How to use Cameras in Unity: Cinemachine Overview and Brain Explained!
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- Опубліковано 10 лип 2024
- Learn how to use the Cinemachine Camera Package in Unity with this new tutorial and breakdown!
This video provides an overview of Cinemachine and a detailed explanation of the Cinemachine brain component.
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Learn all about character controllers in this series of tutorials:
✅ • Character Controllers
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• How to Move Characters...
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LINKS FROM THE VIDEO:
🤖 Download Jammo for YOUR game:
assetstore.unity.com/packages...
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► TIMESTAMPS:
Intro: 0:00
Cinemachine Install: 0:30
Cinemachine Core Components: 1:29
Brain And Virtual Camera Relationship: 2:45
Camera Blending Overview: 3:46
Cinemachine Camera Blending Overview: 5:13
Show Debug Text: 6:18
Camera Frustum Overview: 6:41
Ignore Time Scale Explained: 7:37
World Up Override Explained: 8:20
TopDown using Cinemachine: 8:32
Update Method Explained: 9:18
Blend Update Method Explained: 10:16
Default Camera Blend Property: 10:36
Types of Camera Blends Examples: 11:04
Custom Blends: 12:00
Custom Camera Events: 12:40
Next Time: 13:30
This dude reminds me of Brackeys, simple, straight forward and informative tutorials of game development in unity.
Hey all! Super excited to finally dive into Cinemachine after all this time! It's one of the most robust camera packages that we can get our hands on when using Unity, and it will be great to explore all of the different features that it has to offer!
As always, I hope this video helps you on your gamedev journeys and can't wait to share more!
Cheers! 🍻
-Nicky
One of the things that I really like with your tutorials is that you're not simply explaining a step by step tutorial on how to make a specific thing. You're actually deep diving into the tools and techniques, and extracting knowledge out of that. Their not tutorials as we are used to hear about, they are courses. That is the main strength about these kind of videos that you do.
I know little about Cinemachine and by looking at this video makes me realise how much you can do with them.
Big thanks to you!
And sorry for bad english
Thank you for the kind comment, Katorz! Your comment means a lot because everything you explained is the exact intent of my videos. I hope everyone learns enough to help them actually understand how things work and what they’re used for.
Cheers for the kindness! 🍻
@@iHeartGameDev It's why your channel stands out for me! You're one of the best references in the unity community
Cheers on you man, I hope the best to you !
@@katorz_euh thank you again! That means a lot! 🙏
Thank you so much for this - I love how you work methodically through all the properties with clear visual examples!
This was one of the best tutorials, straight to the point and understood everything. Exactly what I was looking for in my game!
I absolutely love tutorial videos with timestamps. It makes it so much user friendly for me. Also this video is very helpful, keep up the good work! :)
I'm just 10 seconds in, but I want to tell you how thankful I am for you to explain CineMachine!
This tutorial is truly top-notch, there are so few videos like these that allow people to absorb the documentation through examples like this. Thank you so much!
Thanks for watching! Great profile pic! Transistor is one of my faves
Why have I not see this video before? This is gold, sick way to explain, loved it. You are a really nice at teaching
A lot of knowledge in 14 minutes, thank you.
Awesome! Happy to hear that!
Dude you are god you know exatly what everybody wants. you tutorials are so straight forward and easy to understand.
Thanks a ton, this is already a great value. I've learned a ton and I'll be sure to use that knowledge soon
This was a huge help. Thanks!
Liked the series man. Looking forward to it.
I was looking for camera control for cinematic and ran into this tut, even though not what am i looking for but learnt a lot, thanks!
Super helpful video, thank you! Clean editing and nicely explained!
Really enjoyed this video simple easy to follow enough info to get you up and running and to do some investigation of your own! Already looking forward to the rest of this series. Subbed!
Thanks so much Paul! Glad to hear that you liked it! More coming soon!
Excellent quality as always
Your videos are so rich in detail. Most UA-camrs only cover the most important features, but with your videos you always understand the whole thing. Please continue to make such good videos.
Thank you for watching!
Amazing tutorial again. So much to learn
Very informative, thank you!
I've been using cinemachine for a few months now, yet I've learned new things about it thanks to this video 💪
Heck ya! Always happy when I find something you don’t know yet, Alex 😆
Omg thank you, i gave up on CinnamonSheen because of that camera roll. Liked and subbed. Thank you!
Without a doubt one of the best explanatory tutorials about the Cinemachine brain on UA-cam. I hope you will make one on Cinemachine virtual camera soon.
Thank You.
Thank you so much for the kind comment! More coming soon!
Finally a Unity cinemachine tutorial video which makes sense to me OwO
Cool explanation of Cinemachine brains! Good job.
Dude, that's awesome!
Your videos are so easy for watching, waiting a new one)
Thank you so much! I’m glad you liked it! -Nicky
Wow, Really informative tutorial
many thanks
Awesome tutorial as always!
Thank you so much!
This video is a gem. Thank you so much bro.
Thanks for watching :) and the kind words
Nicky again uploading pure gold to youtube.. This video helped alot.
Good to see you here again Odinnie! Thank you for the kindness!
Nice tutorial man thank for Amazing video 👍
Great tutorial! thank you
You are amazing! Thank you!
非常详细的教学!就差手把手教了,感谢~~!
This is my first time watching your videos. WOW! Your pacing was perfect and explanations were super clear. Keep up the great work! I just subscribed :]
Thank you for the kindness and subscribing!
Great tutorial. Thanks!
Awesome! Thank u so much!
Great video!
This tutorial is truly top
Nicky back with another helpful and great tutorial!
Thank you Sig!!
@@iHeartGameDev No. Thank you good sir!
Awesome video! Very insightful
Thanks very much Marek!
Great video! Thank u :)
Glad you liked it! Thank you!
very well done tutorial
Hey, You are worth having more subscribers. Good work
Thank you! I hope to hit 100k this year!
Amazing video as always!!
Thanks so much Sam!
great we r waiting
Awesome content. I am over the edge excited for the next tutorial on this one. Can you tell us when it is coming?
One of the best cinemachine tutorial in youtube thanks for that. Also you could make tutorial about physics simulation in unity, there are a few tutorials about it.
Thank you Nezir!! And physics sim could be cool to cover in the future!
Eyyy let’s goo dude
You are the God of Unity
I thought it was useless but It's a fricking awesome tool!
It really is!
I use Cinemachine whenever I can. It just makes it that much easier!
thank you
Your videos are amazing !! I'd love if you have some 2d
By any chance you'll do Playmaker tutorial brother? Just asking. Btw, such a great tutorial as always! Keep it up!
Subscribed.
High quality stuff as always bro. You are top 5 Unity content creators for sure. When are you making a paid course to rake in that sweet sweet cash?
Thank you for the kindness! I don’t think I know enough yet for that 😊
10/10
You can definitely create smooth transitions between Unity's builtin cameras but youre right -- unless you have the experience in creating those systems, it can be a challenge.
cool
This is very informative and yet simple, thank you for sharing this video!
I have a question, how can I control Cinemachine Camera using in First-Person-Shooter game like make it rotate right & left, up & down?
Thank you so much!
Great video! But I fail to understand the world up override part. Where can I find more information about it, or maybe we can have a detailed explanation about the demo in the video?
💚
I’m curious at 13:19 that lightpoint object is trigerring the camera blend event?
Can and would somebody want to do camera transitions like these in VR? And are there examples of this out there? I couldn't find much, but it might be useful for a project I'm working on. Forcing motion to a VR headset usually causes vertigo since the visual system is no longer paired 1:1 with the vestibular system. The Pivot Earth feature in Google Earth VR seems to do an okay job at it though. Just curious
Genial tenía meses sin entender porqué no detectaba la cámara
Please make tutorial about Cinemacine and Player movement ... please ... thanks ...
I'm trying to make a camera for the hud of my spaceship, what the camera should do is to render an hologram of the current target, the problem is that the targets aren't of the same size, so the HUD camera is pointing to an empty game object, during the game a gameObject get spawned at runtime on a specific layer so the game camera didn't show it to the player, instead the HUD camera will render the texture on the HUD.
As I said the holograms have different size so the HUD Camera should change the position depending on the 3d model... any advice? 🥴
could you make a tutorial about melee combat?
I have an issue with my camera (fps game) where if I'm flicking, my camera would hardly move an inch. While if I'm not flicking, it moves smoothly and normally. As you can probably guess, flicking is necessary for an fps game. Any advice?
can anybody help i can't found cinemachine on the menu orgameobject ,any solution?
How do you fade to and from black between cinemachine cameras?
That’s a good question! I’ll have to share that when I figure it out!
Hey,
I have trouble with Cinemacine & Camera -
I want to Rotate My Player, where my Camera look at ... I hope u understand my problem...
Can you make a tutorial on it...
Thanks 💕
Hello, I have a problem I created a freelook camera with cinemachine but it doesn't connect with the main camera how i can fix that please ?
You need to drag your target Object to Look At and Follow attribute of the Cinemachine.
Hey
Is there any way to make lan multiplayer game
all I can say is ❤❤❤❤❤❤
🙏 I hope it helps!
Woah which camera do u use for recording yourself?
Hi! It’s a LUMIX G7!
@@iHeartGameDev Thanks!!
He looks like that 'ALL ATTACK' football guy 😁
Hopefully that’s a compliment 😊
@@iHeartGameDev yeah it is 😁😁😁🔥
For those using Clear shots, be careful when using smart update, it thinks it knows better and will choose a camera. This is its function buts it not perfect.
Why does your Jammo look so bad? I opened a new blank URP project and just pulled him in the scene and he looks 10 times better with the metal actually reflecting the light etc.