There is actually "Anarchy" built in. 1. In Steam, right click on Cities Skylines 2 > General > Launch Options > put there "-developerMode" (without the " ") 2. Start game and load your city 3. Press TAB (Big menu with lots of options will show up) 4. Go to Simulation (for me it is 3rd row) > Check "Bypass validation results" (5th from top) 5. Now you can place any object anywhere (It will still show "under water, slope to steep,..." but you can now place it) 6. If you want to turn it off, uncheck the box 7. Enjoy (This doesn't affect any saves so you can turn it off and your saves will be fine) Hope this helps and great video :)
Change commercial to EU commercial for fewer gas stations. You could also put a station next to the depot and use the depot's pass through tracks to get to the pedestrian city
Train facts: Engineers try to keep the slope under 1%, but anything under 2.2% slope is generally accepted. Anything more than that and it's no longer economically viable for the train line. Greater slopes have been made, upwards of 25%, but those are designed to use the train momentum to continue up and over the hill (collecting momentum down one side of the hill and keep going up the other). Trains can climb, it just costs a lot in fuel and efficiency.
@@helpkuda0 No, the percent (or permill) are a measurement unit of describing climbs in relation of lenght and height. A simple example is if the climb is 1m over 1m distance (45° angle) that would be a climb of 100%. So 3.6% (or 36 o/oo) climb is a climb of 36m over a distance of 1km.
the first city skylines was originally going to make the city planning more true to life, but decided against it because real cities are filled with cars, and playing games with cars is a lot more fun when you don’t have to worry about parking. they didn’t want every city to look like houston. half that place is straods and parking lots.
@@fanOfMinecraft-UAs_channel A stroad is a "street road", because it occupies the weird middle ground of being a both a street - something you use to get between buildings locally - and a road - something you use to get between different Locations. And Houston managed to make parking lots half the city because of minimum parking requirement laws and aggressive lobbying from the automobile industry pulling funds away from public transit and pushing them towards making the infrastructure more car-friendly, because America designs cities for cars, not for people.
@@fanOfMinecraft-UAs_channel A stroad is a combination of a street and a road. Streets are meant to have many connections to destinations while having limited capacity for traffic. Roads are meant to have limited connections but are able to Handle much more traffic. Stroads try to be both and fail at either. They have too many connections to be effective roads and have too high speed traffic to be effective streets. Huston is infamous for being an asphalt hell as in the 70s they bulldozed much of their downtown to make room for single level parking. You can search "70s Huston" and readily find pictures that show just how awful it is.
That bit about slope steepness is interesting. I'm in British Columbia, Canada, and about four years ago my specific municipality put in sidewalks on one side of a street that's on my walk to work. The sidewalk installation resulted in the front yards of most of the houses on the block having a very steep slope (looks like almost 1:1, or 45 degrees) in the metre or so closest to the sidewalk, and the affected homeowners were understandably unhappy.
same in my old town, people literally had the sidewalk at head level when they were in their house and they build them like 60cm away from their windows... like wtf....and for what? the 2 people that use it in 1 day?
UK: We try to give the land back to the original owner. (Cheaper) (less intrusive) US: So anyway we've demolished this family home to put in a highway. (Expensive) (there was already 34 alternative routes)
6:30 reminds me of how they have their big bridges built around cities in Poland. The raised land also has the benefit that it works as a preventative measure against flooding if the river/canal water-level goes up significantly. Of course it is expanded along the river/canal. My grandparents lived next to a bridge like that with huge dikes next to the river. The bridge must have been more than 30 meters above the regular water-level. When I visited for summer holiday in 1996 even dikes that high couldn't handle the water during the flooding disaster. To prevent the thousands of years old city center from being destroyed the council blew up a part of the dikes. Communication networks were very poor in Poland in those days so nobody around knew they had done that. My grandfather had to sprint home being chased by the water. All they managed to get up to the 5 story-building's attic was their television and photo-albums. The widespread destruction from that disaster was immense.
I was going to comment this! As long as the button is pushed for not just one type of tree, I think? Otherwise it'll remove only the type you've selected.
The bug with not enough customers in my opinion is the commercial demand being basically perma-high despite there being no customers, it's almost like the demand for commercial is coming from a different metric than the volume of available customers. Part of it as well is this whole "demand by proximity" thing, in a city with less than 10,000 people theres a very high chance you can get from your home to any other place in the city in less than 10 minutes by car, and in a city that small most people drive, so demand by proximity simultaneously makes no sense and makes sense. Anyways, yes, customer availability is where that whole "not enough customers" issue comes from, exacerbated by the fact that business will open anywhere you paint blue regardless of how much sense it makes.
I tried building a town on an island only accessible by ship. There were ships coming and dropping off thousands of travelers, but the town wouldn't grow.
In the US: "[Train track] Grades are generally 1 percent or less, and grades steeper than about 2.2 percent are rare. The steepest grade on a major railroad's main track was historically said to be on the Pennsylvania Railroad north of Madison, Indiana, rising 413 feet over a distance of 7012 feet - a 5.89-percent grade."
6:48 - You're getting that effect because you failed to connect your bridge to land. Your bridge needs to touch the slope, THEN you build a road going down it. Since the end of your bridge is still in the air, the game is trying to interpolate the span with an elevated road. The same thing happens in CS1.
Many city centers here in The Netherlands are car-free. You might see a bus or taxi. Cars can't pass though because of obstacles. There are tons of funny videos of drivers not paying attention and crashing into those obstacles only busses can pass 😆
CS1 stopped running for me a couple of weeks ago. I have no plans to get CS2 until CS1 is working for me again, so it's good to see these videos. I'll remember that trick for smooth slopes; I wish I had known that one eight years ago when I first started playing CS1.
Day 155 of asking Matt to play Mindustry. FFOTD: There are a total of 30 resources in the game, 20 of which are solid resources and 10 of them are fluid resources.
I had to check, height gradients of 2.2% is very rare in railways. With the steepest being 5.89 on the Pennsylvania Railroad north of Madison, Indiana. So there you go.
10:09 you should look at Zwickau's tram system.. the hill to the trainstation is at least ~15-30 degrees in rotation upward and the trams can handle it
Seeing the shot at 12:24, I can't help thinking of GrayStillPlays. "Now UA-cam, this isn't a phallus; this is, a crown. The rounded shapes are the part that go on your head like a hat, and this tall center part is where the family crest goes." 😏
Should have left the rails as dual way on both sides so trains can return to its original side. Love these engineering facts and i look forward to them
I love how you spent all that time building an Earthwork on one side of the bridge and then you have a literal nightmare on the other side. Very fitting.
You can already use the same feature like the anarchy mod with the developer tools and the setting "bypass validation results" under the simulation tab
Yeah, no. Only crash I've had was because of dev mode. Whoosh two hours of building down the drain. Thanks to that one dev that decided to turn off autosaves by default.
Buildings having low customers and a lack of educated workers was a problem in the first game, too. It's almost like no matter how perfect you make your city and how many of those shops you delete, you'll still get those warnings.
Reminds me a little bit of Discovery Bay in Hong Kong. I believe they don't allow personal cars and only golf carts for personal use in the area. They have buses though. I must say it did make the neighbourhood very serene and nice
I like that he has this as a separate town on the same map. I was going to suggest doing a realistic city whereby each town pops up on different areas on the map and eventually connect to make a single city filled with different neighborhoods/burrows (Burroughs).
Thanks. I don't speak peasant. Ahhh ahhhbefore anyone argues.. yes you are. You have a King. You are not a lord or nobility. You are by definition a peasant.
@@jackson102881 1- New York has boroughs, so you ignorantly insisting it's "peasant" talk as your excuse for not knowing how to spell the word is quite hilarious. And for reference they came to exist in 1898 when New York was being consolidated, so England has literally nothing to do with it. Americans could have used whatever term they wanted, they picked borough, incorrectly assuming future generations would actually know words..... 2- Saying someone is a thing "by definition" comes with the prerequisite of you actually knowing the definition of that thing, which you clearly do not. A peasant is; a poor farmer of low social status who owns or rents a small piece of land for cultivation (chiefly in historical use or with reference to subsistence farming in poorer countries). Long story short; it's not that you don't speak peasant, it's that you suck at English in general.....
7:25: Next time just plop it down 2 meters in the front of the bridge and then connect the last bit, Trust me i am an architect with right intentions! XD
City without road access definitely works in CS2. I have a city with 40K Cims only reachable via train (pessenger and cargo). But sadly it's not car-free. I don't speak of trucks for industry and commercial, service and transit vehicles, which you definitely need. I speak of private cars. At the beginning, there where none. But after a while, the first cims got their own car and it's getting more and more (still far less than in a city with road access). I don't know how this works but I imagine they buy their cars in a store.
I must say I'm surprised that the game doesn't have the strongest shape as a default for roads (makes more sense than roundabouts...) as well as a brush for groundwork. I'm convinced that the way to engineer the ultimate city in this game, the strongest shape needs to be used in every situation possible. I guess it's being humble that keeps you from using it for everything, because using it all over the place would probably make a lot of people feel stupid for not using it as much (or maybe at all). In reality, they should just go "Ah!" to themselves, start using it and accept the hint and pretend that they always knew. 👀
Omg i just LOVE Engitopia. I would like to live in it because a mighty engineer engineered it. You are a great engineer. You also took my on the wonderful way of engineering not of bloody arhitecture way... I learnt a lot of things from you. As a question, can you make an fly or dye video?
I really like the way tram lines can be added to the roads. In the earlier CS1 videos on this channel, it looked like Matt could change road types, specifically between one-way and two-way, just by building the new road over the existing road... but I was never able to do this in CS1 when it was running for me. Is this a mod, or am I missing something else? Not that there's any real urgency to this question right now, since I can't run the game even though nothing has changed except the last CS1 update.
There is a replace tool that just changes the road type it’s just much better in this game and the tram lines interact with the road now when you click them instead of having premade roads with tram tracks
in my country we got farmers to use 1/2 (for grassland mainly, but also for farming) since most of the country is made of mountains, there is no other possibility 😅
Day eighty nine of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
You should consider the Create mod for Minecraft. Might not sound interesting at first, but I promise there's more engineering in it than you'd expect.
I can't quite place my finger on it, but there's something really familiar about that canal system. I think I saw something similar before, but I can't remember where. Bangkok, maybe?
Typical architect move: buying more tiles so you can build a pretty rail interchange (well, try to…no one ever said you were a good architect) instead of just running the existing train line through or next to the rail yard. You’d get to build a big rail bridge too.
The terrain ramp thing just blew my mind...I didnt play the first game that much, so you imagine how frustrating it was when I made mistakes making terrian changes and not knowing about right click 😅
Spending 5 minutes on a realistic Earth-works slop on one side of the bridge and then just plopping in a floating 90 degree slide for the otherside LOL
I feel like there ought to be a foot bridge from the main city to the footpath-only city, just to guarantee people can get there and to keep an easy flow of people back and forth.
You can make a tree brush in CS2 and if I'm not mistaken you should be able to right click to remove the trees. A lot faster then deleting them by hand. Also, that is a lot of gas stations next to each other!
There is actually "Anarchy" built in.
1. In Steam, right click on Cities Skylines 2 > General > Launch Options > put there "-developerMode" (without the " ")
2. Start game and load your city
3. Press TAB (Big menu with lots of options will show up)
4. Go to Simulation (for me it is 3rd row) > Check "Bypass validation results" (5th from top)
5. Now you can place any object anywhere (It will still show "under water, slope to steep,..." but you can now place it)
6. If you want to turn it off, uncheck the box
7. Enjoy
(This doesn't affect any saves so you can turn it off and your saves will be fine)
Hope this helps and great video :)
instructions unclear put ""-developerMode" (without the " ")" in the launch options (without the " ")
Change commercial to EU commercial for fewer gas stations. You could also put a station next to the depot and use the depot's pass through tracks to get to the pedestrian city
Ah yes, the back bone of American commerce G A S S T A T I O N
You should change to "Adam Something" commercial to get trains and no cars.
@@Pisolithusguzzle guzzle guzzle
Train facts: Engineers try to keep the slope under 1%, but anything under 2.2% slope is generally accepted. Anything more than that and it's no longer economically viable for the train line. Greater slopes have been made, upwards of 25%, but those are designed to use the train momentum to continue up and over the hill (collecting momentum down one side of the hill and keep going up the other). Trains can climb, it just costs a lot in fuel and efficiency.
Also railroads have very little drag. And this is good...until you need to storm something like slope.
Its all fun and games until you life in a hilly terrain and got to climb 36 o/oo with your train...which would count out as 3.6%
does the percent mean degrees?
@@helpkuda0 No, the percent (or permill) are a measurement unit of describing climbs in relation of lenght and height.
A simple example is if the climb is 1m over 1m distance (45° angle) that would be a climb of 100%.
So 3.6% (or 36 o/oo) climb is a climb of 36m over a distance of 1km.
it's a shame because on those mountain rails in the swiss alps it's actually really fun
Everyone knew that Matt would use the well known most efficient layout, not one of these stupid architect grids.
😅
E
@@a_frying_pan69E
I see a lot of grids. I thinks he's actually an architect
300 likes nice
the first city skylines was originally going to make the city planning more true to life, but decided against it because real cities are filled with cars, and playing games with cars is a lot more fun when you don’t have to worry about parking.
they didn’t want every city to look like houston. half that place is straods and parking lots.
What's stroad
And how do you manage to make parking lots half of the city?
@@fanOfMinecraft-UAs_channel A stroad is a "street road", because it occupies the weird middle ground of being a both a street - something you use to get between buildings locally - and a road - something you use to get between different Locations.
And Houston managed to make parking lots half the city because of minimum parking requirement laws and aggressive lobbying from the automobile industry pulling funds away from public transit and pushing them towards making the infrastructure more car-friendly, because America designs cities for cars, not for people.
@@fanOfMinecraft-UAs_channel A stroad is a combination of a street and a road. Streets are meant to have many connections to destinations while having limited capacity for traffic. Roads are meant to have limited connections but are able to Handle much more traffic. Stroads try to be both and fail at either. They have too many connections to be effective roads and have too high speed traffic to be effective streets.
Huston is infamous for being an asphalt hell as in the 70s they bulldozed much of their downtown to make room for single level parking. You can search "70s Huston" and readily find pictures that show just how awful it is.
A stroad is such a horrible thing. People drive way too fast, and honestly it's not comfortable to walk along due to how much space the cars have.
@@brennanruiz1803so basically the cars movie universe is just the future of America
As someone who works on the railroad, this pains me
Among us
Among us
When the railing system is sus ig
Matt : *builds a nice fancy realistic road connecting a bridge *
Also Matt : *builds an absolutely crazy curve at the end of the bridge *
We should ban architects from even being close to Engitopia 2 by raiding nearby towns and sending their architects to architect island 2.
That bit about slope steepness is interesting. I'm in British Columbia, Canada, and about four years ago my specific municipality put in sidewalks on one side of a street that's on my walk to work. The sidewalk installation resulted in the front yards of most of the houses on the block having a very steep slope (looks like almost 1:1, or 45 degrees) in the metre or so closest to the sidewalk, and the affected homeowners were understandably unhappy.
same in my old town, people literally had the sidewalk at head level when they were in their house and they build them like 60cm away from their windows...
like wtf....and for what? the 2 people that use it in 1 day?
As a farmer, I thank RCE for giving me my land back without me giving it away for cash :D
UK: We try to give the land back to the original owner. (Cheaper) (less intrusive)
US: So anyway we've demolished this family home to put in a highway. (Expensive) (there was already 34 alternative routes)
- Matt sees retaining wall
*Happy engineer noises*
6:30 reminds me of how they have their big bridges built around cities in Poland. The raised land also has the benefit that it works as a preventative measure against flooding if the river/canal water-level goes up significantly. Of course it is expanded along the river/canal. My grandparents lived next to a bridge like that with huge dikes next to the river. The bridge must have been more than 30 meters above the regular water-level. When I visited for summer holiday in 1996 even dikes that high couldn't handle the water during the flooding disaster. To prevent the thousands of years old city center from being destroyed the council blew up a part of the dikes. Communication networks were very poor in Poland in those days so nobody around knew they had done that. My grandfather had to sprint home being chased by the water. All they managed to get up to the 5 story-building's attic was their television and photo-albums. The widespread destruction from that disaster was immense.
Might need to change your zone rules to reflect the car ban
Top tip, I believe you can use right mouse with the tree brush selected to remove trees easier
I was going to comment this! As long as the button is pushed for not just one type of tree, I think? Otherwise it'll remove only the type you've selected.
I love the actual engineer facts Matt shares! Like the information on the farmers and their 1/8 slope! That's actually really cool! 7:53
The bug with not enough customers in my opinion is the commercial demand being basically perma-high despite there being no customers, it's almost like the demand for commercial is coming from a different metric than the volume of available customers. Part of it as well is this whole "demand by proximity" thing, in a city with less than 10,000 people theres a very high chance you can get from your home to any other place in the city in less than 10 minutes by car, and in a city that small most people drive, so demand by proximity simultaneously makes no sense and makes sense.
Anyways, yes, customer availability is where that whole "not enough customers" issue comes from, exacerbated by the fact that business will open anywhere you paint blue regardless of how much sense it makes.
“It’s not a bug, it’s a feature!” 😉
The game seems to require commercial zones when industrial zones have nowhere to sell their goods
I tried building a town on an island only accessible by ship. There were ships coming and dropping off thousands of travelers, but the town wouldn't grow.
Not just bikes would be moderately proud of you.
In the US: "[Train track] Grades are generally 1 percent or less, and grades steeper than about 2.2 percent are rare. The steepest grade on a major railroad's main track was historically said to be on the Pennsylvania Railroad north of Madison, Indiana, rising 413 feet over a distance of 7012 feet - a 5.89-percent grade."
thanks for reminiding us how backwards and undeveloped are american rails
@@GP-qi1vewhat is this even supposed to mean?
The “houses round the outside” slim shady edit had me in shook 😂 props to your editor
6:48 - You're getting that effect because you failed to connect your bridge to land. Your bridge needs to touch the slope, THEN you build a road going down it. Since the end of your bridge is still in the air, the game is trying to interpolate the span with an elevated road. The same thing happens in CS1.
Many city centers here in The Netherlands are car-free. You might see a bus or taxi. Cars can't pass though because of obstacles. There are tons of funny videos of drivers not paying attention and crashing into those obstacles only busses can pass 😆
What's the video name?
The only Civil Engineer giving us great amazing content
You spelled architect wrong 😉
Yes
hmmm@@cbradley4466 hes more of an engineer hes inveting
@@cbradley4466the Real Civil Architect
Aren't you going to need a cargo line so that the shops actually have something to sell when you eventually convince people to move in?
marry bridgemas will be my new way to greet people at x-mas
CS1 stopped running for me a couple of weeks ago. I have no plans to get CS2 until CS1 is working for me again, so it's good to see these videos. I'll remember that trick for smooth slopes; I wish I had known that one eight years ago when I first started playing CS1.
You too? CS1 stopped working for me as well
IM HERE FOR PEDESTRIAN FRIENDLY CONTENT !! WE NEED IT 😩😩😩
MAKE A RIVER WALK !!
XD 15:43 that is the best tram stations I’d walk the extra mile just to go to those stations
Just when I thought Matt had enough of the strongest shape, I was mistaken yet again
Day 155 of asking Matt to play Mindustry.
FFOTD: There are a total of 30 resources in the game, 20 of which are solid resources and 10 of them are fluid resources.
im surprised he hasnt played it after you got around 500 to 1k likes
@@Edvit40I've actually gotten way more than 1k likes on some comments.
o@@The_Box_King
@TheBoxKingReal he did respond last time with "fine" but maybe next video?
@@An_M4A3He did also respond with "Nah" after.
this is truly one of the engineering moments of history
Norway: 1414
Switzerland: why did you call Rega?
(Rega is a rescue service in Switzerland)
Did you know that you can replace a zone to a different zone just by clicking over them with the zone that you would like to replace them with?
The train station is enormous compared to most here in The Netherlands!
12:08 Did he really missed a shaving his balls joke? I cannot believe that
0:04 he knew what he was exactly doing😂😂
I had to check, height gradients of 2.2% is very rare in railways. With the steepest being 5.89 on the Pennsylvania Railroad north of Madison, Indiana. So there you go.
that was an artfully smoothed slope, done with all the skill and profession of a true architect, your true calling is showing
10:09 you should look at Zwickau's tram system.. the hill to the trainstation is at least ~15-30 degrees in rotation upward
and the trams can handle it
13:38 the strong shape's street name is "Wood street"
Matt: I’ve still got a million left.
Crumhorn: Pathetic.
(Danger Mouse reference)
Seeing the shot at 12:24, I can't help thinking of GrayStillPlays. "Now UA-cam, this isn't a phallus; this is, a crown. The rounded shapes are the part that go on your head like a hat, and this tall center part is where the family crest goes." 😏
Should have left the rails as dual way on both sides so trains can return to its original side.
Love these engineering facts and i look forward to them
I love how you spent all that time building an Earthwork on one side of the bridge and then you have a literal nightmare on the other side. Very fitting.
Mat at the start of the series: I'm gonna make this city realistic.
Mat today: Spaghetti Highway!
If I'm not mistaken, civilian used trains typically go no steeper than 2% grade, although industrial can go up 10% (very scuffed)
0:18 "more bridges than I know what to do with" please that's just Newcastle
Matt making tram lines left hand driven is the most British thing I've seen
I love the immediate about-face of “well, that’s just how it’s going to look.” Cut to some time later and it’s fixed. “Okay, that’s better.” 😂
You can already use the same feature like the anarchy mod with the developer tools and the setting "bypass validation results" under the simulation tab
Can crash your saves tho which won’t be good for a series 😂
Yeah, no. Only crash I've had was because of dev mode. Whoosh two hours of building down the drain. Thanks to that one dev that decided to turn off autosaves by default.
Buildings having low customers and a lack of educated workers was a problem in the first game, too. It's almost like no matter how perfect you make your city and how many of those shops you delete, you'll still get those warnings.
You could also just connect your pedestrian area to the rest of Engitopia with your trams.
"You can build in the middle of nowhere. This isn't going to be connected to Engitopia." *immediately connects a bridge to Engitopia*
I cannot stop laughing every time I watch a new strongest shape city being built. If only the real world built a strongest shape city 😂👍
I’m imagining someone giving directions in Engitopia 2 😂 “So you cross the Triple Threat and head towards British Ville…” 😆
"One on the shaft... one on each nut..." Dying LOL
Reminds me a little bit of Discovery Bay in Hong Kong. I believe they don't allow personal cars and only golf carts for personal use in the area. They have buses though. I must say it did make the neighbourhood very serene and nice
At 10:35 I cried cuz of that stone thing. It was so good.
Matt, on the railroad a 1% grade is considered steep. Many railways go steeper, but it’s difficult for trains to make it up the slope.
1:24 : Americans be like: WTF IS A KILOMETRE
A kilometer is about 1000 meters
AND IM AMERICAN MUAHAHAHAHHAHA
I like that he has this as a separate town on the same map. I was going to suggest doing a realistic city whereby each town pops up on different areas on the map and eventually connect to make a single city filled with different neighborhoods/burrows (Burroughs).
Boroughs.
Thanks. I don't speak peasant.
Ahhh ahhhbefore anyone argues.. yes you are. You have a King. You are not a lord or nobility. You are by definition a peasant.
@@jackson102881 1- New York has boroughs, so you ignorantly insisting it's "peasant" talk as your excuse for not knowing how to spell the word is quite hilarious. And for reference they came to exist in 1898 when New York was being consolidated, so England has literally nothing to do with it. Americans could have used whatever term they wanted, they picked borough, incorrectly assuming future generations would actually know words.....
2- Saying someone is a thing "by definition" comes with the prerequisite of you actually knowing the definition of that thing, which you clearly do not. A peasant is; a poor farmer of low social status who owns or rents a small piece of land for cultivation (chiefly in historical use or with reference to subsistence farming in poorer countries).
Long story short; it's not that you don't speak peasant, it's that you suck at English in general.....
7:25: Next time just plop it down 2 meters in the front of the bridge and then connect the last bit, Trust me i am an architect with right intentions! XD
City without road access definitely works in CS2. I have a city with 40K Cims only reachable via train (pessenger and cargo). But sadly it's not car-free. I don't speak of trucks for industry and commercial, service and transit vehicles, which you definitely need. I speak of private cars. At the beginning, there where none. But after a while, the first cims got their own car and it's getting more and more (still far less than in a city with road access). I don't know how this works but I imagine they buy their cars in a store.
Thanks Matt for showing us how to build the PERFECT and TOTALLY ideal city!
You mean one with absolutely no people in it?
@@keithduthieyep!
I’ve eaten 5 grams of magic mushrooms gone to the pub and come back home to watch this video
Loving life! Keep doing what your doing my brother luv
I must say I'm surprised that the game doesn't have the strongest shape as a default for roads (makes more sense than roundabouts...) as well as a brush for groundwork. I'm convinced that the way to engineer the ultimate city in this game, the strongest shape needs to be used in every situation possible. I guess it's being humble that keeps you from using it for everything, because using it all over the place would probably make a lot of people feel stupid for not using it as much (or maybe at all). In reality, they should just go "Ah!" to themselves, start using it and accept the hint and pretend that they always knew. 👀
This city reminds me of Kansas City, Kansas! Exactly you have made KC, Kansas this pleases me.
So wait, if Matt isn't a Civil Engineer now, then did he just admit that he joined the enemy forces and turn into an architect?
1:34 you can face them to the street you want them on. Just do it one block away from the intersection until they move in the add the rest! Ta-da!
As a Railfan (or what you Brits call a "Trainspotter"), I highly approve of the banning. Trains and trams, trains and trams everywhere! 😄
Dude the music in your videos is slamming 9:47 also never understood where to connect the railyard either
You should add metro system to the whole of Engitopia. And make trains to Architect Island run like once per hour
Just ask germans to work there. You would not even need to do anything to make it worse.
As a pedestrian..... It's going to take so long to get around in a pedestrian town.
Omg i just LOVE Engitopia. I would like to live in it because a mighty engineer engineered it. You are a great engineer. You also took my on the wonderful way of engineering not of bloody arhitecture way... I learnt a lot of things from you. As a question, can you make an fly or dye video?
The best thing to do if you can't afford cities skyline2:
watch real civil engineer play it for free
Exactly 😂
I really like the way tram lines can be added to the roads. In the earlier CS1 videos on this channel, it looked like Matt could change road types, specifically between one-way and two-way, just by building the new road over the existing road... but I was never able to do this in CS1 when it was running for me. Is this a mod, or am I missing something else? Not that there's any real urgency to this question right now, since I can't run the game even though nothing has changed except the last CS1 update.
There is a replace tool that just changes the road type it’s just much better in this game and the tram lines interact with the road now when you click them instead of having premade roads with tram tracks
14:23
GUESS WHO'S BACK?
BACK AGAIN...
I saw what you did there, Matt. Nod to you from someone who grew up with that 😂.
in my country we got farmers to use 1/2 (for grassland mainly, but also for farming) since most of the country is made of mountains, there is no other possibility 😅
these city skylines 2 videos are my favourites of your content!!
The only man, who makes me happy. Thank you Real Civil Engineer! You’re the best of the bests!
Love you from Russia!)
Day eighty nine of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune
It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet.
It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
I actually quite enjoy the real-life application rambles. I tend to learn :D, and I like that!
You should consider the Create mod for Minecraft. Might not sound interesting at first, but I promise there's more engineering in it than you'd expect.
Game: makes shortest bridge in the world for no reason.
Same game: adds beautiful realistic retaining wall
I can't quite place my finger on it, but there's something really familiar about that canal system. I think I saw something similar before, but I can't remember where. Bangkok, maybe?
No cars? Finally a roundabout that won’t be jam packed with unmoving traffic
Typical architect move: buying more tiles so you can build a pretty rail interchange (well, try to…no one ever said you were a good architect) instead of just running the existing train line through or next to the rail yard. You’d get to build a big rail bridge too.
anyone else notice the shaft of the pedestrian area is named Wood Rd?
8:49 There's an r missing in "Froggy street". And I must say, is _very_ froggy.
7:58 Matt is doing mafs 2+2=4 quick mafs every day on a block smoke trees
The terrain ramp thing just blew my mind...I didnt play the first game that much, so you imagine how frustrating it was when I made mistakes making terrian changes and not knowing about right click 😅
Spending 5 minutes on a realistic Earth-works slop on one side of the bridge and then just plopping in a floating 90 degree slide for the otherside LOL
I feel like there ought to be a foot bridge from the main city to the footpath-only city, just to guarantee people can get there and to keep an easy flow of people back and forth.
You can make a tree brush in CS2 and if I'm not mistaken you should be able to right click to remove the trees. A lot faster then deleting them by hand.
Also, that is a lot of gas stations next to each other!
12:11 would have been a perfect Segway for manscaped.. !
You're so close to 2 million subs. Good job.
LESSSSSSSSS GOOOOO. As a Social Demokrat my self... DIS IS A DREAM COME TRUE!!!
For railways, above 1.5% isn't recommended - trams are pretty good up to 3% (and even slightly higher).
There's a tree brush tool under landscapes, to delete large amounts of trees.