I used to run my horde base separate from my home/crafting/storage base, but I decided during one playthru to use the same base for everything and I've never gone back. Knowing that I may lose everything if I don't hold them off on horde night just added a whole new level of intensity to horde nights that I really enjoy.
Big same. I just passed day 70 using the same base from the first house I cleared day one. I am constantly reinforcing, adding more contingency plans, and repairing the damage from each hoard night. I use Alistar's cabin, built a two block thick wall around the entire place a good ways out, surrounded the whole place with spikes all the way out to one block away from my wall, placed blade traps all over the wall and at the entrances, and am continually upgrading. I have never even been hit by a single zombie on a hoard night.
My bases are always combo bases. I don't like running back and forth and if I forget something, either I'm hosed or I have to take a round trip to get the item. Just keep it elevated and sturdy!
I usually build a walled courtyard with a tower to fight the horde, and my crafting base underground, beneath the tower. I usually build over an ore deposit and carve my crafting base out of the mine. I'll put 2 obvious paths up to the tower for the zombies to follow, and load the courtyard with traps. The traps keep the horde busy, and its just a matter or taking down the few that get through, and the vultures. Basic traps and iron arrows are all that are needed for the first few horde nights.. My favourite zombie trap: Dig holes 2 blocks down on the paths leading to your base. Put campfires in the bottom of the holes. Put trap blocks covering the holes. Zombie falls in, lights on fire, and struggles. One zombie on fire in a hole slows down others, and lights them on fire. Its good fun.
In the past my only backup defense has been to get to a ride and run. This doesn't get you any exp, but it's cheap even after summing the fuel and medicine. Now my base has 2 defensive lines. The one at top of Higashi, where I live, is perfected and stability has been fortified enough that there's green up to the helipad and a few more walls knocked out won't undermine it. I made a second line in the lobby so that I could jump down into the action, run around punching heads off, and leap to a covered trap-and-turret covered position when things get too hot or demos appear. In the unlikely event that it fails, I still have a comfortable position at top. In the less likely event of catastrophic failure, that would be gone, too.
TIP: 5 Blocks height is ok .. BUT being over 11 Blocks high is Better, Zombies do not go into Destroy mode if they fall over 11 blocks. This does nto mean your base has to be 12 blocks in the air, you can Dig a Pit under where they fall so 5 from Ground level means you need about 7 Block deep pit. , Just put a Set of stairs back out so they can back back up . ... Also Simple Wood spikes on roof will stop first few Hordes worth of Birds. Save the bullets.
I keep my home base and horde base separate, but not for the preservation of my storage and crafting, but so I can focus on style and looks for my home base and purely function for the horde base. I do sometimes do a challenge for myself that makes it totally impractical to do two bases, which is fairly uncommon and really only happens due to the theme of the challenge as opposed to it being an actual part of the challenge (ie a "dwarven" run where I could only use axes and could only live in a "keep" build into a mountain)
I prefer to combine my bases. It lets me work right up to when the horde attacks and I can get setup for the next day right away without risking a traverse. That said, I place enough support to avoid collapse and I am in the process of redesigning my horde base.
I'd like to point out that vultures will suicide on simple wooden spikes to great effect. If you just cover the roof over top of your fighting position you can safely ignore the squawks on horde night. Repairs are simple when needed but you may go through a few hordes without worrying about repairing at all. Auto turrets make a good solution as well; even a single turret can make short work of flock but a bit overkill until later in the game.
I love having a home as a horde base it gives it style not only is it a home but also a base I got a raised concrete square home connected to 2 archer towers with a bridge leading to them I play witha buddy so we go 1 each and it's so cool
Something not addressed in this video is using zombie pathing to protect support parts of the base, If you add a 2-3 deep trench around the entire base leading to the stairs up you do not have to worry about them attacking under you.
I tend to have my horde base integrated into my main base, but much like how you recommend having the horde base up off the ground, I put the main base another level up above the horde base, which is one level up from the ground, separated by a fortified choke point and then a ladder 2 blocks off the ground. That way, if I were to get overrun somehow and die, I respawn in a room they cant reach so they kind of stop pathing and hit stuff, and then I would go down to the fortified choke point between the two sections to finish off the rest. my horde base design is effective enough though that that has never happened to me.
My wife and I play together, and tend to not separate very much, at least not until later in the game Early builds tend to be a basic house with a hallway entrance 2 blocks high with trapdoors lining it. It has ended poorly because of this, but I enjoy it. I've also learned a lot over time and usually don't have so many issues. Late game we'll either build nearby our home and have it connected or just make an upstairs for horde night. Always with multiple escape options
I love these base building videos, thanks. I usually have an all in one base for the added challenge and often have my entrance the same as the path that the zombies will use for an even greater challenge in the base build. I feel that this type of base is somewhat more realistic and helps with the immersion into the game.
I've done corridor bases quite a bit and haven't had issues with them attacking the sides instead of coming to the front. I use a hatch system in mine tho which could be why as yours didn't use hatches. I always have a series of hatches so if one breaks I can fall back to another, and then usually have it open up to a big room where I can go up a ladder and have a walkway around made of bars so I can shoot down on them.
My pro tip would be to use dart traps early. They’re not as OP as the electric fence but the ammo is very cheap, much cheaper than crafting 7.62 or 9mm. If you struggle with where to put them to be effective you can always make them point up under a zombie choke point shooting z’s up the ass.
Normally I'll start a game by taking the first quest to a stone, brick, metal POI and once I clear it, it becomes my living/work space. I'm a klepto and like to keep everything I pick up so early storage is a key. I assume by day 7 I'll have quested a suitable horde base. I like the old style firehouse and I put off building my own unique horde base for later game, usually necessitated by the lack of sleeping bag/land claim block to only two sites and eventually one needs to move to other cities. I agree with raised height defense, spikes for buzzards and keeping pathing simple. My most difficult challenge is the demo man, I just can't seem to kill them quickly enough. I'll have 2-3 M60s by horde 6 and one gets AP ammo and it's a toss up to boom or not. Even contact grenades with explosive candy requires two to kill.
On using a combo or Omni base, I USUALLY do an all-in-one for convenience and resource conservation. The added bonus is, of I forget some particular item (casts or pain killers usually in my case) it is nearby. I also go through metric tons of ammo and have additional lots crafting as I battle. (Warrior, 32 Zeds and my usual ammo usage is 3-4 thousand rounds of main and back-up weapon.)
My back up plan of my base is a exact copy of my base behind my current base I feel demos are pretty simple to deal with though but I normally build my main crafting base in my horde base but deeper underground
Good info here. I prefer separating horde and crafting bases when possible. I also like my crafting base to be up off the ground, also when possible, just because. Dart traps, while expensive to feed, are very powerful on horde nights when used in a way that 1. doesn't shoot you, and 2. won't destroy any blocks
One of the ways to not destroy your own blocks is by using the block shape called metal trusses. You cam put them in front of your line of fire and you can shoot thru them. Same with railings.
As for the questions, it depends who I'm playing with, or what mod I'm using. Some friends of mine *really love* the home base defense where there's serious consequences if you lose ground on Horde Night. It also does have the benefit of having people going out scavenging and looting and farming materials *mean* more because you need more material to defend with. It does build up pressure and tension even outside of Hordes to make sure the more elaborate and larger base can withstand attacks, *particularly* in Darkness Falls. This is incredibly suboptimal, but more challenging. Flying solo in vanilla, Horde Night I typically just keep it to a simpler, more straightforward separate Horde Base.
3:43 - zombies can still path on this even when the door is closed - isnt that the idea? Correction of a correction lol - even when the door is open :)
Electric Fences are stupidly OP. I've been using and building your iconic horde base, and just with my multiple level 6 guns I can tear through the zombies minus the demolition guy. Might do this more often perhaps.
I think it takes away from the experience to split up your bases. The creativity of being an architect is lost on just making a cookie cutter hoard base. I like extensions, wings, undergrounds tunnels, and bridges to connect each of the bases it I build them separate.
Yes, to each their own. I've played a few of the early Alphas, including 9 which introduced random gen and the weekly feral hordes. Having separate bases feels like you're tackling a game mechanic, but having a single base feels like you are defending a home. But I guess back then zombies weren't as blind with the absence of a stealth system so cowering in an unfortified POI was not an option.
If “horde night” was a real life occurrence I promise you, you would want a separate location to handle it IRL. The corpse piles alone would make your home unlivable due to highly contaminated air quality. You’d be catching illness and disease from the bodies.
@@SerV689 Do not ever bring "if it were real life" into a video game debate lol, the days take between 10 minutes to 2 hours to pass as it is and there's way too many things in this specific game that nullifies the need for bringing in a perspective of real life. The only genre that really deserves it are simulators.
I separate bases I usually have 7-9 bases by the end of a world. 2 or 3 scenic bases. 1 crafting base. 1 xp base built in the middle of a major city block inside the wasteland. and 3-4 horde bases. Most of my horse bases end up in the snow biome so it’s easier visibility for me.
At the risk not being spared during the robot uprising...I believe Mr. Robot made a mistake...he said the zombies can path on the doors even when they are closed if in the wrong orientation. I think he meant open. As them pathing on the doors when they are closed is the point.
Another thing I found is making five block high thingy but, you place one block to the side on the path and place a push turret into something down below or just make the thing 10 blocks high so they die to fall damage (this is supppper effective during early game and late if u have enough)
I've tested by building my base up and place spikes around those foundation pillars just in case then I connect my front door where the zombies would go to with a 5x5 long bridges where you make a tunnel ....the center block of the bridge just place on top then place blade traps vertically and place electrical fence on the side....so when horde night those zombies needed to go through the bridge so it get shock and chop by blade traps at the same time....I try it by setting max zombie spawn,everyday horde night and 20 mins day cycle(to repair the traps and blocks Another build is 11x11 block base and 4 blocks wide for the moat/trench around the base placing spikes on all 3 sides and choose one for entry....then entrance is 10 blocks high with a pole as a bridge which is 10 blocks long....there's stairs for the zombie to climb....I use hatch as my door to block zombies from getting to me....then you can place robotic sledge at the side of the pole ....so if there zombies able to walk towards you the robotic sledge would knock them down...and your moat must have stairs to let them get back the bridge....it works but havent tried end game horde night
I'm a pretty simple and unimaginative guy, i have my crafting stuff in front of a trader (no roof either) and i just hijack a poi as a (temporary) horde base. I usually just run and gun inside that base too. No issues for now
might be worth mentioning the puking birds as a special zombie , they are more of a pain as they can fly lvl at you and puke at you and can be hard to see in the dark skies
I swear by putting my crafting and horde bases together. But not for the added sense of danger, but for ease and efficiency. Having all your crafting and items together means if you forget something or run out of ammo, you can quickly go back and get more. As long as you have a good design and know how to use elec fences and rifles to kill demos without making them explode, you don't need to worry about your base being destroyed. The only problem is that I can rely on myself not to blow up demos, but not other players... So I DO NOT recommend it if playing with friends (unless they won't blow up the demos either), or if you're on a public server and want to invite others for the horde.
I prefer separate crafting and horde bases. I like to move house to speed up looting a new region, and it's not a big deal to travel back to the horde base for horde night.
I only make simple one base for both hordes and living but with a long tunnel inside mountain. When zombies comes in I have all the electric wires and turrets that i barelly even need to shoot them myself. They will just die long before they reach me.
I have a two story house with a trap-basement. The basement and bottom floor is being turned into my "horde base" and my crafting base is upstairs and secure from horde entry.
I'm new to the game. Only had it for 3 days, I play on my friends world whom also just bought the game. I took over a small cabin and made a wall around it out of stone so far with castle like ramparts around the outside so I can shoot out, also lined the outside in steel spikes. It's worked out well so far but we're yet to experience our first horde night. (absolutely shitting it)
Too be fair I'm not a fan of making bases to cheese the AI but it's gotta be done because them hordes are no joke, especially when you have your days set to 90 minutes and the hordes last longer. Im new to the game but on my first couple weeks of experience I've found trying to build cool bases with basement and a 3rd floor doesn't work out unless you seriously tank up the bottom walls so they don't just come through them at the bottom and find an easier way in. That's the issue, the more cooler you try to build a base the more weak spots zombies can possibly find.
i should take tips like these and put them in to practice. i tend to only build one base but its out of laziness more than anything. i have been using cheese bases since jawoodle introduced me to his killing corridor. unfortunatly its a crutch i cant seem to stop using now lol.
zombies don't path over the door for me, was there an update? i have been in creative mode for hours trying every orientation and all different powered doors.
Currently when it comes to demo , I jump down from my BMB and lure them out and hit the red button when a lot of other zombies are around him to kill most of the zombies.
Being in/on a vehicle on horde night = summon vulture swarm, including the spitting ones, and these are the fast ones that no vehicle (not even a supercharged gyro) can outrun.
Back in the day i used just prefer cave bases as there easier to design and well fortified. That was untill one day I heard zeds underground with me lol.
is there anyway to prevent digging? Really want to build our base as a bunker but I know they'll dig. Was thinking if we fight near the entrance they'd only go for the entrance but not sure. Planning on starting our build this weekend. idea is to build a kill tower/pit in the entrance of the bucket.
I have found that digging is based on pathing, so if you have like a trench that the zombies fall into you need 1 to 2 paths out so they prioritize getting out and back to the front vs dig under your supports. Also if you have them dropping at some point if you have them fall through shock wires they tend to not going into frenzy when they land.
If you have a bunker you need to have a clear path in that is "easier" then standing above you and digging, the place they will dig is directly above you, so if you can add something in that spot that stops them from getting to you it will help
@Cagorathe my plan is to have a bunker base, and at the entrance I'd have a 2x2 or 4x4 drawbridge system over a large gap (need to test a lot). Can drive in and out normally and on horde nights pull up the bridges. I'd also have various firing positions, in and around the pit. Main one being in a 'cage' just above the pit with the only way up being a single path that I'd be able to fire upon the entire time. And of course my plan with any thing is to have all outer walls at least 2 thick and expand with an extra layer or two when I have the chance.
Sperate bases so you can go back to your craft base get stuff cooking go back to the horde base and repair and by the time you return for supplies everything should be ready plus the game won't spawn heat hordes if your not in the area at least it didn't.
Zombies ALWAYS collapse my base but I started to notice a big difference between the videos I see and my bases. I usually place the bottom filled with spikes to avoid them doing damage to my pillars but I get the feeling it rather provokes them. Can someone help me with this perhaps?
before the 3rd horde i have a base and a horde base, after having enough resourse I made a unique base for everything, most important blocks of steel :v
I want a base that would be realistic in design and one that doesnt exploit the mechanics of the zombies. Basically a castle but one designed for the zombie apocalypse
I like my bases combos. I prefer making bases like something that will actually be made in a zombie apocalypse by real people. You'd never see a staircase case 3 stories high that leads to a small rail for zombies to tight pipe walk in the walking dead show. I like a bit more of a challenge than exploiting enemy AI pathing.
Personally I just grab a building and upgrade it to hell and back. Put spikes around it, place a walkway around the roof and rain hellfire while defending the roided up house.
I tried building a base where it guided them to the front and essentially did a meat grinder with iron spikes and all that? And I wondered why I didn't see any of them there and then surprise surprise... They started coming up from behind as they broke through a side wall because there was no damage to them there to be had. Go figure.... So yeah, off the top of your head probably not the best advice to give... doh...
Nice video. Also i like your activity on 7DTD forums. Some healthy criticism is necessary, because otherwise Fun Pimps will release full game in 2030. Also it seems to me that there was 196 pages in Alpha 21 Dev Diary. Now there is 194 :)
I run a similar horde base to this, with a key distinction. My pathing stairway is L shaped. This allows me to see and hit zombies at the base of the stairs, and as they ascend. This can be helpful for when they bottleneck. One explosive bolt through (I'm the explosive crossbow guy) the bars, and it scatters the zombies, thus eliminating the bottleneck for a time.
Dang dude, IzPOSTbuilt even messed up the wording. Zombies can path when the door is *open*. Its all good though, we can see what you're talking about.
I prefer to have both horde base and workstations/storage in the same base. This is for two main reasons : - You can avoid something that happened to me a lot when is was separating my bases : going to your "storage house" to craft things, then go to your horde base and see that you have forgot to take your grenades/heals or whatever you need to survive. If both bases are in the same spot, you can take your missing equipement and go to the fight, even when the bloodmoon has already started. - Building only one base can save time, resources, and force creativity because you have to create something appealing, pratical, and functional and it's a very good way to not being bored of this game after hundreds of hours played. And you can play safe even tho you have a single base. There's a lot of ways to protect your resources/workstations etc. You can basically place them underground for example ^^
these electric fences are buggy as fuck, than u can connect either only 1 or 2 of em and the third wont connect or al 3 wont connect at al, even rewiring from the generator works 1/3 times. i cant even imagine how you got 6 or 9 fences up because that seems impossible
@@politespider1917 none of the map generators have been updated since a19 im afraid. Not sure why. Not sure if they're going to be getting updated ever.
My home base and horde base are together. It's the safest place for everything I own. Thoroughly tested and 100% guaranteed on every horde, on any difficulty. It can be easily made with just wood by day 7, then upgraded as needed. There is no chance of it coming down, and the only thing that can get in is the occasional vulture. Feel free to hop on Nerdlette Gaming's server and see for yourself.
ew a warframe player. The voice is Microsoft Brian it's literally the most popular TTS voice on youtube lmao. It's not some original creation of a warframe channel
This here is exactly why I don't get the developers mindset, they have this specific way they want people to play. But its in no way presented or marketed that way.
I can see the effectiveness of building the simple horde base but doesn't that make the game boring? Just standing in one spot repairing one block and shooting or swinging from one position sounds bland. 🤔 that's just me though.
I used to run my horde base separate from my home/crafting/storage base, but I decided during one playthru to use the same base for everything and I've never gone back.
Knowing that I may lose everything if I don't hold them off on horde night just added a whole new level of intensity to horde nights that I really enjoy.
Ageed
yeah, same. i do enjoy the adrenaline rush, not to mention when you know more than 2k zombies gonna come for your arse
Same
I also prefer this because it's a bit more realistic. You wouldn't just leave all your stuff in an unguarded place.
Big same. I just passed day 70 using the same base from the first house I cleared day one. I am constantly reinforcing, adding more contingency plans, and repairing the damage from each hoard night.
I use Alistar's cabin, built a two block thick wall around the entire place a good ways out, surrounded the whole place with spikes all the way out to one block away from my wall, placed blade traps all over the wall and at the entrances, and am continually upgrading.
I have never even been hit by a single zombie on a hoard night.
My bases are always combo bases. I don't like running back and forth and if I forget something, either I'm hosed or I have to take a round trip to get the item. Just keep it elevated and sturdy!
I usually build a walled courtyard with a tower to fight the horde, and my crafting base underground, beneath the tower. I usually build over an ore deposit and carve my crafting base out of the mine.
I'll put 2 obvious paths up to the tower for the zombies to follow, and load the courtyard with traps. The traps keep the horde busy, and its just a matter or taking down the few that get through, and the vultures. Basic traps and iron arrows are all that are needed for the first few horde nights..
My favourite zombie trap:
Dig holes 2 blocks down on the paths leading to your base. Put campfires in the bottom of the holes. Put trap blocks covering the holes. Zombie falls in, lights on fire, and struggles. One zombie on fire in a hole slows down others, and lights them on fire. Its good fun.
In the past my only backup defense has been to get to a ride and run. This doesn't get you any exp, but it's cheap even after summing the fuel and medicine. Now my base has 2 defensive lines. The one at top of Higashi, where I live, is perfected and stability has been fortified enough that there's green up to the helipad and a few more walls knocked out won't undermine it. I made a second line in the lobby so that I could jump down into the action, run around punching heads off, and leap to a covered trap-and-turret covered position when things get too hot or demos appear. In the unlikely event that it fails, I still have a comfortable position at top. In the less likely event of catastrophic failure, that would be gone, too.
TIP: 5 Blocks height is ok .. BUT being over 11 Blocks high is Better, Zombies do not go into Destroy mode if they fall over 11 blocks. This does nto mean your base has to be 12 blocks in the air, you can Dig a Pit under where they fall so 5 from Ground level means you need about 7 Block deep pit. , Just put a Set of stairs back out so they can back back up . ... Also Simple Wood spikes on roof will stop first few Hordes worth of Birds. Save the bullets.
@@Jeffs40K that's extremely helpful, i didnt know about, i always tot that they go into destroy everything if they fall from over 5+ blocks
I keep my home base and horde base separate, but not for the preservation of my storage and crafting, but so I can focus on style and looks for my home base and purely function for the horde base. I do sometimes do a challenge for myself that makes it totally impractical to do two bases, which is fairly uncommon and really only happens due to the theme of the challenge as opposed to it being an actual part of the challenge (ie a "dwarven" run where I could only use axes and could only live in a "keep" build into a mountain)
If you do hit a Demo Zombie's button, try to kill them off. If you kill them before their bomb detonates they don't actually explode.
I prefer to combine my bases. It lets me work right up to when the horde attacks and I can get setup for the next day right away without risking a traverse. That said, I place enough support to avoid collapse and I am in the process of redesigning my horde base.
I'd like to point out that vultures will suicide on simple wooden spikes to great effect. If you just cover the roof over top of your fighting position you can safely ignore the squawks on horde night. Repairs are simple when needed but you may go through a few hordes without worrying about repairing at all.
Auto turrets make a good solution as well; even a single turret can make short work of flock but a bit overkill until later in the game.
I love having a home as a horde base it gives it style not only is it a home but also a base I got a raised concrete square home connected to 2 archer towers with a bridge leading to them I play witha buddy so we go 1 each and it's so cool
for the base separation I have both bases near each other but make the storage underground. makes things easier then traveling a few kilometers
Something not addressed in this video is using zombie pathing to protect support parts of the base, If you add a 2-3 deep trench around the entire base leading to the stairs up you do not have to worry about them attacking under you.
That's actually a huge tip, not one yt had that tip
Definitely like my home and horde bases to be separate, like the saying goes "Don't crap where you sleep." Solid tips, huge thanks!
I tend to have my horde base integrated into my main base, but much like how you recommend having the horde base up off the ground, I put the main base another level up above the horde base, which is one level up from the ground, separated by a fortified choke point and then a ladder 2 blocks off the ground. That way, if I were to get overrun somehow and die, I respawn in a room they cant reach so they kind of stop pathing and hit stuff, and then I would go down to the fortified choke point between the two sections to finish off the rest. my horde base design is effective enough though that that has never happened to me.
If you die horde night stops though?
My wife and I play together, and tend to not separate very much, at least not until later in the game
Early builds tend to be a basic house with a hallway entrance 2 blocks high with trapdoors lining it. It has ended poorly because of this, but I enjoy it. I've also learned a lot over time and usually don't have so many issues.
Late game we'll either build nearby our home and have it connected or just make an upstairs for horde night. Always with multiple escape options
I love these base building videos, thanks. I usually have an all in one base for the added challenge and often have my entrance the same as the path that the zombies will use for an even greater challenge in the base build. I feel that this type of base is somewhat more realistic and helps with the immersion into the game.
This is pretty much my thinking...
I've done corridor bases quite a bit and haven't had issues with them attacking the sides instead of coming to the front. I use a hatch system in mine tho which could be why as yours didn't use hatches. I always have a series of hatches so if one breaks I can fall back to another, and then usually have it open up to a big room where I can go up a ladder and have a walkway around made of bars so I can shoot down on them.
My pro tip would be to use dart traps early. They’re not as OP as the electric fence but the ammo is very cheap, much cheaper than crafting 7.62 or 9mm. If you struggle with where to put them to be effective you can always make them point up under a zombie choke point shooting z’s up the ass.
Normally I'll start a game by taking the first quest to a stone, brick, metal POI and once I clear it, it becomes my living/work space. I'm a klepto and like to keep everything I pick up so early storage is a key. I assume by day 7 I'll have quested a suitable horde base. I like the old style firehouse and I put off building my own unique horde base for later game, usually necessitated by the lack of sleeping bag/land claim block to only two sites and eventually one needs to move to other cities. I agree with raised height defense, spikes for buzzards and keeping pathing simple. My most difficult challenge is the demo man, I just can't seem to kill them quickly enough. I'll have 2-3 M60s by horde 6 and one gets AP ammo and it's a toss up to boom or not. Even contact grenades with explosive candy requires two to kill.
On using a combo or Omni base, I USUALLY do an all-in-one for convenience and resource conservation. The added bonus is, of I forget some particular item (casts or pain killers usually in my case) it is nearby. I also go through metric tons of ammo and have additional lots crafting as I battle. (Warrior, 32 Zeds and my usual ammo usage is 3-4 thousand rounds of main and back-up weapon.)
My back up plan of my base is a exact copy of my base behind my current base I feel demos are pretty simple to deal with though but I normally build my main crafting base in my horde base but deeper underground
Good info here. I prefer separating horde and crafting bases when possible. I also like my crafting base to be up off the ground, also when possible, just because. Dart traps, while expensive to feed, are very powerful on horde nights when used in a way that 1. doesn't shoot you, and 2. won't destroy any blocks
One of the ways to not destroy your own blocks is by using the block shape called metal trusses. You cam put them in front of your line of fire and you can shoot thru them. Same with railings.
@@Splappa09Gaming Love this! Great info!
As for the questions, it depends who I'm playing with, or what mod I'm using.
Some friends of mine *really love* the home base defense where there's serious consequences if you lose ground on Horde Night. It also does have the benefit of having people going out scavenging and looting and farming materials *mean* more because you need more material to defend with. It does build up pressure and tension even outside of Hordes to make sure the more elaborate and larger base can withstand attacks, *particularly* in Darkness Falls. This is incredibly suboptimal, but more challenging.
Flying solo in vanilla, Horde Night I typically just keep it to a simpler, more straightforward separate Horde Base.
Re: separating your hoard base from your crafting base... Glock has an expression - "I don't sh*t where I eat".... lol
3:43 - zombies can still path on this even when the door is closed - isnt that the idea? Correction of a correction lol - even when the door is open :)
Electric Fences are stupidly OP. I've been using and building your iconic horde base, and just with my multiple level 6 guns I can tear through the zombies minus the demolition guy. Might do this more often perhaps.
I think it takes away from the experience to split up your bases. The creativity of being an architect is lost on just making a cookie cutter hoard base. I like extensions, wings, undergrounds tunnels, and bridges to connect each of the bases it I build them separate.
Takes away? Maybe from your experience, people can play the way the like, it adds to the realism of the survival aspect IMO but to each there own.
I usually build my horde base then dig a tunnel till I can't dig anymore and make my "home"
Yes, to each their own. I've played a few of the early Alphas, including 9 which introduced random gen and the weekly feral hordes. Having separate bases feels like you're tackling a game mechanic, but having a single base feels like you are defending a home. But I guess back then zombies weren't as blind with the absence of a stealth system so cowering in an unfortified POI was not an option.
If “horde night” was a real life occurrence I promise you, you would want a separate location to handle it IRL. The corpse piles alone would make your home unlivable due to highly contaminated air quality. You’d be catching illness and disease from the bodies.
@@SerV689 Do not ever bring "if it were real life" into a video game debate lol, the days take between 10 minutes to 2 hours to pass as it is and there's way too many things in this specific game that nullifies the need for bringing in a perspective of real life. The only genre that really deserves it are simulators.
I separate bases I usually have 7-9 bases by the end of a world. 2 or 3 scenic bases. 1 crafting base. 1 xp base built in the middle of a major city block inside the wasteland. and 3-4 horde bases. Most of my horse bases end up in the snow biome so it’s easier visibility for me.
At the risk not being spared during the robot uprising...I believe Mr. Robot made a mistake...he said the zombies can path on the doors even when they are closed if in the wrong orientation. I think he meant open. As them pathing on the doors when they are closed is the point.
Another thing I found is making five block high thingy but, you place one block to the side on the path and place a push turret into something down below or just make the thing 10 blocks high so they die to fall damage (this is supppper effective during early game and late if u have enough)
I've tested by building my base up and place spikes around those foundation pillars just in case then I connect my front door where the zombies would go to with a 5x5 long bridges where you make a tunnel ....the center block of the bridge just place on top then place blade traps vertically and place electrical fence on the side....so when horde night those zombies needed to go through the bridge so it get shock and chop by blade traps at the same time....I try it by setting max zombie spawn,everyday horde night and 20 mins day cycle(to repair the traps and blocks
Another build is 11x11 block base and 4 blocks wide for the moat/trench around the base placing spikes on all 3 sides and choose one for entry....then entrance is 10 blocks high with a pole as a bridge which is 10 blocks long....there's stairs for the zombie to climb....I use hatch as my door to block zombies from getting to me....then you can place robotic sledge at the side of the pole ....so if there zombies able to walk towards you the robotic sledge would knock them down...and your moat must have stairs to let them get back the bridge....it works but havent tried end game horde night
It always seems like there’s not much more to say about this game, but you’re still popping out these bangers. Thank you!
I'm a pretty simple and unimaginative guy, i have my crafting stuff in front of a trader (no roof either) and i just hijack a poi as a (temporary) horde base. I usually just run and gun inside that base too.
No issues for now
might be worth mentioning the puking birds as a special zombie , they are more of a pain as they can fly lvl at you and puke at you and can be hard to see in the dark skies
Thank you so much appreciate the video on horde base been waiting for this one
I swear by putting my crafting and horde bases together. But not for the added sense of danger, but for ease and efficiency.
Having all your crafting and items together means if you forget something or run out of ammo, you can quickly go back and get more. As long as you have a good design and know how to use elec fences and rifles to kill demos without making them explode, you don't need to worry about your base being destroyed.
The only problem is that I can rely on myself not to blow up demos, but not other players... So I DO NOT recommend it if playing with friends (unless they won't blow up the demos either), or if you're on a public server and want to invite others for the horde.
i build my horde base like a pyramid kinda. but no stairs. make them hop up each block and looking down on them from the top makes headshots easy.
loved the meat bag part ahh hk-47 best part of kotor
Yeah used to separate but now I like all in one less stress while I am focused crafting. If it holds up to horde knight the rest is easy
do you have tutorial video for the base on the thumbnail? looks awesome!
I really love that last base you said you hate. Wish I could build it. (The one with the red accents)
Could I put a hatch on the tower that connects to an underground base? That way you get the best of both worlds as far as doing 1 or 2 bases.
I prefer separate crafting and horde bases. I like to move house to speed up looting a new region, and it's not a big deal to travel back to the horde base for horde night.
Had my fall damage base fall over yesterday while upgrading, guess wood pillars can't support concrete very well, cleanup is gonna suck
I only make simple one base for both hordes and living but with a long tunnel inside mountain. When zombies comes in I have all the electric wires and turrets that i barelly even need to shoot them myself. They will just die long before they reach me.
Great videos @IzPrebuilt straight to the point, no nonsense, I just want to know the best way so I can crack on with my own game!! I'll be back!
I always forget how the support system works, thank you.
I have a two story house with a trap-basement. The basement and bottom floor is being turned into my "horde base" and my crafting base is upstairs and secure from horde entry.
I'm new to the game. Only had it for 3 days, I play on my friends world whom also just bought the game. I took over a small cabin and made a wall around it out of stone so far with castle like ramparts around the outside so I can shoot out, also lined the outside in steel spikes. It's worked out well so far but we're yet to experience our first horde night. (absolutely shitting it)
Do you have a video that shows the last base shown in this video??? The one with red pillars. That thing looks dope!
Something tells me you might me a KoTOR fan.
Too be fair I'm not a fan of making bases to cheese the AI but it's gotta be done because them hordes are no joke, especially when you have your days set to 90 minutes and the hordes last longer. Im new to the game but on my first couple weeks of experience I've found trying to build cool bases with basement and a 3rd floor doesn't work out unless you seriously tank up the bottom walls so they don't just come through them at the bottom and find an easier way in. That's the issue, the more cooler you try to build a base the more weak spots zombies can possibly find.
Is that any way to make floor and we cam put like storage into them and not floating avove the floor ?
i should take tips like these and put them in to practice. i tend to only build one base but its out of laziness more than anything. i have been using cheese bases since jawoodle introduced me to his killing corridor. unfortunatly its a crutch i cant seem to stop using now lol.
im the same. trying to break away from it. Good way to spice it up while we wait for a21
zombies don't path over the door for me, was there an update? i have been in creative mode for hours trying every orientation and all different powered doors.
That was very helpfull. I saw you at the "one night with guns nerds and Steel" and i Like your Videos.
Currently when it comes to demo , I jump down from my BMB and lure them out and hit the red button when a lot of other zombies are around him to kill most of the zombies.
My contingency plan has been a door out the back and a motorcycle waiting for me. Honestly hasn't worked out great.
Being in/on a vehicle on horde night = summon vulture swarm, including the spitting ones, and these are the fast ones that no vehicle (not even a supercharged gyro) can outrun.
I love your base design, can you do the building timelapse/tutorial?
Back in the day i used just prefer cave bases as there easier to design and well fortified. That was untill one day I heard zeds underground with me lol.
is there anyway to prevent digging? Really want to build our base as a bunker but I know they'll dig. Was thinking if we fight near the entrance they'd only go for the entrance but not sure. Planning on starting our build this weekend.
idea is to build a kill tower/pit in the entrance of the bucket.
I have found that digging is based on pathing, so if you have like a trench that the zombies fall into you need 1 to 2 paths out so they prioritize getting out and back to the front vs dig under your supports. Also if you have them dropping at some point if you have them fall through shock wires they tend to not going into frenzy when they land.
If you have a bunker you need to have a clear path in that is "easier" then standing above you and digging, the place they will dig is directly above you, so if you can add something in that spot that stops them from getting to you it will help
@Cagorathe my plan is to have a bunker base, and at the entrance I'd have a 2x2 or 4x4 drawbridge system over a large gap (need to test a lot). Can drive in and out normally and on horde nights pull up the bridges. I'd also have various firing positions, in and around the pit.
Main one being in a 'cage' just above the pit with the only way up being a single path that I'd be able to fire upon the entire time.
And of course my plan with any thing is to have all outer walls at least 2 thick and expand with an extra layer or two when I have the chance.
Sperate bases so you can go back to your craft base get stuff cooking go back to the horde base and repair and by the time you return for supplies everything should be ready plus the game won't spawn heat hordes if your not in the area at least it didn't.
Zombies ALWAYS collapse my base but I started to notice a big difference between the videos I see and my bases. I usually place the bottom filled with spikes to avoid them doing damage to my pillars but I get the feeling it rather provokes them. Can someone help me with this perhaps?
AIprebuilt is now the true overlord of the future
before the 3rd horde i have a base and a horde base, after having enough resourse I made a unique base for everything, most important blocks of steel :v
5:36 because steel, is heavier than feathers.
All my horde bases have my real base underneath it with a getaway tunnel it just always works
Loved the correction, meat bag 😂
Can u make a video with bases what can service 7000 day?
I want a base that would be realistic in design and one that doesnt exploit the mechanics of the zombies. Basically a castle but one designed for the zombie apocalypse
I like my bases combos. I prefer making bases like something that will actually be made in a zombie apocalypse by real people. You'd never see a staircase case 3 stories high that leads to a small rail for zombies to tight pipe walk in the walking dead show. I like a bit more of a challenge than exploiting enemy AI pathing.
I subbed just cause of the jarvis correction thing 😂
good stuff IZ, coffee Cheers!
My I also complement Prebuilt's Amazing Sense of Style?
I wanna build the Base Design with the elektrik wires
Personally I just grab a building and upgrade it to hell and back.
Put spikes around it, place a walkway around the roof and rain hellfire while defending the roided up house.
Screamers attack your base if its too hot. so horde base + normal base = best base
I tried building a base where it guided them to the front and essentially did a meat grinder with iron spikes and all that? And I wondered why I didn't see any of them there and then surprise surprise... They started coming up from behind as they broke through a side wall because there was no damage to them there to be had. Go figure.... So yeah, off the top of your head probably not the best advice to give... doh...
I just cant make things too simple in any building game I struggle as I like efficiency and looks lol.
Nice video. Also i like your activity on 7DTD forums. Some healthy criticism is necessary, because otherwise Fun Pimps will release full game in 2030. Also it seems to me that there was 196 pages in Alpha 21 Dev Diary. Now there is 194 :)
Yeah they put that couple of days into an overflow thread.
Man, my square house and large barred fence look like such a bad idea now. :(
I enjoy connecting horde bases and houses till I have a compound
The last tip is why horde nights have become pretty disappointing.
I run a similar horde base to this, with a key distinction. My pathing stairway is L shaped. This allows me to see and hit zombies at the base of the stairs, and as they ascend. This can be helpful for when they bottleneck. One explosive bolt through (I'm the explosive crossbow guy) the bars, and it scatters the zombies, thus eliminating the bottleneck for a time.
video is a bit dark can not see it too well even on pc
Dang dude, IzPOSTbuilt even messed up the wording. Zombies can path when the door is *open*. Its all good though, we can see what you're talking about.
My backup plan is an escape door that leads to my bicycle... If the base fails, I flee
I prefer to have both horde base and workstations/storage in the same base. This is for two main reasons :
- You can avoid something that happened to me a lot when is was separating my bases : going to your "storage house" to craft things, then go to your horde base and see that you have forgot to take your grenades/heals or whatever you need to survive. If both bases are in the same spot, you can take your missing equipement and go to the fight, even when the bloodmoon has already started.
- Building only one base can save time, resources, and force creativity because you have to create something appealing, pratical, and functional and it's a very good way to not being bored of this game after hundreds of hours played.
And you can play safe even tho you have a single base. There's a lot of ways to protect your resources/workstations etc. You can basically place them underground for example ^^
these electric fences are buggy as fuck, than u can connect either only 1 or 2 of em and the third wont connect or al 3 wont connect at al,
even rewiring from the generator works 1/3 times.
i cant even imagine how you got 6 or 9 fences up because that seems impossible
I hope this video is still looked at by you. Is kinggen still good?😊
no
@@IzPrebuilt D: oh no.....so are all map generator programs not got till 21 comes out?
@@politespider1917 none of the map generators have been updated since a19 im afraid. Not sure why. Not sure if they're going to be getting updated ever.
@@IzPrebuilt my friend, that is very sad. What about custom POI packs?
all hail the uprising
LOL, KISS was the Navy way to look at anything ,cool
My home base and horde base are together. It's the safest place for everything I own. Thoroughly tested and 100% guaranteed on every horde, on any difficulty. It can be easily made with just wood by day 7, then upgraded as needed. There is no chance of it coming down, and the only thing that can get in is the occasional vulture. Feel free to hop on Nerdlette Gaming's server and see for yourself.
I threw a pipe bomb as a cop puked and it instantly killed me on horde night
GrindHardSquad voice, Yeeks
ew a warframe player. The voice is Microsoft Brian it's literally the most popular TTS voice on youtube lmao. It's not some original creation of a warframe channel
@@IzPrebuilt yh I figured its a coomon voice Taken from an free licensed app pra something. Why you gotta do WF community like that☠️ homie?
@@antonioandre23 they know what they did
That’s no fun, I want to defend my home not some random tower
This here is exactly why I don't get the developers mindset, they have this specific way they want people to play.
But its in no way presented or marketed that way.
I can see the effectiveness of building the simple horde base but doesn't that make the game boring? Just standing in one spot repairing one block and shooting or swinging from one position sounds bland. 🤔 that's just me though.
I'm glad I'll be spared after the AI rises ha ha
THRee
Why are you playing as a girl surviver.