if you could press the like button to like more than one i would press it as many times as i can before i get worn out to cause a comment's likes to skyrocket
As usual, for 90% of the video I don't know what the fuck is happening, and then the last second, everything goes according to plan and he gets the star. It's not just topkek, it's topkoek
+Deostynnator That's one of the most disgusting things I've ever seen! Of course I have a problem with it! If you're going to be looking at stuff like that then don't show it off!
+Jonrlax J But is currently impossible. If I remember correctly, the only a press required to finish an any% run is to jump off the pole in BitFS. Once we eliminate that issue, those with no A button will finally be able to beat the game.
+Jonrlax J But is currently impossible. If I remember correctly, the only a press required to finish an any% run is to jump off the pole in BitFS. Once we eliminate that issue, those with no A button will finally be able to beat the game.
This kind of stuff really requires a level of thinking outside the box to a degree that I can barely even comprehend. Seriously, great work, these videos never cease to amaze me, ESPECIALLY when you manage to utilize HOLP and the wackiness that exploit brings.
+Ivoroon Θ yeah I really miss early days of pokemon when I knew nothing.. Id train ratatas and bidoofs because I thought every pokemon was equal and didnt worry ahout natures and stuff..
+NonSensePsclly I feel that way about Smash Bros. It's hard being able to not take an items-only match seriously with friends after competing in tournaments.
Shintroy it would mainly consist of Mario spending 20 hrs placing a HOlP in a precise location, and 4 hours building up speed to perform some crazy glitch to defeat the opponent with 0.5 A presses or something.
But he needs 12 hours in order to gain enough speed to reach and traverse through parallel universes. The rest could be spend putting down HOIP metal hats, green shells, goombas, and the like. He'd also have access to all of his controls meaning all buttons and presses are allowed This would be a bit OP though so maybe a handicap would be best for balance purposes.
@@ThirtyfourEC in reality, this can be achived with only 2 hours, if you use speed to go to Hsw spots that require a lot of speed but if get that speed then you build up speed faster. Watch the Faster route video on uncomentatedpannen
tl;dr The entire first half of the video is setting up a glitch, that would make the box pop up in a certain angle once he threw it with the hat in hand glitch, which would allow him to gain vertical speed, but that speed alone wasn't enough to get up to the platform, thus he collected 100 coins to spawn the star, because once Mario collects a start he can grab ledges before the star dance animation, but he just skips the climbing animation and just gets onto the platform instantly. And once he finally spent 12 minutes setting up he is able to get onto the platform, continues going up and is able to collect the star. Someone feel free to correct me if I'm wrong, I'm not entirely sure myself if this is the case.
tl;dr of the tl;dr He spent the entire first half of the video setting up for a glitch He then collected 100 coins and spawned the 100 coin star in a specific place, then using another glitch, and using the set up from the first half of the video, he made it so that the block would launch at him from a specific angle to push him up into the platform after collecting the 100 coin star.
To put it more eloquently, while working on Kazooie, they came up with the idea of Stop n Swap to take advantage of a quirk in the N64 hardware. The models of N64 out at the time would hold data in memory and continue to function without the cartridge for about twelve seconds, plenty of time to swap out cartridges for the feature to work. However, about the time they started on Tooie, Nintendo produced a new hardware model for the N64 that only held data in memory for about a second after taking out the cartridge, which made the whole thing infeasible.
I feel so accomplished, I actually understood what he did in this video. It took me tons of researching, but I've finally learned how HOLP and PU's work. You have taught me so much
@@nil8659 no, releasing the button doesn't do anything so a half A press is done by holding the button down and the button being held down allows you to kick by pressing B
"Hey, can you go get some groceries?" "Sure, but I'll need 12 hours to build up speed to go to a parallel universe of our house, place a holp point there using the cat, then multiply moneybags until they form a bridge to the grocery store. I'll then use the previously placed holp point to teleport my wallet to me so I can buy the stuff, then do all that in reverse to teleport the groceries home."
I've watched a lot of SM64 videos in my day and that was the wackiest thing I've ever seen. I thought I knew most of the glitches by now but you had stuff going on that I've never heard of. That last box throw was absolutely unreal.
Me: saved 1f on PSS entry ABC pannenkoek: what did you save it from? Tyler: itself Me: ^ Me: I saved because I was close to saving it pannenkoek: you know, i saved 10 days yesterday Me: u wot pannenkoek: = 25920000 frames And then I immediately checked his channel, g fucking g
Doing shit in a game that wasn't intended just to accomplish feats some thought were impossible is what makes your videos so damn interesting. I've loved Super Mario 64 since the first time I've played it and you've given me so much tips to do amazing tricks that I knew I could do but never knew how, simply amazing
well if ANY videos on yoututube need commentary, it's the videos on this channel. I understand a lot of the glitches he's using and still don't understand why he does most of the shit he does. I get pissed because I think he's just fucking around half the time. I don't know what is necessary vs being silly to pass time or is it necessary to pass the time vs just fucking around
I like how getting to the top of the fortress didn't even require any super special things, but collecting 100 coins took up the biggest part of the video...
As my mind picks up the pieces of its recent shattered (You're STILL doing that!), a thought emerges from a shard: could this HOLP be the answer to that one pole in Bowser In The Fire Sea?
Cammi Davidson that actually wasn't a pause buffer. in TAS if you have the same mapped for multiple frames then it just counts as holding the button in game. pausing allows this to be overlooked so he could have the same input two frames in a row.
Pause buffering is only pause buffering if it's utilizedi guess. So you wouldn't really say he pause buffered anything. If you're still confused then join the club. I'm a lil fuzzy on all this myself too but that's the gist of it.
Pause buffering is using a pause menu buffer an event, usually a button being pressed. The buffering means that you input something that doesn't do anything immediately, but that input is being ignored until it does do something. In Ocarina of Time for example, you can use the A button while moving around or in the menu, but while the menu itself is animating opening and closing the A button usage isn't tracked. This means that although the animation of the game draws stuff every frame, as far as the physics and input knows, you instantly go from the pause menu back to the main part of the game. A lot of stuff will only happen when the button is first pressed (otherwise you could hold A to jump as soon as you hit the ground in Mario), and the only way the input knows if you pressed the button just now is if the button wasn't pressed the last time it checked. Remember how the input in OoT thinks you instantly go from pause to unpause, when it actually takes a while? If you start holding the A button during that transition, that input carries over (or is buffered) to the first physics frame when you're back in the action. Pause buffering is done largely in non-TAS speedruns to give them extra time to hit a difficult input.
Pannenkoek: for if you want to complete a star by doing an hour's worth of glitchy work in a seperate level and spawning and collecting a sepearate star in the same level
TheDisarminghinkle No A pressing means you can't jump, which is a main part of Mario games. If it were no B presses, that would just lose attacking, which would be much easier to work around on most missions.
I was going to say you could easily get every star without pressing B since that's just the punch button, but it might actually be difficult/impossible, since you need to punch to grab bowser's tail to throw him
No. You can't change the control scheme on the N64, and the point of this run is that it should work on the original version of the game (which is the N64 version).
how to do any course in SM64 in 0 A presses: 1) download game on wii u virtual console 2) swap controls so a on the n64 controller is any other button on your wii u gamepad 3) play as normal, but dont hit a (it does nothing anyway, so) 4) ??? 4) profit
Even if you don't press the A button on your controller, if another button is mapped as A, it's still an A press, the game still counts it as an A press. That's like saying if you play with a Playstation controller it wouldn't count as an A press because it's not labeled A.
+pannenkoek2012 What did you do during that time? I mean, surely you didn't just sit there at your computer with the emulator open for two days straight. ...right?
+TheMarioZone Actually, TASing involves playing the game in frame advance mode. So it took him 2 days to record the inputs in frame advance, and then he replayed it in the emulator while having the recording software activated; that way he can actually show it to us at full speed.
Why not? Run across the bridges, jump up the stairs one at a time, two jumps up the elevator, side jump onto the fortress and I'm pretty sure you can just jump them one at a time from there. I went to try it myself just now and saved the stair jumps by diving into the tree, using one jump to get to the elevator. Didn't know how to get the star without jumping so it took me a total of 11. With more side jumps I could probably do it in like 8?
How long did it take to learn everything about this game? Like, to be precise in everything you do, to know how enemies react to what. You probably know more then the developers of this game! xD this is crazy as F***.
They're still finding new shit. Look up the $1000 bounty video & be wowed over the one tool we know of which the mighty koek does not yet possess. This comment does not use the forbidden button.
Me: Do you want to play mario 64 with me? pannenkoek: Yes! Me: But theres a Problem the A Buotten doesn't work. pannenkoek: No Problem. I can do it without.
And then, the box was shot into the void, to remain there for all eternity, questioning it's life, and where it went wrong, to deserve such a fate as this, unable to die, for it cannot live.
After watching a bunch of your videos, I feel like I actually understand what's going on here. All except for that pausing towards the end, actually, which I have no clue why you do that. Anyone care to explain?
If you press a button (not THE a button) on two consecutive frames, the game just thinks you are holding the button. But, if you press->pause->press, the game knows you are pressing the button twice. So, you can artificially spam faster!
Surely, this is how the developers intended people to play this game
+Professor Spaghetti the Lunatic yes.
+Professor Spaghetti the Lunatic 64 likes.
Yep
Mr. Daggers could you imagine how much time it took him to figure all of this crap out? Miyamoto himself must have told him about this!
i bet he has a terrific social life...
They laughed at him because he was different. He HOOHOOYAHHAHHOOHAHAYAHHOOWOO'd at them because they're all the same.
Based Jabroni I would like this comment twice but UA-cam won't let me.
OOWOO
@@jarryd8167
You're an idiot you shouldve pressed the like button twice to like twicee
if you could press the like button to like more than one i would press it as many times as i can before i get worn out to cause a comment's likes to skyrocket
@@jarryd8167 I liked your comment without a like press
As usual, for 90% of the video I don't know what the fuck is happening, and then the last second, everything goes according to plan and he gets the star.
It's not just topkek, it's topkoek
Toppanen of Koeks...
When your controller is broken but you still want to play mario
What is your profile icon?
Just curious...
Jumper My fursona. He's fat. Really fat.
+1337rox
What the hell?!?!?!
Rosa Alejandro is... There a problem?
+Deostynnator
That's one of the most disgusting things I've ever seen! Of course I have a problem with it! If you're going to be looking at stuff like that then don't show it off!
this is so absurd lol
hi kaze
+Kaze Emanuar Maybe he'll do this to your Mario hack too :V
Kaze before Nintendo took down his first video that had all the veiws
Hax sempai : D
Ikr it's worse than the Mario in SMG4'S video "SM64 Bloopers: 99.5% Crazy"
Mario 64 is a lot harder when your A button doesn't work.
But is playable
+Jonrlax J But is currently impossible. If I remember correctly, the only a press required to finish an any% run is to jump off the pole in BitFS. Once we eliminate that issue, those with no A button will finally be able to beat the game.
+Jonrlax J But is currently impossible. If I remember correctly, the only a press required to finish an any% run is to jump off the pole in BitFS. Once we eliminate that issue, those with no A button will finally be able to beat the game.
+Art Schell (ElectraMiner) Not only that, but you can't even manipulate things that are above the pole because they're too far away!
@@owenfrazier5209 And then a guy fell asleep with Super Mario 64 open on Wii VC...
Finally. An easy way to beat this level
yeah did this on my very first time i played this game on my actual Nintendo 64 console XD
Yea it was so convenient
It was really hard to press A :T
Very useful if your a button doesnt work
Yeah, because he made this game.
SiIverGoId
What if the developers knew and expected this?
What if they're looking toward us finding the solution for BitFS 0x but we haven't yet?
this dude went to a whole other stage just to save an A press
that's dedication.
I don’t get what was the point of that
@@FryChicken to set HOLP. more specifically, to set the location an object will appear when thrown using the hat in hand glitch.
@@ultsppi9262 So he took the item out of BOB and spawned it where he needed it?
@@FryChicken pannenkoek2012 is too complex for my miniature brain to explain.
@@ultsppi9262 ua-cam.com/video/BZyUGT9YPhg/v-deo.html
This kind of stuff really requires a level of thinking outside the box to a degree that I can barely even comprehend.
Seriously, great work, these videos never cease to amaze me, ESPECIALLY when you manage to utilize HOLP and the wackiness that exploit brings.
+Repiteo yeah you have to think outside of the CORK BOX! Get it? Cork box? No? Ok...
knowing everything you do about this game, do you feel as if you could ever go back and play the game casually again
lol nope
Same with me, but with Pokemon. =p
+Ivoroon Θ yeah I really miss early days of pokemon when I knew nothing.. Id train ratatas and bidoofs because I thought every pokemon was equal and didnt worry ahout natures and stuff..
+NonSensePsclly I feel that way about Smash Bros. It's hard being able to not take an items-only match seriously with friends after competing in tournaments.
It's not like it would be too easy to replicate the actions taken in the video unless he was a robot
I don't think any video game character can beat Mario with 24 hours of prep time
Mario would have spent half that time building up speed
Shintroy it would mainly consist of Mario spending 20 hrs placing a HOlP in a precise location, and 4 hours building up speed to perform some crazy glitch to defeat the opponent with 0.5 A presses or something.
But he needs 12 hours in order to gain enough speed to reach and traverse through parallel universes. The rest could be spend putting down HOIP metal hats, green shells, goombas, and the like. He'd also have access to all of his controls meaning all buttons and presses are allowed This would be a bit OP though so maybe a handicap would be best for balance purposes.
Mario can get enough negative speed that his speed becomes infinity. Can Sonic do that?
@@ThirtyfourEC in reality, this can be achived with only 2 hours, if you use speed to go to Hsw spots that require a lot of speed but if get that speed then you build up speed faster. Watch the Faster route video on uncomentatedpannen
I'm convinced that Pannenkoek is a powerful stand user that can bend the reality of Super Mario 64 so long as he never fully presses the A button.
wow a random Jojo reference
StrumstarHammer his requiem stand let's him bend reality itself as long as he doesn't fully presss the a button
This must be the work of an enemy 「STAND」!
digital omnipotence ignoring the letter A
stfu jojo fan
pannenkoek knows more than developers
Have him join Nintendo, he'd make better games then sticker star
Ninjjadude Jj "then"
And maybe he'd have better grammar *than* you. (?)
Zyper Sebxr
DEVELOPERS DEVELOPERS DEVELO- WINDOWS TO MP3
Raffy Tabingo I'm ashamed that I know what you're referencing
After watching seven or eight of your crazy videos, I finally understand what you did in this one
Congratulations...! I've yet to understand what exactly happened, but some of it made sense to me.
I´ve seen most of his videos and I still wat most of times
tl;dr
The entire first half of the video is setting up a glitch, that would make the box pop up in a certain angle once he threw it with the hat in hand glitch, which would allow him to gain vertical speed, but that speed alone wasn't enough to get up to the platform, thus he collected 100 coins to spawn the star, because once Mario collects a start he can grab ledges before the star dance animation, but he just skips the climbing animation and just gets onto the platform instantly.
And once he finally spent 12 minutes setting up he is able to get onto the platform, continues going up and is able to collect the star.
Someone feel free to correct me if I'm wrong, I'm not entirely sure myself if this is the case.
*tw;du (too wat; didn't understand)
tl;dr of the tl;dr
He spent the entire first half of the video setting up for a glitch
He then collected 100 coins and spawned the 100 coin star in a specific place, then using another glitch, and using the set up from the first half of the video, he made it so that the block would launch at him from a specific angle to push him up into the platform after collecting the 100 coin star.
I can't pick a favorite, because it always gets better! This was practically unthinkable
Thank you! :D
did you just play catch with Schrodinger's box
Shrödinger*
Schrödinger**
Quantum superstAATE WHAT IS HAPPENING PANNENKOEK
This guy deserves a nobel prize for his contributions to theoretical super mario quantum physics.
Mariana Perreira but first, let's talk about parallel universes
So the whole point of the 100-coin star was just to get to the 1st level of the elevator thing?
Yep
This ain't a speedrun yo.
Just wait until the 0 A-press speedrun category when they figure it out. It'll be insane!
We'd have to discover new stuff because you can't clone in most stages and cloning takes a huge part in 0x runs
just remember that this was done with TAS
0:55 King Bob-omb! Behold! I bring you a mate! ...where are you?
In another star select
We will find out soon, but first, lets talk about parallel universes
Oh panenkoek, the things you do to save just 1 a press. It's amazing
I refuse to believe this video is real. I must be in a coma, and my brain is finally dying of a 108 degree temperature, and this is a fever dream
After two years you shouldn't be in a coma anymore. Welcome to reality! We got death, coffee, and zero A presses!
Its real life
You OWN this game
Lots of people do β)
Lateralusticus Those are some fancy sunglasses
pannenkoek2012 Why thank you :β
GLaDOS :β lol
Do you have a beta key on your keyboard? Because I'm starting to think you do
... Wow, that's really incredible, this is without doubt one of the most interesting 0x A pressed Star grabs I've seen so far, very well done. :)
I think i'll stick to using the A-button
REEEEEEE
Zer0dog ok show us how you do it then bub
No tas as you claim you play like this :^)
Weako
if this guy doesnt solve stop n swap, then no one will
I think people already have m8
wtf? is it solved? i doubt it...who solved it? please, must know...!
nobody solved it
its stil a mystery
They did solve it. Rare dropped the idea so it was never fully developed. Google it
To put it more eloquently, while working on Kazooie, they came up with the idea of Stop n Swap to take advantage of a quirk in the N64 hardware. The models of N64 out at the time would hold data in memory and continue to function without the cartridge for about twelve seconds, plenty of time to swap out cartridges for the feature to work. However, about the time they started on Tooie, Nintendo produced a new hardware model for the N64 that only held data in memory for about a second after taking out the cartridge, which made the whole thing infeasible.
I feel so accomplished, I actually understood what he did in this video. It took me tons of researching, but I've finally learned how HOLP and PU's work. You have taught me so much
It all seems like such a random sequence of events but knowing it's all calculated to the extreme blows my mind
Not even half an A press?
An A press is an A press. You can't say it's only a half
a half A press is where you hold it down and don't release it and holding it down allows mario to do kicks by pressing B
@@thewiseoldfox WELL TJ """"""""""""HENRY"""""""""""""" YOSHI HEAR ME OUT
@@TheWASHINGMACHINEBOY that's an complete A press,not half. You don't need to hold the A button to make an half A press. Quickly press and release it.
@@nil8659 no, releasing the button doesn't do anything so a half A press is done by holding the button down and the button being held down allows you to kick by pressing B
"Hey, can you go get some groceries?"
"Sure, but I'll need 12 hours to build up speed to go to a parallel universe of our house, place a holp point there using the cat, then multiply moneybags until they form a bridge to the grocery store. I'll then use the previously placed holp point to teleport my wallet to me so I can buy the stuff, then do all that in reverse to teleport the groceries home."
And to explain that, we need to talk about… parallel universes
he needs to develop his own game where the only way to beat it is do shit like this
or a ROM hack of sm64 with A disabled and you ABSOLUTELY have to do all of these.....stuff to progress
Well, we need to get rid of the BitFS pole A press...but then it would be possible.
>some arbitrary byte gets changed and it becomes impossible
>tfw
@@alexrector2150 this kinda did happen, but just in a different version
don't think I've never seen someone understand this game like you do man, is just amazing
dude that amount of precision there just no way. I'm baffled
+Damon Kun it was tool assisted sadly :P but still cool
Oh I thought it was legit gameplay.
Damon Kun that would be insanely cool :P
+Girtana1 No one cares that you know
+Damon Kun I wanna take up running mario 64 ds. I love that game and maybe i could get a record.
The music during that slow-mo part at the end was pretty omnious. Friggin awesome vid.
Everyone knows that the HOLP is satan's ticket to your nightmares
2:17 This is getting out of hand. Now there are two of them!
Normal players: "I'll find the easiest, quickest way there."
Pannen: "I'll find the most difficult, slowest, and most reality bending way there."
My new Favorite ABC Star ^^
I agree
Me 2
no matter, 2015 or 2021, this is still the best way to grab the TOTF star without messing up the A button
holy shit you should commentate this one too
+KnightStrider That would be like a 20 minute video lol
it would be 12 hours long
I've watched a lot of SM64 videos in my day and that was the wackiest thing I've ever seen. I thought I knew most of the glitches by now but you had stuff going on that I've never heard of. That last box throw was absolutely unreal.
You really deserve to get a Nobel prize one day.
This definitely brings mankind to new heights :D
He brings us to new heights without pressing an a button
Me: saved 1f on PSS entry ABC
pannenkoek: what did you save it from?
Tyler: itself
Me: ^
Me: I saved because I was close to saving it
pannenkoek: you know, i saved 10 days yesterday
Me: u wot
pannenkoek: = 25920000 frames
And then I immediately checked his channel, g fucking g
lol you got rekt
1ted59 I would say megashrekt since I saved just 1/259200000 of the frames he did save lol
Rekt m8 much? Yeesh...
+Plush 25920000 *
What did he save it in?
Imagine what this man could do if he had all the buttons available.
See his videos that are NOT no controller, no button or limited A presses.
If I were a game developer, I would be so proud to see people like you doing shit like this to my game 20 years after it came out.
Wow, this video has been a long time in the making, hasn't it?
I'm blown away by your "outside the corkbox" thinking
(this is awesome)
Doing shit in a game that wasn't intended just to accomplish feats some thought were impossible is what makes your videos so damn interesting. I've loved Super Mario 64 since the first time I've played it and you've given me so much tips to do amazing tricks that I knew I could do but never knew how, simply amazing
I think you may be a genius, brother.
someone is eventually gonna figure out how to beat this game without pressing a once
my a button on my usb controller dont work. guess i have to do this shennanigans
When a pannenkoek video starts with him going to a completely different course than the one in the title, you know it’s gonna be a good one
It's for setting a holp. When pannen sets the holp in another course, you know it's a good vid
an a press is an a press, you cant say its not.
ParPar you cant say its only a half*
LiamHasFriends dude im referring to the video title
ParPar watch watch out for rolling rocks 0.5 A pressed he'll explain
He never presses A...
He never pressed A though...
Why do I feel like kids with aspergers greatly appreciate these sorts of intensely accurate videos.
Because I do
Can you just do commentary for all of these?
+Alexstrazsa @pannenkoek2012 -> AUB!? It would be great to have some comment here ;)
he doesnt like doing commentaries. its making him upload less that ppl ask for it.
well if ANY videos on yoututube need commentary, it's the videos on this channel. I understand a lot of the glitches he's using and still don't understand why he does most of the shit he does. I get pissed because I think he's just fucking around half the time. I don't know what is necessary vs being silly to pass time or is it necessary to pass the time vs just fucking around
+Dandypanty Everything is necessary
exactly, is he storing shit? or is he just making a goomba ladder for fun?
You know that a star is about to be insane when it starts in a completely different level
6:55 the most epic moment in history
I like how getting to the top of the fortress didn't even require any super special things, but collecting 100 coins took up the biggest part of the video...
A few questions
1. How many A presses are you down to so far?
2. How long would you predict a TAS run of your current route to take?
For any% I believe it's only 1 press and less than 30 for all stars.
spoot
Impressive!
All stars is probably gonna take awhile to get to 0
Also any% as well because BFS pole is a bit difficult to do 0x
Ecbrd I'll never accept that there is only 1 place in the entire game that prevents 0xA from being possible
spoot the pole in the bitfs
the fastest doggo to ever live like got damn I WILL NEVER ACCEPT THAT AND YOU CAN'T MAKE ME >:C
this guy knows more about SM64 than the developers do
Awesome. Can't wait for the -1x A presses
That was some automatic-level-Mario-Maker trickery right there, dude.
That's an insult to this run
If you ever decide to go back and comment on your old videos, I think this would be a really good one. There's a lot of tricks going on.
Your next challenge is to beat Super Mario 64 with no controller input at all outside of starting the game.
As my mind picks up the pieces of its recent shattered (You're STILL doing that!), a thought emerges from a shard: could this HOLP be the answer to that one pole in Bowser In The Fire Sea?
I don't think you can do the hat-in-hand glitch in BiTFS
No caps in BitFS, so that strat would be impossible
RarefoilB nothing to grab either :(
technically there is a bob-omb to grab but it's past the pole
The 0 presses videos are the best!
Beating super mario 64 without touching the controller
The Gamer Grub Don't encourage him
Bread Milk pretty easy with an emulator
At 6:35, you got the world's first confirmed breakdance kick kill in SM64, and didn't even get coins for it.
Hahahahaha, I remember when the most complicated thing on this channel was HOLP.
Sheesh. The box juggling is pretty damn impressive, actually.
that pause buffer at the end sheeit
Cammi Davidson that actually wasn't a pause buffer. in TAS if you have the same mapped for multiple frames then it just counts as holding the button in game. pausing allows this to be overlooked so he could have the same input two frames in a row.
ohh! so he paused but it isnt considered a buffer? im a lil confused bhahaha
Pause buffering is only pause buffering if it's utilizedi guess. So you wouldn't really say he pause buffered anything.
If you're still confused then join the club. I'm a lil fuzzy on all this myself too but that's the gist of it.
Pause buffering is using a pause menu buffer an event, usually a button being pressed. The buffering means that you input something that doesn't do anything immediately, but that input is being ignored until it does do something.
In Ocarina of Time for example, you can use the A button while moving around or in the menu, but while the menu itself is animating opening and closing the A button usage isn't tracked. This means that although the animation of the game draws stuff every frame, as far as the physics and input knows, you instantly go from the pause menu back to the main part of the game.
A lot of stuff will only happen when the button is first pressed (otherwise you could hold A to jump as soon as you hit the ground in Mario), and the only way the input knows if you pressed the button just now is if the button wasn't pressed the last time it checked.
Remember how the input in OoT thinks you instantly go from pause to unpause, when it actually takes a while? If you start holding the A button during that transition, that input carries over (or is buffered) to the first physics frame when you're back in the action. Pause buffering is done largely in non-TAS speedruns to give them extra time to hit a difficult input.
Pannenkoek: for if you want to complete a star by doing an hour's worth of glitchy work in a seperate level and spawning and collecting a sepearate star in the same level
Dude, fuck all this HOLP shit; you actually found a use for the breakdance in a speedrun! Now THAT'S impressive.
Wow, this is fantastic! Major congrats for completing this in 0 presses. You're one incredible guy, I love all your videos :D
So for what reason was it decided that A presses would be the thing to go? Why not B presses?
TheDisarminghinkle No A pressing means you can't jump, which is a main part of Mario games. If it were no B presses, that would just lose attacking, which would be much easier to work around on most missions.
I was going to say you could easily get every star without pressing B since that's just the punch button, but it might actually be difficult/impossible, since you need to punch to grab bowser's tail to throw him
Couldn't you just rewrite the controls to make something else jump?
No. You can't change the control scheme on the N64, and the point of this run is that it should work on the original version of the game (which is the N64 version).
Murkiry You could just get a different controller.
YOUR A FUCKING LEGEND! Your videos on my favorite game of all time literally blow my mind.
I couldn't even beat this level as a kid...
***** Yeah.
+Kinkzoz You would have to have been in super early childhood like 3 or 4. Even for the first time of a 3d platformer it wasn't hard
VictinisClaw I probably was.
+itskennyandjosh yeah
yeah.
I love how you highlight the moment that ask that prep was set up for. This it's crazy!
when ur a button doesnt work so you need to figure out how to play without it
“Back in my day, we didn’t have an A button”
how to do any course in SM64 in 0 A presses:
1) download game on wii u virtual console
2) swap controls so a on the n64 controller is any other button on your wii u gamepad
3) play as normal, but dont hit a (it does nothing anyway, so)
4) ???
4) profit
still would require an a press to confirm control changes
Even if you don't press the A button on your controller, if another button is mapped as A, it's still an A press, the game still counts it as an A press.
That's like saying if you play with a Playstation controller it wouldn't count as an A press because it's not labeled A.
did you honestly think i was being serious? It's called a joke.
Nackles42 An A press is an A press. You can't say it's another button.
Santiago Ley An A press is a B press, you can't say it's an A press
Thanks man ive been stuck on this level for so long
Wait, so did this take you ~20 IRL hours to make?so like it took a few days JUST to play it to get a 14:46 in-game time?
It's TAS. So I play it slowly and with re-records. I TASed it in 2 days.
pannenkoek2012
Damn dude, mad props for all that, keep up the amazing work.
+pannenkoek2012 What did you do during that time? I mean, surely you didn't just sit there at your computer with the emulator open for two days straight.
...right?
+MrCrazyToad I'm certain he meant two days on and off trying to get it right and resetting when it goes wrong rather than 48 hours straight
+TheMarioZone Actually, TASing involves playing the game in frame advance mode.
So it took him 2 days to record the inputs in frame advance, and then he replayed it in the emulator while having the recording software activated; that way he can actually show it to us at full speed.
I love the way Mario rolls up those stairs.
6:31 Nice save.
... What save? Everything he did there was completely intentional.
Emo Imo I mean, I wouldn't of though of doing that.
You're are probably the best SM64 player I've ever seen holy shit.
At the end with the slow-motion scary music I had this thought:
"So, selling your soul to satan can save you an A press, neat."
You gotta love how casually he moonwalks while waiting for the cap blocks to respawn
Or you could... use the A button..
but where's the absurd amount of thinking and skill needed in that
+GermanTacos Where's the fun in that?
but it's not 0x A presses anymore
False. The A button fell off after absurd negligence. Gotta make do without.
After watching your struggle in chronological order.
Damn you finally did. What a mad lad
I can't even do this mission in under 20 A presses.
Why not? Run across the bridges, jump up the stairs one at a time, two jumps up the elevator, side jump onto the fortress and I'm pretty sure you can just jump them one at a time from there. I went to try it myself just now and saved the stair jumps by diving into the tree, using one jump to get to the elevator. Didn't know how to get the star without jumping so it took me a total of 11. With more side jumps I could probably do it in like 8?
Huh.
I do that in 3.
5-3 Usually, but only on keyboard, since trying to frame-walk in real time sucks dick.
I love how huge the description gets depending on the number of weird glitches used.
How long did it take to learn everything about this game? Like, to be precise in everything you do, to know how enemies react to what. You probably know more then the developers of this game! xD this is crazy as F***.
They're still finding new shit. Look up the $1000 bounty video & be wowed over the one tool we know of which the mighty koek does not yet possess.
This comment does not use the forbidden button.
This... this is amazing. I'm speechless...
Me:
Do you want to play mario 64 with me?
pannenkoek:
Yes!
Me:
But theres a Problem the A Buotten doesn't work.
pannenkoek:
No Problem. I can do it without.
This is one I'd love to hear a commentary on, especially regarding the timing and angle of the box throws from the HOLP.
YES PANNENKOEK!! I KNEW YOU COULD DO IT!! :DDD
And then, the box was shot into the void, to remain there for all eternity, questioning it's life, and where it went wrong, to deserve such a fate as this, unable to die, for it cannot live.
nice long explanation in the description and all but the most important part is missing.. what does an A press do?
ben3847 jump
Arkany956 is he not jumping in the video?
Antón Ojeda Nope
Arkany956 he is using da b button
A deletes all your save files
You know it's serious when he doesn't even start in the correct level
After watching a bunch of your videos, I feel like I actually understand what's going on here. All except for that pausing towards the end, actually, which I have no clue why you do that. Anyone care to explain?
If you press a button (not THE a button) on two consecutive frames, the game just thinks you are holding the button. But, if you press->pause->press, the game knows you are pressing the button twice. So, you can artificially spam faster!
+Owen Frazier ugh, how did I forget that, I actually watched his video on pausing too I can't believe myself >:-(
Despite the miss.
This shows an amazing accuracy to deliver.
Good job.
all these people confused about what you did, but all i want to know is; what does the a button do?
jump
I have no idea how he does half of these things but it's mesmerizing