Whithehall Mistery is a better starting point for hidden movement, I think, Some diferent suggestions: Spector Ops (with 5 players, we introduce a traitor); Alone, many against one; Escape from the Aliens in Outer Space; Jaws; for big groups, Last Friday and Captain Sonar.
Great video as always! :D I love Jaws for hidden movement. Huge amount of tension throughout the game and I love how they stuck to the theme. Also, it's harder to find, but Clue: The Great Museum Caper is an amazing game. I'd love a reprint of that game.
I just found your channel through your Beast rules video. (Still got to play that game and just watched the video as a refresher for my own “rules-read”, which has been a few weeks ago by now.) I really like hidden movement games. Letters from Whitechapel didn’t really manage to captivate me. I played Fury of Dracula before even knowing that Whitechapel existed and then during every session of Whitechapel I played I was thinking to myself: “It’s a nice game, but I’d rather be playing Fury of Dracula right now.” But I guess that’s just me. I like the fantasy theme better and I like to have more (on a mechanical level) in my hidden movement games than “just” move-check-move-check-move-check… ;) I’m really intrigued by City of the Great Machine now. That game totally went under my radar and now I need to play it. :D Two games I’d recommend in this area are Sabotage and Treasure Island. - Sabotage thematically represents the scenario of spies / special agents infiltrating some super-villain’s base in order to disable some kind of doomsday device. (Think of classic movies like James Bond or Austin Powers etc., that have an over-the-top humorous approach to the general idea.) The main difficulty here is, that both sides are hidden from each other. So while in a classic hidden movement game the “rules-teacher” will just play the hidden role and can still re-explain rules during gameplay that doesn’t work here. So either the rules explanation needs to be excessively thorough or a non-player needs to teach the game and during gameplay answer questions by both sides. It’s an awesome game, but getting a game rolling for the first time is a bit more difficult because of this. - Treasure Island turns around the idea of hidden movement. Long-John Silver hides a treasure on the island … it doesn’t actually move. Instead the meat of the game is the back-and-forth between the other players and Long-John while they extort hints about the whereabouts of the treasure from him. He is forced to answer, but has multiple options to misdirect. Eventually he can escape and try to get the treasure for himself. Another twist in this game is, that the other players don’t fully cooperate. In the end everyone wants the treasure for him/herself. It’s an incredibly fun and good-looking game that plays in about an hour. On a totally separate note: I'm really curious to hear your thoughts about Sprit Island, which I can see on your shelf. :)
Hi there! First of all thank you for commenting :) I think Letters from Whitechappel, as I said in the video, is a good entry level game to the hidden movement genre. It's super basic and not complicated. Of course, when looking for more depth- you have to look in different places haha The two games that you recommended I got to play only once.. I don't have them in my collection. I enjoyed both of them very much! Just at some point I felt like I have "enough" hidden movement games :) But Treasure Island is super cool! City of the Great Machine is very cool and also has a lot of depth into it. The hidden movement aspect there is not as big as the other games and you have so much modules and ways to play it, which makes this game a real good value-for-money. I would recommend playing it without a doubt. No need though to get the whole expansions right away.. I did a mistake with that. Ohhh Spirit Island! What a lovely game! This is probably one of my favorite cooperative games! It's really amazing and you can increase or decrease the difficulty levels in a very simple way. Lots of content to the base game also so replayability is not an issue there :) Let me know what did you think of Beast if you can.. I would love to hear your opinion on it. Thanks again for playing and welcome to the channel 😇
Nice Video. Here's my thoughts on the top hidden movement games from BGG... 1) I'm totally a fan of Letters From Whitechapel. One thing that changes the game for many is who you play it with. When you play with people who are into the theme and as friends like the cat and mouse and squirrel like planning and evasion it's a total gem. 2) Others like Whitehall Mysteries, and I get it, but the depth of Whitechapel is where I prefer. Whitehall is shorter and simpler and will be similar, but I prefer when playing with my competitive friends the Whitechapel. - Scotland Yard was more the original these two were made from. Older, had the number moving system. etc. - Nuns on the Run is a more lighthearted twist where the many are hiding from the one...or two. Nuns trying to get their guilty pleasures in a convent - Escape from Aliens in Outer Space is good as all players are hidden from all others. - Beast reminds me of Fury of Dracula, but with different themes and choices...but the movement needs a "battle" afterwords - Mind Management is a surrealist twist...playing with your mind a bit with the theme...on purpose of course - Spector Ops is a great sci-fi version of a hidden movement game...I still prefer the whitechapel/whitehall games...I can't explain why...I think it's theme and the game group I play with. - Jaws is excellent and carries the movie theme - Fugitive is excellent, but smaller, and fast for two players and has a tiny box...can go anywhere - And Stop Thief is more a family weight game using an app and you're trying to catch the escaping thieves... + I'm wishing to someday play Terrorscape + I'm also hoping to play Sniper Elite soon, looks great - I don't feel the same hidden movement thrill in Star Wars Rebellion though it's a good game...
Whoooaaaa!! Thank you so much for this detailed comment 🤩 You've obviously played a lot more hidden movement games that I have. I didn't see that you've mentioned City of the Great Machine. Have you tried it? Also, Terrorscape is a cool game that replaced Letters from Whitechapel for me.
I've not played either Terrorscape nor the City of Great Machine. Terrorscape is a prohibitive cost, and never found the time to play the Great Machine...nor anyone with a copy. As I'm currently trying to downsize the collection and save money, I'm likely not to be able to play either soon. I doubt the company that made Terrorscape would just send a copy to me without a channel/review publication platform...But I am intrigued more on that one...
You still didn’t teach me MGMT.. I’m waiting for it… art there is very cool and looks interesting. And I think this game will be awesome to play with friends like City of the great machine!
Hahaha totally agree! And Mind MGMT will be on the table soon enough (just need to finish Company of Heroes first 😉). But yeah- should be totally awesome with friends 😎
That is a good question! I guess that for now Terrorscape is my go-to hidden movement game even with non-players. I still think that Letters from Whitechapel is a pure, awesome and simple game. City of the Great Machine just doesn't hit the table and will probably get culled. Just too complicated to explain to people, but still is a great game! Beast left the collection.
@@ezbgames I come with the hard hitting questions 🤣. How about mind MGMT does it still hold up for you? I have Terrorscape but was thinking about getting Mind MGMT, do you think it’s worth a pickup or is there to much overlap with Terrorscape in your opinion?
Haha love your questions 😅 I think there's a place for both of them in a collection. But not more than that, unless hidden movement is REALLY your thing. I will definitely take out something soon.
Being an alternative therapist outside of my usual work hours, Mind Management would not interest me as I did 2 subjects of Psych at uni and am convinced the degree is designed to have ppl go crazy and since I get better results, psych, game or no game just doesn't interest me. Same with Pandemic....I will never ever ever touch that game purely cos of its name. Ticket to Ride is another as I work on trains as my full-time job, so don't need a game to remind me of my job...yuk, no thanks. I spend enuf time there as it is.
Whithehall Mistery is a better starting point for hidden movement, I think,
Some diferent suggestions: Spector Ops (with 5 players, we introduce a traitor); Alone, many against one; Escape from the Aliens in Outer Space; Jaws; for big groups, Last Friday and Captain Sonar.
Interesting! I should add those game to my 'to try' list.
Thank you for the recommendation 😊
Great video as always! :D I love Jaws for hidden movement. Huge amount of tension throughout the game and I love how they stuck to the theme. Also, it's harder to find, but Clue: The Great Museum Caper is an amazing game. I'd love a reprint of that game.
Hey Mike! Thanks a lot 🥰
And thank you for the advice- I'll take a look!
Jaws sounds super interesting..
@@ezbgames I'm not a fan of the movie but the game is top 🔝
I just found your channel through your Beast rules video. (Still got to play that game and just watched the video as a refresher for my own “rules-read”, which has been a few weeks ago by now.)
I really like hidden movement games. Letters from Whitechapel didn’t really manage to captivate me. I played Fury of Dracula before even knowing that Whitechapel existed and then during every session of Whitechapel I played I was thinking to myself: “It’s a nice game, but I’d rather be playing Fury of Dracula right now.” But I guess that’s just me. I like the fantasy theme better and I like to have more (on a mechanical level) in my hidden movement games than “just” move-check-move-check-move-check… ;)
I’m really intrigued by City of the Great Machine now. That game totally went under my radar and now I need to play it. :D
Two games I’d recommend in this area are Sabotage and Treasure Island.
- Sabotage thematically represents the scenario of spies / special agents infiltrating some super-villain’s base in order to disable some kind of doomsday device. (Think of classic movies like James Bond or Austin Powers etc., that have an over-the-top humorous approach to the general idea.) The main difficulty here is, that both sides are hidden from each other. So while in a classic hidden movement game the “rules-teacher” will just play the hidden role and can still re-explain rules during gameplay that doesn’t work here. So either the rules explanation needs to be excessively thorough or a non-player needs to teach the game and during gameplay answer questions by both sides. It’s an awesome game, but getting a game rolling for the first time is a bit more difficult because of this.
- Treasure Island turns around the idea of hidden movement. Long-John Silver hides a treasure on the island … it doesn’t actually move. Instead the meat of the game is the back-and-forth between the other players and Long-John while they extort hints about the whereabouts of the treasure from him. He is forced to answer, but has multiple options to misdirect. Eventually he can escape and try to get the treasure for himself. Another twist in this game is, that the other players don’t fully cooperate. In the end everyone wants the treasure for him/herself. It’s an incredibly fun and good-looking game that plays in about an hour.
On a totally separate note: I'm really curious to hear your thoughts about Sprit Island, which I can see on your shelf. :)
Hi there!
First of all thank you for commenting :)
I think Letters from Whitechappel, as I said in the video, is a good entry level game to the hidden movement genre. It's super basic and not complicated. Of course, when looking for more depth- you have to look in different places haha
The two games that you recommended I got to play only once.. I don't have them in my collection. I enjoyed both of them very much! Just at some point I felt like I have "enough" hidden movement games :) But Treasure Island is super cool!
City of the Great Machine is very cool and also has a lot of depth into it. The hidden movement aspect there is not as big as the other games and you have so much modules and ways to play it, which makes this game a real good value-for-money. I would recommend playing it without a doubt. No need though to get the whole expansions right away.. I did a mistake with that.
Ohhh Spirit Island! What a lovely game! This is probably one of my favorite cooperative games! It's really amazing and you can increase or decrease the difficulty levels in a very simple way. Lots of content to the base game also so replayability is not an issue there :)
Let me know what did you think of Beast if you can.. I would love to hear your opinion on it.
Thanks again for playing and welcome to the channel 😇
Nice Video. Here's my thoughts on the top hidden movement games from BGG...
1) I'm totally a fan of Letters From Whitechapel. One thing that changes the game for many is who you play it with. When you play with people who are into the theme and as friends like the cat and mouse and squirrel like planning and evasion it's a total gem.
2) Others like Whitehall Mysteries, and I get it, but the depth of Whitechapel is where I prefer. Whitehall is shorter and simpler and will be similar, but I prefer when playing with my competitive friends the Whitechapel.
- Scotland Yard was more the original these two were made from. Older, had the number moving system. etc.
- Nuns on the Run is a more lighthearted twist where the many are hiding from the one...or two. Nuns trying to get their guilty pleasures in a convent
- Escape from Aliens in Outer Space is good as all players are hidden from all others.
- Beast reminds me of Fury of Dracula, but with different themes and choices...but the movement needs a "battle" afterwords
- Mind Management is a surrealist twist...playing with your mind a bit with the theme...on purpose of course
- Spector Ops is a great sci-fi version of a hidden movement game...I still prefer the whitechapel/whitehall games...I can't explain why...I think it's theme and the game group I play with.
- Jaws is excellent and carries the movie theme
- Fugitive is excellent, but smaller, and fast for two players and has a tiny box...can go anywhere
- And Stop Thief is more a family weight game using an app and you're trying to catch the escaping thieves...
+ I'm wishing to someday play Terrorscape
+ I'm also hoping to play Sniper Elite soon, looks great
- I don't feel the same hidden movement thrill in Star Wars Rebellion though it's a good game...
Whoooaaaa!!
Thank you so much for this detailed comment 🤩
You've obviously played a lot more hidden movement games that I have.
I didn't see that you've mentioned City of the Great Machine.
Have you tried it?
Also, Terrorscape is a cool game that replaced Letters from Whitechapel for me.
I've not played either Terrorscape nor the City of Great Machine. Terrorscape is a prohibitive cost, and never found the time to play the Great Machine...nor anyone with a copy. As I'm currently trying to downsize the collection and save money, I'm likely not to be able to play either soon. I doubt the company that made Terrorscape would just send a copy to me without a channel/review publication platform...But I am intrigued more on that one...
Downsizing the collection is always a good thing..
Keep an eye on the 2nd hand market for Terrorscape. Sometimes you might find some good deals
You still didn’t teach me MGMT.. I’m waiting for it… art there is very cool and looks interesting.
And I think this game will be awesome to play with friends like City of the great machine!
Hahaha totally agree!
And Mind MGMT will be on the table soon enough (just need to finish Company of Heroes first 😉).
But yeah- should be totally awesome with friends 😎
@@ezbgames A lot of minis are waiting to be painted ))) But it will be awesome video 🥰🤩
Now that you have Terrorscape how would you rank all of these games!? :)
That is a good question!
I guess that for now Terrorscape is my go-to hidden movement game even with non-players. I still think that Letters from Whitechapel is a pure, awesome and simple game. City of the Great Machine just doesn't hit the table and will probably get culled. Just too complicated to explain to people, but still is a great game!
Beast left the collection.
@@ezbgames I come with the hard hitting questions 🤣. How about mind MGMT does it still hold up for you? I have Terrorscape but was thinking about getting Mind MGMT, do you think it’s worth a pickup or is there to much overlap with Terrorscape in your opinion?
Haha love your questions 😅
I think there's a place for both of them in a collection. But not more than that, unless hidden movement is REALLY your thing.
I will definitely take out something soon.
Being an alternative therapist outside of my usual work hours, Mind Management would not interest me as I did 2 subjects of Psych at uni and am convinced the degree is designed to have ppl go crazy and since I get better results, psych, game or no game just doesn't interest me. Same with Pandemic....I will never ever ever touch that game purely cos of its name. Ticket to Ride is another as I work on trains as my full-time job, so don't need a game to remind me of my job...yuk, no thanks. I spend enuf time there as it is.
🤣🤣🤣🤣🤣
Not sure what is the appropriate reply would be here lol!!!
So.... alright! 😅
Try Stationfall or ISS Vanguard. Those are probably outside your usual circle. There, problem solved.
@@Animo-XXX Thanks. I'll go have a look at them 🙂
What on earth are you taking as supplements ????!!