Creating a Third Person Camera using Cinemachine Free Look in Unity that Avoids Obstacles (Tutorial)

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  • Опубліковано 14 лип 2024
  • A short video to get you started with adding a Camera Follow to your game with Cinemachine that avoids obstacles and lets you view your scene using the mouse!
    Another approach for Third Person Camera: • Creating a Third Perso...
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    #unity #gamedev #Cinemachine
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КОМЕНТАРІ • 64

  • @Gabi-wo9rr
    @Gabi-wo9rr 2 роки тому +13

    After a day of trying to fit many scripts to suit my tastes, this guy did it better than me in just 4 mins. Nice!

    • @thelastpiratesYT
      @thelastpiratesYT 5 місяців тому

      I agree, custom made camera takes a lot of time and effort to smooth out. I would say for most unity games, Cinemachine is a must-have.

  • @treemonkey336
    @treemonkey336 2 роки тому +1

    very good youtuber!
    you explain so well and people who have been searching on how to do this will finally do it because your great at explaining!

  • @AndrewMaksymBrainNectar
    @AndrewMaksymBrainNectar 3 роки тому +6

    This is brilliant, thank you!

  • @karthikt5268
    @karthikt5268 2 роки тому +2

    Thanks for the tutorial 🔥

  • @KingkeithTv
    @KingkeithTv 3 роки тому +13

    Great work bro🙏🏻 I just started practicing.. thanks for the content 🙏🏻

  • @owenhey3187
    @owenhey3187 Рік тому

    Great video! Super helpful

  • @chrisjackson8069
    @chrisjackson8069 2 роки тому

    Super useful thank you !

  • @Kavee_3
    @Kavee_3 2 роки тому

    Great, thank you so much

  • @trialupload
    @trialupload 3 роки тому +1

    One More Awesome Topic

  • @ericgordon4999
    @ericgordon4999 11 місяців тому

    Really great!

  • @ablgr511
    @ablgr511 Рік тому

    good vid man
    thanks a lot

  • @user-em9su3dd9y
    @user-em9su3dd9y 2 роки тому

    Nice - thanks

  • @garbski42
    @garbski42 2 роки тому

    Thanks! I've been struggling for two days and my over-thinking brain was getting tired.

  • @novaesc844
    @novaesc844 Рік тому

    so simple nice

  • @bodrhul
    @bodrhul Рік тому

    THANKS YOUU!

  • @ablgr511
    @ablgr511 Рік тому

    bro thank you

  • @a.technology1446
    @a.technology1446 3 роки тому +1

    Great

  • @bluestrawberry1225
    @bluestrawberry1225 Рік тому +1

    Is there a way to change the rigs settings using Visual Scripting in real time I want to push the camera back and pull it forward depending on the combat, please I really need to know.

  • @Reykoil
    @Reykoil Рік тому

    Hey Smart Penguin. Do you remember what environment asset did you use for this project? thx!

  • @xongram3139
    @xongram3139 3 роки тому

    can i implement the cinematic free look camera using touch inputs for mobile.....i was trying to impletement the freelook camera.....but when i am using joystick to move the player.....it still rotates or moves the camera......can i restrict the camera movement while using the joystick

  • @geodude1725
    @geodude1725 3 роки тому

    would love to see how to make this just through using a plain camera and visual scripting!

    • @SmartPenguins
      @SmartPenguins  3 роки тому +4

      You can, but there is no point making something that exists unless it doesn't work for you.

    • @geodude1725
      @geodude1725 3 роки тому +4

      @@SmartPenguins Very true. It would just be interesting to see how it all would come together behind the scenes! Also - Please consider doing a Udemy course at some point. Would love to follow and contribute towards a full series as your Videos have been so useful!

  • @carlos_7x
    @carlos_7x 6 місяців тому

    What can I do to control the camera with the right stick of a gamepad instead of the mouse?

  • @darkprinc3284
    @darkprinc3284 2 роки тому

    when i import cinemachine to the project the main camera dont change position or anything and i cant see that red boarder in game mode

  • @maxsammich9823
    @maxsammich9823 2 роки тому

    For some reason whenever i get to adding the free camera it locks my camera to whatever FOV it wants in this case it's 40 but i've had it lock at another odd number before, is there anything you can think of as to why that is. also thank you for the tutorials they really are the best out there.
    (EDIT) it's as soon as there's a cinemachine brain on the camera it locks at 40, if i remove or disable it it lets me use the FOV slider again.

    • @SmartPenguins
      @SmartPenguins  2 роки тому

      because it's controlled by free look camera, check for FOV settings there

    • @maxsammich9823
      @maxsammich9823 2 роки тому

      @@SmartPenguins You legend, Somehow I completely missed that.

  • @steveradtke1308
    @steveradtke1308 3 роки тому

    Hey smart penguin. Would you mind doing a video on integrating a purchased asset into your visually scripted game? In a case where that asset is not visually scripted?

    • @SmartPenguins
      @SmartPenguins  3 роки тому

      You have an Asset that you have in mind?

    • @steveradtke1308
      @steveradtke1308 3 роки тому

      @@SmartPenguins Well in my use case it would be the corgi engine by moremountains. But I know that is a complicated asset and maybe a simpler one would work better.

  • @XboxPlayerPL
    @XboxPlayerPL 3 роки тому +1

    Nice! How about the character moving the same way where the camera is facing?

    • @SmartPenguins
      @SmartPenguins  3 роки тому +1

      You would use the camera rotation on y Axis and set that to your player.

    • @nico_crowned
      @nico_crowned 2 роки тому

      @@SmartPenguins Hi, thanks for the video! Could you please be more specific about this? I have the same doubt than Friedrich... and I'm not sure what should I set and where...

    • @robertorodriguez4304
      @robertorodriguez4304 2 роки тому

      You'll need a script with a public or serialized variable to drag your main camera to the inspector to control it. You'll need to use the "quaternion angle axis method" transforming euler angles of the y axis vector3 up, this is scripting. This quaternion governs rotation and your main camera being controlled with in the unity inspector will rotate the character in relation where the camera is facing. The video left the important part of the 3rd Person camera controller.

  • @rocketshader2699
    @rocketshader2699 Рік тому

    Freelook camera feels hard to control, I don't know why? But standart virtual camera is easy to control so I use that.

  • @bharatgoel2916
    @bharatgoel2916 2 роки тому

    can you do a video on how to implement this in mobile please

  • @SMABSYSTEMS
    @SMABSYSTEMS 3 роки тому +2

    Thanks! But could you make one for first person and 2D as well?

  • @codingug6565
    @codingug6565 Рік тому

    Bro
    how can i lock mouse in cinemachine pls help :)

  • @bonse2000
    @bonse2000 Рік тому

    my character dsnt move and camera also and i take thats errors

  • @orfstudiosink3585
    @orfstudiosink3585 3 роки тому

    Can you make a simple 3D Multiplayer Tutorial with Mirror maybe;

    • @SmartPenguins
      @SmartPenguins  3 роки тому

      If you looking for making it with Visual Scripting Tutorial then it will be easier to make it with Photon: ua-cam.com/video/9zpi1PEAKeI/v-deo.html
      But for C# & Mirror here is a good place to start ua-cam.com/video/eFHDKflitqQ/v-deo.html&ab_channel=FirstGearGames

    • @orfstudiosink3585
      @orfstudiosink3585 3 роки тому

      @@SmartPenguins Thank you!

  • @yugbhagat6531
    @yugbhagat6531 3 роки тому

    hey I have a doubt..not related to this.....for making multiplayer games...i Have seen people using Photon ..but some people suggest to use C# Network...like creating your own server in VS code...so please make a video on the differences please!

    • @SmartPenguins
      @SmartPenguins  3 роки тому +2

      For Photon you have to pay if you want to have more than 20 users playing your game at the same time but it's simplifies the process of getting started with multiplayer. Creating your own is more work but you'll have full control on how it works. So it depends what level you are at. BTW Unity is working on releasing there own multiplayer solution too. But for the first multiplayer game I wouldn't suggest making your own solution use something that exist and get the feel for how it all works together before advancing if you need your own solution.

    • @yugbhagat6531
      @yugbhagat6531 3 роки тому

      @@SmartPenguins Wow man...thanks alot!...

  • @parthsahni8952
    @parthsahni8952 3 роки тому

    Thank you can you make a animation tutorial

    • @SmartPenguins
      @SmartPenguins  3 роки тому

      Something like this? ua-cam.com/video/Q2h2X_mtjrw/v-deo.html

    • @parthsahni8952
      @parthsahni8952 3 роки тому

      @@SmartPenguins Thank you soo much

  • @NightKingMarhoom
    @NightKingMarhoom 2 роки тому

    My cinemachine cam is following main cam instead of character???!!!

  • @SGUDevs
    @SGUDevs 3 роки тому

    third person with aiming?

  • @ziaahmad2767
    @ziaahmad2767 3 роки тому

    Can u make a enemy visual scripting tutorial.

    • @SmartPenguins
      @SmartPenguins  3 роки тому

      This is not a enemy but you can convert it to an enemy ua-cam.com/video/Kwpi9j_88xA/v-deo.html

  • @sugarwaifu7211
    @sugarwaifu7211 2 роки тому

    Map?

  • @ancolia8772
    @ancolia8772 2 роки тому

    Just spend 3 days on making this but i forgot that i could have just searched this up lol. Im stupid...

    • @fanti8957
      @fanti8957 2 роки тому +2

      hi. i know u from dicord

    • @ancolia8772
      @ancolia8772 2 роки тому +1

      @@fanti8957 oh hello fanti

  • @bunzy5279
    @bunzy5279 2 роки тому

    Anyone elses camera just not saving settings and clipping?

  • @bonse2000
    @bonse2000 Рік тому

    NullReferenceException: Object reference not set to an instance of an object
    StarterAssets.ThirdPersonController.Move () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:258)
    StarterAssets.ThirdPersonController.Update () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:161)

  • @bonse2000
    @bonse2000 Рік тому

    InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
    Cinemachine.AxisState.Update (System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Core/AxisState.cs:224)
    Cinemachine.CinemachineOrbitalTransposer.UpdateHeading (System.Single deltaTime, UnityEngine.Vector3 up, Cinemachine.AxisState& axis, Cinemachine.AxisState+Recentering& recentering, System.Boolean isLive) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Components/CinemachineOrbitalTransposer.cs:223)

    • @SmartPenguins
      @SmartPenguins  Рік тому

      you need to configure Cinemachine to use New Input System because that is what you are using. here this video might help ua-cam.com/video/we4CGmkPQ6Q/v-deo.html&ab_channel=samyam