A little workflow video
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- Опубліковано 5 вер 2022
- Quick one, this one will probably be part of a full set eventually. Seeing as I got comments that I should do more workflow stuff and how I've already released this video on twitter I decided to also release it here.
Music: Arcologies - Star map - Фільми й анімація
I don't wanna hate or become political or anything but i'm gonna go have breakfast now 🤗
i got offended
bro really went from a "bootleg game on google play store" to AAA quality
It only took you three hours? Wow, that's amazing! Wish I could animate that quick!
also, you just earned a sub! This was very helpful. Thank you!
I'm a fast animator haha, but this technique has definitely helped speed things up as well!
Just remember, you can do crazy shit with practice and a good workflow
For me I use ROBLOX so it takes me 6 or 10 minutes
@@tommiejohnson5789 Do you know any good Video tutorials to start animating FirstPerson Arms for Video Games?
wow, this is a really incredible way to illustrate the process. really amazing animation!!!
I'm definitely going to try organizing my workflows like that. Thank you.
seems like an effective way of animating, also would be cool with an animation stream sometime,
I used to stream quite frequently and I'd love to do it again but my internet wouldn't be able to handle it unfortunately. I live with < 500kb/s in download haha
@@Hozq3D ah, unfortunate, hopefully you'll get the opportunity to in the future.
Super useful vid. I've been having a hard time trying to find a workflow that worked well for me so I'll give something like this a shot
I like that you described the process of the animation good job!
Beautiful work
i tried to animate like u with the steps of process, and its worked, now i have very good reload anim, ty
It's crazy to see the broken down process of making the animation step by step like this. I'm not sure if this is the industry standard method for making reload animations, but it should be.
@@brandonnitro4029 It mostly is, or variations of it.
codmw2 ak74 have the same reload aesthetic of your, that's amazing, keep up man!
bro its coolest animation of the world!
Beautiful
Indeed
Nice man, all these gun anims in my recommended are making me want to learn it. Interesting to see the process
Its a cool hobby to learn thats for sure. Glad you think its interesting!
0:06 This is where Treyarch animators would stop with a "finished" animation.
that was only due to the fact that they were rushed and pressured due to quarantine, plus most of cw was sledgehammer btw
And speed it up a little bit
insane !
I'm just getting started but I feel a workflow would be ideal to create. Might try out this overall process and see if it works for me :)
This was really helpful, thanks!
Nice workflow. You can remember what you do in process.
looks fantastic! this made me wanna give the blocking technique a go. i just had a question that probably has a very long winded answer (maybe even requiring a whole video); how do you accomplish kicking the mag out with a fresh mag? that and a proper ‘mag throw’ i could never quite wrap my head around since the left wrist is usually parented to the mag. either way, keep up the good stuff man! looking forward to seeing more from you
Thanks! Its quite simple really, you just change parents when the character lets go of the mag for a throw and then when kicking the mag out like in this animation the hand is just parented to the other mag that's not in the weapon.
@@Hozq3D appreciate it! I've been tinkering with it for a while today and I feel like pulling my hair out haha. do you change the parent of the arm or the magazine? if this is something you would be willing to chat about elsewhere id be more than happy to get in contact somehow! I don't want to take up too much of your time though.
my biggest issue is no matter what I do I cant get the hand to not follow the magazines movements. my knowledge of blender is very surface level but id love to get more knowledge with it.
@@Giinome, UA-cam's notifs are so garbage. Sorry for the late reply, feel free to add me on discord. Hozq#9255
An informative video!
Very good video, i might give this workflow a go. It seems very effective and overall better than how im animating view models right now!
Update: made my animation turn out much better!
Super useful!
I guesssss I'll go back and try blocking again
Классная перезарядка!
workflow huh.... very interesting
nice.
Was wondering how you did your work flows, thanks
Wow! It looks just like Tarkov!
welp i found a gem in my youtube timeline, i love your work man
Awesome!
I've never approached animating with this kind of staging method, but after seeing you video I might give it a go. Is it more efficient?
Well you can obviously master all techniques but after I switched to doing blocking I could never go back. I never struggle creating my ideas for animations anymore since I can just make the base poses and work my way from there. Another benefit of learning this technique is that its the standard technique you would learn in school and be required to know to work in most industry standard game studios. I highly recommend you try it and at least try to learn it not because you prefer it but because its very useful if you ever plan on getting into the industry.
I couldn't find too much information on blocking and why its useful but its Wikipedia page has at least something to read if you're interested: en.wikipedia.org/wiki/Blocking_(animation)
@@Hozq3D Thank you so much!
dude this can luiiterly help me a lot on how to animate well wuic and easy in 2 hrs
others just always make fun of my animations that brings my motivations dowbn
all that becuase they cant animate
nice
you make it look so easy :(
It looks amazing! My only complaint would be that the magazine should fall a little bit faster, but other than that it's AAA level stuff. Great work. Also is that model from Insurgency Sandstorm? It looks very familiar with the scratches and all
It is from sandstorm yes
Better than cod cold war
I take this advice thanks 😤
nice animation.
thank
Kinda looks like the magazine is passing through the foregrip, but other than that it looks great
Не обязательно делать то что он попадает не с первого раза, сделай с первого но как русский дам совет, пусть он держит магазин больше к его нижнему концу, и наклоняет в перед так же больше, чтобы было видно что он зацепляется зубом в шахту и потом ЧЁТКО прищелкивается, резко и четко, без смазанных движений, если хочешь пример, посмотри как это делается в таркове, а изза положения руки на нем слишком высоко, сразу видно что делал не русский человек, американцы и тд привыкли что магазин можно брать близко к верху чтобы вставить в шахту ар-15, в АК же нужно видеть куда вставляешь и держать так чтобы рука этому не мешала, удачи
I have a replica AK at home and I can do this perfectly fine. I understand what you mean though.
How long have you been studying 3d animation? It looks so clean, so simple and pretty)
I have been studying for a year, I would LOVE to know your opinion about my progress, like, what should I focus on in my studies (demo reel on the channel)
I'm all self taught, I started too early to be able to get into an actual course. Your progress looks great, you have a great understanding of weight and body mechanics. At this point I would just keep animating, you're not really missing anything specific that requires more practice. Keep going and you'll improve with time!
@@Hozq3D Thank you, my friend, I really needed these words
Love the Iraqi reload. Kinda weird to have a mw feel with that reload but thats alright
low now it's legit in mw
Hey brother take this with a grain of salt but the magazine is clipping through the foregrip.
hey, if you dont mind me asking, could you help me with animation? i mean by showing how graph editor is utilized, correct and incorrect timings and making the weapon shake like that. i'm trying to get better with it, but i feel like it'd help if i got feedback from someone really good. thank you in advance!
I don't have time to be a tutor, sorry. There's plenty of communities you can join that will help you. I personally recommend the Viewmodel Vault discord server.
It looks incredibly beautiful, but there are two mistakes (this is my unnecessary opinion). The first, banal one, is the shaking of the camera at a certain moment. The second hand moves from the bolt directly to the handle, while the weapon is not held with the second hand. The hand will not have time to move from the bolt to the handle, because the bolt will hit the weapon faster and it will slip. In my opinion, try to make sure that when inserting the magazine, your hand immediately grabs the front handle and then releases the bolt. This is all my unnecessary opinion, I like your work.
Thanks for the insight, I've improved a lot since this animation considering it's a year old at this point but I appreciate the feedback!
Mate do you yuse one rig or two different rigs? ıts too hard to animate with two rigs for me and do it in unity again, what's your workflow on that?
Two different rigs, for game animations the weapon is usually parented to a bone on the character in the animation. This can then be replicated in game by just parenting the weapon mesh and rig to that bone and it'll line up without issues.
where do you get all of those reloading sounds?
Different videogames, I think this one uses sounds from Ready or not
the empty mag kinda look goofy
ok
@@satoru556 ok
you are goofy
what rig
dogsayingwoosh's mw19 rig
@@Hozq3D thanks nice animations btw
tried the workflow. did not work and produced something horrifying. might try again but i failed miserably here
Its something you have to take your time and properly learn for sure, especially if you're coming from a straight ahead workflow. It took some time for me to adjust but now its crucial for me to be able to get feedback in a professional environment. Its worth learning if you're planning on making animations for a living.
мне интересно а для чего нужны кубики на фоне видео
They're there to give the viewer a reference point so the camera animation is visible. In this animation there is no camera motion however.
Понял, спасибо за объяснения.
how to contact you?
Well you just did
@@Hozq3D I mean how to contact you personally
Why those cubes?
They're usually there to show camera movement but since i didn't have any here its just decorative :)
@@Hozq3D Do you plan making an animation course?
@@ProjectOniricDEV I've thought about making simpler tutorials, but a full on course is a little bit out of my expertise.
@@Hozq3D Whatever you can do will help a lot!
@@Hozq3D If its hard to make a course, maybe you could stream a whole project and save the stream as a video! In my opinion
Have you ever thought of doing a video on
animating in real time?
I feel it will help me animate better
Actually planning on it, although it'll be more a video of me showing off my personal blocking workflow. Explaining the difference from straight ahead and why I use it. Then of course actually showing it in practice
@@Hozq3D That’s great, can’t wait to see it
iraq reload
It still looks stiff tho
great!
that is how to animate
and treyarch takes years to make shitty animations lmao