I Accidentally Made the Hardest Game Ever

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  • Опубліковано 7 гру 2022
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    I Accidentally Made the Hardest Game Ever
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КОМЕНТАРІ • 525

  • @BadGameDev
    @BadGameDev  Рік тому +41

    Download GameMaker for free and start today: opr.as/GM-BadGameDev-2
    Thanks for watching this video!

  • @xderpassassinx7779
    @xderpassassinx7779 Рік тому +246

    I think making the sniper barrel longer would make it more readable as a sniper, because now it looks more like a regular machine gun.

    • @virginlungs420x
      @virginlungs420x Рік тому +15

      I always thought it was some sort of smg 😭

    • @GlawiousAldredMarci
      @GlawiousAldredMarci Рік тому +5

      might also want to add a scope? :D

    • @Twist_Ligma
      @Twist_Ligma Рік тому +7

      Everytime i look at it i think of a Machine gun lmao and not even a sniper so reworking the sniper would be really nice

    • @lukasschriefer799
      @lukasschriefer799 Рік тому

      ? what are you doing?

    • @Rez_baa
      @Rez_baa Рік тому

      bro same

  • @necroprogaming6851
    @necroprogaming6851 Рік тому +47

    Idea: Apocalypse Mode, no wave system, just an ever-increasing rate of spawns. The player's goal is to keep up with the spawns, surviving for as long as possible. Rewards and bosses would be based on a times rather than waves.

    • @restrictedcontroller5486
      @restrictedcontroller5486 7 місяців тому

      And rename "Impossible" to "Insane" to push that this is the hardest mode

  • @its.keith1
    @its.keith1 Рік тому +101

    I have an idea, instead of getting random "class" rewards after waves, you chose a class at the start of the game (room for new player characters and strengths, like damage, etc). Then, the reward system will be if you chose a class or character, say if mellee, you will get different mellee weapons after every wave. P.S This will make replayability!

    • @honque2490
      @honque2490 Рік тому +6

      This is really interesting.

    • @Setter-the-tethering-boi
      @Setter-the-tethering-boi 7 місяців тому +1

      Alternate title: You prob won’t survive turning into you won’t survive

  • @8BitCello
    @8BitCello Рік тому +4

    I think there should be one more diffculty called "you wont survive" they have to kill all eneimes to get to the next wave.
    And on wave 10 the boss not only do they have to kill it they have to kill all the other zombies.
    They do the same damage as if it was impossible mode but all types of eneimes can break stone.

  • @PandemoniumGameDev
    @PandemoniumGameDev Рік тому +34

    Awesome updates! Since you added armored enemies that can't be shot you might also add enemies that are only armored from the front, so you have to dash and shoot/attack them from the back. Also would love to see the addition of some traps/turrets/decoys that you can build to help you when things get too hectic.

    • @chom531
      @chom531 Рік тому

      payed someone to make them*

  • @L-and-P
    @L-and-P Рік тому +4

    Okay, here’s a weapon suggestion-The poisoned knife.
    The poisoned knife would be a melee weapon that doesn’t do too much damage and has a very short range. It’s perk is that a hit from it can poison enemies, which does low but steady damage to the afflicted enemy. Enemies that die while poisoned release an explosion of toxic goo when they die, poisoning all enemies in a small radius around them. I figured it could be give rise to some interesting strategies.

  • @_Jitesh_
    @_Jitesh_ Рік тому +13

    I thought about a cool feature :
    You can add mud to the map which slows down the player and enemy while over it so that the player could get a little help in tense situation by walking around it and letting the enemies walk over it

  • @flyingdragon4613
    @flyingdragon4613 Рік тому +7

    Cool video! Here are some suggestions for new weapons!
    -Electro Mage stick: Zaps out electric that springs to nearby enemies, when charging it (5s) it summons a big lightning bolt
    -Hammer: swing your hammer around doing aoe attack and does quite a lot of dmg, you need to wait a few seconds since you're too dizzy.
    -A dog pet: It hunts for you, killing enemies that seems dangerous or the ones that attacked you
    -A cat pet: scares of weaker enemies
    -Flying Orb: Stuns nearby enemies, for a few seconds.
    -Double blade, have two small swords that does little dmg but attacks fast
    ENEMIES Idea's:
    -Evil bird, flies around throwing rocks or zombies at you. You can attack it by throwing a rock back. Or wait for it to fly off(attacks 1-3 times)
    -The sprinter: Is very fast, but is very predictable.
    I hope you like these idea's.

  • @usbtypec.
    @usbtypec. Рік тому +3

    One thing you could add to make the game more replayable is add challenge modes, such as "Beat Normal Mode with only the Pistol", "Beat Hard Mode without getting Wood" etc.

  • @Minecwaft_
    @Minecwaft_ Рік тому +3

    Cat Launcher: launches cats that scratch the zombies slowly decreasing their health while they run over other enemies that take 5% damage.

  • @DinoFanatic1000
    @DinoFanatic1000 Рік тому +54

    I have a boss idea, a sort of giant black and gold coloured skeleton that can shoot multiple arrows at once. And as a kind of passive ability, if the player touches it, they take damage over time.
    Edit : this is the most likes I have ever got, thanks

    • @kinglunar2467
      @kinglunar2467 Рік тому +1

      So cool. Hope he sees it.

    • @mirrorkirby123
      @mirrorkirby123 Рік тому +1

      Cool

    • @GS-td3yc
      @GS-td3yc Рік тому +1

      3 arrow is a nightmare. If you play hollow knight, you will know.

    • @mirrorkirby123
      @mirrorkirby123 Рік тому +1

      @@GS-td3yc *primal aspid trauma*

    • @cerberusslavomiraarus1308
      @cerberusslavomiraarus1308 Рік тому +1

      "skeleton"
      "if a player touches it, they take damage over time"
      Oh no... the player is probably gonna have a bad time.

  • @averageinactiveperson
    @averageinactiveperson Рік тому +2

    i think that you could add some enemies that can throw projectiles that damage you, and some enemies that could maybe have resistances (not immunity) against certain types of weapons so that you have to switch weapons from time to time

  • @Coldandamp
    @Coldandamp Рік тому +1

    Fantastic work as always, probably one of the best series of videos I have seen on youtube, however if you were interested in suggestions I would have thought changing the name of 'impossible' mode to 'you probably wont survive' or 'you definitely wont survive' or some sort of play on words on the title would be quite apt for the game.
    Best of luck with your future endeavours with this game.

  • @BredTheBreddiest
    @BredTheBreddiest Рік тому +3

    For the weapons, instead of just having the ordinary sword, the sword should upgrade as you use it, just like the gun. The sword upgrades should give more damage and would need to be made with materials, and there should be an exp bar when weapons are equipped, so that you know when it's gonna be upgraded, and also it should only be upgrading when you use it

  • @batluck9156
    @batluck9156 Рік тому +2

    Make stamina system for running.
    So players can become more careful.

  • @MrInkSpot
    @MrInkSpot Рік тому +2

    An idea I have is that there would be randomly generated buildings (eg: houses, shops, warehouses) and you can enter them to gain resources (such as Medkits, Wood, Stone and chicken). In addition, you could perhaps get extra resources you couldn't find naturally. This would be like Bricks (stronger stone and Giant takes multiple hits to destroy) concrete (strongest material and cannot be broken by anything but lava from lava monsters and the Giant Zombie Boss) and Pentagons (these would ward off ghosts and would radiate a circle of safety from all ghosts).
    Maybe there'd also be a smoke bomb or something that you could see through but would make zombies go blind and walk in circles for a quick escape? Maybe it'd be a one use?
    More animals, like the original Fiverr expansion of this game, that you could get meat from would be good. Like Beef meat from cows, pork from pigs and mutton from sheep would be wonderful!
    An enemy I'd adore would be a Mummy enemy that would throw linen rolls (what they were wrapped in in Egypt) and this would freeze the player in position. They'd have to mine themselves to get free with an axe. The Mummy would also use magic or something to throw fireballs at the player, and these would do a small amount of damage every second for 30 seconds. Another great enemy would be a Zombie Spider because spiders are scary and scaring people is great lol.
    Anyway, if you add these changes, I will be very happy! Thank you!

  • @elfenixoscurooscuro1625
    @elfenixoscurooscuro1625 8 місяців тому +1

    This is like a roguelike so add 1 quintillion weapons, risk vs reward choices, level design, 10 quadrillion bosses 999999 new enemies, a leveling system and something to randomize and customize everything

  • @Blank91142
    @Blank91142 Рік тому +4

    I think you should add like the campfires more decorations.

  • @RobloxKid123
    @RobloxKid123 Рік тому +1

    I have some ideas for the game:
    Potions:
    There are three potions. All of them can be bought from the shop. For every enemy you kill, you get a random amount of coins between 10 and 30. Here are the potions and their costs (you can change them if you want):
    Speed potion (move twice as fast for 60 seconds): 500 coins
    Strength potion (do 75% more damage for 60 seconds): 500 coins
    Resistance potion (take 50% less damage for 60 seconds): 500 coins
    Absolutely impossible mode:
    Now impossible mode is like really hard. But, I think I have an idea for a difficulty that probably very few people can beat. Here's how it will work:
    It is like impossible mode. The health and speed of the enemies are the same as impossible mode. However, there are four things that would be changed:
    1 - Just like in the old impossible mode, if you even get hit ONCE, you will die.
    2 - The chance of a tree being fake will increase to 25%. And remember, if the tree is fake, you instantly die. Good luck getting wood with this hehe.
    3 - All types of enemies will start to spawn by wave 1. Also, there is no cool down between the waves.
    4 - You will get half as many coins as you would in normal/hard/impossible mode. This will make getting potions much harder.
    This would have the potential to actually be one of the hardest games in the world.
    New enemy - Witch:
    The witch will try and throw potions at you, just like the Minecraft witch does. You can get any one of the following effects for 5-10 seconds:
    Weakness (deal 50% less damage)
    Slowness (move 30% slower)
    Anti-Resistance (take twice as much damage as you normally would)
    There can be at most 2 witches per wave because otherwise the game would be very hard.

  • @mouhiazeck
    @mouhiazeck Рік тому +4

    Ooh a small suggestion I have is to make the damage effect a different color when you're using the flamethrower, since at first I thought it was freezing the enemies lol
    But I might just be dumb

  • @cerberusslavomiraarus1308
    @cerberusslavomiraarus1308 Рік тому +1

    Some suggestions for YPWS:
    Gatling gun (BRRRRRRRRRRRT).
    Bow (Like a sniper rifle, but even slower and deals huge damage no matter where you hit).
    Katana (Faster than the regular sword).
    A sniper rifle that looks like a sniper rifle and not an SMG.
    Fake tree being actually visible because it's (probably) not fun to lose your run to one of them.
    ACTUAL difficulty changes. Stat-based changes are boring, lasy, etc. The concept of the old impossible mode was a lot better (nothing about the execution tho).
    Sprite change to Sluge, because now he looks like he has long legs and his pants are falling off

  • @NegativeDoge
    @NegativeDoge Рік тому +10

    I think it'd be better if enemies spawned continuously throughout the map until you killed the required amount of enemies to complete the wave.

  • @pixel-gamer50
    @pixel-gamer50 Рік тому

    The video was awesome ! The best of your Chanel ! It was the one who you work the most on I think.

  • @Bradinator
    @Bradinator Рік тому +1

    You should add a shovel that digs a hole and the zombies can fall in the hole maybe making them temporarily not move or something.

  • @Thestoopidgamrr
    @Thestoopidgamrr Рік тому

    i have 2 enemy ideas, goblin:it's like a mini zombie but it temporarily disables your ranged weapons. an electric enemy:shoots a projectile that does a lot of damage and stuns the player, it also has very low health and its slow

  • @MarcinOsadowskiNiePrawdziwy
    @MarcinOsadowskiNiePrawdziwy Рік тому +1

    Idea: The canon boss. It is a pirate/skeleton that has a canon that shoots bombs that explode at a 3x bigger radius than tnt. It is a gigantic canon and a gigantic enemy behind it.

  • @FarayLNoob
    @FarayLNoob Рік тому

    1. Add a dodging dash or roll on cooldown that also refreshes on kills
    2. Add more material to allow for introduction of advanced building like fortifying walls or building turret
    3. add a shop for the person to buy buffs or weapons extra stats
    4. Add different character with diff abilitykes
    5. Make all enemies faster and spawn more of them to compansate
    ;-;

  • @caincristoo
    @caincristoo Рік тому +2

    You should add landmines and change the TNT for grenades

  • @mouhiazeck
    @mouhiazeck Рік тому +1

    Yess i've been wanting another devlog in this series

  • @Heisenpaper1
    @Heisenpaper1 Рік тому +2

    I have a suggestion. You could add some mini games while exploring the map where you have to save someone from a zombie horde. That person will then give you materials or other custom weapons with maybe even armor for yourself!

  • @agaming6091
    @agaming6091 Рік тому

    I have got a new enemy idea, the onslaught zombie:
    The onslaught zombie is a zombie that can be killed instantly and cannot damage you, but if killed, it will apply buffs to surrounding enemies for a short time.
    This type of zombie could be more common in hard and impossible mode, and the onslaught zombie would be rare on normal mode.
    You could use the default zombie sprite and add some purple and black clothes.
    Hope this will be a cool idea for the game!

  • @niccolodagruma
    @niccolodagruma Рік тому +2

    Suggestion: upgrade the building mechanics, make it a lot cleaner and more satisfying, but also make it so if your around the fireplace for 15 seconds you slowly start to regain health, but zombie hords intensify.

  • @RandomDude1487
    @RandomDude1487 7 місяців тому +1

    Concept: New Secret Boss at Wave 50
    If anyone is crazy enough to attempt to make it to round 50, they will be met with the hardest enemy: Overlord Mage
    The Mage has no close ranged attacks, which is his one weakness, so if the player can quickly slip into the small circle shape around it where it’s attacks can’t reach, the player gets a chance to use their sword and deal some good damage.
    Stats: Good range, good speed (around 25% more than the player) and insane health (probably 20x the players health).
    Design: Shadowy figure in a purple robe with gold colored insides, and glowing white eyes inside. Has a purple staff with a red orb.
    Attacks:
    Dark Fireball: Summons a circle of green fireballs around the mage, and after 1 second they fly outwards.
    Fireball Surround: Dark Fireball, but the fireballs are summoned around the player and travel inwards after exploding when colliding.
    Dark Summon: Summons a group of necromancers around 3-4 zombies large, and the mage cannot be hurt until these zombies are dealt with.
    Dark Pits: Summons 4-5 exclamation marks around the map, usually close to the player. After 8-9 seconds, they turn into pits that deal massive damage. Mage can use other attacks 3-4 seconds after crating the exclamation marks.
    Meteor Strike: Creates a large amount of red circles around the whole map, all having meteors strike them 1-3 seconds after appearing.

  • @DodoAlp
    @DodoAlp Рік тому +4

    I love this series

  • @perttihakala9847
    @perttihakala9847 Рік тому

    looks nice, I like the visual style and the simplistic look of the player, makes it easy to distinguish from the enemies. I guess that the boss sprite is just a placeholder right now, but consistent pixel size usually looks better, at least to me.
    core gameplay loop seems to be neat, however I didn't quite get the idea of building out a base. Maybe if there was some upgrades you could build, like in Don't Starve. Maybe you'd have to make a weaponsmith-station from wood between the waves, so you could unlock new weapons or something. Healing being tied to chickens running around is great, makes the player move around more and makes sense story-wise.
    i've been following your journey for a while now, and it's been a blast! keep on rocking on!

  • @captaincrimsons
    @captaincrimsons Рік тому

    suggestions:
    knife:
    you are given a knife before the sword it has less range and less damage
    katana:
    katana is given after the sword it has extra range and less hit cooldown
    army:
    the army would be an random event they have a gun depending on your unlocked guns
    god mode:
    its a difficulty that makes enemy spawn rate is doubled as well as kill goal for next round
    cave:
    3 caves will spawn in the world if you enter the cave there will be infinite ammount of stones but takes longer to mine also enemy can enter the cave

  • @sukelwashere
    @sukelwashere Рік тому

    Packre: basically makes your guns better.
    packre spawns every 10 rounds and it despawns when you packre the weapon.
    packre can only be used with 500 points
    Packre makes your gun do 3x more damage and you gun gets a new skin
    extra: the pistol packre shot explode but has a slower firerate

  • @krylos3339
    @krylos3339 Рік тому

    Idea:
    cauldron:
    -makes potions
    -drops from boss
    -potions:
    -slowness: slowns enemies
    -trap: kills enemies on hit: you throw it
    -reload boost: attack faster
    -damage boost: deal more damage
    -haste: mine blocks faster
    -heal: heals you

  • @Abladicus
    @Abladicus 5 місяців тому

    Idea: After the enemies collect some wood, they can make a catapult. The catapult launches projectiles that can damage anything, but it is piercing. There is a chance an enemy will go in it (if they are small enough) and be launched.

  • @Moron44
    @Moron44 10 місяців тому

    Hey, I got some suggestions
    1: you should add ammo each weapon has a limited amount of ammo and 10 ammo box per wave and also if you and also per 10 waves 10 more ammo boxes will spawn randomly on the map
    2: cows they are much rarer the chicken and also if you kill them you get 3 food and also they have more HP then chicken
    3: more weapons suggestions add an bat which is the first weapon you get
    And also you should add a homing rocket, launcher does less damage
    An revolver does more damage than the pistol but it’s fire rate is slower
    Hope you add them all

  • @L10kwnsns
    @L10kwnsns Рік тому +1

    I think sword should damage in area, (something like minecraft swords) because it seems a bit useless when there are lots of enemys

  • @woqu99
    @woqu99 Рік тому +1

    I think you should try to make all of the ui more consistent and look similar, keep up the work

  • @BraveMiha
    @BraveMiha Рік тому +1

    I think you should add a crafting system or reinforced wood. Other blocks that can be optained by crafting

  • @LenardLarsson1422
    @LenardLarsson1422 Рік тому +1

    maybe add a freeze-ray? it will freeze the enemies (except for the big zombie) for like 5 to 10 seconds

  • @almost12inches
    @almost12inches Рік тому +1

    A bow and arrows would be cool. It could be very powerful but arrows must be picked up as an idea.

  • @mrlucky974
    @mrlucky974 Рік тому

    Great video dude ! This project looks really cool already. Here's my suggestions :
    - Building blocks should be grid based (I kinda hate the place blocks everywhere).
    - CoD : Zombies inspired "power-ups" (example : double score, more damage, nuclear bomb to wipe enemies)
    - Armor? (Some sort of "second" health bar, could be a power-up a rare Armored Zombie drop)
    - Bow or Crossbow (why not?)
    - Allies (simple A.I that follows the player and attack enemies, but if they die they turned into zombies)

  • @mouhiazeck
    @mouhiazeck Рік тому +3

    I'm a bit confused about the weapon system. Do you automatically switch to the new weapon when you unlock it or do you get to choose? And can you store/switch weapons?

  • @AndyGun11
    @AndyGun11 Рік тому

    2 Ideas:
    You should add an "Easy" mode, where enemies have half of their normal health.
    You should add an "Insanity" mode, where 90% of trees are evil, all enemies spawn in groups of 4, boss levels will spawn 2 bosses, and all enemies have 4x health, and do 4x damage.

  • @flamingoplot8326
    @flamingoplot8326 Рік тому +1

    You should add a headshot feature to add a bit more skill into the game and allow for higher damage output

  • @Limonact
    @Limonact Рік тому +1

    You should add a feature where if you use the flamethrower on a zombie, the zombie has a small chance to become a skeleton.

  • @cinnamon1755
    @cinnamon1755 Рік тому +1

    add some kind of black hole gun, it sucks in enemies in a 5 block radis an kill them all, buf it takes half your health everytime you fire it

  • @arandomuserb1
    @arandomuserb1 Рік тому

    I recommend to a shop
    Every enemy you kill gets you 1 coin
    Depending on how strong the enemy is you get more coins
    You can use these coins to buy upgrades, starter weapons, skins and weapons
    (weapons that you can buy in the shop and you have to buy them in order to get them in game)
    plus please add a block button

  • @JamesonW
    @JamesonW Рік тому +1

    assault rifle, drum gun, sword gun.just a couple of ideas.

  • @drnitay470
    @drnitay470 Рік тому +1

    Weapon Idea: Air Cannon (basically same as rocket but it deals knockback instead of damage)

  • @jordanac4720
    @jordanac4720 Рік тому

    make weapons upgrade mechanism. add more ores like iron & gold and use them to upgrade your weapons. maybe above wave 35, you'll need to pay materials the spawn the next wave (a few mobs will still spawn between waves)

  • @saulgoodmanfan9340
    @saulgoodmanfan9340 Рік тому

    Weapon idea a chainsaw
    Can kill zombies
    And get wood
    You should add crates for some random stuff like coins food and water
    Coins will be the currency
    And the shop
    Will be randomly spawned around the map. You can buy stuffs like medkits
    Metal blocks armour and weapons

  • @elementalcreeper2419
    @elementalcreeper2419 Рік тому

    You should add a energy bar that shows how long you have to run, when it emptys you cant runanymore and slowly refills overtime.

  • @Villanator
    @Villanator Рік тому

    Idea: add a laser gun that shoots limited shots (or something like that). It could have ammo that could be found throughout the map or implement a crafting system that can make weapons that can’t be unlocked and instead crafted.

  • @peej10do91
    @peej10do91 5 місяців тому

    Add recoil for some weapons, and the clone, from CloneAI. It is a boss, and acts just like the player, so you're pretty much playing against yourself. Also, nunchucks. It's a melee weapon that you can swing. Extra damage if you hit the head. Maybe add karate, too.

  • @The_PokeNerd
    @The_PokeNerd Рік тому +1

    I wonder if a shop system to buy weapons with points would be better than just unlocking them with kills. It's just a thought I had, I don't actually know if it would be better or not.

  • @wernerzurowetz6198
    @wernerzurowetz6198 Рік тому

    How to improve the game:
    --> Building mechanics
    Since you already have wood and stone, give more ways to use them (not only as barricade). Maybe give the option to constuct temporary towers, balistics or farms (for healing). You could also give the possibility to fortify the barricades (level 1 -> level 2 [for 2 wood] -> level 3 [for 1 stone + 1 wood] -> ...)
    --> Second mode for weapons
    Every weapon should have a special ability with cooldown, that can be used in a clutch. So there is another layer for tactics.
    --> Different terrain on the ground
    Maybe not that interesting, but different terrains (like snow, swamp or high gras) could be used to reduce or restrict the movement of the player and the monsters. In combination with the building mechanics this would help to give more options to react to the inviroment.

  • @_Jitesh_
    @_Jitesh_ Рік тому +1

    For a new enemy I thought it would be cool to add builder zombies who can make 3 or 2 block walls in the map (and have a cooldown timer before building more) that must be fun

  • @urfavmod
    @urfavmod Рік тому

    Next you need armor for mobs and people. Maybe a small chance of a mob spawning with a helmet, leggings, or boots, and you can get them if you kill them

  • @gomango99
    @gomango99 Рік тому

    I love the look of this game. You should add a methanol or fire weapon that will burn a swarm of enemies, but its rare and a one time use

  • @soltylobster
    @soltylobster Рік тому +1

    Add a crossbow which can Pierce through multiple enemies

  • @Prouf1
    @Prouf1 Рік тому +1

    i suggest you add an ammo system. looks like the player is shooting non stop.

  • @Kwevin6659
    @Kwevin6659 Рік тому

    For the melee weapons, would making it damage through the swinging motion be possible? It can do less damage this way, but it can keep the click attack to do more damage, like a sword can do the swinging attack and then click to do a higher damage stab attack

  • @thelemonwiththumbs4560
    @thelemonwiththumbs4560 Рік тому

    I think for the sniper it should be able to penetrate through enemies and deal slightly less damage to the ones behind them. I was also thinking that because melee is risky it should deal more damage. And It would be cool if there was a crafting wheel that would allow you to make some things. Here's a few ideas:
    Bane of rot: A totem pole that will slow down enemies, a couple non boss enemies will prioritise this pole over the player
    Turret: automatically shoots enemies, a couple non boss enemies will prioritise this over the player
    Revolting meat: Attracts zombies, most low tier zombies will ignore the player to get to the meat
    Barbed wire: While a zombie is in it, it will take a bit of damage every second they are in it and will slow it down. the structure takes damage for each tick a zombie is in it
    Reinforced cobble: like normal cobble but is much more durable
    campfire: if the player is near this, they will regenerate health and move a bit faster, while near a campfire you can make chicken soup, this will heal more than normal chicken.

  • @Balennnnnn
    @Balennnnnn Рік тому +2

    You can make this into a really cool story game one day

  • @haltpng
    @haltpng Рік тому

    Add a New Boss
    IDEA: A Boss Called Gric
    Basically, it is a DRAGON that is at Wave 50 it has 6 Attacks
    1. Scale Shed : Shoot Multiple Scales That deal little Damage
    2.Fire Breath And Resistance: Breathes Fire And has a Immunity to fire (also add Bucket And Full Bucket) You need water to put out Fire
    3. Tail Smack: Normal Attack Turns
    4. Call Of The Wild Spawns A Mini Boss Called Mini Scervet Spins Around The Player Dealing Damage You Need Water To Make It Run (Damage Depends On Difficulty)5. Bite Destroys Trees, Wood And Stone6. Last Resort: Second Phase It Only Adds More Speed and a Extra Attack
    EX. Raging Nature: Makes You Freeze But It Can't Attack

  • @monkeysandmore535
    @monkeysandmore535 Рік тому

    idea for your game: 1. make a main menu
    2. can you make sure you see the ammo, also a reload animation

  • @bob7362
    @bob7362 Рік тому

    you need to add a shield of some sort that makes you move slower but protects from ranged attacks as well as having a slow attack of its own
    you should also add a jackhammer that quickly destroys builds and does a decent amount of damage

  • @fivestar3452
    @fivestar3452 Рік тому

    Make a level system. Every time you kill an enemy you get 5 exp depending on the enemy. Every wave you get 50 exp. (The more waves the higher) you need to be level 20 or more to do impossible mode

  • @Loadingshorts1
    @Loadingshorts1 Рік тому

    Add bullets to the guns,
    Note:you can find ammo on the map and you get more ammo after every round

  • @slurpyboi3965
    @slurpyboi3965 Рік тому

    Also, Iron to mine and cook to make Iron blocks and spike traps. Kind of rare to find. Iron blocks can only be broken by a boss and spike traps do dmg to anything that walks over it (trap takes small amount of dmg each touch)

  • @Crazydude22223
    @Crazydude22223 Рік тому

    This game looks so good! can't wait for the final release

  • @noahcasados671
    @noahcasados671 Рік тому +1

    I have an idea so armor can drop frome armor zombies and it will reduce the damage done to the player from zombies. I think it will add more to the game.

  • @sekeleteton
    @sekeleteton Рік тому

    The sword should have a slashing thingy so you can have a chance of escaping from being cornered or having a difficult time escaping.

  • @username5155
    @username5155 Рік тому +1

    You should add some more food sources
    And a cooldown indicator

  • @phero193
    @phero193 Рік тому

    Add a fish you can slap the enemies with. It has to be super op and super hard to unlock.
    And you should just make the fish orange. Just for good measurement

  • @ossianwestermark214
    @ossianwestermark214 Рік тому

    Add equipment, an inventory, a skill tree (also includes the weapons) and a thrower enemy (throws rocks and sometimes a mini zombie)

  • @BlueGray202
    @BlueGray202 Рік тому

    Idea: Easy Mode (Zombies have lower hp, player has more hp and takes less damage(you can add your own additions if you want)

  • @junoiscool03
    @junoiscool03 Рік тому

    Add an ammo system so that you have to craft or collect ammo and use it so you dont just have infinite ammo, which is pretty OP

  • @wardednickel2552
    @wardednickel2552 Рік тому

    add a crafting mechanic to make the weapons... maybe you could collect parts around the map

  • @istoleyourorangejuice
    @istoleyourorangejuice Рік тому

    You should make it to where you can spot a fake tree. Like, the tree has a darker shadow, or something. It would be unfair if players did not know where any safe trees were and were taking risks just to get wood.

  • @cheeto1327
    @cheeto1327 Рік тому

    Maybe consider adding some turrets or adding a base building aspect to the game

  • @jaxsomon3333
    @jaxsomon3333 Рік тому

    Since the rocket launcher is already an explosive weapon, I feel like the tnt could be replaced. Maybe a pitfall that can insta kill a few non boss zombies. But it costs like 5 wood to make one. Definitely s more unique trap weapon, and it also gives wood a use after you can get stone.

  • @limewool.
    @limewool. Рік тому

    Suggestions:
    - Achievements
    - Recoil on every mode except normal
    - Multiplayer?

  • @subharghyasinha2480
    @subharghyasinha2480 Рік тому

    I suggest making the gun bullets a teensy bit more visible

  • @elenagirip555
    @elenagirip555 3 місяці тому

    Feedback:The Sword should be a different set to the ranged weapons with axes being the starter weapon that can still be switched upon and I think the starter ranged weapon can be changed to a bow and arrow.

  • @laenderblaze8559
    @laenderblaze8559 Рік тому

    my mind go boom at how cool this game looks

  • @ferrante2752
    @ferrante2752 Рік тому

    An idea I have that I haven't seen said already was difficulty specific items/rewards to give more of an incentive to play at higher difficulties. Could be ways to upgrade weapons (give sword AoE, make pistol dual wield, etc), unique enemies/boss, or something like that

  • @impossiblestudios77
    @impossiblestudios77 Рік тому

    Maybe for Impossible mode you could add an ability to let all enemies break cobblestone, but for enemies that originally couldn’t, it could be a bit slower, like 10 seconds to break the cobblestone. Maybe a new building material could be added; Super Cobblestone. It is twice as durable as cobblestone, but is very hard to get. Another building material could be Obsidian. It can only be broken by bosses, and it is very rare. Maybe a mini-game could be added too, it could be a mining mini-game, where you get 30-60 seconds (depending on difficulty to mine rocks. Maybe you could also get ore from it to upgrade your weapons. The order could be “Normal, Golden, Obsidian.” The upgraded weapons deal more damage, and upgraded guns can shoot through more enemies, and deal more damage. And an Beginner mode would let people get the feel of the game, and let them learn the mechanics of the game. To upgrade weapons, you can get a Forge+Anvil, which you can get after round 15. You can find mining mini-games randomly every 3 rounds after round 15.

  • @Martti_videos
    @Martti_videos Рік тому +1

    This is actually pretty better looking than before.

  • @sloggy420
    @sloggy420 Рік тому +1

    I wAnt you to add an Easter egg of the name Texas set in the ocean where the player can’t see it but can be seen if you look at the whole map. One of my favorite dogs named Texas just died and I’d appreciate it if you immortalized his memory this way.

  • @fivestar3452
    @fivestar3452 Рік тому

    Make it so that every time you slash on your 3rd time in a row, a critical strike will occur. This will deal twice as much damage and will deal splash damage. It will also stop the momentum of all of enemies affected. They will be stunned for 3 seconds. (10 second cooldown)

  • @minionfishprize3257
    @minionfishprize3257 Рік тому

    I have an idea, make it before you eat the chicken, you have to cook it, otherwise you’ll get less healing and a poison effect

  • @Mo1sty.
    @Mo1sty. Рік тому

    Idea new game mode :you literally won’t survive rules: you have to craft blocks, if you get hit you instantly die and there are bosses on every level

  • @chrono9503
    @chrono9503 Рік тому

    Give the sword a sweep attack that hits like 6 enemies at once