In regards to the Gardener's Gloves, I've found there's a nice interaction with the '?' event where you can reach into the tree to get a bramball, where normally it costs you 10?HP, but with the gloves you can get it for free :)
32:17 This wasn't an exact kill, this happened because the Orboros dealt 2x damage to the mirror, but the enemy behind wasn't affected by the mirror's multiplier so there was no damage left over due to dealing 700 to a 1300 health enemy
I noticed this too, it's kind of interesting and could maybe be considered an oversight. The expected interaction would probably be something like, if you hit a 1k hp mirror for 1k, 500 should be eaten up to kill the mirror and allowing the other 500 through.
13:23 To sate your curiosity, i will say that removing all orbs (not by using the mirror event, but with events like the haglin as seen here) just ends up with you eternally reloading, enemies getting free moves with nothing to stop them with, and you eventually perishing. the exception is that with the round guard, it becomes an infinite softlock (unless you're on the act 2 wall boss). There used to be an "easy" infinite with this and the Bad cheese relic, but since that was changed, the infinite is much more specific if even still possible.
What did get changed about that infinite? The cheese relic still reads like it would scale pretty fast with a 0 orb deck. Especially when round guard gives you eternal protection
@@doomse150 The only change was the Ouroboros now deals 4 damage to you when discarded, which means you can't just endlessly discard it with round guard and cheese. You now need to either remove all orbs Ouroboros included or get the 6 heal per reload relic to offset the damage you take from discarding.
Because it's really vague, for the pocketwatch, whenever you hear the click/see the hand move on the relic it adds one peg worth of damage (i.e a 3 damage orb would add 3 damage). So in terms of dps it varies a ton but if you get at least one bounce you're bound to get at leasr one tick. P.s crits apply to the damage. Hope that helps, love the vids!
It definitely needs a buff, or maybe actually do as it seems to say it does. Perhaps a non-crit synergy that adds regular damage every 3 or 5 seconds? At the very least it should do more than one peg's worth of damage.
I have to say, he is probably my favorite UA-camr. No talk outside the games, funny, down to earth, and overall seems like a really good game loving guy. These videos make my day
31:59 One bonus peg worth of damage is awarded to the orb every two seconds. So if the orb you threw is a 12/18, and you hit a crit, 18 damage tick every two seconds of flight.
I just had a run today with multiple level three orboros and level three echo orbs with the echo relic. It was super wacky and I enjoyed the hell out of it
The "Exact kill" on floor 3 (32:15) was because you did 720 damage to a mirror with 1376 hp. The 720 damage killed it because of the x2 multiplier, but I guess the overwhammer doesn't take that into account, hence no overflow.
The damage multipliers don't effect the piercing damage. I discovered this when attacking a ~140 HP shield with 700 damage, which then dealt 150 to the enemy behind it and another big chunk to the shield behind that.
There is a pretty cool synergy/exploit using the cheese, by combining it with the buckler with an empty deck using the mirror or lvl 1 doctorb, you can reload infinitely while being immune to all damage. The only way to lose is to get another orb or if you encounter to wall boss in act 2 where he instant kills you by setting your health to -999.
If I'm being honest, I think that the relics like Gardener's Glove or Salt Shaker that barely contribute anything to the early game, if anything at all, should be added as a crucible level. Throw a few new relics that do things like "+10 damage to bats" and group them together as a difficulty increase to the whole game or something
@@hellboy19991 I think the bigger issue is the huge lack of choice in this game -- in Slay the Spire for instance, you can choose exactly *where* you want to go Upgrades/Healing -> Campfire Relics -> Elite New cards -> fights This game doesn't *really* have that (Oh, I can choose RNG, fights which *might give me an upgrade, OR a heal, but it's completely RNG*, and relics! Of course, you will always take relics -> RNG -> fights) And... the choices for relics are abysmal. We really, *really* need a shop so we can actually make *meaningful decisions* in runs - Like, choosing what relics I'd actually like for my build, instead of hoping to find something.
@@lawlzerderp7136 I propose an idea! After you see them for the first time ever, in every run afterwards, they'd set up a shop space where they'd sell a few random things. Here're a couple brainstormed ideas I had. 1: Eye of Clarity _"For the [Insert number of uses left here (Default 3)] following _*_battles,_*_ you have the choice between either _*_healing_*_ or _*_upgrading."_* 2: Hard Hat _"You do not take _*_self-damage_*_ when you have less than 20% _*_health"_* 3: Lucky Talisman _"For the next [Insert number of uses here (Default 2)] _*_scenarios_*_ you can take damage in, you do not."_ I hope you enjoyed. And if you do plan on telling anybody, be sure to credit me as TheLitPiñata!
13:14 Apparently removing your last orb works, and it continuously reloads an empty deck in the next battle until you die. Possible also a softlock with the buckler that prevents damage during reloads?
@@iamanoob9747 almost, i tested it in custom and the wall kills you instantly. if im not mistaken its the only way to take damage when reloading w/ round guard. but, a solution is to just not get the wall fight, ballista is easy.
Ahh congrats on 500k ‼️ Ive been watching your content daily for years now and have always been entertained. Thanks for putting out great content and hopeful to reach 1 million one day soon!
Just saying that while the gift that keeps on giving made the last fight so much harder, the glorius suffering would have *popped off* in it I can't believe you are not a fan of that relic, it is one of my favorites! refresh build + glorious suffering + anything that lets you hit a lot of orbs = extremely fun
The #1 problem with Peglin is that it's slow! ・I watch every Peglin video at 2x speed and it's still slow. ・(x6 speed multiplier is bearable, though 😏)
7:44 Yeah, if you get the bad cheese relic (20 x number of reloads damage on reloads) and round guard (can’t take damage on reload) you are basically invincible with only one orb. Of course, you could always get another orb and remove the orboros from hagglin or something similar or you get refreshive and cookie and out heal it a little bit if you are fighting multiple low hp enemies, but both are hard to do and the healing one wouldn’t work as well in boss fights, so it prevents literal invincibility pretty well
@@doomse150 Are you really able to remove every orb from your deck? I saw later in the video Tyler was given the option but I figured it wouldn’t allow him to
@@DiamondRoller37 From some other comments, it certainly seems possible, it just pits you in a state of endlessly reloading, which may or may not result in you losing immediately
20:26 I think you should upload some of those less exciting winning runs, even if they're not showcasing something new/cool. Cause I think most of us just enjoy watching you play the game, no matter the build
The pocket watch doesn't have "stats" per se. The watch ticks every 2(?) seconds and it acts as though your orb hit a peg, so the depends on the orb and whether you crit
I gotta say it, I love how you speed up the footage when the ball takes long but you keep your voice at the normal speed. It's a really clever solution to keep the viewer entertained with minimal extra effort.
I think the best power leveling is a combo of the gift that keeps on giving and glorious suffering. It subtracts so much from the initial damage. but the fact you get to hit the peg 3 times before it is destroyed, and it turns every orb to a swoltorb. It murders them all like cannon fodder. -2/-3 yes sounds bad. but if you consider the first 2,4,6 upgrade gives all next strikes a cumulation of +4/+3. Then you get to upgrade it more after a refresh with a 8,10,12. They can get up to the 30+ range depending on how often refreshed. Still many thanks for the excellent content!
The 4-square Mine boss has 3 possible moves that each square will do once per turn: shoot, buff damage+1, or heal . The buff and heal affect all squares, and don't seem to have any criteria for when they're allowed to be used. Seems they are most likely to shoot, followed by buff, and least likely to heal.
In regards to the relic rarity tiers you're talking about at 18:15 or so, you're right, there are two non-boss relic tiers. There's chest tier and elite tier, and some relics can appear in both IIRC. Elites give better relics than chests, ? that give random relics or a selection of relics can give any relics except boss relics (and special relics like the Chip).
Just looking at the game, Tyler... It appears that the Watch works by adding 1 peg of damage to your current Orb for every tick. If you look carefully, you can see the Watch relic flashing periodically - also denoted by the odd sound you can hear once you obtain it. In fact, if you pay close attention, you can see the extra damage being added.
I was caught off guard the first time you sped up the video while leaving the audio at normal speed but I really like and appreciate that touch to the videos :)
Was able to beat the final crucible level by just reloading because of the get rid of all orbs (or one random). Got it twice. After the first one I picked up a doctorb as my only other orb then got the strange mirror again. The relics of import I had were the one that does increasing damage with each reload and the one that made you invincible while reloading. I decided to delete a random orb this time for science and was left with lvl 2 doctorb as my sole orb. Fired it once and it was removed from my deck then I would just constantly reload nothing every turn doing growing damage while taking none. Just sat back watching the final levels melt away. I cackled like a madman watching the sources of so much loss unable to do anything to stop the growing damage every round. It was glorious
21:00 that happened in a Sifd video. He was doing a modded run where he started with multiple critiballs and the crit fleece (pre change) so every attack was 1,000+ damage but it didn't matter. He was dropped to 8 hp and then I think he rolled the encounter again and lost the run. I think maybe he even had bouldorb(or maybe this was another run) but it was at the bottom of his deck so it just didn't matter.
Once by accident I crated immortal build with Orboros. All you need is a relict that negates dmg during reloads and second one that give you bonus dmg during realoads. Basically you can stack infinite dmg all the time ass you take no dmg during realoads. That was a fun run
An answer about Pocketwatch - If you watch the orbs, once they have enough time spent without hitting anything, you'll notice a damage number pop out of it as if it just hit a peg. This happens on a set interval so the longer the hang time the more free damage procs you get from the pocketwatch :)
A build to look out for is the refresh # does damage to enemies, and immune during reload or healing during reload. With just the healing one and a thinned deck +2 rerolls I no longer needed to attack.
I'm not sure that a "worse Overwhammer" would be as good for the game as one or more relics that grant some amount o' pierce, but I feel that the addition o' at least one is desperately needed.
Interesting, the demon haglin in the castle did not ask for an hp payment since you had the orborous. The dialog was also different. And in case Tyler sees this, a lv3 Bramball has the Overwhammer effect.
There are indeed 2 tiers of Non-Boss Relics! Elite Relics and Normal Relics, which are basically what they sound like. Also, Bramball gets Overflow at level 3.
If I've got it right, I believe the way the scaling works with the final boss is after each turn, the first do damage to you and then they scale each other going in a clock wise direction (So Cube 1 would scale Cube 2 first turn, then Cube 3 Second turn, then Cube 4 Third turn, then itself fourth turn). If there's no cube to scale then it can't apply it so that's why you're only seeing it scale every so often. I might be totally wrong about that but that's how I think it works.
@@basicallyEve I think one provides universal strength and another heals, while only two others do damage? But blue and orange scaled while blue only didn’t so I’m not sure what’s going on
The clock damage actually appears on the ball (numbers flying from it even when not hitting pegs), but you won't notice it when it's sped up, because there are too many numbers too fast.
Like six videos ago I said something liked "remove all your orbs you coward", I lived this run. I'm also sorry it took so many attempts. Love your content how the original comment was taken as the jest it was
Re:overwhamer lite -- more fun would be a relic that took 1/3 to 1/5 the excess damage and applied it to all remaining enemies. -- Call it aftersplatter.
I find that it's worth getting a refresh orb with the orboros as long as you don't lose your discard. If it comes up first, then you just dump it. If it comes second, use all your orboros, then dump it.
Strange build, it requires you having set up for it with relics before you can take it otherwise without overwhammer and healing and such you'll just die, and even then the damage it is putting out by the start of floor three isn't as high as Matryorbshka or Ball Lightning or Extraorbinary or even some critical build critiball dagorb stuff.
I'm pretty sure pocketwatch basically acts like 1 peg hit every time you hear a click example: at 33:12 when the necorbmancer is fired it hits 1 bomb then you hear a click and it deals 8 damage
Sifd did a test of the fight at 21:30 where he killed every enemy with one shot but without AOE. So yes the ~90 dmg is confirmed. It varies a bit depending on the mages healing or attacking, but still it's such a huge amount of damage that it's ridiculous.
i bet you're regretting dissing the gardener's gloves and salt shaker now, tyler! with both, you can always get that 10 extra damage against the boss! well, the tree, anyway, not the mole...
Tyler I hope again you see this there are 3 tiers of relics boss tier which are generally the best relics (some are bad ie magnet cause it makes aiming generally meaningless and often just end up with your peg flying into the pit) elite tier which is usually not as good as a boss tier but has some potent relics (ie overwhammer), and then chest tier which have the broadest range of relics you can get so your chances of getting good relics are lower with the chest then the elite.
Idea: so you were talking about adding overwhammer to like normal runs. What if every orb had a small overflow damage percent like lets say 20 percent leftover damage overflows. Then for cruciball levels they could reduce that number to 10 or 15 percent to make the game harder.
And then another idea would be to add relics that affect the percent of overkill that gets applied like one that doubles the number or one that adds like 10 percent overall
Definitely not first here, but I’ve always loved your content. You’ve given me things to enjoy when I could find nothing else, and kept me going through some rough times. I’ll always be here for you!
Maybe guaranteed choices at consistent points (like monster train's shards that give space, mana, or draw) between relics like overwhammer and something single target could work
I never noticed this before but sometimes your editor speeds up the footage including your facecam but doesn’t speed up your speech so you’re talking over the fast gameplay, and that’s a GENIUS editing move, but it’s also really freaky hearing you talk after your mouth has stopped moving
They fixed a bug that originally the giant tree in the mole fight didn't count as a plant for the gardener gloves relic. Let me repeat that, THE TREE did not originally count AS A *PLANT*
Aww man I always take monster training before wall fight cause I can just launch the ball into the flames to trigger it. Though I guess corn would eventually take away that damage in this build
In regards to the Gardener's Gloves, I've found there's a nice interaction with the '?' event where you can reach into the tree to get a bramball, where normally it costs you 10?HP, but with the gloves you can get it for free :)
Wow i actually didn’t know that, noted, glad those things actually have a good use
Still doesn’t make it worth it
Dude that's an amazing detail. I gotta suggest that to captain eggcelent.
that's nice detail tbh, even tho it isn't much in terms of winning
cool and all but lemme just take this useless relic in hopes of getting a rare chapter 1 event and doesnt loose 10 hp getting a mediorce orb
32:17 This wasn't an exact kill, this happened because the Orboros dealt 2x damage to the mirror, but the enemy behind wasn't affected by the mirror's multiplier so there was no damage left over due to dealing 700 to a 1300 health enemy
I noticed this too, it's kind of interesting and could maybe be considered an oversight.
The expected interaction would probably be something like, if you hit a 1k hp mirror for 1k, 500 should be eaten up to kill the mirror and allowing the other 500 through.
@@Erothaur rounding error
@@chri-k I don't think it's a rounding error I think it's just that the overwhammer doesn't take into account the physical damage type multiplier.
@@kkidude8441 i meant, one of the reasons it does not work the way you said it could work is rounding error
( it’s by no means the main reason )
@@chri-k ah
13:23 To sate your curiosity, i will say that removing all orbs (not by using the mirror event, but with events like the haglin as seen here) just ends up with you eternally reloading, enemies getting free moves with nothing to stop them with, and you eventually perishing. the exception is that with the round guard, it becomes an infinite softlock (unless you're on the act 2 wall boss). There used to be an "easy" infinite with this and the Bad cheese relic, but since that was changed, the infinite is much more specific if even still possible.
What did get changed about that infinite? The cheese relic still reads like it would scale pretty fast with a 0 orb deck. Especially when round guard gives you eternal protection
Not really, if you got a good build, for example crit scroll and 3 crit balls (Yes thats all it takes to win) you can basically kill the boss easily
@@epoh9076 I think you ended up in the wrong reply chain?
@@doomse150 The only change was the Ouroboros now deals 4 damage to you when discarded, which means you can't just endlessly discard it with round guard and cheese. You now need to either remove all orbs Ouroboros included or get the 6 heal per reload relic to offset the damage you take from discarding.
@@yotamshitrit6820 they said with a 0 orb deck, and that relic would be the well done steak
Because it's really vague, for the pocketwatch, whenever you hear the click/see the hand move on the relic it adds one peg worth of damage (i.e a 3 damage orb would add 3 damage). So in terms of dps it varies a ton but if you get at least one bounce you're bound to get at leasr one tick. P.s crits apply to the damage. Hope that helps, love the vids!
It definitely needs a buff, or maybe actually do as it seems to say it does. Perhaps a non-crit synergy that adds regular damage every 3 or 5 seconds? At the very least it should do more than one peg's worth of damage.
I guess the idea is that it would add a lot of damage if you have something like the gift that keeps on giving but you are completely right.
@@square6293 if you compare it to the relic that simply adds 5 pegs to every shot it seems to have adequate value.
@@square6293 There are Orbs that synergize well with it in its current state.
Jack-Orb-Lantern, for example.
Glad he finally saw a comment saying this.
I have to say, he is probably my favorite UA-camr. No talk outside the games, funny, down to earth, and overall seems like a really good game loving guy. These videos make my day
From INSCRYPTION to Peglin, Oroboros carries again.
Finally
@@Oroborus710 what is your opinion on this
and then ouroboros king, and then ouroboros carried over to can of wormholes
31:59 One bonus peg worth of damage is awarded to the orb every two seconds. So if the orb you threw is a 12/18, and you hit a crit, 18 damage tick every two seconds of flight.
it is actually every 1.75 seconds not 2 seconds
@@gytuj6722 Wow, my internal timer is only off by a quarter of a second? Cool.
he finally did it…
And it is glorious!
Thank god, I was constantly being disappointed every time he didn't 🤣
He skipped the relic though...
@@joeispurple5835 yeah but that one's just bad
I just had a run today with multiple level three orboros and level three echo orbs with the echo relic. It was super wacky and I enjoyed the hell out of it
The "Exact kill" on floor 3 (32:15) was because you did 720 damage to a mirror with 1376 hp. The 720 damage killed it because of the x2 multiplier, but I guess the overwhammer doesn't take that into account, hence no overflow.
The damage multipliers don't effect the piercing damage.
I discovered this when attacking a ~140 HP shield with 700 damage, which then dealt 150 to the enemy behind it and another big chunk to the shield behind that.
25:34 Glorious Suffering and The Gift that keeps on giving could be an insane synergy in my head.
There is a pretty cool synergy/exploit using the cheese, by combining it with the buckler with an empty deck using the mirror or lvl 1 doctorb, you can reload infinitely while being immune to all damage. The only way to lose is to get another orb or if you encounter to wall boss in act 2 where he instant kills you by setting your health to -999.
That's a certified hood classic build
If I'm being honest, I think that the relics like Gardener's Glove or Salt Shaker that barely contribute anything to the early game, if anything at all, should be added as a crucible level. Throw a few new relics that do things like "+10 damage to bats" and group them together as a difficulty increase to the whole game or something
That just sounds stupid. There are much better solutions. While they are mostly useless they aren't directly negative so nope
That'd be a rather interesting way to go about them, I like it!
it's still no great game design to have stuff be deliberately (pretty much) useless and you being SOL.
@@hellboy19991 I think the bigger issue is the huge lack of choice in this game -- in Slay the Spire for instance, you can choose exactly *where* you want to go
Upgrades/Healing -> Campfire
Relics -> Elite
New cards -> fights
This game doesn't *really* have that (Oh, I can choose RNG, fights which *might give me an upgrade, OR a heal, but it's completely RNG*, and relics! Of course, you will always take relics -> RNG -> fights)
And... the choices for relics are abysmal.
We really, *really* need a shop so we can actually make *meaningful decisions* in runs - Like, choosing what relics I'd actually like for my build, instead of hoping to find something.
@@lawlzerderp7136 I propose an idea! After you see them for the first time ever, in every run afterwards, they'd set up a shop space where they'd sell a few random things. Here're a couple brainstormed ideas I had.
1: Eye of Clarity _"For the [Insert number of uses left here (Default 3)] following _*_battles,_*_ you have the choice between either _*_healing_*_ or _*_upgrading."_*
2: Hard Hat _"You do not take _*_self-damage_*_ when you have less than 20% _*_health"_*
3: Lucky Talisman _"For the next [Insert number of uses here (Default 2)] _*_scenarios_*_ you can take damage in, you do not."_
I hope you enjoyed. And if you do plan on telling anybody, be sure to credit me as TheLitPiñata!
I appreciate how much science you've put into optimizing the final boss. Especially since the randomness of pegs is so hard to reason about!
13:14 Apparently removing your last orb works, and it continuously reloads an empty deck in the next battle until you die. Possible also a softlock with the buckler that prevents damage during reloads?
and instant win with cheese without even having to discard? holy shit
@@L4Vo5 you can cheese every boss
@@iamanoob9747 ayy
@@iamanoob9747 (laughs in wall)
@@iamanoob9747 almost, i tested it in custom and the wall kills you instantly. if im not mistaken its the only way to take damage when reloading w/ round guard. but, a solution is to just not get the wall fight, ballista is easy.
Ahh congrats on 500k ‼️ Ive been watching your content daily for years now and have always been entertained. Thanks for putting out great content and hopeful to reach 1 million one day soon!
Just saying that while the gift that keeps on giving made the last fight so much harder, the glorius suffering would have *popped off* in it
I can't believe you are not a fan of that relic, it is one of my favorites! refresh build + glorious suffering + anything that lets you hit a lot of orbs = extremely fun
ever since i first saw you with that “remove all orbs” event i just wanted to see you take it, finally!
I'd love if there was an "overwham" peg, where if you hit it with a projectile, your attack gets overflow
You make every game look so fun dude. I wish I had your energy and enthusiasm.
Been waiting for this run since the first time I saw you could do this
Crazy idea: the big Peglin enemy should also throw his orbs on the pegboard to deal his damage
25:00 - Very sneaky editing! I see it and appreciate it
The #1 problem with Peglin is that it's slow!
・I watch every Peglin video at 2x speed and it's still slow.
・(x6 speed multiplier is bearable, though 😏)
7:44 Yeah, if you get the bad cheese relic (20 x number of reloads damage on reloads) and round guard (can’t take damage on reload) you are basically invincible with only one orb. Of course, you could always get another orb and remove the orboros from hagglin or something similar or you get refreshive and cookie and out heal it a little bit if you are fighting multiple low hp enemies, but both are hard to do and the healing one wouldn’t work as well in boss fights, so it prevents literal invincibility pretty well
Given the Cheese and Round Guard relics, could you remove the oroboros and win by reloading an empty deck until cheese wiped everything?
@@doomse150 Are you really able to remove every orb from your deck? I saw later in the video Tyler was given the option but I figured it wouldn’t allow him to
@@DiamondRoller37 From some other comments, it certainly seems possible, it just pits you in a state of endlessly reloading, which may or may not result in you losing immediately
20:26 I think you should upload some of those less exciting winning runs, even if they're not showcasing something new/cool. Cause I think most of us just enjoy watching you play the game, no matter the build
The pocket watch doesn't have "stats" per se. The watch ticks every 2(?) seconds and it acts as though your orb hit a peg, so the depends on the orb and whether you crit
crazy to see how far this games come, tyler should honestly revisit this run in the new state of the game
I gotta say it, I love how you speed up the footage when the ball takes long but you keep your voice at the normal speed. It's a really clever solution to keep the viewer entertained with minimal extra effort.
I think he's just using the builtin fast-forward when you hold 'F'
I think the best power leveling is a combo of the gift that keeps on giving and glorious suffering. It subtracts so much from the initial damage. but the fact you get to hit the peg 3 times before it is destroyed, and it turns every orb to a swoltorb. It murders them all like cannon fodder. -2/-3 yes sounds bad. but if you consider the first 2,4,6 upgrade gives all next strikes a cumulation of +4/+3. Then you get to upgrade it more after a refresh with a 8,10,12. They can get up to the 30+ range depending on how often refreshed. Still many thanks for the excellent content!
Yoooooo! 500k! Congrats Tyler. Also, glad you could finally get an ouroboros run in.
Pocketwatch procs once a second, and each time it does, your orb damage increases as though you had hit an additional peg.
I still love watching this game. I can't wait for more videos and more updates for you to check out.
Icircle, Poltorbgeist and Sphear are the "Overwhammer but less", they pierce horizontally.
The stopwatch adds one peg hit’s worth of damage every second. You can see it in action in the upside-down fight when he shoots the necorbmancer
1:35
Tyler: Take me home
Me: Country Roads
Tyler: Country Roads
Me: Ah, yes. This is why I watch this man.
The 4-square Mine boss has 3 possible moves that each square will do once per turn: shoot, buff damage+1, or heal . The buff and heal affect all squares, and don't seem to have any criteria for when they're allowed to be used. Seems they are most likely to shoot, followed by buff, and least likely to heal.
In regards to the relic rarity tiers you're talking about at 18:15 or so, you're right, there are two non-boss relic tiers. There's chest tier and elite tier, and some relics can appear in both IIRC. Elites give better relics than chests, ? that give random relics or a selection of relics can give any relics except boss relics (and special relics like the Chip).
Just looking at the game, Tyler...
It appears that the Watch works by adding 1 peg of damage to your current Orb for every tick.
If you look carefully, you can see the Watch relic flashing periodically - also denoted by the odd sound you can hear once you obtain it.
In fact, if you pay close attention, you can see the extra damage being added.
I was caught off guard the first time you sped up the video while leaving the audio at normal speed but I really like and appreciate that touch to the videos :)
I love that Tyler's played this game countless times and still doesn't know which boss cube does what
Loved this run! My orboboros run didn’t go great, glad to see it worked out well for you!
Was able to beat the final crucible level by just reloading because of the get rid of all orbs (or one random). Got it twice. After the first one I picked up a doctorb as my only other orb then got the strange mirror again. The relics of import I had were the one that does increasing damage with each reload and the one that made you invincible while reloading. I decided to delete a random orb this time for science and was left with lvl 2 doctorb as my sole orb. Fired it once and it was removed from my deck then I would just constantly reload nothing every turn doing growing damage while taking none. Just sat back watching the final levels melt away. I cackled like a madman watching the sources of so much loss unable to do anything to stop the growing damage every round. It was glorious
21:00 that happened in a Sifd video. He was doing a modded run where he started with multiple critiballs and the crit fleece (pre change) so every attack was 1,000+ damage but it didn't matter. He was dropped to 8 hp and then I think he rolled the encounter again and lost the run. I think maybe he even had bouldorb(or maybe this was another run) but it was at the bottom of his deck so it just didn't matter.
Once by accident I crated immortal build with Orboros. All you need is a relict that negates dmg during reloads and second one that give you bonus dmg during realoads. Basically you can stack infinite dmg all the time ass you take no dmg during realoads. That was a fun run
Found your channel through a Chess King video after finding the game, then found out you do wonderful Peglin videos. Enjoying them all.
Literally same
1:01 just that sentence deserves a like on the video
An answer about Pocketwatch - If you watch the orbs, once they have enough time spent without hitting anything, you'll notice a damage number pop out of it as if it just hit a peg. This happens on a set interval so the longer the hang time the more free damage procs you get from the pocketwatch :)
You can click the icons on the map to highlight them, then when choosing a path it will show up green
No you can't, that's a mod
Maybe Overwhammer lite would be ‘splash damage around the enemy you hit’ - which would synergize with single targets!
25:32 wouldn't glorious suffering be so damn good with the gift?
Yess. He's an idiot for not taking that.
Congrats on 500 000 subs
26:16 "Do I want healing? No I have corn" well that's going in the quote book.
I've been waiting for this run!!
Tyler: Game, can we have overwhammer but worse
Game: We have overwhammer but worse at home
Overwhammer but worse at home: Echo box.
A build to look out for is the refresh # does damage to enemies, and immune during reload or healing during reload. With just the healing one and a thinned deck +2 rerolls I no longer needed to attack.
The clock does an extra "peg hit" every tick, you can hear a sound cue and see the dial move on the icon accordingly
I'm not sure that a "worse Overwhammer" would be as good for the game as one or more relics that grant some amount o' pierce, but I feel that the addition o' at least one is desperately needed.
Interesting, the demon haglin in the castle did not ask for an hp payment since you had the orborous. The dialog was also different.
And in case Tyler sees this, a lv3 Bramball has the Overwhammer effect.
There are indeed 2 tiers of Non-Boss Relics! Elite Relics and Normal Relics, which are basically what they sound like. Also, Bramball gets Overflow at level 3.
The pocketwatch effect is damage equal to the peg activation damage of the orb, triggered every 1.75 seconds
If I've got it right, I believe the way the scaling works with the final boss is after each turn, the first do damage to you and then they scale each other going in a clock wise direction (So Cube 1 would scale Cube 2 first turn, then Cube 3 Second turn, then Cube 4 Third turn, then itself fourth turn). If there's no cube to scale then it can't apply it so that's why you're only seeing it scale every so often. I might be totally wrong about that but that's how I think it works.
But they gain strength together? Like the strength amount is always the same between them as far as I can tell
@@ericzhan3454 true, I didn't think about that... maybe they take turns applying a scaling effect?
@@basicallyEve I think one provides universal strength and another heals, while only two others do damage? But blue and orange scaled while blue only didn’t so I’m not sure what’s going on
@@ericzhan3454 i reckon there's some turn based thing going on, unless its a cooldown of some sort.
The clock damage actually appears on the ball (numbers flying from it even when not hitting pegs), but you won't notice it when it's sped up, because there are too many numbers too fast.
Like six videos ago I said something liked "remove all your orbs you coward", I lived this run. I'm also sorry it took so many attempts. Love your content how the original comment was taken as the jest it was
I was confused when there wasn’t any gold then I remembered this was before the shop xdd
Re:overwhamer lite -- more fun would be a relic that took 1/3 to 1/5 the excess damage and applied it to all remaining enemies. -- Call it aftersplatter.
I find that it's worth getting a refresh orb with the orboros as long as you don't lose your discard. If it comes up first, then you just dump it. If it comes second, use all your orboros, then dump it.
40 min aliensrock video before bed? Hell yea.
Just started and I'm excited for it already with the title
26:00
Oh no, it only hit me for 1, how terrible!
-proceeds to deal 5000 damage back-
Gift that keeps on giving + Glorious suffering is hilarious
Strange build, it requires you having set up for it with relics before you can take it otherwise without overwhammer and healing and such you'll just die, and even then the damage it is putting out by the start of floor three isn't as high as Matryorbshka or Ball Lightning or Extraorbinary or even some critical build critiball dagorb stuff.
I'm pretty sure pocketwatch basically acts like 1 peg hit every time you hear a click example: at 33:12 when the necorbmancer is fired it hits 1 bomb then you hear a click and it deals 8 damage
Sifd did a test of the fight at 21:30 where he killed every enemy with one shot but without AOE. So yes the ~90 dmg is confirmed. It varies a bit depending on the mages healing or attacking, but still it's such a huge amount of damage that it's ridiculous.
Does anyone have a link to that?
i bet you're regretting dissing the gardener's gloves and salt shaker now, tyler! with both, you can always get that 10 extra damage against the boss! well, the tree, anyway, not the mole...
"Do I need healing? No, I have Corn, Why would I need anything else?" Tyler 2022.
Inglorious suffer-ring, gift that keeps on giving, matryorbska shell, level 3 matryorbska
Tyler I hope again you see this there are 3 tiers of relics boss tier which are generally the best relics (some are bad ie magnet cause it makes aiming generally meaningless and often just end up with your peg flying into the pit) elite tier which is usually not as good as a boss tier but has some potent relics (ie overwhammer), and then chest tier which have the broadest range of relics you can get so your chances of getting good relics are lower with the chest then the elite.
Idea: so you were talking about adding overwhammer to like normal runs. What if every orb had a small overflow damage percent like lets say 20 percent leftover damage overflows. Then for cruciball levels they could reduce that number to 10 or 15 percent to make the game harder.
And then another idea would be to add relics that affect the percent of overkill that gets applied like one that doubles the number or one that adds like 10 percent overall
They could also add an orb that has extra overflow
or a peg on the board that can trigger overflow
@@realtbhandrew they do im pretty sure its called the omegorb
@@dailyyy5979 I was thinking an orb where it has 1/2 or 1/1 or something but with like over 100% base overflow
elite fight at 21:10, yea Sifd did a modded run where he he oneshot every enemy in that battle and he took that amount
All I can say is yes, this was way more than just worth it.
We need to see the bad cheese/buckler no orb build. Infinite repeating low damage while invulnerable, the only thing that can kill you is Vore Wall.
for people who don't know what v... is: DO NOT LOOK IT UP IF YOU'RE YOUNG
Has this man completely forgotten about the Icircle and the Bouldorb? Talkin' about 'overwhammer lite's.
26:17 thank you Tyler I love you too
The nekorbmancer also did 8 damage so the ticking clock is like "One peg hit equivalent per x seconds." it looked like.
Orboros is one of the best orbs
The epic commentary on the final boss
Definitely not first here, but I’ve always loved your content. You’ve given me things to enjoy when I could find nothing else, and kept me going through some rough times. I’ll always be here for you!
Maybe guaranteed choices at consistent points (like monster train's shards that give space, mana, or draw) between relics like overwhammer and something single target could work
The pocket watch just gives you damage for an extra peg hit every few seconds
I never noticed this before but sometimes your editor speeds up the footage including your facecam but doesn’t speed up your speech so you’re talking over the fast gameplay, and that’s a GENIUS editing move, but it’s also really freaky hearing you talk after your mouth has stopped moving
They fixed a bug that originally the giant tree in the mole fight didn't count as a plant for the gardener gloves relic. Let me repeat that, THE TREE did not originally count AS A *PLANT*
Tyler with 4 orbs : I have enough orbs in my deck
The Necorbmancer in this run is your Sam while the Orboros is Frodo
Praise the peglin uploads
Hey, congrats on 500k subs!
"Do I want healing? No, I have corn." - FDR, circa 1933
Aww man I always take monster training before wall fight cause I can just launch the ball into the flames to trigger it. Though I guess corn would eventually take away that damage in this build
More peglin, love it!
If you get rid of all of the orbs in your deck it should give you a special orb that just randomly turns into a different orb when it’s fired
that first map you can just drop the orbs from the starting position and guaranteed win in about three turns with only three damage taken i believe