3D Gaussian Splatting - Pros and Cons compared to Photogrammetry and LiDAR

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 4

  • @benveasey7474
    @benveasey7474 2 місяці тому

    Ooh, I didn't know you could turn a Gaussian Splat into a mesh. Can this be done natively inside Unreal?
    Do you have any thoughts about using G Splatting to create backgrounds for ArchViz animations in Unreal?

    • @gerrylivisual
      @gerrylivisual  2 місяці тому +1

      Hi there, you will need to turn gaussian splats into a mesh outside Unreal. You can construct the mesh from SfM sparse point cloud and there is a new research about GS2Mesh you can check it out online. Using G Splatting to create backgrounds for ArchViz is a quick solution if you don't need to relight and catch shadow in a realistic way

  • @bnkofi2402
    @bnkofi2402 2 місяці тому

    Pls you can tell me this name app