Ballectrum is SUCH an awesome orb but i do think that the language needs to be changed bc it says "adds one gold" which would make you think it avoids the molten mantle's "you no longer receive gold from pegs" but molten mantle ALSO stops it giving you gold
To be fair, ANY synergy with the leaf makes it okay. But as with most things that require synergy: Don't take it, if you don't already have that stuff. Hoping to get synergy later is just a recipe for disaster.
Yeah, Leaf is pretty much for only very specific refresh builds. It's very reliant on relics like Cookie, Strange Brew, Brassicae Knuckles, that sort of thing. Otherwise it's a hard pass in my opinion. Edit: I change my mind. Just did a couple runs with Leaf and the Refreshing Punch, and it absolutely pops off. One run had Refreshircle (refreshes the board every 6 hits), Signal Boostorb ( This orb is affected by Muscirle, Spinesse, and Ballance 2(+) times ), Refresher Course (Every 4 times the board is refreshed, gain a random Muscircle or Spinesse). My Signal Boostorb ended the dragon with 119 regular attack and 38 crit damage.
Like with everything that requires synergy: Don't take it, if you don't have synergy with it. You wouldn't take the golden fleece with no crit stuff. So why take the leaf with no refresh stuff?
@@Schilani The minor difference is that taking fleece with no crit synergy is a dead relic slot and that's it Taking the leaf without refresh synergy can kill the run entirely
@@MrTVx99 I think having more situational relics isn't bad. My mind is usually drawn to other roguelikes in that regard. Like for Slay the Spire. That gane has pretty much the same reward system. But these boss relics are a lot more polarising. In that sense Peglins is a lot more lenient, given that most boss relics can be taken for any build and only have a disadvantage if you really try and dig for it.
It’s good in a refresh heavy build. If you have more ways to refresh, and cookie or broccoli or something (especially broccoli), then it’s good. Otherwise, it seems to be actively bad.
I feel like until it gets buffed it's going to be awful forever, lol. Think it'd make a lot more sense if it made it where refreshes refresh 10% of pegs on the board rather than only 4, or something similar to that.
I think a relec removal event in the last area would be interesting. Like you know if you get it you can remove one relic if it seems like it might have anti-synergy with the final boss.
@@darksoulbg24 The UA-cam URL is this Di2o3Oo1q3Y?si=-PJTZDGv6uMenU_Z If I post it as an actually hyperlink I'm pretty sure the comment gets deleted New map is around 43:40
The thing about commiting to relics is that its permanent. Most builds have one role deffiying rellic anyway so if the final boss is a problem, you can just remove that relic. Its like if you were allowed to sell your most expensive tower in chimps mode if your deffense couldn't beat round 100.
Generally you only take the leaf if you have synergies, cookie, the thing that refreshes gain coins, broccoli and the other book thing, or even refreshing punch (makes refreshes explode) all benefit a lot
The leaf has the potential to both ruin a run and elevate it to a crazy level. It's cracked with broccoli, refresher course, refillosopers stone, cookie, alchemist's cookbook, refreshing punch, and especially gift. With gift in particular, it still only refreshes the four pegs, but resets the durability on all of the unpopped pegs. Not sure if it's intentionaly that way, but it's quite a good combo.
I bet leaf works well with Orbsium- each refresh hit will refresh 4x2/3/4 pegs, making it restore faster... OR with Defresh potion/mordidorb or Necorbmancer, two mechanics that suffer when the board is frequently full of pegs. EDIT- I just tested it. The refresh moves when struck, so Orbsium doesn't refresh multiple times; which is bogus. :c No reason Mordid orbs or Necorbmancer shouldn't work well with it though
The critical mass for the leaf would be having the board be 20% refreshes, since having each refresh bring back 4 pegs would mean you need to hit a refresh after every four pegs to not be losing pegs. This pretty much necessitates some form of refresh duplication synergy in order to not have the boss relic literally just destroy your board.
@@casualmarkit9969 I don't think so, defresh would be good to somewhat cancel out the negatives of the leaf but it's not active synergy. Defresh is better with something like the gift or kinetic meteorite cause you want to hit pegs normally then get extra damage from bouncing up through all the dead pegs.
I think the leaf combos well wih the item that says "refreshes activate nearby pegs", since it can chain them together in theory(as I havent tested it yet)
I'm pretty sure one of the main issues with the leaf is that it's just a constant 4 peg refresh. so over time the amount of pegs on the board just go down until they reach around 44(?) on boards that are especially like the QR code boss, you just end up with relatively very few pegs left.
Potion balt is so good, especially with the new slime type it has so much utility packed into one orb, also I just got my ball fifteen clear on spinventer, chip + echo orb is one of the combos in the video game
I love how he says BallRectum instead of Ballectrum until the very end. I also love how he says "cam" instead of "calm" in some of his other videos. XD
The refresh leaf seems to need morbid to work... which feels counterintuitive because youd play into that by reducing the amount of refreshes, not turning it to 11.
I think what really killed the leaf relic's viability here was two things. The first was that bombs activate nearby pegs. That meant that every time you hit a bomb, you were getting rid of WAY more pegs than you were ever making up with refreshes on that shot. The second is that you didn't have the "crits and refreshes deal damage" relic. If you had that, then at least each refresh hit wouldn't essentially be a wasted peg, considering probably a good third of your board was refreshes-it removed a lot of damage potential by not having those pegs that got changed into refreshes able to be activated for actual damage. Between the Ballectrum removing some pegs and a ton of the others being converted to refreshes, you were left with a pretty dismal board state for actually dealing damage, and I think good crit damage and insane multiball plays were the only thing that really brought you back from the edge there. That said, Ballectrum seems like a really cool orb, and I LOVED the Summoning Circle + Potion Ballt combo! (I do love me some slime orbs though, they hold a special place in my heart.)
I feel like the leaf's refreshes tend to start to gather in places less frequently hit by orbs. Which makes sense, since they can only reactivate 4 pegs, and can only reappear on the board somewhere in place of an active peg. So what happens is you keep hitting pegs in one area until they're all gone, and all the refreshes are collected in the corners. So I don't think having more refreshes helps that much.
24:28 Tyler you missed out on the refillibuster!! With the leaf relic the refilibuster does 4 damage per refresh! It gives your damage back to you that you lost when you took the lead relic
The leaf gives consistency. It means you will have a relatively stable amount of pegs on the board, around 4x number of refreshes. It's a little underwhelming but there's times it's worthwhile
The leaf is best with the hue shift potion that makes refreshes act as crits, and relics that can take advantage of multiple crits per shot. Also ofc the "refreshes clear nearby pegs" relic
I feel like the leaf needs to be changed so that it refreshes more pegs. Maybe every 50th refresh activated refreshes the entire board and not just a few pegs?
In order to make the leaf not a negative, you would either need a very unique build or a 1 out of every 4 legs be a refresh. That means if there a 100 pegs, which is small most probably have, you would need around 25 refreshes to break even.
there is a major issue with trying to buff the leaf with adding more refreshes that is - every additional refresh you add in would've been better had you not had the leaf if a level has say 100 pegs, and you clear say 50 pegs on that board with the leaf an additional refresh would only only bring you up to 54 pegs left on the board while without the leaf your brought up to 100 pegs again in order for the leaf to be good, you would need the leaf by itself to get you to a state where 25% of the pegs you hit are a refresh you hit 3 pegs, then your orb hits the 4th peg you hit is a refresh getting you back to the original number of pegs again if you need to get more refreshes from sources outside of the leaf, then you would've been better off without the leaf as that refresh would've been so much more valuable without the leaf Conclusion - The leaf needs a buff proposal for a buff - make the leaf act as a multiplier instead of a 1 time bonus so how ever many refreshes you would have without the leaf, you get 10 times that many this buff makes it so that the leaf isnt objectively hindering the buffs applied by other relics that are granting you more refreshes or if you think the leaf should be a stand alone relic that doesnt like working with other relics, heres another proposal proposal for a buff 2 - make the leaf give more refreshes instead of 10 refreshes, which is certainly not enough refreshes maybe make it give something like 20, 25, or even 50 refreshes! aim for that 25% refreshes percentage!
I think the leaf is best used with a combination of refresh-healing and dealing damage to enemies when you're healed. Also, refresh pegs into bombs and refresh the bombs into more bombs would be good too, I think.
I had a killer run with the leaf and the every 4 refreshes gives +1/0 or 0/+1, especially on balladin. Also worth noting I grabbed refreshiv to try to offset it and instead it only refreshes 4 pegs. still, if you have refresh synergy its pretty good
The leaf definitely needs a buff, the fact that it literally just removes most of your pegs over time is just pure negative, especially since you still need another relic to even hve the refreshes contribute to damage. The easy answer is to just make it like 5 or 6 pegs, or alternatively it could be like 1/10th of the total pegs on the board (or even spicier 1/10th of the pegs needing refreshing). Just SOMETHING to make it so you dont lose pegs
For the leaf relic to be worthwhile, I feel like you pretty much need 1/4 pegs to be refreshes. Otherwise you need one or more orbs or relics that benefits from refreshes.
I feel like the leaf is just a very niche relic. It can't just be inserted into any random deck, but it'll probably make up for it in decks that do things when the board is refreshed.
Have to say: the leaf should only be better if every fourth or less hit is a refresh, since it refreshes 4 pegs. If you dont have an ungodly ammount of refreshes then you will be stuck with around half the pegs of what u started with. I bet the leaf is basically only good with explosive builds where refreshes lead to muscircle or something
I mean you dont really need a synergy for it to be baller. Easy free extra cash is always good. That being said. I had +2/+2 on it and pumpkin pi which made for some really good damage from multiball
Mathematically, for the refresh relic to even out, one in five pegs would have to be refreshes. This means that, with 13 refreshes at the end of this video, the stable medium is only 65 pegs, which in the case of the QR code boss would be only half of one square. For the relic to be "good" i'd have to imagine that at least a third of the board would be active at any given time - which in this case would require a total of 20 (!!) refreshes. I think the relic would be good if buffed to 16 refreshes instead of 10, and become very OP if buffed to 20+
Leaf is the final nail in the coffin for refresh synergy, it is the last few that you add into your arsenal. Take it early or take it with any other synergy and you get screwed.
I think the problem with the leaf is that refresh doesn't contribute to damage, and they get so spread out that hitting them doesn't refill the pegs it took to actually get the refresh. It really needs to have the amount it refreshes doubled. Alternatively they could rework it so it does a certain % of the board instead of 4 pegs. I could imagine how The Wall would be impossible with this relic
I think the leaf is fine, so long as it's with the Gift. As durable pegs need to be refreshed less on average, so having the refreshes only refresh a few could work better there.
I stopped watching in the middle to go out to work out for a few hours and now sitting here again, watching the rest of the video and drinking hot tea is like a paradise. Perfect expierience, would reccomend.
I think that leaf relic would be insane with the crit fleece relic and the refreshes count as crits relic. The refresh the board on kill relic would also solve the downside.
TLDR: the Leaf is a trap relic, just like the Chip, or the Mask- The Leaf - adds more refreshes but radically lowers actual refreshes, unless you've already got all the refresh synergy, or the Morbid potion, its guaranteed to leave you with a mostly empty pegboard, and a distinct lack of damage. The Chip - adds a chance to increase damage, more reliably lowers it or damages you The Mask - requires you to be under negative status effects to function, and applies the most annoying of such effects to you at the start. exactly one mini-boss and one full boss apply status effects to you across the entire game, thus you're trading not being able to control where you aim the first two turns, for minimal damage increase long term.
The reason the leaf was so bad in that last fight is because each refresh activates "exactly 4" pegs, which is TERRIBLE for maps with a lot of pegs! A reply to another comment here said, "Think it'd make a lot more sense if it made it where refreshes refresh 10% of pegs on the board rather than only 4, or something similar to that." and I totally agree.
I think the leaf relic needs to be percentage based. Something like 15% of the maximum number of pegs would maintain itself when the current number of pegs approaches 60%.
hahaha great video, so close. lucky you did so much with the poltorbgeist otherwise who knows what could have happened. Editor's did great this video too Kyoumou. Arigatou!! xiexie!! thank you
I think the leaf would have good synergy with, one, any thing that has/gives morbid, and two, the relic that adds 1 Muscircle or 1 Spinesse every three refreshes.
And also for some reason I think multiball really doesn't work out with leaf which I think might be due to the fact that it will rip through areas of pegs leaving the clumps of pegs as reloads that can not be reach by that shot. Targeted single shots do kind of save the day after that.
A slime focused deck can offset leaf a bit since each slime now takes 3 hit to die. I think there's a decent chance that if you took Prime Slime to go with that new multiball slime, you might have never run out of pegs
The leaf's ass-ness is alleviated with refresh-the-board orbs like etherwheel and refreshorb, or relics like refresh on kill dagger and refresh on reload shield. Seek them out if you wanna take the leaf
The Leaf relic is actually irredeemably bad. The number of pegs always stabilises around 4*[number of refreshes], but the number of pegs usually present on the board in the third stage is a lot over 150, so even if you get a couple more refreshes, it still isn't enough to be good. For example the QR boss has 324 pegs. Even with 30 refreshes, the number of pegs present at all time would be stable around just 120 pegs, which is much less, than what you can achieve normally, given that aiming for refreshes is much stronger when refreshes work on the entire board
The problem with the Leaf is that each refresh restores a fixed amount of pegs, no matter how many are on the board. On the final boss, 40 pegs is like, a quarter of the board.
the leaf is really good with refresh synergy, but outside of that it completely sucks, you can't just throw it into any build and expect it to work you could have tried it with the refresh sword or whatever that refreshes the whole board on kill, but it might not actually refresh the board
Damn gold orb and that last orb both look nuts! At this point Tyler should go for a multi all build, all the multi balls in one deck with multi ball relics😂
The leaf seems pretty OP if you get certain other relics for synergy. Every refresh gets you Muscircle? Wow. But yeah, on its own (or with just even MORE refresh pegs) doesn't seem great.
Leaf gets better with very specific synergies but other than that it's bad. I don't mind it, because boss relics are typically supposed to be give-and-take sorts of things, and it does open up the game to new possibilities. For example, refreshing punch, strange brew, and the renewed vigorb are all things that work well with the leaf. I can imagine a crit build with light shaft potion might work really well since you've basically got +10 crits. There's also the refresh-muscircle build and, from that, the muscircle-ballwark build if you're using balladin. And of course, since pegs don't get refreshed very often, morbid synergy could always be an option.
logically the 10 refresh thing is only good when there are less than 40 pegs and im pretty sure that doesnt happen often plus, refreshing everything is generally better than refreshing 4 random orbs it would be better if it was 4 nearby orbs
You don't take the leaf because you want to refresh the board. You take the leaf to get as many refreshes as possible, because you want the refreshes. Taking the leaf without having anything that does something with refreshes is just a bad call.
Ballectrum is SUCH an awesome orb but i do think that the language needs to be changed bc it says "adds one gold" which would make you think it avoids the molten mantle's "you no longer receive gold from pegs" but molten mantle ALSO stops it giving you gold
Sadly you ar not the first one to find it
it adds one gold peg, not one gold i think
@@kiranaun9593it adds both 1 gold peg and normal gold
@@kiranaun9593it doesn’t look like it, but if it does then it turns the peg it hits into a gold peg, collecting it immediately
Ballrectum
We need the editors to start adding in the total amount of health saved by oboe at the end to see just how much weight it pulls
I cant imagine how annoying it would be to count with healing orbs
considering it's functionally the tungsten rod from Slay The Spire and that is a very good relic it's probably a decent amount
@@bookreaderman6715i feel like you lose a lot more hp in sts than peglin
Cut them some slack, if you care so much its easy to count the hits .
@@bigzigtv706 I think that is true but I think that the damage you do take here is a lot of small hits as opposed to a bunch of somewhat larger ones
Something notable is they made power slides better and more consistent this update. Love to see it.
Sometimes they feel worse tbh
I just realized the leaf completely ruins power slides, making it even worse that I thought it is
@@youshimimi the game barely had them anyway
@@youshimimiwait leaf? Is that the relic adding 10 refreshes but they each only do 4 pegs?
@@CR1MSONACE yup, that's the one
Damn, ending the ballista fight with 17 HP left, exactly how much you had just healed, perfect
The real sinergy with "leaf it to later" is with the relic that active nearby pegs when hit a refresh, makes the run more survivable
To be fair, ANY synergy with the leaf makes it okay. But as with most things that require synergy: Don't take it, if you don't already have that stuff. Hoping to get synergy later is just a recipe for disaster.
Morbid would probably work well with it.
@@trevorhaddox6884are u sure??🤨
@@mr.m.t.j.m6003 he has a point. the leaf makes your board have a really low amount of pegs, so morbid works
@@trevorhaddox6884 Morbid mitigates its downside. It’s not good with it.
Each pegging session is getting more and more expensive, can’t believe it costs gold now. Pegging these days are crazy expensive.
Back in my day, it was free
@@pictureplanet1damn spinflation
@s01d16but then you'd have to deal with the aching back and hurting head from bad posture
@@rattking6874 and navigationflation
You don't need to pay gold, but if you don't, your pegging may suck
Yeah, Leaf is pretty much for only very specific refresh builds. It's very reliant on relics like Cookie, Strange Brew, Brassicae Knuckles, that sort of thing. Otherwise it's a hard pass in my opinion.
Edit: I change my mind. Just did a couple runs with Leaf and the Refreshing Punch, and it absolutely pops off. One run had Refreshircle (refreshes the board every 6 hits), Signal Boostorb ( This orb is affected by Muscirle, Spinesse, and Ballance 2(+) times ), Refresher Course (Every 4 times the board is refreshed, gain a random Muscircle or Spinesse). My Signal Boostorb ended the dragon with 119 regular attack and 38 crit damage.
Like with everything that requires synergy: Don't take it, if you don't have synergy with it. You wouldn't take the golden fleece with no crit stuff. So why take the leaf with no refresh stuff?
@@Schilani The minor difference is that taking fleece with no crit synergy is a dead relic slot and that's it
Taking the leaf without refresh synergy can kill the run entirely
Hm, with all the popped/missing orbs the Leaf leaves behind, anything with the Morbid trait would work pretty well (Morbidorb, Defresh Potion, etc.).
@@Schilania boss relic shouldn’t instantly kill a run
@@MrTVx99 I think having more situational relics isn't bad. My mind is usually drawn to other roguelikes in that regard. Like for Slay the Spire. That gane has pretty much the same reward system. But these boss relics are a lot more polarising.
In that sense Peglins is a lot more lenient, given that most boss relics can be taken for any build and only have a disadvantage if you really try and dig for it.
Can't wait to see a run where Tyler actually makes use of the leaf. Idk how, it's terrible. I just need to see it happen.
It’s good in a refresh heavy build. If you have more ways to refresh, and cookie or broccoli or something (especially broccoli), then it’s good. Otherwise, it seems to be actively bad.
There’s a muscircle build you can do. For each refresh you get more mus..
I feel like until it gets buffed it's going to be awful forever, lol.
Think it'd make a lot more sense if it made it where refreshes refresh 10% of pegs on the board rather than only 4, or something similar to that.
Duplication potion and Reorbanizer can be broken combination
Refresh = Crits + Crit Fleece build would be insane
I think a relec removal event in the last area would be interesting. Like you know if you get it you can remove one relic if it seems like it might have anti-synergy with the final boss.
Makes the Gift no longer suicide against the dragon
@@100beep5the dragon has a new map that makes the gift not suicide anyway
@kkidude8441 checked the wiki and didn't see it do you have a video of it so I can see?
@@darksoulbg24
The UA-cam URL is this
Di2o3Oo1q3Y?si=-PJTZDGv6uMenU_Z
If I post it as an actually hyperlink I'm pretty sure the comment gets deleted
New map is around 43:40
The thing about commiting to relics is that its permanent.
Most builds have one role deffiying rellic anyway so if the final boss is a problem, you can just remove that relic.
Its like if you were allowed to sell your most expensive tower in chimps mode if your deffense couldn't beat round 100.
31:07 he missed because you picked up round guard from the shop
Generally you only take the leaf if you have synergies, cookie, the thing that refreshes gain coins, broccoli and the other book thing, or even refreshing punch (makes refreshes explode) all benefit a lot
When Tyler keeps calling the Ballectrum the "Ball rectum" likely on purpose 💀
The leaf has the potential to both ruin a run and elevate it to a crazy level. It's cracked with broccoli, refresher course, refillosopers stone, cookie, alchemist's cookbook, refreshing punch, and especially gift. With gift in particular, it still only refreshes the four pegs, but resets the durability on all of the unpopped pegs. Not sure if it's intentionaly that way, but it's quite a good combo.
I forgot this combo, but it would probably be interesting with duplication potion + reorbanizer/treat and maybe strange brew
I bet leaf works well with Orbsium- each refresh hit will refresh 4x2/3/4 pegs, making it restore faster... OR with Defresh potion/mordidorb or Necorbmancer, two mechanics that suffer when the board is frequently full of pegs.
EDIT- I just tested it. The refresh moves when struck, so Orbsium doesn't refresh multiple times; which is bogus. :c
No reason Mordid orbs or Necorbmancer shouldn't work well with it though
it's cool with defresh potion but so is everything
The critical mass for the leaf would be having the board be 20% refreshes, since having each refresh bring back 4 pegs would mean you need to hit a refresh after every four pegs to not be losing pegs. This pretty much necessitates some form of refresh duplication synergy in order to not have the boss relic literally just destroy your board.
If you had Defresh Potion already, would you take the Leaf after finishing act 2?
@@casualmarkit9969 I don't think so, defresh would be good to somewhat cancel out the negatives of the leaf but it's not active synergy. Defresh is better with something like the gift or kinetic meteorite cause you want to hit pegs normally then get extra damage from bouncing up through all the dead pegs.
I like how he went from calling it ballectrum in the beginning to just rectum in the end 😂
2:50 reorbanizer, duplication potion, refreshing punch, strange Brew, that orb at tier 3.
Would prob crash the game lmaooo
cant forget your healthy dose of summoning circle
As the first to be here, thank you aliensrock for getting pegged with gold.
Golden pegging
*For gold😂
With the ball-rectum
I think the leaf combos well wih the item that says "refreshes activate nearby pegs", since it can chain them together in theory(as I havent tested it yet)
The point of the leaf is to make "when you refresh the board" effects stronger. I'm sure it can be pretty powerful
Can we collectively agree to call the ballectrum "The midas touch"? It's such a cool and fitting name
I'm pretty sure one of the main issues with the leaf is that it's just a constant 4 peg refresh. so over time the amount of pegs on the board just go down until they reach around 44(?)
on boards that are especially like the QR code boss, you just end up with relatively very few pegs left.
Potion balt is so good, especially with the new slime type it has so much utility packed into one orb, also I just got my ball fifteen clear on spinventer, chip + echo orb is one of the combos in the video game
The only time I’ve seen the leaf do even close to good is with the gift. The gift keeps enough pegs alive between refreshes to make the leaf not suck
There are several ways to make the leaf good. But as with all synergy: Have that stuff beforehand, don't hope to get it later.
I love how he says BallRectum instead of Ballectrum until the very end. I also love how he says "cam" instead of "calm" in some of his other videos. XD
5:45 "So awkward with its positioning, come on ball Rectum!" - Tyler, Sep 2023
The refresh leaf seems to need morbid to work... which feels counterintuitive because youd play into that by reducing the amount of refreshes, not turning it to 11.
Man, this new editor is so good!
Tyler, your vids are only getting better and better ❤
Wow you really stepped up the editing recently. Really helps to understand and follow what you do! It's really appreciated!
I got the almighty Midas build earlier!it was very fun!
Shout out to the editing. Been killing it lately. Appreciate all the little improvements
I think what really killed the leaf relic's viability here was two things. The first was that bombs activate nearby pegs. That meant that every time you hit a bomb, you were getting rid of WAY more pegs than you were ever making up with refreshes on that shot. The second is that you didn't have the "crits and refreshes deal damage" relic. If you had that, then at least each refresh hit wouldn't essentially be a wasted peg, considering probably a good third of your board was refreshes-it removed a lot of damage potential by not having those pegs that got changed into refreshes able to be activated for actual damage. Between the Ballectrum removing some pegs and a ton of the others being converted to refreshes, you were left with a pretty dismal board state for actually dealing damage, and I think good crit damage and insane multiball plays were the only thing that really brought you back from the edge there. That said, Ballectrum seems like a really cool orb, and I LOVED the Summoning Circle + Potion Ballt combo! (I do love me some slime orbs though, they hold a special place in my heart.)
Everyone here the moment he uploads:
Furiously refreshes until the new video shows up
Spinventor is like the youngest child, loved the most and the other siblings get ignored
I feel like the leaf's refreshes tend to start to gather in places less frequently hit by orbs. Which makes sense, since they can only reactivate 4 pegs, and can only reappear on the board somewhere in place of an active peg. So what happens is you keep hitting pegs in one area until they're all gone, and all the refreshes are collected in the corners. So I don't think having more refreshes helps that much.
24:28 Tyler you missed out on the refillibuster!! With the leaf relic the refilibuster does 4 damage per refresh! It gives your damage back to you that you lost when you took the lead relic
The leaf gives consistency. It means you will have a relatively stable amount of pegs on the board, around 4x number of refreshes. It's a little underwhelming but there's times it's worthwhile
The leaf is best with the hue shift potion that makes refreshes act as crits, and relics that can take advantage of multiple crits per shot. Also ofc the "refreshes clear nearby pegs" relic
I feel like the leaf needs to be changed so that it refreshes more pegs. Maybe every 50th refresh activated refreshes the entire board and not just a few pegs?
Wooo pegging, my favorite thing to watch on the internet
In order to make the leaf not a negative, you would either need a very unique build or a 1 out of every 4 legs be a refresh. That means if there a 100 pegs, which is small most probably have, you would need around 25 refreshes to break even.
Aliensrock: "Need to hit the refresh which is kinda out of my control."
Britsha: *chuckles*
That gold multiball with a kinetic bounce, durable pegs, and refresh synergy would be insane.
I always burst with excitement everytime Aliensrock come to Peg
there is a major issue with trying to buff the leaf with adding more refreshes
that is - every additional refresh you add in would've been better had you not had the leaf
if a level has say 100 pegs, and you clear say 50 pegs on that board
with the leaf an additional refresh would only only bring you up to 54 pegs left on the board
while without the leaf your brought up to 100 pegs again
in order for the leaf to be good, you would need the leaf by itself to get you to a state where 25% of the pegs you hit are a refresh
you hit 3 pegs, then your orb hits the 4th peg you hit is a refresh getting you back to the original number of pegs again
if you need to get more refreshes from sources outside of the leaf, then you would've been better off without the leaf as that refresh would've been so much more valuable without the leaf
Conclusion - The leaf needs a buff
proposal for a buff - make the leaf act as a multiplier instead of a 1 time bonus
so how ever many refreshes you would have without the leaf, you get 10 times that many
this buff makes it so that the leaf isnt objectively hindering the buffs applied by other relics that are granting you more refreshes
or if you think the leaf should be a stand alone relic that doesnt like working with other relics, heres another proposal
proposal for a buff 2 - make the leaf give more refreshes
instead of 10 refreshes, which is certainly not enough refreshes
maybe make it give something like 20, 25, or even 50 refreshes!
aim for that 25% refreshes percentage!
I think the leaf is best used with a combination of refresh-healing and dealing damage to enemies when you're healed.
Also, refresh pegs into bombs and refresh the bombs into more bombs would be good too, I think.
I had a killer run with the leaf and the every 4 refreshes gives +1/0 or 0/+1, especially on balladin. Also worth noting I grabbed refreshiv to try to offset it and instead it only refreshes 4 pegs. still, if you have refresh synergy its pretty good
I guess you could say you had a… BALLER run?
The wand of skultimate greed is actually just bad.
The leaf definitely needs a buff, the fact that it literally just removes most of your pegs over time is just pure negative, especially since you still need another relic to even hve the refreshes contribute to damage. The easy answer is to just make it like 5 or 6 pegs, or alternatively it could be like 1/10th of the total pegs on the board (or even spicier 1/10th of the pegs needing refreshing). Just SOMETHING to make it so you dont lose pegs
fun fact: on the forest area's plinko for orb/relic events, the default shot that aims straight down will always give you the result on the left side
For the leaf relic to be worthwhile, I feel like you pretty much need 1/4 pegs to be refreshes. Otherwise you need one or more orbs or relics that benefits from refreshes.
I feel like the leaf is just a very niche relic. It can't just be inserted into any random deck, but it'll probably make up for it in decks that do things when the board is refreshed.
21:57 intentional misplay so that you net a +1 heal. 😂
Love watching Tyler get pegged till he slimes
Have to say: the leaf should only be better if every fourth or less hit is a refresh, since it refreshes 4 pegs. If you dont have an ungodly ammount of refreshes then you will be stuck with around half the pegs of what u started with. I bet the leaf is basically only good with explosive builds where refreshes lead to muscircle or something
26:38 THIS MAN DID NOT JUST PULL THE DOUBLE UA-camR RELICS
7:14 Love watching tyler get a good shot in with the ball rectum.
Fo the leaf to truly work you need either the "kills refresh the board" or "reloading refresh the board" relics
Props to the editor. These edits are fire
Love the editing, good job guys!
15:35 "Oh the bramball keeps it in place"
Yeah it.. it tends to do that
I havent found a good synergy for the golden ball in my runs yet but I am hoping to find one soon
I mean you dont really need a synergy for it to be baller. Easy free extra cash is always good. That being said. I had +2/+2 on it and pumpkin pi which made for some really good damage from multiball
Squirrel / duplication stations, + beckoning crit, it's easy crit and gold generating strat.
Or just take molten mantel easy dmg.
Mathematically, for the refresh relic to even out, one in five pegs would have to be refreshes. This means that, with 13 refreshes at the end of this video, the stable medium is only 65 pegs, which in the case of the QR code boss would be only half of one square.
For the relic to be "good" i'd have to imagine that at least a third of the board would be active at any given time - which in this case would require a total of 20 (!!) refreshes. I think the relic would be good if buffed to 16 refreshes instead of 10, and become very OP if buffed to 20+
You don't take the leaf because you want more opportunities to refresh pegs. You take the leaf because you want more opportunities to hit refreshes.
@@Schilani a crud you're right
Leaf is the final nail in the coffin for refresh synergy, it is the last few that you add into your arsenal. Take it early or take it with any other synergy and you get screwed.
8 health saved on act 1
47 health saved on act 2
65 health saved on act 3
120 health saved total
Oboe saved this run twice in act 2
I think the problem with the leaf is that refresh doesn't contribute to damage, and they get so spread out that hitting them doesn't refill the pegs it took to actually get the refresh. It really needs to have the amount it refreshes doubled. Alternatively they could rework it so it does a certain % of the board instead of 4 pegs. I could imagine how The Wall would be impossible with this relic
I think the leaf is fine, so long as it's with the Gift. As durable pegs need to be refreshed less on average, so having the refreshes only refresh a few could work better there.
Given your leaf situation, you not even considering taking Necorbmancer at 24:16, or at least Morbidorb at 28:35, made me cry a little inside :(
Feel like the leaf should add another refresh each time a refresh occurs
I stopped watching in the middle to go out to work out for a few hours and now sitting here again, watching the rest of the video and drinking hot tea is like a paradise. Perfect expierience, would reccomend.
I think that leaf relic would be insane with the crit fleece relic and the refreshes count as crits relic. The refresh the board on kill relic would also solve the downside.
TLDR: the Leaf is a trap relic, just like the Chip, or the Mask-
The Leaf - adds more refreshes but radically lowers actual refreshes, unless you've already got all the refresh synergy, or the Morbid potion, its guaranteed to leave you with a mostly empty pegboard, and a distinct lack of damage.
The Chip - adds a chance to increase damage, more reliably lowers it or damages you
The Mask - requires you to be under negative status effects to function, and applies the most annoying of such effects to you at the start. exactly one mini-boss and one full boss apply status effects to you across the entire game, thus you're trading not being able to control where you aim the first two turns, for minimal damage increase long term.
Love the editing! It seriously makes your already fantastic videos 500% better!
The reason the leaf was so bad in that last fight is because each refresh activates "exactly 4" pegs, which is TERRIBLE for maps with a lot of pegs!
A reply to another comment here said,
"Think it'd make a lot more sense if it made it where refreshes refresh 10% of pegs on the board rather than only 4, or something similar to that."
and I totally agree.
I think the leaf relic needs to be percentage based. Something like 15% of the maximum number of pegs would maintain itself when the current number of pegs approaches 60%.
hahaha great video, so close. lucky you did so much with the poltorbgeist otherwise who knows what could have happened. Editor's did great this video too Kyoumou.
Arigatou!! xiexie!! thank you
31:33 holy hell he said the name right
Protips:
Ball of lightning is good when you have the leaf relic.
Always take the Potipn Ballt, its best healing in the game so upgrade it asap.
The Leaf to me seems to work best with Morbid synergy strategies.
So Morbidorb and Bag of Orange Pegs.
and necorbmancer, but if it requires the worst orb in the game, why even bother
@@goober4347 Given that Necorbmancer can't hit Refresh Pegs, I wouldn't use it with this relic.
I think the leaf would have good synergy with, one, any thing that has/gives morbid, and two, the relic that adds 1 Muscircle or 1 Spinesse every three refreshes.
tbh, it's not the leaf that's plainly horrible... the golden orb deletes pegs from the battle is what is causing most of the disappearing pegs
And also for some reason I think multiball really doesn't work out with leaf which I think might be due to the fact that it will rip through areas of pegs leaving the clumps of pegs as reloads that can not be reach by that shot. Targeted single shots do kind of save the day after that.
A slime focused deck can offset leaf a bit since each slime now takes 3 hit to die. I think there's a decent chance that if you took Prime Slime to go with that new multiball slime, you might have never run out of pegs
would be cool if the when you got the leaf, every refresh that over 10 refreshes makes you refresh +1 peg per refresh
I don’t understand
The leaf's ass-ness is alleviated with refresh-the-board orbs like etherwheel and refreshorb, or relics like refresh on kill dagger and refresh on reload shield. Seek them out if you wanna take the leaf
The Leaf relic is actually irredeemably bad. The number of pegs always stabilises around 4*[number of refreshes], but the number of pegs usually present on the board in the third stage is a lot over 150, so even if you get a couple more refreshes, it still isn't enough to be good. For example the QR boss has 324 pegs. Even with 30 refreshes, the number of pegs present at all time would be stable around just 120 pegs, which is much less, than what you can achieve normally, given that aiming for refreshes is much stronger when refreshes work on the entire board
IMO the leaf looks like it's used best when your crits refresh and your refreshes crit.
I feel like Leaf needs to have double value out of refreshes so like each is 8 to be worth it
The problem with the Leaf is that each refresh restores a fixed amount of pegs, no matter how many are on the board. On the final boss, 40 pegs is like, a quarter of the board.
the leaf is really good if you pair it with the refreshing punch
the leaf is really good with refresh synergy, but outside of that it completely sucks, you can't just throw it into any build and expect it to work
you could have tried it with the refresh sword or whatever that refreshes the whole board on kill, but it might not actually refresh the board
I love watching the peglin vids
Damn gold orb and that last orb both look nuts! At this point Tyler should go for a multi all build, all the multi balls in one deck with multi ball relics😂
The leaf is very good with nuckles since it fefreshes very fast for many buffs
heals 17 hp just before floor 2 boss, ends floor 2 boss on 17 hp 💀
26:37 omg he did it he got both yt relics offered to him at the same time
The leaf seems pretty OP if you get certain other relics for synergy. Every refresh gets you Muscircle? Wow.
But yeah, on its own (or with just even MORE refresh pegs) doesn't seem great.
Leaf gets better with very specific synergies but other than that it's bad. I don't mind it, because boss relics are typically supposed to be give-and-take sorts of things, and it does open up the game to new possibilities.
For example, refreshing punch, strange brew, and the renewed vigorb are all things that work well with the leaf. I can imagine a crit build with light shaft potion might work really well since you've basically got +10 crits. There's also the refresh-muscircle build and, from that, the muscircle-ballwark build if you're using balladin. And of course, since pegs don't get refreshed very often, morbid synergy could always be an option.
I think the leaf would be awesome with peg punch, where refreshes activate nearby pegs and it could like chain reaction
logically the 10 refresh thing is only good when there are less than 40 pegs and im pretty sure that doesnt happen often
plus, refreshing everything is generally better than refreshing 4 random orbs
it would be better if it was 4 nearby orbs
You don't take the leaf because you want to refresh the board. You take the leaf to get as many refreshes as possible, because you want the refreshes. Taking the leaf without having anything that does something with refreshes is just a bad call.
26:35 nice how he had a choice between youtuber based relics lol