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  • Опубліковано 6 вер 2024
  • Complete modeling process of a handheld showerhead using XNurbs

КОМЕНТАРІ • 13

  • @Leevy27
    @Leevy27 Місяць тому +2

    The tutorial looks good, but you should put in the title that this was modeled with the XNURBS version of Plasticity!! There are some user working with the non XNURBS version of Plasticity.

    • @Polycad-3D
      @Polycad-3D  Місяць тому

      Thanks for the observation friend! In the video description clearly says that: XNurbs is used in the modeling process. The tittle Will be to long.
      Sorry for my english 😂

  • @FaretraDesign
    @FaretraDesign 2 місяці тому +1

    You are the best man! I enjoy watching your videos!

    • @Polycad-3D
      @Polycad-3D  2 місяці тому

      Thanks man, really appreciate your words!

  • @Kuechmeister
    @Kuechmeister 2 місяці тому +2

    4:54 in this special case a looped loft of the 4 "edge bridge splines" with the edge G2 guides could make a cleaner result.

    • @Polycad-3D
      @Polycad-3D  2 місяці тому

      I totally agree man... xnurbs was giving me strange results and that's why I decided to use 4 sections but you are absolutely right.

  • @tomlaionyt
    @tomlaionyt Місяць тому +1

    At 14:48, what is Shift+X command ... cannot find it in the F command list

    • @Polycad-3D
      @Polycad-3D  Місяць тому

      @@tomlaionyt Hey Thomas!
      Shift+X= Delete selected face. Then i use patch command to close the resultant hole with G1 and G2 curvature on the sides.
      Hope it helps!

  • @zafarhusain2376
    @zafarhusain2376 2 місяці тому +1

    A million thanks

  • @TheDarkone890
    @TheDarkone890 2 місяці тому +1

    Loved it , pls on tutorial for indie version, I don't have xnurbes

    • @Polycad-3D
      @Polycad-3D  2 місяці тому +1

      I'm glad you liked it man!
      In the next video, I will try to show the two workflows, (Patch / Loft) and XNurbs. They are practically the same, except that XNurbs is a little easier but in general it is 90% the same.
      If you allow me some advice:
      go for the STUDIO version when you can if you want to do (organic) modeling.
      If you're only going to make very angular objects, stay with INDIE.
      Sorry for my english, i just speak spanish :(