Ranking ALL 6 Sentry Stratagems!!! Which is Best? / Sentry Tier List! | Helldivers 2

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  • Опубліковано 30 тра 2024
  • We're going through all of the Sentry Stratagems in Helldivers 2 so far. These are the kings of friendly fire as well as bug/bot destruction.
    As with my Orbital & Eagle videos, I'll be ranking them for aesthetics/how cool they are as well as giving a tier list from my opinion on how practical they are.
    Did you enjoy this format? Please let me know down below & I will get similar videos out for other Stratagem.
    Don't forget to SUBSCRIBE if you enjoyed this content.
    Check out @rykenxiv channel: / @rykenxiv
    00:00 Intro
    00:55 Ship Upgrade: Synthetic Supplementation
    01:30 Ship Upgrade: Advanced Construction
    02:36 Ship Upgrade: Dynamic Tracking
    03:34 Ship Upgrade: Shock Absorption Gel
    04:07 Ship Upgrade: High-Quality Lubricant
    05:40 Ship Upgrade: Blast Absorption
    07:17 Pre-Stratagem Info
    07:52 Machine Gun Sentry
    09:27 Gatling Sentry
    10:37 Autocannon Sentry
    12:13 Rocket Sentry
    13:45 Mortar Sentry
    15:11 EMS Mortar Sentry
    16:35 Tip/Game Guard Fail
    16:54 Tier List (Practicality)
    18:11 Tier List (Aesthetics)
    18:40 Closing Thoughts & Outro
    #helldivers2
    #helldivers2gameplay #gameplay #arrowhead #gameplayvideo #gaming #gamers #patch #update #news
  • Ігри

КОМЕНТАРІ • 1,7 тис.

  • @TheWileSpice
    @TheWileSpice  Місяць тому +228

    A couple of folks have pointed out a flaw in my swivel speed results that I would like to clarify.
    It is a 120 degree turn for the idle animation which makes the results even better than I drew up as I mistook them for 90 degree turns.
    Correct figures are as follows:
    Pre Upgrade
    MG/Gatling: 120 Degree time is 1.25s / 360 Degree time is 3.75s
    Auto/Rocket: 120 Degree time is 3.75s / 360 Degree time is 11.25s
    Post Upgrade:
    MG/Gatling: 120 Degree time is 0.75s / 360 Degree time is 2.25s
    Auto/Rocket: 120 Degree time is 2.5s / 360 Degree time is 7.5s
    Thanks for the feedback Divers!

    • @justinvea1998
      @justinvea1998 Місяць тому +23

      It's also important to know the time it'll take to turn 180 degrees as that's the most it'll have to turn to shoot an enemy flanking it. 180 is just half of 360 so the figures are as follows:
      Pre Upgrade
      MG/Gatling: 180 Degree time is 1.875s
      Auto/Rocket: 180 Degree time is 5.625s
      Post Upgrade:
      MG/Gatling: 180 Degree time is 1.125s
      Auto/Rocket: 180 Degree time is 3.75s
      There's lot's of low quality garbage thrown everywhere in the rush to leech off of the success of Helldivers 2 making it hard to find content so well made, engaging, and comprehensive, keep up the great work!

    • @TheWileSpice
      @TheWileSpice  Місяць тому +6

      @justinvea1998 Thanks for sharing the extra numbers! Definitely one of the better upgrades for the Sentries, especially in the case of the Autocannon.

    • @joshfritz5345
      @joshfritz5345 Місяць тому

      Everyone disses on the rocket sentry, but in defense missions against bots, it is invaluable. It can take down hulks, tanks and even dropships. I pair it with the autocannon and my recoilless rifle to take down hordes of enemies with ease.

    • @787310
      @787310 Місяць тому

      ​@@joshfritz5345 What difficulty do you play on because it gets spammed with rockets and gunfire on anything past difficulty 7

    • @joshfritz5345
      @joshfritz5345 Місяць тому

      @@787310 Usually I play at 7 since that's where my friends prefer to play at. If we're having a real tough time, we'll drop down to 6, but I've dragged us into 8s and 9s before.
      This game is weird with difficulty, sometimes you can get a dif 7 game that is harder than a dif 9 game if you let the spawns get out of control. But if you're a well coordinated team who is careful about agro, even dif 9 games can be pretty manageable.

  • @diswazzi1683
    @diswazzi1683 Місяць тому +3699

    PETITION FOR A LASER CANON SENTRY

    • @TheWileSpice
      @TheWileSpice  Місяць тому +281

      Now that would be awesome

    • @yungbloodas3789
      @yungbloodas3789 Місяць тому +127

      This would be craaazy 🔥, a quasar cannon and sickle versions too 🤩

    • @Alsborg
      @Alsborg Місяць тому +298

      Flamethrower Sentry

    • @HolyNatanil
      @HolyNatanil Місяць тому +155

      @@Alsborg I can already see all those burning buu... Helldivers

    • @Alsborg
      @Alsborg Місяць тому +126

      @@HolyNatanil Joel, give us fireproof armours

  • @GingerNinja__
    @GingerNinja__ Місяць тому +1883

    The fact he ship upgrades don't affect the HMG emplacement is a crime

    • @TheWileSpice
      @TheWileSpice  Місяць тому +318

      Yeeaah. It would become a monster of a stratagem if it benefited from them all

    • @lheurech
      @lheurech Місяць тому +233

      @@TheWileSpice Fast turn, double the ammo, resist. haha

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 Місяць тому +26

      Or the Tesla tower

    • @noble_lemon
      @noble_lemon Місяць тому +1

      Ye :(

    • @SERROT598
      @SERROT598 Місяць тому +50

      ​@@thelegendaryklobb2879 tesla tower does get benefits from the upgrades

  • @previcity1258
    @previcity1258 Місяць тому +848

    Worth noting for the auto cannon sentry, the projectile has armor penetration 5, which means that it can pierce things the normal auto cannon doesn’t such as tank armor, bile titan and charger armor, and hulk armor.

    • @viysnjor4811
      @viysnjor4811 Місяць тому +178

      which makes sense because its like 3 times the size as the portable autocannon

    • @kapnkrunch6833
      @kapnkrunch6833 Місяць тому +39

      Its my favourite turret placement is the key and from there it eats face

    • @previcity1258
      @previcity1258 Місяць тому +35

      @@viysnjor4811 yeah, same with the pelican mounted autocannon, iirc theres 20mm(handheld), 30mm(sentry i think?) and 40mm(pelican i think?) variants which might be distributed among vehicles in the future.

    • @Zarcondeegrissom
      @Zarcondeegrissom Місяць тому +9

      I noticed that as well, at my pip-squeak level nothing I got touches some things except the sentries. nade launcher laz-5 and AC-8 just bounce off some things.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +76

      With how good the Pelican's shot is, I think it would be funky to have a Stratagem where you can call it in for air to ground support for X amount of time.

  • @ph1shstyx
    @ph1shstyx Місяць тому +800

    We ran a whole squad of fully upgraded turrets last night, with everyone taking a spear for bile titans. The combination of quick cooldowns, 4 autocannon sentries, 4 Gatling sentries, 2 rocket sentries, and an EMS mortar and a machine gun sentry was a sight to behold. We left the gates open on a helms deep level 7 so everything just funneled into the kill zones and it was amazing

    • @TheWileSpice
      @TheWileSpice  Місяць тому +115

      Sounds like democracy at its best.

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk Місяць тому +8

      Im gonna have to try that out tonight

    • @nihilus1626
      @nihilus1626 Місяць тому +30

      "So it begins."

    • @emoducky
      @emoducky Місяць тому +7

      And how did yall get the spear to actually work?

    • @kapnkrunch6833
      @kapnkrunch6833 Місяць тому +4

      I wonder if it was you guys who legitimately killed me 10 times with mortar turrets. Because they shooting for the bugs who chase us and after a wave i cleared you run forward and get the mortars

  • @homingice6444
    @homingice6444 Місяць тому +568

    On the bug front? Go crazy.
    Bots? They only wanna hit the ships.

    • @UraniumReaperActual
      @UraniumReaperActual Місяць тому +66

      Yeah I wish that they would only target them if there's nothing else. Except maybe the rocket turret. I hope they add an AA turret that has like quad air burst Auto cannons that only targets air first then ground units.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +124

      Yeah the target priority on the drop ships is pretty annoying, as it means they ignore everything that is going to destroy them.

    • @robouteguilliman6662
      @robouteguilliman6662 Місяць тому +15

      Could be made better if you could program the sentry to prioritize certain targets.

    • @pilot7901
      @pilot7901 Місяць тому +8

      @@robouteguilliman6662same idea with the guard dogs. Set priorities and on/off button (like activate similar to supply pack)

    • @jamesliu8095
      @jamesliu8095 Місяць тому +20

      I've found that mortars are much better since by the time the ship leaves, all those rounds will land where they once were.

  • @SuicidalRevolver
    @SuicidalRevolver Місяць тому +143

    One thing to add: Gatling sentries will continuously fire as they acquire new targets, while machine gun sentries will stop firing until it's locked on to a new target.
    This results in better ammo economy (which is completely made irrelevant by having about 1/3 the ammo) and slightly lower risk of friendly fire (which is completely made irrelevant by the turrets' lack of empathy, just as Democracy intended)

    • @cattysplat
      @cattysplat Місяць тому +12

      Standard MG turret and Liberator really need buffs or they will never be used when straight upgrades exist in the game.

    • @Marlax-101
      @Marlax-101 Місяць тому +3

      @@cattysplat some things are supplements for the main weapons. mg, rockets, tesla towers, they are not the best on their own but better in groups. if every turret was made to be amazing on its own every player would be overpowered. thats the point.
      simular to things you never see people use in game like airbursts ect. with 1 person they are decent but not that big of a deal but in groups they can completely shred hordes of enemies for long periods of time.
      even the EMS strikes ect can have a 60 sec cd and also last for like 20 seconds. x4 people you have 60-80 seconds of infinite area denial that can then combo with 4x the mortar EMS sentries. but people refuse to run the skill.
      For instance i have something i call the blue build. which is the arc thrower, ems mortar. ems strike, and tesla tower. you then can bottleneck enemies and freeze them with the ems strike and then the ems mortar keeps them frozen while you and the telsa tower kill everything with no risk. if you 4x that build your team can effectively hold most waves of enemies back but you will rarely ever see people use them.
      helldivers 2 is a great game. but if you dont have a group of friends willing to try out ideas with you. you are effectively forced to play with a very narrow selection of builds to win a match on your own.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +7

      I actually haven't observed it pausing its shots between targets, just that its less noticeable due to the slower fire rate.

    • @SeisoYabai
      @SeisoYabai 16 днів тому +4

      @@Marlax-101 That's all great, but that doesn't mean that there should be strict upgrades in the game. "Lower tier" weapons should have their own reason for taking them, even if its something as banal as having a significantly faster reload speed. The MG turret in particular shouldn't be just strictly less effective than the Gatling. IMO it should get a slight damage nerf coupled with a bit more ammo (maybe like 20-30%?) and have much faster deploy/cooldown. Hell, I'd even say it should be the only one allowed to take multiple of. Let it be the disposable throwaway that you can chuck into a group just for the impact.
      Buffing things doesn't necessarily mean every weapon has to be perfectly balanced, but there should be a reason for them all to exist, a reason that someone would prefer it over other options even when its not optimal.

  • @Jaredhenderson765
    @Jaredhenderson765 Місяць тому +70

    1:53 everyday my respect for the amount of trolling arrowhead does grows ten fold they used the scientific name for super glue to make it seem as if it was some amazing synthetic compound

  • @eclipticwarrior4370
    @eclipticwarrior4370 Місяць тому +478

    Another tidbit about the rocket sentry, it has back-blast that can knock you down and hurt you a little bit. Idk if it can affect enemies too, but it’s definitely hit me a few times.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +37

      Ah yes it does! I'm also not sure if it affects enemies or not. Would be funny if it did though.

    • @Jhunta
      @Jhunta Місяць тому +6

      I don't have any evidence that it does, but I assume it must, as all dmg and physics in game affects divers and enemies the same.

    • @jace5848
      @jace5848 Місяць тому +3

      ​@@Jhunta I would probably go on a limb and say there's some things that don't affect enemies like how the effect us. For example I've seen one of those rocket launcher guy on the automaton side shoot a wall point blank and wasn't effected by it at all where we get damaged and ragged dolled from the splash. But that's just from one experience. But there's quite a bit I've seen in my time playing where enemies just get away with being impacted by stuff, especially when it comes to physics.

    • @mothralord1709
      @mothralord1709 Місяць тому +3

      I remember finding this out while holding a air burst strategem ball

    • @radimay
      @radimay Місяць тому +3

      I confirm I have seen smaller enemies get hurt via the backblast. Medium to large do not appear affected.

  • @xxranxxran730
    @xxranxxran730 Місяць тому +244

    I think the Machine Gun Sentry could use more ammo to differentiate it from the Gatling. The Gatling can remain the faster and harder hitting option, while the Machine Gun Sentry could hold a point for longer due to the larger ammo count.

    • @drewflinn8233
      @drewflinn8233 Місяць тому +32

      And/or shorter cooldown

    • @TheWileSpice
      @TheWileSpice  Місяць тому +42

      That would be a good change yeah, more sustained fire. However many extra shots 2x Uptime would equal I think would be a good place.

    • @user-qr7tj7lh5i
      @user-qr7tj7lh5i Місяць тому +8

      MG turret should fire incendiary rounds.

    • @DuraheLL
      @DuraheLL Місяць тому +1

      less cooldown

    • @leifanderson3487
      @leifanderson3487 Місяць тому +2

      The ammo idea is the best solution

  • @Reginald-sc9tk
    @Reginald-sc9tk Місяць тому +590

    This man out here properly using "penultimately". I'd subscribe again just for that.

    • @codyblea3638
      @codyblea3638 Місяць тому +18

      Bruh, I feel you. Clip/mag, decimate/obliteration, penultimate/ultimate, flammable/inflammable, casualty/fatality and so many more.
      Not smart enough to be upset about affect and effect, no clue on that one so I try to avoid them.

    • @Burnout889
      @Burnout889 Місяць тому +11

      @@codyblea3638 affect is a verb, effect is a noun. You 'affect' something with an 'effect'

    • @Noelyanez55
      @Noelyanez55 Місяць тому +1

      I was thinking the exact same thing when I heard him say it 😂

    • @brandonhickman394
      @brandonhickman394 Місяць тому +2

      Is penultimate a big word for you lol

    • @HYDRARGYRUM236
      @HYDRARGYRUM236 Місяць тому +6

      @@brandonhickman394 He said that the creator was using it properly.

  • @rossalbane7743
    @rossalbane7743 Місяць тому +231

    The devs definitely should give the rocket sentry some love sometime soon. Damage, aoe, range, something really

    • @TheWileSpice
      @TheWileSpice  Місяць тому +46

      Yep, this and the MG Sentry need any love they can get.

    • @user-qr7tj7lh5i
      @user-qr7tj7lh5i Місяць тому +19

      I think they should change the rocket sentry to a MLRS style - 6 rapid fire rockets per salvo, with faster travel time.

    • @petercottantail7850
      @petercottantail7850 Місяць тому +10

      i like the rocket sentry a lot. but the limited ammo it has even after upgrading its supply leaves a lot to be desired when you see rockets whiff. sometimes i think the mg and rocket are the downgraded versions so you can have two of the same turrets (bullets/autocanon) but the second one is weaker while on cooldown for the better one

    • @PrimeRicci
      @PrimeRicci Місяць тому

      Travel time and aoe

    • @Filet_Gaming
      @Filet_Gaming Місяць тому +2

      For real. I think if they maybe upped its fire rate and damage this thing would absolutely shred on the field. Another addition I want to see is getting rid of those dull boring sounds it has and replacing them with the roars of warzone’s sam sites. Those things sound sick!

  • @bleh491
    @bleh491 Місяць тому +83

    Wish we had a flamethrower turret. It’s like the only flammable weapon we are missing

    • @TheWileSpice
      @TheWileSpice  Місяць тому +20

      That would be so good. With twice the range of the Support Stratagem flamethrower maybe. Please Arrowhead!!!

    • @HasekuraIsuna
      @HasekuraIsuna Місяць тому +1

      We need a flame secondary as well!

    • @ramonh188
      @ramonh188 Місяць тому +5

      Hopefully after they fix fire damage lol. Can you imagine?

    • @SomeNerd970
      @SomeNerd970 Місяць тому +1

      An arc pistol would be icing on the cake ⚡🍰

    • @nicbuzas7783
      @nicbuzas7783 Місяць тому +2

      flamer guard dog pls

  • @Alpha001TMP
    @Alpha001TMP Місяць тому +60

    I would like to add to the gatling sentry coolness factor. When used against shriekers it absolutely shreds them and looks like an AA gun firing up into the sky.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +10

      That is very true to be fair, it does look amazing shooting up at them haha. Might have pushed it up an extra 0.5 for me to an 8!

  • @Cipher73
    @Cipher73 Місяць тому +131

    The blast absorption helps because usually the autocannon Turret would blow itself up when shooting targets up close. With the upgrade, it doesn't. So yes, it actually does work.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +39

      It still does after a few shots if the target is close enough. I haven't observed a noticeable difference after upgrading. Especially no difference worth the price of it

    • @Alsborg
      @Alsborg Місяць тому +9

      ​@@TheWileSpice2 shots extra. Worth it

    • @Cipher73
      @Cipher73 Місяць тому +6

      @TheWileSpice before it would blow up in one shot up close. Now it doesn't. That's a difference enough. I believe it can handle up to 3 hits up close.
      But I'm talking about the autocannon Sentry. If it shoots anything too close, its own explosive damage would usually destroy itself in one volley. Now it doesn't. I saw mine yesterday shoot at small bugs up close and it didn't blow up.

    • @petercottantail7850
      @petercottantail7850 Місяць тому +16

      still an underwhelming upgrade. im glad i found this video cause I was saving up for explosion defense next thinking it could live some rocket devistators/hulks and then proceed to dominate the rest of the group. im just going to take a few liters of copium that its just bugged like some other final upgrades and they'll patch it later to be actually useful. it is good for bugs but i wanted this upgrade to give it some use for bots which the sentries(besides mortars) are not so good

    • @cattysplat
      @cattysplat Місяць тому

      @@petercottantail7850 Eventually bot rockets will be nerfed because they are just way too busted and the amount of complaints the developer must get will be enormous.

  • @twoshieldsandsomemilk
    @twoshieldsandsomemilk Місяць тому +58

    Its been my experience that mortars produce the most team kills. However the gatling takes the cake for funniest

    • @TheWileSpice
      @TheWileSpice  Місяць тому +3

      I think most people share that experience it seems!

    • @Fyre11
      @Fyre11 Місяць тому +1

      People really need to learn how to lay down when the gatling is working its magic.

    • @mnandeazy34
      @mnandeazy34 Місяць тому

      If you dont want to get killed by mortars, then dont let the bugs get close to you... pff duh

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk Місяць тому

      @@mnandeazy34 bots

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk Місяць тому +4

      @@mnandeazy34 I never bring mortars to bugs

  • @Lorkanthal
    @Lorkanthal Місяць тому +172

    Nothing quite like doing the new defense mission with everyone deploying with both mortar sentries. The constant explosive rain takes care if everything that isn't a heavy unit real quick.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +19

      Truly a glorious sight! Until they start piling through hahaha. I've found the bugs defence to be a bit more intense!

    • @BlackPawGaming
      @BlackPawGaming Місяць тому +2

      ​@@TheWileSpice bot defence is way more fun. Bug def is too easy.

    • @frosty848
      @frosty848 Місяць тому +6

      @@BlackPawGaming Really? Bots are more easy imo

    • @Eis_Cold
      @Eis_Cold Місяць тому +7

      ​@@frosty848agree, bot defense is wayyyy easier. The bug defense just runs you over way faster with the chargers and then the mortars starts to become your worst enemy.

    • @BlackPawGaming
      @BlackPawGaming Місяць тому +5

      @@Eis_Cold hmm That is why we dont use mortar only EMS ones and run flame thrower. Easy mode.

  • @BlissBatch
    @BlissBatch Місяць тому +72

    I was gonna get the Blast Absorption to protect from Automation rockets, which always seem to take out my sentries. Now that I realize it doesn't do that, I'll spend my credits elsewhere. That really needs a rebuff or rework!

    • @TheWileSpice
      @TheWileSpice  Місяць тому +20

      Yep, its 100% not worth it as it stands. There is no noticeable difference before or after getting it.

    • @Nantang18
      @Nantang18 Місяць тому +13

      I just want to point out if you didn't know but blast absorption upgrade is​ currently bugged right now and doesn't anything at the moment. The devs have said a few of the ship upgrades are ether bugged or not working properly right now and i know the support weapons full ammo resupply and the 50% explosion damage reduction are confirmed bugged from the devs so when they fix it it should be better but until than, better buy another ship upgrade that works@TheWileSpice

    • @DemiCat-jo5mg
      @DemiCat-jo5mg Місяць тому +1

      Glad to see a sapling doing his part to uphold democracy. ♡( ◡‿◡ )

  • @Qbert2030
    @Qbert2030 Місяць тому +13

    No BS tier lists with time stamps with a practical and astectical list. Count me in. Subbed and watching the other tier lists now.

  • @YolStrun
    @YolStrun Місяць тому +24

    The Rocket Sentry needs a higher range and maybe slight homing, just say they managed to slap a SPEAR's targeting system on it. (so 1/10 rocket will actuality home)

    • @TheWileSpice
      @TheWileSpice  Місяць тому +6

      Agreed. If they tracked it would eliminate most of the totally missed shots which would help a lot. Would be amazing with the SPEAR targeting.

  • @rykenxiv
    @rykenxiv Місяць тому +29

    Thanks for the shout out! Summoning the Mortars on such shelf above you is something I never thought about before (though accidentally summoning my Quasar and Supply Pack on one definite wasn't helping me thinking about it in any useful way)! Definitely learned something new myself from this video! Also your aesthetics rating match mine too xD

    • @sinteleon
      @sinteleon Місяць тому

      I prefer summoning them behind a wall though, sometimes the balls will bounce off the shelf, and walls are way more common than shelves.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      No problem man! Yeah, its mega useful summoning them on top if you can, was failed Support Stratagem call-ins that prompted me to do it hahaha. Glad there was something new to learn as well & glad some share my ratings!

    • @coltonmuri3672
      @coltonmuri3672 Місяць тому

      I'll comment here too since you were the source material referencing the fire rate. @8:00 in this video, the machine gun sentry clearly shoots 10 rounds per second, not 11 rounds per second. When the 11th shot happens right at or right after the 1:00 mark, that counts towards the next second, not the first second of firing. All shots fired need to be well within 0:00-0:99 to be considered. Maybe run a longer test where it continuously fires for several seconds as long as there are bugs to shoot and then divide by the number of seconds.

  • @thevibedoctorphd
    @thevibedoctorphd Місяць тому +29

    The mortar sentrys are amazing for the new defence missions, just as long as you stay away from that first square that becomes a meat grinder

    • @TheWileSpice
      @TheWileSpice  Місяць тому +7

      100%, 4 of both type and only Bile Titans are coming through!

    • @ablebale1369
      @ablebale1369 Місяць тому

      helldivers for the love of democracy reconsider what missions require explosive mortars and where you are placing them. you are only helping the enemy placing them on the extraction point when hostiles are likely to overrun the extraction point.

    • @Inuyashapupped
      @Inuyashapupped Місяць тому +1

      @@ablebale1369 absolutely. I found it really good for helping clear large bases against bots tho

  • @FEDD
    @FEDD Місяць тому +33

    I always bring an EMS sentry when joining randoms. Defending and extractions always a end up being a breeze

    • @TheWileSpice
      @TheWileSpice  Місяць тому +8

      Its so good for giving the team free time to do whatever. Amazing for those high intensity situations.

  • @Derpartment
    @Derpartment Місяць тому +58

    Thank you for all the work to get the numbers! Also, dropping the mortar up on the canyon edge like that blew my mind!

    • @TheWileSpice
      @TheWileSpice  Місяць тому +10

      My pleasure! & yeah it's a great spot to land a mortar hahaha. I believe it can get bug breaches to spawn up there which is funny because they can't get down to you.

    • @dolphin5177
      @dolphin5177 Місяць тому +2

      ​@TheWileSpice I have seen hunters climb up and down the cliff walls be warned. Chargers and commanders sometimes can get up but very rare, most of the time they only get 1/3 up. (Me and my friends spent a whole mission on top of the cliffs)

  • @zealousdfeat
    @zealousdfeat Місяць тому +17

    [this video is currently being investigated for treason]

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      [380mm nightmares]

    • @GGBlaster
      @GGBlaster 22 дні тому +1

      No no, let him cook. He’s unconventional, but still spreading democracy

    • @scarazu_
      @scarazu_ 21 день тому +1

      pm sleeper cell activated

    • @johnyuljunkdog4386
      @johnyuljunkdog4386 6 днів тому

      Investigation nulled
      Reason:
      Helldiver has provided valuable intelligence on efficient destruction by use of heavy equipment

  • @moroblizniak4457
    @moroblizniak4457 Місяць тому +17

    Rocket sentry is so underwhelming.... We need a change for the rockets. They can be transformed into Anti-air missles with lock on feature.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +4

      It really is. The damage is very low for how fast it shoots and it constantly misses its shots as well. More damage and a better targeting system is needed for sure.

    • @Christopher-eq1rn
      @Christopher-eq1rn Місяць тому +2

      That would be fantastic to have an aa sentry

  • @atatoraman9257
    @atatoraman9257 Місяць тому +9

    PETITION FOR SENTRY SHIELD UPGRADE

  • @starsidescav9487
    @starsidescav9487 Місяць тому +38

    They could make the machine gun sentry utilize the new HMG instead of the standard MG, idk if it'd be better necessarily but it'd definitely make it more unique.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +9

      I think it could be pretty good if it remained as accurate as it is right now.

    • @DuraheLL
      @DuraheLL Місяць тому

      it just need less cooldown

    • @Mystic-Midnight
      @Mystic-Midnight Місяць тому

      I never got the point of mg sentry compared to gatling

    • @rayzerot
      @rayzerot 3 дні тому

      If we made the machine gun sentry a heavy machine gun sentry then it would go from bad to trash

  • @alec006a15
    @alec006a15 Місяць тому +24

    Sentry guns DO have a place in modern warefare. Just one example, the Phalanx CIWS. I definitely think that counts.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +9

      They have a very niche place, its not commonplace though I'd say. Many of them still have some form of human operation at some stage or another.

    • @blak4831
      @blak4831 Місяць тому +7

      CIWS are primarily meant for dealing with incoming munitions and the like, not enemy troops or vehicles

    • @Marlax-101
      @Marlax-101 Місяць тому +1

      @@blak4831 would be a neat idea if they could target missiles in game. so the gattling and mg turrets can kill enemies on the ground but redirect to kill missiles before they hit you. i could see a lot more of them being used against bots.

    • @Nirual86
      @Nirual86 Місяць тому +2

      @@Marlax-101 that sorta mechanic was in the first game afaik. Not specifically sentries but some Illuminate enemies had projectiles you could shoot and neutralize. With the downside that they also pretty much protected the enemy behind it. Who knows, maybe they'll carry that mechanic over in some fashion.

    • @mnandeazy34
      @mnandeazy34 Місяць тому +1

      ​@blak4831 i wouldnt 100% say its not good for vehicles.... I watched one lock on to a civilian airliner once 😂😂

  • @maikwokwik9739
    @maikwokwik9739 Місяць тому +4

    Omg. No nonsense, straight to the point, very informative and extremely structured video, yet still managed to sprinkle in some good quality humour.
    I am new to the game and this video was extremely helpful.
    Please keep up the good work,this just made my morning :)

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Happy to have made your morning! Thanks for watching, always more to come!

  • @xgzyzyx
    @xgzyzyx Місяць тому +17

    The gatling sentry takes the aesthetics for me. It just fires soooo much and seeing it shred through bugs is one of the best things ever

    • @ramonh188
      @ramonh188 Місяць тому +2

      Right? And the sound of it SHREDDING through medium targets is just addicting to hear.
      I always take gatling either pre-initiating, or, when you have a horde chasing you dropping it ahead as long as there are no heavies chasing you will save you or allow you to disengage...
      After this video though I think I might swap to autocannon.

    • @xgzyzyx
      @xgzyzyx Місяць тому +1

      @@ramonh188 I love gatling but I always use autocannon, no matter how much I like using the gatling sentry, autocannon is just soo good that I can't justify not using it

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      It does look really good to be fair, I guess I'm more of a heavy munitions type of person!

    • @rochskier
      @rochskier Місяць тому

      It's hard not to stop and stare at the gatling muzzle flash during a night mission.

    • @Nirual86
      @Nirual86 Місяць тому

      only thing its missing for the coolness factor in my books would be if the firerate depended on how long it fires at a single target, like the ones in Red Alert 2. Could even be used as a balancing factor vs the MG sentry. Sure the whole "rotary weapon spinup time" is pretty nonsensical and only exists for video game balancing, but its also just pretty cool.

  • @zakbradow1972
    @zakbradow1972 26 днів тому +3

    @3:46
    *spots super sample rock*
    *breathing intensifies*
    Also, the amount of math and everything else you did for this video, thank you sir.

    • @TheWileSpice
      @TheWileSpice  26 днів тому

      Hahaha.
      Why thank you 'Diver, its my pleasure.

  • @zachflessner4727
    @zachflessner4727 Місяць тому +5

    Thank you for all the time you put into this video!

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      It's my pleasure, 'Diver! Glad you enjoyed.

  • @allenbrown8582
    @allenbrown8582 Місяць тому +3

    Big respect on this video man. Thanks for breaking down and testing everything. 😊

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      My pleasure! No problem at all, glad you enjoyed the video.

  • @cdeb5898
    @cdeb5898 9 днів тому +1

    Love your videos mate, the data behind every upgrade really gives me a better overall view! Keep em coming and subscribed because of this! :)

    • @TheWileSpice
      @TheWileSpice  8 днів тому +1

      Glad youre enjoying & that they have been useful! More always on the way!

  • @TheClaw47
    @TheClaw47 21 день тому +2

    Oh hell. Im liking and subscribing just for giving proper citation of others' work, performing a peer review, and explaining your experimental method.

    • @TheWileSpice
      @TheWileSpice  21 день тому

      I thank you for your like & subscription, welcome! Nice to be able to reference others to hopefully learn & grow together.

  • @TheChungassSupreme
    @TheChungassSupreme Місяць тому +18

    So, through some testing of my own, I've found the best use of each turret. What I've experienced is as follows:
    •MG Turret: Fodder Control. It tends to target the closest, fastest moving threat.
    •Gatling Turret: Air & Ground Suppression. This turret is exceptional against the highly mobile Shriekers, and pulls A LOT of aggro from gunships and other high mobility threats
    •Autocannon Sentry: Spotting & Anti-Armor. This turret Deals reasonable damage to all targets, and has a longer engagement range. Great for supplemental sniper support; you target the smaller, more mobile targets, while this deals with larger & more armored threats. Also reasonable for catching unaware gunships and drawing aggro for a quick escape.
    •Rocket Sentry: Disposable SAM. The rockets fired have mild tracking as of the DD Update, which is more noticeable on targets at the edge of its range. Its high damage and explosive trait deals with heavies and clustered fodder easily, and is fantastic for stopping Dropships, Hulks, & Chargers alike, especially if more than one is out at once.
    •Mortar Sentry: Advancing fire support & aggressive decoy. Its ability for consistent damage output without needing line-of-sight allows for natural defense from terrain, making approach on enemy assets easier, as long as you watch for enemy proximity. Additionally, its wide area damage output from unusual positions can draw in enemy units while your squad can go another direction, allowing you to easily disengage if used in tandem with smoke utilities or other means to break line-of-sight.
    •EM Sentry: Tactical Fire Support. Similar to the Mortar Sentry, but used to halt an enemy advance instead of creating an opening for allied advance. Best used in tandem with other sentries or as an opener for a coordinated assault.

  • @CannabisGarden
    @CannabisGarden Місяць тому +7

    Great info! thanks for such a detailed video!

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      My pleasure, I'm glad you enjoyed!

  • @1k_Sassy
    @1k_Sassy Місяць тому +3

    I came to the same conclusions & completely agree with your assessment, Diver.
    Thanks for your hard in-depth work for the cause!

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      Thank you for your review fellow Helldiver.
      Its my pleasure, for Super Earth!

  • @Kyanification
    @Kyanification Місяць тому +1

    Love your work! Thank you for these succinct and detailed videos

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Glad you're enjoying the videos! Thank you for the kind words!

  • @dankachilles9356
    @dankachilles9356 Місяць тому +6

    The discrepancy between first person and third person is due solely to the camera's postion. So when the camera is in third person it is sitting behind the helldiver approximately 2 m. Once you go into first person is zooms in on to the weapon itself which is 2m ahead of the neutral third person camera. So it was indeed 73 meters, not 75 only because distance is measured by the position of the camera and not the helldiver itself. That's my take on it at least and it may need more testing but it's the only logical conclusion I can come to. Hope that helped!

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      Yep thats about the conclusion I would come to as well. Which would make the Autocannons range 83m rather than 85 as well. I suppose most players will perceive the distance from the 3rd person values over the 1st person ones, as I'm guessing 3rd person view is wildly more popular. So no damage done!

    • @dankachilles9356
      @dankachilles9356 Місяць тому

      @@TheWileSpice Absolutely true, but still interesting how much attention to detail the devs put into this game even if unintended lol

    • @dankachilles9356
      @dankachilles9356 Місяць тому

      ​@@TheWileSpiceAlso, making the first Gatling turret either have A.) A shorter cool tim ex. 100 seconds or B.) Give it two charges. That would make it very interesting, but not too destructive.

    • @Natter91
      @Natter91 Місяць тому

      It is strange that the range would be 73 instead of 75. It would be weird for the devs to pick such an arbitrary number so close to a multiple of 5. Because of that, I wonder if it really is 75, but there's there's an offset subtracted from the third-person camera measurement to make it measure from the target to the player. That would make the first-person measurement the inaccurate one, where they forgot to remove that offset. I can't imagine how to actually test that hypothesis, though.

  • @techlon
    @techlon Місяць тому +9

    Tesla Tower only has a 150 second based cooldown. If you drop it next to a wall it can last quite a long time as it ambushes enemies that come into its range and sightline.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +5

      Definitely have to think a bit more crafty with the tesla to get the worth from it.
      Wall technique is a good one.

    • @TheChaos791
      @TheChaos791 Місяць тому +3

      Tesla tower is very good to clean horde ... Sadly Chargers exist in number in high difficulties and it is close to useless against bots as well as suffering from arc inconstency.

    • @jadenepia5960
      @jadenepia5960 Місяць тому +1

      @@TheChaos791 just put it on a rock......where you dont need to walk

    • @irishbrewgaming2296
      @irishbrewgaming2296 Місяць тому

      and teammates

    • @Marlax-101
      @Marlax-101 Місяць тому +2

      @@TheChaos791 they deal damage to heavies and if you get 2-4 of them in an area they can shred pretty much anything coming at you.

  • @Noobsaucer
    @Noobsaucer 5 днів тому +1

    Great content, very thorough and informative!

    • @TheWileSpice
      @TheWileSpice  3 дні тому

      Thank you! Glad you found it useful! :)

  • @PaladinFury
    @PaladinFury Місяць тому +2

    Best part about the autocannon for the COOL factor is absolutely, undeniably the firing mechanism borrowed from a Luger

  • @IAmNumber4000
    @IAmNumber4000 Місяць тому +5

    Rocket sentries are good in one type of situation at least: when you are in a high level close quarters fight involving a lot of bile titans. Put it up high so it doesn’t shoot smaller stuff, and it can quickly swivel around to new targets which is helpful

  • @ghuats5256
    @ghuats5256 Місяць тому +3

    Something I’d like to see would be a target select mode on the back when sentries land. You can choose what type of enemy it will prioritise so it doesn’t just choose its own target wasting ammo.
    Something like ‘small/medium/large’ and you can attack your own priority targets whilst the sentries deal with your secondaries automatically safely.
    What do you think?

  • @antoniolopez8436
    @antoniolopez8436 Місяць тому +2

    love this channel this is great technical break down

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Thank you very much, glad you enjoyed the video!

  • @natemorris20
    @natemorris20 Місяць тому +1

    Doing the lords work!!! I thank you! 🙏🏻

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      My pleasure, glad you enjoy the video!

  • @tobywebb3377
    @tobywebb3377 Місяць тому +4

    Great video and a fellow arc thrower enthusiast, subscribed

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      Welcome to the club! I think I take the Arc Thrower on 95% of missions, just love it too much.

  • @Shway_Maximus
    @Shway_Maximus Місяць тому +3

    Holy moly dude
    The amount of effort that you put into this is extraordinary
    Great job man

  • @Faymlor
    @Faymlor Місяць тому +2

    Great video! One clarification regarding 16:39 - technically you CAN have multiple sentries of the same type deployed at the same time.
    The issue is that it is not so easy to achieve on the field. Sentries seems to have a set life-span after which they will automatically disappear, even if not shooting at all. This life-span is only few seconds longer than the stratagem cooldown (w/ ship upgrades), so two sentries will exists only for a brief period of time.
    This can be more easily observed on a Tesla tower, as it has a shorter stratagem cooldown.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Thank you! Aye, I was caught out by only testing it before getting the cooldown upgrade.
      After checking, the old sentries should all last about 12 seconds (depends on how fast you can mash the command in) after a new one deploys.

    • @thesuperginge1348
      @thesuperginge1348 19 днів тому

      Was going to say this, too. Had a team of four of us with autocannon turrets, and definitely had eight of them on the map

  • @rjayuno2907
    @rjayuno2907 Місяць тому +2

    i was thinking about this friday just for you to come out with a video 😂 that’s what i like to see

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Hahaha, I came through! Hope you enjoy the video.

  • @UNIRockLIVE
    @UNIRockLIVE Місяць тому +6

    Thank u for this

  • @Castiel_Pr
    @Castiel_Pr Місяць тому +3

    You won a new sub.👍🏻

  • @danielp6142
    @danielp6142 16 днів тому +1

    well made video, you got my sub helldiver!

    • @TheWileSpice
      @TheWileSpice  16 днів тому +1

      Thank you. Welcome to the club, 'Diver!

  • @jaredprovost2002
    @jaredprovost2002 Місяць тому +2

    fully agree with this list, if you hunker down on an elim mission and just keep your EMS/standard mortars safe they'll do half the work for you

  • @nhoffman0677
    @nhoffman0677 Місяць тому +5

    Good information. I could see servo assisted armor having some use with a mortar class.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Thank you! It 100% helps you get them out of the danger zone for sure.

    • @Marlax-101
      @Marlax-101 Місяць тому +2

      servo assist and jetpack lets you throw things across the map.

  • @theenduriangamer5509
    @theenduriangamer5509 Місяць тому +6

    I feel like the rocket sentry should operate more like a Spear rocket sentry, locking onto enemies it can see and firing a heat seeker. It's basically a SAM turret at that point, but it works.
    We also need a flamethrower turret. Shit would be insanely fun and 110% prone to incidents involving friendly fire.

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      That would work quite nicely and look really cool as well.
      We do need more Sentries like a flamer one though!!

  • @jt6581
    @jt6581 Місяць тому +1

    Amazing review mate keep it up

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Thank you! Hopefully more and better to come.

  • @ihartcrackers
    @ihartcrackers Місяць тому +2

    Great video!

  • @wtfronsson
    @wtfronsson Місяць тому +3

    Automatic sentry turrets are used for certain anti-air applications. Also known as AAA. Then there are the Samsung MG turrets, equipped with informational video screens, posted on the North Korean border.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Yeah Korea is the only example I could find. Almost every other example had human operation at some stage.

    • @cattysplat
      @cattysplat Місяць тому

      In this new era of drone warfare we will absolutely see an era of automated anti drone turrets.

  • @DackJaniels_
    @DackJaniels_ Місяць тому +3

    I think adding a ship module for target prioritization using pings would be awesome!

    • @TheWileSpice
      @TheWileSpice  Місяць тому +4

      Doing it via pings would be pretty funky. I'd like that.

    • @gonozal8_962
      @gonozal8_962 Місяць тому

      @@TheWileSpiceI think spear should just lock on to pinged enemies in like a second, but it’s still to nieche for me not to take flam-40 for bugs or recoilless for bots instead

    • @mnandeazy34
      @mnandeazy34 Місяць тому

      *pings my friends*

  • @chriswalker7555
    @chriswalker7555 Місяць тому +2

    These data warm my cold heart.

  • @DacianGradaMusic
    @DacianGradaMusic Місяць тому +2

    This type of videos are the best, given the devs track record of not telling us much of anything when it comes to stats, not even in patch notes. I'm not sure I like this "figure it out yourself" mentality applied to so many aspects of the game, but I'm thankful for the very informative and entertaining videos testing out all this stuff. Godspeed, comrade!

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Yeah its a little frustrating. I have a feeling omitting exact details for things is a way to make it less obvious when something isn't working properly. Might be fully tin foil hate mode though.
      Thank you for the kind words & for watching!

    • @mnandeazy34
      @mnandeazy34 Місяць тому

      I love the figure it out mentality.... it adds to the lore, and feel of the game that helldivers are just fodder. Plus, there's nothing like human ingenuity in figuring things out the best way then by getting killed over and over... we're here to have fun, if you want a tactical experience COD and battlefield are always there

  • @AustinGamingXD
    @AustinGamingXD Місяць тому +3

    RAILGUN SENTRY WHEN?!

  • @EvilTribble1
    @EvilTribble1 Місяць тому +5

    super glue for super earth

    • @irishbrewgaming2296
      @irishbrewgaming2296 Місяць тому

      more like gorilla glue but don't let super earth know that or they'll start to think that apes are gonna invade the galaxy...

    • @Killer-wi1mr
      @Killer-wi1mr Місяць тому

      ​@@irishbrewgaming2296can't say I know the difference between SE and apes.
      Helldivers just love to kill and blow shit up and honestly, they're neither mature or bright (like every morons in the SEAF). Competent soldiers but that's it

  • @baguette4177
    @baguette4177 28 днів тому +1

    That transition at 10:18 caught me off guard. Very nice

    • @TheWileSpice
      @TheWileSpice  27 днів тому

      Haha, you're the only person to notice!

    • @baguette4177
      @baguette4177 25 днів тому

      @@TheWileSpice I had to re-watch it like 3 times

  • @quintrapnell3605
    @quintrapnell3605 Місяць тому +1

    Proud of you for crediting your fellow creators

  • @goldenfruty4291
    @goldenfruty4291 Місяць тому +5

    machine gun sentry should get heavy armor pen or stun and rocket sentry should move faster and do HIGH and heavy damage making it useful

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      Yeah that would be a surefire way of giving it more punch. It doesnt have that many shots so I don't think it would be overpowered that way.

    • @Mestari1Gaming
      @Mestari1Gaming Місяць тому

      Nah the Machine Gun sentry just need 2 charges, more ammo per turret and maybe a little bit reduced cooldown. That would make it a balanced stratagem.

    • @goldenfruty4291
      @goldenfruty4291 Місяць тому

      @@Mestari1Gaming still it would be a worse gatling it needs something to make it worth using besides just a bit more ammo

    • @goldenfruty4291
      @goldenfruty4291 Місяць тому

      @@TheWileSpice yea the the hmg emplacement should be relodable or better turning speed cuz rn the thing is useless

  • @Pardo_Giftshop
    @Pardo_Giftshop Місяць тому +9

    auto cannon is king
    mortar sentry and her bride EMS mortar sentry is Queen
    minigun sentry is Knight
    rocket sentry is the joker
    and the machine gun sentry, the Pawn

    • @diswazzi1683
      @diswazzi1683 Місяць тому +2

      makes sense, mortars are both pretty gay, also you combined chess terms with card suits? huh?

    • @Pardo_Giftshop
      @Pardo_Giftshop Місяць тому +1

      @@diswazzi1683
      putting sentry is like playing chess,..positioning is the key

  • @Blazyrx
    @Blazyrx Місяць тому +1

    This is very informational considering I have every single upgrade except the new ones

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Spend your samples on the restoration the new ones!

  • @UNSCSpartan043
    @UNSCSpartan043 Місяць тому +1

    I run the Autocannon Sentry pretty heavily. As you said it can be incredibly frustrating when it targets small fries instead of a Hulk, Charger, or Titan but it still wrecks overall. With upgrades giving it a cooldown around 2 1/2 minutes between uses and that noticeably and satisfyingly faster turn rate I can get this hammer on the ground and on targets consistently. It just puts in amazing work 95% of the time.
    I don't know how many times with randos after a death a teammate across the map calls me in by 3 Chargers as he flees for his life and my support weapons with 4-6 minute cooldowns are still down, but the Autos up, and saves my bacon by bringing 35mm rapid firing FREEDOM & LIBERTY to the fight. Plus I all to often wing it out somewhere especially on a rise or hill just for distraction as much as support purposes. I don't know how many times I've left it behind and a little bit later hear it start hammering away in the distance and patrols around me turn and leave heading towards it, and the kills just start racking up lol.

  • @justininexile3445
    @justininexile3445 Місяць тому +1

    Some things not mentioned: Machine Gun Sentry has less spread, making it more accurate at range, and it can also be taken alongside the Gatling Sentry as a secondary gun turret if desired and unlike the Gatling Sentry, the Machine Gun Sentry will stop firing to rotate to the next target, saving some ammunition and making it less likely to friendly fire.

  • @IamSpacedad
    @IamSpacedad Місяць тому +1

    Rocket sentry is actually fantastic - it just needs good placement. It's best placed on very high ground overlooking where it's shooting down at, because 'misses' become 'hits' of splash damage. It also does pretty decent damage vs heavy armor. It basically is an autocannon that trades projectile travel time and lack of stagger for much better responsiveness in sentry turning speed/lock-on.

  • @ablebale1369
    @ablebale1369 Місяць тому +1

    arrowhead keep improving the game so much, it will be interesting to revisit these videos in a years time to see what has changed

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      For sure, I can imagine most things will be totally different by then!

  • @RagdollWraith
    @RagdollWraith 17 днів тому

    another tip for the mortar thats fairly obvious but wasnt spelled out in this video - put them behind things, behind rocks or under cliffs. they dont need line of sight and they shoot high arcs so if you place it right the thing can be pretty much invisible to enemies

  • @owenschmowen5313
    @owenschmowen5313 Місяць тому +1

    I'm killed the most by mortars by far, mainly due to poor usage by players who use it incorrectly in objectives or bugnests which require close quarter engagements. I would probably swap them around with the Gatling gun in the tier list for bug missions but keep your tier list the same for bot missions.
    One problem I have with the autocannon is when bugs swarm close to it it will stop firing, probably protecting itself from self damaging blasts, I just love the fact with the health upgraded Gatling gun you can sometimes throw it in the heart of a swarm and it can shoot itself out of trouble.

  • @FaThorNewman
    @FaThorNewman Місяць тому +2

    Fantastic video. Loved this. I’d love a breakdown of backpack items at some point, if you’ve got the time.
    Mainly I just want to know how good/bad the guard dogs are and if I’m wasting my slot of them.
    Keep it up!

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Thank you for the kind words & thank you for watching! The Backpacks will be covered in a similar way in due time. I'm on a mission to cover all of them eventually.

    • @FaThorNewman
      @FaThorNewman Місяць тому +1

      @@TheWileSpice do it, to it. These videos are definitely a process.
      One small UA-camr to another, well fricken done on 200,000 views. My gosh.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      @FaThorNewman thank you! The performance of this video to far has left me speechless!

  • @Speedfly1
    @Speedfly1 Місяць тому +1

    You ranking is exactly as mine, and I never consider looks. My list was only effect and moralboost. Good Job

  • @Northraider123
    @Northraider123 Місяць тому +1

    Personally I'd say the niche for the machine gun turret is specifically to get around the "only one type of senty active" limit if you were to make a FULL sentry build you'd bring both gun turrets and either deploy them together for more firepower or right after each other to maximize your turret support time
    If I was gonna make a sentry build I'd probably go for Gatling, MG and one of the Mortars then either the EAT or autocannon for me to use

  • @Duzmuncher
    @Duzmuncher Місяць тому

    The shield generator is brilliant in keeping your turrets alive against bots. Makes the gatling and autocannon feasible a lot closer to the action, allows them to do damage so that when the shield goes down they are not instantly vaporized and works as a good distraction so you can flank those devastators. The clip of old mate with a million mortars shows it.
    If you're worried about it taking a strat spot it has good utility of defending hellbombs for gunship facilities and what not. Still needs a bit of tactical placement otherwise on higher difficulties she just gets melted.

  • @sylflareon8356
    @sylflareon8356 Місяць тому

    One thing i'll add about the Rocket Sentry is that it pairs extremely well with the Autocannon Sentry; I had both of them basically permastun chargers till death with repeated hits

  • @AZREDFERN
    @AZREDFERN Місяць тому +1

    Turrets are a solo scout’s best friend. They can aggro while you rotate. I usually bring both mortars, since they can work together or apart behind a rock. The EMS kind of fixes the HE’s accuracy problem.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      They draw aggro quite aggressively so I can see that being great. Enemies seem to stop at nothing to try and take them out.

  • @D1craigRob
    @D1craigRob Місяць тому +1

    You are making that arc thrower look amazing.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Hahaha! I use it quite a lot so its becoming second nature!

  • @MarkTomczak
    @MarkTomczak Місяць тому

    The main utility of the mg sentry once you have the Gatling unlocked is bringing them both. You can stagger throw them to maintain pretty consistent small enemy crowd control throughout the mission because they reready to be launched again pretty quick quickly.

  • @TheJurzerker
    @TheJurzerker Місяць тому

    Also something else worth mentioning about the Autocannon Sentry. I have never seen its shot ricochet off of armor, ever. Even shooting parts of ebemies that my own autocannon would deflect off of, the turret one does not, so its usually more effective than a carried autocannon in that regard too, it can shred through stuff you cant get an angle on.

  • @VDiabloV1
    @VDiabloV1 6 днів тому

    4:20 cool tip for you, you can exit interacting with the computer when you've completed the mini-game. You don't have to wait until it says you succeeded.

  • @Jihi_
    @Jihi_ Місяць тому +2

    Very solid video, keep up the good work ^^
    do you plan on doing something similar for emplacement sentries too? i'd love to hear more details about my beloved tesla

    • @TheWileSpice
      @TheWileSpice  Місяць тому +1

      Thank-you!
      I do indeed! I'll be bunching the Tesla with the mines, shield and gun emplacement.

    • @Jihi_
      @Jihi_ Місяць тому

      ​@@TheWileSpicelovely :>

  • @kcidmil
    @kcidmil Місяць тому

    I used to use the auto-cannon sentry for bugs, but honestly just run with the gatling. It has a great use, especially if you're running scout armor, of being a distraction. I can solo a heavy nest with eagle airstrikes and a gatling even on suicidal difficulty. Pop the first eagle, toss the sentry to the side, and take off the other direction. The bugs coming from the canyon get distracted by the sentry while you run around dropping airstrikes on the rest of the holes.

  • @Paulunatr
    @Paulunatr Місяць тому

    EMS mortar is definitely my favorite of the bunch. It does the area denial role autoturrets are intended to fill exceptionally well without denying that area to you and your teammates OR denying you the enjoyment of delivering liberty to your enemies personally.
    Pretty much everything is easier when you have an EMS sentry plunking away.

  • @infantryblack
    @infantryblack Місяць тому +1

    I love the idea about a shield for the turrets over what we have.

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      We can pray the devs do something similar some day!

  • @geebskerbal2771
    @geebskerbal2771 Місяць тому +2

    Holy shit someone doing a helldivers video that isn’t the most annoying voice you’ve ever heard! Yay!

  • @SolarFlareAmerica
    @SolarFlareAmerica Місяць тому +1

    They should eventually open up some turret customization. Give the mortar sentry access to multiple ammo types, choosing one pre-game like you do with your weapons and strategems (it would be a sub-menu in stratagems)
    They could then remove the EMP mortar and add it's shells to the ammo selection pool, along with AP, HE, Napalm, and Airburst. Different ammo types might change the targeting ai on the mortar?
    Also hoping that when the APC gets released there comes a variant with an autocannon (looks like the sentry version but is player controlled) on top. Love that thing.

  • @GeoFry3
    @GeoFry3 День тому

    I bring both the machine gun and gatling sentries at times. They fill the same roll and are good for drop and run tactics on bug breakouts. Throw in an autocannon and static mortar and you can set up a complete area denial with careful placement.

  • @mackers_855
    @mackers_855 Місяць тому +1

    100% agree on the shields. Find that sentry’s can get instantly killed if not using additional shield half the time with bots on higher levels

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Yep, all it takes is 1 rocket, 1 tank shot or a few laser shots and they're done. I think a shield would give you time to protect them from those threats.

  • @germanfigueroa9255
    @germanfigueroa9255 Місяць тому +2

    dude thanks i was literally gonna get that next haha

    • @TheWileSpice
      @TheWileSpice  Місяць тому

      Saved! Spend them on something more fun haha.

  • @setakat5511
    @setakat5511 Місяць тому

    Regarding the Dynamic Tracking upgrade, there are two parts to the pod call in: Deployment from ship, and time to land. The upgrade removes the 3 second Deployment timer, but it still takes 4.75 seconds to actually land after being deployed.
    You can see this on support weapons/resupplies, throw down the beacon and look up, it'll count down and then you'll see the pod actually get launched and then land.
    As for buffing the MG sentry, I've noticed its missing the underslung ammo pack that the Gatling and Autocannon sentries have, maybe they could add one of these to the MG sentry to increase its base ammo capacity? That way we've got the MG sentry for slower, sustained fire vs the Gatling sentry for 'take out everything now' fire.

  • @stellataylor7436
    @stellataylor7436 Місяць тому

    I just love the gatling sentry!! It’s not great, but oh boy do I love the sound of “BVVVVVVVVVV” as a fountain of bullets flows, making it rain bug blood and oil

  • @Kirhean
    @Kirhean 14 днів тому

    My brother runs both mortars and I love it. They do kill me, frequently, usually on bug hunts. But the sheer oppression they wreak on enemy forces is a massive enabler for my Orbital Strikes and Laser Cannon.

  • @treemover7259
    @treemover7259 Місяць тому

    Little note i think the guns move faster when going to an actual target than when idle,
    The gatling goes out of ammo qu8ckly while yhe mg will keep supressing bugs for quite a while