New World: Forged in Aeternum - Community Q&A (June 2024)
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- Опубліковано 21 сер 2024
- With the announcement of New World: Aeternum, Scot Lane (Game Director), Katy Kaszynski (Live Lead / Senior Producer) and David Verfaillie (Creative Director) tackle your biggest questions.
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So you’re telling me pc players were baiting into waiting until June for an announcement and then now we have to wait till October 15th to get even more of nothing the community wanted?
Are you guys trolling? Like is this some fucked april fools or what?
Yes that correct. We are feeded by -BIG ANNOUNCEMENT- for 6months to get nothing ;/
Even October release is fuck all for pc players.
They deserve that the console release is a complete fail and nobody buys the game. What a joke this video is
Not exactly. Firstof all, last year you were sold an Angry Earth expansion with a "year of future content" that either was delayed, or never happened xD And that roadmap is still getting pushed
I know you're unhappy, and you should be, but acting like the things coming in that patch aren't things people were asking for is insane😂
A true raid, pvp zone, swimming and optimization were probably in the top 10 most requested things for this game
@@propersod2390 Swimming and a true raid and pvp zone were not the most requested stuff. You are just yapping right now. Its been on 3 years with no OPR map, no other type of game mode for pvp. The games main playerbase is not focused or caring about swimming and raids. Its why the game has like 2-4k pop in NA for a reason.
I feel like all of this mess could've been avoided by stating at the beginning of the year "Hey all, we here at AGS are preparing to launch New World on Console. Be on the lookout for the release info and what to expect when it releases, in June. In the meantime, we would like to focus our efforts on this launch and our plans around it to make it as good as it can be so we will not be releasing much until later this year. Thank you"
That’s asking too much for a group of devs that have proven to not take any accountability
They decided to milk us with Season Passes that they're discontinuing lol conveniently
I can only speak for myself, but if they came out and just said they were aiming for a relaunch and needed time for console, QoL, and performance/bug fixes, I'd have totally understood, and probably actually looked forward to them bouncing back after a heads-down period.
I think that they did say something like this actually around January.
Or they coulda added better rewards in 3v3 and new maps in opr in the . Years they had
i dont think you understand what a roadmap is
Literally said the roadmap will be released after console launch.
their roadmap is an idea map. They'll remove half of what's on there anyways like they always do
@@TopherWeston Yes, after explicitly saying it would release in June in their February dev video. 🤡
@@TopherWeston problem about it is, that usually you give a glimpse of content at the start of the year like they did in year 2. now its like "trust us bro, we will give you one at october" which already resulted in a Trust break for the june announcement: No, we will not trust you at this anymore.
they probably don't show the map before october 15th because they want to see if they have anything big to fix and most likely because based on the number of new players, they will decide how many resources will go into continuing the development of the game
they spent half a year being hush-hush, telling playerbase to wait for june announcement. @5:22 "nothing between now and october"
That's the world we live in. Your anger changes nothing. Enjoy your free time waiting for October.
And?
Would much rather them do this than give us a buggy patch of rushed content like they've been doing. When this patch hits its going to completely change the game it will be worth the wait.
Sorry Bro - in case you were out, they mentioned a couple of updates ago that they were set to announce stuff in the spring, but AMAZON told them they had to wait.
Like any other contractors they serve at the pleasure of their employer and they had to hold off on it.
Scot Lane EXPLICITLY TOLD US we would get the roadmap in June in the February dev video. Now we're not getting it until October, and for /2025/ not /2024/. That was COMPLETELY glossed over. The announcement was also told to be FOR US when we're getting basically ZERO new content. Nothing but lies. Holy crap.
i mean this was the road map right here, no updates till october and then we have all of the new stuff coming. plus seasonal events. that's it. probalby not a good roadmap, but it's a roadmap.
We aint gone read allat
Zero new content? Did you not watch. the video?
@@user-ue4mm2je6q I said "basically zero new content", which is objectively true. The expansion was very lackluster on content. The months leading up to it also were. Brimstone Sands is the last time we had a relatively major content drop. This is the smallest "big" drop to date.
@@craybest It's not a roadmap, it's literally just a graphic for the announcement. It tells us nothing about the future of New World at all.
New leveling experience...
Updated leveling experience...
We've changed the leveling experience...
Yeah so, the MSQ and storyline have been revamped...
Oh, and we're also getting a new leveling experience...
Not to mention some thrilling leveling experience gameplay...
Also, we've made a lot of changes, so you can expect the ultimate leveling experience...
lmfao. What a damn joke! We waited 3 years to get a new leveling experience...
Also, did I mention the MSQ and leveling experience has been changed?
But "the way we tell the story" is what the people waited for!
@@FRiiZZHD No?
Sounds pretty legit for new console players though
3 years? The game came out in 2021 and is still by far the best MMO game out there. Idk what y’all expected for an update? They added lots of stuff and are bringing 2 new consoles to the game.
@@ragix9307
"3 years? The game came out in 2021"
It's 2024.
" the best MMO game out there"
5k players worldwide says otherwise.
" Idk what y’all expected for an update? "
Content would be nice.
"They added lots of stuff"
Yeah, stuff for new players, especially the new leveling experience. Did you know they revamped the solo aspect of the game? I hear the MSQ is updated too. Thrilling leveling experience.
THERES MORE PEOPLE LIVING IN MY APARTMENT BUILDING THAN THERE ARE IN MY SERVER DELOS HAHAHA
Then why there's still people stealing my resources in popular spots, hunting rabbits in that dukesloth area video, doing chest runs to this day and actually still seeing people in the open world unlike the glorified raidlogging mmos where the open world is actually dead.
NW is way more alive than wow
A lot easier to spot an idiot these days … Dukesloth uses pre recorded old videos of open world pvp or whatever random things he does… Delos at peak got like 400 players… stop rubbing Scott Lane’s dick, glazing on AGS much, bruv is an AGS paid actor it seems.
@@Ralph-hq3ji are u joking or just an idiot? another delusional wow hater talking shit
@@Ralph-hq3jiyou know those are bots right?
@@KR4ZYKI77ERTV yes everything that proves you wrong is a bot xd
No new weapon, no perks, no opr map. What a time to be alive.
There will be new perks
no new zone lol
@@FlashthyberLP PvP ISLAND and New Cutlass Keys.
some guys still crying ... wtf
*📢 A Comprehensive Insider's Review of New World’s Upcoming Changes*
Hello, New World Community!
I am writing to you from the safety of anonymity, using a dummy account to protect my identity. I have been involved with New World for nearly a year now, not just as a player but as a member of Amazon Game Studios’ (AGS) “Experts Group.” My purpose in this post is to share crucial insights and deep concerns about the state of the game and the upcoming changes, which I feel have been mishandled and misunderstood.
*🎮 My Background with New World*
Before diving into the nitty-gritty, let me provide some context about my involvement:
- *Dedicated Player*: I have clocked nearly 8,000 hours in New World, despite taking a significant break of four months. My commitment to the game is not just about playing but understanding its intricacies deeply.
- *Part of the Experts Group*: I was recruited last year to offer specialized advice to the development team. Initially, this group comprised various media personalities from Twitch and UA-cam, many of whom have since departed. Unlike them, I am not a public figure; my focus is purely on the game’s mechanics and potential.
*🏗 The State of Development*
From my first day in the Experts Group, I saw New World’s enormous potential. Unfortunately, despite our dedicated feedback, AGS has struggled to incorporate valuable advice into the game’s development process. This has led to a series of broken promises and a game that often feels more like an ongoing beta test than a finished product.
*Major Development Issues*
1. *Too Many Decision-Makers, No Clear Leadership*:
- The development team suffers from a lack of cohesive direction. With too many "cooks" but no "chef" to guide them, the development process is chaotic and disjointed.
- Multiple builds are being developed simultaneously, leading to poor version control and recurring bugs.
2. *Poor Integration of Feedback*:
- Despite the concerted efforts of the Experts Group to provide detailed and constructive feedback, our advice is often dismissed or ignored. The typical response is that it’s "too late" to implement our suggestions.
- This disconnect between the advisory team and the core developers has led to frustration and a sense of futility among those of us who are deeply invested in the game’s success.
3. *Broken Promises and Unrealized Potential*:
- AGS has a history of making grand promises about upcoming features and improvements. However, the execution often falls short, resulting in features that are either drastically different from what was promised or completely underwhelming.
- For example, features like the much-anticipated gear sets have been in contention for months, yet they remain in a nebulous state with no clear implementation in sight.
*📣 Recent Announcements: What Wasn’t Said*
The recent announcement video aimed at console players left many PC players feeling neglected. Key details were omitted, creating more questions than answers. Here’s a deeper look into what’s actually coming and what it means for the community.
*🔍 In-Depth Analysis: Upcoming PvP Island Update*
One of the most significant updates on the horizon is the introduction of a new PvP island. Here’s what you need to know:
*Core Features of the PvP Island*
1. *Automatic PvP Flagging*:
- Upon entering the island, players are automatically flagged for PvP. There’s no option to opt-out, making the entire area a high-risk zone.
- This feature is designed to create a constant state of alertness and challenge, but it also alienates players who prefer cooperative or solo play without the threat of PvP encounters.
2. *Tent Placement Restrictions*:
- Players are unable to place tents within the island’s boundaries. This restriction forces players to find alternative ways to manage their respawn points.
- While some players have devised creative workarounds, the developers seem indifferent to these exploits.
3. *Solo Play Mandate*:
- Grouping is disabled on the island. This means players must fend for themselves, which drastically changes the dynamic of team-based strategies and undermines the role of support classes, particularly healers.
- Despite repeated feedback highlighting these issues, the development team remains convinced that this restriction will enhance the PvP experience.
4. *Difficult Exits*:
- Leaving the island is intentionally challenging. The exit area is a hotspot for ambushes, especially from players equipped with muskets who can easily pick off those attempting to leave.
- The risk of exiting adds a layer of tension but also promotes toxic behavior where groups can dominate the exit routes, creating a frustrating experience for others.
5. *Resource Collection and New Currency*:
- While the island does not introduce new raw materials, existing nodes yield significantly higher amounts of resources. However, gathering these resources takes much longer, increasing the risk of being attacked during collection.
- A new type of coin drops in the zone, used to purchase valuable items. There’s also a new token that drops exclusively from a large chest, which takes an agonizingly long time to open, making players vulnerable to attacks.
6. *Cursed Materials*:
- Resources gathered on the island are “cursed” and unusable until they are taken off the island. This adds another layer of risk, as dying within the zone results in losing half of these materials.
- The cursed materials concept is intriguing but also adds to the stress and potential frustration, especially given the difficulty in safely exiting the zone.
7. *Artifact and Quality of Life Changes*:
- A few new artifacts are being introduced, though they are not particularly groundbreaking.
- Some quality of life improvements are on the way, but these are mostly minor design tweaks rather than significant enhancements.
8. *Persistent and Game-Breaking Bugs*:
- Despite repeated reporting of critical bugs by the Experts Group, many remain unaddressed. The development team often underestimates the impact of these issues, partly due to their limited engagement with the game.
- For instance, the gear score scaling bug continues to persist, affecting gameplay balance and fairness.
9. *Crafting Overhaul*:
- Crafting systems are set to change once again. My advice to players is to pause any major crafting activities and save their resources until the new system stabilizes.
*🛠 Developer Disconnect: The Core of the Problem*
One of the most significant issues plaguing New World’s development is the disconnect between the developers and the actual gameplay experience. Many developers spend minimal time in the game, leading to a lack of understanding of the practical implications of their design choices.
*Key Disconnects:*
- *Minimal Developer Engagement*: Most developers play the game for only an hour or two, which is insufficient to grasp the nuances and challenges faced by regular players.
- *Ignored Expert Advice*: The consistent dismissal of feedback from the Experts Group has led to a growing sense of disillusionment among those who were brought on to help guide the game’s development.
- *Failure to Address Core Issues*: Persistent bugs and fundamental design flaws remain unaddressed, undermining the game’s stability and player experience.
*🌅 Hope on the Horizon?*
Despite the myriad issues, there are still reasons to be cautiously optimistic. The game’s core mechanics have significant potential, and there are positive changes in the pipeline. However, given the track record of mismanagement and poor implementation, it’s difficult to be overly hopeful.
*Positive Changes:*
- *Potential for Improvement*: The game’s foundation is solid, and with the right direction and implementation, there’s a chance for significant improvement.
- *Community Passion*: The player community remains passionate and engaged, providing a reservoir of support and feedback that, if properly harnessed, could drive meaningful change.
*🗣 Open Forum: Let’s Talk*
I’m here to answer any questions and provide further insights as long as it doesn’t compromise my anonymity. My goal is to foster a transparent and informed dialogue about New World’s future. Together, we can advocate for the changes needed to realize the game’s true potential.
*Anonymous New World Enthusiast*
---
Feel free to comment or ask questions below. Let’s work together to ensure New World becomes the game we know it can be.
Thanks for confirming that we will have absolutely fuck all to do until October 15th, you told us for 6 months to wait until June just to tell us to wait again until October 😂😂 I can’t bruh
why all these questions about people who dont own the dlc and 0 questions addressing the pvp community? Half of the questions were just repeats of the previous question
Facts. They’re still speaking to console players who aren’t even watching this. So bad lol
oh wow, you are right, there was not a single pvp question... yikes!
Is not a PvP game tho is a PvD game.
(Players vs Devs). And now it's more hardcore than before.
because this Q&A is fake. The questions are preselected and the 3 idiots at the table there knew all these questions beforehand. thats not a Q&A its a PR show
Optimization and bugfixes are going to be the content for PVP imo. It's going to feel really nice if the game runs smother and you can PVP without bugs. Also they're adding the matchmade 3v3 which could be pretty helpful. Pretty sure after they release this they're just going to start pumping out content too.
Waiting over 6 months for the announcement in june to wait another 4 months, ggwp💀💀💀💀💀💀💀💀💀💀💀💀💀
Waiting nearly a whole year for no content 🤦🏻♂️
Its better that they delay it until they release something that's completely polished and perfect IMO. Blizzard has done the same thing with many of their expansions and that's how they became successful. NW players want them to just pump out content but the reality is these changes need to happen first. This patch is going to be a really big deal IMO it's not going to feel like the sandworm scam.
Please if you are a console player. DO NOT WASTE YOUR MONEY ON THIS TRASH GAME. CHECK THE REVIEWS BEFORE BUYING IT.
So true. Bruh i quit the game in 2022 why u all still keep playing a dead game 😂 under 25k have no sense to play that game. They do like this since launch. No one want to come back to this trash game. Just give up. The combat system can be cool 1000x but if the staff and team behind the game sucks there is no reason to put hope in it. Just give up guys. I have played 7k hours. I will never come back. I even buy the dlc and i didnt even play it(quit it again after 7 days or less). Everything sucks ahahaha whats the point to play a game where each update brings 3636x bugs 🤣🤣 or where they change the gamestyle and gameplay every 3months 😂😂 all ur grind gets always invalidate to make new player able to join the game. They care more about selling the game instead of grinding a fanbase and keep it.
Do not fall anymore for their promise. Just drop the game like majority did! Gl to y'all.
You should go outside and touch grass. It's interesting to say that a game isn't worth it when you have 7k hours in it, which is practically a year lolololol.
i'm in somewhere between disappointment and love with the game. So i agree with both sides but your statement here is a huge gibberish which can actually persuade new console players to buy the game. They'll be like "whooaa that guy played 7000 hours, it must be an amazing game actually!"
@@fwdrummer Of course, I understand. I just found it funny. I don't support what they're doing with the game. I'm an old player; I've gone through all the phases and understand the frustration, and it's completely acceptable. It's just that from my point of view, I haven't decided to throw in the towel with the game yet. I think if they work well on it, it could turn out to be quite enjoyable, and if not, well, it was good while it lasted.
Well if people really want to deliver a message to AGS, they just won't buy the game on console and the PVP players will just not play and then maybe they will get the message.
@@Caindele Yes, it's obvious that you can't buy the game without seeing how it will work, that's more than clear. My hands are tied, and I'll give it a try on launch day since I have all the content purchased lol.
"On Oct 15th we are all playing Aeternum" You sure about that? LMFAO
5:17 basically nothing new till october, no season 6
It's worth it. If new world can get a couple hundred thousand players its deff worth it. If this patch comes out and its perfectly polished and there's barely any bugs it's totally worth it.
0:41 you know it's gonna be a bad Community Q&A when they already dodged the very first question, the answer had nothing to do with the question lol!!!
3 years after launch and we're finally getting swimming! Still only 1 OPR map. A true trippel A game right there!
I could hear this in jss's voice. If mockery-worthy things were food, this video would sustain her 'till the end of her days and also solve world hunger.
you forgot crossplay lmao
so you are the stupid people who ask for swimming, lol thats usseles
you're fried AGS
where's the new gun?
Where are the new skills?
Where's the new map?
where are the new items?
where are the new trophies?
where is the new opr map?
CONSOLE ONLY?
Are you kidding me?
That update was promised in 2022
It’s not console only …
o7...What about wars? OPR? PvP? Do you have anything on this? Or...will we just be playing the same OPR map as we move into year 4? Will players who have played since day one still not ever experience a war because there is no form of content to help them do practice wars or simulate the environment? While I applaud optimization, PvE, and single-player improvements, many of your core players come to New World for PvP because of the unique combat. The upper echelon of endgame PvP is war...but this has just never gotten any attention.
Console release is huge, don't get me wrong. But, a lack of content is going to result in the same problem. You have shown time and time again throughout Brimstone/Fresh Start, Rise of the Angry Earth, etc. that you can bring back large waves of players. But if you don't focus on both sides of the game PvE and PvP, continue to update your game with one batch of "new" content every year, and continue to not be in touch with your audience, this will surely end up resulting in the exact same historical trend we have seen.
It seems that some of these questions being asked are still out of touch with the community, and I am curious as to where they even came from. I love war and PvP, so I will continue to play and give this a chance, but we have held on for 3 years--I do not think we can all make it a 4th if this trend continues.
PC has literally been a 3 year beta test for console.
In their minds putting a war cooldown was the biggest shit to put more players in wars, what really happened was simply less wars over the time and I'm pretty sure they think that was a good decision to this day, what a joke. I did not see anyone new in wars because of this cooldown shit, I only saw new players joining wars because the old players were quitting the game, in the end of the day less wars = less players in wars and that's it.
Back in the days (Pre-Brimstone) my server had a super healthy pvp community with 5+ different companies with almost no mercenaries fighting every day, after the cooldown update I got like 2 months with nearly no wars because of other companies were trying to deffend their territories from easier companies than us. AGS managed to fuck up all the shit and they still have no clue of what they done.
@@snowhitez681 And as time has passed, the players in warring companies continue to widen the skill gap between top companies and companies that have never warred. There will always be a skill gap in games, but in all other games there is a way to practice. For example, I can play unranked Valorant to learn the game and improve aim for ranked. In New World, there are OPR's and Arena, neither of which help improve players in a war environment IMO. We need ways for companies to do practice wars, or even have queueable content, similar to an OPR, where we do 50v50 war setting. Obviously there is more micro-management that happens with wars/companies. But even just giving players the opportunity to do something, like just play outside fort and capture 3 points, and the game ends, is far better for improvement than sitting there hitting a door that Bob the builder is working on in OPR.
What is the point of wars if you don't even give the player base a chance to compete? Just wait until cross-platform PC vs. controller wars on fresh start...it will be a blood bath without ways to improve.
@@Jedi71 Factual...I'm planning to put on my resume that I have 3 years of industry QA experience at AGS. Hopefully, I can get a good recommendation from Scot.
“Our data shows that people dont want a new OPR map.” Wars are only played by 0.1% of the playerbase so there’s no point in investing in that.
dave looks really sad in his eyes on where the direction of this game is going. katie is smiling about the $$$ she is making of doing nothing
Someone free dave.
was thinking the same thing...
and scott has no idea what's going on "just let me go back fishing pls"
Katy is your typical person in group project that talks and jokes during presentation but did nothing
It really really feels that theres definetly not enough staff working on this game.
Huge new content in June 2025 guys, only wait. Holy shit.
I will resume the video for you guys: "Wait until October 15 to get any new content, see you all there PC players"
*📢 A Comprehensive Insider's Review of New World’s Upcoming Changes*
Hello, New World Community!
I am writing to you from the safety of anonymity, using a dummy account to protect my identity. I have been involved with New World for nearly a year now, not just as a player but as a member of Amazon Game Studios’ (AGS) “Experts Group.” My purpose in this post is to share crucial insights and deep concerns about the state of the game and the upcoming changes, which I feel have been mishandled and misunderstood.
*🎮 My Background with New World*
Before diving into the nitty-gritty, let me provide some context about my involvement:
- *Dedicated Player*: I have clocked nearly 8,000 hours in New World, despite taking a significant break of four months. My commitment to the game is not just about playing but understanding its intricacies deeply.
- *Part of the Experts Group*: I was recruited last year to offer specialized advice to the development team. Initially, this group comprised various media personalities from Twitch and UA-cam, many of whom have since departed. Unlike them, I am not a public figure; my focus is purely on the game’s mechanics and potential.
*🏗 The State of Development*
From my first day in the Experts Group, I saw New World’s enormous potential. Unfortunately, despite our dedicated feedback, AGS has struggled to incorporate valuable advice into the game’s development process. This has led to a series of broken promises and a game that often feels more like an ongoing beta test than a finished product.
*Major Development Issues*
1. *Too Many Decision-Makers, No Clear Leadership*:
- The development team suffers from a lack of cohesive direction. With too many "cooks" but no "chef" to guide them, the development process is chaotic and disjointed.
- Multiple builds are being developed simultaneously, leading to poor version control and recurring bugs.
2. *Poor Integration of Feedback*:
- Despite the concerted efforts of the Experts Group to provide detailed and constructive feedback, our advice is often dismissed or ignored. The typical response is that it’s "too late" to implement our suggestions.
- This disconnect between the advisory team and the core developers has led to frustration and a sense of futility among those of us who are deeply invested in the game’s success.
3. *Broken Promises and Unrealized Potential*:
- AGS has a history of making grand promises about upcoming features and improvements. However, the execution often falls short, resulting in features that are either drastically different from what was promised or completely underwhelming.
- For example, features like the much-anticipated gear sets have been in contention for months, yet they remain in a nebulous state with no clear implementation in sight.
*📣 Recent Announcements: What Wasn’t Said*
The recent announcement video aimed at console players left many PC players feeling neglected. Key details were omitted, creating more questions than answers. Here’s a deeper look into what’s actually coming and what it means for the community.
*🔍 In-Depth Analysis: Upcoming PvP Island Update*
One of the most significant updates on the horizon is the introduction of a new PvP island. Here’s what you need to know:
*Core Features of the PvP Island*
1. *Automatic PvP Flagging*:
- Upon entering the island, players are automatically flagged for PvP. There’s no option to opt-out, making the entire area a high-risk zone.
- This feature is designed to create a constant state of alertness and challenge, but it also alienates players who prefer cooperative or solo play without the threat of PvP encounters.
2. *Tent Placement Restrictions*:
- Players are unable to place tents within the island’s boundaries. This restriction forces players to find alternative ways to manage their respawn points.
- While some players have devised creative workarounds, the developers seem indifferent to these exploits.
3. *Solo Play Mandate*:
- Grouping is disabled on the island. This means players must fend for themselves, which drastically changes the dynamic of team-based strategies and undermines the role of support classes, particularly healers.
- Despite repeated feedback highlighting these issues, the development team remains convinced that this restriction will enhance the PvP experience.
4. *Difficult Exits*:
- Leaving the island is intentionally challenging. The exit area is a hotspot for ambushes, especially from players equipped with muskets who can easily pick off those attempting to leave.
- The risk of exiting adds a layer of tension but also promotes toxic behavior where groups can dominate the exit routes, creating a frustrating experience for others.
5. *Resource Collection and New Currency*:
- While the island does not introduce new raw materials, existing nodes yield significantly higher amounts of resources. However, gathering these resources takes much longer, increasing the risk of being attacked during collection.
- A new type of coin drops in the zone, used to purchase valuable items. There’s also a new token that drops exclusively from a large chest, which takes an agonizingly long time to open, making players vulnerable to attacks.
6. *Cursed Materials*:
- Resources gathered on the island are “cursed” and unusable until they are taken off the island. This adds another layer of risk, as dying within the zone results in losing half of these materials.
- The cursed materials concept is intriguing but also adds to the stress and potential frustration, especially given the difficulty in safely exiting the zone.
7. *Artifact and Quality of Life Changes*:
- A few new artifacts are being introduced, though they are not particularly groundbreaking.
- Some quality of life improvements are on the way, but these are mostly minor design tweaks rather than significant enhancements.
8. *Persistent and Game-Breaking Bugs*:
- Despite repeated reporting of critical bugs by the Experts Group, many remain unaddressed. The development team often underestimates the impact of these issues, partly due to their limited engagement with the game.
- For instance, the gear score scaling bug continues to persist, affecting gameplay balance and fairness.
9. *Crafting Overhaul*:
- Crafting systems are set to change once again. My advice to players is to pause any major crafting activities and save their resources until the new system stabilizes.
*🛠 Developer Disconnect: The Core of the Problem*
One of the most significant issues plaguing New World’s development is the disconnect between the developers and the actual gameplay experience. Many developers spend minimal time in the game, leading to a lack of understanding of the practical implications of their design choices.
*Key Disconnects:*
- *Minimal Developer Engagement*: Most developers play the game for only an hour or two, which is insufficient to grasp the nuances and challenges faced by regular players.
- *Ignored Expert Advice*: The consistent dismissal of feedback from the Experts Group has led to a growing sense of disillusionment among those who were brought on to help guide the game’s development.
- *Failure to Address Core Issues*: Persistent bugs and fundamental design flaws remain unaddressed, undermining the game’s stability and player experience.
*🌅 Hope on the Horizon?*
Despite the myriad issues, there are still reasons to be cautiously optimistic. The game’s core mechanics have significant potential, and there are positive changes in the pipeline. However, given the track record of mismanagement and poor implementation, it’s difficult to be overly hopeful.
*Positive Changes:*
- *Potential for Improvement*: The game’s foundation is solid, and with the right direction and implementation, there’s a chance for significant improvement.
- *Community Passion*: The player community remains passionate and engaged, providing a reservoir of support and feedback that, if properly harnessed, could drive meaningful change.
*🗣 Open Forum: Let’s Talk*
I’m here to answer any questions and provide further insights as long as it doesn’t compromise my anonymity. My goal is to foster a transparent and informed dialogue about New World’s future. Together, we can advocate for the changes needed to realize the game’s true potential.
*Anonymous New World Enthusiast*
---
Feel free to comment or ask questions below. Let’s work together to ensure New World becomes the game we know it can be.
thanks, i almost started watching
Also, don’t forget to buy the DLC!
How about an opr map Scot.
A few videos ago, Scot was very clear that despite everyone begging for more OPR maps, they will not be doing this because it is not really what we all want. We don't really want that and if they did that we would not be happy (his words, not mine)
what's opr? xD
@@fatavocado7291outpost-rash
PvP zone is infinitely more interesting than a new OPR map.
@@fatavocado7291 outpost rush
Hey guys, go easy. AGS has a phenomenal dev team. All they need to work on is community management, implementing feedback, roadmap creation, following through on promises, not gaslighting their players, taking constructive criticism, writing clean code, fixing bugs, and making games.
I think I almost died reading this post lol right you'd think they'd have it down by now lmfao.77
sacred ground took 2 years to fix, keep feeding that BS
They can't even fix the current bug list.
They delete comments on discord and ban members.
havent even started the video and I'm already disappointed
Can't wait to see what soft balls they decide to answer.
😂😂😂😂
The more I watch NW videos more I hate the DEVS
@@perezdevso soft they were their own made up ‘questions’.
Womp womp womp y u even here if u gone cry 💀
AG launches a much needed Q&A to address current player concerns... proceeds to spend 10 mins talking about the new player experience and ignores player concerns
AG never disappoints at disappointing NW players
*📢 A Comprehensive Insider's Review of New World’s Upcoming Changes*
Hello, New World Community!
I am writing to you from the safety of anonymity, using a dummy account to protect my identity. I have been involved with New World for nearly a year now, not just as a player but as a member of Amazon Game Studios’ (AGS) “Experts Group.” My purpose in this post is to share crucial insights and deep concerns about the state of the game and the upcoming changes, which I feel have been mishandled and misunderstood.
*🎮 My Background with New World*
Before diving into the nitty-gritty, let me provide some context about my involvement:
- *Dedicated Player*: I have clocked nearly 8,000 hours in New World, despite taking a significant break of four months. My commitment to the game is not just about playing but understanding its intricacies deeply.
- *Part of the Experts Group*: I was recruited last year to offer specialized advice to the development team. Initially, this group comprised various media personalities from Twitch and UA-cam, many of whom have since departed. Unlike them, I am not a public figure; my focus is purely on the game’s mechanics and potential.
*🏗 The State of Development*
From my first day in the Experts Group, I saw New World’s enormous potential. Unfortunately, despite our dedicated feedback, AGS has struggled to incorporate valuable advice into the game’s development process. This has led to a series of broken promises and a game that often feels more like an ongoing beta test than a finished product.
*Major Development Issues*
1. *Too Many Decision-Makers, No Clear Leadership*:
- The development team suffers from a lack of cohesive direction. With too many "cooks" but no "chef" to guide them, the development process is chaotic and disjointed.
- Multiple builds are being developed simultaneously, leading to poor version control and recurring bugs.
2. *Poor Integration of Feedback*:
- Despite the concerted efforts of the Experts Group to provide detailed and constructive feedback, our advice is often dismissed or ignored. The typical response is that it’s "too late" to implement our suggestions.
- This disconnect between the advisory team and the core developers has led to frustration and a sense of futility among those of us who are deeply invested in the game’s success.
3. *Broken Promises and Unrealized Potential*:
- AGS has a history of making grand promises about upcoming features and improvements. However, the execution often falls short, resulting in features that are either drastically different from what was promised or completely underwhelming.
- For example, features like the much-anticipated gear sets have been in contention for months, yet they remain in a nebulous state with no clear implementation in sight.
*📣 Recent Announcements: What Wasn’t Said*
The recent announcement video aimed at console players left many PC players feeling neglected. Key details were omitted, creating more questions than answers. Here’s a deeper look into what’s actually coming and what it means for the community.
*🔍 In-Depth Analysis: Upcoming PvP Island Update*
One of the most significant updates on the horizon is the introduction of a new PvP island. Here’s what you need to know:
*Core Features of the PvP Island*
1. *Automatic PvP Flagging*:
- Upon entering the island, players are automatically flagged for PvP. There’s no option to opt-out, making the entire area a high-risk zone.
- This feature is designed to create a constant state of alertness and challenge, but it also alienates players who prefer cooperative or solo play without the threat of PvP encounters.
2. *Tent Placement Restrictions*:
- Players are unable to place tents within the island’s boundaries. This restriction forces players to find alternative ways to manage their respawn points.
- While some players have devised creative workarounds, the developers seem indifferent to these exploits.
3. *Solo Play Mandate*:
- Grouping is disabled on the island. This means players must fend for themselves, which drastically changes the dynamic of team-based strategies and undermines the role of support classes, particularly healers.
- Despite repeated feedback highlighting these issues, the development team remains convinced that this restriction will enhance the PvP experience.
4. *Difficult Exits*:
- Leaving the island is intentionally challenging. The exit area is a hotspot for ambushes, especially from players equipped with muskets who can easily pick off those attempting to leave.
- The risk of exiting adds a layer of tension but also promotes toxic behavior where groups can dominate the exit routes, creating a frustrating experience for others.
5. *Resource Collection and New Currency*:
- While the island does not introduce new raw materials, existing nodes yield significantly higher amounts of resources. However, gathering these resources takes much longer, increasing the risk of being attacked during collection.
- A new type of coin drops in the zone, used to purchase valuable items. There’s also a new token that drops exclusively from a large chest, which takes an agonizingly long time to open, making players vulnerable to attacks.
6. *Cursed Materials*:
- Resources gathered on the island are “cursed” and unusable until they are taken off the island. This adds another layer of risk, as dying within the zone results in losing half of these materials.
- The cursed materials concept is intriguing but also adds to the stress and potential frustration, especially given the difficulty in safely exiting the zone.
7. *Artifact and Quality of Life Changes*:
- A few new artifacts are being introduced, though they are not particularly groundbreaking.
- Some quality of life improvements are on the way, but these are mostly minor design tweaks rather than significant enhancements.
8. *Persistent and Game-Breaking Bugs*:
- Despite repeated reporting of critical bugs by the Experts Group, many remain unaddressed. The development team often underestimates the impact of these issues, partly due to their limited engagement with the game.
- For instance, the gear score scaling bug continues to persist, affecting gameplay balance and fairness.
9. *Crafting Overhaul*:
- Crafting systems are set to change once again. My advice to players is to pause any major crafting activities and save their resources until the new system stabilizes.
*🛠 Developer Disconnect: The Core of the Problem*
One of the most significant issues plaguing New World’s development is the disconnect between the developers and the actual gameplay experience. Many developers spend minimal time in the game, leading to a lack of understanding of the practical implications of their design choices.
*Key Disconnects:*
- *Minimal Developer Engagement*: Most developers play the game for only an hour or two, which is insufficient to grasp the nuances and challenges faced by regular players.
- *Ignored Expert Advice*: The consistent dismissal of feedback from the Experts Group has led to a growing sense of disillusionment among those who were brought on to help guide the game’s development.
- *Failure to Address Core Issues*: Persistent bugs and fundamental design flaws remain unaddressed, undermining the game’s stability and player experience.
*🌅 Hope on the Horizon?*
Despite the myriad issues, there are still reasons to be cautiously optimistic. The game’s core mechanics have significant potential, and there are positive changes in the pipeline. However, given the track record of mismanagement and poor implementation, it’s difficult to be overly hopeful.
*Positive Changes:*
- *Potential for Improvement*: The game’s foundation is solid, and with the right direction and implementation, there’s a chance for significant improvement.
- *Community Passion*: The player community remains passionate and engaged, providing a reservoir of support and feedback that, if properly harnessed, could drive meaningful change.
*🗣 Open Forum: Let’s Talk*
I’m here to answer any questions and provide further insights as long as it doesn’t compromise my anonymity. My goal is to foster a transparent and informed dialogue about New World’s future. Together, we can advocate for the changes needed to realize the game’s true potential.
*Anonymous New World Enthusiast*
---
Feel free to comment or ask questions below. Let’s work together to ensure New World becomes the game we know it can be.
Told PC players to wait till June for content and news only to be told to wait for October xD. Also claim they want a clean release but cant even give us a clean patch wtf
October is when they can begin talking about content. So, probably summer 2025.
Womp womp womp ahahaha
@@Vince123abcfix ya brain mane
Womp womp
@@Peter-ib6kd fix your reading comprehension mate. He was making a joke
F for New World
L for just thinking about current players when it can be bigger as said alot of ppl don't even know what that is lmao just thinking of yourselves- learn to trust the process sheep
@@Guessitsme1992 only sheep here is u
@jonnmonst3rr577 idk what you get by dikriding ags.
But fact is that game is dying, 5-6k concurrent players, devs do nothing, devs lie, devs buy crowds on events like they did recently.
If I would expect how things turn out, I wouldn't buy it to begin with. Preview event was best time I've had in NW.
As soon as I reached 60 on release, I realized there's almost no endgame, you either farm one of couple dungeons, do lootruns that are boring af, or grind skills that take a lot of time and gold.
Only good things about NW is leveling first time, visuals in some places and sound.
0:15 so you just admitted that none of this entire reveal was for us (your fan base), the PC players lmao💀💀
This video just shows that y'all really haven't learned a single thing about end game, gating Soul Trials to 3 a day just shows that you don't want people to play the game.
It's just another quick daily that you do that feels rewarding during the 1st hour of playing, but after you are just playing the game with 0 progression and feels trash.
There is nothing to grind solo, these solo trials could've been a nice grind with a low chance of giving some cosmetics or the deer mount from the tree trial but nahh....
Imagine if OSRS would gate entry to God Wars 3x a day lmao or WoW gate entry to lower dungeons so you can't spam/farm tmogs.
It's just clear you guys don't know how to develop MMO's and that's why you market it as an Multiplayer Action RPG now.
Such a shame, this game had potential.
More players on console is better for PC players as well
@@Wild_Cat New Players (Console) will be placed on fresh start servers to ensure they can begin their journey on a level playing field, but can opt to join PC servers (no console player will do this). - AGS.
This will do basically nothing to the PC players base my doggy.
@@VeNoMz_ playing console players on fresh new servers is smart, allowing them to be able to play with PC players if they want to is also smart. It's all relevant, more players the better for the game longevity.
I can already see servers merging after 2 months due to lack of players... Again @@Wild_Cat
@@TheSuchtitv This will 100% happening, October brings basically 0 content.
A raid that doesn't have a puggable (learning difficulty) so only veterans will do it just like the Sandworm.
Then we have the 3 a day Soul Trials which is 10 min of content and the Lawless zone (PVP Island) that will get camped by largest company on the server with muskets camping the only entrance/exit (right side of the island).
I give it a month max.
Did anyone expect anything other than disappointment?
No
The eyes don't lie. Dave looks defeated.
As much thoughts behind those eyes as content coming in the next 4 months.
i think someone pop his bubble...
rip 😂PC players i m tired of been beta testing thanks for the 2000k hours
So i assume there is also a new OPR maps since its been requested for 3 years. Thank you for listening to your playerbase
Holy shit this was sad. This team and game are lost. I can't fucking believe this is what we waited on for 6 months.
Scott "I'll start with our players who own angry earth, yeah so we redid the leveling experience".
Oh you mean that shit we did a year ago? Who cares dude. Msq rework? Who cares! Nobody who's done the content already wants to go back and do the story again for a few cutscenes.
CONTENT!
They redid it a second time :P
It's actually their third time redoing the MSQ.
Just reached the First Question and they instantly denied that it was for PC Players - Scott just dodged the Question and admitted basically that he lied to the PC players
EDIT: no new Content till October, "wait for 2025 Roadmap" LMAO
there is no more? there never was anything more than already communicated early
scot looking confused af the entire time ..
They dont care at all. Liars.
They’re actually struggling to list all the „so many changes”
bless..
edit. because they can’t think of many
You only got 50 likes bud. No need to say when you're editing post.
Several have already said it, but from March to October we will have nothing? that's all we want, what happened to season every 3 months? where is season 6? we were really expecting content now in June, understand, we are angry simply because now we have to wait much longer to get something and simply more players. These are the questions we also wanted answers to, most of the questions you have answered most of you already knew the answers to.
agree, they say october, october, october, we are waiting sincce marz XD
1:29 And that provided nothing in terms of what existing players receive or benefit, why so vague?
Ok, so 6:17 If I pay for the game again, for console access (If I wanted to play on console) All I score is a mount skin?
you will receive it if u have Rise of Angry Earth
@0:49 Scot, the communication was NOT clear. Most current players were either confused, annoyed and/or disappointed. Some publications even interpreted your announcement as if New World was shutting down and a completely new solo/co-op rpg was replacing it for consoles. One thing was clear however, you addressed the new potential buyers of the game over the current dedicated players of the game by making a tone deaf announcement aimed directly at console players while continuing to ignore the pc players which you have been doing for awhile now. ACTIONS SPEAK LOUDER THAN WORDS.
@1:58 Why not take the time to explain here and now on how this zone works? Give us the details.
@2:03 Hard does NOT mean fun. The current sandworm is seen as hard by some but it certainly isn't much fun. Hense why only about 1% of your player population have competed it.
@2:22 No one wants to be zoomed into this games ugly characters. I can't!
@3:03 "Cool rewards" Why not just show/tell us what to expect rather than vague marketing words? This is an example of your lack luster communication.
@3:55 Ah yes, because money.
@4:03 The fact this is a question lets you know you have failed to communicate effectively once again.
@4:12 And again same point. However your smug smerk is not appreciated.
@4:59 And again same point. But why are you laughing? These questions are a direct result of your poor communication. You are the clowns here.
@5:18 If history teaches us anything it is that the launch will not go smoothly. And in the meantime we get NOTHING. Yay.
@6:23 This is surprising as each season has been worst than the last. If this is actually true you really need to step your game up. Or continue to live in denial I guess.
@10:23 That is NOT a road map...
My man went all out. Damn! I agree with all your points.
@@Der_Wolvenfang At this point I'm no longer giving the benefit of the doubt and going to call out all the BS. Been BS'd too long. Thanks for noticing.
more insult to injury. shroud said it best; this is what happens when you have people who don't play games, make a game. no one cares about the leveling experience. we have all been max level for years so why would we care about a cinematic that zooms on your character. people need a reason to log into the game everyday and as of now there still aren't any plans to add things for endgame players to do. you guys are the luckiest devs in the world because you have players who still hang on and check back to see if their once favorite game has updates to return to. players dream about big content updates rolling through so they can once again rejoice in playing but are constantly drove away from your lack of care. in my opinion, big changes need to be made with staffing cause other big studios would have fired you guys a long time ago.
Nothing till October now ? Delulu 💀💀💀💀
No new weapons? New map? Opr map? :/
Guess I’ll log back in on October as a PC player but so many AAA MMOs are expected to release this year in Q3-Q4 if you think I’ll still be playing new world, your wrong. Good luck
RIP my character with max crafts/ultimate trophies
No content until October....
To save time since they don't say anything new. Skip to 10:40 for the upcoming release content listed (they are repeating the same answers throughout). Road map for future 2025 content is said to drop somewhere after that release.
Imagine being begged by your player base for 2+ years for a NEW OPR MAP ? And finally, it never happens ? Just Imagine !
Bro… daily capped soul trials 💀 classic, CLASSIC anti farming AGS move.
no content until october RIP
The fact that you admit to putting forth a message to NEW PLAYER base without ever fixing the way you do business with your existing player base speaks VOLUMES. You are done trying to do the right thing and simply using a cookie-cutter approach to sell the same stuff to a new player base that doesn't know any better. Console players need to be warned well prior to this release to stay away and make sure that this release fails. They don't care about the players AT ALL and continue to prove it over and over.
Where is the roadmap? What's going on
Why no new opr map? SADGE... ALSO ---- What will happen to the current Artifacts on Oct 15th update? Will they be up-scaled or are we going to have to farm them and upgrade them again? Would love to know, thanks
This isn't helpful. This is mostly the same stuff we already knew, without further details or context. If you rushed to get this video out, and thought this would help the discontent from PC players, it demonstrates that you still are completely disconnected from reality.
No really new content? and season 6?
Next season don't start till October, they said that
one opr map for 3 years is crazy
So we were told to wait 6 months for an announcement to wait 4 months. For no opr map..
game finally dead...now they're trying to scam console players.....
"Nothing Till October"
Different types of invasions would be cool. For example, a lost invasion, an ancients invasion, and angry earth.
Explain to me how GS increase is content if it’s the same perks we have had unchanged for almost 2 years? Like you’re telling me I have to re-gear for the second time for the same armor I have used for 3 years. Please understand how bad of an experience this is.
They're adding new perks.
re grind the same gear u already grinded
Ags: "if you wait a year we will have big things for you"
1 year later: "we know there was a lack of content so we redid content you already did before (trials) and the story mode (that you already finished) so you could do it all over again and have content 😅
My absolute favorite quote : "we know you have been asking for a new opr map but thats not what you want, we know what you really want"
No AGS, you clearly do not know what we really want. We want a pvp mode that isnt winnable by doing pve. I want my company to be able to war other companies of similar level so i dont have to try and crawl my way up into gate kept wars by being smashed by the same 2 companies and all of their alts. On every server.
Clearly no one who works here is married because your wife would have told you by now how terrible you are at listening and knowing what the other person in your relationship "really wants."
Jesus, man, you went and straight-up annihilated them.
i still dont understand how there's only been 1 OPR map since release lmao
So the big announcement in June is to wait until October. I wish i was making this up.
Endgame solo trials = 3 per day.
PLEASE make it so that you can skip a day or two and NOT lose out on potential rewards.
Let players accumulate up to 3 days worth of solo trials (9 as max), so that if we cant play for a few days, we can log in and do 9 and get rewards for 9.
Yeah they should add a rested function
how about not gate content at all, since there is already fuck all to do in the game
As much as I agree about not gating content but this is just fomo if you miss it you miss it move on.
it was fun guys GGs o7
so youre gonna release basically next to nothing until october and string us along promising that there will be a good roadmap when Aeternum launches. Sounds familiar....
What happened to the game I love ?
So New World: Aeternum will be pretty much all the content we get till October 2025 and that is very little for a year.
They already have shown it with Elysian Wilds, everything after an expansion will be basically delayed or cut until the next expansion including whole Seasons.
Please don't fall for this trap again!
The PR Recovery is in full swing 😂
Its really not
I"m not sure if AGS has little to no experience with games due to poor delivering quality of new content, or just they not giving a shit about existing players and just telling lies. In the last months they didnt delivered nothing, they"ve created expectations and delivered nothing. For the AGS management, please hire some people that knows what to do!
Add an endless PVP track? no) add an infinite lvl? no) new card out post? no) new weapons? no) New PVP mode? no) New perks? no) you can't even fix the mistake of long animation of health potions, in 4 months we will have the dialogues in the plot fixed, the best game, thank you.
So we were sold an expansion based on a roadmap upon which only 25%-35% of said road map was delivered. Then we were goated for 8 months with no content for the June announcement that was made specifically for console players only. Now you tell us there is no season 6 or literally anything until Oct 15th?
Does anyone know any good class action lawyer ready to get rich?
If season 6 starts oct 15th is season 5 ending in 30 days or will it extend until oct 15th?
It will very likely be extended, but I don't know why that would matter. Season 5 had enough content to last a week at best. The hole thing was a straight joke.
AGS LIED, NEW WORLD DIED
2025 roadmap : katy gains 30 more pounds and eats 3,000 cheeseburgers on your nw preorder money.
Why would you make this personal and talk about someone’s weight? That’s disgusting. I get you’re pissed about the game cause I am too but don’t go talking about peoples weight.
@@Khicksy if she could lose weight maybe the game would be in a better spot, and additionally if she was normal weight she would not be there anyway cuz she will have huge ego cuz of looks. end of day being 300 pound is ur own fault and thats disgusting to me.
ovaw3ight ngha deserve it
@@Khicksy 300 pound is dsgusting and maybe game would be better spot
she is 300 pound and is disguting ughh
Leaving the comments section open. Bold move.
I hope they realize that the new WoW expansion launches in August.. I don't know if new world will make it past that date
I'm gonna change my previous statement. Here is my biggest issue with how you've handled things thus far: All you had to do was be upfront and actually transparent. If you had said: "Hey guys, we're going to massively overhaul the game. It'll take about a year, and while we still will release content, but it won't be anything major until after the overhaul, please give us time and thank you for understanding" the response would be drastically different.
Yoshi P did it with FF14, and look at the state of the game now compared to its initial release.
Instead, while New World is hemorrhaging players, you decide to string along what remains of your dedicated PC player base, and then *troll them*. The fact that your second to last video had to be approved my multiple people, and still made it to being published is insane to me. It comes off as extremely out of touch, and it makes myself, as well as many others think that you just do not care at all about the state of this game.
For the record, I *want* New World to succeed and have a massive playerbase. I also think that console will be great for the health of the game. I just do not understand the decisions that are coming from the top. They feel disconnected and out of touch, and from a business perspective it seems to run counter to a companies bottom line of making money.
And when you shut down the forums, and instantly ban anyone on the discord who even remotely gives valid criticisms, it makes me have to ask you one question: Why should any of us trust what you have to say?
Yea, were cooked.
Trust... is something to be earned.
I'm unsure if this best compares to an abusive relationship or being gaslighted...
I know everyone is fuming and rightfully so, I am as well. Katy and Scot are straight up laughing at us but I want to take moment to acknowledge David. Looking at his pained smiles and expressions I can tell he is not ok with this shit.
ROADMAP is just ONE DATE .... that was the hype for??? .....the director of the game and marketing of this game lol
And another video without a single piece of new information.
It's moments like this that I Miss the old youtube dislike bar
As of me writing this, the dislike is at 70% and like at 30%.
@@Der_Wolvenfangwhat’s it at now?
@KR4ZYKI77ERTV it's at a crispy 81% dislike, 19% like.
What I dont understand, what will happen with our artefacts and GS 700 Items? Can we upgrade them with the new currency?
What in the actual F***!!! We got slapped in the face with hush hush. Slapped in the face with a “bleeped out” dev update. Slapped in the face with a “wait until summer fest.” Slapped in the face with the Summer Game Fest announcement shenanigans. And now we get kicked in the groin with this Q&A. You mean to tell me all we get between now and October is the summer medley; NO season 6?! NO content?! My mind is blown, not surprised; but BLOWN! ✌🏾
PC players are the core. Season 6 needs major content. You can get more players by getting PC players to return.
Don't forget to leave a Negative Steam Review as well as downvote this Video
tldr - nothing new for us other than Cutless Keys being up-leveled and it has a FFA PVP zone + 10 man raid, end-game soul trials and GS increase
So let me get this straight... Community in an uproar, confusion abounds.... and you put out an 11 minute video stating NO KNOWN bug fixes (maybe some minor patches comment), no content other than medley fair until October. And effectively say, "See ya in October". Truly feel betrayed by AGS and the New World Development team
“Will New World get a new OPR map?” Asked no one.
This is not even close to enough for 1 year waiting. There is so much to say yet i don't think you'll care, you didn't even share a roadmap for this year as you promised, you are just posting what we'll get on oct 15th... Such a shame, this game had a good potential but wasted in your hands.
Literally confirmed nothing coming between now and October which is 4 months from now and all we are getting is a raid and end game trials. PC players have literally kept the lights on for 3 years. Keep getting told wait till June just for it to be a console release announcement. Server size is an issue but more of an issue is absolutely nothing to do until October. This game had such MMO potential.
He should change the outro from see you in aeternum to goodbye aeternum. Up vote so he sees it!
If you guys had just released a video targeted at existing players when you made this announcement (that you told all pc players to look forward to months ago) then this outrage would have been far less widespread. You all had months to plan for this announcement, idk how you didkt predict this reaction.
Let's dive into answering all those New World questions that only PC users will roast you for... because that's worked out splendidly for you over the past few years, hasn't it? Come on, AGS, for all the "beta" PC players who've endured and even shelled out for the DLC... just listen to us for once! You're like the band playing on the sinking Titanic... why are you still strumming through the chaos?
I love how you're focusing on the entry-level experience and dialogue... because that was definitely the problem. AGS, supposedly a large studio, had potential only limited by the DEVS... who claimed they were really listening to our feedback. Over the past 3(ish) years, it sure doesn't seem like it. New content, weapons, lands, NPC stores... you had so many opportunities to listen to us. From 100K+ players to less than 10K... do the math. You asked, we responded, and you turned your backs on us and did the opposite. You all seem way too happy for a game that spits in the face of all your (past) current players.