I have an idea, instead of getting random "class" rewards after waves, you chose a class at the start of the game (room for new player characters and strengths, like damage, etc). Then, the reward system will be if you chose a class or character, say if mellee, you will get different mellee weapons after every wave. P.S This will make replayability!
Idea: Apocalypse Mode, no wave system, just an ever-increasing rate of spawns. The player's goal is to keep up with the spawns, surviving for as long as possible. Rewards and bosses would be based on a times rather than waves.
Awesome updates! Since you added armored enemies that can't be shot you might also add enemies that are only armored from the front, so you have to dash and shoot/attack them from the back. Also would love to see the addition of some traps/turrets/decoys that you can build to help you when things get too hectic.
Cool video! Here are some suggestions for new weapons! -Electro Mage stick: Zaps out electric that springs to nearby enemies, when charging it (5s) it summons a big lightning bolt -Hammer: swing your hammer around doing aoe attack and does quite a lot of dmg, you need to wait a few seconds since you're too dizzy. -A dog pet: It hunts for you, killing enemies that seems dangerous or the ones that attacked you -A cat pet: scares of weaker enemies -Flying Orb: Stuns nearby enemies, for a few seconds. -Double blade, have two small swords that does little dmg but attacks fast ENEMIES Idea's: -Evil bird, flies around throwing rocks or zombies at you. You can attack it by throwing a rock back. Or wait for it to fly off(attacks 1-3 times) -The sprinter: Is very fast, but is very predictable. I hope you like these idea's.
I think there should be one more diffculty called "you wont survive" they have to kill all eneimes to get to the next wave. And on wave 10 the boss not only do they have to kill it they have to kill all the other zombies. They do the same damage as if it was impossible mode but all types of eneimes can break stone.
I thought about a cool feature : You can add mud to the map which slows down the player and enemy while over it so that the player could get a little help in tense situation by walking around it and letting the enemies walk over it
Okay, here’s a weapon suggestion-The poisoned knife. The poisoned knife would be a melee weapon that doesn’t do too much damage and has a very short range. It’s perk is that a hit from it can poison enemies, which does low but steady damage to the afflicted enemy. Enemies that die while poisoned release an explosion of toxic goo when they die, poisoning all enemies in a small radius around them. I figured it could be give rise to some interesting strategies.
One thing you could add to make the game more replayable is add challenge modes, such as "Beat Normal Mode with only the Pistol", "Beat Hard Mode without getting Wood" etc.
For the weapons, instead of just having the ordinary sword, the sword should upgrade as you use it, just like the gun. The sword upgrades should give more damage and would need to be made with materials, and there should be an exp bar when weapons are equipped, so that you know when it's gonna be upgraded, and also it should only be upgrading when you use it
i think that you could add some enemies that can throw projectiles that damage you, and some enemies that could maybe have resistances (not immunity) against certain types of weapons so that you have to switch weapons from time to time
Fantastic work as always, probably one of the best series of videos I have seen on youtube, however if you were interested in suggestions I would have thought changing the name of 'impossible' mode to 'you probably wont survive' or 'you definitely wont survive' or some sort of play on words on the title would be quite apt for the game. Best of luck with your future endeavours with this game.
Concept: New Secret Boss at Wave 50 If anyone is crazy enough to attempt to make it to round 50, they will be met with the hardest enemy: Overlord Mage The Mage has no close ranged attacks, which is his one weakness, so if the player can quickly slip into the small circle shape around it where it’s attacks can’t reach, the player gets a chance to use their sword and deal some good damage. Stats: Good range, good speed (around 25% more than the player) and insane health (probably 20x the players health). Design: Shadowy figure in a purple robe with gold colored insides, and glowing white eyes inside. Has a purple staff with a red orb. Attacks: Dark Fireball: Summons a circle of green fireballs around the mage, and after 1 second they fly outwards. Fireball Surround: Dark Fireball, but the fireballs are summoned around the player and travel inwards after exploding when colliding. Dark Summon: Summons a group of necromancers around 3-4 zombies large, and the mage cannot be hurt until these zombies are dealt with. Dark Pits: Summons 4-5 exclamation marks around the map, usually close to the player. After 8-9 seconds, they turn into pits that deal massive damage. Mage can use other attacks 3-4 seconds after crating the exclamation marks. Meteor Strike: Creates a large amount of red circles around the whole map, all having meteors strike them 1-3 seconds after appearing.
An idea I have is that there would be randomly generated buildings (eg: houses, shops, warehouses) and you can enter them to gain resources (such as Medkits, Wood, Stone and chicken). In addition, you could perhaps get extra resources you couldn't find naturally. This would be like Bricks (stronger stone and Giant takes multiple hits to destroy) concrete (strongest material and cannot be broken by anything but lava from lava monsters and the Giant Zombie Boss) and Pentagons (these would ward off ghosts and would radiate a circle of safety from all ghosts). Maybe there'd also be a smoke bomb or something that you could see through but would make zombies go blind and walk in circles for a quick escape? Maybe it'd be a one use? More animals, like the original Fiverr expansion of this game, that you could get meat from would be good. Like Beef meat from cows, pork from pigs and mutton from sheep would be wonderful! An enemy I'd adore would be a Mummy enemy that would throw linen rolls (what they were wrapped in in Egypt) and this would freeze the player in position. They'd have to mine themselves to get free with an axe. The Mummy would also use magic or something to throw fireballs at the player, and these would do a small amount of damage every second for 30 seconds. Another great enemy would be a Zombie Spider because spiders are scary and scaring people is great lol. Anyway, if you add these changes, I will be very happy! Thank you!
I have a boss idea, a sort of giant black and gold coloured skeleton that can shoot multiple arrows at once. And as a kind of passive ability, if the player touches it, they take damage over time. Edit : this is the most likes I have ever got, thanks
Ooh a small suggestion I have is to make the damage effect a different color when you're using the flamethrower, since at first I thought it was freezing the enemies lol But I might just be dumb
I have some ideas for the game: Potions: There are three potions. All of them can be bought from the shop. For every enemy you kill, you get a random amount of coins between 10 and 30. Here are the potions and their costs (you can change them if you want): Speed potion (move twice as fast for 60 seconds): 500 coins Strength potion (do 75% more damage for 60 seconds): 500 coins Resistance potion (take 50% less damage for 60 seconds): 500 coins Absolutely impossible mode: Now impossible mode is like really hard. But, I think I have an idea for a difficulty that probably very few people can beat. Here's how it will work: It is like impossible mode. The health and speed of the enemies are the same as impossible mode. However, there are four things that would be changed: 1 - Just like in the old impossible mode, if you even get hit ONCE, you will die. 2 - The chance of a tree being fake will increase to 25%. And remember, if the tree is fake, you instantly die. Good luck getting wood with this hehe. 3 - All types of enemies will start to spawn by wave 1. Also, there is no cool down between the waves. 4 - You will get half as many coins as you would in normal/hard/impossible mode. This will make getting potions much harder. This would have the potential to actually be one of the hardest games in the world. New enemy - Witch: The witch will try and throw potions at you, just like the Minecraft witch does. You can get any one of the following effects for 5-10 seconds: Weakness (deal 50% less damage) Slowness (move 30% slower) Anti-Resistance (take twice as much damage as you normally would) There can be at most 2 witches per wave because otherwise the game would be very hard.
I have a suggestion. You could add some mini games while exploring the map where you have to save someone from a zombie horde. That person will then give you materials or other custom weapons with maybe even armor for yourself!
1. Add a dodging dash or roll on cooldown that also refreshes on kills 2. Add more material to allow for introduction of advanced building like fortifying walls or building turret 3. add a shop for the person to buy buffs or weapons extra stats 4. Add different character with diff abilitykes 5. Make all enemies faster and spawn more of them to compansate ;-;
Idea: The canon boss. It is a pirate/skeleton that has a canon that shoots bombs that explode at a 3x bigger radius than tnt. It is a gigantic canon and a gigantic enemy behind it.
Suggestion: upgrade the building mechanics, make it a lot cleaner and more satisfying, but also make it so if your around the fireplace for 15 seconds you slowly start to regain health, but zombie hords intensify.
Some suggestions for YPWS: Gatling gun (BRRRRRRRRRRRT). Bow (Like a sniper rifle, but even slower and deals huge damage no matter where you hit). Katana (Faster than the regular sword). A sniper rifle that looks like a sniper rifle and not an SMG. Fake tree being actually visible because it's (probably) not fun to lose your run to one of them. ACTUAL difficulty changes. Stat-based changes are boring, lasy, etc. The concept of the old impossible mode was a lot better (nothing about the execution tho). Sprite change to Sluge, because now he looks like he has long legs and his pants are falling off
This is like a roguelike so add 1 quintillion weapons, risk vs reward choices, level design, 10 quadrillion bosses 999999 new enemies, a leveling system and something to randomize and customize everything
Great video dude ! This project looks really cool already. Here's my suggestions : - Building blocks should be grid based (I kinda hate the place blocks everywhere). - CoD : Zombies inspired "power-ups" (example : double score, more damage, nuclear bomb to wipe enemies) - Armor? (Some sort of "second" health bar, could be a power-up a rare Armored Zombie drop) - Bow or Crossbow (why not?) - Allies (simple A.I that follows the player and attack enemies, but if they die they turned into zombies)
i have 2 enemy ideas, goblin:it's like a mini zombie but it temporarily disables your ranged weapons. an electric enemy:shoots a projectile that does a lot of damage and stuns the player, it also has very low health and its slow
Hey, I got some suggestions 1: you should add ammo each weapon has a limited amount of ammo and 10 ammo box per wave and also if you and also per 10 waves 10 more ammo boxes will spawn randomly on the map 2: cows they are much rarer the chicken and also if you kill them you get 3 food and also they have more HP then chicken 3: more weapons suggestions add an bat which is the first weapon you get And also you should add a homing rocket, launcher does less damage An revolver does more damage than the pistol but it’s fire rate is slower Hope you add them all
looks nice, I like the visual style and the simplistic look of the player, makes it easy to distinguish from the enemies. I guess that the boss sprite is just a placeholder right now, but consistent pixel size usually looks better, at least to me. core gameplay loop seems to be neat, however I didn't quite get the idea of building out a base. Maybe if there was some upgrades you could build, like in Don't Starve. Maybe you'd have to make a weaponsmith-station from wood between the waves, so you could unlock new weapons or something. Healing being tied to chickens running around is great, makes the player move around more and makes sense story-wise. i've been following your journey for a while now, and it's been a blast! keep on rocking on!
I have got a new enemy idea, the onslaught zombie: The onslaught zombie is a zombie that can be killed instantly and cannot damage you, but if killed, it will apply buffs to surrounding enemies for a short time. This type of zombie could be more common in hard and impossible mode, and the onslaught zombie would be rare on normal mode. You could use the default zombie sprite and add some purple and black clothes. Hope this will be a cool idea for the game!
suggestions: knife: you are given a knife before the sword it has less range and less damage katana: katana is given after the sword it has extra range and less hit cooldown army: the army would be an random event they have a gun depending on your unlocked guns god mode: its a difficulty that makes enemy spawn rate is doubled as well as kill goal for next round cave: 3 caves will spawn in the world if you enter the cave there will be infinite ammount of stones but takes longer to mine also enemy can enter the cave
For a new enemy I thought it would be cool to add builder zombies who can make 3 or 2 block walls in the map (and have a cooldown timer before building more) that must be fun
How to improve the game: --> Building mechanics Since you already have wood and stone, give more ways to use them (not only as barricade). Maybe give the option to constuct temporary towers, balistics or farms (for healing). You could also give the possibility to fortify the barricades (level 1 -> level 2 [for 2 wood] -> level 3 [for 1 stone + 1 wood] -> ...) --> Second mode for weapons Every weapon should have a special ability with cooldown, that can be used in a clutch. So there is another layer for tactics. --> Different terrain on the ground Maybe not that interesting, but different terrains (like snow, swamp or high gras) could be used to reduce or restrict the movement of the player and the monsters. In combination with the building mechanics this would help to give more options to react to the inviroment.
Packre: basically makes your guns better. packre spawns every 10 rounds and it despawns when you packre the weapon. packre can only be used with 500 points Packre makes your gun do 3x more damage and you gun gets a new skin extra: the pistol packre shot explode but has a slower firerate
Also, Iron to mine and cook to make Iron blocks and spike traps. Kind of rare to find. Iron blocks can only be broken by a boss and spike traps do dmg to anything that walks over it (trap takes small amount of dmg each touch)
Add recoil for some weapons, and the clone, from CloneAI. It is a boss, and acts just like the player, so you're pretty much playing against yourself. Also, nunchucks. It's a melee weapon that you can swing. Extra damage if you hit the head. Maybe add karate, too.
make weapons upgrade mechanism. add more ores like iron & gold and use them to upgrade your weapons. maybe above wave 35, you'll need to pay materials the spawn the next wave (a few mobs will still spawn between waves)
Idea: cauldron: -makes potions -drops from boss -potions: -slowness: slowns enemies -trap: kills enemies on hit: you throw it -reload boost: attack faster -damage boost: deal more damage -haste: mine blocks faster -heal: heals you
I wAnt you to add an Easter egg of the name Texas set in the ocean where the player can’t see it but can be seen if you look at the whole map. One of my favorite dogs named Texas just died and I’d appreciate it if you immortalized his memory this way.
Idea: After the enemies collect some wood, they can make a catapult. The catapult launches projectiles that can damage anything, but it is piercing. There is a chance an enemy will go in it (if they are small enough) and be launched.
I recommend to a shop Every enemy you kill gets you 1 coin Depending on how strong the enemy is you get more coins You can use these coins to buy upgrades, starter weapons, skins and weapons (weapons that you can buy in the shop and you have to buy them in order to get them in game) plus please add a block button
I have an idea so armor can drop frome armor zombies and it will reduce the damage done to the player from zombies. I think it will add more to the game.
Weapon idea a chainsaw Can kill zombies And get wood You should add crates for some random stuff like coins food and water Coins will be the currency And the shop Will be randomly spawned around the map. You can buy stuffs like medkits Metal blocks armour and weapons
Idea: add a laser gun that shoots limited shots (or something like that). It could have ammo that could be found throughout the map or implement a crafting system that can make weapons that can’t be unlocked and instead crafted.
I think for the sniper it should be able to penetrate through enemies and deal slightly less damage to the ones behind them. I was also thinking that because melee is risky it should deal more damage. And It would be cool if there was a crafting wheel that would allow you to make some things. Here's a few ideas: Bane of rot: A totem pole that will slow down enemies, a couple non boss enemies will prioritise this pole over the player Turret: automatically shoots enemies, a couple non boss enemies will prioritise this over the player Revolting meat: Attracts zombies, most low tier zombies will ignore the player to get to the meat Barbed wire: While a zombie is in it, it will take a bit of damage every second they are in it and will slow it down. the structure takes damage for each tick a zombie is in it Reinforced cobble: like normal cobble but is much more durable campfire: if the player is near this, they will regenerate health and move a bit faster, while near a campfire you can make chicken soup, this will heal more than normal chicken.
you need to add a shield of some sort that makes you move slower but protects from ranged attacks as well as having a slow attack of its own you should also add a jackhammer that quickly destroys builds and does a decent amount of damage
2 Ideas: You should add an "Easy" mode, where enemies have half of their normal health. You should add an "Insanity" mode, where 90% of trees are evil, all enemies spawn in groups of 4, boss levels will spawn 2 bosses, and all enemies have 4x health, and do 4x damage.
Next you need armor for mobs and people. Maybe a small chance of a mob spawning with a helmet, leggings, or boots, and you can get them if you kill them
I have a idea: you can destroy the campfire for resources, but you will lose heat with a heat bar and when your heat bar drops to zero you start taking dmg. You can also lose heat if you stay away from the fire for a extended period of time. You can get a campfire back with wood and fire from a lava monster
An idea I have that I haven't seen said already was difficulty specific items/rewards to give more of an incentive to play at higher difficulties. Could be ways to upgrade weapons (give sword AoE, make pistol dual wield, etc), unique enemies/boss, or something like that
Add dungeons maybe. Dungeons would have their own mobs which suit the theme of the dungeon at the end when u complete a certain amount of waves you get a chest which drops a legendary weapon gun or melee which would have a special ability so it can shoot / swing but it would come with some other ability like for a gun a large bullet that hits a wide area and pushes back enemy's and for a sword a large swing that can either burn or freeze a large amount of enemys.
Add a New Boss IDEA: A Boss Called Gric Basically, it is a DRAGON that is at Wave 50 it has 6 Attacks 1. Scale Shed : Shoot Multiple Scales That deal little Damage 2.Fire Breath And Resistance: Breathes Fire And has a Immunity to fire (also add Bucket And Full Bucket) You need water to put out Fire 3. Tail Smack: Normal Attack Turns 4. Call Of The Wild Spawns A Mini Boss Called Mini Scervet Spins Around The Player Dealing Damage You Need Water To Make It Run (Damage Depends On Difficulty)5. Bite Destroys Trees, Wood And Stone6. Last Resort: Second Phase It Only Adds More Speed and a Extra Attack EX. Raging Nature: Makes You Freeze But It Can't Attack
I'm a bit confused about the weapon system. Do you automatically switch to the new weapon when you unlock it or do you get to choose? And can you store/switch weapons?
For the melee weapons, would making it damage through the swinging motion be possible? It can do less damage this way, but it can keep the click attack to do more damage, like a sword can do the swinging attack and then click to do a higher damage stab attack
I wonder if a shop system to buy weapons with points would be better than just unlocking them with kills. It's just a thought I had, I don't actually know if it would be better or not.
Make a level system. Every time you kill an enemy you get 5 exp depending on the enemy. Every wave you get 50 exp. (The more waves the higher) you need to be level 20 or more to do impossible mode
Maybe for Impossible mode you could add an ability to let all enemies break cobblestone, but for enemies that originally couldn’t, it could be a bit slower, like 10 seconds to break the cobblestone. Maybe a new building material could be added; Super Cobblestone. It is twice as durable as cobblestone, but is very hard to get. Another building material could be Obsidian. It can only be broken by bosses, and it is very rare. Maybe a mini-game could be added too, it could be a mining mini-game, where you get 30-60 seconds (depending on difficulty to mine rocks. Maybe you could also get ore from it to upgrade your weapons. The order could be “Normal, Golden, Obsidian.” The upgraded weapons deal more damage, and upgraded guns can shoot through more enemies, and deal more damage. And an Beginner mode would let people get the feel of the game, and let them learn the mechanics of the game. To upgrade weapons, you can get a Forge+Anvil, which you can get after round 15. You can find mining mini-games randomly every 3 rounds after round 15.
Add a fish you can slap the enemies with. It has to be super op and super hard to unlock. And you should just make the fish orange. Just for good measurement
Since the rocket launcher is already an explosive weapon, I feel like the tnt could be replaced. Maybe a pitfall that can insta kill a few non boss zombies. But it costs like 5 wood to make one. Definitely s more unique trap weapon, and it also gives wood a use after you can get stone.
You should make it to where you can spot a fake tree. Like, the tree has a darker shadow, or something. It would be unfair if players did not know where any safe trees were and were taking risks just to get wood.
Feedback:The Sword should be a different set to the ranged weapons with axes being the starter weapon that can still be switched upon and I think the starter ranged weapon can be changed to a bow and arrow.
Can you please fix how when you start a new game there's a glitch where you somehow start with the weapons you had in the previous game. Also make it so when you die you can't just click continue to redo the round.
Instead of making it so you upgrade weapons a wave you should add chests that can be opened with a form of currency obtained from kiliing enemy's and finishing waves. An amo system so that there is a reason to swicht to less powerful and melee weapons. Also upgrade the main menu. Make a world or dimension option that you can unlock after level 1 in the new story mode your gonna add. Add npcs or hostages for the story mode. Add Lan wifi and an online mode. Make it available for mobile. Add ads to get money and loot boxes after watching a certain amount of ads. This paragraph is kindof a joke but I would like to see these features in the game. Can't wait till you add all of this.
I have a idea, a C4 it's like the tnt but a remote/button pops up on your screen and when you click the button it explodes and the explosion is bigger than the tnt and it does more damage than the tnt
Download GameMaker for free and start today: opr.as/GM-BadGameDev-2
Thanks for watching this video!
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Why no GameMaker for linux
@@FastfaceOfficial On his patreon
@@simon_aviation It costs money?
@@FastfaceOfficial Yes
I think making the sniper barrel longer would make it more readable as a sniper, because now it looks more like a regular machine gun.
I always thought it was some sort of smg 😭
might also want to add a scope? :D
Everytime i look at it i think of a Machine gun lmao and not even a sniper so reworking the sniper would be really nice
? what are you doing?
bro same
I have an idea, instead of getting random "class" rewards after waves, you chose a class at the start of the game (room for new player characters and strengths, like damage, etc). Then, the reward system will be if you chose a class or character, say if mellee, you will get different mellee weapons after every wave. P.S This will make replayability!
This is really interesting.
Alternate title: You prob won’t survive turning into you won’t survive
Idea: Apocalypse Mode, no wave system, just an ever-increasing rate of spawns. The player's goal is to keep up with the spawns, surviving for as long as possible. Rewards and bosses would be based on a times rather than waves.
And rename "Impossible" to "Insane" to push that this is the hardest mode
Awesome updates! Since you added armored enemies that can't be shot you might also add enemies that are only armored from the front, so you have to dash and shoot/attack them from the back. Also would love to see the addition of some traps/turrets/decoys that you can build to help you when things get too hectic.
payed someone to make them*
Cool video! Here are some suggestions for new weapons!
-Electro Mage stick: Zaps out electric that springs to nearby enemies, when charging it (5s) it summons a big lightning bolt
-Hammer: swing your hammer around doing aoe attack and does quite a lot of dmg, you need to wait a few seconds since you're too dizzy.
-A dog pet: It hunts for you, killing enemies that seems dangerous or the ones that attacked you
-A cat pet: scares of weaker enemies
-Flying Orb: Stuns nearby enemies, for a few seconds.
-Double blade, have two small swords that does little dmg but attacks fast
ENEMIES Idea's:
-Evil bird, flies around throwing rocks or zombies at you. You can attack it by throwing a rock back. Or wait for it to fly off(attacks 1-3 times)
-The sprinter: Is very fast, but is very predictable.
I hope you like these idea's.
I think there should be one more diffculty called "you wont survive" they have to kill all eneimes to get to the next wave.
And on wave 10 the boss not only do they have to kill it they have to kill all the other zombies.
They do the same damage as if it was impossible mode but all types of eneimes can break stone.
I thought about a cool feature :
You can add mud to the map which slows down the player and enemy while over it so that the player could get a little help in tense situation by walking around it and letting the enemies walk over it
And you can gather mud and use it to your advantage
Okay, here’s a weapon suggestion-The poisoned knife.
The poisoned knife would be a melee weapon that doesn’t do too much damage and has a very short range. It’s perk is that a hit from it can poison enemies, which does low but steady damage to the afflicted enemy. Enemies that die while poisoned release an explosion of toxic goo when they die, poisoning all enemies in a small radius around them. I figured it could be give rise to some interesting strategies.
One thing you could add to make the game more replayable is add challenge modes, such as "Beat Normal Mode with only the Pistol", "Beat Hard Mode without getting Wood" etc.
For the weapons, instead of just having the ordinary sword, the sword should upgrade as you use it, just like the gun. The sword upgrades should give more damage and would need to be made with materials, and there should be an exp bar when weapons are equipped, so that you know when it's gonna be upgraded, and also it should only be upgrading when you use it
Cat Launcher: launches cats that scratch the zombies slowly decreasing their health while they run over other enemies that take 5% damage.
i think that you could add some enemies that can throw projectiles that damage you, and some enemies that could maybe have resistances (not immunity) against certain types of weapons so that you have to switch weapons from time to time
Fantastic work as always, probably one of the best series of videos I have seen on youtube, however if you were interested in suggestions I would have thought changing the name of 'impossible' mode to 'you probably wont survive' or 'you definitely wont survive' or some sort of play on words on the title would be quite apt for the game.
Best of luck with your future endeavours with this game.
Concept: New Secret Boss at Wave 50
If anyone is crazy enough to attempt to make it to round 50, they will be met with the hardest enemy: Overlord Mage
The Mage has no close ranged attacks, which is his one weakness, so if the player can quickly slip into the small circle shape around it where it’s attacks can’t reach, the player gets a chance to use their sword and deal some good damage.
Stats: Good range, good speed (around 25% more than the player) and insane health (probably 20x the players health).
Design: Shadowy figure in a purple robe with gold colored insides, and glowing white eyes inside. Has a purple staff with a red orb.
Attacks:
Dark Fireball: Summons a circle of green fireballs around the mage, and after 1 second they fly outwards.
Fireball Surround: Dark Fireball, but the fireballs are summoned around the player and travel inwards after exploding when colliding.
Dark Summon: Summons a group of necromancers around 3-4 zombies large, and the mage cannot be hurt until these zombies are dealt with.
Dark Pits: Summons 4-5 exclamation marks around the map, usually close to the player. After 8-9 seconds, they turn into pits that deal massive damage. Mage can use other attacks 3-4 seconds after crating the exclamation marks.
Meteor Strike: Creates a large amount of red circles around the whole map, all having meteors strike them 1-3 seconds after appearing.
You should add a shovel that digs a hole and the zombies can fall in the hole maybe making them temporarily not move or something.
An idea I have is that there would be randomly generated buildings (eg: houses, shops, warehouses) and you can enter them to gain resources (such as Medkits, Wood, Stone and chicken). In addition, you could perhaps get extra resources you couldn't find naturally. This would be like Bricks (stronger stone and Giant takes multiple hits to destroy) concrete (strongest material and cannot be broken by anything but lava from lava monsters and the Giant Zombie Boss) and Pentagons (these would ward off ghosts and would radiate a circle of safety from all ghosts).
Maybe there'd also be a smoke bomb or something that you could see through but would make zombies go blind and walk in circles for a quick escape? Maybe it'd be a one use?
More animals, like the original Fiverr expansion of this game, that you could get meat from would be good. Like Beef meat from cows, pork from pigs and mutton from sheep would be wonderful!
An enemy I'd adore would be a Mummy enemy that would throw linen rolls (what they were wrapped in in Egypt) and this would freeze the player in position. They'd have to mine themselves to get free with an axe. The Mummy would also use magic or something to throw fireballs at the player, and these would do a small amount of damage every second for 30 seconds. Another great enemy would be a Zombie Spider because spiders are scary and scaring people is great lol.
Anyway, if you add these changes, I will be very happy! Thank you!
I have a boss idea, a sort of giant black and gold coloured skeleton that can shoot multiple arrows at once. And as a kind of passive ability, if the player touches it, they take damage over time.
Edit : this is the most likes I have ever got, thanks
So cool. Hope he sees it.
Cool
3 arrow is a nightmare. If you play hollow knight, you will know.
@@GS-td3yc *primal aspid trauma*
"skeleton"
"if a player touches it, they take damage over time"
Oh no... the player is probably gonna have a bad time.
You should add landmines and change the TNT for grenades
Ooh a small suggestion I have is to make the damage effect a different color when you're using the flamethrower, since at first I thought it was freezing the enemies lol
But I might just be dumb
I think you should add like the campfires more decorations.
I have some ideas for the game:
Potions:
There are three potions. All of them can be bought from the shop. For every enemy you kill, you get a random amount of coins between 10 and 30. Here are the potions and their costs (you can change them if you want):
Speed potion (move twice as fast for 60 seconds): 500 coins
Strength potion (do 75% more damage for 60 seconds): 500 coins
Resistance potion (take 50% less damage for 60 seconds): 500 coins
Absolutely impossible mode:
Now impossible mode is like really hard. But, I think I have an idea for a difficulty that probably very few people can beat. Here's how it will work:
It is like impossible mode. The health and speed of the enemies are the same as impossible mode. However, there are four things that would be changed:
1 - Just like in the old impossible mode, if you even get hit ONCE, you will die.
2 - The chance of a tree being fake will increase to 25%. And remember, if the tree is fake, you instantly die. Good luck getting wood with this hehe.
3 - All types of enemies will start to spawn by wave 1. Also, there is no cool down between the waves.
4 - You will get half as many coins as you would in normal/hard/impossible mode. This will make getting potions much harder.
This would have the potential to actually be one of the hardest games in the world.
New enemy - Witch:
The witch will try and throw potions at you, just like the Minecraft witch does. You can get any one of the following effects for 5-10 seconds:
Weakness (deal 50% less damage)
Slowness (move 30% slower)
Anti-Resistance (take twice as much damage as you normally would)
There can be at most 2 witches per wave because otherwise the game would be very hard.
I have a suggestion. You could add some mini games while exploring the map where you have to save someone from a zombie horde. That person will then give you materials or other custom weapons with maybe even armor for yourself!
1. Add a dodging dash or roll on cooldown that also refreshes on kills
2. Add more material to allow for introduction of advanced building like fortifying walls or building turret
3. add a shop for the person to buy buffs or weapons extra stats
4. Add different character with diff abilitykes
5. Make all enemies faster and spawn more of them to compansate
;-;
Idea: The canon boss. It is a pirate/skeleton that has a canon that shoots bombs that explode at a 3x bigger radius than tnt. It is a gigantic canon and a gigantic enemy behind it.
assault rifle, drum gun, sword gun.just a couple of ideas.
Suggestion: upgrade the building mechanics, make it a lot cleaner and more satisfying, but also make it so if your around the fireplace for 15 seconds you slowly start to regain health, but zombie hords intensify.
Some suggestions for YPWS:
Gatling gun (BRRRRRRRRRRRT).
Bow (Like a sniper rifle, but even slower and deals huge damage no matter where you hit).
Katana (Faster than the regular sword).
A sniper rifle that looks like a sniper rifle and not an SMG.
Fake tree being actually visible because it's (probably) not fun to lose your run to one of them.
ACTUAL difficulty changes. Stat-based changes are boring, lasy, etc. The concept of the old impossible mode was a lot better (nothing about the execution tho).
Sprite change to Sluge, because now he looks like he has long legs and his pants are falling off
This is like a roguelike so add 1 quintillion weapons, risk vs reward choices, level design, 10 quadrillion bosses 999999 new enemies, a leveling system and something to randomize and customize everything
Great video dude ! This project looks really cool already. Here's my suggestions :
- Building blocks should be grid based (I kinda hate the place blocks everywhere).
- CoD : Zombies inspired "power-ups" (example : double score, more damage, nuclear bomb to wipe enemies)
- Armor? (Some sort of "second" health bar, could be a power-up a rare Armored Zombie drop)
- Bow or Crossbow (why not?)
- Allies (simple A.I that follows the player and attack enemies, but if they die they turned into zombies)
add some kind of black hole gun, it sucks in enemies in a 5 block radis an kill them all, buf it takes half your health everytime you fire it
i have 2 enemy ideas, goblin:it's like a mini zombie but it temporarily disables your ranged weapons. an electric enemy:shoots a projectile that does a lot of damage and stuns the player, it also has very low health and its slow
Hey, I got some suggestions
1: you should add ammo each weapon has a limited amount of ammo and 10 ammo box per wave and also if you and also per 10 waves 10 more ammo boxes will spawn randomly on the map
2: cows they are much rarer the chicken and also if you kill them you get 3 food and also they have more HP then chicken
3: more weapons suggestions add an bat which is the first weapon you get
And also you should add a homing rocket, launcher does less damage
An revolver does more damage than the pistol but it’s fire rate is slower
Hope you add them all
i suggest you add an ammo system. looks like the player is shooting non stop.
looks nice, I like the visual style and the simplistic look of the player, makes it easy to distinguish from the enemies. I guess that the boss sprite is just a placeholder right now, but consistent pixel size usually looks better, at least to me.
core gameplay loop seems to be neat, however I didn't quite get the idea of building out a base. Maybe if there was some upgrades you could build, like in Don't Starve. Maybe you'd have to make a weaponsmith-station from wood between the waves, so you could unlock new weapons or something. Healing being tied to chickens running around is great, makes the player move around more and makes sense story-wise.
i've been following your journey for a while now, and it's been a blast! keep on rocking on!
Make stamina system for running.
So players can become more careful.
I have got a new enemy idea, the onslaught zombie:
The onslaught zombie is a zombie that can be killed instantly and cannot damage you, but if killed, it will apply buffs to surrounding enemies for a short time.
This type of zombie could be more common in hard and impossible mode, and the onslaught zombie would be rare on normal mode.
You could use the default zombie sprite and add some purple and black clothes.
Hope this will be a cool idea for the game!
suggestions:
knife:
you are given a knife before the sword it has less range and less damage
katana:
katana is given after the sword it has extra range and less hit cooldown
army:
the army would be an random event they have a gun depending on your unlocked guns
god mode:
its a difficulty that makes enemy spawn rate is doubled as well as kill goal for next round
cave:
3 caves will spawn in the world if you enter the cave there will be infinite ammount of stones but takes longer to mine also enemy can enter the cave
Yess i've been wanting another devlog in this series
Me too 😍
For a new enemy I thought it would be cool to add builder zombies who can make 3 or 2 block walls in the map (and have a cooldown timer before building more) that must be fun
Weapon Idea: Air Cannon (basically same as rocket but it deals knockback instead of damage)
How to improve the game:
--> Building mechanics
Since you already have wood and stone, give more ways to use them (not only as barricade). Maybe give the option to constuct temporary towers, balistics or farms (for healing). You could also give the possibility to fortify the barricades (level 1 -> level 2 [for 2 wood] -> level 3 [for 1 stone + 1 wood] -> ...)
--> Second mode for weapons
Every weapon should have a special ability with cooldown, that can be used in a clutch. So there is another layer for tactics.
--> Different terrain on the ground
Maybe not that interesting, but different terrains (like snow, swamp or high gras) could be used to reduce or restrict the movement of the player and the monsters. In combination with the building mechanics this would help to give more options to react to the inviroment.
Packre: basically makes your guns better.
packre spawns every 10 rounds and it despawns when you packre the weapon.
packre can only be used with 500 points
Packre makes your gun do 3x more damage and you gun gets a new skin
extra: the pistol packre shot explode but has a slower firerate
Also, Iron to mine and cook to make Iron blocks and spike traps. Kind of rare to find. Iron blocks can only be broken by a boss and spike traps do dmg to anything that walks over it (trap takes small amount of dmg each touch)
The video was awesome ! The best of your Chanel ! It was the one who you work the most on I think.
I think you should add a crafting system or reinforced wood. Other blocks that can be optained by crafting
Add recoil for some weapons, and the clone, from CloneAI. It is a boss, and acts just like the player, so you're pretty much playing against yourself. Also, nunchucks. It's a melee weapon that you can swing. Extra damage if you hit the head. Maybe add karate, too.
You should add a headshot feature to add a bit more skill into the game and allow for higher damage output
make weapons upgrade mechanism. add more ores like iron & gold and use them to upgrade your weapons. maybe above wave 35, you'll need to pay materials the spawn the next wave (a few mobs will still spawn between waves)
Idea:
cauldron:
-makes potions
-drops from boss
-potions:
-slowness: slowns enemies
-trap: kills enemies on hit: you throw it
-reload boost: attack faster
-damage boost: deal more damage
-haste: mine blocks faster
-heal: heals you
You should add a feature where if you use the flamethrower on a zombie, the zombie has a small chance to become a skeleton.
I think sword should damage in area, (something like minecraft swords) because it seems a bit useless when there are lots of enemys
I wAnt you to add an Easter egg of the name Texas set in the ocean where the player can’t see it but can be seen if you look at the whole map. One of my favorite dogs named Texas just died and I’d appreciate it if you immortalized his memory this way.
Idea: After the enemies collect some wood, they can make a catapult. The catapult launches projectiles that can damage anything, but it is piercing. There is a chance an enemy will go in it (if they are small enough) and be launched.
I recommend to a shop
Every enemy you kill gets you 1 coin
Depending on how strong the enemy is you get more coins
You can use these coins to buy upgrades, starter weapons, skins and weapons
(weapons that you can buy in the shop and you have to buy them in order to get them in game)
plus please add a block button
I have an idea so armor can drop frome armor zombies and it will reduce the damage done to the player from zombies. I think it will add more to the game.
I think it'd be better if enemies spawned continuously throughout the map until you killed the required amount of enemies to complete the wave.
Weapon idea a chainsaw
Can kill zombies
And get wood
You should add crates for some random stuff like coins food and water
Coins will be the currency
And the shop
Will be randomly spawned around the map. You can buy stuffs like medkits
Metal blocks armour and weapons
Idea: add a laser gun that shoots limited shots (or something like that). It could have ammo that could be found throughout the map or implement a crafting system that can make weapons that can’t be unlocked and instead crafted.
maybe add a freeze-ray? it will freeze the enemies (except for the big zombie) for like 5 to 10 seconds
I think for the sniper it should be able to penetrate through enemies and deal slightly less damage to the ones behind them. I was also thinking that because melee is risky it should deal more damage. And It would be cool if there was a crafting wheel that would allow you to make some things. Here's a few ideas:
Bane of rot: A totem pole that will slow down enemies, a couple non boss enemies will prioritise this pole over the player
Turret: automatically shoots enemies, a couple non boss enemies will prioritise this over the player
Revolting meat: Attracts zombies, most low tier zombies will ignore the player to get to the meat
Barbed wire: While a zombie is in it, it will take a bit of damage every second they are in it and will slow it down. the structure takes damage for each tick a zombie is in it
Reinforced cobble: like normal cobble but is much more durable
campfire: if the player is near this, they will regenerate health and move a bit faster, while near a campfire you can make chicken soup, this will heal more than normal chicken.
you need to add a shield of some sort that makes you move slower but protects from ranged attacks as well as having a slow attack of its own
you should also add a jackhammer that quickly destroys builds and does a decent amount of damage
I think you should try to make all of the ui more consistent and look similar, keep up the work
2 Ideas:
You should add an "Easy" mode, where enemies have half of their normal health.
You should add an "Insanity" mode, where 90% of trees are evil, all enemies spawn in groups of 4, boss levels will spawn 2 bosses, and all enemies have 4x health, and do 4x damage.
Next you need armor for mobs and people. Maybe a small chance of a mob spawning with a helmet, leggings, or boots, and you can get them if you kill them
I have a idea: you can destroy the campfire for resources, but you will lose heat with a heat bar and when your heat bar drops to zero you start taking dmg. You can also lose heat if you stay away from the fire for a extended period of time. You can get a campfire back with wood and fire from a lava monster
An idea I have that I haven't seen said already was difficulty specific items/rewards to give more of an incentive to play at higher difficulties. Could be ways to upgrade weapons (give sword AoE, make pistol dual wield, etc), unique enemies/boss, or something like that
Add dungeons maybe. Dungeons would have their own mobs which suit the theme of the dungeon at the end when u complete a certain amount of waves you get a chest which drops a legendary weapon gun or melee which would have a special ability so it can shoot / swing but it would come with some other ability like for a gun a large bullet that hits a wide area and pushes back enemy's and for a sword a large swing that can either burn or freeze a large amount of enemys.
Add a New Boss
IDEA: A Boss Called Gric
Basically, it is a DRAGON that is at Wave 50 it has 6 Attacks
1. Scale Shed : Shoot Multiple Scales That deal little Damage
2.Fire Breath And Resistance: Breathes Fire And has a Immunity to fire (also add Bucket And Full Bucket) You need water to put out Fire
3. Tail Smack: Normal Attack Turns
4. Call Of The Wild Spawns A Mini Boss Called Mini Scervet Spins Around The Player Dealing Damage You Need Water To Make It Run (Damage Depends On Difficulty)5. Bite Destroys Trees, Wood And Stone6. Last Resort: Second Phase It Only Adds More Speed and a Extra Attack
EX. Raging Nature: Makes You Freeze But It Can't Attack
I love the look of this game. You should add a methanol or fire weapon that will burn a swarm of enemies, but its rare and a one time use
Add equipment, an inventory, a skill tree (also includes the weapons) and a thrower enemy (throws rocks and sometimes a mini zombie)
Make it 2D Muck?
Suggestions:
- Achievements
- Recoil on every mode except normal
- Multiplayer?
You should add a energy bar that shows how long you have to run, when it emptys you cant runanymore and slowly refills overtime.
add a crafting mechanic to make the weapons... maybe you could collect parts around the map
When did he add all of the things like the necromancer and big zombie boss and fire monster?
I'm a bit confused about the weapon system. Do you automatically switch to the new weapon when you unlock it or do you get to choose? And can you store/switch weapons?
yes
For the melee weapons, would making it damage through the swinging motion be possible? It can do less damage this way, but it can keep the click attack to do more damage, like a sword can do the swinging attack and then click to do a higher damage stab attack
Add bullets to the guns,
Note:you can find ammo on the map and you get more ammo after every round
Just an idea but maybe after waves are completed, the enemies run away, and killing them then will give you a reward or something
I wonder if a shop system to buy weapons with points would be better than just unlocking them with kills. It's just a thought I had, I don't actually know if it would be better or not.
Make a level system. Every time you kill an enemy you get 5 exp depending on the enemy. Every wave you get 50 exp. (The more waves the higher) you need to be level 20 or more to do impossible mode
Maybe for Impossible mode you could add an ability to let all enemies break cobblestone, but for enemies that originally couldn’t, it could be a bit slower, like 10 seconds to break the cobblestone. Maybe a new building material could be added; Super Cobblestone. It is twice as durable as cobblestone, but is very hard to get. Another building material could be Obsidian. It can only be broken by bosses, and it is very rare. Maybe a mini-game could be added too, it could be a mining mini-game, where you get 30-60 seconds (depending on difficulty to mine rocks. Maybe you could also get ore from it to upgrade your weapons. The order could be “Normal, Golden, Obsidian.” The upgraded weapons deal more damage, and upgraded guns can shoot through more enemies, and deal more damage. And an Beginner mode would let people get the feel of the game, and let them learn the mechanics of the game. To upgrade weapons, you can get a Forge+Anvil, which you can get after round 15. You can find mining mini-games randomly every 3 rounds after round 15.
Maybe you Can add a boomerang that... I mean you know what's a boomerang
Add an ammo system so that you have to craft or collect ammo and use it so you dont just have infinite ammo, which is pretty OP
Add a fish you can slap the enemies with. It has to be super op and super hard to unlock.
And you should just make the fish orange. Just for good measurement
Since the rocket launcher is already an explosive weapon, I feel like the tnt could be replaced. Maybe a pitfall that can insta kill a few non boss zombies. But it costs like 5 wood to make one. Definitely s more unique trap weapon, and it also gives wood a use after you can get stone.
Idea: Easy Mode (Zombies have lower hp, player has more hp and takes less damage(you can add your own additions if you want)
idea for your game: 1. make a main menu
2. can you make sure you see the ammo, also a reload animation
The sword should have a slashing thingy so you can have a chance of escaping from being cornered or having a difficult time escaping.
you should call the hardest difficulty "you won't survive"
You should make it to where you can spot a fake tree. Like, the tree has a darker shadow, or something. It would be unfair if players did not know where any safe trees were and were taking risks just to get wood.
Feedback:The Sword should be a different set to the ranged weapons with axes being the starter weapon that can still be switched upon and I think the starter ranged weapon can be changed to a bow and arrow.
You can make this into a really cool story game one day
add more tree variety
Can you please fix how when you start a new game there's a glitch where you somehow start with the weapons you had in the previous game. Also make it so when you die you can't just click continue to redo the round.
I love this series
And so do I
Instead of making it so you upgrade weapons a wave you should add chests that can be opened with a form of currency obtained from kiliing enemy's and finishing waves. An amo system so that there is a reason to swicht to less powerful and melee weapons. Also upgrade the main menu. Make a world or dimension option that you can unlock after level 1 in the new story mode your
gonna add. Add npcs or hostages for the story mode. Add Lan wifi and an online mode. Make it available for mobile. Add ads to get money and loot boxes after watching a certain amount of ads. This paragraph is kindof a joke but I would like to see these features in the game. Can't wait till you add all of this.
I have an idea, make it before you eat the chicken, you have to cook it, otherwise you’ll get less healing and a poison effect
I have a idea, a C4 it's like the tnt but a remote/button pops up on your screen and when you click the button it explodes and the explosion is bigger than the tnt and it does more damage than the tnt
Add a friendly mob you can unlock after getting to wave 30 on gard difficult. Then you can unlock it on any level at wave 20.