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Using Animated Objects with Vellum in Houdini

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  • Опубліковано 14 сер 2024
  • Learn how to use a animated object with Vellum simulations.
    Chapters:
    0:00 Brief Description
    0:35 Importing from Mixamo
    1:20 Setting up input animation
    4:10 Prepping Object for Simulation
    7:17 Using Point Deform
    9:20 Using Attribute Paint
    10:56 Vellum Simulation
    22:01 Retargeting Hero Geometry

КОМЕНТАРІ • 27

  • @Think_Twice_2
    @Think_Twice_2 3 місяці тому +1

    Love this tutorial, thanks a lot!
    FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha

  • @travislrogers
    @travislrogers 2 місяці тому

    Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏

  • @nxn_art
    @nxn_art Рік тому +1

    Very helpful! Point deform is pretty amazing

  • @BouraFx
    @BouraFx 5 місяців тому

    very helpful, Thanks so much

  • @chadbonanno5724
    @chadbonanno5724 8 місяців тому

    THANK YOU!

  • @videokilla5021
    @videokilla5021 Рік тому +2

    Thx bro!!!

    • @ModelWhatYouSee
      @ModelWhatYouSee  Рік тому

      You are very welcome! Please let me know if there is anything you would like to see explained or a tut on!

  • @peterpejanovic2652
    @peterpejanovic2652 Рік тому +1

    Haha,love it! Thänx!

  • @ulceriumdnb2272
    @ulceriumdnb2272 Рік тому +1

    You could have remeshed it directly without going through the whole vdb thing, or am I wrong?

    • @ModelWhatYouSee
      @ModelWhatYouSee  Рік тому

      Yep, I just find the remesh isn't controllable enough, but you certainly can.

  • @animhaxx
    @animhaxx Рік тому +1

    Nice

    • @ModelWhatYouSee
      @ModelWhatYouSee  Рік тому

      thanks!

    • @animhaxx
      @animhaxx Рік тому

      @Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties

    • @ModelWhatYouSee
      @ModelWhatYouSee  Рік тому

      @@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!

  • @_BeKind
    @_BeKind 2 місяці тому

    how can i get this to work for .abc is it a completely different process?

    • @_BeKind
      @_BeKind 2 місяці тому

      importing as .abc not fbx

    • @ModelWhatYouSee
      @ModelWhatYouSee  2 місяці тому

      @@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.

    • @_BeKind
      @_BeKind 2 місяці тому

      @@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece

    • @_BeKind
      @_BeKind 2 місяці тому

      *.abc not vdb

    • @_BeKind
      @_BeKind 2 місяці тому +1

      I’ve solved the issue now, not sure how it works but Alembic animation needs a
      Unpack
      Convert
      Timeblend
      Node tree before the null output