5 Easy Ways to Fix Automatron In Fallout 4

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 175

  • @SvendleBerries
    @SvendleBerries 8 місяців тому +331

    The Mechanists robots taking over nearly every random encounter point is one of my main dislikes of the DLC.

    • @jcohasset23
      @jcohasset23 8 місяців тому +38

      If the player starts the DLC soon after it becomes available at lvl 15 these random encounters can be quite dangerous too as it seems like the mob levels are fairly static and are a mix of levels from 16 up into the 30's. Sure they're a great source of robot armor, which is technically considered better than combat armor, but the flood of random DLC encounters really makes it even more difficult to get some of the harder to get vanilla encounters, including some of the tier 4 traders.

    • @funki4896
      @funki4896 8 місяців тому +3

      There is a mod that fixes that

    • @SvendleBerries
      @SvendleBerries 8 місяців тому +3

      @@funki4896
      Yeah, I know. I was just talking about the base game.

    • @CrankyBonesGaming
      @CrankyBonesGaming 8 місяців тому +2

      ​@@funki4896can i please get a link or name for that mod

    • @xavierramirez2397
      @xavierramirez2397 8 місяців тому +6

      Fr. I thought it was cool at first on first play through, but after multiple playthroughs, every encounter was them. They should've only added a few into the random encounters or even specifically created new spots just for those robots

  • @lonestar_iconoclast
    @lonestar_iconoclast 8 місяців тому +151

    Another missed opportunity is adding Eyebots a robot companion. A new side quest could send our Sole Survivor to hunt down not just various Eyebot parts, but also new Personality Subroutines that you can program not just your new Eyebots, but also to all your future robots. These programs could be hidden in high security terminals that the player needs to crack and piece together the app from various code fragments, (like a puzzle, if you will,) or found within the chassis of some high level Scrapbots roaming the Commonwealth (ease fix but poor game design,) or at new discoverable locations guarded by other scrapbots, raiders, and maybe Gunners. Just a thought…

    • @Jesus-vi4it
      @Jesus-vi4it 8 місяців тому +6

      That’s a great idea

    • @BBBHuey
      @BBBHuey 8 місяців тому +10

      I never understood why the Eyebots were left out of the Robot Workbench.

    • @TheRaidenLP
      @TheRaidenLP 7 місяців тому +1

      @@BBBHueyBecause you could built something else with which you send eyebots to find ressources or ammo

    • @dude101lolol
      @dude101lolol 6 місяців тому +2

      E-D-D my love...

  • @myschloss
    @myschloss 8 місяців тому +125

    I really wish that Automatron didn’t remove the base game loading screens when in the Commonwealth, there’s only so many times I can see the Rust Devil loading screen.

  • @TheCephalon
    @TheCephalon 7 місяців тому +16

    I literally completed the entire DLC and remember thinking, that was tough quest line. I had no idea it was DLC, just thought it was a random quest line in the game

  • @jcohasset23
    @jcohasset23 8 місяців тому +65

    I do have to say the fight in the Mechanist's arena/lair when you finally come face to face with them is definitely one of the best fights in the game. It doesn't feel quite as chaotic as the fight to destroy the BoS as the Institute but it has that same energy of being a big set piece battle.

    • @NorseGraphic
      @NorseGraphic 8 місяців тому +4

      That fight usually bugs out, so I get the 3 holotapes, return to the elevator entrance, get in and down. Meet the Mechanist without a fight.

    • @jcohasset23
      @jcohasset23 8 місяців тому +2

      @@NorseGraphicI never even knew about the ability to avoid the fight by using the elevator until Grey mentioned it. I doubt most players know of it because to pull it off still requires the player to get through almost the entire lair beforehand and then backtrack to nearly the start.

    • @xavierramirez2397
      @xavierramirez2397 8 місяців тому +8

      Fr, that is so true. When I first played that final boss fight, I was so worried about not dying due to all the robots, but I couldn't focus on being worried because it was so freaking cool seeing robots rise from the elevators, being released from their pods, and also being dropped in from the ceiling. That is one of the best boss fights in Fallout 4, I always look forward to it every time I replay automatron

  • @stormcry8202
    @stormcry8202 8 місяців тому +56

    I just love it for the additional Silver Shroud dialog, if nothing else. O.K. I also like making metal death machine provisioners. I said it :)

    • @maggi98mw
      @maggi98mw 8 місяців тому

      @@amitafiasiaEh, mods :)

    • @stormcry8202
      @stormcry8202 8 місяців тому

      @@amitafiasia I have 5000 hours in the game, and I have never gotten that bug. That really sucks, I feel for you. 🥺I do play with mods, perhaps the unofficial fallout patch repaired that bug? 🪳🪳🪳

    • @Boskov01
      @Boskov01 8 місяців тому

      @@stormcry8202 The unofficial patch does not fix that bug. I should know. I've only ever used the Unofficial Patch and I'll still, periodically, enter a settlement of mine and find a nekked protectron walking around. Then I have to go through and rebuild it. Doesn't happen quite as often though.

    • @stormcry8202
      @stormcry8202 8 місяців тому

      @@Boskov01That is so weird. I wonder if it has to be robot settlers that are just hanging out in a settlement vs a robot provisioner that is just set to path back and forth. I really don't make robots that stick around too much. Most of mine are on the move ferrying my goods around the commonwealth & my home state of Maine.

    • @Boskov01
      @Boskov01 8 місяців тому

      @@stormcry8202 I don't think it matters whether they're provisioner or anything like that. I admittedly play with a cheat console mod where I can mass spawn materials I need to beef my bots to the max so the glitch is more of an inconvenience to me.
      No the real inconvenience is when the bots either suddenly lose their name completely or turn invisible. They're still there but you can't edit them. At that point your only hope is to empty their inventory, take them off someplace secluded, and self destruct them. Then build a replacement.
      Also, avoid mods that add new types of robots. Voice packs, parts, and colors are okay but new bot types like eyebots can be glitchy.

  • @windwalker5765
    @windwalker5765 8 місяців тому +72

    Considering it's an existing location they'd already modeled, not using the General Atomics Galleria for an Automatron mission is an absolute crime. I also really wish Isabel Cruz turned into a recruitable settler; it'd have been nice to see her working a salvage station or something, helping rebuild.

    • @RobotnikPlays
      @RobotnikPlays 7 місяців тому +7

      I would've loved to see a new settlement shop type for robot parts, which Cruz could've gotten the "Level 4" unique variants of

  • @Navonex
    @Navonex 8 місяців тому +18

    I wish Isabel was a companion option, she made her way through the wasteland and got a pre war robot factory working by herself.
    I want to know more about this character! She gets the Preston garvy treatment when she makes big moves like the enclave.

  • @Jaysin412
    @Jaysin412 8 місяців тому +34

    I have 2062 hours into fallout 4. I turn the dlc downloads off when i start a new game, then download them again around the recommended levels

  • @jeffr5221
    @jeffr5221 8 місяців тому +25

    Fallout 4 survival is in my Opinion the best way to play the game. The last thing you want to do is start automatron dlc and have rust devils surprising you all over the place

    • @bacd-nn2lg
      @bacd-nn2lg 8 місяців тому +2

      If the game was table then I would definitely enjoy it on survival difficulty, but unfortunately it crashed a lot on my PS4.

    • @jeffr5221
      @jeffr5221 8 місяців тому +2

      @@bacd-nn2lg fallout 4 bricked my PS4 twice. I don't do mods anymore because of that. Although it was really the mods that did it. Works fine on my PS5

  • @IndoorSunset
    @IndoorSunset 8 місяців тому +51

    I never gave Jezebel the chance to hurt anyone else because I gave her a body with no arms and protectron legs. She's not going to cause anyone any harm anymore :)

    • @lartonki
      @lartonki 8 місяців тому +4

      Same :D

    • @TheStephenation
      @TheStephenation 8 місяців тому +6

      I gave her a pair of gatling lasers and left her in Sanctuary Hills. Anything that attacks the settlement gets annihilated.

    • @akbrine
      @akbrine 8 місяців тому +10

      I gave her the mr handy thruster and gave her the Nuka cola torso she’s just a floating soda

    • @Chase_1734
      @Chase_1734 7 місяців тому

      I did her worse. She's a robobrain torso and her head, then a mr handy thruster. Floating brain in a jar basically

    • @eikementira1604
      @eikementira1604 6 місяців тому

      I always send jezebel to Hangman’s Alley… don’t need to say what happens next 💀

  • @toakongu1
    @toakongu1 8 місяців тому +8

    Usually I end up triggering this DLC when I'm doing the Silver Shroud questline and going after Northy. He always spawns in the ruins near to the campsite. I like Automatron for how it can be integrated into BoS and Minutemen, my 2 main faction choices.
    With the Minutemen I can use the Robot Bench to rebuild Sarge for the Castle plus Sentry Bot provisioners for my settlement supply lines.
    For the BoS, given the proximity to the Boston Airport, I like to think the Brotherhood use the Mechanist Lair and robot construction and repair facility. Have a small garrison force there and augment it and their main forces with different bots for patrols, garrisons and the like. Since they only have so many soldiers in the Commonwealth it seems logical they would seek to supplement their forces by any means available

  • @Boskov01
    @Boskov01 8 місяців тому +42

    I like your recommendations. However, I'd change the story of the DLC or at least add to it while also altering the Rogue Robots radiant quest just a little.
    After you defeat the Mechanist (hopefully by recruiting Isabel to your side, making her your companion), she discovers that the Rust Devils have captured some of her Robobrains and reprogrammed them, using them to subvert her own junkbots. The initial villainy caused by the robobrains is still her fault but that the Rust Devils' leader, (let's call him Rusty Diablo as a placeholder) have turned her robots on her. You can either resolve the quest yourself (after either killing Isabel or telling her to let you handle it) or bring her along as a companion (her eyebot friend, Sparks, would be an essential marked follower so he can't die unless Isabel turns hostile to you, and can be a traveling radio speaker with a laser weapon so one and a half companions for the price of one). You then travel to a site where the Rust Devils are attacking (a new settlement on the west side of the map perhaps?) and help repel the RDs. You find a damaged Robobrain and bring it back to the mechanist's lair (or to Isabel) who is able to get the RD's headquarters from it. You then travel to a new location in the Commonwealth to confront the RDs and defeat Rusty Diablo (again, working title). Afterwards the number of junkbot and RD encounters in the commonwealth drops down to normal levels so that the vanilla encounters return to prominence, you get Isabel as a companion, two new settlement areas (Mechanist's Lair and a Western Settlement), and perhaps even some new mechanist themed settlement objects, not to mention all the automaton parts and such.
    Isabel could also be dressed in her Mechanist costume and would speak as the Mechanist while wearing it, only her dialogue would be more heroic and friendly, as well as apologetic for her robots' actions.

    • @justanotheraccounthere2014
      @justanotheraccounthere2014 8 місяців тому +5

      Rusty Diablo. I would like this to be a mod for the name of the leader alone.

    • @Boskov01
      @Boskov01 8 місяців тому +1

      @@justanotheraccounthere2014 lol it was literally just a random name I though up as a placeholder. But if someone wants to make that a mod, knock themselves out.

  • @Triaxx2
    @Triaxx2 8 місяців тому +3

    I largely agree with you here, (and you're not alone, several mods exist for some of those exact fixes, such as only triggering the start quest once you listen to the distress signal and reducing the random encounters and load screens.)
    On the other hand, I'm rather okay with it as it is, because not every DLC needs to be a grand sweeping adventure. Then again, I'd reorganize the Ivey fight to have you fight her, Ahab and her 'Sirens', which are a bunch of those Assualtron Succubi. Really make it a deadly finale.

  • @h8me591
    @h8me591 8 місяців тому +10

    Hey man just wanted to say your a great fallout youtuber, fallouts my favourite game series and you seriously speak my mind about them. Keep it up! 😊

  • @pendantblade6361
    @pendantblade6361 8 місяців тому +17

    All these DLCs never integrate properly into the main quest and that's really my issue. Imagine being able to build a robot army to assault the Institute/BoS/whatever.

    • @evilemuempire9550
      @evilemuempire9550 8 місяців тому +2

      I mean, none of the FO3 DLCs really did either, but they were still fun. Of course you also have New Vegas which does integrate to some quite big extents as well.

    • @alexmorado2182
      @alexmorado2182 2 місяці тому

      You're largely right but remember Broken Steel​@@evilemuempire9550

  • @AHeroAlmost
    @AHeroAlmost 8 місяців тому +6

    Haven’t played FO4 in years but love these videos ..

  • @luketalbot2643
    @luketalbot2643 8 місяців тому +7

    Just want to say I really love your Ada design. It looks like the natural evolution to her original model.
    Anyway my two main gripes have always been that Ada is such a nothing character, and the random encounters being overtaken. For the former, just make her a proper companion already. If she had an affinity system it would make her stand out more from the other robots you can make, who are all factory default settings intentionally.
    And while you mention Nuka-World is worse at overtaking random encounters, there's two important points. One is that Nuka-World is just a *much* bigger DLC, so it taking over some of the base game makes sense. Not to mention there's good reasoning in lore for them to be there, compared to the Robobrainless patrols of Junk Bots killing people and the Rust Devils attacking people with no tech for them to steal. But the second point is that you don't actually spend much time in the Commonwealth for the DLC. Sure there's some while you're claiming settlements for Raiders, but aside from that you spend most of the time clearing out the parks of Nuka-World. You kind of need to flood the random encounters for your time in the Commonwealth, so it feels like you're still doing the DLC even when you're not in the main worldspace of the DLC. Automaton doesn't need to do that because the entire thing is in the Commonwealth, and most of it is fairly close to each other anyway. Fix these two issues and I'd have next to no issues with the dlc honestly

  • @DarinRWagner
    @DarinRWagner 8 місяців тому +15

    When reviewing Automatron, nobody seems to notice the price. It wasn't meant to be a big DLC like Far Harbor and Nukaworld. It was nine bucks, iirc. For that, you got a good little storyline, a new crafting skill line and customizable companions. Automatron was just fine.

    • @dogwithabeanie
      @dogwithabeanie 8 місяців тому +4

      I agree, its one of my favorite dlc’s because you can turn codsworth into a weapon of mass destruction

    • @samueltitone5683
      @samueltitone5683 8 місяців тому

      @@dogwithabeanieI love Sentry Bot Codsworth.

    • @DaDunge
      @DaDunge 8 місяців тому

      I got them all at once through a sale and I still like Automatron more than nuka world. Automatron feels somewhat intregrated into the game, Nuka world feels like an afterthought.

  • @definitelynotacrab7651
    @definitelynotacrab7651 8 місяців тому +1

    Less radient quests in general is something fallout 4 needed. Great video!

  • @ComaDave
    @ComaDave 8 місяців тому +2

    I always avoid triggering the DLC until I've traversed most of the Commonwealth, to get the benefit of random encounter varieties. And I would make some use of the Rogue Robot radiant quest to rescue settlers that I could send to settlements that had already reached their population limit, but now I use the Smart Recruitment Radio Beacon mod, because the RR quest would often lead to synths, BoS or other factions fighting the robots.
    It got to be just another chore.

  • @BBBHuey
    @BBBHuey 8 місяців тому +4

    The biggest issue I had with the dlc, is when you join the Railroad and have to do the Boston After Dark quest. You cannot avoid the dlc when approaching the Cambridge church. Granted, Ada does fit in well with the Railroad, but it's annoying and you get easily sidetracked.

    • @jcohasset23
      @jcohasset23 8 місяців тому +1

      For the mission you're close enough that the fight does kick off but it doesn't seem like the Rust Devil and Mechanist encounters begin until you talk to Ada afterwards. Ada will approach the player after the fight is over but it appears you can reset her to wait for the player to approach in the campsite by "downing" her before conversation begins and then leaving the area (since she'll be hostile and still considered essential after you attack her).

    • @russianbear0027
      @russianbear0027 7 місяців тому

      ​@@jcohasset23wild. Do you know how far she will walk? Eg if you leave the cell and enter wattz electronics will she be waiting for you when you exit?

    • @jcohasset23
      @jcohasset23 7 місяців тому +1

      @@russianbear0027 I'm not certain though I do think the player has to be within a certain range of Ada before she starts walking over, and as the player is faster than her it's not too difficult to get back out of that range (it might just be as long as she doesn't detect the player or as long as you get out of her detection range). Wattz Electronics is further away than I went when I was trying this though I was also doing a sneak build.

  • @Adriethyl
    @Adriethyl 8 місяців тому +6

    Weird gripe I have is that Ada's voice module is one of the two options available (male/female + processed version) instead of something more unique and personal to her since you can't change it.
    Also nice that we got Sentry Bot and Assaultron voices but not a Mr. Handy/Gutsy, or Protectron personalities as options. Also the Nukatron voice is just the male processed lol
    Edit: no Eyebot companions 😔 though thankfully mods can fix that

    • @The-ne9ut
      @The-ne9ut 6 місяців тому

      I thought you found the eye bot blueprints in the mechanist's room

  • @akbrine
    @akbrine 8 місяців тому +3

    It makes sense to me that jezebel thought killing was the answer because the robobrains were not from model citizens.

  • @onelifeleft3283
    @onelifeleft3283 8 місяців тому +1

    Another great video!! Your editing and diction has improved so much since your settlement build tutorials! Love this channel!

  • @DaDunge
    @DaDunge 8 місяців тому +1

    17:00 the thing with building wandering radiant quests is they can now use that mechanic in future games. Just like the Nuka world DLC was about building a mechanic for having bases that can be controled by diffrent factions.

  • @TheyCallMeNewb
    @TheyCallMeNewb 8 місяців тому +2

    The workbench is fantastic. Where's our various emergency services paint jobs and voices though?

  • @silphiumforever
    @silphiumforever 8 місяців тому +2

    Dang. Those are all some pretty solid ideas. Nicely done.

  • @evilbob840
    @evilbob840 8 місяців тому +11

    The end of Jezebel's story has always felt wrong to me. You give her a body as promised and then she SHOULD stay as a robotic settler, stay as a companion, or leave to go out on her own. But she does none of those, just getting in the way, permanently wandering around your settlement for no reason. I'd trade her for Professor Goodfeels any day.

    • @alexmorado2182
      @alexmorado2182 2 місяці тому +1

      I was SO mad when I got the Co-Op cleared, went back to a settlement to get enough supplies for a Robot Workshop at the Co-Op, and discovered him gone upon my return

  • @ye4thorn
    @ye4thorn 8 місяців тому +2

    What I would have liked to have seen (as well as from Nuka-World) is a new ending for the main quest.
    Using the forces you amassed during the dlc to take out the Institute.

  • @NobodyDungeons
    @NobodyDungeons 8 місяців тому +3

    Despite its flaws it is still one of the most useful DLC’s as robots can do so much to improve gameplay.

  • @mikekz4489
    @mikekz4489 8 місяців тому +2

    Jezebel should be a companion too. She’d be more like a “bad” companion, like Strong and that lady from the Combat Zone.

  • @JoeGaskey
    @JoeGaskey 8 місяців тому +1

    Awesome video, I do agree the overwhelming feel of automatron is a turn off, so many random encounters and loading screens lost for such a small DLC

  • @carteranderson5907
    @carteranderson5907 8 місяців тому +4

    I like the DLC, but the hijacking of random encounters is annoying. Even worse is the settlement attacks. About 50-60% will be robot attacks until you complete the DLC, and they don't seem to care much about level either, I had multiple attacks have assaultron and sentry bots types when I was still like level 20. I just wait to go anywhere near Ada's camp until I can just speed run the whole DLC to mitigate the issues it causes.

  • @mikecripps6885
    @mikecripps6885 8 місяців тому +2

    Great points, adding my vote to the frustration with the Random Encounters (though there is at least a mod for that)! Entirely unrelated, that doesn't look like your Starlight Drive-In Tower build, have you done a walkthrough for it? It looks awesome, I like the detailing on the railings and machinery!

  • @kansasccw
    @kansasccw 8 місяців тому +1

    One small gripe I have with Automatron... there are two ways to get to the mechanist, the "fight it out" and the "sneaky" way. If you choose the fight method while wearing the Silver Shroud costume, you get a neat new dialog. If you do the sneaky, there is no new dialog for wearing the Shroud outfit. Honestly, that would have been a perfect place for a "no one escapes justice from the Silver Shroud" line.

  • @tacticalmanatee
    @tacticalmanatee 8 місяців тому +2

    The takeover of random encounters is horrible. It really destroys a lot of the fun of the game's exploration when you just keep finding these annoying robot fights every minute or two. In some denser areas I was getting new robots from a new encounter before even finishing off the first encounter.
    My other nitpick, minor as it is, is that many of the new eye models for the Mr Handy don't light up. This annoyed the heck out of me since I like the way the highest-tier eyes looked but they don't light up and so they look dead compared to the stock eyes.

  • @saladinbob
    @saladinbob 8 місяців тому +5

    All of what you say is valid but Automatron is trapped in Bethesda's outdated formulae. They can't do Mass Effect companion choices because that's not how TES games work (yes I know it's FO, but it's a TES game under the hood). If they'd updated their formulae to the modern era rather than it being perpetually stuck in 2002 they could. I also think the story element of the DLC was tacked on to cut game content. The story is rushed, but the content is not so I think building Robots was originally intended to be in the base game.

  • @cstains5543
    @cstains5543 8 місяців тому +1

    Almost entirely agree on every point, a couple of other minor changes for me, but not worth arguing about.

    • @Theegreygaming
      @Theegreygaming  8 місяців тому +1

      yes, these videos aren't exhaustive lists by any means. :)

  • @toakongu1
    @toakongu1 Місяць тому

    Coming back to this after 6 months. I've found that just bc you trigger the fight sequence to start at the campsite doesn't mean it will flood all the random encounter spawns. Far as I can tell your quest log has to update to "Help the Robot" before the Rust Devils and Mechanist bots are added to the RE spawn table. At that point the fight can be ended however and the new enemies will be added
    So if you get to Wattz Electronics or a similar distance out where you can just hear the fight as it kicks off, your quest log won't update to "Help the robot" and the DLC enemies will not be integrated into the spawn tables. And at the same time, the fight will never really end.

  • @lartonki
    @lartonki 8 місяців тому +1

    On one playthrough i trigger aumatron just by trying to do raildoad quest where youre helping h2 (raiders was allready died on there and that's why stockton didint show up and while i figure out how to fix that ada was able to kill all enemies triggering meanwhile)

  • @rus0004
    @rus0004 8 місяців тому

    Ahab caught me off guard. I didn't realise that pile of scrap metal in the back was going to come to life.

  • @Yy-ig6fm
    @Yy-ig6fm 8 місяців тому +3

    I feel like alot of the poor writing in fallout 4 comes from the misguided 4 dialogue choice limit that was implemented.

  • @Sventraintheoriginal
    @Sventraintheoriginal 8 місяців тому +1

    I agree with a lot of the analysis here, but I will say I personally kind of like what they did with AHAB. However, this is probably because I thought AHAB was a throne at first sitting in the background and that the boss was going to appear from behind it when I took Jezebel. Which made it actually a surprise when it turned out to be a sentry bot. Granted, to everybody else with a few more brain cells than me, it is probably bad lol.

  • @dhgodzilla1
    @dhgodzilla1 8 місяців тому +3

    Something else that isnt exactly right with this Automatron is I managed to get the Silver Shroud Suit without the Quest for it & despite having the Suit when I faced the Mechanist none of the special dialogue was there

    • @Theegreygaming
      @Theegreygaming  8 місяців тому +5

      I think that the extra dialogue is based on whether you've started/completed the silver shroud questline. if you have the outfit but haven't yet talked to Kent, is there any other place you're allowed to use shroud dialogue?

    • @dhgodzilla1
      @dhgodzilla1 8 місяців тому +1

      @@Theegreygaming Not sure

    • @bigearl1624
      @bigearl1624 8 місяців тому

      @@Theegreygaming I don't think there is, Thee Grey Gamimg.

    • @Adriethyl
      @Adriethyl 8 місяців тому +3

      I'm fairly positive that you need the version from Kent's quest specifically, so the one that is like armor instead of just looting the props and outfit from Hubris Comics

  • @bLzD209
    @bLzD209 5 місяців тому

    Yup I started this dlc on accident. Never listened to the radio signal. I was on my first official mission for the railroad, “Boston after dark”, on the way to clear out the church I encountered Ada fighting the robots. I thought it was just a random encounter and didn’t want to get involved since I was already on a quest and low level, but I had to wait for old man Stockton to arrive with the synth. I decided to wait on a pew for a few hours and when I finished they had arrived. The robots were still fighting down the road. I spoke to them briefly and as soon as old man Stockton tried to leave, he started to attack the robots! I was afraid he would get killed and potentially fail the quest so I ran out the church, leaving the synth I was supposed to protect behind and dispatched the robots. Not knowing what I had started, I looted everything I could and spoke to Ada. She wanted to start another quest! I was like “can’t you see I’m on a secret mission here?!” and decided to send her to red rocket. I also happened to level up during that encounter and got the nuka world quest line as well. I was so confused what had just happened. I thought I had failed the quest I was on so I ran back to the church and the synth was still there! He then said “holy sh now I know why they call you fixer!” Hilarious!Surprisingly I was able to finish the quest, but what a mess. I agree they should have made the start of the dlc an interior cell locked away so you have to purposely start it. Now I’m regularly encountering rust devils and it is very annoying that it has broken the random encounters mechanic.

  • @isebasforeberath4271
    @isebasforeberath4271 8 місяців тому +8

    I really like the idea of the Minutemen using the facility to create their own robots. Eyebots for surveillance, fighter for patrols, police bots, firefighting bots and construction bots. Hell probably some bots for farming and cooking too. Would free up human workers for other jobs.

    • @knellycornnan5132
      @knellycornnan5132 8 місяців тому

      Ugh. The minutemen. The homeless beggar faction of the commonwealth. Not a fan of this idea.

  • @oscarfry324
    @oscarfry324 8 місяців тому

    just to be clear this dlc is lvl locked behind level 15 so from level 1-14 the location ada is at is safe to go to and the random encounters arent flooded with robots

  • @Hervoo
    @Hervoo 6 місяців тому

    I love your quest design, please i beg you start working at lead in Bethesda

  • @TheZotman5
    @TheZotman5 8 місяців тому +2

    For me the best fix for this DOC is to download a mod that delays the trigger to level 1000.

  • @undefinedusername2359
    @undefinedusername2359 8 місяців тому

    Hooch is crazy
    great vid

  • @DragonxFlutter
    @DragonxFlutter 8 місяців тому

    This would for sure for sure upgrade Automatron. Would it make it on-par with even Nuka-World? IDK, maybe, in some areas. But it would definitely improve the DLC.

  • @robot_girlyman1556
    @robot_girlyman1556 8 місяців тому

    Hope you do these for all the different dlcs

  • @Mr_Oggie
    @Mr_Oggie 8 місяців тому +1

    I need Automatron installed for a couple of mods I use but I pretty much always avoid triggering its start because of how it ruins the random encounter tables... I don't know what the actual rate of change is, but it feels like upwards of 80-90% of all random encounters become Automatron encounters once the DLC is triggered.

  • @seannewboy8612
    @seannewboy8612 8 місяців тому +1

    One that I think that you missed: Allowing you to destroy the Institute as the Mechanist, with a Automatron army. But dont get me started on the fact that you can either join the Institute or destroy it, no way to subvert it to your own uses, like you do the Minutemen.

  • @LadyQuotes
    @LadyQuotes 8 місяців тому

    I actually like The Mechanist better than Nuka World, but that's because I don't like raiders LOL these would definitely make the DLC better! Love to hear your thoughts :)

  • @1Draesx
    @1Draesx 8 місяців тому +1

    I like these ideas and think you would be a good game director when focusing on the rpg aspect of the game, unfortunately Bethesda's focus was just making a shooter game with minimal efforts towards storytelling and its cohesion into the game.

    • @DaDunge
      @DaDunge 8 місяців тому +1

      It's not a shooter, it's a exploraiton focused game.

  • @follower4633
    @follower4633 8 місяців тому +2

    5 easy way the fix my relationship

    • @Theegreygaming
      @Theegreygaming  8 місяців тому +1

      that might be slightly outside my wheelhouse...

    • @follower4633
      @follower4633 8 місяців тому +1

      @@Theegreygaming looks like someone didn’t past the medicine skill check

  • @xAdorNexasYT
    @xAdorNexasYT 2 місяці тому

    Wait wait wait… I thought you said before you’re a *former* Professor? Are you as much of a Professor as Doc Weathers is a Wasteland *Doctor* 😂 luv uuuuuu 😂❤

  • @fearofpeople3656
    @fearofpeople3656 27 днів тому

    Ngl kinda wished AHAB had some kind of unique voice, like have him yell or something that way it would've invoked fear, like have the normal sentry bot voice play then have him pause, have him stutter, then start shreaking

  • @WilRod123
    @WilRod123 7 місяців тому +1

    Just update it today and it works! E

  • @jackcooper4323
    @jackcooper4323 7 місяців тому

    I think the automatron DLC is fine as is, but I do like some of your ideas to improve the DLC, I feel that those ideas would help make the DLC feel a bit more natural for the game

  • @animehuntress9018
    @animehuntress9018 8 місяців тому

    I only keep the DLC installed for the robot upgrades, lol. For me its chore to go through the story line so I get to level 18-25 then run through it as fast as possible. I really wish someone would make a mod that enacted some of your ideas. It would make it way more interesting.

  • @oscarcordero7811
    @oscarcordero7811 6 місяців тому

    Wished we could reactivate the Robots factory and use them for the Minutemen. Making it that when we call Minutemen they spawn with Junkbots and all their Variations. Making the Minutemen OP and interesting and also putting the factory to good use.

  • @biostemm
    @biostemm 8 місяців тому +1

    Jezebel was definitely a missed opportunity.

  • @buckrodgers1162
    @buckrodgers1162 8 місяців тому

    Personally, I just wish they added more options for the robot customization. Because all I want, is the ability to scale the size of the robots without the console usage, and the ability to make securitrons. Then I could finally bring Muggy to to Fallout 4.

  • @brynyolfxd3010
    @brynyolfxd3010 6 місяців тому

    The one thing everyone overlooks ... all the dlcs' AND main game .. were all made at the same time ... was one huge game they decided to chop up and drip out hence everythimg being halfassed and filled with holes

  • @McDonald64
    @McDonald64 8 місяців тому +2

    Go ahead and bash Emil. He wrote the whole thing.

  • @bacd-nn2lg
    @bacd-nn2lg 8 місяців тому

    I don't have a problem with this dlc, since it gives me an option to build the best companion in entire Fallout 4. It gives me an option to have sentry bot, or assaultron as followers. However I agree that the main factions in Fallout 4 could benefit more if you completed this dlc storyline.

  • @luisramirez-ut8vh
    @luisramirez-ut8vh 8 місяців тому +2

    Why did Todd put fishnets on the assaultron? What did Todd mean by this?

  • @quantemwensday
    @quantemwensday 8 місяців тому +1

    they could've not nerfed the bots you make and maybe not kill off all/most of the people/robots in ada's group
    maybe recruit them to your settlements same with the mechanist
    same with jezebel
    some of them could be followers

  • @smooth37
    @smooth37 8 місяців тому

    If the robots could be settlements for me at the cost of resources, would have been perfect. The AI would fortify the settlement and allow you to edit to your liking. The Mechanist could monitor the robots so she's protecting life instead of taking it. The Institute becomes aware of her skills and attempt to recruit her. Your Intelligence level and which perks you have from that tree would be needed to keep her with you instead of becoming an enemy again. You should be able to gain plans from the Institute so she can update the robot AI and build better settlements.

  • @Acirno
    @Acirno 7 місяців тому +1

    Jezebel could have just joined the party as an extra to simplify things, still all the benefit of having her for the dialog and interaction of the facility w/o all the hoopla and at the end you can gain her/it as a companion. Companions in Bethesda games have always been sorely lacking in dialog and the way its implemented, Literally once you use it up there is no more unless its for moving a quest/mission along. Affinity dialog is fine but sitting down at a location "getting a bite to eat or drink at local pub" could have had more story telling... See Inigo mod for Skyrim... I only take on a companion if they are interesting to me, so if we have some down time at a settlement, that is an opportune time to sit back and chat. In Starfield, Sarah will comment on going to a specific place and it has always bothered me that once you get there, there is no interaction... story... not even a comment on being there, so why not go to an eatery and sit down to a story from your fav. Oh, and actually make a Romance believable instead of feeling like a kids crush... Piper gets jealous while Kate might like a 3som. Please, Let me know how you might fix dialog, would any one like more, less of just leave it alone.

  • @DaDunge
    @DaDunge 8 місяців тому

    16:30 Cuase they get the mechanists command through the mechanists laio's command centre which is like a hundred robo brains networked.

  • @chicopjota
    @chicopjota 8 місяців тому

    "VDSG No.125: In Survival, going without food, water of rest will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue, lowering your immunity, and eventually even dealing physical damage to you." **TYPO**

  • @SAVAGE-qs2yb
    @SAVAGE-qs2yb 8 місяців тому

    I like your ideas and think they could have Improved the DLC. I have to say I was very disappointed that I couldn't turn Codsworth into a sentry tank tho lol. And hey, with all the nit picking we gamers do, at least FO4 and all it's DLC was FAR FAR better than Starfield. .

  • @gloweye
    @gloweye 2 місяці тому

    Let the mechanist herself join a settlement, and have a settlement beacon-like setting where you can toggle on or off that she automatically makes robot settlers. Give the girl a purpose after you go through the effort to talk her down.

  • @notnickyp6193
    @notnickyp6193 11 днів тому

    14:50 funny this is how i find out netflix made a live action bleach adaptation 😂

  • @johnsemeniuk8230
    @johnsemeniuk8230 8 місяців тому

    Wonder if there's any mod that change any of this. I really did like the idea you propositions for Jezebel, as I always found her snarkyness to be... well, kinda nice.
    And the point about Ada's story falling flat... I think that's something I noticed before, albeit unconsciously. Mind, she's a robot, so there probably isn't meant to be much depth to her emotions, but... she can feel angry. There is the implication she DOES have a good bit of depth... but its just never really explored.
    As for the other points... yeah. A bit more PROPER overall substance would've been nice.

  • @michaelherrington2135
    @michaelherrington2135 День тому

    Well, I actually cleared the dungeonnbefore grabbing jezabel. From that point on her lines are pretty silly as there isnno longer any co text to any of them.

  • @NotsilYmerej
    @NotsilYmerej 7 місяців тому

    I keep forgetting Automatron has a story. It’s just “build robots” in my mind

  • @asteroidalassassin6949
    @asteroidalassassin6949 8 місяців тому

    I will say, the music at the end really makes fallout 4 seem important. With our great works there are great flaws, it seems as if everything in our current civilization is in some mild state of disrepair, if we can't even think something like this through what is there to expect with the rest of society?

  • @greycegordon1597
    @greycegordon1597 8 місяців тому

    i didn't even know Automatron was a DLC

  • @Ragranok2147
    @Ragranok2147 8 місяців тому

    My biggest problem with this DLC is the complications that arrive if you modify Currie when she’s a robot using the robot workbench from this DLC and doing so it breaks the character and has her forever stuck in robot mode. Even if she turns into a synth, I think it’s kind of stupid to have a DLC where the big selling point is modifying robots and creating robots, and then having a bug with one of your main companions of the game that breaks her forever. I legit lost about 24 hours of gameplay due to this because I didn’t notice it until I made her a synth.

    • @Theegreygaming
      @Theegreygaming  8 місяців тому +2

      interesting, this is the first time I've heard of that happening, but I get it, that would be super frustrating.

  • @TheSchnieder6
    @TheSchnieder6 6 місяців тому

    PC console commands for Automatron
    "set DLC01REPercentChance to XX" default 50% chance. Change the chance of Rust Devil random encounters.
    "set DLC01WorkshopRobotAttackChance to XX" default 50% chance. Change the chance of settlement attacks being Rust Devils.
    "set DLC01LoadScreenRate to XX" default 20% chance. Change the chance of loading screens to be for Automatron stuff(robot repair kits).

  • @francisdoran8719
    @francisdoran8719 8 місяців тому +1

    Is this a reupload?

  • @stevenarcand5025
    @stevenarcand5025 8 місяців тому +1

    Too bad you cant contact them and make those fixes into fallout 5

  • @lucklessrain857
    @lucklessrain857 7 місяців тому

    I have the radio distress but no bots spawn in or any random encounters. Should I uninstall it and reinstall it or what?

  • @ArcaneMelodies82
    @ArcaneMelodies82 7 місяців тому

    All DLC’s are downloaded, but. Automatron because it keeps crashing the game completely.. starting a game crashes at the title screen

  • @quantemwensday
    @quantemwensday 8 місяців тому

    7:00
    if you're not playing the dlc as the silver shroud
    you're doing it wrong

  • @ALEXD4WN
    @ALEXD4WN 8 місяців тому

    Y favourite of all the dlc which is only bad coz it ended too soon (in my opinion, don’t kill me)

  • @funrun07haan50
    @funrun07haan50 8 місяців тому +1

    Denaruis dont tell me u a legionairy

  • @benjthorpe
    @benjthorpe 8 місяців тому

    Also robot prosthetics

  • @bigearl1624
    @bigearl1624 8 місяців тому +1

    Make Automatron Great Again? I guess I am Ultra MAGA after all.

  • @Arkantrol
    @Arkantrol 7 місяців тому

    Someone, PLEASE make a mod of this.

  • @theshoman0000
    @theshoman0000 8 місяців тому +1

    Thanks, Grey,

  • @danamoore1788
    @danamoore1788 8 місяців тому

    It just works!
    Okay joking aside. It does work, but yes it could be improved. Now you focused on the power armor at Fort Hagen. Personally it is a locked shiny. If you cannot open the locked door you have to go around the back through an open office. So it is mostly an off to the side reward you can get but not have to.
    That said my issue with Fort Hagen is the internal layout does not make logical sense. That power armor is locked in basically an access path for the motor pool. Then the next motor pool section has no apparent exit. So they what built APC's and tanks in place here? Take a page from the Brotherhood mission. Bunches of suits, but they are all fused. You unlock the one officer's unit that is still operable.
    Now change where we are going. Instead of tracking robobrains. We are tracking affiliated sites to the central one. At those we get the department head voice recordings and teases about what was happening. Then arriving at the lair, we can use the recordings we may have gotten earlier and bypass the Mechanist's gauntlet using the base structure. Or we can run her gauntlet o'doom to reach her for the showdown.
    Personally while I liked the costume I think the Mechanist should have had the Tesla armor so you have a real fight on your hands.

  • @DaDunge
    @DaDunge 8 місяців тому

    17:30 Automatron is way better than Nuka world. Evne if it was just robot settlers it'd be better than nuka world.

  • @Sparticulous
    @Sparticulous 6 місяців тому

    I think the first thing betheseda needs to do is actually read and acknowledge any feed back. Maybe with the microsoft axe that just fell, maybe betheseda may listen more.

  • @quantemwensday
    @quantemwensday 8 місяців тому

    they could've not nerfed the bots you make
    and maybe not kill off all/most of the people/robots in ada's group