Happy New Year everyone and welcome to the episode 5. Today's talk is just about architecture of Morrowind in general. I tried post-processing my audio for the first time and there are few cracks throughout the video, couldn't remove them unfortunately. Still working on perfecting my recording skills. With that said, few notes about this episode: - in segment about Mournhold I mentioned "pink cherry blossom trees" because I remember seeing them all over the place years ago. Since I wrote the text before recording video, I thought they are part of vanilla game, but turns out they aren't... - my voice was again struggling to work for more than few minutes at time so I may sound off in some sections. - I recorded right after new year's eve and turns out my mic picked up lots of outside noise even though gain was very low. - as always, my videos are told from my point of view, so there are obviously opinions that some won't agree with Thanks for watching and stay tuned!
When I saw the silt strider I thought it was a monster enemy and ran away. It took me a while of playing to realise that they were for transport and not waiting to kill me.
"Verticality". Darkelfguy from Morrowind Modding Showcases will love you. That's his go-to word when showing new mods. Daedric ruins look a little like the Coral Castle that was built in Florida around the 1920s. The structure includes a crescent moon shape on a pillar that looks a lot like the daedric building piece that the mesh name calls a claw.
Balmora feels very humble and practical. Reminds me of a long beach city in my state, theres one big road down the middle of it and the side next to the coast is very wealthy/full of stores and tourists/vacation homes Meanwhile the entire side inland was where most of the residents of the city actually live and thus had those less fortunate. Just the width of a road but like 2 different cities.
I would love to see more vids regarding architecture in TES, I find this kind of stuff extremely interesting for some reason. The artists and designers who worked on this game clearly did their homework. Great job on this video!
26:25 I have to say I really never liked Vivec. It manages to vaste too much space on the outside and is at the same time incredibly claustrophobic in the inside. And the fact that all districts look pretty much the same in their layout inside makes it hard to navigate
Elder's Scrolls was supposed to keep the aesthetic of Morrowind, going away from the basic medeval fantasy genre and keeping elders scrolls a fantasy that incorporates the diverse blend of tropes ranging from a feeling of ancient, high fantasy, foreign culture, and a slight touch of steampunk like with the reuse and value of dwemer technology still being used and valued by the men and mer of tamriel. Cyrodel, before Oblivion, was supposed to be a lush jungle with imperials being a rich civilization of people with a Roman Empire aesthetic. Instead, Todd Howard wanted Oblivion to go away from that by making Oblivion more generic medieval fantasy. Skyrim did one thing right i think by restoring the empire to the Roman style they originally were supposed to be and making Skyrim's nordic culture less medeval and more "barbarian"
@10:30 also, some later roman keeps were used for example as basis for the later norman castles. They weren't optimal for the time as for the layout, but they were used since they already were there, recommend some Shadiversity stuff here. For the topic I'd say that when you watch Morrowind content and compare it to other games even today, check the outeriors and interiors of the places, then think that how many holy places made like churches you have seen in recent years, then go back to Morrowind aesthetics and notice the interior design especially.
Hi Alec, this was my favourite episode so far! I enjoyed a more 'factual' video as a contrast to your more literary ones. Both types are great. Thank you.
I was wondering why I hadn't recieved a notification for this, when scrolling for new videos... But it's only 20 minutes old.. And atleast they knew I'd like it, and put it in my feed! 😅 They're half way there! Now I just need an actual real notification when you drop like they should be sending me!
If you've ever seen reproductions of ancient Egyptian cities you'll know exactly were the inspiration for indoril style comes from. Personally it seems ancient and sophisticated, very much a abode fit for those of noble blood, for whatever reason the interiors feel familiar.
Dwemer ruins are the oldest Veloth's followers build the Daedric tile set cities (I imagine there was no seperation of good and bad daedra before the ALMSIVI temple, with the bad Daedra finding refuse in the old abandoned cities of the early Chimer) The Velothi Towers were build by great wizards after the fracturing following the velothi period The Strongholds seem like either a ring of Forts with quick transport for field armies, probably after the repeling of the Nords but before the war of the first council, or as Kogoruhn inplies the dwellings of greater houses of the chimer people Vos is a unique look at a village of houseless settled dunmer, probably a reminant from before the consolitation of the great houses, a ring of houses surrounding the temple with the town itself on an adobe platform Gnisis is strange as it is older than vivec, but its buildings are of a more modern style
@@olknoxlo idk I think the caves seem super cosy. I mean it's simple but it's cozier than the shacks of sayda neen or molag mar (or which ever is the other shanty town by the swamps.) They got hammocks and harths. Tho really it just kinda reminds me of where I grew up with the market stalls and sense of a little bit of the new and old but a friendly enough town.
I like Vivek more as a person cutting govt waste in the U.S. than as a big city that looks symmetrical and uninteresting in a game. Also, Redoran architecture from Morrowind brought me here. Really dig it.
Mournhold is clearly inspired in tibetan architecture, I don't see the actual han chinese influence anywhere. Check the dalai lama's palace, it's a carbon copy of what can be seen in mournhold, but with green walls instead of white
A lot of the ruins lack proper living quarters and aren't arranged in such a manner that indicate long term habitation comparable to towns and cities. I think this is not necessarily all due to engine limitations but a different design philosophy as they are designed as dungeons. This becomes particularly obvious in the later installment of series, Skyrim.
I think their lore is cool. And a "Dark elf" in general is pretty cool but aesthetically I don't like anything about the dunmer culture/society. Their architecture, chitin armor, the creatures that inhabit their environment are just....weird. Everything just seems weird and ugly to me. I like the way the Dunmer themselves look but....nothing else.
Happy New Year everyone and welcome to the episode 5. Today's talk is just about architecture of Morrowind in general. I tried post-processing my audio for the first time and there are few cracks throughout the video, couldn't remove them unfortunately. Still working on perfecting my recording skills.
With that said, few notes about this episode:
- in segment about Mournhold I mentioned "pink cherry blossom trees" because I remember seeing them all over the place years ago. Since I wrote the text before recording video, I thought they are part of vanilla game, but turns out they aren't...
- my voice was again struggling to work for more than few minutes at time so I may sound off in some sections.
- I recorded right after new year's eve and turns out my mic picked up lots of outside noise even though gain was very low.
- as always, my videos are told from my point of view, so there are obviously opinions that some won't agree with
Thanks for watching and stay tuned!
Keep up the great work!!! Love this series! I'm going to re download morrowind because of you!
When I saw the silt strider I thought it was a monster enemy and ran away. It took me a while of playing to realise that they were for transport and not waiting to kill me.
I'd say talk to people more,but then again they are either a wikipedia article or just a namwd bandit.
lmao that's something I could see being laughed about in Arille's Tradehouse for years
I love this show; this channel is my new favorite smallest channel
Thanks so much!
You said this might have been a boring video, but this was exactly what i was looking for!
From the bottom of my heart: Thank you! I love the Dunmer and this video is absolutely amazing!
"Verticality". Darkelfguy from Morrowind Modding Showcases will love you. That's his go-to word when showing new mods.
Daedric ruins look a little like the Coral Castle that was built in Florida around the 1920s. The structure includes a crescent moon shape on a pillar that looks a lot like the daedric building piece that the mesh name calls a claw.
I thought of DEG too heh
Binge watching your videos back to back- and adding comments for the algorithm~! 🌻👍 Keep up the great content!
Balmora feels very humble and practical. Reminds me of a long beach city in my state, theres one big road down the middle of it and the side next to the coast is very wealthy/full of stores and tourists/vacation homes Meanwhile the entire side inland was where most of the residents of the city actually live and thus had those less fortunate. Just the width of a road but like 2 different cities.
I'm so glad I found your channel.
I would love to see more vids regarding architecture in TES, I find this kind of stuff extremely interesting for some reason. The artists and designers who worked on this game clearly did their homework.
Great job on this video!
26:25 I have to say I really never liked Vivec. It manages to vaste too much space on the outside and is at the same time incredibly claustrophobic in the inside. And the fact that all districts look pretty much the same in their layout inside makes it hard to navigate
Elder's Scrolls was supposed to keep the aesthetic of Morrowind, going away from the basic medeval fantasy genre and keeping elders scrolls a fantasy that incorporates the diverse blend of tropes ranging from a feeling of ancient, high fantasy, foreign culture, and a slight touch of steampunk like with the reuse and value of dwemer technology still being used and valued by the men and mer of tamriel.
Cyrodel, before Oblivion, was supposed to be a lush jungle with imperials being a rich civilization of people with a Roman Empire aesthetic. Instead, Todd Howard wanted Oblivion to go away from that by making Oblivion more generic medieval fantasy.
Skyrim did one thing right i think by restoring the empire to the Roman style they originally were supposed to be and making Skyrim's nordic culture less medeval and more "barbarian"
TBF, the south of Cyrodiil is still jungle and swamps.
This was fantastic! Loved your analysis, I think my favorite is redoran as well
Thanks, Redoran is my favorite too.
@10:30 also, some later roman keeps were used for example as basis for the later norman castles. They weren't optimal for the time as for the layout, but they were used since they already were there, recommend some Shadiversity stuff here.
For the topic I'd say that when you watch Morrowind content and compare it to other games even today, check the outeriors and interiors of the places, then think that how many holy places made like churches you have seen in recent years, then go back to Morrowind aesthetics and notice the interior design especially.
Velothi tile set is my favorite, i wish there were more settlements with its style
At 12:50 when you talk about sunsets. You and I are of the same heart.
Hi Alec, this was my favourite episode so far! I enjoyed a more 'factual' video as a contrast to your more literary ones. Both types are great. Thank you.
I was wondering why I hadn't recieved a notification for this, when scrolling for new videos... But it's only 20 minutes old..
And atleast they knew I'd like it, and put it in my feed! 😅 They're half way there! Now I just need an actual real notification when you drop like they should be sending me!
Thanks! Maybe smaller channels have harder time getting through feed.
Ald'ruhn is west of Red Mountain
keep it up!
Love your channel! So happy to see a new vid :)
Thanks so much!
If you've ever seen reproductions of ancient Egyptian cities you'll know exactly were the inspiration for indoril style comes from. Personally it seems ancient and sophisticated, very much a abode fit for those of noble blood, for whatever reason the interiors feel familiar.
Dwemer ruins are the oldest
Veloth's followers build the Daedric tile set cities (I imagine there was no seperation of good and bad daedra before the ALMSIVI temple, with the bad Daedra finding refuse in the old abandoned cities of the early Chimer)
The Velothi Towers were build by great wizards after the fracturing following the velothi period
The Strongholds seem like either a ring of Forts with quick transport for field armies, probably after the repeling of the Nords but before the war of the first council, or as Kogoruhn inplies the dwellings of greater houses of the chimer people
Vos is a unique look at a village of houseless settled dunmer, probably a reminant from before the consolitation of the great houses, a ring of houses surrounding the temple with the town itself on an adobe platform
Gnisis is strange as it is older than vivec, but its buildings are of a more modern style
I really like gnisis.
@@claymoresteelGnisis is kinda grim. People live in caves there. Baradas has his badass crib tho, And that’s dope
@@olknoxlo idk I think the caves seem super cosy. I mean it's simple but it's cozier than the shacks of sayda neen or molag mar (or which ever is the other shanty town by the swamps.) They got hammocks and harths. Tho really it just kinda reminds me of where I grew up with the market stalls and sense of a little bit of the new and old but a friendly enough town.
My favorite architectural style were the shell houses under old Mournhold.
I like Vivek more as a person cutting govt waste in the U.S. than as a big city that looks symmetrical and uninteresting in a game. Also, Redoran architecture from Morrowind brought me here. Really dig it.
Mournhold is clearly inspired in tibetan architecture, I don't see the actual han chinese influence anywhere. Check the dalai lama's palace, it's a carbon copy of what can be seen in mournhold, but with green walls instead of white
Love this vid
A lot of the ruins lack proper living quarters and aren't arranged in such a manner that indicate long term habitation comparable to towns and cities. I think this is not necessarily all due to engine limitations but a different design philosophy as they are designed as dungeons.
This becomes particularly obvious in the later installment of series, Skyrim.
I love TES, i love morrowind the most, i love overanalyzing and love your accent.
Thanks!
I think their lore is cool. And a "Dark elf" in general is pretty cool but aesthetically I don't like anything about the dunmer culture/society. Their architecture, chitin armor, the creatures that inhabit their environment are just....weird. Everything just seems weird and ugly to me. I like the way the Dunmer themselves look but....nothing else.