Hey BOB!! Is there a way to make sagebrush? I am trying to make a 4x Utah map and most of our foliage is Sagebrush and scrub Oak and I cannot find Sagebrush or scrub Oak anywhere.
Yes you can but ut will need to be made in external programs like blender. Then a new fruittype and tree type needs be built and a new configuration xml. I know of a guy that can do this, but this is a lot of work and it will cost you money.
@@PoppyLaneFarms sure it is no problem, the guys name is Albert, he is on my discord community.. chat with him there, his discord name is sablerock, let me know if you got hold of him..😀
@@FlexibleGames i suppose deadwood aint that much worth in the game or the developers did not really bother with it. But it is very simple to test my theory. If you cut 1 fully grown spruce, use the tree cutting vehicle and cut 6m lenghts exaclty, you will find that there are normally 3 sections if im correct, they all are the same lenght as you cut them but they weigh different as they are all different diameter. So take them to the sawmill, drop them in one at a time and you will see the result. Smaller thinner log give less money. Large heavy log gives more money. 😀
@@FarmerBoBonUA-cam I did the test already, a 65 foot tall stone pine log gives 4926 wood while a 65 foot tall pine only gives 2554 wood. Stone pine weighed more somehow while being nearly the exact same size.
YES. I am trying to add the Maple tree which is Giants own but can't find it in any of their maps just the folder on the Steam Common..........folder. I put it in but doesn't show up when I select it to place
@@Cornholio Thank you. I had copied that and dragged the i3d into my map in GE but I can not get it to show up in GE. So I just did it the import way and worked. So dragging didn't. Interesting lol
Hey Farmer b0b the harvester is not dropping a custom straw (like flax-straw). what can I do About that. I have also written 'FLAXSTRAW' in DROP section of the choppereffects.xml.
Great ! THANKS! BOB My request is for honey trees to help the bees as is : Acacia, Robinia, Chestnut, Goat willow, Silver linden, Judas tree, Field maple... MERCI!
@@FarmerBoBonUA-cam BOB my Friend. I'm not sure you understood my message well, it's not about selmont to enhance the card, also to bring me a more decorative and practical 2 in 1, 3 in 1............I count on you to bring this evolution.
@@adamsz5759 hi Adam. I am not making any trees at this stage. It is a skill yet to be mastered. But maybe in future i will make a video series on that.
@@FarmerBoBonUA-cam Hi BoB I totally understand I would like you to ask a question how How to increase the throughput, production capacity its lose in quality of the machine ''Stade ZW4010 mill CCM'' - grain mill (it was in PACK MaizePlus), because manufacturing a bale of CCM diameter 125 / takes 2 minutes. Do you have a solution? Thank you in advance for your help.
@@adamsz5759 yeah, just play around with the values in the xml like for instance
play around with the unload width and lenght.. maybe it helps.. it is not my mod, i suppose if you cannot get it right contact the mod creator. (i dont even know what this thing does)
Thank you. Dragging it in did not work but importing did. There are a few other things I am really struggling with. I have searched and searched to the point I am ill and I have tried myself and I keep hitting obstacles.
@@FarmerBoBonUA-cam Thank you. I have put the alpine foliage into GE on FR map as placeables in the scenegraph. Inc all weed types from apera to rumex and grassPure and Daisy, OrangeDaisy, Bluebell and Edelweiss. But I would like to be able to add them to foliage paint in Giants Editor and also in game with the paint plants tool. I am making changes to No Mans Land whilst learning GE. The starter buildings and vehicles are being smothered by my road. They do not show up in GE so can not delete. I could move road around but wondered if they can be deleted or if FS22 states you have to have them. I set them to false but the buildings were still there when I started the game. Lastly (so far lol) I saw your video on how to do the outside with a x4 map but I would like to make a 2x map one day for release and I would like to no how to make a background mesh. All of these things I can not find help with. You are such a kind man.
@@cathy6289 ok, the startup buildings and sellpoints are loaded via the placeables.xml. If you remove them there they will not be in game. then to add the plants in game simply add the plants content of the storeitems.xml of each of the ingame maps into your own maps storeitems.xml (make sure you do not have duplicates..
@@FarmerBoBonUA-cam I am having a strange day. I deleted them from placeables.xml earlier as I thought that was it but got errors for every vehicle in game. Quite a list but has not done it this time lol. That was mission vehicles so I deleted that line from mod desc??? Thank you for confirming that. As for the bluebell, daisies and edelweiss I also did that earlier. They show up in plant menu but when I paint nothing shows up. And the weeds such as poppies do not show up in any storeitems.xmls that I could see. Will have another look though but I don't think in game maps have them in the construction tool.
I try make all my videos live, this way if i run into problems you can also see how to get about them. But they are all meant to be done by first watching the entire video to get an idea of the process, then rewatch on a watch, pause, do approach. This way your result will be the same. 😀, Tell me more about the night tight script, never heard of this.
@@FarmerBoBonUA-cam I get it, I've done it myself on tutorials. Do you know of any map out there that adds their own custom SplitType's for custom trees? I've been trying to get this script to work and add new splitTypes but I hate LUA and have no idea how to set up the script to add the new Types. I just need one example of it working to be able do it.
@@FlexibleGames eish my friend, scripting is above my pay grade. Heheheh. But regarding maps with working split types, i have not yet seen any. Then i do not play that much any more, been so busy with mapmaking.. I would sugguest to google a bit. Maybe drop a request on my Discord. Maybe there will be a response or try the forums..
@@FarmerBoBonUA-camI figured it out, but if anyone comes by later, this is an example: g_splitTypeManager:addSplitType("TREETYPE", "treeType_tree", 33, 1.7, 5.0, true, nil, 3000) "TREETYPE" is the actual type like "SPRUCE" "treeType_tree" is the lookup string for the localization language file. 33 is the split type ID (important for the trees i3D file) 1.7 is value per liter 5.0 is woodchips per liter true indicates a harvester can be used on this nil is not important and 3000 is volume per liter (for a sawmill) these numbers will obviously be different depending on what you want to do for your tree. Hopefully that helps someone down the road, it was rough tracking it down.
Hi Shawn.. there already are palm trees in the game, just go into data/trees/ the palms should be in there. Unless you want it for somethings else or let me know what you want it for?
@shawnsweat4476 hi there Shawn. I cant verify at the moment as im not home, but have a look 8n your game install folder under data/trees all the trees that are available for the game are there, if you dont see any palm trees there let me know. I can easily make and convert you some palms from fs19. 😊
Thank you for your time in putting these maps together. There's always valuable insight Farmer Bob.
Hey BOB!! Is there a way to make sagebrush? I am trying to make a 4x Utah map and most of our foliage is Sagebrush and scrub Oak and I cannot find Sagebrush or scrub Oak anywhere.
Yes you can but ut will need to be made in external programs like blender. Then a new fruittype and tree type needs be built and a new configuration xml. I know of a guy that can do this, but this is a lot of work and it will cost you money.
@@FarmerBoBonUA-cam i would ve interested in looking more into some help! And i am totally fine to pay for time spent.
@@PoppyLaneFarms sure it is no problem, the guys name is Albert, he is on my discord community.. chat with him there, his discord name is sablerock, let me know if you got hold of him..😀
What controls how much wood each tree gives a sawmill?
The size and lenght of the tree
@@FarmerBoBonUA-cam That can't be right because "Deadwood" gives almost nothing, while an equal sized normal tree gives quite a bit.
@@FlexibleGames i suppose deadwood aint that much worth in the game or the developers did not really bother with it.
But it is very simple to test my theory.
If you cut 1 fully grown spruce, use the tree cutting vehicle and cut 6m lenghts exaclty, you will find that there are normally 3 sections if im correct, they all are the same lenght as you cut them but they weigh different as they are all different diameter. So take them to the sawmill, drop them in one at a time and you will see the result. Smaller thinner log give less money. Large heavy log gives more money. 😀
@@FarmerBoBonUA-cam I did the test already, a 65 foot tall stone pine log gives 4926 wood while a 65 foot tall pine only gives 2554 wood. Stone pine weighed more somehow while being nearly the exact same size.
@@FlexibleGames yes different type of trees are priced different, they are setup via the trees xml under $data/maps/trees
Thanks for share your knowledge!! Can you explain whats new in Giants editor 9.04?
still need to test a bit on my own, then ill look at a video for that.. :)
YES. I am trying to add the Maple tree which is Giants own but can't find it in any of their maps just the folder on the Steam Common..........folder. I put it in but doesn't show up when I select it to place
@@Cornholio Thank you. I had copied that and dragged the i3d into my map in GE but I can not get it to show up in GE. So I just did it the import way and worked. So dragging didn't. Interesting lol
yes just import directly into your map from data/maps/trees :) all the trees are there
Is it easy to add a roller to a seeder or planter?
custom vehicle mods is not really in my channel, its a different ballgame, but have a look at Lambomods, he is into custom vehicles.. :)
Thank you very much for your tutorial.
only a pleasure..
Hey Farmer b0b the harvester is not dropping a custom straw (like flax-straw). what can I do About that.
I have also written 'FLAXSTRAW' in DROP section of the choppereffects.xml.
the Straw is added perfectly in the map. The bales are Spawning using EasyDev controls.
but the flax straw is not dropping from the harvester
did you add the flaxstraw in your filltypes.xml as a filltype and under the bulk section?
@@FarmerBoBonUA-cam yeah, I did add the flax straw to bulk and other
@@FarmerBoBonUA-cam what node do in chopperEffects.xml? Is it related to some sort of animations?
@@humorHive266 when you use the harvester, is there any errors in the game log?
Great ! THANKS! BOB
My request is for honey trees to help the bees
as is :
Acacia, Robinia, Chestnut, Goat willow, Silver linden, Judas tree, Field maple...
MERCI!
Awesome my friend
@@FarmerBoBonUA-cam BOB my Friend.
I'm not sure you understood my message well, it's not about selmont to enhance the card, also to bring me a more decorative and practical 2 in 1, 3 in 1............I count on you to bring this evolution.
@@adamsz5759 hi Adam. I am not making any trees at this stage. It is a skill yet to be mastered. But maybe in future i will make a video series on that.
@@FarmerBoBonUA-cam Hi BoB
I totally understand
I would like you to ask a question how
How to increase the throughput, production capacity its lose in quality of the machine ''Stade ZW4010 mill CCM'' - grain mill (it was in PACK MaizePlus), because manufacturing a bale of CCM diameter 125 / takes 2 minutes.
Do you have a solution?
Thank you in advance for your help.
@@adamsz5759 yeah, just play around with the values in the xml like for instance
play around with the unload width and lenght.. maybe it helps.. it is not my mod, i suppose if you cannot get it right contact the mod creator. (i dont even know what this thing does)
Thank you. Dragging it in did not work but importing did. There are a few other things I am really struggling with. I have searched and searched to the point I am ill and I have tried myself and I keep hitting obstacles.
let me know what you are struggling with.. i will try to help :)
@@FarmerBoBonUA-cam Thank you. I have put the alpine foliage into GE on FR map as placeables in the scenegraph. Inc all weed types from apera to rumex and grassPure and Daisy, OrangeDaisy, Bluebell and Edelweiss. But I would like to be able to add them to foliage paint in Giants Editor and also in game with the paint plants tool.
I am making changes to No Mans Land whilst learning GE. The starter buildings and vehicles are being smothered by my road. They do not show up in GE so can not delete. I could move road around but wondered if they can be deleted or if FS22 states you have to have them. I set them to false but the buildings were still there when I started the game.
Lastly (so far lol) I saw your video on how to do the outside with a x4 map but I would like to make a 2x map one day for release and I would like to no how to make a background mesh. All of these things I can not find help with. You are such a kind man.
@@cathy6289 ok, the startup buildings and sellpoints are loaded via the placeables.xml. If you remove them there they will not be in game.
then to add the plants in game simply add the plants content of the storeitems.xml of each of the ingame maps into your own maps storeitems.xml (make sure you do not have duplicates..
@@FarmerBoBonUA-cam I am having a strange day. I deleted them from placeables.xml earlier as I thought that was it but got errors for every vehicle in game. Quite a list but has not done it this time lol. That was mission vehicles so I deleted that line from mod desc??? Thank you for confirming that. As for the bluebell, daisies and edelweiss I also did that earlier. They show up in plant menu but when I paint nothing shows up. And the weeds such as poppies do not show up in any storeitems.xmls that I could see. Will have another look though but I don't think in game maps have them in the construction tool.
hey Farmer BoB, looking forward to your multifruit pack ❤❤❤
sure thing :)
I really wish you'd re-do this video with a night tight script and really clear step-by-step instructions.
I try make all my videos live, this way if i run into problems you can also see how to get about them.
But they are all meant to be done by first watching the entire video to get an idea of the process, then rewatch on a watch, pause, do approach. This way your result will be the same. 😀,
Tell me more about the night tight script, never heard of this.
@@FarmerBoBonUA-cam I get it, I've done it myself on tutorials.
Do you know of any map out there that adds their own custom SplitType's for custom trees? I've been trying to get this script to work and add new splitTypes but I hate LUA and have no idea how to set up the script to add the new Types. I just need one example of it working to be able do it.
@@FlexibleGames eish my friend, scripting is above my pay grade. Heheheh. But regarding maps with working split types, i have not yet seen any. Then i do not play that much any more, been so busy with mapmaking.. I would sugguest to google a bit. Maybe drop a request on my Discord. Maybe there will be a response or try the forums..
@@FarmerBoBonUA-camI figured it out, but if anyone comes by later, this is an example:
g_splitTypeManager:addSplitType("TREETYPE", "treeType_tree", 33, 1.7, 5.0, true, nil, 3000)
"TREETYPE" is the actual type like "SPRUCE"
"treeType_tree" is the lookup string for the localization language file.
33 is the split type ID (important for the trees i3D file)
1.7 is value per liter
5.0 is woodchips per liter
true indicates a harvester can be used on this
nil is not important
and 3000 is volume per liter (for a sawmill)
these numbers will obviously be different depending on what you want to do for your tree.
Hopefully that helps someone down the road, it was rough tracking it down.
@@FlexibleGames awewome job my friend. 😀🤗 thanks for sharing 👍
could you make a cali palm trees mod
Hi Shawn.. there already are palm trees in the game, just go into data/trees/ the palms should be in there. Unless you want it for somethings else or let me know what you want it for?
i want them as decorative trees for my map are you sure palm trees are in FS22@@FarmerBoBonUA-cam
@shawnsweat4476 hi there Shawn. I cant verify at the moment as im not home, but have a look 8n your game install folder under data/trees all the trees that are available for the game are there, if you dont see any palm trees there let me know. I can easily make and convert you some palms from fs19. 😊
Mail me at boetfaas@gmail.com