There's only TWO DAYS left to get the Merry Bridgemas sweater with standard delivery, rush shipping will cost a lot more so be quick! realcivilengineer.com/en-gbp/products/merry-bridgemas-knitted Also sorry about the framerate in this video, I was on a very early version (at least for the first part of the video) and pushing the game pretty hard!
honestly i was really waiting for him to try this so i could see what the game is like in terms of the more "ridiculous" stuff... and yeah this game is gonna have to have a big turnaround before i'll consider even checking it out myself lol
Quick heads up, the deletion tool is pretty powerful. If you click on the beginning of a street/piping/powerline and then hold and hover over where you want to delete it, it will delete everything in between. No need to delete them separately.
More of a architect move to put brush strength as a percentage but brush size as generic units that start at 100. The engineer assumed 100%, so max size, logical. The architects broke logic, not the other way around. :)
@@lilkittygirl but, can you easily make tsunami? Can you easily redirect a river without water disappearing to nowhere, although there is a reasonably wide corridor? It is worse, than in the previous game.
@@Unknown_Genius Correct me if I'm wrong, but I'm pretty sure water physics have been in the first game since the beginning. I remember people terraforming and accidentally flooding their cities when the game didn't have the natural disasters DLC yet.
I enjoy your chaotic C:S/C:S2 videos but my favourites are by far when you slip in all the civil engineering knowledge and talks about the industry standards and why you're building stuff this way, not that way, because of XYZ regulations you're familiar with. Have a great day!
Got 50 hours in CS2 now. It's worse in almost every single metric to CS1. And this was the final nail in the coffin for me, when I tried to do some stuff an realised the game has no flippin water physics
You just have to wait for there to be decent mods to fix what the developers should have put in from the beginning.* *This statement can apply to essentially every game released today.
@@MatthewBooneanother issue is Devs keep thinking that stuff in the initial one shouldn't be in the second ones release when frankly cs2 should be cs1 but more.
Steam reviews are usually pretty accurate, the game is around 57% which is quite poor. Seems about right watching the video given performance and just overall jank. I won't even comment on lack of content, can't even enjoy the content when the game runs badly.
Day 152 of asking Matt to play Mindustry. Announcement: I will now include fun facts about Mindustry under my comments of "Day ... of asking" due to people saying my comments are spam, if i ever run out of fun fact about Mindustry i will see what else i can do, enjoy the FFOTD (Fun Fact Of The Day) below. FFOTD: Mindustry has a total of 271 sectors in the game. (Excluding mods.)
I'm pretty sure natural disasters are in the game, just not available to the player. Edit: that's probably what he meant, considering he saw the tornado.
Cs2 devs, probably "Nah our engine cant handle you owning every tile of the map" Also the cs2 devs: "hm yes lets give every person hyper realistic teeth with no LOD"
If you enable the developer mode and you check the simulation tab, you can see that Water simulation stops once in a while to help with performance drops. Manually forcing the water simulation was the only way i could get my dam working. 😮💨
Also, the water physics are probably so bad because in the previous game they were so "good" that people complained about losing their whole city when they did simple landscaping jobs or that the dams didn't seem to do their job in generating power. So I guess they went in the opposite direction so the water doesn't cause so many problems?
Just made a similar reply to someone else's comment. People complained that the water physics didn't work right, when really they just didn't understand it lol.
i gotta be honest, i played the first one for like 8 years, but the devs have obviously gotten lazy with this sequel (and like the last 10 DLCs the spewed out towards the end for extra cash grabs) and i have no interest in this half assed copy of the first one, they are CLEARLY banking on future modders to make their game better and that is just about the biggest insult a dev can dish out in my opinion... good video though...
"There are no desasters in this game as of yet." => 10 minutes later: City is burnt to a crisp edit: with which I mean: There's one desaster, called Matt...
they fixed the problem of in CS1 where you raise the land and it displaces all the water above it making a tsunami, instead the land replaces the water so we don't get the tsunami any more. There does seem to be bugs in how water flows though.
If you want more....substance....to fill your poo reservoir, you should make an outside connection with your plumbing. Then other towns will send you their waste to "process".
When I was kid, and watching cartoons about firemen (I don't think Fireman Sam was a thing?) there was always that episode where the firehouse was on fire and how they handled it.
Maybe in some time there will be cataclysms . Or there will be mods , nice idea for a video would be city with lots of rain , lots and lots of rain and it would rise the water level over time . Or some dry and wet season , like in timberborn , there are few days of unstoppable rain (that rises the water level) and few dry days
I loved Cities, but this one seems like an enormous step backwards in a lot of ways. I'm sure they want you to play it like they designed it and have functional cities and shit, but every now and then you just want to burn the world and it seems like that's not possible right now.
5 years from now the game might be pretty good. It’s just sad to see how many features the first game had are just worse in the second game or straight up missing.
i had some hard work to create a tsunami, but by doint an absolute hell of a electric dam, then waits more than 15hours (real ones, letting the games running by night ^^). then it worked. Fun, but desappointing.
I like it how he made loads of grids of road for his city and the grids have so many crossroads which he hates… he is gonna destroy it with a tsunami of poop after all
There's only TWO DAYS left to get the Merry Bridgemas sweater with standard delivery, rush shipping will cost a lot more so be quick! realcivilengineer.com/en-gbp/products/merry-bridgemas-knitted
Also sorry about the framerate in this video, I was on a very early version (at least for the first part of the video) and pushing the game pretty hard!
Been waiting for a post, love your content bro.
Dis vid wass butifull
Just an FYI, if you build either a Nuclear Plant, or a Hadron facility, it will make large amounts of sewage for you!
okay
Mindustry pls
If you start the game in Developer Mode , you can press the "Home" key and access "water source blocks" for stuff like this!
Responding to this and liking the commment in hopes Matt sees it. Water source blocks would make the tsunamis much much easier to make.
But what about poonamis?
@marconiandcheese7258 there is a source block for "polluted water" too, so poonamis are still at hand 😂
@@roanoconnor98The devs really thought of everything😂
how to start in developer mode
The water physics definitely seems unfinished lol
98% of the game is unfinished
honestly i was really waiting for him to try this so i could see what the game is like in terms of the more "ridiculous" stuff... and yeah this game is gonna have to have a big turnaround before i'll consider even checking it out myself lol
@@kingayman5225oh wow, such a valid opinion. The game's great. It excels in what it can do, and it'll only get more updates
This video is month old
@@dmytroizotovit came out today?
He's so mindful of everyone, he even engineered a city for the fish
Hard to believe he is British
Quick heads up, the deletion tool is pretty powerful.
If you click on the beginning of a street/piping/powerline and then hold and hover over where you want to delete it, it will delete everything in between. No need to delete them separately.
Love how the first time he didn't even try to make the brush size bigger lol. It goes up to like 1000%. Real Architect moment there.
yea, I was like, the brush does go bigger.......
More of a architect move to put brush strength as a percentage but brush size as generic units that start at 100. The engineer assumed 100%, so max size, logical. The architects broke logic, not the other way around. :)
Water physics are certainly subpar, when compared to the previous game.
They’re more realistic in this game in a lot of ways.
In some others they’re more annoying than beneficial.
@@lilkittygirl but, can you easily make tsunami? Can you easily redirect a river without water disappearing to nowhere, although there is a reasonably wide corridor? It is worse, than in the previous game.
@@Unknown_GeniusI don’t remember water physics being added in a DLC. Weird argument
@@Unknown_Genius Correct me if I'm wrong, but I'm pretty sure water physics have been in the first game since the beginning. I remember people terraforming and accidentally flooding their cities when the game didn't have the natural disasters DLC yet.
I enjoy your chaotic C:S/C:S2 videos but my favourites are by far when you slip in all the civil engineering knowledge and talks about the industry standards and why you're building stuff this way, not that way, because of XYZ regulations you're familiar with. Have a great day!
His patreon series of C:S2 are all about that ;)
rce is the type of guy to sell christmas sweaters when he only wears t-shirts
sambucha npcs have migrated
To be fair, you don't iron jumpers (what we call them) either.
@@Avaitions_yea
I still don't get how this game can be so good in some way while missing nearly everything
Your thrusting made me wanna get that sweater 10x more not sure why though
It's called "marketing" I believe
pee pee poo poo@@RealCivilEngineerGaming
@@RealCivilEngineerGaming It's the implicit engineering power of the strongest shape surely?
0:32 " I need to own the sea to make tsunami"
The power of the dev tools is getting into RCE's head
the physics in this game compared to CS1 is so unreal, literally.
Engineer: this game uses too much of my GPU, my room is warming up!
Me, thinking of the 100k polygons small pile of logs asset in the game:
Got 50 hours in CS2 now. It's worse in almost every single metric to CS1. And this was the final nail in the coffin for me, when I tried to do some stuff an realised the game has no flippin water physics
You just have to wait for there to be decent mods to fix what the developers should have put in from the beginning.*
*This statement can apply to essentially every game released today.
@@MatthewBooneanother issue is Devs keep thinking that stuff in the initial one shouldn't be in the second ones release when frankly cs2 should be cs1 but more.
no wonder it got delayed on consoles lmao
Steam reviews are usually pretty accurate, the game is around 57% which is quite poor. Seems about right watching the video given performance and just overall jank. I won't even comment on lack of content, can't even enjoy the content when the game runs badly.
Cities Skylines is the best game
Why isnt the city made to look like the strongest shape? We were on the verge of greatness! We were THIS close!
Did a non British road layout as we don't get tsunamis, nice detail and Merry Bridgemas
Day 152 of asking Matt to play Mindustry.
Announcement: I will now include fun facts about Mindustry under my comments of "Day ... of asking" due to people saying my comments are spam, if i ever run out of fun fact about Mindustry i will see what else i can do, enjoy the FFOTD (Fun Fact Of The Day) below.
FFOTD: Mindustry has a total of 271 sectors in the game. (Excluding mods.)
Keep it up buddy😂
It should never have got to spam level! You are doing the right thing!
Some day
@@Mildly_patrioticinteresting profile picture you got there 🫥
Benis
I'm pretty sure natural disasters are in the game, just not available to the player.
Edit: that's probably what he meant, considering he saw the tornado.
Cs2 devs, probably
"Nah our engine cant handle you owning every tile of the map"
Also the cs2 devs: "hm yes lets give every person hyper realistic teeth with no LOD"
If you enable the developer mode and you check the simulation tab, you can see that Water simulation stops once in a while to help with performance drops.
Manually forcing the water simulation was the only way i could get my dam working. 😮💨
Water physics has basically been confirmed to be completely broken lol
12:32 that’s how you know it’s bad bad when everything burns down and catches the firehouse on fire🤣🤣🤣 it can’t get much worse than that right🤔🤔
when there aren’t any water physics when you need them 😭
I love your commitment to making Tsunamies in the city building game
He’s so good at engineering that he plays in the past😂. 3:02 It’s just prob bc he recorded it before the game came out
always a good day when he posts CS2
Run begins at 17:00
17:37 actually, but appreciate u
Gen Z attention span moment
1:34 Ayo 😳
another episode of RCE building a city and destroying the shit outta it lets go
1:28 now spoke like a REAL engineer
Every Christmas, matt’s alter ego just takes over this channel
Seems like CS2 is an incomplete game.
This reminds me of DF’s Video. It’s great to see both trying to fill trenches with poo but sad to see them both fail.
9:29 39T CPU? You need 30T more 👍
15:30 Ayo 😳
Matt: "It does say destroyed by flooding; which I guess is accurate."
* ignores how dark it is that it also says "waiting for a hearse" *
I love the videos. Keep them up 👍👍
Also, the water physics are probably so bad because in the previous game they were so "good" that people complained about losing their whole city when they did simple landscaping jobs or that the dams didn't seem to do their job in generating power.
So I guess they went in the opposite direction so the water doesn't cause so many problems?
Just made a similar reply to someone else's comment. People complained that the water physics didn't work right, when really they just didn't understand it lol.
I’m enjoying your videos of cities skylines 2 a lot! Good infrastructure planning.
i gotta be honest, i played the first one for like 8 years, but the devs have obviously gotten lazy with this sequel (and like the last 10 DLCs the spewed out towards the end for extra cash grabs) and i have no interest in this half assed copy of the first one, they are CLEARLY banking on future modders to make their game better and that is just about the biggest insult a dev can dish out in my opinion... good video though...
“Insult” it’s their game their not insulting u anyway play or don’t they don’t owe u anything
This is why we come to RCE. The funny side of destruction!
"There are no desasters in this game as of yet." => 10 minutes later: City is burnt to a crisp
edit: with which I mean: There's one desaster, called Matt...
Finally a chaotic city in CS2
Yay! More CS2 content!
I'm here for all of these types of hijinks. Great work!
Ah, brings me back to my days before buying the Natural Disasters DLC on CS1. Poonamis were essential for city destruction and mayhem
they fixed the problem of in CS1 where you raise the land and it displaces all the water above it making a tsunami, instead the land replaces the water so we don't get the tsunami any more. There does seem to be bugs in how water flows though.
1:26 T-shirts are very practical. Shirts that need ironing seem like something architects would like.
0:06 i wish i was that air- 😳
this isn’t timberborn????
😮
😮
😮
😮
😮
plot twist: cities skylines 1 is actually cities skylines 2 and 2 is 1..
Wow. They should nominate this game for Best Sim of the Year. 🙃
Ah yes electric bottlenecks.... Silly realism
according to wikipedia A cairn is a human-made pile of stones raised for a purpose, usually as a marker or as a burial mound.
“Destroyed by flooding” but still waiting for a hearse.
love how this video started before the atlantis video, but get posted after it because rce doesnt know how to make water physics work yet
You know exactly what you were doing when digging thoes trenches.
There's a word for people who refuse to play Mindustry. That word is "architect".
The carravan being labeled „sports car“ is hilarious
LOVE THIS ONES WITH CITIES SKYLINES 1 AND 2 AND lots of love 4u lad take care and kind regardssss
"You don't need an iron for T-shirts."
One of us is an architect, and I'm not sure I want to know who 😅
I wanted to get your Christmas sweater, but didn’t have enough money, so I got a T-shirt
Poocano 2 is still a pipe dream.
If you want more....substance....to fill your poo reservoir, you should make an outside connection with your plumbing. Then other towns will send you their waste to "process".
“Peace, love, and empty poo pits” 😂
When I was kid, and watching cartoons about firemen (I don't think Fireman Sam was a thing?) there was always that episode where the firehouse was on fire and how they handled it.
yo! in Skylines 2 you need to connect airport to a outer world with public transport lines
The brush size goes larger than 100, but now that the game is out I'm sure you know this. :) edit: I should really finish the video first 😂😅
I will buy it when they add water physics and at least make the tornados as good as Skylines 1.
15:32 ayo 🤨
Maybe in some time there will be cataclysms . Or there will be mods , nice idea for a video would be city with lots of rain , lots and lots of rain and it would rise the water level over time . Or some dry and wet season , like in timberborn , there are few days of unstoppable rain (that rises the water level) and few dry days
This is going to be the next big super project they build in Dubai.
I loved Cities, but this one seems like an enormous step backwards in a lot of ways. I'm sure they want you to play it like they designed it and have functional cities and shit, but every now and then you just want to burn the world and it seems like that's not possible right now.
The CEO’s office “90+ missed calls from Issac newton”
if you want a bigger brush size I suggest changing the brush size
The tanks in the commercial area you mentioned store various chemicals from chemical plants that manage whatever chemicals modern society needs
Wheel of bridgetune but it's random cities to recreate copies of in city skylines
4:35 standard trench w/ reservoir.
Haha! That was way more fun than grading midterms.
Keep making these 😃
5 years from now the game might be pretty good. It’s just sad to see how many features the first game had are just worse in the second game or straight up missing.
Am I the only one who misses engetopia?
no you are not.😢
A W to matt and the editor
@ 0:33 Spoken like a true Englishman! ;)
getting to an RCE video early? me? surely not
Now we know why PDX and CO didn't gave RCE an early access of this game. Cuz this guy is the real beta tester 😂
"I need to own the sea" 😂
he should play CS1 also I think as this game still don't have mods. and I'd love to see another episode of engotopia
This is probably an unfinished feature that doesn't work properly right now. The actual city simulator seems to work better which I am glad for.
i had some hard work to create a tsunami, but by doint an absolute hell of a electric dam, then waits more than 15hours (real ones, letting the games running by night ^^). then it worked.
Fun, but desappointing.
Day 22 of asking matt to play chants of sennaar
I want "Let's get a nuclear power plant on the go" t-shirt!
I like it how he made loads of grids of road for his city and the grids have so many crossroads which he hates… he is gonna destroy it with a tsunami of poop after all
A civil engineer making a tsunami how did you get your engineer job 😅
Confirmed: the water in Cities 2 is stubborn.
So the sequel to a game that had water physics, doesn't have water physics . . . .
Help plz community = Does RCE do livestreams or have any long play footage accessible anywhere? Would love to see a skylines 2 long play 😊
engineer at a demolition: "boosh"