Starsector - Eradicators Eradicatin': Triple Bounty Fleet
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- Опубліковано 8 вер 2024
- Some old footage taken while grinding officer levels
Long Range Standoff Eradicator Build ► • Starsector - Eradicato...
Build details: fractalsoftwor...
Vanilla Gameplay
Intro Music ► Mass Effect - Normandy
Music ► Battlefleet Gothic Armada 2 - Attack Without Mercy
v0.95.1a - RC6
Maybe it is just me, but I find it incredibly visually satisfying when the point defenses work so well that none of a bomber squadron's launched payload even hits the shields.
definitely not just you
People People are now need need me and a a p
also, its so satisfying when all the bombers hit succesfully and destroys a large battleship in one strafe
The onslaught experience
@@bassault Honestly, low-tech has come a long way from the initial release.
Pirates: You're surrounded!
underwhelming: All I'm surrounded by is fear and dead men.
The immune system during a minor bacterial infection:
**This is just spore cell stage with spaceships.**
Squalls from the Conquest really pair well with Eradicators' firepower here for some needed early shield pressure
squalls are pretty strong this patch for long range fleets
They are indeed great cruisers. Your video makes me love Eradicator. They are fast and so they accompany a fast fleet really well without engine mod and are amazing at killing destroyers alone, and in a group can kick capital ass.
strongest cruiser in the game atm. actually a little overpowered with aaf
SHooooosh i don't want them to nerf it into the ground bro. (my hammerhead and yuri got nerfed into the ground dude just let me keep these)
Pirate eradicator is definition of overkill
Use of the bfga2 track is genius, I get the ork theme in my head when I fight large pirate fleets
also mass effect i think
At one point 6 eradicators are absolutely bullying 4 conquests with 2 drivers lol
best Starsector thumbnail i've ever seen
Eradicator is a hidden gem.
You understand this when you understand weapon balance in the vanilla game.
You will inevitably understand that the average ballistic weapon in its total stats is the strongest in relative balance in terms of the ratio of weapon points to DPS and flux generation.
The Eradicator is a good average Tier A cruiser in all respects, armor strength, flux level, shield strength, speed.
With a unique Tier S ship skill
Add in the game's best mid-range ballistic slots which are turrets and you get a ship that, with a decent ranged officer with artillery implants, ballistic specialization, target analysis, shield specialization and any additional skill you choose, is capable of grinding through any endgame content.
That thumbnail was a work of art
Alternate title: rare footage of a starsector player actually using neural link (real)
This video changed how i'm gonna give orders to my fleet from now on, until now i was just escorting my anchor ships with a bunch of slower ships
So what your saying is... I need these in ma fleets like, yesterday!
It’s so interesting that you use great tactics in battles. It might just be me not doing this but you’re drawing battle lines and then moving them up when you can
It's because his cruisers are sort of artillery cruisers with their build. So one line that stay somewhat out of enemy range while endlessly harassing enemy and punishing bold ones that stray too close, slowly grinding enemy to dust
Never realized how good they are. Very cool
the map of this game reminds me so much of master of orion 2 .. and these eradicators remind me of my favorite weapon, the gauss gun which did exactly the same .. armor piercing high range extreme damage, melting fleets in front of me away :D
Amazing footage, and great choice for the background music
Onslaughts fleeing, first time i see one try to.
THIS IS ERASICATORVILLE!
I love Eradicators but I can only ever find the pirate modded ones. They're still good but even with same loadout, missing the Accelerated Ammo Feeder really lowers the daka output.
I get mine from Luddic Church stations. If you're lucky you'll find some in their black markets in pristine condition.
@@understated1908 Thanks for the info! I'll try to check out their ships for sale before I raid them next time.
Luddic church is the only place that sells AAF version as far as I know
They can also be found in LP bases that appear outside the core worlds
nice i never thought much of the eradicators but i'll prob give em a try sometime. I've been using a lot of tempests with 3 capital ships myself lol
They verge on being OP for the DP cost. Plus their hardpoints give you a fairly wide choice of ways to murder things. If you like to live dangerously, try building yourself one with safety overrides and use assault cannons and an HMG instead of the Maulers and HV driver. You have to get in to paint swap range, but the Dakka is Real.
you got a build on these bad boys? and skill build for the officers in it?
this is badass
Yup you can find it at the link in the description. Same fleet v redacted w build info.
@@understated1908 thanks alot chief! :D
@@understated1908 damn these eradicators are hard to find!
@@johnpilapil9250 yeah i got all mine at luddic church stations (not path). they're pretty regular there and sometimes you can find them in perfect condition in the black markets. Just be careful not to accidentally buy a P variant!
@@understated1908 oh god.. I thought I was lucky. Just bought 5 pirate variant XD
Starsector is helluva drug
Always makes me wonder how these outlaw ships can operate out in deepspace with no logistics, while im struggling to drag an onslaught or two around.
the mass effect music was a nice touch btw
Can you give some tips on how to get the enemy fleets to funnel in like that? Usually when I am playing, my fleet tends to scatter. Yours seems to hold the battle line consistently.
It's about fleet command at base. In this instance, he covers a lengthy line of battle with three defense orders in the middle and sends his brawlers to the flanks to cover more area which prevents slip aways to your rear from smaller frigs. Your fleet composition will affect this though. Eradicators in the middle are tough nut to crack. They are also covered by the two Conquests if any shit hit the fans.
Try to mess more with fleet command rather than playing like a shoot'em up. You will get the insight as you experience it. You may need to have a couple of tough capitals or cruisers to hold the line which other elements of your fleet may get behind them and recover trough skirmish vs vs.
As battle gets through you will move up the same defense line closer to enemy entering point to the map step by step. At last they will be entering the map from a narrow point while your fleet have already circling them and shooting from every angle.
I use 'D'efend points to "tether" the ships in a line. They will naturally spread out from there. As I push the enemy back I just push the defend points up and the fleet will rearrange itself at the new positions.
The enemy "funneling" or getting surrounded tends to happen when your fleet is overpowering the enemy fleet. The flip side is true of your fleet as well - if the enemy fleet has superior quality/numbers you'll find yourself getting surrounded.
Hope this helps.
@@burakozcivan6173 good summarization!
@@understated1908 Thank you dude.
Oh wow thank you for the detailed replies. Will def. try these tips out.
love your setup!
fuggin A. nicely done
Beautiful...
My only apprehension to building Eradicators is that they aren't symmetrical, but dude am I gonna try this in my current run
I have 2/3 of those in my fleet, they seem quite op, they cost half as much as an aurora, and lower than a fury (it's a bit sad really, are they even worth the deploy at this point,?) near indestructible and a lot of pressure. There is only the champion left to try for me . Also noticed something, the ai became very good with doom this patch as a pressure/minelayer ship with phase anchor holding the line, but I don't always deploy it cause of points. I used to lead the battle in an afflictor now I'm in an odyssey flanking and pushing them around for the rest of my fleet+carriers to chew. It really seems like ody can be incredible with this type of fleet, to end battles fast, i see the potential with it but im still trying out fleet comps.
pretty sure you have pirate variants. these are the normal variant eradicators so they're 20 DP
@@understated1908 you're right! I noticed it today and bought 3 regular versions!
Fury with anti-matter can flank virutally any ship and usually 2-3 cycle anything but a capital into the ground by pounding the weak engine bay area. I do aggree though, once you give the odyssey a chance and begin using it almost like an onslaught pushing and penetrating enemy lines while cycling flux and boosting around it can be quite hard to . . . stop. XD
Eradicators are the scariest thing the pirates have and i can prove it
You really need to make a guide on how you manipulate the battle field and do the line push with this midline, I revisit this video often because of the execution.
In your opinion, which is a better midline? Champion vs Eradicator?
They're both strong, but in this patch I think eradicator has the edge because it brings good firepower to the table for only 20 dp so you can squeeze in a little more into the fleet than if you had gone with champions. Both are great though.
Hot take but the pirate eradicator is probably one of the most fun ships in the game
how did you get those level 15 officer 3:13 (far right)
that's my neural linked ship, check the skill in the blue line
Eradicator are pretty good...
I've got to try something like this! All I ever did was spam astral's and paragon's
Build is the same as previous video(officers to)?
Also, can you please give another link at your conquest build, previous picture was very poor quality. You can kinda quess all hull mods and weapons, but just to be sure.
Great build, lets hope next patch will not kill this ship, its great. Thank you for the video.
you should be able to expand the picture on non mobile. its the same build as last video just some officers aren't leveled up yet. weapons is 2x burst PD, 2 heavy burst PD in front. 2x mjolnir, 1x Mark IX and Devastator, 4x single flak, 4x PD laser. 2x Squall 2x harpoon MRM.
S Mod: Expanded Missile Rack, Heavy Armor, ITU
Mod: ECCM, Solar Shielding, Stabilized Shield, Integrated Point Defense AI, ECM Package (optional).
0 cap (22,000 cap) 31 Vent (2010 dissipation)
Officer: Impact Mitigation, Ballistics Mastery (elite), Gunnery Implants, Ordnance Expertise, Missile Spec, Point Defense (elite).
Customize it to however you need, I didn't really put too much thought into it.
@Gg2 Hh ordnance expertise for sure
@@understated1908 what about these eradicators? I can see the equipped on the bottom left, but I cant zoom in to mimic it ;-;
@@WhatWillYouFind you can find the build in my other video here: ua-cam.com/video/3fBSgCEZ-JE/v-deo.html
What mod are you using for a farther zoom out in battle?
I play at 2560x1440 if that's what you mean. You can change the setting in options when you start the game.
Would this fleet composition works well against high tech fleet and Remnants?
yup, it will take on remnants. you can see this same fleet vs remnants here: ua-cam.com/video/3fBSgCEZ-JE/v-deo.html, or you can find it on my channel.
No need for 40k mods. This already looks and feels like Warhammer 40k xD
Impressive stuff, Im quiet interested in how you used AI orders as I dont really understand how to give them properly myself if you want to do a tutorial on AI wranglin at sonme point :p
Holy f*ckballs, pardon my french.
Have you tried MIRV instead of Squall in the conquests?
yup, MIRV was my goto in past patches. it's a good finisher, but I prefer the extra suppression/crowd control to an extra way of finishing enemies off. the buffs to squall this patch has made it pretty strong.
Can you make a guide on all the hotkeys so we can be fast and snappy too?
How do you have your weapon range display despite having no weapon selected? Whenever I select my group with ballistics it disables my autofire.
select a group that isn't being used
@@understated1908 thanks
How would this fleet deal with wolfpacks though?
shouldn't be a problem
Ayyyy, could you give us more builds?
New patch soon so we'll see
Come and take it? More like stay there and take it.
So your eradicator dont use the rocket bay? Just pure Cannon?
yes. missiles are limited, and AI likes to waste a lot of them, so I prefer to spend points on other things.
@@understated1908 what tipe of eradicator you use? Pirates or another faction
@@baharirizki4262 just regular eradicator. you can find them at luddic church planets
The small missile slots on the Eradicator are a trap, this thing (and it's Accelerated Ammo Feeder) is built for guns.
That poor Onslaught
bless its little heart, it tried
@@understated1908 The little engine that could (not)
How did you achieve insane range
officer skills and hull mods - you can see specifics here ua-cam.com/video/3fBSgCEZ-JE/v-deo.html
What is the build and Hullmods?
Which mod is the eradicator from?
it is vanilla. download the newest version of the game.
Man I wish mid- and lowtech stuff wasnt so visually unappealing for me
I guess mods fix everything
good job? i doing this regulary with invasion and vegeance fleets. not a big stuff.