There was an anomaly in the warp and my video editor rendered the wrong screenshots in place of democratic detonation. This happens sometimes when a project is to big. Thank you Aaron for pointing that out! The error is at 18:26 and this is what is supposed to be in it's place imgur.com/a/7jCBWzy Sorry about that!
You need to work on your pronunciation. You keep making mistakes on words that are not that hard to say highlighting a gross lack of education on your part.
@@Zaudejis It's pretty amazing to see someone who doesn't understand engagement farming accuse someone else of "lack of education" truly the word police at their finest. I only speak english because that's the only thing you can understand, as it is my third language.
That would probably be too op or not worth it, considering that the resup gun is no where near close to any sentry firepower, we can assume that the shield should be prob not that tanky too, or otherwise it would be extra free bubble shield gen stratagem wich is too op imo
We need 4 boosters that turn the resupply pod into a machine gun sentry(which we have), a mortar, extra supply packs, and little spider legs to follow you around🎉
i really hope they take a look at boosters more, im surprised they got anything last big update but i still think the hellpod optimization effect really just should be a base game feature or at least a ship module upgrade
I agree, I always end up as the hellpod optimization guy, cause it’s just such a big buff that there’s no reason not to take it, but it’s a shame because I do wish I could be a bit more creative (I usually play randoms)
Optimization should be basegame, and the Booster maybe should be replaced so that the Hellpod comes with a spare supply pack or two in case you drop into a hotspot and need to resupply shortly after landing? Or an ally who called you down needs their supplies refilled.
Small note on the crisper, it’s SO good against the voteless horde if you have a primary that’s bad for chaff on the illuminate front I usually use the crossbow anyway for the spaceships so it’s a sweet combo
This is a loadout I love as well. Crossbow + crisper is fun and effective. You can run away and shoot a wall of fire behind you that the voteless and overseers run through. It has enough mag size to take down an overseer or 2 shooting directly at them if you need that.
The fact that the Crossbow can still be so dominant on every faction and they are leaving my boi the slugger in its massacred state is a travesty. Good tier list though, only thing I'd bump up is steel veterans: JAR + Senator + Incendiary is such a strong combo compared to urban legends IMO
Although I agree, those things are kind of like side-upgrades. Urban Legends is a complete trash warbond, but nothing in the game can replace the anti-tank emplacement. I played a defense mission with illuminates and my teammates were absolutely shredding UFOs. It was very clearly OP. I'm surprised the devs released this as it is.
@@GrubKiller436 I saw a video online of 3 or 4 people using the AT emplacement and it was insane. Almost no ship managed to unload troops. Even when I am the only one bringing it, the impact I have with it is insane. 9-10 UFO shutdowns by one single stratagem is crazy good value.
I've been away from the game for awhile and basically decided to wait until they added Illuminate to start playing again, and your recent videos have been a godsend to catch up on what I missed. Great stuff.
Thanks for the warbond guide. I've submitted my application to join the Helldivers but i haven't heard from the ministry of unity yet. Hope i can enlist come next month.
One thing I wanted to mention, that most ignore. The Verdict has amazing ergonomics and reload speed, and a TON of ammo. It does not hit as hard as the Senator, but anything you need AP4 for, you most likely want to bring a dedicated weapon/stratagem for. It has been my go to sidearm for mediums, and close range chaff clear on bugs and squids. The only time I use something else is when running the Crossbow on bugs, I bring the Dagger to clear shriekers. I understand the love for the Senator, I do, but the love for the Bushwacker is overrated. It has 3 shots, low total ammo, and horrible reload speed. If you need to get one/two things off of you, no problem, but that is about all it can do.
Verdict is my number two behind grenade pistol but they’re essentially tied for first. If I have explosive I take Verdict, if I don’t I take grenade pistol, basically
I have a couple of pretty rediculous solo runs where I handle swarms of hunters in heavy armor with just the bushwacker, you can toggle it off of the 3 round burst and then you just have a punisher as a sidearm how I use it will be in the pistol breakdown video. But I do agree that the verdict is peak and is also my favorite pistol for pretty much every faction and it gets slept on weirdly.
What do you use for up close stalkers when you are rocking dagger and crossbow. I usually bring bushwacker for stalkers, am interested in how other people do it.
@@punkasaurian3055 crossbow will two shot them, they also get staggered in the process. Ideally I hit them from further away to do just that. I believe what is common in very close quarters, is one crossbow shot, followed by verdict spam. Edit, I do not always rock dagger with the crossbow, usually only when there is a modifier for shrieker patrols. Dagger still pumps up close, but not as well as verdict.
well, I'd say buying all the Warbonds is inevitable, and eventually, you'll hit a point where you have 250 medals maxed out and no more Warbonds to unlock. after that, you're left with just emptiness and those 250 medals with nowhere to use them
Its more of a sign that you are indulging too much into the game and not pacing yourself appropriately, Id say a new warbond comes out once every 2-3 months, so you always have a new toy to play with, but if you rush it then you will be left with a void, thats why I have a 4 game rotate basis like Helldivers 2 --> Black ops 6 Zombies --> War Thunder --> Random SP game of choice, and back to start.
Once I tried the Viper Commandos armor, I don't want to use any other armor anymore. The passive bonus of the Physique Peak makes it much easier to control heavy weapons, using weapons with it is a lot of fun. The increased melee damage is good only against small bugs and with a spear/stun baton.
Truth Enforcers was the first Warbond I ever bought (started playing a month ago). Those Pelican, drop pod, and exo suit skins fit right in with my Helghast theme.
Yeah me and my other teammate using the Eruptor. So lately we went on a experiment day on weapons to get our efficiency up on HellDiver+ lvls. We started loving the Xbow. So much dmg and not having shrapnel doesn't randomly bounce kill ourselves or others.
I don't care what anyone says; once you assign changing ammo types to a single key(or button), the Halt is the best Shotgun. But I agree with Democratic Detonation being the best WB for new players. Thermites, Grenade Pistol, and Crossbow will help the best while facing the most significant difficulties-at first. So, getting Truth enforcers shouldn't be a priority for a new player.
@@Planterobeets I think that the halt shotgun is one of my favorite weapons in the game because of how much tech it has with so many loadouts but I know quite a few people dislike it and it really isn't a prop just an insanely fun and cool weapon
I would also add that the Breaker Spray n’ Pray is a really good option if one likes the shotgun playstyle - it’s phenomenal for pumping out tons of damage to trash mobs and has decent ammo economy.
Firebomb Hellpods needs to be fixed to deal more impact damage and to send out a wave of flames to damage and ignite enemies, but not set the ground on fire and not harm other Helldivers. Those two changes would make it an actually good booster with very little teamkill opportunity so long as the player is paying attention and not trying to land directly on their teammates.
when you use the stim pistol, it should alert the hell diver you're stimming that you're stimming them, so they don't blow your head off because they thought you shot them
Had taken the stim pistol in few random runs and its funny they Turn around stupid quick and see wtf i'm doing. I always take the infusion so Stim shooting and they figure i'm healing/refreshing they're stamina
I need a stealth based warbond: Against bot i'm a stealthdiver, and thanks to the new melee weapon i can now even save up on knife, I legit solo hard objective just be being sneaky, so far i am running the diligence sniper to snipe enemy from far away, without being detected, and the revolver for a worst case scenario with knife, since it make no sound when u kill smth with them i would use autocanon to clear fabricator once i'm done with most ennemies but i would love to have a silenced weapon, and while i love the scout perk, i would love a variant of it that reduces noises too, maybe even a stratagem that make you invisible for some time, like what illuminate are supposed to have (cloaked unit)
Yeah a stealth bond would be great. I've been using quasar, crossbow, dagger with either shield or jump pack. If I can see the fab it would be there long, quasar doesn't have a max range, so I can and do snipe with it half way across the map.
@@Claysthetics I just got the fire warbond last night, unironically the orange mech skin was one of my main reasons, that and the fireproof armor (ik killzone armors are more versatile, but the flamethrower is my favorite bug support weapon)
I don't know I think it's just me and the boys know what it takes to win and we're not playing as sweaty. I'd rank it a little bit higher for new players that want to use heavy armor. Especially if they're playing against the bugs and heavy armor for whatever reason. Tier list is accurate though.
@@unrelentingduress Glad you liked the list I tried to make it so that most new people had a few streamlined options because you need so many warbonds now. I also use heavy explo res on the bugs quite a bit for some technology with explosives and for clips but now that we have the car taxxing a strat slot we kinda just zoom anyways.
@refi350 I think so to. There's a ton of new players coming in so I really wanted to put an emphasis on how important those boosters are from the main warvond
As a sample hunter, I often end up going off on my own in missions, and that crossbow is absolutely the best thing for that. Also as someone who likes the ballistic shield and directional shield, having that one handed weapon is amazing.
I really like Urban Legends, I started recently and bought the new hot thing and I feel everything is useful to a degree. Flamer Sentry has been liked by my peers for keeping friendly fire manageable and the directional shield has covered people doing dumb shit... I often like, lower it to let rockets go by and pop it back up for laser fire. Feels damn good with one handed primaries, the senator and grenades. Need me a Verdict to see how it does.
@@faerie7dragon Urban legends is just a really fun warbond. The verdict is my absolute favorite pistol in the game aesthetically and I bring it all the time with pretty much every build because I just think it's cool and it has a ton of shots
The Verdict is my favorite sidearm. I wouldn't say it's better than the redeemer, it requires more skill to be as effective, but its undeniably a reliable sidearm with a deep ammo pool.
No one has any love for the Eruptor now but I've been using it since day 1 (except for when it was totally gutted) and I'm still absolutely loving it in its current iteration.
It's definitely not the best primary, but I have to admit, it's immensely satisfying to use. It's basically a sniper rifle that fires frag grenades. You gotta pair it with a reliable cqc weapon like the redeemer or Stalwart though.
I used to love the Eruptor, but the new S-tier crossbow become better in every way. Infinite range versus 80 meters for the Eruptor, good damage, no unpredictable shrapnel that regularly kills me with a one-shot to the head. Although it is quite slow, in this regard they are on the same level with the Eruptor. The only thing is that the crossbow's reload is very slow and sometimes it glitches a lot, does not load or spends two magazines per reload.
Thanks for the updates! I’m returning after a brief break, and after grinding for the killzone armor I’m going to need to have a chat with my Democracy Officer over my voted upon allocation of super credits to buy my missing war bonds.
@@GrubKiller436 Basically you can keep running longer than you normally could at the cost of your health bar. But on Trivial difficulty, there's hardly any enemies to deal with either, so it's not a problem.
Glad to see I can inspire other Fleet leaders in addition to the cadets! Nice list for the newer warbonds, but truth enforcers gets a boost from me purely for the drip.
@@Claysthetics I'm glad we both found a new home, but yeah man let's play sometime! Always appreciate someone who knows the value (aka fun) of playing as a unit.
chemical agents would be significantly better if the sterilizer was a primary or secondary, obviously a little balancing would be needed but I really don't like needing to waste my special weapon slot for something that easily gets beaten by the flamethrower. I truly hope they add a chemical version of the crisper or torcher.
In defense of the crisper, in my use of the niche play style of gas + fire. If you light the ground on fire (like 1/4 of a mag) + a gas grenade, any voteless that walk through are just dead, letting you ignore them to focus on bigger enemies. Haven't used it against bugs or bots but against squids it rules when paired with gas. For people who want to try such a loadout: Freedom flame + Chemical Agents are my top 2, I actually don't use any other warbond against them. Cookout + Crisper + AMR or HMG + Gas Grenade + Killzone armor. Any other strategems are optional, though I take orbital gas, recon vehicle, and HMG Emplacement. It also works on Bugs, though I prefer torcher+Bushwhacker over cookout+crisper, and anti-tank emplacement over HMG emplacement for bugs. Support weapon vs bugs can be replaced with anything that'll kill a bile titan. Requires 2 additional warbonds, but frankly Freedom Flame + Chemical Agents are top tier for me except against bots.
Flame pistol is actualy goated if you ask me. With illuminate maps having tons of ammo throughout the city, the flame pistol just cleans the streets. Given I prefer to take the grenade pistol in all cases, it feels bad to use explosives when shields take so little damage from it when dealing with illuminates.
I personally love the chemical warbond because I like being a support unit. It's really satisfying seeing the enemies be the ones to commit friendly fire and distract each other for your teammates to light them up. It's fun seeing the Geneva Convention as a checklist. Also, when I play bots, I like to use the pummeler with the riot shield because it can halt most bots, especially the chainsaw bots, and the shield is good cover against the devestators so you can line up your shots.
That is so annoying that I messed that up after double checking everything thanks for pointing that out. EDITING THIS BECUASE WHATS EVEN CRAZIER IS THAT IN THE TIMELINE FOR MY VIDEO EDITOR IT'S THE RIGHT SCREENSHOTS BUT IT RENDERED IN THE VIDEO WRONG REEEEEEEEEEEEEEEEEEEE
The stimpistol shouldn't be so underestimated, it may not be meta, but it creates a new way of playing, a new "class", (stim pistol + medic armor + Experimental Infusion + Supply Pack) you become the team's medic. Is it the best way to play? No, but it is a new way and we should encourage more equipment like this.
I just wish the stim pistol was easier to hit teamates with, one of the builds that was in my main video was the arc stimpistol build so you can stim your friends and arc through them.
The problem with the stim pistol is that it is impractical to bring. Unless you can aim you wont be hitting running teammates. If you could stim yourself with it then i would use it a lot more.
I would REALLY like the stim pistol, but its accuracy is terrible, it does NOT penetrate teammates' shields, and it is not self-castable. If it had a homing dart like in Killing Floor 2, or at least a very high dart speed, it would be usable. But at the moment it is a very niche tool, not worth replacing a pistol. I hope AH will think to add a slot for such tools.
@@AlwaysVotingMAGA you should definitely try shotguns. Their range is not as horrible as you might think and it shreds enemies or knocks them back depending on which you are using. The only issue is bots out ranging you and your AR teammates making you feel kind of useless because they kill all the enemies before they get into your range.
@joshuabonesteel2303 Ok I'll try them thanks. But yes I feel like some weapons like shotguns are only useful against the terminid bugs. I have 5 shotguns so far & have 3 premium Warbonds. I have 2 other energy weapons I think & also 3 marksman rifles.
Cutting edge is the first warbond i have recommended to friends. Followed by demo detonation. The breadth of different primarys is so nice in my opinion. Strange seeing it so low on the list for bugs.
Thank you for this video, you couldve just made a dumb ranking without elaborating, but you actually explained what they have in them and why you should prioritize them.
I can't believe how much more I love fighting the bots after unlocking the crossbow. It completely changed the game for me. I used to hate devastators, now, they FEAR ME!
Ive pretty much used the counter diligence sniper and senator on everything. The senator especially since getting its heavy armour penetration, it one shots overseers in the head, one shots mostly everything in the head. The counter sniper works a treat on bots, one shotting the regualrs in the body and the devastators and beserkers in 1 to the head.
The unflinching passive comes in handy with elevated overseers. Plus the reprimand and halt are my favorite warbond weapons to use on the illuminate. You can down a Harvester with a full mag to the leg joint!
I see helldivers content on my UA-cam all the time and I absolutely love watching it, I simply love the atmosphere of the game and community around it, and I really should enjoy the game, as deep rock is one of my favourite games of all time, and space marine 2 was my 2024 goty, but I just can’t find my way back into hd2. I played about 30 hours around launch with my friends, and did quite enjoy it then, but since then it’s been hard to get into. I unlocked a decent number of stratagems, only a couple ship modules, and made solid progress into the standard and steeled veteran warbonds, focusing the non cosmetic items. Since then though, they’ve added a bunch new stratagems (some to the store and some through warbonds), what feels like an overwhelming amount of ship modules, and like 8 more warbonds, none of which I can afford unless I pay real money, not to mention needing the medals. The new warbonds also add so much more in the way of weapons and boosters and even new stratagems, that I just feel completely overwhelmed and so far behind that I feel as though I can’t hop back into the game, and if I tried, I’d have no idea where to start. Another issue is also I don’t really want a sweaty game, and back when I played with friends we never really went much higher than hazard 7, save for the occasional 8, and it already felt pretty sweaty there, and since then they’ve added new enemies that are supposedly way harder, and none of my friends play anymore, so I’d have to play with randoms or solo, and I definitely don’t wanna go solo, but I have no idea if the randoms are trustworthy in this game (usually randoms are not trustworthy in my experience, save for drg and a couple others). Anyways yeah, long rant, but I just love the idea of helldivers 2 so much, but just can’t get back into it, and if anyone has any advice so I could, I would love that
I could play with you if you want. Willing for someone who recognises space marine 2 as goty o7 Also getting super credits is not something you do on higher difficulty. It is almost exclusively a lvl 1-3 sort of endeavour
Steeled veterans in 5th is criminal. Best sidearm in the game( youmight argue for grenade pistol on bug due to bug holes, but personally the ability to 3 tap hive guards and brood commanders + one tap every small enemy including warriors is too good), one of the best bug guns in the incin( use siege ready or have the senator for ammo econ)and a pretty decent passive and grenade. Now that I think about it it is bug oriented, but it does give you the undisputed best sidearm for bots, so.
Just wanna throw this out there but at 6:35 I'm a stim pistol main on all 3 fronts ever since the warbond's release and I've never once had randoms friendly fire me for whipping it out on them lol. I do also pair it with Medic armor for increased stim uptime and my own Experimental Infusion if no one else brought it to give everyone that super stim sensation once I learned those passives affect the stim pistol too. Even when I'm getting into the faces of injured divers who are wearing personal shield packs to clip my pistol into them so the darts aren't blocked they actually just let me do it-but sometimes I do "cheat" by stimming those divers while they're preoccupied with fighting to notice me slide my little dart gun into their bubble lmao. But yeah, maybe I'm just a fortunate medic diver or I have some unseen medic aura which lets divers know I'm not trying to give them a bullet-shaped implant with my sidearm.
I use the purifier over the crossbow for the rapid fire option. But that does lock me into the grenade pistol to close spawners. And I'll never not take the thermite grenade.
The directional shield not blocking melee attacks AND getting ragdolled by explosions is so ridiculous. The big shield is an active detriment against bots because it catches rockets that would have missed you, making you ragdoll EVEN MORE!
A big reason I stopped playing helldivers 2 is just the lack of super credits you get in mission. Even at the end of missions you should get like 5-10 so it doesn’t feel totally pointless. I’m constantly feeling like I’m wasting time cause all I need are super credits and I’m always maxed out on medals.
The pummeler is really good for crowd control for a one handed weapon My playstyle is basically shield + heavy armor, so one handed weapons are my go to and i can safely say that the pummeler for squids is really nice for giving you time to retreat or giving yourself or teammates more time. It can also give you the opportunity to change weapons (machine gun in my case) to unleash heavy damages. So yeah, more support focus weapon Side note: the directional shield is actually so fkin good, yes you are being thrown around with explosions but that's the way of the shield wielder, against the squid you don't really get thrown a lot and this thing can tank so much it's incredible of how much this thing can help
Honestly I'd say Cutting Edge is just right on the overall ranking. I've been main-lining the blitzer for bugs and squids, and it's been working wonders for me. The sickle is my usual primary for bots if I'm not taking the purifier.
Motivational Shocks affects stun now, it reduces the stun duration on you by a pretty noticeable amount and I think you recover from the stamina drain by stun faster.
I personally have seen excellent results against the Illuminate having the Torcher as my primary weapon and the Stalwart as my call-down. Like night and day. The voteless are easily taken down by the Torcher and the two Covenant Elite-style enemies (forget their names) are taken out quickly with the Stalwart. Overall a solid ranking
Friendly community PSA: **do not** buy Steel Veterans with Super Credits! It comes as part of the Super Citizen upgrade. And if you purchase the warband before buying the Super Citizen, Arrowhead don't refund the 1000 vbucks you previously spent on Steel Veterans! Obviously it's your choice. But just be aware!
You can apparently message Arrowhead's customer support if you are in this situation with Super Citizen and they will give you 1000 SC to make up for Steeled Veterans. But Super Citizen is $20 more expensive than the base game so unless you really love the Stratagem Hero game it's cheaper to just buy Super credits directly for Steeled Veterans.
Wrong. If you contact Arrowhead support you WILL get 1000 credits (vbucks wtf?) added to your account. Like the guy above me said, you also get an smg, an armor set, and a cape.
My biggest regret is that damn Reprimand. Wanted that to be such a good weapon and it’s simply outclassed by everything. Needs about 5 to 7 more round (30-32 per mag) to be a good choice. Be nice if it was also one handed but I’d at least use the damn thing if we got the first option.
as someone who only bought truth enforcers for the epic drip value, it was worth it, i love my white and red player card and majestic bright white cape!
Funny how the polar patriots was the worst warbond in terms of practicality (it had really good drip though). But I am glad it got massive changes. I do wish they were more creative with the armor perks in that warbond though.
Democratic detonation was the worst warbond at one point but now it is really goaded. I would switch chemical agents and freedoms flame but that I because I like flame thrower weapons and the cookout is op af. but other than that agree.
It's actually crazy that at one point in time everything in this DD was the worst and best in the game LOL. A lot of people in chat when I was streaming were torn between freedoms flame and chemical in that slot. I valued the gas grenade over the torcher/cookout even though I used them all the time becuase fire cool.
One thing that I think should be a feature for the stun lance is creating a second melee attack using the designated melee attack button will there be mouse one or right trigger. This melee attack would be swung horizontally for those moments when an enemy is too close to stab. Not having this is frustrating because what good is a melee weapon if you can't hit something less than a foot from your face. Is it realistic? Yeah. But is it fun?? I'm not so suuuure???
I wouldn’t call pummeler mediocre, as it has stagger. Single handed stagger smg that is an incredible choice for lightweight bugdivers, usually with jetpack and grenade launcher to close the holes. Absolutely cancels stalkers and you can keep stunning all bugs running after you without having to stop, also while carrying objective items. Still shreds all the common bugs, and lets you easily escape the mid ones.
I can't even write how great Steel Veterans is! The armors got such a good perk, not the best looking armors but thats the only down side! The Rifle has the best stagger in the game, stops everything in its tracks, Jar 5 is awesome, but the Senator, the fire bombs and Orange breaker are all S+++ Tier IMO.. They nerf'd the breakers ammo but the thing still melts EVERYTHING and once you know how to conserve ammo with it it's still soo soo good! Also the perk that gives you faster reinforcment can be a life saver literally! Just all around such an underrated warbond!
A lot of the power from gas comes from it's disorientation. In my eyes, the Sterilizer is an amazing support-focused weapon. I usually use it to kite bugs around, confusing them, and in turn providing a safer space & more breathing room for teammates. From there, let them to do the heavy-hitting. The Sterilizer is a tool moreso than a weapon imo.
Agree with all of it, but would add the green helmet drip with the gas grenade as being the only cool stuff in chemical agents. I like my green outfits.
I bought democratic detonation purely for the grenade pistol, so the fact you thing it is the best for all factions of the packs is great. I also bought using real money the steeled veterans to gain the super citizen and arcade game.
Tbh even if its useless your're not losing anything but time with the tickets to unlock everything. You do get your super credits back 100% so no harm done.
Don't know why people hate the Quick extraction Booster. My team is consist of Extraction, Infusion, Stamina, depends on mission Muscle enhancement or Vita. That time off the Extraction in Super Helldive Helps so much when we're getting swarmed.
Getting back into the game after a bit of a break and i gotta say, great list. My only disagreement with it is that i personally would place Cutting edge a little higher on the list just because for all around use i think it has some of the most versatile weapons in the game. Especially the Sickle, its easily my go-to pick when looking for something that you can take to any faction at any difficulty and thrive with and it requires very little to perform well. I don't think its #1 best value, but for new players who need something fun that works well with imo a low skill floor and high skill ceiling weapons. i think its an exceptional pick and would recommend it or the demolition one as a first warbond purchase
There was an anomaly in the warp and my video editor rendered the wrong screenshots in place of democratic detonation. This happens sometimes when a project is to big. Thank you Aaron for pointing that out! The error is at 18:26 and this is what is supposed to be in it's place imgur.com/a/7jCBWzy Sorry about that!
You need to work on your pronunciation. You keep making mistakes on words that are not that hard to say highlighting a gross lack of education on your part.
@@Zaudejis 🤨
@@Zaudejis your trolling right?
@@Zaudejis It's pretty amazing to see someone who doesn't understand engagement farming accuse someone else of "lack of education" truly the word police at their finest. I only speak english because that's the only thing you can understand, as it is my third language.
@@Zaudejis You speak English because you speak no other language. We speak English because you speak no other language. We are not the same.
Remember when Experimental Infusion made you have a near acid trip? Liberty Farm remembers
I have the old vod of us using it on helmire. That was a real trip lmao
It still does
I still think the audio and visual distortion are a bit much
Yea the in game sun is usually turning blood red for me
Yea, that's why i try to save them for the ride home ...😂
Now we have boosters that interact with the resupply pod id like to see one that spawns a bubble shield around it for a limited time.
That's actually a really fun and cool idea I would probably use that on bots alot tbh
That would probably be too op or not worth it, considering that the resup gun is no where near close to any sentry firepower, we can assume that the shield should be prob not that tanky too, or otherwise it would be extra free bubble shield gen stratagem wich is too op imo
We need 4 boosters that turn the resupply pod into a machine gun sentry(which we have), a mortar, extra supply packs, and little spider legs to follow you around🎉
@fedorgame4839 you're giving up something like experiment infusion for it. Wouldn't be that OP. It has a decent CD unlike the normal shield
@@preservinglight better idea, it spits out the pack and one goes to each player. I there’s 3, the. Last one follows the closest player.
Butbutbut...i wanna have another useless AR in my collection that ill never use apart from being cheeky
Cleans off liberator carbine for one last ride
@@foorman2837 killzone collab got you covered buddy, only for 600 supercreditoos
Hes got a gun!
😂
Is this tenderizer lore?
The way you said “flechette” gave me whiplash
The sequel to Machete starring Danny Trejo.
Especially since it's pronounced so wrong. It's fle-shet or flay-shet. It's French not Italian 😂
Flechette 🤌🏼
Needs to be top comment
Flechetti, flechettay, flechetto, flechettee, pan de fleche
i really hope they take a look at boosters more, im surprised they got anything last big update but i still think the hellpod optimization effect really just should be a base game feature or at least a ship module upgrade
I do to I feel like the boosters just need to be merged and 10000% agree optimization should be baseline. Hope you had an awesome Christmas brother.
@@Claysthetics i hope you had a good christmas too clay :3
I agree, I always end up as the hellpod optimization guy, cause it’s just such a big buff that there’s no reason not to take it, but it’s a shame because I do wish I could be a bit more creative (I usually play randoms)
Optimization should be basegame, and the Booster maybe should be replaced so that the Hellpod comes with a spare supply pack or two in case you drop into a hotspot and need to resupply shortly after landing? Or an ally who called you down needs their supplies refilled.
It's honestly a shame that the objectively most useful ones are so damn boring.
2:16 that is the first time I have ever heard someone pronounce “ Flechette” like that
Danny Trejo himself chopped those metal blocks into tiny little darts
@@bohemianearspoon8493 this is how I feel as an Asian for some Westerners trying to pronounce Asian words.
@@RAIN_DREVNE depends on the language
@@bohemianearspoon8493 any, really. Japanese, Chinese, SEA.. LMFAO.
@@RAIN_DREVNE I misread that
Small note on the crisper, it’s SO good against the voteless horde if you have a primary that’s bad for chaff on the illuminate front I usually use the crossbow anyway for the spaceships so it’s a sweet combo
This is a loadout I love as well. Crossbow + crisper is fun and effective. You can run away and shoot a wall of fire behind you that the voteless and overseers run through. It has enough mag size to take down an overseer or 2 shooting directly at them if you need that.
I always use this loadout on squids. It accomplishes so much.
One crisper burst can remove an entire horde. Its so good!
Equivalent would be torcher and g grenade pistol
The fact that the Crossbow can still be so dominant on every faction and they are leaving my boi the slugger in its massacred state is a travesty. Good tier list though, only thing I'd bump up is steel veterans: JAR + Senator + Incendiary is such a strong combo compared to urban legends IMO
Although I agree, those things are kind of like side-upgrades. Urban Legends is a complete trash warbond, but nothing in the game can replace the anti-tank emplacement. I played a defense mission with illuminates and my teammates were absolutely shredding UFOs. It was very clearly OP. I'm surprised the devs released this as it is.
i remember when slugger was a top tier and must have on bots and creek
Senator and Incendiary nade alone are worth it. Such good items.
I agree they need to massively buff the Slugger
@@GrubKiller436 I saw a video online of 3 or 4 people using the AT emplacement and it was insane. Almost no ship managed to unload troops. Even when I am the only one bringing it, the impact I have with it is insane. 9-10 UFO shutdowns by one single stratagem is crazy good value.
I've been away from the game for awhile and basically decided to wait until they added Illuminate to start playing again, and your recent videos have been a godsend to catch up on what I missed. Great stuff.
Thanks for the warbond guide. I've submitted my application to join the Helldivers but i haven't heard from the ministry of unity yet. Hope i can enlist come next month.
One thing I wanted to mention, that most ignore. The Verdict has amazing ergonomics and reload speed, and a TON of ammo. It does not hit as hard as the Senator, but anything you need AP4 for, you most likely want to bring a dedicated weapon/stratagem for. It has been my go to sidearm for mediums, and close range chaff clear on bugs and squids. The only time I use something else is when running the Crossbow on bugs, I bring the Dagger to clear shriekers.
I understand the love for the Senator, I do, but the love for the Bushwacker is overrated. It has 3 shots, low total ammo, and horrible reload speed. If you need to get one/two things off of you, no problem, but that is about all it can do.
Verdict is my number two behind grenade pistol but they’re essentially tied for first. If I have explosive I take Verdict, if I don’t I take grenade pistol, basically
I have a couple of pretty rediculous solo runs where I handle swarms of hunters in heavy armor with just the bushwacker, you can toggle it off of the 3 round burst and then you just have a punisher as a sidearm how I use it will be in the pistol breakdown video. But I do agree that the verdict is peak and is also my favorite pistol for pretty much every faction and it gets slept on weirdly.
Bushwacker is perfect when on your build dont have a powerful stagger effect Weapon. Vs Alpha Commanders and Stalkers IS awesome
What do you use for up close stalkers when you are rocking dagger and crossbow. I usually bring bushwacker for stalkers, am interested in how other people do it.
@@punkasaurian3055 crossbow will two shot them, they also get staggered in the process. Ideally I hit them from further away to do just that. I believe what is common in very close quarters, is one crossbow shot, followed by verdict spam.
Edit, I do not always rock dagger with the crossbow, usually only when there is a modifier for shrieker patrols. Dagger still pumps up close, but not as well as verdict.
well, I'd say buying all the Warbonds is inevitable, and eventually, you'll hit a point where you have 250 medals maxed out and no more Warbonds to unlock. after that, you're left with just emptiness and those 250 medals with nowhere to use them
And then take a break from the game until a new something comes out. I'm maxed on everything, and very very bored.
Its more of a sign that you are indulging too much into the game and not pacing yourself appropriately, Id say a new warbond comes out once every 2-3 months, so you always have a new toy to play with, but if you rush it then you will be left with a void, thats why I have a 4 game rotate basis like Helldivers 2 --> Black ops 6 Zombies --> War Thunder --> Random SP game of choice, and back to start.
I hit 250 pretty quickly but left with not enough credit to buy any warbond
@@MannitMiranda Warbonds are supposed to drop every 2nd Thursday of each months I think, so there is consistency to when they'll drop
@@thelocalcrusader9522 they stopped doing monthly warbonds to slow down a bit, its every 2 or so months now
Once I tried the Viper Commandos armor, I don't want to use any other armor anymore. The passive bonus of the Physique Peak makes it much easier to control heavy weapons, using weapons with it is a lot of fun. The increased melee damage is good only against small bugs and with a spear/stun baton.
Nice
@@AngelTwilight [laughs in R2124 Constitution and grenade launcher]
@@Vulpine_Cloaker [laughs in super store peak physique armor]
7:05 If you run the Super Store gas heavy armour and vitality booster, you become totally invulnerable to gas.
Truth Enforcers was the first Warbond I ever bought (started playing a month ago). Those Pelican, drop pod, and exo suit skins fit right in with my Helghast theme.
The eruptor can close spawn points btw and the bullets can be Bounced.
And head shot you back if you're not careful. I full understand why most people pick the crossbow over it. I still prefer erruptor though.
Yeah me and my other teammate using the Eruptor. So lately we went on a experiment day on weapons to get our efficiency up on HellDiver+ lvls. We started loving the Xbow. So much dmg and not having shrapnel doesn't randomly bounce kill ourselves or others.
I don't care what anyone says; once you assign changing ammo types to a single key(or button), the Halt is the best Shotgun. But I agree with Democratic Detonation being the best WB for new players. Thermites, Grenade Pistol, and Crossbow will help the best while facing the most significant difficulties-at first. So, getting Truth enforcers shouldn't be a priority for a new player.
@@Planterobeets I think that the halt shotgun is one of my favorite weapons in the game because of how much tech it has with so many loadouts but I know quite a few people dislike it and it really isn't a prop just an insanely fun and cool weapon
I would also add that the Breaker Spray n’ Pray is a really good option if one likes the shotgun playstyle - it’s phenomenal for pumping out tons of damage to trash mobs and has decent ammo economy.
I bought my girlfriend HD2 on Christmas, and the first warbond she got was Truth Enforcers.
Drip is drip fellas
The stun lance is absolutely abysmal for the bugs and I use it anyway
@@CommFox Same here, bro.
Firebomb Hellpods needs to be fixed to deal more impact damage and to send out a wave of flames to damage and ignite enemies, but not set the ground on fire and not harm other Helldivers. Those two changes would make it an actually good booster with very little teamkill opportunity so long as the player is paying attention and not trying to land directly on their teammates.
@@Percival7116 they should rework that booster to place a crisper gun on all weapon/backpack delivery hellpods u call down
I REALLY like how you put your info down into a easy to read graphics. Particularly your farming map info. Sub'd
when you use the stim pistol, it should alert the hell diver you're stimming that you're stimming them, so they don't blow your head off because they thought you shot them
@@TENOZILIA thank you for saying that spunchbop
Had taken the stim pistol in few random runs and its funny they Turn around stupid quick and see wtf i'm doing. I always take the infusion so Stim shooting and they figure i'm healing/refreshing they're stamina
I need a stealth based warbond:
Against bot i'm a stealthdiver, and thanks to the new melee weapon i can now even save up on knife, I legit solo hard objective just be being sneaky, so far i am running the diligence sniper to snipe enemy from far away, without being detected, and the revolver for a worst case scenario with knife, since it make no sound when u kill smth with them
i would use autocanon to clear fabricator once i'm done with most ennemies
but i would love to have a silenced weapon, and while i love the scout perk, i would love a variant of it that reduces noises too, maybe even a stratagem that make you invisible for some time, like what illuminate are supposed to have (cloaked unit)
there was a leaked silenced liberator a while ago, but nothing has come of it so far.
I would LOVE a silenced bolt-action sniper with a high caliber!
Yeah a stealth bond would be great. I've been using quasar, crossbow, dagger with either shield or jump pack. If I can see the fab it would be there long, quasar doesn't have a max range, so I can and do snipe with it half way across the map.
@@2MeterLP only of it has heavy pen and long range. Otherwise I'll just stick to the erruptor.
Meanwhile the helldivers who get all the warbonds are just vibing
It really isnt that hard. I have all the warbonds plus like 4000 super credits.
@@zee-we5bx some people are new lol
@@zee-we5bx damn how many hours played do you have?
@@crillspez6011 I got everything so far with 303 hours of playtime, idk how many I spent farming, but wasn't that much
@@DanglingToxin wow thats not too bad
the orange drop pod makes it easier to see before the update that placed the marker on the map for resupply.
@@herosupport1606 I love the big orange mech becuase it's so silly
@@Claysthetics I just got the fire warbond last night, unironically the orange mech skin was one of my main reasons, that and the fireproof armor (ik killzone armors are more versatile, but the flamethrower is my favorite bug support weapon)
@@cavemanbonk8320 Me to bother me to ua-cam.com/video/aM0qYhBxgJQ/v-deo.html
Truth about dead sprint however counter argument...... I'm so lazy
To be honest farming lower tier missions with deadsprint is actually kind of nice
I don't know I think it's just me and the boys know what it takes to win and we're not playing as sweaty. I'd rank it a little bit higher for new players that want to use heavy armor. Especially if they're playing against the bugs and heavy armor for whatever reason.
Tier list is accurate though.
@@unrelentingduress Glad you liked the list I tried to make it so that most new people had a few streamlined options because you need so many warbonds now. I also use heavy explo res on the bugs quite a bit for some technology with explosives and for clips but now that we have the car taxxing a strat slot we kinda just zoom anyways.
I think for farming a regular stamina enchancment beats dead sprint every time
@refi350 I think so to. There's a ton of new players coming in so I really wanted to put an emphasis on how important those boosters are from the main warvond
you pick a warbound because it's the best i pick a warbound because i like the emote... we are not the same
@luigibevar4747 dude same
As a sample hunter, I often end up going off on my own in missions, and that crossbow is absolutely the best thing for that. Also as someone who likes the ballistic shield and directional shield, having that one handed weapon is amazing.
I really like Urban Legends, I started recently and bought the new hot thing and I feel everything is useful to a degree. Flamer Sentry has been liked by my peers for keeping friendly fire manageable and the directional shield has covered people doing dumb shit... I often like, lower it to let rockets go by and pop it back up for laser fire. Feels damn good with one handed primaries, the senator and grenades. Need me a Verdict to see how it does.
@@faerie7dragon Urban legends is just a really fun warbond. The verdict is my absolute favorite pistol in the game aesthetically and I bring it all the time with pretty much every build because I just think it's cool and it has a ton of shots
The Verdict is my favorite sidearm. I wouldn't say it's better than the redeemer, it requires more skill to be as effective, but its undeniably a reliable sidearm with a deep ammo pool.
You're awesome bro! keep this up and I'm sure more people will flock to you
Did not know about the gas grenade being that good.
Thank you.
Stupid good when have a Bug Breach. Kept them in line while we Robocop the spot. Bots is meh. Lum and Bugs where it hits hard for me.
No one has any love for the Eruptor now but I've been using it since day 1 (except for when it was totally gutted) and I'm still absolutely loving it in its current iteration.
It's definitely not the best primary, but I have to admit, it's immensely satisfying to use. It's basically a sniper rifle that fires frag grenades. You gotta pair it with a reliable cqc weapon like the redeemer or Stalwart though.
@@Kitkat-986 Kinda a bolt action autocannon
@@burnttoast26 I'd say that's more apt now that the autocannon has a flak mode.
I used to love the Eruptor, but the new S-tier crossbow become better in every way. Infinite range versus 80 meters for the Eruptor, good damage, no unpredictable shrapnel that regularly kills me with a one-shot to the head. Although it is quite slow, in this regard they are on the same level with the Eruptor. The only thing is that the crossbow's reload is very slow and sometimes it glitches a lot, does not load or spends two magazines per reload.
I love that on release, Polar Patriots was considered by many to be the worst warbond of them all.
Thanks for the updates! I’m returning after a brief break, and after grinding for the killzone armor I’m going to need to have a chat with my Democracy Officer over my voted upon allocation of super credits to buy my missing war bonds.
well the death sprint is good if you want fram super credits
@@szabolcskarman955 Yea I didn't think about that because we usually just slam stims for it
@@szabolcskarman955 FRV, Jetpack, and (if you're finishing the mission) Expert Extraction Pilot can easily fill the gap or overshadow it imho
@@TrollingWolfGaming you don't extract when farming
How do you farm super credits with death sprint?
@@GrubKiller436 Basically you can keep running longer than you normally could at the cost of your health bar. But on Trivial difficulty, there's hardly any enemies to deal with either, so it's not a problem.
Glad to see I can inspire other Fleet leaders in addition to the cadets! Nice list for the newer warbonds, but truth enforcers gets a boost from me purely for the drip.
Crazy to see us both go from darktide to this, keep on the grind brother hopefully we can grab a game together sometime!
@@Claysthetics I'm glad we both found a new home, but yeah man let's play sometime! Always appreciate someone who knows the value (aka fun) of playing as a unit.
chemical agents would be significantly better if the sterilizer was a primary or secondary, obviously a little balancing would be needed but I really don't like needing to waste my special weapon slot for something that easily gets beaten by the flamethrower. I truly hope they add a chemical version of the crisper or torcher.
@@goldendog2k199 they just need to buff it so it leaves a gas cloud and increase the damage a bit
Anyone else find it strange that while he's talking about armor and "drip value" he's using a undemocratic unobtainable armor in the clip?
That was on purpose also it is not undemocratic it is literally "on brand"
@@Claysthetics I hate (joke) you for having the pre order bonus.
IIIIIIII NEEEEEED IIIIIIIIT !!!!!!!
Steel veterans is definitely one of the most fun for me cos of the senator, it's an absolute beast and js rly fun to use
In defense of the crisper, in my use of the niche play style of gas + fire. If you light the ground on fire (like 1/4 of a mag) + a gas grenade, any voteless that walk through are just dead, letting you ignore them to focus on bigger enemies. Haven't used it against bugs or bots but against squids it rules when paired with gas.
For people who want to try such a loadout: Freedom flame + Chemical Agents are my top 2, I actually don't use any other warbond against them. Cookout + Crisper + AMR or HMG + Gas Grenade + Killzone armor. Any other strategems are optional, though I take orbital gas, recon vehicle, and HMG Emplacement.
It also works on Bugs, though I prefer torcher+Bushwhacker over cookout+crisper, and anti-tank emplacement over HMG emplacement for bugs. Support weapon vs bugs can be replaced with anything that'll kill a bile titan. Requires 2 additional warbonds, but frankly Freedom Flame + Chemical Agents are top tier for me except against bots.
Flame pistol is actualy goated if you ask me. With illuminate maps having tons of ammo throughout the city, the flame pistol just cleans the streets. Given I prefer to take the grenade pistol in all cases, it feels bad to use explosives when shields take so little damage from it when dealing with illuminates.
I personally love the chemical warbond because I like being a support unit. It's really satisfying seeing the enemies be the ones to commit friendly fire and distract each other for your teammates to light them up. It's fun seeing the Geneva Convention as a checklist.
Also, when I play bots, I like to use the pummeler with the riot shield because it can halt most bots, especially the chainsaw bots, and the shield is good cover against the devestators so you can line up your shots.
Hey Clay, at 18:26 you start talking about Democratic Detonation but have all the warbond pages from polar Patriots. FYI
That is so annoying that I messed that up after double checking everything thanks for pointing that out. EDITING THIS BECUASE WHATS EVEN CRAZIER IS THAT IN THE TIMELINE FOR MY VIDEO EDITOR IT'S THE RIGHT SCREENSHOTS BUT IT RENDERED IN THE VIDEO WRONG REEEEEEEEEEEEEEEEEEEE
@@Claysthetics I feel your pain Brother.
The stimpistol shouldn't be so underestimated, it may not be meta, but it creates a new way of playing, a new "class", (stim pistol + medic armor + Experimental Infusion + Supply Pack) you become the team's medic. Is it the best way to play? No, but it is a new way and we should encourage more equipment like this.
I just wish the stim pistol was easier to hit teamates with, one of the builds that was in my main video was the arc stimpistol build so you can stim your friends and arc through them.
The problem with the stim pistol is that it is impractical to bring. Unless you can aim you wont be hitting running teammates. If you could stim yourself with it then i would use it a lot more.
I think a bit of homing on the stims would make a huge difference on it
They should make it a hit scan weapon
I would REALLY like the stim pistol, but its accuracy is terrible, it does NOT penetrate teammates' shields, and it is not self-castable. If it had a homing dart like in Killing Floor 2, or at least a very high dart speed, it would be usable. But at the moment it is a very niche tool, not worth replacing a pistol. I hope AH will think to add a slot for such tools.
I feel scared to use anything that's not the sickle laser gun, ARs or SMGs.
@@AlwaysVotingMAGA you should definitely try shotguns. Their range is not as horrible as you might think and it shreds enemies or knocks them back depending on which you are using. The only issue is bots out ranging you and your AR teammates making you feel kind of useless because they kill all the enemies before they get into your range.
@joshuabonesteel2303
Ok I'll try them thanks. But yes I feel like some weapons like shotguns are only useful against the terminid bugs.
I have 5 shotguns so far & have 3 premium Warbonds. I have 2 other energy weapons I think & also 3 marksman rifles.
Cutting edge is the first warbond i have recommended to friends. Followed by demo detonation. The breadth of different primarys is so nice in my opinion. Strange seeing it so low on the list for bugs.
the plas scorcher is awesome as of late, always been a solid gun but the increased fire rate and "sound buff" as id call it, chefs kiss
Awesome and informative commentary! I've been loving the latest warbond, so many fun toys to dispense democracy!
very nice video with a good overall look at all the warbonds which were kinda overwhelming for me as new helldiver 👍
Thank you for this video, you couldve just made a dumb ranking without elaborating, but you actually explained what they have in them and why you should prioritize them.
The most important question is whether the drip is good
I can't believe how much more I love fighting the bots after unlocking the crossbow. It completely changed the game for me. I used to hate devastators, now, they FEAR ME!
Ive pretty much used the counter diligence sniper and senator on everything. The senator especially since getting its heavy armour penetration, it one shots overseers in the head, one shots mostly everything in the head. The counter sniper works a treat on bots, one shotting the regualrs in the body and the devastators and beserkers in 1 to the head.
The unflinching passive comes in handy with elevated overseers. Plus the reprimand and halt are my favorite warbond weapons to use on the illuminate. You can down a Harvester with a full mag to the leg joint!
I have everything unlocked and I’m still currently sitting on over 3,000 super creds just from gameplay. 🤓
8:56
Okay, a hard change to make but a cool one would make it so ammo packs can give you throwing knives.
I see helldivers content on my UA-cam all the time and I absolutely love watching it, I simply love the atmosphere of the game and community around it, and I really should enjoy the game, as deep rock is one of my favourite games of all time, and space marine 2 was my 2024 goty, but I just can’t find my way back into hd2. I played about 30 hours around launch with my friends, and did quite enjoy it then, but since then it’s been hard to get into. I unlocked a decent number of stratagems, only a couple ship modules, and made solid progress into the standard and steeled veteran warbonds, focusing the non cosmetic items. Since then though, they’ve added a bunch new stratagems (some to the store and some through warbonds), what feels like an overwhelming amount of ship modules, and like 8 more warbonds, none of which I can afford unless I pay real money, not to mention needing the medals. The new warbonds also add so much more in the way of weapons and boosters and even new stratagems, that I just feel completely overwhelmed and so far behind that I feel as though I can’t hop back into the game, and if I tried, I’d have no idea where to start. Another issue is also I don’t really want a sweaty game, and back when I played with friends we never really went much higher than hazard 7, save for the occasional 8, and it already felt pretty sweaty there, and since then they’ve added new enemies that are supposedly way harder, and none of my friends play anymore, so I’d have to play with randoms or solo, and I definitely don’t wanna go solo, but I have no idea if the randoms are trustworthy in this game (usually randoms are not trustworthy in my experience, save for drg and a couple others). Anyways yeah, long rant, but I just love the idea of helldivers 2 so much, but just can’t get back into it, and if anyone has any advice so I could, I would love that
I could play with you if you want. Willing for someone who recognises space marine 2 as goty o7
Also getting super credits is not something you do on higher difficulty. It is almost exclusively a lvl 1-3 sort of endeavour
Steeled veterans in 5th is criminal. Best sidearm in the game( youmight argue for grenade pistol on bug due to bug holes, but personally the ability to 3 tap hive guards and brood commanders + one tap every small enemy including warriors is too good), one of the best bug guns in the incin( use siege ready or have the senator for ammo econ)and a pretty decent passive and grenade. Now that I think about it it is bug oriented, but it does give you the undisputed best sidearm for bots, so.
Me cradling my loyalist, blitzer combo, don't listen to the big mean diver.
I run senator blitzer for illuminate
Drop value is the most important, thank you for not ignoring it
Just wanna throw this out there but at 6:35 I'm a stim pistol main on all 3 fronts ever since the warbond's release and I've never once had randoms friendly fire me for whipping it out on them lol. I do also pair it with Medic armor for increased stim uptime and my own Experimental Infusion if no one else brought it to give everyone that super stim sensation once I learned those passives affect the stim pistol too. Even when I'm getting into the faces of injured divers who are wearing personal shield packs to clip my pistol into them so the darts aren't blocked they actually just let me do it-but sometimes I do "cheat" by stimming those divers while they're preoccupied with fighting to notice me slide my little dart gun into their bubble lmao. But yeah, maybe I'm just a fortunate medic diver or I have some unseen medic aura which lets divers know I'm not trying to give them a bullet-shaped implant with my sidearm.
Honestly i also never had someone shoot me a well
Flechettay?
Most people pronounce it flay-shet
Because that's the correct pronunciation. Idk where he got his idea of it from but uh... that ain't it.
i just pronounce it as “Fluh-shet”
Cutting edge gives you four crazy good weapons tbh
1:55 Chaos diver confirmed, your democracy officer has been informed.
14:11 DOMAIN EXPANSION???
The first of many ua-cam.com/video/PjZPAtweLqE/v-deo.html
2:16 lol. It’s pronounced “flay shet” not “fluh chet tay”.
Only reason I know how to pronounce the word is Slay the Spire lol
I use the purifier over the crossbow for the rapid fire option. But that does lock me into the grenade pistol to close spawners. And I'll never not take the thermite grenade.
2:07 drip value 😂
The directional shield not blocking melee attacks AND getting ragdolled by explosions is so ridiculous. The big shield is an active detriment against bots because it catches rockets that would have missed you, making you ragdoll EVEN MORE!
When the stim pistol released people thought that it was friendly fire. Its only really useful when playing with friends and not randoms
A big reason I stopped playing helldivers 2 is just the lack of super credits you get in mission. Even at the end of missions you should get like 5-10 so it doesn’t feel totally pointless. I’m constantly feeling like I’m wasting time cause all I need are super credits and I’m always maxed out on medals.
The pummeler is really good for crowd control for a one handed weapon
My playstyle is basically shield + heavy armor, so one handed weapons are my go to and i can safely say that the pummeler for squids is really nice for giving you time to retreat or giving yourself or teammates more time. It can also give you the opportunity to change weapons (machine gun in my case) to unleash heavy damages.
So yeah, more support focus weapon
Side note: the directional shield is actually so fkin good, yes you are being thrown around with explosions but that's the way of the shield wielder, against the squid you don't really get thrown a lot and this thing can tank so much it's incredible of how much this thing can help
Honestly I'd say Cutting Edge is just right on the overall ranking. I've been main-lining the blitzer for bugs and squids, and it's been working wonders for me. The sickle is my usual primary for bots if I'm not taking the purifier.
Hey Clay, how does Righteous Revenants fit into the warbond prio.... OH WAIT, they canned it!😢😭
Fléchetté = flying machete
Motivational Shocks affects stun now, it reduces the stun duration on you by a pretty noticeable amount and I think you recover from the stamina drain by stun faster.
Fire shotgun is still goated. Think of it as a damage over time weapon instead of an instant kill one, and you'll use a ton less ammo.
I personally have seen excellent results against the Illuminate having the Torcher as my primary weapon and the Stalwart as my call-down. Like night and day. The voteless are easily taken down by the Torcher and the two Covenant Elite-style enemies (forget their names) are taken out quickly with the Stalwart. Overall a solid ranking
Idc but the taking off the glasses got my view. I was like “this guys is sickkk”
Me being a storm trooper in a halo inspired game has made this game one of ly favorites
Friendly community PSA: **do not** buy Steel Veterans with Super Credits!
It comes as part of the Super Citizen upgrade. And if you purchase the warband before buying the Super Citizen, Arrowhead don't refund the 1000 vbucks you previously spent on Steel Veterans!
Obviously it's your choice. But just be aware!
You can apparently message Arrowhead's customer support if you are in this situation with Super Citizen and they will give you 1000 SC to make up for Steeled Veterans. But Super Citizen is $20 more expensive than the base game so unless you really love the Stratagem Hero game it's cheaper to just buy Super credits directly for Steeled Veterans.
You get an armor, a gun, the dtrat hero. Also, strat hero is useful. Get that muscle memory down. @@cochonkg
Wrong. If you contact Arrowhead support you WILL get 1000 credits (vbucks wtf?) added to your account.
Like the guy above me said, you also get an smg, an armor set, and a cape.
@@jairesemccoy9779 Only thing that will be used there is Strategem Hero. $20 for Strat Hero and that warbond is very expensive.
1k vbucks on fortnite for buying something on Helldivers 2 👅🔥
1:20 Yes! Thank you!! This was like hearing an astronaut go "hrrm" on a flat earth convention! 👍👍👍
I dont believe there is an "eh" sound at the end of flechette.
My biggest regret is that damn Reprimand. Wanted that to be such a good weapon and it’s simply outclassed by everything.
Needs about 5 to 7 more round (30-32 per mag) to be a good choice. Be nice if it was also one handed but I’d at least use the damn thing if we got the first option.
as someone who only bought truth enforcers for the epic drip value, it was worth it, i love my white and red player card and majestic bright white cape!
Funny how the polar patriots was the worst warbond in terms of practicality (it had really good drip though). But I am glad it got massive changes. I do wish they were more creative with the armor perks in that warbond though.
Democratic detonation was the worst warbond at one point but now it is really goaded. I would switch chemical agents and freedoms flame but that I because I like flame thrower weapons and the cookout is op af. but other than that agree.
It's actually crazy that at one point in time everything in this DD was the worst and best in the game LOL. A lot of people in chat when I was streaming were torn between freedoms flame and chemical in that slot. I valued the gas grenade over the torcher/cookout even though I used them all the time becuase fire cool.
One thing that I think should be a feature for the stun lance is creating a second melee attack using the designated melee attack button will there be mouse one or right trigger. This melee attack would be swung horizontally for those moments when an enemy is too close to stab. Not having this is frustrating because what good is a melee weapon if you can't hit something less than a foot from your face. Is it realistic? Yeah. But is it fun?? I'm not so suuuure???
Haven't watched the video yet but I like the thumbnail. It's very neat and clean looking
Thank you I had fun making it
I wouldn’t call pummeler mediocre, as it has stagger. Single handed stagger smg that is an incredible choice for lightweight bugdivers, usually with jetpack and grenade launcher to close the holes. Absolutely cancels stalkers and you can keep stunning all bugs running after you without having to stop, also while carrying objective items. Still shreds all the common bugs, and lets you easily escape the mid ones.
I can't even write how great Steel Veterans is! The armors got such a good perk, not the best looking armors but thats the only down side! The Rifle has the best stagger in the game, stops everything in its tracks, Jar 5 is awesome, but the Senator, the fire bombs and Orange breaker are all S+++ Tier IMO.. They nerf'd the breakers ammo but the thing still melts EVERYTHING and once you know how to conserve ammo with it it's still soo soo good! Also the perk that gives you faster reinforcment can be a life saver literally! Just all around such an underrated warbond!
Once I get enough super credits I’m definitely going for the explosive crossbow then going for the sickle I love that gun
This sounds (and probably is) off topic but Im hoping they make a Medium-Armor with the perk of the armor sets from the Urban Legends warbond
A lot of the power from gas comes from it's disorientation. In my eyes, the Sterilizer is an amazing support-focused weapon. I usually use it to kite bugs around, confusing them, and in turn providing a safer space & more breathing room for teammates. From there, let them to do the heavy-hitting. The Sterilizer is a tool moreso than a weapon imo.
Dead sprint was great for getting around mission areas but frv is the official replacement in my book
Agree with all of it, but would add the green helmet drip with the gas grenade as being the only cool stuff in chemical agents. I like my green outfits.
I bought democratic detonation purely for the grenade pistol, so the fact you thing it is the best for all factions of the packs is great.
I also bought using real money the steeled veterans to gain the super citizen and arcade game.
Tbh even if its useless your're not losing anything but time with the tickets to unlock everything. You do get your super credits back 100% so no harm done.
So if my PP (personal playstyle) is explosive action and short n quick, what does Clanta Claus recommend?
A trip to french canada
Don't know why people hate the Quick extraction Booster. My team is consist of Extraction, Infusion, Stamina, depends on mission Muscle enhancement or Vita. That time off the Extraction in Super Helldive Helps so much when we're getting swarmed.
Getting back into the game after a bit of a break and i gotta say, great list.
My only disagreement with it is that i personally would place Cutting edge a little higher on the list just because for all around use i think it has some of the most versatile weapons in the game. Especially the Sickle, its easily my go-to pick when looking for something that you can take to any faction at any difficulty and thrive with and it requires very little to perform well.
I don't think its #1 best value, but for new players who need something fun that works well with imo a low skill floor and high skill ceiling weapons. i think its an exceptional pick and would recommend it or the demolition one as a first warbond purchase