules to do so.
@@carelianspitz Doesn't it work if they took models more than 1" away ? Because that's what Winters said and had happen, since the model is outside of the 1" range, and as if it was the shooting phase, the model can shoot, because it specifies model, not unit.
Merry Christmas from Imperium of Mankind !
i like how he always puts those pebbles around all the terrain and uses aquarium stuff for terrain thats awesome
"This ugly planet! This bug planet!" I love that you said that quote.
Thank you for the Battlereport. Merry Christmas.
And poor Space Marines this Edition
One of the best looking Marine armies i have ever seen, beautiful!
Absolutely brilliant paint on the ravenguard
You forgot Chameleonic Mutation on the Tervigon. Great game and very interesting mission!
Dayum dat Raven Guard is gorgeous as hell.
How did I miss this battle report! Awesome fight!
Great game! Cool to see the Raven Guard back - "Victorus Aut Mortis!".
The Raven Guard look so cool. Thanks for another battle report!
what a shellacking....and u rolled godly winters, on top of your top notch tactics
Raven Guard swooping out... Great narrative. I love how he uses what I would call battle language.
both sides played well and those die rolls were insane lol. the scenario was interesting and had the center objective been placed in more open terrain it would have been a very different game. "victory favors the bold" is the best way to describe why the tyranids took more points early on as well as a larger psychic presence on the table. not to say the dark angles list was anything to scoff at. i think the early loss of the big guns broke player moral more then anything. if he had pushed back equally as hard and outflanked with the missile speeders eating away at the pyrovores and gaunts in the base where the defensive line was weakest he would have stood a better chance at making it a close game.
honestly it would be nice to see this exact table setup used in a traditional hold the line with this diagonal deployment. marines vs tyranids. the starship troopers reference was great but id like to see it played out. just for fun.
Only found this channel recently, loving it 😎👍
the outpost terrain is unbelieveabley cool
Your battle reports are very enjoyable to watch
What the hell, that must be one of the most beautiful painted primaris list i ever saw. damn
First time being able to watch your channel in while and it opens with a Star Ship Troops Quote. Sir you know how to provide quality content!!!!
Beautiful looking armies chaps, RG is my favourite army of the imperium , currently adding more to my army as we speak
I just have to say I love that most of the games on this channel are fluffy and fun.....but as a Raven Guard player it pained me to watch this bat rep.
1. The speeders could run circles around this tyranid army and with the bad sight lines should have controlled and thrown shots down the flanks.
2. He wasted 3 CP at the start of the game for nothing and his overall deployment was horrible
3. The agressors were the key to victory in his list and he lost them before they could even really shoot.
You know that a tyranid player is going to run at you full speed so he should have given the tyranid long range guns no angles turn one and waited for his enemy to come to him.
Also people saying SMs suck this edition need to remember winter's plays fluffy lists that he enjoys, not necessarily super competitive ones so this SM list definitely had a chance to win.
The only thing he was not equipped for were the psychers, that's why callixus (can't spell) assassin's are almost an auto include when playing against Tyranids or Thousand Sons.
Fantastic game! Really enjoyed it. Great armies, great terrain, great players!
@47:00 Yes you can remove the ones that are not within 1" of an enemy model and fire their non-pistol weapons, however, as if it were the shooting phase. So no shooting things that are in melee with non-pistols.
I wouldn't have moved up on the Tyranids. Seems like a huge waste of command points, and it ruined those aggressors which had the most anti-horde weapon.
I think he was banking on the ancient giving the aggressors the shots at close range if they die, which he failed several 3+, so unfortunately did not get much bang for his gamble. If he makes two or three more of those 3+ rolls, those aggressors would have shredded the gribblies.
That Raven Gaurd army looks incredible!
All those Raven Guard rules stacked up on top of one another was bullshit-outrageous. Watching the brood lord shred those characters was seriously satisfying.
RAVEN GUARD! I've been longing to see some pros play my boys!
Damn, dude, nearing 50k subscribers! Last I looked it was 3k. Congrats and keep it up
Dam shame those aggressors got took out so early really wanted to see them work. Thanks for the great content Winters.
Merry Christmas Winters and a happy new year 😀😀
22:20 Ancient lets you shoot with ONE weapon for it's effect when a unit dies.
No real point in correcting him, I doubt he'll remember. Besides, it's not like it's a big deal, nor are these games really terribly important. Unless they're betting off-camera I suppose, but somehow I doubt it.
Loved this game! Thanks for the video and merry Christmas winter!
Thank you
Love your battle reports and great to see the missions. Always love seeing nids as I have 18k pointed army. Have some spures which are going to be added to our current giveaway. I don't think I need and more lol.
Ssssh, don't admit they're distraction Carnifexes!
What a fun game! Great armies, great terrain, great scenario! ♥️
That's a pretty raven guard army! I'm hoping i'll be able to paint my own CSM army with that much detail, but I can't decide between Black Legion and Word Bearers
Black Legion, give each unit the Icon of Vengeance for 5pts plus the Legion trait, gives the unit Ld 10. The other part of the Legion trait allows them to turn rapid fire weapons into assault weapons when the unit advances. Of course if you want to play a more narrative and colorful army Word Bearers are awesome. Things like Gal Vorbak from Forge World make killer possessed models, the Mhara Gal tainted dreadnought, if you're bored with Contemptors and Helbrutes, also from Forge World. Also Zardu Layak and Blade-Slaves for some interesting Icon bearers and HQ's. All this plus summoning all the Denizens of the Warp, it'll look sick on the table. Apocalypse anyone?
Go with Red Corsairs 😛
@@chaosslayerofworlds6020 I think I'll go with Word Bearers, I'm really fond of their lore as well as Dark Apostles being my favorite HQ.
@@khornebread4802, SICK! Check out Mark Louis Spark trailers for Death of Hope, his color schemes for the Word Bearers armor are spot on and great inspiration!
@@chaosslayerofworlds6020 Will definitely check that out, thanks!
Not a MURDER/DEATH/KILL!!!! Did the Raven Guard bring joy-joy feelings guaranteed to reinforce a sense of self worth?
That librarian is awesome
Man-o-man, those Raven Guard are *gorgeous.*
@22:10 The aggressors can not fire twice cos the Fire Storm rule that allows you to fire twice requires them to remain stationary on their turn. So since he hadn't had a turn he couldn't benefit from the Fire Storm rule. Also the Ancient only allows you to fire one of it's weapons, not all of them.
Otherwise great batrep as always winters SEO!
This kinda reminded me of the end of the Starship Troopers movie except the bugs are in the fort
Hormagaunt: I’m doing my part
I just found your chanel and u got new sub here!the miniatures looks amazing,beautiful.
I've been jonesing for my Winters SEO fix! Whoop! Whoop! 👊
You were right about taking the save and then applying the damage but they did just recently faq that out now, but what ever no biggie for 6 up saves.
Which part? I am curious if your comment is about the part with the Gaunts!
@@propensitytoward6760 Ya man it is. To top it off the Agressors were only able to fire one of their weapons not two.
Excellent timing Sir!
>>>>
SPOILERS
>>>>
At the end, you asked for thoughts - well, I recon:
Get those scouts out early to screen your flanks - I was thinking put them forward, but the Kracken double tap thing would've made that idea worse
Use the landspeeders to tie up the anti armour? Would've got them killed as Winters countered, but that would've saved him moving up/killing aggressors/helblasters
With Hindsight, deploying more to one side or other 'may' have reduced LOS from Antitank and increased castle killzone from the approaching stealers?
1:07:00 should have used the stratagem where you get D3 CP back for killing a character with a Genestealer, lictor, venomthrope or toxicrene.
Brood lord has the genestealer keyword
As soon as you opened with a starship troops quote you got a like xD
both of these armies are beautiful holy shit
Around 1h 25 min., that dreadnaught would missed one shot because of the chamelionic mutation.
Fast and brutal. I liked this match up.
All I wanted for christmas was a Winrers batrep! :)
Thanks for the awesome battle report =D Raven guard army is beautiful ^^
Wouldn't the overwatch on the hellblasters overcharge on a 1 or 2, as the carnifex is -1 to hit against shooting, so 2's count as 1.
Also you should have used a CP after shrike died to gain D3 back (assuming you had any left), then maybe attacked again to kill the lib if you got back enough
And potentially advanced the venomthropes onto the objective on turn 3 to stop him taking it without engaging in combat
(Hope you don’t mind the comments, this really was a great report 😁)
Is that Tyranid army Legit 1750? looks more like 2500 lol
If your Tyranid army doesn't look like it's more than twice its point value, you're not playing them correctly.
Zerg swarm
Happy Christmas from Italy, mate!
With space marines getting huge boosts, what would the 'Nids need to stay competitive?
I love the idea of the Tervigon spawning into a full unit of gaunts (30, 20 of which with devourers), but not sure if it's cost effective. It would improve the odds of getting synergy with two Terries and two full units, so you have less chance one of them is wiped. But that would be a huge point investment.
What would be best, just generic point reductions? Would one point cheaper gaunts be broken? Or free devourers on half of the models? Terry spawning into units up to 30 regardless on how many they start with?
Genestealers are such glass cannons. Maybe up their price but give an extra wound? They should be scarier! That would give opponents hard choices what to target. Either focus enough on screen so they don't respawn, focus on Terries or kill the genestealers before they get into combat.
More dakka options would be nice, but instead of firing twice when standing still I'd prefer no heavy fire and move penalty (or assault tyoe) so they get a more mobile not castle vibe.
Maybe some nice options to soup with jeanstealer cults?
I havent watched the video yet, but I dropped the like, winters is back!
How'd you think about a mechanic where the vanguard detachment (or all the 1HQ 3 Fast attack/ elite/ heavy support detachments) gain +4 command points if it's the only detachment in your army
Could give the elite armies some edge and reduce soup
If you call them distraction carnifex's and your opponent hears you they arent distraction carnifex'!
I collect both of these army’s and I think both of your army’s are great
Would love to see your Nids vs Moarhammer’s world eaters 😍
You can. On DeploymentZone.TV
YAAAAAAAAAAAAAAAAAAAY you're not dead
25:00 tyrannofex also has a Stinger Salvo!
Winters you forgot to pop feeder tendrils on the broodlord when he killed the characters, spend one to get 1d3 back, its worth it
Genestealers and Broodlords can use the strategem "Feeder Tendrils" to recover CP's when they kill a character. Come on Winters, learn your army!
Feeder Tendrils works on genestealer units, not the GENESTEALER keyword. Can't use it on broodlords.
Raven painting is so good
I agree with the people saying about SM's not being great this edition, but there also sempt to be some pretty questionable tactics...
The aggressors took an extra move into the middle of the board in direct LoS without any hope of getting the middle objective, with second turn. Maybe if there was some sort of screen but there was nothing.
And with the chapter approved missions, there should never be an excuse to miss that objective in your deployment zone, even if it means leaving a scout squad back to hold it. The end of the day it's literally all about objectives, so surely you should never pass an opportunity to score one? Which would of also put him up 2 - 1 first turn
I am new, so please point out if I'm wrong as the best way of learning is asking questions,👍
the field looks like something from starship troopers
I love the name gribblies
I love those raven folk they are deadly
Using the standard like that.. the Unit was within 1" .. so only the Hellblaster's bolt pistol could make the shot.
That is some awesome terrain
This setting looks like a sequel to starship troopers ^^
Would love to see Admech with lots of sicarians again! ( Although better Idk if Ruststalkers are worth it)
Lots of bad luck on ravenguard. Great fight
Rico knows what to do
Cool battle grid.
Great batrep. I agree that the mission didn't help the ravenguard at all. Faultless army composition, tactics bang on point. Just so many bodies to get through. I'm thinking that I maybe would've taken mental fortress on the libby and cast that up on the agressors/hellblasters and try and save them from the smite wrecking ball. Deffo food for thought(An old friend of mine has just resurrected his hive fleet so clearly need to give this consideration.) Thanks winters.
what are the scouts there for if not eating smites? It's a strange choice to let your aggressors be the closest unit to your opponent first turn.
@@Drfootfoe yea i thought that too, i guess he was going for the cover save instead. It was also somewhat risky to move the second landspeeder into the base. He could have put it by the entrance
30secs in, i'd like if the deployment was different, reversed. It would be soooooooo Starship Troopers in that outpoust!!! XD
nice was about to go to sleep but now i cant dammit winters XD
Winters, you should have used Feeder tendrils stratagem to get more cp's after you did kill Shrike.