It's no coincedence that crippled limbs showed up in the original Fallout. It was based on the G.U.R.P.S system until the devs lost the licence. It was then changed to ACELIPS which was rearranged into the SPECIAL system we all know and love.
blu I highly reccomend "Goin' Nuclear: A Fallout Documentary" by Lockstin & Gnoggin here on UA-cam. A fascinating documentary about the history of the Fallout series as a whole, both the games made by Interplay and Bethesda.
I remember creeping clear across post-apocalyptic Boston, stuck in a crouching position by two injured legs, with two hours of unsaved gameplay hanging on my ability to find a bed. Losing stats to fatigue, hunger, and thirst, desperately trying to spot and snipe every raider before he got close enough to kill my nearly-immobile character. Without the "crippled limb" mechanic, I wouldn't have this Roy-Batty-esque memory... why would anyone want to take that out?
Becaude they didin't want you to feel like a survivor They wanted you to feel like nuclear wasteland superman and feel like the MC from "I am Legend" when they want you to. That "when they want you to" part is enough to make the illusion to new players that they played the same post apocalyptic survival RPG the old Fallout players felt, all without being so brutal that it turns them away from not knowing what to do
@@zildjian2381 oh what doom eternal that slowly ramps up the difficulty and has checkpoints at every corner and dozens of guides to kill tough enemies with a soundtrack that turns your brains awareness WAYYYYYY up?
screw caps, i always heal with food and then Radaway. It's only on the rare occasions i get crippled in combat and need health that i'll stimpack. As a result i often end up selling 100+ stimpacks multiple times per play thru because i get a stockpile of 200+ before realising
@@sabertoothtooth2572 If you want crippled limbs, but don't want a similar mechanic to genuinely make the game more engaging and strategic, then why even ask for the limbs? Crippled limbs make the game more engaging and realistic, and so does a hunger/thirst/sleep meter. If you like the game being better, then why not make it even more so? What is the actual point of saying "I want crippled limbs!" But then also taking one look at the concept of food and going "Nah, son!" Like, play a game with difficulty, or not, but the idea of cherry-picking certain traits that make the game better, and leaving in aspects that objectively make it less engaging, is literally fuckin bonkers as shit.
That part about crippled limbs in FO1 reminded me of my own experience in FO1 where I went to Mariposa and for some reason was missing 99/100 shots I took at point blank range. After slogging through this marathon battle I realized my Perception had dropped to 1 because my eyes were crippled.
At the beginning of Fallout 1 when you reach Shady Sands talk to someone at the gate (I think it's the girl), she'll tell you about the doctors skill for healing crippled limbs. If it ain't her, try their hospital. I only just started playing Fallout 1 and thanks to you, I took a more careful notice to remember that.
So he said that a big thing in fo1 is noticing details and being observant, and said that it had a huge flaw he could have avoided if you notice details and be observant,... well shit
@@ameliacid4146 I don't see how a person literally telling you that the doctor skill fixes broken limbs is a "throwaway line" and it's also fucking obvious, how do I fix my leg, the doctor skill oh yeah, the skill called doctor,he could at least have tried it
GURPS was the original system used for Fallout, I forgot what it stood for but it was supposed to be something similar to the SPECIAL system. They intended to use GURPS in a multitude of different games and the first location they thought of was a post apocalyptic game, as such Fallout was originally titled GURPS wasteland. So essentially the game you referred to that use the crippled limb system was essentially just an early version of Fallout
Yeah, GURPS just stands for Generic Universal Role-Playing System. (It was supposed to be a temporary placeholder name; they just never came up with anything better than GURPS to replace it.) It's not like SPECIAL where it stands for the stats; you only have 4 stats in GURPS. (health, strength, intelligence, and dexterity, IIRC)
they intended to licence GURPS at first. Fallout 1 was to be called Vault 13: A GURPS role-playing game at some point. then allegedly GURPS creators thought Fallout 1 was too violent, so the deal was canceled. Interplay then created SPECIAL to replace GURPS. SPECIAL is quite different, although you can see where it drew its inspiration.
I get some aspects of hardcore mode but why cant stimpacks heal limbs they speed up healing so why cant they heal a broken bone why do you need a doctors bag hydra or an actual doctor
Because stimpacks are too easy to find, it would've broke te concept of challenge behind hardcore (wich already ain't no challenge). Sure it is weird as you said, but if they didn't do that they would probably have to make them harder to find, making hp wayy harder to get back (in course of a battle I mean). So yeah, you won't find a logical answer based on lore or anything, it's just made like this so that the game is still as much playable than in normal mode
@@thepurdychannel8866 because you need to set the bone and stuff, a stim pack is for simple things like the muscle cells that would come back soon anyway and a stock of blood.
@@ducreat Fair enough. Bethesda could have made a doctors bag, or even simply having Curie in your party as alternative to fixing broken limbs, it would be simple enough for what they were aiming and alternatives to keeping the skill system. Although I still prefer skills.
@@th9667 Sure is, but I never argued based on how realistic it were, rather that it would fit the apocaliptic setting of the game, if you are gonna implement a breakable limbs system, to have fixing limbs be harder than just treating them, for that a doctors bag (being harder to find than a stimpack) would immersive you in the helplesness the setting asks for. And that was the original idea during development, but when they realized how much of our time it would waste (real time walking instead of the overworld map traveling system in F1 and F2) they scraped the idea.
@@th9667 In the original you actually had to have a high enough doctor skill AND the proper supplies to heal crippled limbs. In other words, you actually had to be a fucking doctor, which is about as realistic as it can get in a videogame.
Used games almost never have their manual. To counteract that, just put the instructions in the damned game. A simple tooltip when you hover your cursor over the Doctor Skill that says what it can do would be nice. But nope, Interplay didn't think of that. Now that is what is called, user unfriendly design.
this is a sterling example of how reckless and thoughtless players are in games in this day and age, and how games these days handhold to deal with shitty players. Heaven forbid there be a fail state, that can easily be avoided from reading a manual/online manual that came with a game.
Octavia Melody Someomes never spammed sunset saspirilla. Considering the mild 2 hp over 15 seconds i tend to spam my mouse which gets me that "wonderful" bottle opening followed by a "ah". Not seeing the spastic just a illistration of anytime I get shot in fallout NV.
I will say, after the attempted medkit and doctor chat ending with "You're already healthy" I realized the game doesn't treat limbs in a similar manner to other, newer, fallout titles, and that an alternative was needed.
@@johnhill4323 You know he is british right? Also, he has only done the "not a nightmare" on 2 games, and of course, its a series of videos! Of course they are called the same thing! Imagine going onto a minecraft letsplay saying "How to be -insert name of minecraft youtuber-, Call every video "Minecraft Lets play", Profit." It would be ridiculous!
Fallout was inspired by the GURPS board game system but had to change some things due to copyright issues so Fallout most definitely borrowed the crippled limb system from GURPS
Nah, it really was originally intended to be 'powered by GURPS' in the same way Planescape: Torment or the Baldur's Gate games were 'powered by D&D'. They just went with SPECIAL after the copyright deal fell through.
Given the extreme frequency of Stim Packs like fucking *EVERYWHERE* in FO4, I'd say concerns over broken limbs resulting in long limping walks were misconceived. They have 0 weight, and even playing on Very Hard difficulty, by level 20 I usually have almost 70 of them, and either such a good selection of perks or quality of protective equipment, that I rarely use them.
In survival mode there is also diseases and the stimpaks work slowly over time rather than fill up your health in a few seconds. I wish there was a halfway point difficulty where I would have to manage the weight of everything including ammo in my inventory, have to drink, sleep and eat and risk diseases without having to play at a difficulty that any explosion is killing me. An easier survival mode.
I searched a bit and found 2 interesting mods. One just tweak the damage multiplier back down to a reasonable level. The other add a tape that has toggle and options for every settings. I think ill try that one. I could make the game so I receive as much damage as I give. Need to sleep and drink. Have weighed ammo but at the same time be allowed to save anywhere and fast travel. I can add just the right amount of management and needs to my game without having to run away from everything for the first 50 levels.
Vampire the Masquerade (And most of the 3rd edition "World of Darkness" games ) Written by White wolf games (Now owned by CCP games), also had a "Crippled" in their games that dated back as far as 1992 in it's original pen and paper published roll playing games. That system carries over into most of their video games and spin off systems as well.
After playing their tabletop games i can confirm they were inspired by themselves, the rules are so bad and convoluted that they sure are crippled in the head.
Hahaha, it surprised me to see him not knowing it, like he didnt even read the abilities. Good thing he uninstall it before getting into the supermutant building and dying by a random crit.
Same with generator in Glowing. Generator don't say you can fix it with engineering. And more important, it's the only use of this skill. All in all half of skills are nearly unused, at least in original fallout.
it's common logic that he should of looked at doctor skill description, but it's obvious he wasn't a very good observer. I don't understand why those kinds of people, that literally don't look at skills or any useful information in the game. Yet they complain about it like it's the games fault and not theirs, stupidity at it's finest.
Christian Grey Yes, in FO4 limbs autoheal, and in FO1 you press a button on the menu and they "auto heal", and in FO3 and New Vegas you can just sleep in a bed which there are many of in almost every location of note on the map, or use one of your 100 stimpacks... It's all the same.
I almost wonder if they made the current crippling system the way it is in an effort for it to only really affect the player in intense combat but not completely destroy gameplay when they're just walking around. Only real reason i think this is because of how drastically a cripple limb affects your aim and movement speed and can end in a grizzly death if you're surrounded by ghouls or super mutants or a yao gui or any enemies in the game, as this function makes the game hard enough to give you a solid challenge but easy enough to be very welcoming to a new age of younger players who may be picking up fallout as their first true story game. After all you wouldn't hand a 12 year old who's never played a story game Dark Souls as their first round, that would make them think all story games are that hard and not only swear off the series but possibly story games as a whole. Meanwhile, if you make a game easier on the surface and then scale the difficulty up with the difficulty settings like Fallout 4 does with the difference between easy and survival, then you can usher in a more chilled experience for the casual gamer and newcomers to the fallout series while also pleasing the gaming masochists of the world.
Here's a quick tip I used. Get the Spray and Pray from Cricket and you can have controlled explosive damage onto any part of your body. Any "Explosive" legendary weapon will work, but I prefer the Spray and Pray since it doesn't eat up as much health. Just walk up against a wall and shoot it at the general direction of where your limb is.
OR you use the console command to do it. For example "player.modav rightmobilitycondition -100" for the right leg, "player.modav rightattackcondition -100" for the right arm and "player.modav Perceptioncondition" for the head.
I think you hit on something really hard in this one, but barely missed the full truth. Fallout was originally using GURPS, but this system was replaced by SPECIAL later in development. Interplay actually licensed the system from Peter Jackson Games for Fallout, but pulled out of the deal when Peter Jackson marked the opening video as "unapproved" due to the violence, which makes sense as this was 1995 and something of that nature (assassinating a helpless person, then waving nonchalantly at the camera) wasn't often seen in games at the time.
He muddled it with the LOTR director, funny cause most ppl muddle up the British gamesworkshop Steve Jackson with American Gurps Steve Jackson cause they worked on the same games back in the day
I usually just end up dying before my limbs get crippled, not that I've ever intentionally crippled my limbs to try and re-create a scene from Rick and Morty...
www.dailymotion.com/video/x3i4c07 I happened to recognize this episode but they mentioned the purge in the scene so one google search would've of done it lol, it's 07:20 of Look Who's Purging Now which is linked, TADAAA
That's because it was. He makes machinimas. Therefore his content revolves around that. Fallout 4 is a nightmare for machinimas and he explains why in this and other videos.
Fun fact that you mentioned gurps. Fallout was originally based on the GURPS system with a PC game built around those rules. It wasn't changed to S.P.E.C.I.A.L. until later.
Synthetic there is nothing shit about it. It is just an opinion of people couldn’t handle the freedom of choice it provides. GURPS as rpg is not a selfcontained setting. It is a toolkit for a game master to create any rpg game he/she desires. You have to choose which elements you want in your game and which you don’t want. It is very simple or very complex depending on your choices. Gurps is not a finished product, it is a tool to make a game you want. So if you are not willing to put some work into it it is not for you. ‘Shit’ argument comes from people who couldn’t understand what gurps is and expecting to have everything given to them on a silver platter.
@@britneyfierce The removal of fast travel is the worst part of F4 survival. Running across the same empty wasteland isn't immersive it's boring an tedious.
Well, you need access to the console to do that. Maybe someone can possibly make a mod to do something like that, but most likely not given the restrictions imposed on your mods.
Even if Google came out shortly before Fallout, an insightful questions forum with those knowledgeable on Fallout was a huge, huge stretch, even a whole year after release. The manual was your only way back then which was essay long, and many players didn't read them. So failing that, your only hope was finding someone IRL who could answer your question. Again, those were in short supply given most people didn't own PCs back then. I'm sure people could've made money from operating as a gaming guru of sorts. Now there's practically nothing which can't be answered.
you've just reminded me of gaming tip hotlines. They were just a bit before my era but sometimes in playing old dos games you see them pop up, honest to god phone numbers that usually run to nsfw phone services or things like that at this point.
Alternate titles: 'How to professional cripple yourself.' ' "M -M-Morty, my limbs are healing!" "Oh geeez, isn't that good?" "No Morty, now I need *burp* to set the house on flames again! Hold this grenade for me." '
Ahab It didn’t “require” it. I was 12 when I beat fallout 1 and 2 after Fallout 3 introduced me to the series in 2008 and I had no trouble learning the concepts through paying attention and a bit of trial and error. Intuitiveness amongst gamers is a rare trait nowadays it seems.
Skullkan6 you don't even need the manual, at the beginning the doctor skill says what it can be used for if you click on it, and if you're personalizing your character how can you not notice?
Yes because having to de-immerse yourself from the game to read a book on how to do what the fuck you're trying to do, rather than it just being intuitive, is great fucking game design. Seriously, people have a really bad case of rose-tinted glasses for old game design.
You...you do know that console commands are thing, right? It would've been easier to just have crippled your limbs with any of the following commands. player.modav leftattackcondition -100 player.modav rightattackcondition -100 player.modav leftmobilitycondition -100 player.modav rightmobilitycondition -100 player.modav perceptioncondition -100 EDIT: ALSO, the GECK should be your best friend for this kind of thing. You could extend -- or at the very least should be able -- the time that the molotov flames are active.
But this is in the context of making machinima. If you take making machinima seriously you should probably use a pc to make a wider variety of content. The length of a fire effect isn't really going to affect your game outside of making machinima, nor is placing different light sources. Obv the limping thing affects gameplay but I typically play survival and to the best of my knowledge limbs don't auto heal (or do they? idk)
+Makenah Langley its not bad game design hes just stupidly playing on easy mode on normal they heal far slower and on hard and survival they don't heal at all you either need to use a stimpack or see a doctor check your facts before commenting
Man I played the first Fallout when it came out and loved it. At the time it was so different from most of the games on the market. The humor, the story, hell even the graphics were pretty good at the time. I still remember when I first played it. It was a demo on a disc that was included with PC Gamer magazine. The demo was set in Junktown and you got to play through part of the quest set there.
The demo was indeed in Junktown, but it wasn't actually in the game universe. It was a situation where there were 2 gangs, one with leather armor and one with metal armor and you had to resolve a conflict between them. Far as I remember you could pick a side and either do it by sneaking around and shit, talking your way through it or fighting for one of the sides or killing both. Yes, I do remember that much of it.
If you were truly playing Fallout like it was the late 90's you would RTFM if you can't figure out a game mechanic. They came with long mini-books in those days for a reason.
Basically, we need modders to make the fucking game for Bethesda and even then it wouldn't be enough cause fuckmylife why would we want A GOOD FALLOUT FUCKING FUCKFUCKGIGGLEFUCK
Uh, the game wasn't designed for machinama making. Of course you need "modders" to do it. Or you could just figure out how to use the Creation kit yourself, it's one of the easiest modding tools out there.
† The main quest is ok but it just loses the emotional feeling as you take multiple days to complete quests and get from point A to B losing the feeling, if we can make this feeling more measurable such as in Fallout 3 as you spend actual time with your dad and you wanted to know why, if we can capture this feeling in Fallout 4 then the main quest would be much better. I think I know what I just said but just in case the main quest needs more emotion and less time walking from place to place losing emotion. Also Please hunt all the Dolphins they are evil, Don't ask it's from M's mod and I keep dying to dolphins
Except there's fucking stimpaks everywhere!! The only time I ever ran out of stimpaks was during my first playthrough when I panicked and used them more often than I really needed. I don't recall my limbs every healing automatically tho. They definitely stuck around for awhile, but I usually used one of the stimpaks to cure it right away, so who knows. It's not stimpaks are hard to find in Fallout 4.
Definitely in the future, have the game in survival mode for crippled limb scenes. In survival, limbs don't heal automatically. Should make your job a bit easier for sure! You will have to have a mod installed that allows you to use the console in survival mode though because naturally it's disabled. I look forward to your next video!
Yeah, but you can increase your health with console commands. If it's the same as Skyrim, the command should be: player.setav health 500 To set your character to 500 health. If not you can boost your health by making your character high level with this command: player.setlevel 500 To make your character level 500. You'd have to play around with it to get the write amount of health to survive, but not too much so that your limbs have too much health.
I think a good fix for the crippled limb system would be a "field surgery" ability like in MGS3. Players could use items in their inventory to help them build splints and makeshift bandages from items with cloth and wood in them. They would be able to run with crippled legs but have a penalty to the stamina bar.
I didn't have the manual, but I figured it out fairly easily. Hmm, I seem to have a crippled leg. Let's see what I can do about that. Here's all my skills. Hmm, which one might be able to fix this..?
Yes but you gotta remeber this is videos games were talking about using a feature from one game can easily lesd to the game being called a rip-off in some type of way
After seeing this video I suddenly remembered a glitch fallout 3 that would put my gun that was in my hands onto the ground but I could still shoot it but only in the direction it was facing and I could blow my own brains out with my own gun.
GURPS is a generalised tabletop role play system (one of the oldest about and this system was used as the basis for the original Wasteland and later Fallout 1 and 2 which is why they're so similar!
I actually enjoyed crippled limbs in New Vegas's hardcore mode, it made combat feel more visceral. Nothing like seeing your character, wounded, battered and with a limp leg; still fighting its way down the radioactive streets to reach their objective!
Tbh, even out of hardcore mode getting crippled could fuck you over. The flinch time you had in that game was insanely long. It may have just been me, but I felt like you recovered from crippled limbs much faster in 3. That said, NV is by far my favorite of the Fallout games.
After getting nearly destroyed by the final mission of Broken Steel I decided to buy every Stimpak I could. The highest I had was somewhere from 120-140 Stimpaks.
I’m pretty sure that a game by the name of Robinson’s Requiem did a broken limb system before Fallout. RR was made in 1994 and FO was made in 1997. That’s a 3 year gap right there. Also a MUCH easier way to cripple the limbs is open the console and type: player.modav (insert left or right)(insert attack or mobility)condition -100.
That’s the problem I have with Fallout 4. They practically removed crippled limbs from the game. New Vegas is more open and empty, but they kept crippled limbs in. The only time that removing it would be a good idea, is if you’re near ground zero, but even then you should stockpile medical equipment anyways.
1 items are everywhere 2 you can make ammo 3 caps are easy to get. 4 the enermies are easy. 5 moding are realy broad 6 unlimited leveling 7 you kinda dont nead to *choose* what should i do to get somewhere 8 i actualy rarly got cripled and you can just use one of the 200 stimpaks you have found during the 10 hours to heal. 9 no degration unless its powerarmour 10 powerarmours everywhere
So, somehow i managed to keep the crippled animation after healing, maybe this has something to do with the fact that my limbs healed while i was riding on a vertbird, more precisely the one that goes from the roof of the police station to the prydwen (but i think that any vertbird will do).
Fallout new vegas was annoying when crippled, but in fallout 3, heres a tip for cripples: help Moira. One of her first chapter missions is to injure yourself. Just off the platform, break a leg and talk to moira. The bonus, is after advanced rad poisoning, your limbs will heal themselves automatically. Super useful.
I can't tell if you're complaining about making a machinima or complaining about the mechanics of the game. If the former, use more console commands... If the latter, they're not removed, they're tied to difficulty settings...
I mean... it's not like Fallout 1 used GURPS either, as they couldn't get the licence, because Steve Jackson games is virulently opposed to any use of the system in computer games. Despite the fact it's one of the more complex RPGs...
Because physical manuals have been moved online, and the reliance on physical manuals is just bad game design. Why look in a physical book for information about a game when you could just look it up? That isn't a sarcastic/rhetorical question either, it literally makes no sense to open a physical copy of something when you can look it up and get the information faster. Take off your nostalgia goggles
1: his comment is 5 months old 2: in the video he explicitly states he was playing the game as if it were 1997...when teh internet was basically a fetus. 3: You're holding a 1997 game to 2018 standards. Providing a physical manual for games back then was absolutely top tier game design, what the fuck are you talking about. It seems to me you missed the entire fucking point of the bit about playing Fallout 1.
Kakyoin the milf hunter Never said it was. I said including a manual that outlines the games mechanics and controls in an age where you couldn't just look anything up online IS good design. Of course, it doesn't actually qualify as 'game design' per say since it's not actually in the game, that was a mistake on my part. But my point still stands in the context of what he was saying.
This was 1996, when games came on CD's and hard drives were smaller than today's average profile pic. Having a giant text document of information about a pretty complex RPG would be a huge waste, both of your already cramped disc space and the users hard drive space. Saying time does not matter is ignoring 20 years of deciding what good game design is. You can't harp on a car from 1950 for having poor fuel economy, that's just not how this works.
I think the temporary cripple mechanic is a good way to indicate that you took a bunch of damage and are recovering from the pain. It’s kind of like how anime characters get super hurt then just get up and keep fighting.
Todd removed broken limbs for the same reason he removed the skills system, simplified the quests and dialogue, and has a blip show exactly where everything you need is and what to do with it: He doesn't want to slow down the rate at which things blow up. That's why you have to blow up so much stuff to get your shot. Every explosion in your scene makes Todd's dingus tingle a lil.
Or you could have read the damn skills descriptions in the freaking game. Its all in there but it seems people are too used to everything to be given to them on a silver platter. Goddamn it its so annoying
I don’t know how you don’t leave Goodsprings with tons of doctors bags and stimpaks, sell almost all DLC pack items and get an easy 1,000 caps, then make some stimpaks in Doc Mitchell’s house and buy doctors bags, by just waiting by Cher.
2:10 “you probably realise you can interrupt your character mid-step by simply clicking the left mouse button with the hex cursor in a new spot. This will immediately make your character move towards the new location. Now, if you immediately interrupt your character during a walk, You will do something very similar to the crazy chicken. It's childish. Don't do it. We beg you” - Fallout 1 manual (page 116)
People are really salty about critiques about machinima making. He's not quite saying the game is bad and you all go, "Lol noob fallout is the best game in the world. Go kidddo xd"
“Why can’t you pick up the lit lamp Codsworth?”
“Rules of the wasteland sir.”
Oh
My
God
Yes
*picks up a fucking fat man out of a mirelurk chunk*
Codsworth: how di-
Nate:rules of the wasteland codsworth
Radioactive Gaming Also, did you just fucking bleep yourself.
@@radioactivegaming2913 I remember that from a Fallout 4 parody cartoon
pug dog thing man woman “it’s like the same exact fucking game!”
It's no coincedence that crippled limbs showed up in the original Fallout. It was based on the G.U.R.P.S system until the devs lost the licence. It was then changed to ACELIPS which was rearranged into the SPECIAL system we all know and love.
blu I highly reccomend "Goin' Nuclear: A Fallout Documentary" by Lockstin & Gnoggin here on UA-cam. A fascinating documentary about the history of the Fallout series as a whole, both the games made by Interplay and Bethesda.
Whoever came up with SPECIAL should have a statue. Maybe a plaque. Or a hand-written note pinned to a park bench.
Steve jackson kicks himself with a crippled limb to this day
ACELIPS sounds hilarious 😂 😂 😂, good thing they changed it
@@thomaskirkness-little5809 I mean, it's much better than "ACELIPS"
I remember creeping clear across post-apocalyptic Boston, stuck in a crouching position by two injured legs, with two hours of unsaved gameplay hanging on my ability to find a bed. Losing stats to fatigue, hunger, and thirst, desperately trying to spot and snipe every raider before he got close enough to kill my nearly-immobile character.
Without the "crippled limb" mechanic, I wouldn't have this Roy-Batty-esque memory... why would anyone want to take that out?
Becaude they didin't want you to feel like a survivor
They wanted you to feel like nuclear wasteland superman and feel like the MC from "I am Legend" when they want you to.
That "when they want you to" part is enough to make the illusion to new players that they played the same post apocalyptic survival RPG the old Fallout players felt, all without being so brutal that it turns them away from not knowing what to do
Bacause people cant handle hard situations anymore - even in games.
@@MyBrainGlows *cough* doom eternal *cough*
@@zildjian2381 oh what doom eternal that slowly ramps up the difficulty and has checkpoints at every corner and dozens of guides to kill tough enemies with a soundtrack that turns your brains awareness WAYYYYYY up?
@@papascorch-os4rb it seems im the only one who plays on ultra nightmare
To be fair, Fallout 1 and 2 came with thick instruction manuals you were expected to read before starting the game.
I cherished those instruction manuals and actually read them, like a nerd.
@@DrakeMagnum When I didn't have Internet I used to re-read them all the time on the WC....
@@DrakeMagnum "Well THIS would've been good to have at the beginning of the goddamn game."
This is the same thing I was thinking "You don't need to use Google, read the manual"
That's normal, games back than usually have pages after pages of instructions where you have to read it or get fricked
dude i don't think I ever recall a time in Fallout 3, New Vegas, or Fallout 4 where I didn't have *at least 40 stimpaks followed by 5 doctor's bags*
A good trick to stay stocked up is heal with food/water until you feel like you're fuckloaded with caps and it doesn't matter anymore.
screw caps, i always heal with food and then Radaway.
It's only on the rare occasions i get crippled in combat and need health that i'll stimpack. As a result i often end up selling 100+ stimpacks multiple times per play thru because i get a stockpile of 200+ before realising
screw food and stimpaks it's all about a bed/matress
Chicken Mcnugget just tried that last night in survival mode. Got so overtired i couldn't even run.
PurePhoenix Oh my b I was talking about F3/NV I refuse to play 4
You could just use survival mode in Fallout 4. Crippled limbs doesn't heal themself automatcally in this mode
Pretty sure this machinima was made pre survival mode
@@wingedfish1175 no
You can't use console commands in survival
Survival mode has other features. Not everyone who wants crippled limbs also wants to play worrying about thirst and hunger
@@sabertoothtooth2572
If you want crippled limbs, but don't want a similar mechanic to genuinely make the game more engaging and strategic, then why even ask for the limbs? Crippled limbs make the game more engaging and realistic, and so does a hunger/thirst/sleep meter. If you like the game being better, then why not make it even more so? What is the actual point of saying "I want crippled limbs!" But then also taking one look at the concept of food and going "Nah, son!" Like, play a game with difficulty, or not, but the idea of cherry-picking certain traits that make the game better, and leaving in aspects that objectively make it less engaging, is literally fuckin bonkers as shit.
That part about crippled limbs in FO1 reminded me of my own experience in FO1 where I went to Mariposa and for some reason was missing 99/100 shots I took at point blank range. After slogging through this marathon battle I realized my Perception had dropped to 1 because my eyes were crippled.
how does ones eyes get crippled 🤔 and how does one repair thy eyes 🤔
Gary Potter hammer
There are various, obvious, real and true answers for each of those questions, Gary.
Did you at least shout "SING, BROTHER HECKLER! SING, BROTHER KAUCH!" during that run?
@@yittmashups GAAARRYYYY!!
1:38 holy shit that’s where one of the Minecraft paintings came from
ye
I feel stupid, but which one?
TheVenator The one with the huge finger
Oh my god
O
At the beginning of Fallout 1 when you reach Shady Sands talk to someone at the gate (I think it's the girl), she'll tell you about the doctors skill for healing crippled limbs. If it ain't her, try their hospital. I only just started playing Fallout 1 and thanks to you, I took a more careful notice to remember that.
So he said that a big thing in fo1 is noticing details and being observant, and said that it had a huge flaw he could have avoided if you notice details and be observant,... well shit
@@ameliacid4146 I don't see how a person literally telling you that the doctor skill fixes broken limbs is a "throwaway line" and it's also fucking obvious, how do I fix my leg, the doctor skill oh yeah, the skill called doctor,he could at least have tried it
@@ameliacid4146 and also what do you mean this explains why your everywhere
GURPS was the original system used for Fallout, I forgot what it stood for but it was supposed to be something similar to the SPECIAL system. They intended to use GURPS in a multitude of different games and the first location they thought of was a post apocalyptic game, as such Fallout was originally titled GURPS wasteland. So essentially the game you referred to that use the crippled limb system was essentially just an early version of Fallout
Gentle Jerry i think it's "Generic Universal Role Playing System"
and because of copyright issue, they change it to SPECIAL
Yeah, GURPS just stands for Generic Universal Role-Playing System. (It was supposed to be a temporary placeholder name; they just never came up with anything better than GURPS to replace it.)
It's not like SPECIAL where it stands for the stats; you only have 4 stats in GURPS. (health, strength, intelligence, and dexterity, IIRC)
Eldritch they had the license to make a GURPS game but lost.
they intended to licence GURPS at first. Fallout 1 was to be called Vault 13: A GURPS role-playing game at some point. then allegedly GURPS creators thought Fallout 1 was too violent, so the deal was canceled. Interplay then created SPECIAL to replace GURPS. SPECIAL is quite different, although you can see where it drew its inspiration.
"Stimpacks heal broken limbs" - someone didn't play New Vegas on hardcore mode
Ouch!
I get some aspects of hardcore mode but why cant stimpacks heal limbs they speed up healing so why cant they heal a broken bone why do you need a doctors bag hydra or an actual doctor
Because stimpacks are too easy to find, it would've broke te concept of challenge behind hardcore (wich already ain't no challenge). Sure it is weird as you said, but if they didn't do that they would probably have to make them harder to find, making hp wayy harder to get back (in course of a battle I mean). So yeah, you won't find a logical answer based on lore or anything, it's just made like this so that the game is still as much playable than in normal mode
If I wanted to play NV on hardcore I could just fuck myself in the ass with a barbed wire bat at the speed of light
@@thepurdychannel8866 because you need to set the bone and stuff, a stim pack is for simple things like the muscle cells that would come back soon anyway and a stock of blood.
I'm half sure the original fallout in game doctor skill description tells you that it fixes limbs.
It did when you create your character. He played too much fallout 4 so he loses the concept of skills, but the doctors should do their job not us.
@@ducreat Fair enough. Bethesda could have made a doctors bag, or even simply having Curie in your party as alternative to fixing broken limbs, it would be simple enough for what they were aiming and alternatives to keeping the skill system. Although I still prefer skills.
@@aguiaia1 using a doctor bag and instantly healing ur broken leg is as unrealistic and easy as using a stimpack is.
@@th9667 Sure is, but I never argued based on how realistic it were, rather that it would fit the apocaliptic setting of the game, if you are gonna implement a breakable limbs system, to have fixing limbs be harder than just treating them, for that a doctors bag (being harder to find than a stimpack) would immersive you in the helplesness the setting asks for.
And that was the original idea during development, but when they realized how much of our time it would waste (real time walking instead of the overworld map traveling system in F1 and F2) they scraped the idea.
@@th9667 In the original you actually had to have a high enough doctor skill AND the proper supplies to heal crippled limbs. In other words, you actually had to be a fucking doctor, which is about as realistic as it can get in a videogame.
How do you not remember getting the game manual?! Google didn't exist, but every game had a phone book sized game manual...ah, nostalgia.
Used games almost never have their manual. To counteract that, just put the instructions in the damned game. A simple tooltip when you hover your cursor over the Doctor Skill that says what it can do would be nice. But nope, Interplay didn't think of that. Now that is what is called, user unfriendly design.
Because its called Steam, he dosent have the freaking manual.
steam has manuals.... there is a button for it in your library. i am looking at fallout New Vegas's manual right now.
this is a sterling example of how reckless and thoughtless players are in games in this day and age, and how games these days handhold to deal with shitty players. Heaven forbid there be a fail state, that can easily be avoided from reading a manual/online manual that came with a game.
George Anderton
I agree. “Easier, and violent.”
...Oh well, times are changing :|
Not having enough stimpacks is kind of a newbie issue, I almost never use them as I rely on beds and Sunset Saspirilla.
acheron187 *SOUND OF 13 BOTTLES OPENING*
*AHHHHHHHHHHHHHHHH*
*HP REGENING AT MILD PACE*
REEEEFRESHING.
Fireblaze's mobile account are you spastic
Octavia Melody Someomes never spammed sunset saspirilla. Considering the mild 2 hp over 15 seconds i tend to spam my mouse which gets me that "wonderful" bottle opening followed by a "ah".
Not seeing the spastic just a illistration of anytime I get shot in fallout NV.
Diabetus
westofloathing.gamepedia.com/Sarsaparilla
"I'm going to play it like it's 1997, with no internet"
"Absolutely fails to have the gameplay booklet ready for his playthrough*
DevinNation Absolutely fails to read anything in general
You look like the saddest virgin I’ve ever seen
I will say, after the attempted medkit and doctor chat ending with "You're already healthy" I realized the game doesn't treat limbs in a similar manner to other, newer, fallout titles, and that an alternative was needed.
but internet existed in 1997
Google and essentially all modern search engines didn't though
How to be UpIsNotJump
Call every game a nightmare
Call every game not a nightmare
Profit
Carnaghast Gaming honorary American up not jump knows it’s all about the branding
@@johnhill4323 You know he is british right? Also, he has only done the "not a nightmare" on 2 games, and of course, its a series of videos! Of course they are called the same thing! Imagine going onto a minecraft letsplay saying "How to be -insert name of minecraft youtuber-, Call every video "Minecraft Lets play", Profit." It would be ridiculous!
@@magmamouse7270 That's why the honorary friendo
stonk
"Eureka in deed I have a crippled limb "
Fallout was inspired by the GURPS board game system but had to change some things due to copyright issues so Fallout most definitely borrowed the crippled limb system from GURPS
or from irl.
Nah, it really was originally intended to be 'powered by GURPS' in the same way Planescape: Torment or the Baldur's Gate games were 'powered by D&D'. They just went with SPECIAL after the copyright deal fell through.
Actually the devs revealed in an interview with eurogamer that the only reason the deal fell through is that Steve Jackson didn't like the vault boy.
Festus McCoppin it want copyright issues, it was a legal disagreement on how violent fallout 1 was. I was originally an official Gurps game.
They had to change the whole stat system last minute before launch.
First time seeing this but respect for the editing, like seriously not many go so hard anymore
Given the extreme frequency of Stim Packs like fucking *EVERYWHERE* in FO4, I'd say concerns over broken limbs resulting in long limping walks were misconceived.
They have 0 weight, and even playing on Very Hard difficulty, by level 20 I usually have almost 70 of them, and either such a good selection of perks or quality of protective equipment, that I rarely use them.
In survival mode there is also diseases and the stimpaks work slowly over time rather than fill up your health in a few seconds. I wish there was a halfway point difficulty where I would have to manage the weight of everything including ammo in my inventory, have to drink, sleep and eat and risk diseases without having to play at a difficulty that any explosion is killing me. An easier survival mode.
chamoo232
There is a mod, I know available for PC that adds a Legendary difficulty setting. I'm pretty sure that's what you're looking for.
I searched a bit and found 2 interesting mods. One just tweak the damage multiplier back down to a reasonable level. The other add a tape that has toggle and options for every settings. I think ill try that one. I could make the game so I receive as much damage as I give. Need to sleep and drink. Have weighed ammo but at the same time be allowed to save anywhere and fast travel. I can add just the right amount of management and needs to my game without having to run away from everything for the first 50 levels.
Random Chiroptera i have like 47 stimpaks
and i dont use them cause i have 25 fusion cores
or sometin
My character has so many Stimpaks she could be considered a Wasteland Jesus if she shared them.
Vampire the Masquerade (And most of the 3rd edition "World of Darkness" games ) Written by White wolf games (Now owned by CCP games), also had a "Crippled" in their games that dated back as far as 1992 in it's original pen and paper published roll playing games. That system carries over into most of their video games and spin off systems as well.
I believe Warhammer used this system as well
After playing their tabletop games i can confirm they were inspired by themselves, the rules are so bad and convoluted that they sure are crippled in the head.
@@hentaimage95
Looks like someone got double 1s during an acrobatics move and broke both of their legs...
The doctor skill description tells you it can heal crippled limbs.
Xd
Hahaha, it surprised me to see him not knowing it, like he didnt even read the abilities. Good thing he uninstall it before getting into the supermutant building and dying by a random crit.
Well the broken leg didn't tell him that. So he didn't find out.
Same with generator in Glowing. Generator don't say you can fix it with engineering. And more important, it's the only use of this skill. All in all half of skills are nearly unused, at least in original fallout.
it's common logic that he should of looked at doctor skill description, but it's obvious he wasn't a very good observer. I don't understand why those kinds of people, that literally don't look at skills or any useful information in the game. Yet they complain about it like it's the games fault and not theirs, stupidity at it's finest.
I'd rather drag myself for half an hour through the map than have the limbs auto heal
Bartosz Olszewski Same here
But all he did was press the doctor skill button and his limbs healed, he didn't need to go anywhere.
@@TheZombieCurryKid he meant in f4
Mods my friend
Christian Grey Yes, in FO4 limbs autoheal, and in FO1 you press a button on the menu and they "auto heal", and in FO3 and New Vegas you can just sleep in a bed which there are many of in almost every location of note on the map, or use one of your 100 stimpacks... It's all the same.
I almost wonder if they made the current crippling system the way it is in an effort for it to only really affect the player in intense combat but not completely destroy gameplay when they're just walking around. Only real reason i think this is because of how drastically a cripple limb affects your aim and movement speed and can end in a grizzly death if you're surrounded by ghouls or super mutants or a yao gui or any enemies in the game, as this function makes the game hard enough to give you a solid challenge but easy enough to be very welcoming to a new age of younger players who may be picking up fallout as their first true story game. After all you wouldn't hand a 12 year old who's never played a story game Dark Souls as their first round, that would make them think all story games are that hard and not only swear off the series but possibly story games as a whole. Meanwhile, if you make a game easier on the surface and then scale the difficulty up with the difficulty settings like Fallout 4 does with the difference between easy and survival, then you can usher in a more chilled experience for the casual gamer and newcomers to the fallout series while also pleasing the gaming masochists of the world.
fun fact: in FO4 survival mode, crippled limbs don't heal on their own
@Ian Hayes Fun *opinion
as long someone had fun It aint a fact
@@proxy90909 but it was factual information
No CC in Survival
Same as NV Hardcore I think
Here's a quick tip I used. Get the Spray and Pray from Cricket and you can have controlled explosive damage onto any part of your body. Any "Explosive" legendary weapon will work, but I prefer the Spray and Pray since it doesn't eat up as much health.
Just walk up against a wall and shoot it at the general direction of where your limb is.
Xz3ta people who do machinemas. By the way, someone's named X33N. Close to your name. Check em' out. He's a YTer
Considering half this video was complaining about it, UpIsNotJump cares.
OR you use the console command to do it. For example "player.modav rightmobilitycondition -100" for the right leg, "player.modav rightattackcondition -100" for the right arm and "player.modav Perceptioncondition" for the head.
DragonInferno99 Ω Dorkly reference
aaaaaaaand that’s how bad the spray and pray is.
I think you hit on something really hard in this one, but barely missed the full truth. Fallout was originally using GURPS, but this system was replaced by SPECIAL later in development.
Interplay actually licensed the system from Peter Jackson Games for Fallout, but pulled out of the deal when Peter Jackson marked the opening video as "unapproved" due to the violence, which makes sense as this was 1995 and something of that nature (assassinating a helpless person, then waving nonchalantly at the camera) wasn't often seen in games at the time.
Here I thought SPECIAL was just their funny name for the stat block, but it's also their ruleset. Nifty
Isn’t it Steve Jackson?
He muddled it with the LOTR director, funny cause most ppl muddle up the British gamesworkshop Steve Jackson with American Gurps Steve Jackson cause they worked on the same games back in the day
SPECIAL is a clever system in my point of view, they added all the different useful human attributes and made a nifty acronym out of it.
Fallout was ahead of it's time
I usually just end up dying before my limbs get crippled, not that I've ever intentionally crippled my limbs to try and re-create a scene from Rick and Morty...
Michael Ciotta wtf what scene
DARK MAN dude did you watch the video lol
Teddy i know i noticed that but what rick and morty scene
www.dailymotion.com/video/x3i4c07 I happened to recognize this episode but they mentioned the purge in the scene so one google search would've of done it lol, it's 07:20 of Look Who's Purging Now which is linked, TADAAA
Well I mean permanent crippled limbs are a thing in fallout 4 but it's in survival mode
Also, Doctors bag and Doctors in New Vegas is the only necessity (even with Hydra chem) with Hardcore mode.
There are also a few mods on nexus
Reading manuals used to be one of my favorite loading screen pass times you know?
Underrated comment sir! This should be the one with hundreds of likes.
manuals used to be my preferred shitter reading
It's called a pastime.
for me it was reading the manual on the car ride home and getting crazy hyped to play when we get there
@@maybetomorrownewmakerThat was me as well. Now the magic is gone with everything being digital.
I feel like this was less about the limbs and more about how difficult it is to make a video
Shane Parish Yeah and thus had a huge amount of his incompetence in it that he felt the need blaming the game for. What a shitty vid.
That's because it was. He makes machinimas. Therefore his content revolves around that. Fallout 4 is a nightmare for machinimas and he explains why in this and other videos.
Why is everyone so mad
@@bazzy5644 Go fuck yourself asshole.
Fun fact that you mentioned gurps. Fallout was originally based on the GURPS system with a PC game built around those rules. It wasn't changed to S.P.E.C.I.A.L. until later.
I'm surprised this guy even makes videos about Fallout in the first place if he has no idea what GURPS is.
Seriously, Steve Jackson is a pretty big name in RPGs... even though his website looks like it's from 2002.
What makes it shit? I've never actually played it, but I like the idea of using 3d6 instead of a d20.
Synthetic there is nothing shit about it. It is just an opinion of people couldn’t handle the freedom of choice it provides. GURPS as rpg is not a selfcontained setting. It is a toolkit for a game master to create any rpg game he/she desires. You have to choose which elements you want in your game and which you don’t want. It is very simple or very complex depending on your choices.
Gurps is not a finished product, it is a tool to make a game you want. So if you are not willing to put some work into it it is not for you.
‘Shit’ argument comes from people who couldn’t understand what gurps is and expecting to have everything given to them on a silver platter.
Omg bethesda could have just realized oh, "they can fast travel ._."
Why did he not think of this
Well you can’t with a cripple limb.
Not if you play the game on survival mode. As you should ofc ;)
Shhh, they don't know good game design yet
@@britneyfierce The removal of fast travel is the worst part of F4 survival. Running across the same empty wasteland isn't immersive it's boring an tedious.
you'd think that a console command would let you cripple whatever limbs you want.
Yeah, if only something like 'player.damageav LeftMobilityCondition' existed. If only...
It doesn't? Sorry. Im a PS4 player
Well, you need access to the console to do that.
Maybe someone can possibly make a mod to do something like that, but most likely not given the restrictions imposed on your mods.
I tried this but I didn't receive a cripple animation (it may have been custom race but idk)
Poizen O.P asked for a console command and Darian gave him one/
2:41
*sees “I need healing”*
**Genji has entered the chat**
To be honest, you'll rarely get crippled in classic Fallout.
unless you suck lol
@@RageUnchained no you just rarely get crippled in fallout LOL fucking hell
Getting crippled in Fallout 4 is uncommon as well. Raiders are weak as crap, and Deathclaws arent around much at the start.
i cripple the hell out of myself with an explosive auto shotgun
Unless you choose the trait that makes your bones more fragile.
Even if Google came out shortly before Fallout, an insightful questions forum with those knowledgeable on Fallout was a huge, huge stretch, even a whole year after release. The manual was your only way back then which was essay long, and many players didn't read them. So failing that, your only hope was finding someone IRL who could answer your question. Again, those were in short supply given most people didn't own PCs back then. I'm sure people could've made money from operating as a gaming guru of sorts. Now there's practically nothing which can't be answered.
you've just reminded me of gaming tip hotlines. They were just a bit before my era but sometimes in playing old dos games you see them pop up, honest to god phone numbers that usually run to nsfw phone services or things like that at this point.
Alternate titles:
'How to professional cripple yourself.'
' "M -M-Morty, my limbs are healing!"
"Oh geeez, isn't that good?"
"No Morty, now I need *burp* to set the house on flames again! Hold this grenade for me." '
lol
Lol
The lost Byte that perfectly sums up that scene lol
2:20 - Now put your right foot in, your right foot out, right foot in and then you shake it all about! Do the Hokey Pokey!
The Grumpy Munchkins Comedy & Gaming
Lol
O
The Grumpy Munchkins Comedy & Gaming o
How in the fuck did 382 people enjoy this comment ? I am now ashamed to be a human.
Huey Freeman Hello cancer
Ah yes, my favourite Fallout 4 character, _MacDeacon._
My one is Shaun Mcfuckyourself
My one is Shaun Mcfuckyourself
At 6:30 he says "I need Morty, who in this case is Deacon." But the character on screen is MacCready.
No shit sherlock it's like he didn't put in the MacCready* after that
6:30
In Survival difficulty, crippled limbs don't auto heal.
Geo Ocho ye fallout survival as like a separate game is in my opinion the best
I mean, manuals were still a thing back in 1997...
Ahab It didn’t “require” it. I was 12 when I beat fallout 1 and 2 after Fallout 3 introduced me to the series in 2008 and I had no trouble learning the concepts through paying attention and a bit of trial and error. Intuitiveness amongst gamers is a rare trait nowadays it seems.
Hey buddy, you didn't check the manual?
I don't get how everyone skips this step. Manuals used to be VITAL.
Skullkan6 you don't even need the manual, at the beginning the doctor skill says what it can be used for if you click on it, and if you're personalizing your character how can you not notice?
I'm pretty sure if he would have used the look on the player character (the binoculars) it would have told him to doctor the crippled limb.
Yes because having to de-immerse yourself from the game to read a book on how to do what the fuck you're trying to do, rather than it just being intuitive, is great fucking game design. Seriously, people have a really bad case of rose-tinted glasses for old game design.
alphaprawns better than having fanboy goggles of streamlined and spoon-fed gameplay we have nowadays.
Skullkan6: he probably got the game digitally and since steam can't materialize a manual when you buy the game he didn't have it
You could use the Agony mod which keeps the player crippled unless you use a Doctors Bag. Which is coupled with the wasteland imports mod.
You...you do know that console commands are thing, right? It would've been easier to just have crippled your limbs with any of the following commands.
player.modav leftattackcondition -100
player.modav rightattackcondition -100
player.modav leftmobilitycondition -100
player.modav rightmobilitycondition -100
player.modav perceptioncondition -100
EDIT: ALSO, the GECK should be your best friend for this kind of thing. You could extend -- or at the very least should be able -- the time that the molotov flames are active.
Glen Aaronson he was trying to show the bad game design
so many of the mentioned problems can be fixed with console commands.. :\
Hannah D but only on PC
But this is in the context of making machinima. If you take making machinima seriously you should probably use a pc to make a wider variety of content. The length of a fire effect isn't really going to affect your game outside of making machinima, nor is placing different light sources. Obv the limping thing affects gameplay but I typically play survival and to the best of my knowledge limbs don't auto heal (or do they? idk)
+Makenah Langley its not bad game design hes just stupidly playing on easy mode on normal they heal far slower and on hard and survival they don't heal at all you either need to use a stimpack or see a doctor check your facts before commenting
RAIDER EYES CRIPPLED
-1 perception
Wub wub wub
DEPRESSION CRIPPLED
And then they heal themselves
Man I played the first Fallout when it came out and loved it. At the time it was so different from most of the games on the market. The humor, the story, hell even the graphics were pretty good at the time. I still remember when I first played it. It was a demo on a disc that was included with PC Gamer magazine. The demo was set in Junktown and you got to play through part of the quest set there.
Dsdcain you're old...
Man, I remember getting demo discs. It's how I got introduced to Tomb Raider.
The demo was indeed in Junktown, but it wasn't actually in the game universe. It was a situation where there were 2 gangs, one with leather armor and one with metal armor and you had to resolve a conflict between them. Far as I remember you could pick a side and either do it by sneaking around and shit, talking your way through it or fighting for one of the sides or killing both. Yes, I do remember that much of it.
finally, youtube is working. I Was on Twitter for awhile.
wow that's awesome but why is this top comment with 2 likes
@@totalorganfailure that's how UA-cam works
Twitter is basically Abu Ghraib atm
If you were truly playing Fallout like it was the late 90's you would RTFM if you can't figure out a game mechanic.
They came with long mini-books in those days for a reason.
ScaryDeathGuy yes but you can't truly play it like it was the 90s because the game is only available digitally now
+Frank Da Tank You can get physical copies still.
+Madolf Shitler Oh yeah, they re released them with that cool box I forgot! Did they come with the original manuals? because if so thats neat
You could also probably find a digital copy of the manual online
Also most digital copies have digital manuals with them so there's that as well.
Now all we need are modders to fix these problems.... and add new animations, armors, weapoms,etc
Basically, we need modders to make the fucking game for Bethesda and even then it wouldn't be enough cause fuckmylife why would we want A GOOD FALLOUT FUCKING FUCKFUCKGIGGLEFUCK
Uh, the game wasn't designed for machinama making. Of course you need "modders" to do it. Or you could just figure out how to use the Creation kit yourself, it's one of the easiest modding tools out there.
Grant Pearson and an entire new story,might as well remake the entire game
† The main quest is ok but it just loses the emotional feeling as you take multiple days to complete quests and get from point A to B losing the feeling, if we can make this feeling more measurable such as in Fallout 3 as you spend actual time with your dad and you wanted to know why, if we can capture this feeling in Fallout 4 then the main quest would be much better.
I think I know what I just said but just in case the main quest needs more emotion and less time walking from place to place losing emotion.
Also Please hunt all the Dolphins they are evil, Don't ask it's from M's mod and I keep dying to dolphins
Grant Pearson disAgree
Except there's fucking stimpaks everywhere!! The only time I ever ran out of stimpaks was during my first playthrough when I panicked and used them more often than I really needed.
I don't recall my limbs every healing automatically tho. They definitely stuck around for awhile, but I usually used one of the stimpaks to cure it right away, so who knows. It's not stimpaks are hard to find in Fallout 4.
I was playing on easy and my limbs only healed after 1 real life hour... (I wasnt in combat btw I was limping through the middle of the wasteland.
Tensai55 he said that
Well the original Fallout was adapted from the GURPS system so that is why they have the crippled limbs in common.
Definitely in the future, have the game in survival mode for crippled limb scenes. In survival, limbs don't heal automatically. Should make your job a bit easier for sure! You will have to have a mod installed that allows you to use the console in survival mode though because naturally it's disabled. I look forward to your next video!
Problem is you also take a lot more damage.
Yeah, but you can increase your health with console commands. If it's the same as Skyrim, the command should be:
player.setav health 500
To set your character to 500 health.
If not you can boost your health by making your character high level with this command:
player.setlevel 500
To make your character level 500.
You'd have to play around with it to get the write amount of health to survive, but not too much so that your limbs have too much health.
I think a good fix for the crippled limb system would be a "field surgery" ability like in MGS3. Players could use items in their inventory to help them build splints and makeshift bandages from items with cloth and wood in them. They would be able to run with crippled legs but have a penalty to the stamina bar.
XxD1EAN0TH3RD4YxX they had that but removed it because test groups said it took to long
Man, it's in the effing Manual: in Fallout 1 you could actually cure your crippled limbs. On the field.
Back then we actually used to read things.
I didn't have the manual, but I figured it out fairly easily. Hmm, I seem to have a crippled leg. Let's see what I can do about that. Here's all my skills. Hmm, which one might be able to fix this..?
Yes but you gotta remeber this is videos games were talking about using a feature from one game can easily lesd to the game being called a rip-off in some type of way
I lost my composure at Columbo punching a rat in the eyes.
I couldn't take it.
the SPECIAL system was actually based off of the GURPS system i believe
After seeing this video I suddenly remembered a glitch fallout 3 that would put my gun that was in my hands onto the ground but I could still shoot it but only in the direction it was facing and I could blow my own brains out with my own gun.
Gurps is actually GURPS: Wasteland which later becomes Fallout, as far as I know. I guess same team behind Fallout worked on 1988s Wasteland
Nah GURPS is a RPG system separate from Fallout. Fallout was originally going to be a GURPS game in the same way Baulder's Gate was a D&D game.
Yes, you're right. My bad, I made a wrong statement
GURPS is a generalised tabletop role play system (one of the oldest about and this system was used as the basis for the original Wasteland and later Fallout 1 and 2 which is why they're so similar!
but they're SO FUN
Aidan Dixon I hate fortnite
Gregoryderpwrld 1 ok
Gregoryderpwrld IKR LMAO
when you played 500 miles i talk to vault tec rep and his mouth matched up perfectly to 500 miles
3:17 best part
YES xD
lily-liver
Good insight.
The Lax gG
The Lax 10:02
The Lax 2:47
I actually enjoyed crippled limbs in New Vegas's hardcore mode, it made combat feel more visceral.
Nothing like seeing your character, wounded, battered and with a limp leg; still fighting its way down the radioactive streets to reach their objective!
SinerAthin i never crippled a bone
I crippled my ass with BK Esther rounds
Tbh, even out of hardcore mode getting crippled could fuck you over. The flinch time you had in that game was insanely long. It may have just been me, but I felt like you recovered from crippled limbs much faster in 3. That said, NV is by far my favorite of the Fallout games.
But the cripples remain if you play it in SURVIVAL MODE. Thank me later.
Pavan Suthar Oh man I can barely move. Thank you so much
I'm not thanking you any time, including tomorrow.
And if ur not?
but then if you throw a grenade at yourself in survival mode you will be 100% dead, not crippled.
Use hormone you still get crippled
After getting nearly destroyed by the final mission of Broken Steel I decided to buy every Stimpak I could. The highest I had was somewhere from 120-140 Stimpaks.
There's a game that you overlooked when it comes to the crippled system, Oregon Trail.
if you looked at doctor skill you'd have realized it fixes crippled limbs.
I’m pretty sure that a game by the name of Robinson’s Requiem did a broken limb system before Fallout.
RR was made in 1994 and FO was made in 1997. That’s a 3 year gap right there.
Also a MUCH easier way to cripple the limbs is open the console and type: player.modav (insert left or right)(insert attack or mobility)condition -100.
Yep. And limb amputation too.
I love the columbo kicking the mouse in the eyes sound affect
Back in 1997 Players used to read the manuals...
I always liked them... riding the bus on the way home. You can't play the game yet, so I opened the box and started reading the instructions.
Christian Holzschuh as a player who played games since 1992... No they didn't.
+TheDank Knight1399 The good old days? You realize a game relying on a manual to explain game mechanics is simply bad game design, right?
Not all of us had to read the manual. That said -- if you lacked the brainpower to figure something out -- it was also in the manual.
That’s the problem I have with Fallout 4. They practically removed crippled limbs from the game. New Vegas is more open and empty, but they kept crippled limbs in. The only time that removing it would be a good idea, is if you’re near ground zero, but even then you should stockpile medical equipment anyways.
You can play in survival mode, so your lims can't auto heal
ultra Robin limbs
Doesn't that disable console?
ThatRandomName it did? Oh i play on ps4 so i don't know.
Zach Attack thanks
The skill of editing is good, Especially able to dodge copyright of Corneria - Snes Starfox playing in the background throughout the entire thing ;P
"It just heals!" - Bethesda.
Fallout 4 always felt easyer to me in comparison to the other games in the sires
Welp you don't need to reapir your Weapons.
Kinda huge impact isn't it.
1 items are everywhere 2 you can make ammo 3 caps are easy to get. 4 the enermies are easy. 5 moding are realy broad 6 unlimited leveling 7 you kinda dont nead to *choose* what should i do to get somewhere
8 i actualy rarly got cripled and you can just use one of the 200 stimpaks you have found during the 10 hours to heal. 9 no degration unless its powerarmour 10 powerarmours everywhere
Because it is indeed way easier, and shittier in that regard
holozlaer 235 Fallout Frost
BudgetSquid0 when you have to mod it to make it somewhat hard something is wrong
If you read the description of the doctor skill it tells you that it heals limbs lol
Snarblegauz Well fallout could of had a better way of telling you this instead of just one small thing that most people wouldn't have noticed
CAW Agent Niko This is true, but I don't know why you wouldn't read the description of the skills while making your character and choosing tags lol
So, somehow i managed to keep the crippled animation after healing, maybe this has something to do with the fact that my limbs healed while i was riding on a vertbird, more precisely the one that goes from the roof of the police station to the prydwen (but i think that any vertbird will do).
2:40 I need healing... while being at full health... seems like as a doctor you are not even safe from Genji in a game from 1997
4:52
Who else broke down crying
Just me? Monsters...
Yours Truly ABOMINATION
Yup :'( saddest Futurama ever
The Conservative
Golf club*
Slave....
Dont worry, I helped to make Fry feel bad.
Fallout new vegas was annoying when crippled, but in fallout 3, heres a tip for cripples: help Moira. One of her first chapter missions is to injure yourself. Just off the platform, break a leg and talk to moira. The bonus, is after advanced rad poisoning, your limbs will heal themselves automatically. Super useful.
Dungeon Master had crippled limbs. Possibly also Robinson's Requiem
I can't tell if you're complaining about making a machinima or complaining about the mechanics of the game.
If the former, use more console commands...
If the latter, they're not removed, they're tied to difficulty settings...
Pfft yeah what is gurps no one's ever heard of that...what do you mean it was the main inspiration and framework for fallout???
bart fernsy oh my sweet summer child, he is a Fallout 4 player, he doesn't bother with silly stuff like "skills" "gurps system" or "proper perks"
I mean... it's not like Fallout 1 used GURPS either, as they couldn't get the licence, because Steve Jackson games is virulently opposed to any use of the system in computer games.
Despite the fact it's one of the more complex RPGs...
Actually, they did get the license, but it got revoked for some reasons. Nobody knows why
@Axl4325 he played Fallout 1...
I think it talks about it in the manual. Why not read it, like we all used to have to do.
Because physical manuals have been moved online, and the reliance on physical manuals is just bad game design. Why look in a physical book for information about a game when you could just look it up? That isn't a sarcastic/rhetorical question either, it literally makes no sense to open a physical copy of something when you can look it up and get the information faster. Take off your nostalgia goggles
1: his comment is 5 months old
2: in the video he explicitly states he was playing the game as if it were 1997...when teh internet was basically a fetus.
3: You're holding a 1997 game to 2018 standards. Providing a physical manual for games back then was absolutely top tier game design, what the fuck are you talking about.
It seems to me you missed the entire fucking point of the bit about playing Fallout 1.
kao123456654 Having to rely on anything other than the game for ingame stuff is bad design no matter the time it was made
Kakyoin the milf hunter
Never said it was. I said including a manual that outlines the games mechanics and controls in an age where you couldn't just look anything up online IS good design. Of course, it doesn't actually qualify as 'game design' per say since it's not actually in the game, that was a mistake on my part. But my point still stands in the context of what he was saying.
This was 1996, when games came on CD's and hard drives were smaller than today's average profile pic. Having a giant text document of information about a pretty complex RPG would be a huge waste, both of your already cramped disc space and the users hard drive space. Saying time does not matter is ignoring 20 years of deciding what good game design is. You can't harp on a car from 1950 for having poor fuel economy, that's just not how this works.
I think the temporary cripple mechanic is a good way to indicate that you took a bunch of damage and are recovering from the pain. It’s kind of like how anime characters get super hurt then just get up and keep fighting.
This mans fallout experience was literally me suffering through haydee.
Todd removed broken limbs for the same reason he removed the skills system, simplified the quests and dialogue, and has a blip show exactly where everything you need is and what to do with it: He doesn't want to slow down the rate at which things blow up.
That's why you have to blow up so much stuff to get your shot. Every explosion in your scene makes Todd's dingus tingle a lil.
You know what existed? Skill descriptions.
The games really said "walk it off" after you broke both of your legs.
Btw, in 1997 we read instruction manuals and skill descriptions... Just saying ;-)
No we didn't, we threw the manuals in the trash. That's why finding a n64 game or earlier that comes with a box and a manual is actually pretty rare.
Wrong they just fell apart from heavy usage.
@@TokinMex you threw them in the trash. Wtf
Or you could have read the damn skills descriptions in the freaking game. Its all in there but it seems people are too used to everything to be given to them on a silver platter. Goddamn it its so annoying
His ending music is AWSOME i love DK.
Fallout one and two is made of a modified gurps
Don’t think Bethesda had rick and morty roll playing in mind when making the crippled limb system
cripple system is so borked he had to spend 10 extra minutes making his rick and morty sketch f4 sucks confirmed
“This is best with an explosive. Easiest way to harm yourself”
*_SOUNDS BAD OUT OF CONTEXT_*
The ambient lights aren‘t hard-coded, they are invisible objects, which you technically can change or remove
I don’t know how you don’t leave Goodsprings with tons of doctors bags and stimpaks, sell almost all DLC pack items and get an easy 1,000 caps, then make some stimpaks in Doc Mitchell’s house and buy doctors bags, by just waiting by Cher.
2:10 “you probably realise you can interrupt your character mid-step by simply clicking the left mouse button with the hex cursor in a new spot. This will immediately make your character move towards the new location. Now, if you immediately interrupt your character during a walk, You will do something very similar to the crazy chicken. It's childish. Don't do it. We beg you” - Fallout 1 manual (page 116)
Ah yes, page 116 of a game manual
How could he have possibly missed it
People are really salty about critiques about machinima making. He's not quite saying the game is bad and you all go, "Lol noob fallout is the best game in the world. Go kidddo xd"
Honestly, theres a lot of effort here. Keep it up!
You’ve gotten much better at commentary over the ye-...months.