How Speedrunners Broke My Game

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 982

  • @AntiElitz
    @AntiElitz Рік тому +11042

    That was a fun challange! Let me know when I can break your new game ;)

    • @_notch
      @_notch Рік тому +169

      Of course it would be you, haha

    • @rodrigoapaza8086
      @rodrigoapaza8086 Рік тому +66

      That was impresive, man I have a question for ya... What is so speacial abouth facorio and related games??

    • @Lvmelton415
      @Lvmelton415 Рік тому +1

      they're like drugs man you cannot stop once you start playing them@@rodrigoapaza8086
      *results may vairy depending on if you like math or not

    • @defaultentertainment697
      @defaultentertainment697 Рік тому +21

      What a madman you are

    • @Queue3612
      @Queue3612 Рік тому +89

      Isto Inc. : *locks you in combat where you cant build your base* *puts rivers in the way so you cant go straight across*
      AntiElitz: "How bout i do, anyway"

  • @Gastogh
    @Gastogh Рік тому +6942

    Imagine finding this game and seeing a specific screen resolution as a separate speedrunning category

    • @Lovuschka
      @Lovuschka Рік тому +380

      Imagine that screen resolution being something like 10,000 x 10 pixels...

    • @SeigeGoat
      @SeigeGoat Рік тому +242

      Wide resolution speed run any%

    • @jasonlu4514
      @jasonlu4514 Рік тому +149

      ​@@SeigeGoat Can shorten it to wide%

    • @cewla3348
      @cewla3348 Рік тому +81

      @@jasonlu4514 fat%

    • @WhatWillYouFind
      @WhatWillYouFind Рік тому +165

      Some game development companies DON'T do widescreen "cough, FromSoft, cough" because widescreen introduces weird peculiar things which might not be accounted for. I mostly attribute this to developers being lazy, but this game showcases why some games NEVER get native widescreen support and merely get scaled resolution options.

  • @embers_falling
    @embers_falling Рік тому +530

    As a dev, not fixing the bugs that don’t affect the 99% of players but enabled the speed runners to do what they did is the most beautiful thing you could’ve done and I have so much respect for you.

    • @Tiyratania
      @Tiyratania 7 місяців тому +5

      100% this

    • @Juone87
      @Juone87 5 місяців тому +5

      These bugs aren't "normal" game breakers so there isn't a need to fix. If there would be a bug that occurs during normal game play that makes the player stuck for example - that would need fixing. Speedrunners are a different breed and they will find gaps in your wall in order to get to the other side. Methods are mostly unconventional and these won't affect the normal players. Leaving these glitches in is like creating a sandbox for speedrunners to play and maybe find even more ways to beat the game faster.

  • @cjlim2007
    @cjlim2007 Рік тому +5346

    Thanks for making a fun game to speedrun and thanks for featuring me! I really enjoyed being able to develop and compile strats for the community.

  • @Kishandreth
    @Kishandreth Рік тому +893

    Developer: "I spent hundreds/thousands of hours creating this game and know everything about it"
    Speedrunner: "Let me teach you a thing or two"

  • @DeletedDevilDeletedAngel
    @DeletedDevilDeletedAngel Рік тому +3264

    The glitches are always crazy, the fact this guy used the power of resolution to REACH FAR AWAY is insane

    • @nothingnothing1799
      @nothingnothing1799 Рік тому +109

      Honestly the other glitch is more impressive, changing resolution is on the standard break a game checklist

    • @krellin
      @krellin Рік тому +48

      whats insane is that a developer lets functionality like that work at whatever distance that is visible, instead of using a common sense distance from player (but that takes a simple geometry formula to do)... makes me cringe how he chose to implement a bunch of things...
      Also sequence break that he mentions is called not knowing how do handle concurrency... using basic synchronization should make that impossible but no lets do it the sleep(sometime) way...

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel Рік тому +22

      @@krellin he made it so the player can reach something to function like a factory game, probably didn't know resolutions exists or possible for someone to see

    • @krellin
      @krellin Рік тому +11

      ​@@DeletedDevilDeletedAngel well every dev who does user facing front end (like a game) knows and hates dealing with resolutions... its just lazy programming, and as a programmer it kinda buggs me )
      but i like how community took the game apart and how he directly participates in the process.

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel Рік тому +39

      @@krellin probably because it's his first game and those devs had experience with speedrunners

  • @WeatheRay
    @WeatheRay Рік тому +2561

    Developers reacting to speed runs is my favorite thing. Thank you for being awesome about it

    • @isto_inc
      @isto_inc  Рік тому +249

      My pleasure!

    • @KostasTsakalidis
      @KostasTsakalidis Рік тому +27

      Imagine being a developer of any shorts and learning of a hacker discovering a security weak point, only you get to see the video of a person doing it! And then, add perfectly timed clicks.

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel Рік тому +3

      @@KostasTsakalidis hacker?

    • @Soken50
      @Soken50 Рік тому +15

      @@DeletedDevilDeletedAngel it's a synonym of tinkerer, mostly used in computer science to describe people who break programs, often (though not necessarily) for nefarious reasons.

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel Рік тому +5

      @@Soken50 hackers use cheat softwares, idk the name but I'm pretty sure they are exploiting bugs

  • @lucahaverty667
    @lucahaverty667 Рік тому +1948

    The amount of time and effort you all put into carefully placing these bugs for speed runners to find is astounding

    • @Segun.
      @Segun. Рік тому +155

      *Features

    • @Soken50
      @Soken50 Рік тому +61

      @@Segun. Undocumented/unintended features are the best features.

    • @diablo.the.cheater
      @diablo.the.cheater Рік тому +58

      @@Soken50 They are surprise mechanics

    • @Naymy
      @Naymy 11 місяців тому +1

      They are not bugs. They are advanced features for specific types of gameplay.

  • @Jaeger_Meister
    @Jaeger_Meister Рік тому +243

    I love how he doesn't just tell us that there was a bug, but instead he shows us how the bug is preformed and what is happening with the internals of the game when it happens.

    • @setster007
      @setster007 Рік тому +4

      Well yeah, he spent many hours figuring this out and you're gonna hear about it!

    • @Insharai
      @Insharai 11 місяців тому +1

      Right?! I wish there was more of this, but i obviously understand why most devs don't bother xD I'm also more interested in how they work, and before the speedrunners are watching going "oh, so that's why that works" xD

    • @Jaeger_Meister
      @Jaeger_Meister 8 місяців тому

      Damn, how is this 7 months old.

  • @AIAdev
    @AIAdev Рік тому +1456

    "For the sake of the speed run, I've decided to not fix the bugs". Adding this to my excuses to use later. lol
    Great video. People are so crazy.

    • @prunabluepepper
      @prunabluepepper Рік тому +32

      I think that's actually a really good decision. As a normi player I sometimes like to try things out, so I look up guides, follow them, and am super happy that I can also do it. People who are not interested in speed running also won't use the bugs, so it doesn't matter. Just think Skyrim. It would probably be less fun without the bugs.

    • @artonedx
      @artonedx Рік тому +26

      @@prunabluepepperAlso just from business perspective, speedrunners are one customer group that continues playing and sharing their content long after average playerbase stops, so your game still gets some publicity and stays alive longer. You don't want to discourage speedrunning by fixing bugs they use, they are free advertising.

    • @prunabluepepper
      @prunabluepepper Рік тому +3

      @@artonedx right! Yes that makes a lot of sense.

    • @DarthDawydh
      @DarthDawydh Рік тому +9

      "Is not a bug is a feature"
      Yeah, we all used this one :D

    • @Volvary
      @Volvary Рік тому +9

      The rare times I can see a bug needing to be fixed for speedrunners is when it makes running a category so miserable, people don't want to play the category and the community want to ban it anyways.

  • @spiralprince1587
    @spiralprince1587 Рік тому +142

    It's so fucking fascinating to me to watch the dev of a game breakdown speedruns of their own game and finding like the innerworkings of it
    I genuinely really enjoy it

  • @KiraSlith
    @KiraSlith Рік тому +239

    The resolution exploit is a pretty common thing with 2D Indies these days when they forget to set reach limits. It'd also be a thing with a lot of older games too if they didn't just outright break when you mess with the resolution.

  • @takaruku8128
    @takaruku8128 Рік тому +613

    you should definitely keep the bugs in, unique bugs and innovations help make speedruns fun, if they get bored of them they can just self moderate it, and most games that patch the bugs then play on old versions anyways

    • @quackncheese
      @quackncheese Рік тому +87

      yep I'm glad he did, since most of the bugs they used don't worsen/interrupt a normal player's experience whatsoever and just add to the speedrun.

    • @spookyweeb5563
      @spookyweeb5563 Рік тому +35

      but on the other hand, a knowingly unfixed bug isnt a bug, its a feature. old bugs disappearing and new bugs found is part of the fun.

    • @nodrance
      @nodrance Рік тому +38

      speedrunners are players too, if it won't positively affect casuals and will negatively affect speedrunners, that's a net loss so why patch?

    • @Lovuschka
      @Lovuschka Рік тому

      @@spookyweeb5563 There was this bug once in a video game, one of those Street Fighter II games, where you could essentially stunlock an enemy. Afterwards, it became a staple in fighting games as combo system. "One Must Fall 2097" is one of the early examples that made use of it.
      And much earlier there was that hardware limitation where the more enemies you destroyed in Space Invaders, the more the game would run at its intended speed. Of course, that bug became a feature as well, which is used in nearly every single video game since: The difficulty curve.

    • @Beakerbite
      @Beakerbite Рік тому +12

      As long as downpatching is easy, fixing bugs is fine. Especially if they're easily abuseable/discoverable in normal play.

  • @_Cotton
    @_Cotton Рік тому +69

    Babe wake up new isto inc upload

  • @jcd9456
    @jcd9456 Рік тому +131

    Woww! I admire your dedication first and foremost, making this video. In studying everything and then share it to use to such a degree that we could fully grasp what is going on. Amazing work. Congratulations on your game and the speed run competition!

  • @thatguydownthestreat
    @thatguydownthestreat Рік тому +129

    And if anyone is wondering, this is why categories pop up in Speed Run culture, because Anti-Elitez's speed run was fastest, but not the most fun to watch because of the resolution, breaking the mechanics of the game. so there's probably in the future going to be one category for people who don't want to play with a 10x14k resolution, and a category for absolute fastest possible without mods or cheats. at least normally. the fact that the game dev acknowledged the resolution tweaking might flub it :P

    • @asdfasdf-mn8iu
      @asdfasdf-mn8iu Рік тому +7

      That's also why nobody ever watches or attempts GTA 5 any% speedruns. Because it consists of repeatedly killing yourself so you can skip every mission. LUL

    • @mtndew314
      @mtndew314 10 місяців тому +2

      @@asdfasdf-mn8iu Dude, you're so far off the mark. No one does that.
      I'm almost positive that it would be slower than an actual run.
      Definitely slower than runs with actual mission skips using director mode or om0.
      Plus how is killing yourself gonna help you with something like "the find a garbage truck" for one of the setups? Thats an open world section, so no "skip mission" button on death.
      If you don't know anything about something just don't talk about it.

    • @asdfasdf-mn8iu
      @asdfasdf-mn8iu 10 місяців тому

      @@mtndew314 Just search for it bud. I watched some of one attempt, and all missions that can be skipped (and doing so is faster than actually doing the missions) are skipped by suicide or by killing a vital team member or similar. Obviously you still need to drive to the locations the missions start in and some segments cannot be skipped that way, but that doesn't really matter when about 80% of mission content is just skipped after failing the mission 3 times (which is a game mechanic).

    • @bensoncheung2801
      @bensoncheung2801 3 місяці тому

      123rd 👍

  • @shayes.x
    @shayes.x Рік тому +85

    Really ingenious stuff from all three competitors, speedrunners never fail to blow my mind. And I gotta say, Epiphane being almost as good as Anti-Elitz without using the resolution exploit is kind of nuts. I'm hoping the boundary keeps getting pushed!!

  • @KakosSet
    @KakosSet Рік тому +41

    love how you showed lets game it out for satisfacory... like that is even a semi normal way of playing it 😂

  • @james14294
    @james14294 Рік тому +316

    Heres an idea, given you said you dont want to fix the bugs for the sake of the speed runs, make a "brutal" mode where among other things, those bugs are fixed (and probably some other features that make it more challenging)
    That way the normal mode speed runs are preserved, but you can also have brutal mode (possibly with its own speed runs)
    So you get to have your cake and eat it too :)

    • @james14294
      @james14294 Рік тому +41

      also, I wouldn't be surprised if in doing so, new glitches are found that speed up normal mode even more :P

    • @PanduPoluan
      @PanduPoluan Рік тому +25

      ​@@james14294It will be hilarious if using the "original" mode the speedrun is 2 hours-ish, but a new bug in "brutal" mode makes speedruns even faster 😂

    • @james14294
      @james14294 Рік тому +10

      @@PanduPoluan i can imagine that happening, then he needs to release a new new mode called "actually brutal mode" :P Perpetuating the cycle of new modes

    • @MisterAssasine
      @MisterAssasine Рік тому +8

      despite how cool this sounds, this will introduce 2 different game versions running in parallel. What if another bug happens that only happens in 1 version but not the other?
      Super hard to maintain, costs a lot of time

    • @tminusboom2140
      @tminusboom2140 Рік тому +5

      The time requirement only occurs if the developer has to actually patch the bugs as they arise. If he leaves them in, outside the ones he specifically countered for Brutal Mode, then it would take no more time than simply creating the gamemode.@@MisterAssasine

  • @Corn0nTheCobb
    @Corn0nTheCobb 10 місяців тому +2

    This is better than those "Dev reacts to speedruns" videos, because the dev actually took the time to understand and explain how the runners do what they do. Respect!

  • @legokirbymanchannel
    @legokirbymanchannel Рік тому +127

    19:14 This is one of the reasons why base building games usually limit the player's ability to build to a certain radius around the player character. AntiElitz probably wouldn't be able to use such strategy if Isto did add this feature, and yet he didn't. Same goes for entangled chest skip.

  • @controllerpleb6568
    @controllerpleb6568 7 місяців тому +1

    I give you so much respect for leaving the bugs in. That means this game will have a much more active speed running community.

  • @iamwaynecodd
    @iamwaynecodd Рік тому +23

    What an insightful video on both speedrunning strategies and game development processes. Great work, Isto! Looking forward for more.

  • @Konomi_io
    @Konomi_io 9 місяців тому +2

    huge respect for not attempting to just patch out everything without care like most developers would. its something i really respect games like noita for, and you doing the same means a lot to a part of the community :D

  • @bartturner3327
    @bartturner3327 Рік тому +8

    I've never seen a dev go over a speed runner breaking their game to see their perspective as the creator. This is awesome.

  • @kamiofthemoonsheart8494
    @kamiofthemoonsheart8494 9 місяців тому +1

    the most wonderful dev, not fixing bugs that literally only speedrunners encounter.... gotta love it.

  • @Escapingorigins
    @Escapingorigins 11 місяців тому +3

    how can you not smile throughout that whole video. especially the game dev for respecting the players and leaving the bugs in as a way to evolve his game beyond what he made it as.

  • @kasparkakko
    @kasparkakko 7 місяців тому +2

    Dev: i have fixed every bug in my game.
    Josh: hey there its josh welcome back to lets game it out

  • @stykytte
    @stykytte Рік тому +3

    Best speed run from dev perspective video I've ever seen, explaining what happens and what's supposed to happen so everyone can understand, good job!

  • @scottyc987
    @scottyc987 Рік тому +1

    The summoning salt music is the perfect cap on a great video, very entertaining

  • @antifeline9384
    @antifeline9384 Рік тому +12

    I love how the dev can’t decide whether to be angry or impressed

  • @acenutella1196
    @acenutella1196 Рік тому +1

    having a "speed running competition" would be a very efficient way to bug test

  • @hansolo8080
    @hansolo8080 Рік тому +15

    This right here is the reason, why AAA will never deliver anything like this. I don't like these kind of games and I would never play them, but boy the presentation, the passion ... I watched the shit out of this. Thank you so much for the entertainment.
    Edit: I'm a bit speechless. This was really, really refreshing to see. Not all heroes wear capes. Thanks again. For the video and a game that I will never play, but forever remember.

  • @deeznoots6241
    @deeznoots6241 Рік тому +8

    The little bug explainer is neat, reminds me of a bug of a radiotherapy machine called the Therac-25 where a fast enough typist could make an incorrect input then fix the mistake rapidly enough that the machine would carry out the first input while displaying the 2nd input on the screen.
    A very simple bug caused by people being so good at their job that they were too fast for early computer code to keep up with… and it killed multiple people through excruciatingly painful radiation poisoning.

  • @GeneralPurposeVehicl
    @GeneralPurposeVehicl Рік тому +1

    That factory cheese reminds me of what I did to Simey Slugs in LEGO Rock Raiders: Surround their holes with unpowered Teleport Pads..

  • @stevecarry1109
    @stevecarry1109 Рік тому +6

    I think this is the best dev reacting to speed run, he even explains in detail how they manage to do the skips, just awesome, and the speedrunners way of thinking out of the box is just different

  • @Augutin-
    @Augutin- Рік тому +2

    I think I’m the only one who saw this but, at the beginning, the satisfactory footage is from let’s game it out!

  • @syriuszb8611
    @syriuszb8611 Рік тому +14

    I feel you, when you couldn't reproduce "easy repro" bug. It is so annoying to get such a bug. And the bug is exactly why I hate single bool input blocking. I usually make a list of "input blockers" and as long as it is not empty, input is locked. It's risky too, since you could get broken input blocker that does not release block, but if you manage it correctly, safeguard it on OnDisable etc., it should work smooth.

  • @renedemers8218
    @renedemers8218 10 місяців тому +1

    Nothing like Speedrunners to stress-test your game and find all the bugs.It's always impressive how they break things. But it's great that you took it so well and had so much fun that you're going to let Speedrunners go crazy.

  • @TamaraMakesGames
    @TamaraMakesGames Рік тому +4

    Amazing video and shocking results! I'm glad that you explained the time sequence bug. As a programmer, it was super interesting to watch what happened.

  • @MrNgMichael
    @MrNgMichael Рік тому +1

    Loved the use of Home music as throwback to summoning salt

  • @realdenzity2144
    @realdenzity2144 Рік тому +17

    Your video editing in all of your videos is so phenomenal

  • @Konrad-z9w
    @Konrad-z9w Рік тому +2

    If you ever played Quake in one expansion Scourge of Armagon is a high up point when you reach it a level designers voice says "you're not supposed to be here". They knew speed runners get everywhere.

  • @lwardrop2453
    @lwardrop2453 Рік тому +6

    You have been a really good sport about the speed runners plowing through your game.
    The viewers thank you for this super fun content. :)

  • @SergeantExtreme
    @SergeantExtreme Рік тому +1

    Him using footage from Let's Game It Out's Satisfactory gameplay for a visual example of "hundreds and hundreds of hours" is god-tier editing.

  • @donnyf88
    @donnyf88 Рік тому +5

    What an amazing video, it's so cool that a designer as yourself reacts to speedrunning and explains how the glitched work. Top notch content!

  • @IsaacRynearson
    @IsaacRynearson Рік тому +1

    This video is still getting recommended a month later. Great job!!!!!

  • @Male_Parent
    @Male_Parent Рік тому +13

    That screen resolution abuse was genius! Absolutely blown away with the ingenuity.

  • @Yobymmas
    @Yobymmas 9 місяців тому +1

    I’m reality he just didn’t feel like fixing the bugs 😂 great video man!

  • @computerdave06
    @computerdave06 Рік тому +9

    Man, Anti is a different breed of speedrunner; love watching his Factorio runs!

  • @ronniemcnuttgaming746
    @ronniemcnuttgaming746 7 місяців тому +1

    I like how all the satisfactory clips are from let’s game it out

  • @shanesouthwood8413
    @shanesouthwood8413 7 місяців тому +15

    0:11 Isn't that lets game it out

    • @TSMK299
      @TSMK299 2 місяці тому

      Yes

    • @user-FREAK_HORRIGAN
      @user-FREAK_HORRIGAN Місяць тому +2

      Glad to know people can just look at a shitty layout and pick his crap out from other inexperienced players

    • @Trashcontent3421
      @Trashcontent3421 Місяць тому

      It is

    • @sethmcneil4252
      @sethmcneil4252 Місяць тому

      Definitely not a speedrunner

  • @cn.st.182
    @cn.st.182 Рік тому +2

    Fantastic video and commentary, I like this dude.

  • @Lovuschka
    @Lovuschka Рік тому +3

    I really loved that explanation of the teleport glitch. Thanks for not caring about "normal" viewers and including the explanation!

  • @microArc
    @microArc Рік тому +1

    i love how summoning salt has touched every corner of speedrun documentation and publicly.

  • @CaedmonOS
    @CaedmonOS Рік тому +28

    You should fix the bugs but make sure this version of the game is still available so that if anyone wants to try and speed run with these bugs they still can

    • @gamikhan9087
      @gamikhan9087 Рік тому +15

      Well, bugs usually have the connonation of worsening one's player experience, while in these exploits you need to go out of your have to break the game.

  • @healergirl28
    @healergirl28 Рік тому +2

    I feel like 90% of this video was an advertisement for the game, but it was still fun to watch.

  • @mitch-lawless
    @mitch-lawless Рік тому +9

    You game looks really cool! I'm glad you're not fixing the bugs, they add character, nuance, and complexity to a game. It basically unlocks a "dark web" version, with lots of creativity to exercise as a gamer who has trancended the regular playthrough + adds replayability.

  • @scrumblepie
    @scrumblepie Рік тому +1

    I love how you just show this Nonsense from lets game it out in satisfactory

  • @leveler74R
    @leveler74R Рік тому +1

    For anyone wondering, the intro song is ‘Home’ from resonance

  • @goldfishpartyy
    @goldfishpartyy Рік тому +9

    Dev reacts to speedruns + speedrunner explains speedruns is a great combo

  • @dllemon
    @dllemon Рік тому +1

    using the lets game it out footage for satisfactory is so funny like the most insane satisfactory footage you could use

  • @andrewvoigtdesign5536
    @andrewvoigtdesign5536 Рік тому +5

    Thanks for not fixing the bugs. Too many developers don’t embrace speedrunning the way they should.

  • @markkeilys
    @markkeilys Рік тому +1

    as soon as i saw anti on screen, I absolutely knew it was going to be weird shenanigans

  • @niaford690
    @niaford690 Рік тому +3

    This last one, Ladies and Gentlemen, is why you always add a max interact distance regardless of whether or not you expect people to interact with the full screen lmao.

  • @P0w_art
    @P0w_art Рік тому +2

    dang your 2 year game development, very well made video, yt algorithm has blessed me once again

    • @isto_inc
      @isto_inc  Рік тому +1

      We sacrificed many keyboards to appeal to the algorithm gods

  • @Joseph-ms3iq
    @Joseph-ms3iq Рік тому +7

    Seeing the dev rage as speedrunners break their run is so fun.

  • @Ben_R4mZ
    @Ben_R4mZ 3 місяці тому +2

    Sequence breaking is a common trick used in dozens of other titles, if you know game dev methods you can test how a cutscene is coded, and reverse engineer a break, simply through some trial and error. (or knowing code and checking the game files. NES Mario runs are crazy now that we can see the code instead of just a grey cartridge.)
    Regardless of the method, pulling it off is another thing entirely.
    Frame perfect tricks are reliably performed in some games and its wild to see stuff like this explained by a developer.
    The series "Devs react to speedrunners" is always enlightening wince you not onoy get insight into how it works, (sometimes the devs know, sometimes the speedrunner tells the "developers of the game* how their game works), and also get insight into their personalities.
    The Crash 4 devs are hilarious individuals and they fit Crash Bandicoot so well.

  • @BrazenSolar
    @BrazenSolar Рік тому +3

    A note - the backpack in the supply pod screen at 2:56 is DEFINITELY based on the backpack that controls the scrap robot in Tales from the Loop. I know cause I made that backpack IRL for a con. I feel smart for noticing

  • @StarWarsExpert_
    @StarWarsExpert_ 11 місяців тому +1

    12:21 I really like that you use Resonance by Home and Night running. That is good Music!

  • @Srcsqwrn
    @Srcsqwrn Рік тому +3

    That was an awesome watch!
    I do kind of feel like the resoluton this is a bit not fun (at least to watch), but if the runners have fun with it, then that's cool!
    All the other stuff was amazing! (Not that the resolution stuff wasn't impressive on it's own, it just wasn't a good watch)

  • @Iceboundjester8
    @Iceboundjester8 Рік тому +1

    Not you pulling a summer salts on your own video!
    But seriously I enjoyed it! I have to check out the game.

  • @Pokemonlin99
    @Pokemonlin99 Рік тому +4

    I remember the speedrun on the steam page, wow

  • @iaquintaardan5222
    @iaquintaardan5222 Рік тому +2

    the fact that i instantly knew that satisfactory clip is played by let'sgameitout is WILD🤣

  • @tieegg
    @tieegg Рік тому +5

    Speed runners really make you look at a game from every angle. Even had stack priority tricks incorporated.
    I'm nicknaming him Black Lotus cause he is ahead of his time.

  • @Chaooo
    @Chaooo Рік тому +2

    18:46
    YYOOOO PAUSE
    Is that my boy ANTI!? I was not expecting this kind of development. What did this genius engineering prodigy come up with to blow everyone out of the water?

    • @Chaooo
      @Chaooo Рік тому +1

      I am completely and utterly baffled, I don't have any words. I was expecting some super crunched factory layout plan that squeezes out small percentages of efficiency, and instead I get SUPER WIDE-WIDE RESOLUTION.
      Man, Anti never disappoints... unless we're talking about Team Biter Battles 🤣

  • @BLAndrew575-
    @BLAndrew575- Рік тому +4

    Well done speedrunners! What amazing ingenuity!

  • @xJol4n
    @xJol4n Рік тому +1

    Just discovered about this today and have no idea what this game is about (Probably try to play this game in the future), but a developer acknowledges speedrunners and creating a video about it is cool!

  • @vincentpol
    @vincentpol Рік тому +4

    “Given the opportunity, players will optimize the fun out of a game” - Soren Johnson and Sid Meier

  • @estivalbloom
    @estivalbloom Рік тому +1

    I INSTANTLY recognized the Let's Game it Out screencaps

  • @Kaboom15c
    @Kaboom15c Рік тому +3

    Honestly Last guy cheated, you even mentioned he cheated in your sentence but... I guess that type of cheating is allowed.

  • @warmth9140
    @warmth9140 Рік тому +1

    Didn't want to watch the full video because I'm sold, Atrio has been adquired

  • @GMilkMan
    @GMilkMan Рік тому +3

    Jesus fucking Christ, I cannot comprehend some people’s non-Euclidean thought processes

  • @titanpolus5088
    @titanpolus5088 Рік тому +1

    I really liked how is someone who don't play this style of games, whilew I'm really visually distracted, and having never heard of this game previously, can enjoy and understand everything with your explanation

  • @montgomeryfitzpatrick473
    @montgomeryfitzpatrick473 Рік тому +1

    Props for not fixing the glitches they found

  • @MidoriMushrooms
    @MidoriMushrooms Рік тому +1

    Art for this game is genuinely unsettling and I am a huge wuss so I could never play it but this video was cool and I have a lot of respect for the people who both made and broke the game.

  • @Nuggery
    @Nuggery Рік тому +2

    I don’t play these style games. But I loved your commentary and how you explained the player’s strategy. Great presentation! Fun competition. 😊

  • @notnotme1715
    @notnotme1715 Рік тому +1

    The art style is 👌 so I’ll come back when I’ve played it since there’s spoilers

  • @Phoeboi
    @Phoeboi Рік тому +1

    A game developer that not only holds an official speedrun competition but also leaves the speedrun tech in for players who want to try it out?!?!
    You have my utmost respect. I know nothing about you or your games but you have my respect.

  • @kylehagie1647
    @kylehagie1647 11 місяців тому +1

    indie game essays and home resonance are like peanut butter and jelly

  • @yaza862
    @yaza862 Рік тому +1

    I love how Let's Game it Out's satisfactory gameplay has become the default XD

  • @toddjudd9552
    @toddjudd9552 Рік тому +1

    The technical deep dive was the best part

  • @VGbeck22
    @VGbeck22 Рік тому +1

    This was awesome! I’m surprised Big A didn’t submit a run.

  • @thinecyber_cat
    @thinecyber_cat 6 місяців тому +1

    6:49 the two arrows are pointing TOWARDS the supply pod, while in the speedrun theyre pointing AWAY, which is why i think it was fine on your end

  • @chalchiutliqa2321
    @chalchiutliqa2321 Рік тому +1

    I love how the tone of voice changes sometimes (namely at 15:33 and 17:13 ) as if you're shaking your fist glaring at the speedrunners, in a good way, it's funny

  • @tiredti12cerber
    @tiredti12cerber Рік тому +1

    I saw that Let's Game it Out footage, a man of culture

  • @gcl2783
    @gcl2783 Рік тому +1

    Lovely sequence of runs and corresponding explanations.

  • @klausdieter8283
    @klausdieter8283 11 місяців тому +1

    When he placed the chest over the river i immediately thought of breaking the game with the resolution

  • @domeen0gt895
    @domeen0gt895 Рік тому +2

    Can't wait for this video's sequel in 3 years for your new game.

  • @OnBrandRP
    @OnBrandRP Рік тому +1

    Allowing game breaking speedrun bugs to stay is a spreedrunners wet dream.