I mean I wouldn't call it unapologetic, because that implies people have problems with it. It's just a really nice effort for a big quality of life change.
Bag of Orange Pegs is actually a reference to Peggle, the original pegging game, where you had to hit all the orange pegs in a level to beat it and as the number of orange pegs went down you got an increasing score multiplier.
@@kittywar123maybe he thought it was about the ironclads energy symbol? It's the only thing I can think of but it definitely seems more likely it's a peggle reference
@@jjteam_3485 It's just literally called Orange Pellets. The effect has nothing in common with the bag of orange pegs though. Also, the Orange Pellets in Slay the Spire are themselves a reference to Dark Souls.
I really love how the editors are doing the new descriptions for the upgrades and orbs. They feel peglin-esque, but still clear enough to explain the things! the general edits are also really funny!
I was the one guy who complained about the new popup edits two episodes ago. These new ones are AMAZING! They're smaller, don't get in the way, and I love them so much thank you. I don't know if anyone ever saw either of my comments but thank you for fixing it anyway.
The editing has increased SO much over the last few years, always LOVE to see Peglin but also can't wait that some day we may be blessed with Turmoil 2 (I found the channel through Turmoil 1 during first lockdown in 2020) or Bloons TD 7 or whatever the next one will be! I'd love to see what editing could happen while Tyler goes for CHIMPS world records. Although I also enjoy Tyler's non WR focused more chilled out style now as well...
18:46 found this out couple months ago. You don’t get overflow on the mirror unless it’s over the actual hp of the mirror. Your damage is just x2 when you hit it so you’d have to do over 999 damage to “overflow” the damage.
i really like this new style of displaying effects and terms, its helpful but not crowded or distracting, i love how much work the editors put into these videos because it brings the viewing experience above and beyond :)
7:47 The drawback of the squirrels, I’ve found while playing, is that it sucks on navigation. I’ve missed many elites and chests due to those damn squirrels, but they are very nice in combat.
BIG fan of the editing on this channel, this series especially! Really making good use of that Patreon money! :P And I really wish this game had longer maps so one could become even more OP, maybe even a procedurally generated endless mode that adjusts to your stats to keep it challenging?
Dude the editing was amazing on this video, love the constant experimentation in trying to find the best way to edit. Its awesome! Keep it up, you too Tyler!
Yeah I love the reduced tool-tip editor additions. There was one point during the last peglin episode 70% + of the screen was text and info / tylers face and it was super confusing. And I actually play peglin sometimes. Very good addition and change on this episode IMO.
God i love how the editor's showing the info on screen, both doesn't distract from the video and helps people who maybe don't know what some relic or orb is understand
I feel the squirrel ball shouldn’t add hits to itself the relic. Although this would cause it to lose the fun of having 20 squirrel balls, it’ll balance it out fairly.
20:07 it is actually a peggle reference, its how orange pegs work in that game, and how the more orange pegs you have hit, the more of a multiplier for points you get
Could the golden descriptions be a bit higher on the screen? Currently they're blocked by the progress bar, settings, closed captions, full screen, etc. So if you want to pause the video to look at them, they're a bit obscured. Other than that, love the descriptions. Super useful!
Bag of Orange Pegs is really powerful in a non refresh build, it can either grant a 2x, 3x, 4x dmg multiplier depending on how many pegs remain and if you somehow have no pegs on the board you get a 10x multiplier
18:43 it wasn’t an exact kill, the overkill just doesn’t count the 2x damage to mirrors multiplier. So 466 damage is less than the health the mirror had, but 466 x 2 kills the mirror. The former calculation is used to say no overkill damage happens, and the latter to say it still kills the mirror
hey aliensrock for me your videos always upload at 7 in the morning for me so every single morning for like a year now I've enjoyed a cup of coffee while watching your videos, thanks for making my days a little bit better
Definitely like the new descriptions a lot more than the colorful boxes, way less invasive for people who already know the orbs but still useful for others
Man you really do forget how easy the lower crucibal’s are…. Dang.. I’m only on 10 for each because I’m doing them all in a row but man these lower ones you can build anything. You can pick any relics you want. You can do silly stuff.. the higher lvls you literally had to do top tier strats to win. I also want more cruciball levels! Give us 20 like sts that would be great. I’d love to fight two act 3 bosses. I’d love to have a 4th floor made up of a shot elite and final boss. That would be so much fun.. anyway.. that’s me dreaming. 😂
I got this game after seeing your videos and played for like 3 hours last night, I got the “Highway Orbery” and spinfection(?)(it was the music note ball) so I had like a level 12 Highway Orbery by the end of the run with like 24+ crit damage it was awesome! Thanks for getting me into this game Tyler! I now have another rogue like addiction
bought this game after watching a couple of these vids and it has been so much fun. cant believe its still in early access considering how fledged out it is. makes me even more hype for the full release of the game
Props to the editors for putting on screen what every orb and relic do! It really helps, but could you please move it to the top of the screen? Currently it gets hidden by the video UI when you try to pause to read it.
I think a cool alteration to the squirrel could be to lower it’s thing to 30 and have the amount to trigger be upped by 5 per time it triggers resetting at the end of the fight for both the trigger and it’s active count.
I just realized the Jack-Orb-Lantern's effect is a reference to one of Peggle's characters whose ability does the same thing, causing the ball to teleport to the top of the screen once after hitting a green peg
Is say spin ventor is honestly the perfect balance for a character in terms of orbs and relics found. It is interesting, chaotic, and encourages exploring and making synergies. Balladin without ballwalk is a hard challenge at times, and roundrel either wants you to go crit, crit or spinfection. It would be cool if they added 3 new characters: 1. focused on crits and refreshes and thus remove crits from roundrel. Also new orbs that on crit do something different. 2. A summoner who instead of throwing orbs, summons a goon infront of him with the +x/+y being atk and hp. And 3. A pure chaos bringer: Random stats on orbs, random effects on shot and exit, chance for the orb to change in flight, shoots a random orb from your deck, summoning circle summons any orb in the game, etc. Those would be fun
7:39 Squirrel needs a downside. Literally every boss relic has a downside (some more than others), except squirrel. Squirrel's only potential downside is winning too well and never ending your turn.
Love the editing. On a personal note i believe it should be consistent, info shpuld come up always pn the same portion of the screen and what I've liked the most by a good margin is on top of Tyler's head
Squirrel balance is easy, just make it cost more for consecutive activations per shot, maybe even per refresh or battle if that’s still a bit too strong
one thing i think this game could really use is some sort of endless mode after the final boss. sometimes runs only really start to pick up in the final world and u dont ever properly get to see their full potential yknow? some sort of like. victory lap system where every enemy has more health and does more damage the second time around could be cool
i feel like the assemball needs an increase to the chances of getting non repeated sectorbs, or maybe even an event dedicated to it? maybe an event where you can choose any one sectorb you want in exchange for hp or another orb
I would love to see the QR code boss made more… dynamic? I dunno. An idea: each of the moving squares of pegs on the board corresponds to one of the parts of the boss. So when that boss dies, that corresponding peg-bunch will disappear. This not even allowing for morbid, or maybe it changes depending on the cruciball level. If it’s lower levels, it’s normal. Higher levels? Still has morbid possibility, idk. Last few? Nothing once the corresponding one dies
Respect to the editors for trying new things for showing orb stats and relic descriptions. LOVE the unapologetic experimenting , love yall
I mean I wouldn't call it unapologetic, because that implies people have problems with it. It's just a really nice effort for a big quality of life change.
Me on the other hand I'm surprised it took this long before it got implemented. I've seen many creators doing this for months.
I liked one in last video
And the small jokes as well. Makes the videos even better
@@filsekfilit’s been implemented for many months, what they mean is that this is one of the first times theyre showing it differently
Bag of Orange Pegs is actually a reference to Peggle, the original pegging game, where you had to hit all the orange pegs in a level to beat it and as the number of orange pegs went down you got an increasing score multiplier.
Yeah I have no idea what the STS reference is
@@kittywar123maybe he thought it was about the ironclads energy symbol? It's the only thing I can think of but it definitely seems more likely it's a peggle reference
@@polterofenthere is a relic that has a similar name, I think it's. "Tin of Orange pellets" or something like that? So it is a pasable confusion imo
@@jjteam_3485 It's just literally called Orange Pellets. The effect has nothing in common with the bag of orange pegs though.
Also, the Orange Pellets in Slay the Spire are themselves a reference to Dark Souls.
@@jjteam_3485 There's also Bag of Marbles that sounds similar
Loving the editor’s new description pop ups. Last ones were great too, but now it feels a bit more original
Tyler can now peg the enemies infinitely
take my like and shut up
U freaky af
I'm sending you to the GRASS Dimension
Clarification: People who clicked on the comment to see the replies
Can Tyler infinitely peg us too?
@@insanebruh9678 quiet
I really love how the editors are doing the new descriptions for the upgrades and orbs. They feel peglin-esque, but still clear enough to explain the things! the general edits are also really funny!
I was the one guy who complained about the new popup edits two episodes ago. These new ones are AMAZING! They're smaller, don't get in the way, and I love them so much thank you. I don't know if anyone ever saw either of my comments but thank you for fixing it anyway.
6:43 actually made me laugh out loud, bravo editer
12:01 ngl I came on that shot. That was beautiful and the sound it made was unreal. 😂
The editing has increased SO much over the last few years, always LOVE to see Peglin but also can't wait that some day we may be blessed with Turmoil 2 (I found the channel through Turmoil 1 during first lockdown in 2020) or Bloons TD 7 or whatever the next one will be! I'd love to see what editing could happen while Tyler goes for CHIMPS world records.
Although I also enjoy Tyler's non WR focused more chilled out style now as well...
I really like the change in color scheme of the notes to cleanly fit the game he is playing, works well! :)
18:46 found this out couple months ago. You don’t get overflow on the mirror unless it’s over the actual hp of the mirror. Your damage is just x2 when you hit it so you’d have to do over 999 damage to “overflow” the damage.
I really like the little tips that show up, makes the episode feel immersive
i really like this new style of displaying effects and terms, its helpful but not crowded or distracting, i love how much work the editors put into these videos because it brings the viewing experience above and beyond :)
I love when Tyler does a good peggling
7:47 The drawback of the squirrels, I’ve found while playing, is that it sucks on navigation. I’ve missed many elites and chests due to those damn squirrels, but they are very nice in combat.
BIG fan of the editing on this channel, this series especially! Really making good use of that Patreon money! :P And I really wish this game had longer maps so one could become even more OP, maybe even a procedurally generated endless mode that adjusts to your stats to keep it challenging?
The new style of the corner banners is really good, fits much better with Peglin.
Dude the editing was amazing on this video, love the constant experimentation in trying to find the best way to edit. Its awesome! Keep it up, you too Tyler!
Yeah I love the reduced tool-tip editor additions. There was one point during the last peglin episode 70% + of the screen was text and info / tylers face and it was super confusing.
And I actually play peglin sometimes.
Very good addition and change on this episode IMO.
I enjoy how different styles of editting show up in your videos. Makes them fresher every time
I love how the information banners are a lot less obstructive and made to kind of blend in for those who already know.
I love how the editors play with the different ways to show info about the balls, upgrades etc. Makes the videos a lot more enjoyable!
This was an unexpected orb feature. We know he feels his peggin fantasy when he posts every other day.
being pegged 🤤
I’m loving these new tooltip edits at the corner of the screen. I know it’s only a small edit, but they make things so easy to follow.
I love everything the editors have done recently. Honestly hope that this channel blows up.
God i love how the editor's showing the info on screen, both doesn't distract from the video and helps people who maybe don't know what some relic or orb is understand
Tylers editor is definitely 100% up there with the top editors on youtube. Keep up the amazing work.
And great content as usual tyler!
18:42 It technically didn't do enough damage to kill it. However, due to the mirror's weakness to projectiles, it died from the 2x damage
Loving the info in the bottom right
Although I also play Peglin, I like the little tooltips that were edited in. It seems really good for people jumping into the series.
1:45 douball douball
8:18 the squirrel balance needs to be a max spawn amount per shot. That’s all it needs.
Oh yeah, the orb explanations are top tier. Kudos to the editors
I feel the squirrel ball shouldn’t add hits to itself the relic. Although this would cause it to lose the fun of having 20 squirrel balls, it’ll balance it out fairly.
20:07 it is actually a peggle reference, its how orange pegs work in that game, and how the more orange pegs you have hit, the more of a multiplier for points you get
i love the editor pop ups, it actually feels like the design fits the channel and ghe game now
absolutely love the editing style in this one
Could the golden descriptions be a bit higher on the screen? Currently they're blocked by the progress bar, settings, closed captions, full screen, etc. So if you want to pause the video to look at them, they're a bit obscured.
Other than that, love the descriptions. Super useful!
12:15 was great haha would have been funny if the editor turned him into Mario! But the new edits have been great, thanks editor and Tyler.
Another great Tyler video to end off the night. Really helps me wind down after work.
5:05 That sound is so satisfying!
The cut ins are the best they've ever been. Great work!
Bag of Orange Pegs is really powerful in a non refresh build, it can either grant a 2x, 3x, 4x dmg multiplier depending on how many pegs remain and if you somehow have no pegs on the board you get a 10x multiplier
18:43 it wasn’t an exact kill, the overkill just doesn’t count the 2x damage to mirrors multiplier. So 466 damage is less than the health the mirror had, but 466 x 2 kills the mirror. The former calculation is used to say no overkill damage happens, and the latter to say it still kills the mirror
i like how the editor changed the aside notes to fit the style of the game, in previous Ep, it was outa place colors that RuINenD mY IMerSiOn.
Summoning Circle just became the new Matryorbshka, and to make matters even worse, it *STACKS* with the Matryorbshka.
hey aliensrock for me your videos always upload at 7 in the morning for me so every single morning for like a year now I've enjoyed a cup of coffee while watching your videos, thanks for making my days a little bit better
There should be a lord of the ring ball called "One orb to rule them ball"
Refillosopher's stone is a double-pun
Hello editor we all love you! 2:18
Definitely like the new descriptions a lot more than the colorful boxes, way less invasive for people who already know the orbs but still useful for others
love the new little editing notes the editors add ❤
The editors went crazy this vid
when im having a bad day, this is excactly what i need to watch. thanks for the consistant upload schedule.
Man you really do forget how easy the lower crucibal’s are…. Dang.. I’m only on 10 for each because I’m doing them all in a row but man these lower ones you can build anything. You can pick any relics you want. You can do silly stuff.. the higher lvls you literally had to do top tier strats to win. I also want more cruciball levels! Give us 20 like sts that would be great. I’d love to fight two act 3 bosses. I’d love to have a 4th floor made up of a shot elite and final boss. That would be so much fun.. anyway.. that’s me dreaming. 😂
30 sec into video and I'm already loving these description cards popping out!
18:24 had no overkill damage cause it only killed the mirror because of the x2 buff
The descriptions go in front of the facecamm theyre learning and i love it
I got this game after seeing your videos and played for like 3 hours last night, I got the “Highway Orbery” and spinfection(?)(it was the music note ball) so I had like a level 12 Highway Orbery by the end of the run with like 24+ crit damage it was awesome! Thanks for getting me into this game Tyler! I now have another rogue like addiction
Music note ball is ballad, I think. It gives you Spinesse (crit buffs)
@@monstertruck366 yes it was Ballad! You are right on both facts as lvl 3 it gives spinesse 3, thank you!
I love the editing, it's so unobtrusive but withoutit it wouldn't feel like aliensrock, the jokes always are nice and never overstay thier welcome
bought this game after watching a couple of these vids and it has been so much fun. cant believe its still in early access considering how fledged out it is. makes me even more hype for the full release of the game
At 1:11 if you fire straight down without moving your mouse it will always go to the left
18:44 no, overflow doesn't account for weaknesses of enemies. it does account for resistances though. this is weird.
Props to the editors for putting on screen what every orb and relic do! It really helps, but could you please move it to the top of the screen? Currently it gets hidden by the video UI when you try to pause to read it.
I like the new editor notes placment!!!!
I wish I could get pegged like that 😔
I love listening to aliens rock their rock is out of this world
I like the little banner for the buff sticking out of its base description.
ITS PEGGING TIME
LETS GO
I watch most of the peglin videos but I still have no idea what most of the pegs do so thank you editor for little pop-up things
I think the reason why the round squirrel is so strong is not just it's effect, but also because it is a boss relic that has almost no downside.
I think a cool alteration to the squirrel could be to lower it’s thing to 30 and have the amount to trigger be upped by 5 per time it triggers resetting at the end of the fight for both the trigger and it’s active count.
I love when Aliensrock says "a *little* overkill" and deals 10x the enemy's max HP 😂
thank you aliensrock i just turned 18 and am starting my adult life with an amazing peglin video at 12am
But most importantly, does it have merit?
I just realized the Jack-Orb-Lantern's effect is a reference to one of Peggle's characters whose ability does the same thing, causing the ball to teleport to the top of the screen once after hitting a green peg
The +1/+2 on the Summoning Cirle is the buffed stats from Spinventor's "unique orbs" mechanic.
bag of orange pegs i am almost positive is a peggle reference
Editor on fire 🔥🔥🔥
Is say spin ventor is honestly the perfect balance for a character in terms of orbs and relics found. It is interesting, chaotic, and encourages exploring and making synergies. Balladin without ballwalk is a hard challenge at times, and roundrel either wants you to go crit, crit or spinfection. It would be cool if they added 3 new characters: 1. focused on crits and refreshes and thus remove crits from roundrel. Also new orbs that on crit do something different. 2. A summoner who instead of throwing orbs, summons a goon infront of him with the +x/+y being atk and hp. And 3. A pure chaos bringer: Random stats on orbs, random effects on shot and exit, chance for the orb to change in flight, shoots a random orb from your deck, summoning circle summons any orb in the game, etc. Those would be fun
This game needs a endless/boss rush.
I love the explanation windows
Summoning Circle + Refreshircle + Any refresh relic is beautiful.
7:39 Squirrel needs a downside. Literally every boss relic has a downside (some more than others), except squirrel. Squirrel's only potential downside is winning too well and never ending your turn.
Haha that squirrel relic goes NUTS! 😂
Love the editing.
On a personal note i believe it should be consistent, info shpuld come up always pn the same portion of the screen and what I've liked the most by a good margin is on top of Tyler's head
1:35 The multiball is unballieveaball.
I feel like a good 50-60% of Peglin's dev time is thinking up puns.
Squirrel balance is easy, just make it cost more for consecutive activations per shot, maybe even per refresh or battle if that’s still a bit too strong
4:52 that’s actually a squirrel
one thing i think this game could really use is some sort of endless mode after the final boss. sometimes runs only really start to pick up in the final world and u dont ever properly get to see their full potential yknow? some sort of like. victory lap system where every enemy has more health and does more damage the second time around could be cool
20:11 Im pretty sure its a reference to peggle no? I am not super familiar with StS so I could be wrong :P
Eye of the turtle is one of the best relics cause options are so important for a good build
And the lesser known 11th commandment, "thou shall not have two or more puns in one sentence"
i feel like the assemball needs an increase to the chances of getting non repeated sectorbs, or maybe even an event dedicated to it? maybe an event where you can choose any one sectorb you want in exchange for hp or another orb
I would love to see the QR code boss made more… dynamic? I dunno.
An idea: each of the moving squares of pegs on the board corresponds to one of the parts of the boss. So when that boss dies, that corresponding peg-bunch will disappear. This not even allowing for morbid, or maybe it changes depending on the cruciball level.
If it’s lower levels, it’s normal. Higher levels? Still has morbid possibility, idk. Last few? Nothing once the corresponding one dies
Have we told you how much we love those little tip bits that pop up when up get something to fast for us to read
love the editing dan and ben!
Here's a suggestion. What if you tried a run based around Summoning Circle and Matryorbshka?
21:22 "Everything is cherished and loved" Editors note: "Not beating the cult allegations" 💀💀💀💀