@@pizzacatz3174 wow man, you need to chill. Both creators are great and there's nothing wrong with sharing ideas. They've collaborated in the past too, so don't be a dick.
@@pizzacatz3174 And you are? professional shame man? what school did you go to learn that? Capp00 has done well for himself he copies no one! he does what he enjoys and his audience loves him for it, Simple thee end.
I remember when corn would hurt you if you ran into it. If you were on top of a building at night when the zombies ran, you could see them ripping paths through cornfields coming for you.
A few things have changed most for the better. I do remember somewhere around Alpha 4-5 I think they had introduced the sling blade which made clearing the high grass a bit faster, kind of whish it was still in game. Also before horde nights there was that roaming horde that was roughly sized dependent on your heat signature. Let's not forget the only way to get from one side of the map to the other was by foot.
It's sad how much they removed in the game and streamlined everything. There used to be so many more options. One of my favorites was the old gun system where you built the piece by piece. Also, the increased variaty of blocks types. Instead of wood, stone, concrete, steel blocks you had something like eight stages or more of upgrades. Also, the random caves. Still, it's a great game. I backed it on Kickstarter and got the first alpha/prototype.back in the day. Played that a lot and still remember the nights spent in the attic of houses and hearing the ghost voices.
You forgot to mention all the different meat. It used to be when you killed a chicken you got chicken meat. Pigs gave pork. Rabbits gave rabbit meat, etc...
The bigger mechanic to mention would be wellness, since you were rewarded for eating higher quality food, and bear stew was the bee's knees. It was also a much more punishing death penalty.
@@Blitzcreeper239 it's crazy to me to realize we are all talking about the same game. I swear remembering back to then is surreal. It was truly a completely different game back then
@@Skizzeckz Yeah, I played cracked Alpha 5, 6 and 9. By Alpha 12, I bought the game I already thought "Wow this game evolved so much" but Alpha 12 is still so primitive compared to the game today. (Also ignore my previous reply if you saw it, I was on so many War Thunder threads I thought this was one of them)
1:22 is awfully suspicious because Horde night was introduced in Alpha 9 and Spotlights were introduced sometime past or during Alpha 13, long after the light affected the zombie speed mechanic was removed.
Yeah I was there for Alpha 5, what I remember doing was to surround my base with campfires because I think there was a time where they were permenantly on. And it seems like when nightfall hits it's like feral sense gets turned on and the game spawns zombies to come for you, so it's like a sort of feral horde on night 1, could be what you were remembering
I'm glad they have made so many improvements over the years. I hope that there will be a better late game some day though. Feels pretty stale after 40+ days
Alpha: Internal testing only. No one outside the company sees it. Beta: Limited people, limited time. Released: Anyone can pay money for it and play it. Which one is 7D2D now? NO Marketing departments do NOT get to re-define the English language when it is convenient for their cons.
They should allow spider zombies to return, maybe male them a bit more mutated looking and have it be an "evolution" of the jumping zombies. I can imagine the chaos they'd cause on 7DTD for hoard nights. As while we have zombies that while they do focus on destruction of blocks, I would love it if there was another angle you had to consider them coming from
I've been saying for a while that it would be cool if spider zombies could climb walls. Would make horde night and horde base ideas more interesting. Also, imagine being in a POI and looking up to see a spider zombie on the ceiling!
Climbing zombies would definitely make it all a lot more interesting. With the basic AI that is now, it's rather boring. You can easily predict what the zombies will do and they're very easy to exploit because of the basic AI. Zombie sees you, zombie takes shortest path to you and that's about it. Things need to be mixed up a bit more.
I finally know why they are called 'Spider Zombies'! I came into the game in Alpha 18 and everyone referred to them as such but I figured it was because they were like jumping spiders. I actually like the idea of them climbing walls. Really changes up your defense plans.
I'm guilty of coming back because of a streamer (Shroud) who introduced me to Darkness Falls. And learning that there are mods available it's amazing LOL. Cheers for the preview, I'm off for more Zombie hunting.
This was a fun list! I started playing in A15, and I HATED the smell feature ha ha! Also, I legit agree with you about the spider zombie thing. I'm totally cool with the jump feature, but the climbing feature is what actually gave me terror ha ha!
I don't know what version this was but there was this mode just like call of duty zombies , you would be like in the middle of a open town and supply drops would spawn every day for you to collect , and the more you survived the more zombies it spawned per day , I guess you could say it's literally just cod zombies but in 7 days to die
"Imagine 7 Days to die without horde night." Um, I quite often turn it off to focus on building or testing or modding. As a matter of fact, I will have several playthroughs without horde nights. To me, horde nights are fun till your 5th one...then it just gets repetitive and boring.
SAME, I don't mind the zombies too much, but I always hated horde nights, I also hate building things and then having everything wrecked, so I'm glad they gave us the option of disabling them, easy enough to hide from a wandering horde if you so desire, though I generally just go outside and stab or shoot them all and go on with my day, or night.
The smell feature was broken with Alpha 16. I remember because it was at the same time as when the sleepers were introduced and that was also the first alpha I played on pc. Also, vehicles can be seen on the map, they show up in black rectangles.
Horde night came way after random world like13 to a16 ? and as I remember it was around a8 to a10 or so when random was released with unlimited maps for servers, just kept going and going. It's been a while so these things are good to document. Thanks for the vid helping remember the past. Big hornets!!! The screams when each player dies... so you could hear several people dying at once, girls guys... that was my most favorite lost-gone feature. And background sounds for each biome were magical, unlike now.
Looting zombie kills was nice but tedious, same with hacking their gore blocks. I loved the old repair system and loved boosting levels of items that way. Smell feature was cool but deadly. Roaming hoards by heat signatures was broken a bit and bases would be under constant attack. I miss the old skill leveling system, where you had to use the skill to gain levels in it.
sleeper is a thing back then but they not really sleep. they just standing inside and when you make lound noice outside you can lure them all out and kill in open space in front of the house. now you can shoot your whole mag and not a single one come out you have to go in and trigger the mechanic.
First played in times of alpha 7 or so. I still remember the mold system for forges, and I actually liked that more than the current, very clay consuming system.
I used to enjoy the recipe discovery method, where you had to make different "schematics" in the grid to get what you wanted, and now everything is already listed
The ps4 version still have the food smell function. We are still at alpha 15/16. And still level up a perk. When using a tool ore weapon. Ore by spending 1 xp to this perk. And the only thing we can drive its the mini bike.
Recently started playing 7 days to die again after a long time and I don't think zombies used to stack on each other world war z style and jump over walls... I remember the wall crawlers as well, Totally agree that the jumpers just feel kinda lame it feels like they just jump around aimlessly and are rarely a problem. Crawlers used to give you that Ohh @$*# moment and be on top of you like a buzzard you didn't hear.
hey... if i want to plant trees should i make topsoil or dirt blocks? ie if i want to plant them on my base or something? im thinking dirt cos the topsoil one says changes based on the biome im in and i recently found out cos im in desert biome my trees are growing short.. which soil do i need to grow the tall trees? thanks
@@shak650l yeah i used dirt in the end i think the not having low branches was the mid stage of tree growth they got a bit better later on.. check out by treehouse base video
Actually the current version of 7D2D still has a smell mechanic it just works differently now. It's part of the stealth system and is related to sleepers' awareness of the player. I'm a modder and found it in the code while tinkering a while back.
Recently just got into PC 7dtd and I'm gonna be honest to actually first hand see just how much I e been missing out on, I could never go back to that depressing version, I literally got the game on console just a couple months before the last update
I remember the early horde nights, when it was literally just an unending river of undead flowing right at you. Also, I miss the giant hornets: they were wonderful flavour enemies, and an indication of just how badly the world had been messed up.
Back in the day when all the zombies just demolished my house and ran towards me i fatfingered to a torch and some stopped, this helped me get to safety and think of a plan. Those are just little things but they stick with you...
the smell from meat was removed after7dtd xbox1 version along with spider Zombies walking up walls. I'm a 7dtd xbox1 player I like the flying hornets because they give honey when cuting them up.
I dont miss the molds or early crafting at all. Smell i guess is like having feral sense. I kind of did like having to make grain alcohol for fuel for my auger. The jumping up hills was so bad when getting chased by dogs.
I wish they didn't remove the smell feature. It just needed some tweaks to not pull every Z in the world as I feel like carrying 200 pounds of meat would get a few to come check it out
I wish the smell feature were still in game, but that it slowly spread & dispersed properly. Better than Feral sense IMO. Also, I remember the climbing spider zombies. They should bring that back. Make them jump AND climb.
There was a brief time in the game where everything stoped you from walking. Every shrub, long grass, stone etc. From memory, they patched that out real fast.
Multiversus, which came out not even a month or so ago, Is only pulling 8k players on steam. If 7DTD is dead, then majority of triple A games are also dead. I also miss having a Minimap.
7 Days To Die is still doing quite well on steam. I don't really miss the Minimap there's no use for it considering the world is mostly randomly generated.
Remember when trees killed you when they dropped on you? Chopping wood was more dangerous than fighting zombies lol. Also remember the times spikes were actually usable and you could craft barbed wire? *Edit: i forgot the toilet turds. Good old times
the thing i learned is probably the most useless, that you could exploit the boars by standing on it and it couldn't hit you. obviously that is neat and not many knew about it, but its about as useful as knowing why Beau is called Thick by a lot of content creators.
I play on console sadly and alot of these things still are the same as back i nthe day since its a really old version, hope we get that new version for next gen soon
ive only seen videos from alpha 16 onwards, i started in alpha 19.. but watching other youtubers play earlier alphas im kinda surprised that the devs seem to have taken out more good features than have put into it.. they only seem concerned with stopping players using exploits, making zombies extremely good engineers and improving the looks of the game and simplifying it for people who have low attention spans or arent too bright... for me id prefer to have more stuff to do and more features rather than a better looking game.. especially since it lags so much.. making the game run better is more important than modern graphics.. and having more interesting stuff to do and more choice is better... there are tons of stuff in older alphas i wish were still in the game
Started at A7, yeah some earlier features were good and made the game harder. Like heat and cold were much more punishing, the game has improved a huge amount, but I wish some older features were still there.
@@dawnrazornephilim i completely ignore heat & cold in this game i dont ever change my clothes.. apart from having to eat or drink more its of little consequence... they have gotten rid of the survival aspect of the game.. even food seems easier now.. they made farming harder in alpha 20 so i just didnt bother doing it.. luckily u dont need it... there are always plenty of wolves & bears
@@tigrecito48 Same for me as well mate. Yeah it's a lot easier on the survival, you even needed to water, hoe and fertilise crops. You could dig a hole next to the crops, fill it with water and they would change colour over time as the water seeped into them and you wouldn't need to do it manually. A lot has changed over the years, I sure got my monies worth, about 5 games in 1 from the updates alone and mods to change it up.
We still have smell on console. My buddy and I started a fresh build recently. The trader was past a city and in a big wasteland biome. We decided to recon. I'm avoiding zombies and sneaking when I have to. It took two days and I couldn't figure out how every zombie in the area knew where we were. My buddy brought grilled meat. 🤦♂️. Sigh...
Ahhhh..old 7dtd...I think I started in alpha 6 or 7..but yeah..I remember all of that and I agree about spider zombies.. I think they should keep the current ones but give them the ability to climb. I remember always looking for the garage with the fence behind it.. that meant bunker! That was always my go to base! Dig down below it n if I wasn't ready for horde night, just hide underground! Lol
Remember the hub cities at 0 0? I feel mining resources was done better before now it's so basic. In my opinion I don't think 7 days to die has many updates left. Each update has less and less content while taking over a year it's insane.
@@ReachGaming Alpha 1 to 5 was from the website for backers. Testers got a steam key back in alpha 5. It didnt go public early access until a bit later
@@ReachGaming This is a video from an old channel I no longer upload to, ua-cam.com/video/cAs5pG9YsIc/v-deo.html But I think that was like alpha 1.1 lol
Great flashback. So many things changed within all the progression of 7dtd, and I honestly hope it never comes out of alpha. It's like getting a new game for free every year or so.
I tend to disagree. If the game is forever alpha, we'll never get a complete game. They've pulled the rug out from under our feet many times already because they can't make up their mind about what they want their game to do or be. There is a point where infinite alpha gets stale and a person gets extremely tired of all aspects of the game changing constantly. It's not like getting a new game every year or so for me. Early Access games were never intended to drag on forever. Many of us paid to see a complete game eventually not to be a permanent alpha and beta tester. If it were a game as a service I may tend to agree more, but this game is not.
@@SuperTime2Change I can understand paying for something and expecting a final product can be frustrating. To me though, your sentence that states, "There is a point where infinite alpha gets stale" is pretty much going to be the same with a complete game. Once you finish it, talk about being stale. That's pretty much why so many games have expansion packs because it gets stale, only difference is you have to pay for those where you don't here. As for paying for an alpha game and not getting a complete game on your schedule, that's on you my friend. That is always the risk of buying/playing an alpha regardless of the game/company. For the money we paid for all these alphas, it has given me almost as much entertaining gameplay as Skyrim. IDK about you, but I have played, sadly lol, 1080 hours at this point according to steam. Please tell me any activity or thing you can buy that gets you that much entertainment for such a cheap price tag? So, while I can understand your thought process of why you are frustrated, I just can't get mad at a game that keeps giving me free updates for YEARS when I paid $7 for it on sale. C'mon, that can maybe get you a #1 at a fast-food restaurant. It was worth the price tag even if it was at full price.
@@kruger2035Expansions after a game's release is fine. Many game companies offer free expansions to update their games. So, that argument is moot. You're cherry picking. I don't expect TFP to complete the game on my schedule. I never said such a thing. That's your spin on my comment. What can I buy that gives me just as much entertainment with a $7 price tag? A deck of cards I can play countless games with friends. Yup. That's right. A deck of cards. Worth is relative. If it was and is worth it to you, great. Furthermore, a vast majority of updates that have come to 7DTD have been repetitious and two steps forward one step back sort of scenario. Anual and biannual core system swaps year after year completely changing the game. 10 years and they're still swapping systems because they can't make up their mind. A couple or few times is understandable during a game's development as the game evolves, but TFP have had an entire decade to have all that stuff sorted out by now. That's a bit ridiculous. The time they spend trying to stop people from playing how they want could be spent focusing on the content lock they constantly keep talking about, but never seem to reach. The same crap spouts off their mouths, "It'll be done when it's done." year after year. Sure it will. When they feel like it. Modders have done far better for this game's content keeping the game alive more than TFP have and TFP have even implemented mods into their game that the community came up with first. Is it that TFP lacks creativity and creative vision perhaps? Could it be that they don't actually know how to do a lot of the things modders are doing? Could it be that TFP are just disorganised and slow AF, enjoying their time hanging out behind the shield of Early Access? Most professional quality content rich games release from Early Access in about 3-5 years. Time for excuses is over for TFP. Nations will fall and the Earth will crumble before 7DTD is finished. Maybe they'll hit the generation mark of 20 years and it'll be finished.
Farting. Back when we had the map in the bottom left corner, sounds would show up as lines. The louder the sounds, the longer the lines. If you ate chili, you would fart and tiny lines would appear for a split second. I don't know why I miss that, but I do xD
DANG, Late to this party, just saw this, I too played from the first, its come a long way hasn't it lol Think I payed like 7$ for it, well worth the money and still one of my top goto games :D
It's a great game but it's too easy now unless you mess about with the files which is a shame. I'm not a fan of the traders either, they make the game easy, just farm and sell to them, you're easily ready for the first horde night. The only thing I didn't know in that list was a greater chance to get honey if the stump was in a poi.
16k? Before 15 or so, the map size was infinite, so long as the server could handle it. Course, there was also far less content as well, so an infinite map size was kind of more plausable'ish. They added a 10k out from the center circular boundary cause a bug found in games like minecraft that have infinite map sizes could be exploited to crash the server on purpose, just be trying to get the server to load as much map as possible.
@@ReachGaming what are you talking about? I played on servers where they where in Alpha 10, 11 and 12. I literally used god mode to fly just for the sake of flying and kept getting map reveals, even when they introduced the 10k radius limit where you would reach a radiation zone that would cover that infinite terrain. I even knew the server owner and how much he paid to rent the server from bluefangsolutions. Maybe you simply where on a radius from the game during those alpha's. Even minecraft didn't always have infinite terrain and eventually patched it out due t crash-ability exploiting. I hope you are not trying to play one of these gaslighting head games.
@@ReachGaming No there wasn't. The radiation zone was added in after a server crashing exploit was found on minecraft servers and the first version was a circular radius of 20k and the next major alpha reduced it to 10k radius before they eventually made it a square and gave you the options to choose between 8k square, 10k square and 12k square. I literally used God mode to fly for several minutes on those older versions of the game and when they added the 20k radius limit, it would show the land in the radiation zone as green, when you crossed that boundary and it would keep going and going. Before they added the radiation zone, the terrain stayed looking normal and you wouldn't suffer any damage. Back in alpha 10 and 11 I remember driving around where the server admin has made a bunch of concrete towers along side the road and you could just drive and drive for serious long periods of time without ever reaching a map border.
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Really interesting video thank you! 👍
You forgot the ability to crouch under a 1x1 square.
Hey are you south African the accent sounds like it
@@brendontelford8651 yes I am
@@ReachGaming that's awesome dude great content
Happy to contribute some old footage for you. Game has come a long, long way.
Ah yes content stealing capp00. copying glock9 for about a year now and it's been failing
@@pizzacatz3174 wow man, you need to chill. Both creators are great and there's nothing wrong with sharing ideas. They've collaborated in the past too, so don't be a dick.
@@pizzacatz3174 And you are? professional shame man? what school did you go to learn that? Capp00 has done well for himself he copies no one! he does what he enjoys and his audience loves him for it, Simple thee end.
@@pizzacatz3174 If Capp00 was stealing from G9, then why does Capp00 have over twice as many videos?
@@pizzacatz3174 nihil sub sōle novum
I remember when corn would hurt you if you ran into it. If you were on top of a building at night when the zombies ran, you could see them ripping paths through cornfields coming for you.
THAT WAS SUPER SCARY!
That needs to come back
A few things have changed most for the better. I do remember somewhere around Alpha 4-5 I think they had introduced the sling blade which made clearing the high grass a bit faster, kind of whish it was still in game. Also before horde nights there was that roaming horde that was roughly sized dependent on your heat signature. Let's not forget the only way to get from one side of the map to the other was by foot.
It's sad how much they removed in the game and streamlined everything. There used to be so many more options. One of my favorites was the old gun system where you built the piece by piece. Also, the increased variaty of blocks types. Instead of wood, stone, concrete, steel blocks you had something like eight stages or more of upgrades. Also, the random caves.
Still, it's a great game. I backed it on Kickstarter and got the first alpha/prototype.back in the day. Played that a lot and still remember the nights spent in the attic of houses and hearing the ghost voices.
crouching and hiding all night hoping they wouldn't hear you early game lol
Also miss the Smell feature and also the climbing zombies. At least those two features are still in the current console version ;)
I think this is a pretty cool feature, actually! I hope they bring it back... one more thing to worry about lol
Try the console version. We have smelly food and klimbing zombies.
@@patrickvanloo5206 and the fucking hornets too !
@@mikebenson9423 uh hornets?
@@BadWolfPlayer yes, Hornets, or big bees if you want. They attacked you in early version and on the PS4 current version.
You forgot to mention all the different meat.
It used to be when you killed a chicken you got chicken meat. Pigs gave pork. Rabbits gave rabbit meat, etc...
The bigger mechanic to mention would be wellness, since you were rewarded for eating higher quality food, and bear stew was the bee's knees. It was also a much more punishing death penalty.
That was Alpha 17
@@Blitzcreeper239 it's crazy to me to realize we are all talking about the same game. I swear remembering back to then is surreal. It was truly a completely different game back then
@@Skizzeckz Yeah, I played cracked Alpha 5, 6 and 9. By Alpha 12, I bought the game I already thought "Wow this game evolved so much" but Alpha 12 is still so primitive compared to the game today.
(Also ignore my previous reply if you saw it, I was on so many War Thunder threads I thought this was one of them)
1:22 is awfully suspicious because Horde night was introduced in Alpha 9 and Spotlights were introduced sometime past or during Alpha 13, long after the light affected the zombie speed mechanic was removed.
Just a mistake in wording, the torches you can find in the world u could turn them on and throw them on the ground and use them like that
must remember I am very vague it was such a long time ago
Yeah I was there for Alpha 5, what I remember doing was to surround my base with campfires because I think there was a time where they were permenantly on.
And it seems like when nightfall hits it's like feral sense gets turned on and the game spawns zombies to come for you, so it's like a sort of feral horde on night 1, could be what you were remembering
I'm glad they have made so many improvements over the years. I hope that there will be a better late game some day though. Feels pretty stale after 40+ days
That is where full overhaul mods fill the gap.
i miss the smell mechanic, and i definitely miss the climbing spiders
Me who just started playing on console:
What do you mean that's still a thing. 🤣
@@hooliganfish lol i played comsole 7d for so long, i was shocked that smell was removed when i tried pc
Alpha: Internal testing only. No one outside the company sees it.
Beta: Limited people, limited time.
Released: Anyone can pay money for it and play it.
Which one is 7D2D now?
NO Marketing departments do NOT get to re-define the English language when it is convenient for their cons.
What are you even talking about
They should allow spider zombies to return, maybe male them a bit more mutated looking and have it be an "evolution" of the jumping zombies. I can imagine the chaos they'd cause on 7DTD for hoard nights. As while we have zombies that while they do focus on destruction of blocks, I would love it if there was another angle you had to consider them coming from
I've been saying for a while that it would be cool if spider zombies could climb walls. Would make horde night and horde base ideas more interesting. Also, imagine being in a POI and looking up to see a spider zombie on the ceiling!
Well they use to climb walls! I wish they did again. :)
Lol nice
Climbing zombies would definitely make it all a lot more interesting. With the basic AI that is now, it's rather boring. You can easily predict what the zombies will do and they're very easy to exploit because of the basic AI. Zombie sees you, zombie takes shortest path to you and that's about it. Things need to be mixed up a bit more.
I finally know why they are called 'Spider Zombies'! I came into the game in Alpha 18 and everyone referred to them as such but I figured it was because they were like jumping spiders. I actually like the idea of them climbing walls. Really changes up your defense plans.
I wish they climbed again
I didn't know climbing zombies weren't a thing anymore, so until today my bases had preventive measures against them...
I had a pig climb a ladder that had the 2 block gap at the bottom. Happened to me early game and scared the crap out of me. Was hilarious too.
It's interesting seeing where dogs/wolves and bears can get to with no thumbs.
I remember the early days of 7DTD, radically different than the present. A few items I did not know about. Thanks Mr. Reach, stay awesome!
I'm guilty of coming back because of a streamer (Shroud) who introduced me to Darkness Falls. And learning that there are mods available it's amazing LOL. Cheers for the preview, I'm off for more Zombie hunting.
I miss being able to loot zombie corpses.
This was a fun list! I started playing in A15, and I HATED the smell feature ha ha! Also, I legit agree with you about the spider zombie thing. I'm totally cool with the jump feature, but the climbing feature is what actually gave me terror ha ha!
I don't know what version this was but there was this mode just like call of duty zombies , you would be like in the middle of a open town and supply drops would spawn every day for you to collect , and the more you survived the more zombies it spawned per day , I guess you could say it's literally just cod zombies but in 7 days to die
"Imagine 7 Days to die without horde night."
Um, I quite often turn it off to focus on building or testing or modding. As a matter of fact, I will have several playthroughs without horde nights. To me, horde nights are fun till your 5th one...then it just gets repetitive and boring.
SAME, I don't mind the zombies too much, but I always hated horde nights, I also hate building things and then having everything wrecked, so I'm glad they gave us the option of disabling them, easy enough to hide from a wandering horde if you so desire, though I generally just go outside and stab or shoot them all and go on with my day, or night.
The smell feature was broken with Alpha 16. I remember because it was at the same time as when the sleepers were introduced and that was also the first alpha I played on pc. Also, vehicles can be seen on the map, they show up in black rectangles.
Horde night came way after random world like13 to a16 ? and as I remember it was around a8 to a10 or so when random was released with unlimited maps for servers, just kept going and going. It's been a while so these things are good to document. Thanks for the vid helping remember the past. Big hornets!!! The screams when each player dies... so you could hear several people dying at once, girls guys... that was my most favorite lost-gone feature. And background sounds for each biome were magical, unlike now.
Looting zombie kills was nice but tedious, same with hacking their gore blocks. I loved the old repair system and loved boosting levels of items that way. Smell feature was cool but deadly. Roaming hoards by heat signatures was broken a bit and bases would be under constant attack. I miss the old skill leveling system, where you had to use the skill to gain levels in it.
i honestly forgot how blocky it was in the beginning until i saw your clip of it here. Very happy they got a new engine.
sleeper is a thing back then but they not really sleep. they just standing inside and when you make lound noice outside you can lure them all out and kill in open space in front of the house. now you can shoot your whole mag and not a single one come out you have to go in and trigger the mechanic.
First played in times of alpha 7 or so. I still remember the mold system for forges, and I actually liked that more than the current, very clay consuming system.
I used to enjoy the recipe discovery method, where you had to make different "schematics" in the grid to get what you wanted, and now everything is already listed
Oh yeah I don't miss that at all, but to each their own.
Nice video. I was expecting to see just basic gameplay tips, but this was very interesting.
Glad you enjoyed it
The ps4 version still have the food smell function. We are still at alpha 15/16.
And still level up a perk. When using a tool ore weapon. Ore by spending 1 xp to this perk. And the only thing we can drive its the mini bike.
The tree stump one is a lie. It is always 20% check the game's code
Recently started playing 7 days to die again after a long time and I don't think zombies used to stack on each other world war z style and jump over walls... I remember the wall crawlers as well, Totally agree that the jumpers just feel kinda lame it feels like they just jump around aimlessly and are rarely a problem. Crawlers used to give you that Ohh @$*# moment and be on top of you like a buzzard you didn't hear.
I always tell people "It's Minecraft with zombies, even though Minecraft has zombies.... it's minecraft with zombies."
hey... if i want to plant trees should i make topsoil or dirt blocks? ie if i want to plant them on my base or something? im thinking dirt cos the topsoil one says changes based on the biome im in and i recently found out cos im in desert biome my trees are growing short.. which soil do i need to grow the tall trees? thanks
The trees in the desert will only get to a certain state. Its biome dependant not soil type. I think 600 hps max
@@shak650l yeah i used dirt in the end i think the not having low branches was the mid stage of tree growth they got a bit better later on.. check out by treehouse base video
Actually the current version of 7D2D still has a smell mechanic it just works differently now. It's part of the stealth system and is related to sleepers' awareness of the player. I'm a modder and found it in the code while tinkering a while back.
I'm surprised that you didn't mention the best feature they ever removed: the mini-map.
Recently just got into PC 7dtd and I'm gonna be honest to actually first hand see just how much I e been missing out on, I could never go back to that depressing version, I literally got the game on console just a couple months before the last update
I remember the early horde nights, when it was literally just an unending river of undead flowing right at you. Also, I miss the giant hornets: they were wonderful flavour enemies, and an indication of just how badly the world had been messed up.
Back in the day when all the zombies just demolished my house and ran towards me i fatfingered to a torch and some stopped, this helped me get to safety and think of a plan. Those are just little things but they stick with you...
👍 nice to remember the old alphas sometimes.
@@ReachGaming Its a shame you cant replay those old alphas, the earliest alpha i can play is alpha 13 or so
@@lichterfps you can
@@ReachGaming Sadly i dont, every alpha earlier than alpha 13 crashes for me
Very interesting thank you Mr Reach
Glad you enjoyed it
the smell from meat was removed after7dtd xbox1 version along with spider Zombies walking up walls. I'm a 7dtd xbox1 player I like the flying hornets because they give honey when cuting them up.
I dont miss the molds or early crafting at all. Smell i guess is like having feral sense. I kind of did like having to make grain alcohol for fuel for my auger. The jumping up hills was so bad when getting chased by dogs.
😂
Yeah i wish the climbing zombies come back, they should also make the half torso able to climb as well.
I wish they didn't remove the smell feature. It just needed some tweaks to not pull every Z in the world as I feel like carrying 200 pounds of meat would get a few to come check it out
I remember when we could crouch through 1 block tall holes and there were annoying irradiated bugs (bees?) that would swoop down on you.
Good times
BTW, hobo tough life is a really cool survival game. Would love to see you do a series on it
I wish the smell feature were still in game, but that it slowly spread & dispersed properly. Better than Feral sense IMO.
Also, I remember the climbing spider zombies. They should bring that back. Make them jump AND climb.
To each their own, it would be nice if there was an on/off for it maybe? so people can choose to have it on or off.
A16 was the last patch with smell, i remember playing and then it being gone in 17
There was a brief time in the game where everything stoped you from walking. Every shrub, long grass, stone etc. From memory, they patched that out real fast.
Kind of like early PC games where fences could stop a tank.
I miss the old spider zombies. I still build with overhang, even it might not be needed any more.
Anyone who says 7D2D is dead doesn't play it.
Good point.
8:00... of spider zombis no more climb walls... then why im still using tue bars? omg lol
Fun fact alot of these features are still there on the ps4 and Xbox version of the game
Multiversus, which came out not even a month or so ago, Is only pulling 8k players on steam.
If 7DTD is dead, then majority of triple A games are also dead.
I also miss having a Minimap.
7 Days To Die is still doing quite well on steam. I don't really miss the Minimap there's no use for it considering the world is mostly randomly generated.
Remember when trees killed you when they dropped on you? Chopping wood was more dangerous than fighting zombies lol.
Also remember the times spikes were actually usable and you could craft barbed wire?
*Edit: i forgot the toilet turds.
Good old times
Arrrrrgh! YES! that would've been a good one to add to this list.
Glad that's gone. No need to emulate Valheim.
3:39 "the _zombie_ version of minecraft"
the zombies in minecraft: "do i mean nothing to you?"
the thing i learned is probably the most useless, that you could exploit the boars by standing on it and it couldn't hit you. obviously that is neat and not many knew about it, but its about as useful as knowing why Beau is called Thick by a lot of content creators.
Ok
Since I've started playing I tell my friends it's like the mature version of Minecraft.
@@hooliganfish Teardown might take that crown. Strong Minecraft vibes.
Btw on console the smell feature still is a thing but weird rotten meat doesnt smell but fresh meat does
👍
I play on console sadly and alot of these things still are the same as back i nthe day since its a really old version, hope we get that new version for next gen soon
ive only seen videos from alpha 16 onwards, i started in alpha 19.. but watching other youtubers play earlier alphas im kinda surprised that the devs seem to have taken out more good features than have put into it.. they only seem concerned with stopping players using exploits, making zombies extremely good engineers and improving the looks of the game and simplifying it for people who have low attention spans or arent too bright... for me id prefer to have more stuff to do and more features rather than a better looking game.. especially since it lags so much.. making the game run better is more important than modern graphics.. and having more interesting stuff to do and more choice is better... there are tons of stuff in older alphas i wish were still in the game
Started at A7, yeah some earlier features were good and made the game harder. Like heat and cold were much more punishing, the game has improved a huge amount, but I wish some older features were still there.
@@dawnrazornephilim i completely ignore heat & cold in this game i dont ever change my clothes.. apart from having to eat or drink more its of little consequence... they have gotten rid of the survival aspect of the game.. even food seems easier now.. they made farming harder in alpha 20 so i just didnt bother doing it.. luckily u dont need it... there are always plenty of wolves & bears
@@tigrecito48 Same for me as well mate.
Yeah it's a lot easier on the survival, you even needed to water, hoe and fertilise crops. You could dig a hole next to the crops, fill it with water and they would change colour over time as the water seeped into them and you wouldn't need to do it manually.
A lot has changed over the years, I sure got my monies worth, about 5 games in 1 from the updates alone and mods to change it up.
That light mechanic sounds awesome! Man that really sounds like a big loss tbh
It really is!
We still have smell on console. My buddy and I started a fresh build recently. The trader was past a city and in a big wasteland biome. We decided to recon. I'm avoiding zombies and sneaking when I have to. It took two days and I couldn't figure out how every zombie in the area knew where we were. My buddy brought grilled meat. 🤦♂️. Sigh...
I loved the wasp nest building back in the day
Yeah you could find honey in there.
Ps4 still has the (you are carrying something that is emitting smells) zombie attracting thing
That smell feature still lives in console version currently
Ahhhh..old 7dtd...I think I started in alpha 6 or 7..but yeah..I remember all of that and I agree about spider zombies.. I think they should keep the current ones but give them the ability to climb. I remember always looking for the garage with the fence behind it.. that meant bunker! That was always my go to base! Dig down below it n if I wasn't ready for horde night, just hide underground! Lol
Spiders still climb walls on console. Gotta use horizontal iron fences
Its still 7 day horde on console and I dont think you can change it.
Remember the hub cities at 0 0? I feel mining resources was done better before now it's so basic.
In my opinion I don't think 7 days to die has many updates left. Each update has less and less content while taking over a year it's insane.
I remember those!
More fun facts. 7d2d didnt come to steam until Alpha 5.
In alpha 1. Horde night was every night.
Hmm, I can't recall but I am pretty sure it only came to steam around Alpha 7/8.
@@ReachGaming Alpha 1 to 5 was from the website for backers. Testers got a steam key back in alpha 5. It didnt go public early access until a bit later
@@ReachGaming This is a video from an old channel I no longer upload to, ua-cam.com/video/cAs5pG9YsIc/v-deo.html But I think that was like alpha 1.1 lol
@@ReachGaming And here is that horde mode they removed from the game. Wish they kept it
ua-cam.com/video/Q2an8Ge6I0w/v-deo.html
I would like to confirm that we don't have to build spiderzombie protection into our bases anymore?
Uhm? It hasn't been a thing in years. Unless you playing on Console
Great to see the old footage!
I wish I had some of my own to show! I use to play a lot of the old alpha's
Never knew about the Deathmatch mode. Would be awesome to have something like that now.
Totally, I think it will be nice to do something beside survival
The Fun Pimps giveth fun and the Fun Pimps Take the fun away. This is pretty typical of The Fun Pimps lol.
You can also build Spike traps in Front of piggy and you get no aggro from that pig
Yip
on ps4 a bunch of these features are still there, they basically never updated ps4 7 days to die
Great flashback. So many things changed within all the progression of 7dtd, and I honestly hope it never comes out of alpha. It's like getting a new game for free every year or so.
Couldn't agree more
I tend to disagree. If the game is forever alpha, we'll never get a complete game. They've pulled the rug out from under our feet many times already because they can't make up their mind about what they want their game to do or be. There is a point where infinite alpha gets stale and a person gets extremely tired of all aspects of the game changing constantly. It's not like getting a new game every year or so for me. Early Access games were never intended to drag on forever. Many of us paid to see a complete game eventually not to be a permanent alpha and beta tester. If it were a game as a service I may tend to agree more, but this game is not.
@@SuperTime2Change I can understand paying for something and expecting a final product can be frustrating. To me though, your sentence that states, "There is a point where infinite alpha gets stale" is pretty much going to be the same with a complete game. Once you finish it, talk about being stale. That's pretty much why so many games have expansion packs because it gets stale, only difference is you have to pay for those where you don't here.
As for paying for an alpha game and not getting a complete game on your schedule, that's on you my friend. That is always the risk of buying/playing an alpha regardless of the game/company. For the money we paid for all these alphas, it has given me almost as much entertaining gameplay as Skyrim. IDK about you, but I have played, sadly lol, 1080 hours at this point according to steam. Please tell me any activity or thing you can buy that gets you that much entertainment for such a cheap price tag?
So, while I can understand your thought process of why you are frustrated, I just can't get mad at a game that keeps giving me free updates for YEARS when I paid $7 for it on sale. C'mon, that can maybe get you a #1 at a fast-food restaurant. It was worth the price tag even if it was at full price.
@@kruger2035Expansions after a game's release is fine. Many game companies offer free expansions to update their games. So, that argument is moot. You're cherry picking. I don't expect TFP to complete the game on my schedule. I never said such a thing. That's your spin on my comment. What can I buy that gives me just as much entertainment with a $7 price tag? A deck of cards I can play countless games with friends. Yup. That's right. A deck of cards. Worth is relative. If it was and is worth it to you, great.
Furthermore, a vast majority of updates that have come to 7DTD have been repetitious and two steps forward one step back sort of scenario. Anual and biannual core system swaps year after year completely changing the game. 10 years and they're still swapping systems because they can't make up their mind. A couple or few times is understandable during a game's development as the game evolves, but TFP have had an entire decade to have all that stuff sorted out by now. That's a bit ridiculous. The time they spend trying to stop people from playing how they want could be spent focusing on the content lock they constantly keep talking about, but never seem to reach.
The same crap spouts off their mouths, "It'll be done when it's done." year after year. Sure it will. When they feel like it. Modders have done far better for this game's content keeping the game alive more than TFP have and TFP have even implemented mods into their game that the community came up with first. Is it that TFP lacks creativity and creative vision perhaps? Could it be that they don't actually know how to do a lot of the things modders are doing? Could it be that TFP are just disorganised and slow AF, enjoying their time hanging out behind the shield of Early Access? Most professional quality content rich games release from Early Access in about 3-5 years. Time for excuses is over for TFP.
Nations will fall and the Earth will crumble before 7DTD is finished. Maybe they'll hit the generation mark of 20 years and it'll be finished.
a15 was smell, a16 was gone
Awe bru, nice to see someone from the mother land on the yt.
Uhm? where from?
@@ReachGaming SA
It's my favorite game! So cool to see how far it has come.
Thats just on steam. Not ALL the people STILL waiting for console to be updated.
i think i played in like Alpha 4 but then stopped and haven't really played since then
Alpha 4 is super old the game is nothing like that now.
Thanks for the video.
Anytime!
Nice to know this knowledge
This video took forever to make...
The molds were very realistic i would like to see it in a mod
Can't say for certain but I am sure there's a mod for it.
I miss the bees lmao. They got replaced by vultures after they broke.
🙈 I don't miss those
Only thing I miss is the old eating animations eating corn used to have a hilarious animation now everything is just a brown square
Haha, yes I remember that quite well.
I miss the corpse block mechanjc it made the game pretty challenging
Yes I liked that also but many didn't and it caused a lot of lag
Farting.
Back when we had the map in the bottom left corner, sounds would show up as lines. The louder the sounds, the longer the lines. If you ate chili, you would fart and tiny lines would appear for a split second.
I don't know why I miss that, but I do xD
That's freaking hilarious. 🤣 Did the sound actually attract zombies if you were hiding? Sounds like something that would be in a cheesy zombie movie.
Alien:Isolation would have been more interesting with that game mechanic.
DANG, Late to this party, just saw this, I too played from the first, its come a long way hasn't it lol
Think I payed like 7$ for it, well worth the money and still one of my top goto games :D
It's a great game but it's too easy now unless you mess about with the files which is a shame. I'm not a fan of the traders either, they make the game easy, just farm and sell to them, you're easily ready for the first horde night. The only thing I didn't know in that list was a greater chance to get honey if the stump was in a poi.
I can agree, the game can be easy for most.
Played for the first time yesterday. It’s an adult Minecraft.
wow. I completely forgot about molds..... I'm definitely terrible at the game. But I am an OG.
Nothing wrong with being terrible us terrible players seem to enjoy the game more 😉
It did make sense to add something for every seven days right otherwise what was the point of the name
Council still has the smell feature
Enjoyed. Love Capp00
Glad you enjoyed it
16k? Before 15 or so, the map size was infinite, so long as the server could handle it. Course, there was also far less content as well, so an infinite map size was kind of more plausable'ish.
They added a 10k out from the center circular boundary cause a bug found in games like minecraft that have infinite map sizes could be exploited to crash the server on purpose, just be trying to get the server to load as much map as possible.
Map size was never infinite.
@@ReachGaming what are you talking about? I played on servers where they where in Alpha 10, 11 and 12. I literally used god mode to fly just for the sake of flying and kept getting map reveals, even when they introduced the 10k radius limit where you would reach a radiation zone that would cover that infinite terrain. I even knew the server owner and how much he paid to rent the server from bluefangsolutions. Maybe you simply where on a radius from the game during those alpha's. Even minecraft didn't always have infinite terrain and eventually patched it out due t crash-ability exploiting.
I hope you are not trying to play one of these gaslighting head games.
@@brickbunny9686 telling you now there was never an infinite map on 7 days there was always an end and it ended with radiation.
@@ReachGaming No there wasn't. The radiation zone was added in after a server crashing exploit was found on minecraft servers and the first version was a circular radius of 20k and the next major alpha reduced it to 10k radius before they eventually made it a square and gave you the options to choose between 8k square, 10k square and 12k square.
I literally used God mode to fly for several minutes on those older versions of the game and when they added the 20k radius limit, it would show the land in the radiation zone as green, when you crossed that boundary and it would keep going and going. Before they added the radiation zone, the terrain stayed looking normal and you wouldn't suffer any damage. Back in alpha 10 and 11 I remember driving around where the server admin has made a bunch of concrete towers along side the road and you could just drive and drive for serious long periods of time without ever reaching a map border.
@@brickbunny9686 ok
If there was no Horde Night, why would the game be called 7 Days to Die? I thought it was called that specifically due to the Weekly horde night.
Game was very early in development Back then I think they were working on it during those times
I hate how the console edition isn’t updated and still in old alphas
Alpha 16 took away the smell plus took away wellness and no more hub city in random gen
thanks I learn a lot of different things