Warcraft 3 One-Shot Challenge - Undead 02
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- Опубліковано 5 лют 2025
- Playlist: • Warcraft 3: One-Shot C...
The One Shot Campaign Challenge very much speaks for itself in that every unit in the game (yours included) have only 1 health point. Certain alterations have been made to some of the maps to accommodate the challenge when necessary.
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The invisible golem, you love to (not) see it :D And lmao the revolt of the angry peasants ambushing Arthas, the heroes we didn't deserve
I thought the invisible golem was the reload glitch for me, been trying to do no production after seeing someone run that challenge, let me tell you trying to take down an invisible grantie golem without losing a unit was miserable
Okay Jay, here's the thing. Somehow when you attack an enemy that has Divine Shield it will ALWAYS proc before the attack registers. However spells ALWAYS hit. For some reason bubble only works when you try to normally hit the enemy.
But I don't know if it also works, when you attack ground next to the unit.
So it turns out you can absolutely kill them with only AOE, provided you DON'T target them.
Something I noticed with the AI, is when you use a catapult (or any siege with attack ground) to attack the ground, it doesn't trigger the AI to attack your unit
Now this is what I was hoping for with this campaign. All kinds of weird interactions and warped balance because of the one-shots.
Pretty sure Death Coil's mana cost doesn't scale, but also it's not like it gets any stronger with levels, so no real reason to level it anyway.
Into the Eternal Realm it's going to be interesting to watch. Those High Elf archers attack so fast...
Mission already feels more chaotic than the previous campaign. A good sign.
Attack of the invisible golem ! Thanks Refudged for keeping it fresh with new and improved bugs with each new patch (unless the mod uses a custom model, but why would it ?)
Oooh, Necromancers are actually a good idea - have a bunch of them, and any casualties become two new skeletons - the fact that their damage and health sucks DOESN'T MATTER, they're UNITS, that's all that matters!
And they're pretty cheap. In this mods, a Ghoul is better than an Abomination.
or you just fill meatwagons with graveyard corpses and let the necromancers just send wave after wave of skeletons.
Just finished RoC and TFT last Decemner, I'm new to your channel. The first video I watched was the Dark Covenant mission, Curse of the Blood Elves campaign
I think no spell in warcraft 3 increase his mana cost by leveling, it usually stay the same or sometime decrease
Is it a DotA thing then? Maybe that's why people were saying it.
The invisible units aren't actually invulnerable they are just not clickable; so both splash damage and automatic target acquisition (just a-moving or stop commanding) can kill them. Their model doesn't load because of the 2.0 update I think. Newly produced units with the same model (this happened to me with the elven footmen in the next mission) should be visible but if you save and load then they lose the model again (on an individual basis).
The elven Swordsmen also disappearing is gonna make this a nightmare for the next 3 missions. I've heard that setting the graphics to reforged (HD or classic HD) can fix it so I'm gonna try to make it so you can switch graphics in the 3.0 update of this mod in the hopes that it works. Should be out before the next video.
"I love democracy"
Ngl, this is giving me warcraft 1 flashbacks
no death coils mana cost has never increased per level
I played this campaign last month. The problem with the golem happens in ALL of the other missions with some creeps camp and even with some enemy units. It's not just the invisibility problem, but you also can't target them (the only way to kill them is with splash damage from meat wagon, if you are lucky)
I abandoned the campaign in chapter 4 when i was tired of invisible elven destroying my army.
Sadly it's seems they don't repair this bug yet.
AI paladins will always bubble right as an attack would hit them. Melee, range - doesn't matter. They don't react same way to spells though.
Yup, necromancer with skeleton will be a great combo.
Invisible/untargetable enemies is a problem with the deforging of wc3. Only way to see those enemies is to use the bad graphics
You can attack ground the wagons individually and against different targets in a sec or less. Try that and it'll be an easier life.
I predict meat wagons will be the most important unit in this campaign
I like how you played were you tried to conserve stuff. I would just built an ass load of Ghouls or skeletons ad try to overrun them.
Can't wait to see you spam skeletons on upcoming missions
Skeletons!?
I would love to hear from the developer as to what could possibly have caused the invisible, untargetable golem. That's a bug I've never seen before, and one I never would have imagined.
It’s a bug with the latest version of WC3, not this campaign in particular
Wow... Blizzard is truly outdoing themselves with some of these Reforged patches.
no death coils mana cost has never increased per level but there is also no need to level it anyway
Jay thx god you good and back, any news ab start Re-Reforge Undead Campaign or you wait full release ? 👍
jay has his work cut out for him
How u gonna do the Siege of Dalaran? Did the invulnerable potions work against the magic wall?
Pretty sure the +6 agility boots isn't in this campaign. The Frozen Throne undead campaign has one though.
Golem OP :D
dark templar*
This campaign is bugged and when you reload some units turn invisible and music starts overlapping. No-build missions become unwinnable with untargetable and invisible units.
Are you playing on the SD HD which came with 2.0 or the regulat SD?
Some new campaigns ?
In case you want an even harder challenge, do this again but without saving. Dying = restart mission
why
Idk