CoursePlay 7.2 Tutorial - Harvester & Unloader Basics! - Farming Simulator 22
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- Опубліковано 4 бер 2023
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I never missed one video of yours,the food you made for your family looks very delicious and healthy,you are blessed to have an extraordinary talent,thanks for sharing your life with us
How do you create a rute for the truck if you want to drive the grain from the field. It used to be easy but they have changed courseplay.
thank you taking the time to make these how to videos.. lol i was getting frustrated. just find out it was a simple mistake.
Glad that you find it helpful!
Hey, I used your tutorials for Courseplay in FS 19, and had no issues, just upgraded to FS22, and wow, nothing but problems, hope you can help even if this is a year old. My auger wagon simply will not unload the Combine, simply says "Target is Not on a field". I have courseplay 7.4.1.2 (current version). any ideas?
Find your videos very useful and informative -- thanks! One problem, however: No link to the more-detailed video.
Coming soon ran into an issue uploading
@@KederkFarms Thanks for the response; am looking forward to it.
Great tutorial thanks. I think I am going to start using CP grain carts instead of AutoDrive.
So I've noticed that when I'm in the tractor and I have the courseplay menu open, it shows me the "Unload combine." As soon as I hook up to a grain cart that goes away and I'm not sure how to get it to show up again. Any ideas? I've tried multiple grain carts thinking that was the issue.
this is usually due to an issue with modded grain carts / tractors. If you use a base game tractor / graincart and it works then you know it's an issue with the mod. I've run into quite a few graincarts that aren't setup correctly.
Haven't had the time to really try this yet so curious if you know. Will it detect a mother bin as a trailer to off load into?
it should! I've had it auto unload into another graincart sitting on the field that wasn't setup with CP yet. Motherbins are classified the same as other "AugerWagons" so I'd expect it to work fine.
@Kederk Farms man what an absolute game changer! Excellent work as always 👌
does anybody know how i find that trailer/grain cart he is using to empty the harvester, i really need that in my game, either that or one that does same job ???
So sorry I'm so late to this. I only just started using course play recently myself! Any kind of auger wagon should suffice :)
You'll know you have the right one if the description says that it automatically loads other trailers.
ive now setup my grain cart with courseplay and it unloads the combine like a champion but when its full enough to empty it says: No path found is there anything to do about that or is the grain cart to far away from the trailers i have the trailers parked on autodrive in the field
Do I need to change some settings or somthing like that to make it do unload?
If it's saying no path found you can try and disable the "don't drive on crops" setting in the pathfinding options. I go over all the options a bit better in the Advanced video on CP Harvester / Unloader that might help you out.
@@KederkFarms yeah I watched that one aswell im gonna try what you just said and see if it helps but then isnt it going to drive straight thru the crops when going to unload the combine? thanks for the support tho
How do you get the small screen in the middle to show on the screen? I may have to many key binds, but I cannot get the individual vehicle small screen with the play button to show.
I have the same issue
DEL (Delete) key
I’ve tried three different grain carts and I don’t get the unload combine tab in the courseplay menu
When I go into settings it says cp:Silo work
What combine mod is that
question: you already made a tutorial on how to make a grain cart unload a combine on the go with autodrive my question is what do you prefer? the autodrive grain cart or courseplay?
If I'm using CoursePlay to drive the combine I prefer CoursePlay for the unloader. It is much easier to use. However if I'm driving the combine then AutoDrive is the only option
@@KederkFarms okay thanks for the reply!
how do u get the corn not become corn stalk swaths
I'll be covering the more advanced settings including how to disable swaths in my next tutorial video which should get posted later this afternoon.
I’m not able to adjust field speed. Is that a separate mod?
The field speed is a CoursePlay option but you might need to turn on advanced mode to see it. I think I covered that briefly in this video, if not check out the advanced CP tutorial here: ua-cam.com/video/Z9OSAl0P0XA/v-deo.html
How about you do more Auto drive tractors thank you
I don't know if I'm stupid or what, but the mod is somehow worse than the vanilla AI. And that really says something. It simply doesn't follow the course. I've tried to harvest with two combines, but their course don't complement each other. They either leave gaps or go over the same spot twice. Am I supposed to somehow activate the course with both combines at once?
I've put out an "advanced" tutorial that covers multiple combine courses. I'd recommend watching that and seeing if it helps you. While courseplay can struggle with things from time to time I find that most of the time it works pretty well.
When using multiple combines, they default to running the first course. In this case 2, or right and left. When starting the 2nd combines, choose the other course b4 starting. I run 5 combines with cp and it works well 99% of the time
What map is this?
This video was recorded on UMRV (Upper Mississippi River Valley)
my trucks are simple unable to follow the combine, even with this simple tutorial, i give up
you're going to have another video that goes into an "in-depth overview"? Is it in-depth or is an overview? I'm confused.
P.S. you use a lot of filler words and phrases that repeat your point....say what you're going to say and be done.
The run-on sentences, if you will, and the continuing beyond the point of the sentences are the points that make the listing tiring the and.
Professionally, are you a corporate trainer?
PS, you're a dick. The "c" must stand for Chad.
What map is this?
upper Mississippi 4x