Happy weekend everyone 💛 I'm excited to share a brand new tutorial with all of you. A bit nervous because it's my first time sharing a video on a Saturday. Hope to see you live at 11AM EST! Cheers!🍻 -Nicky
I agree that these are incredibly well produced, scripted, and edited. Super super clear and well explained. Have watched several and will watch more of your stuff now.
Awesome tutorials on this channel! Very grateful to find someone who takes their time to explain to the newcomer rather than try to see how FAST they can fly thru it. great job.
Dude, this was so thorough! Love that! Just discovered your channel today and I am definently subscribed. Can't wait to see what else you put out. Please keep up with the clear, concise, and thorough explanations. Nobody else on UA-cam is doing it quite like you. Thanks!
thanks this really helped me understand the concepts of cinemachine and i know that this video has helped a lot of people! Keep up the good work goodluck
@@iHeartGameDev Hello iHeartGameDev pls i dont know but after watching your previous video on camera realtive movement i used the old code for the input package "Input.GetAxis" but it keeps telling me that i have switched to the new input system which makes me confused on how you did it very easy and flawless so please i was wondering if you could help me pls
@@iHeartGameDevBecause you said whether we were using the old or new input system that we would still have to use the Input.GetAxis statement so am really really confused and pls if any one has a suggestion or solution pls pls reply as soon as possible thank you
@@prazo_20 hi! You cannot use getAxis if you switched to the new input systems you’ll need to use the movement input values returned from the new input system’s callbacks
Great video, just what I was looking for. Very structured and simply explained, I could easily follow along without getting bored or losing the thread. Keep it up.
Congrats on Unity sponsoring you, and nice hoodie! I watched the previous video on Virtual Camera, and wondering what is difference to Free Look Camera. Free Look looks like it inherits from Virtual, so presumably has more features, but at more cost. Why choose one or the other? Considerations, or particular use cases?
hello Sir i❤Gaming Thanks For Making These Tutorials And Sharing Your Hard Earned Knowledge To us For Absolutely Free I Hope You Wont Stop This And Seriously Pray To God That You Reach 1M Subscribers Very Sooon Thankyou So Much ❤
This is awesome thank you. Just wondering how to prevent the camera from moving up and down on the Y when the player jumps? I just want the camera to not move when the player jumps. Thank you.
I believe you could probably have a hidden object that follows the player's movement, except for when they jump and have the camera follow that instead!
I have made a game using cinemachine, I want to convert it into multiplayer. So, i set up the photon(PUN2) ..but cinemachine is not working properly. Any solutions?
I have a problem with the third person controller I'm using (I'm a total newbie) whenever I move my character in either direction, left or right, the camera I'm using just begins spinning wildly around, I have no idea why 😅😅
@@iHeartGameDev Thanks for the response, it worked. Quick question, is there any tutorial to follow that explains how to "clamp", or NOT follow the player when it's jumping? Kind of what we get in Mario Odyssey. That's the effect I have been trying to achieve with no success. Thanks again.
@@carlos_7x hey again! I think you'd want to create a target that follows the player while they are "grounded", that way when they jump, the target is still at the same position on the y axis. If they land at a different elevation, the target would lerp its way over to the new position. The camera would follow the target instead of the player.
I dont know but it keeps telling me Null Reference: Object Reference not set to the instance of an object and Ive had these errors before and solved them myselves with no help but this is hard to crack
i feel like im the only one having this problem with cinemachine where the camera keeps moving in and out when ever i move forward, i feel like its a damping problem
Pity the camera jumps all over the place when strafing in a 5x5 grid environment. Side step by 5 and the camera goes nuts. Makes it completely unusable!
Happy weekend everyone 💛 I'm excited to share a brand new tutorial with all of you. A bit nervous because it's my first time sharing a video on a Saturday. Hope to see you live at 11AM EST!
Cheers!🍻 -Nicky
Your videos could honestly be official Unity tutorial
It's amazing the amount of detail and the time you invest in making these videos just wow and thanks for such an insighful view of the cameras.
Thank you for your kind words of support and for watching! Appreciated you being at the premiere!
I agree that these are incredibly well produced, scripted, and edited. Super super clear and well explained. Have watched several and will watch more of your stuff now.
Awesome tutorials on this channel! Very grateful to find someone who takes their time to explain to the newcomer rather than try to see how FAST they can fly thru it. great job.
You are the new Brackeys of UA-cam. Thank you so much dude. You are great !!!
🥹 thank you for the kindness
The most detailed video on UA-cam, hat's off to you and your effort.
Dude, this was so thorough! Love that! Just discovered your channel today and I am definently subscribed. Can't wait to see what else you put out. Please keep up with the clear, concise, and thorough explanations. Nobody else on UA-cam is doing it quite like you.
Thanks!
Hey Chester! Thanks so much for the kind words! I'm definitely excited to keep learning and sharing with everyone :)
A unity3d cinemachine tutorial that explains things even better than Unity3d. Awesome visualisation!!
man i just want to say i heart you , your tutorials are amazing
Hey! That means so much to me. Thank you and happy holidays!
thanks this really helped me understand the concepts of cinemachine and i know that this video has helped a lot of people! Keep up the good work goodluck
Thank you Prazo!
@@iHeartGameDev Hello iHeartGameDev pls i dont know but after watching your previous video on camera realtive movement i used the old code for the input package "Input.GetAxis" but it keeps telling me that i have switched to the new input system which makes me confused on how you did it very easy and flawless so please i was wondering if you could help me pls
@@iHeartGameDevBecause you said whether we were using the old or new input system that we would still have to use the Input.GetAxis statement so am really really confused and pls if any one has a suggestion or solution pls pls reply as soon as possible thank you
@@prazo_20 hi! You cannot use getAxis if you switched to the new input systems you’ll need to use the movement input values returned from the new input system’s callbacks
@@prazo_20 alternatively you can turn both the old and new input on in the project settings
Great video, just what I was looking for. Very structured and simply explained, I could easily follow along without getting bored or losing the thread. Keep it up.
Yo ive been waiting since for this tutorial
you the best man. Love seeing your videos in my feed!!!
Thanks CleanDay! :D
Wonderful video, very detailed and nicely explained!
Thank you so much for this!
Thank you or the support, Lucas!
Another great & Informative video! Cheers!
Awesome. Well explained and well edited
This is a great video, one thing I did not see is the ability for the user to zoom in/out while still in freelook.
Simplified, detailed & beautifully explained.
Thanks! :)
Thank you Mayank!
i love you, thanks for all the videos
Thanks for doing this, it's really helpful. Also just an FYI, spline is pronounced like sply-n, not like spleen. Think of it as rhyming with vine.
Congrats on Unity sponsoring you, and nice hoodie! I watched the previous video on Virtual Camera, and wondering what is difference to Free Look Camera. Free Look looks like it inherits from Virtual, so presumably has more features, but at more cost. Why choose one or the other? Considerations, or particular use cases?
hello Sir i❤Gaming Thanks For Making These Tutorials And Sharing Your Hard Earned Knowledge To us For Absolutely Free I Hope You Wont Stop This And Seriously Pray To God That You Reach 1M Subscribers Very Sooon Thankyou So Much ❤
Thank you for your kindness hackerbot!
@@iHeartGameDev Thanks For Being There For Us ❤
This is awesome thank you. Just wondering how to prevent the camera from moving up and down on the Y when the player jumps? I just want the camera to not move when the player jumps. Thank you.
I believe you could probably have a hidden object that follows the player's movement, except for when they jump and have the camera follow that instead!
Cheeers!@@iHeartGameDev
Hope its worth the hype man
Nice video ♥
Thanks so much Joé!!
please tell me how to make an overview of the camera using the right mouse button?
I have made a game using cinemachine, I want to convert it into multiplayer. So, i set up the photon(PUN2) ..but cinemachine is not working properly. Any solutions?
I have a problem with the third person controller I'm using (I'm a total newbie) whenever I move my character in either direction, left or right, the camera I'm using just begins spinning wildly around, I have no idea why 😅😅
please publish more videos about cinemachine's different properties and uses as you said in 2nd video of your series..
I have a problem where it says no cameras rendering can you tell me how to fix it.
I dont know if the problem is with the camera cause am using cinemachine freelook
every much helpful and need thank you
How can I put it to the side like the Witcher? Offset doesn’t work
how to offset the camera like using screen X but without it angling everything :(
my character runs in the wrong direction when i turn the camera 180 degrees(on face player char) ,can u help me
How can I switch between cameras? Should I create two, one disabled, and then doing the SetActive(false/true) by script?
Through a script you can change the priority of referenced cameras. The highest priority camera will be what the cinemachine brain will use!
@@iHeartGameDev Thanks for the response, it worked. Quick question, is there any tutorial to follow that explains how to "clamp", or NOT follow the player when it's jumping? Kind of what we get in Mario Odyssey. That's the effect I have been trying to achieve with no success. Thanks again.
@@carlos_7x hey again! I think you'd want to create a target that follows the player while they are "grounded", that way when they jump, the target is still at the same position on the y axis. If they land at a different elevation, the target would lerp its way over to the new position. The camera would follow the target instead of the player.
@@iHeartGameDev Ok, the lerp thing did it. It works perfectly, thanks a lot!!! :D
@@carlos_7x happy to help! Feel free to hop into the channel discord and show off your work. Would be happy to see it!
Can you please do a tutorial on "Character climbing slopes properly using feet IK"
There is no good tutorial on the Internet about this issue
Can you help me with making my free look camera move only when i hold tight click? I am struggling to make it 😢
I think its my void Enable and Disables from the Animation And Movement Script i dont know
You know am using ur code from the animation and movement video right? I'll setup my own script later
I just need to get this right for now
mine doesnt automatically create a brain, and it doesnt automatically follow behind player after setting it as the target.
Thanks Nicky ♥
Is it really "sp-lean"? I always said "sp-line"...now I'm questioning my life
Lmao! It turns out, I am wrong!!
@@iHeartGameDev 😂 well, at least now we both know!
Amazing!
Looking forward to the extra video to recreate Super Mario's camera
Thanks Dominik!
I can not use free look mode with in editor in mixed reality why is it so?
Ive even got my unity game project, my browser and vs open, ready and set
🤣🤣😂😂
I dont know but it keeps telling me Null Reference: Object Reference not set to the instance of an object and Ive had these errors before and solved them myselves with no help but this is hard to crack
You are best off joining the channel discord and asking for help from the community 😊
@@iHeartGameDev oh okay ill do that right now
why 60fps for tutorials? its hard to surf video on high speed (laggy jumps on timeLine)
The camera just keeps flying away. Does anyone know how to fix it?
Am still writing the code in the animation movement script
amazing
i feel like im the only one having this problem with cinemachine where the camera keeps moving in and out when ever i move forward, i feel like its a damping problem
Hey! Where's the new video 😠 We want 2d tutorials for Cinemachine!
♥♥♥
💛💛💛
what the name of game in 6:05?
Solar Ash
Pity the camera jumps all over the place when strafing in a 5x5 grid environment. Side step by 5 and the camera goes nuts. Makes it completely unusable!
Why is my camera aiming at my character's feet?
Create a separate empty as a follow point! Using your character it's probably coming the objects origin, probably located at his feet
what's the name of the game in 6:04
Solar Ash
Day #idon'tevenknow waiting for the FPS Controller with cinemachine and the input system
p͎r͎o͎m͎o͎s͎m͎