Since I still get comments from maddeningly insecure Yakuza 3 fans about how this game's combat is actually "good" almost two years after I finished this hot mess of a game, let me give some folks coming in here a few points so I never have to repeat myself in replies ever again: - I finished this game already, on Hard, including beating Amon, who was the easiest Amon in the series by a disappointingly large margin. - I know about the Komaki Parry. It's supposed to open up for a punish, and even a new heat move. I unlocked all of that, and used it against bosses and the arena. That's ONE move out of Kiryu's entire fighting repertoire that ISN'T hot garbage, and it isn't even one that you can consistently rely on for every enemy type. - Before you comment about spamming basic combos: there is no point to basic combos. There is no point to the upgrade that speeds up basic combos. There is no point to weapons. There is no point to crafting new weapons. That's the thing. That's the entire point of this video. That's the entire problem with this broken system. Its most fundamental moves are pointless outside of XXXYY, heat moves, the parry, and the tiger drop. I have other videos on this channel that have me doing wall bounds after counters. There's at least one shitpost that involves triple tiger dropping Majima in the arena. All that, and the most viable thing to do when the AI is as cheap as this is, is to just do XXXYY. I know how this combat system works... it's just NOT good. - This game's not hard. Just because this game is boring doesn't mean it's hard. I never died in this game once. In fact, outside of the car chase in Kiwami and Amon's death laser from Yakuza 0, I don't remember any other point where I died in a Yakuza game from Yakuza 0 to Yakuza 6. - Yakuza 3 is not a "bad" game. I never said it was a bad game. Not in the description, not in replies to people in the comments, not now, not ever. I like its story, far more than the mess that was Yakuza 4 and the bloat that was Yakuza 5. I like its setting and its characters. Hell, I have consistently defended Rikiya from stupid-ass accusations that he's just a "budget Shinji", because Rikiya was far better-written and fleshed out and actually mattered to Kiryu outside his life as a criminal. - Showing this game's clearly broken fundamentals and criticizing it isn't the same as saying it's a shit game. Calm your ass down and stop taking it as a personal attack, because people don't have to like the same things you do. And games aren't defined entirely by just one aspect of them, just like FromSoftware's games like Sekiro aren't solely defined by their difficulty, but also their themes and settings and how that ties in to their well-crafted combat and movement systems... And speaking of Sekiro, - I got every achievement in Sekiro and beat the Mortal Journey gauntlet, so you can take your "skill issue" comment and shove it up your ass.
90% of this extreme amount of AI blocking like crazy isn't even present in the ps3 original, to my knowledge. If I had to play devil's advocate, i'd guess that something with Yakuza 3's AI was tied to framerate (like The Dragon Engine games) and RGG didn't update to compensate, causing this berserker, block-happy nonsense that I see often in footage of Y3 remastered.
@@homersimpson968 I've seen that too, yeah. There's a whole list of issues with the remaster that apparently weren't an issue in 2009. And apparently it's also why trying to do a dodge that takes Kiryu behind an enemy has them immediately turning and blocking again anyway, which just makes the issue worse. I've had that happen a few times in the post-game arena. That, or it ends up a weird 360 dodge where you end up in front of them again. I dunno why this game's fans can't seem to understand that a clearly broken combat system that you effectively have to work around instead of actually learn isn't something anybody wants to "git gud" at.
@@ThePeteriarchy Not gonna lie Y4 felt a lot better, at least because the enemies were not "untouchable" when playing some animations or getting up. That already made the game flow way better for me. It felt frustrating that the enemies could not be touched when getting up. It was also annoying that you needed an upgrade you get wayyy late into the game to be fast enough that the enemies don't turn around out of nowhere, big problem when dealing with fat enemies. Still, it's probably my favorite in the series.
@@imjustlikedenji5954 Yakuza 4 and especially Yakuza 5 was where I started to see the DNA of what became Zero's combat, which I still think is the most fun in the series. Kiwami had some nice additions but man, the way it nerfed Beast and some of its really annoying boss fights that were almost at the level of Yakuza 3's tedium just wasn't anywhere near the improvement that it should've been.
I beat Majima back in Kiwami with less than 30 seconds without heat action but now in Blockuza 3 couldn't even beat some random street thugs in less than a minute.
and look at how slow that heat meter is rising lol. Just finished this on hard myself, legend difficulty opened up. Who tf is putting themselves through that lol. I basically had Kiryu constantly drunk - always at the bar or carrying a 6 pack at all times. When building heat through guarding gets unlocked, and add to it the bloody binding, you're on easy street. Also just carry a variety of leveled up gear. And the revelation moves are also essential. I ended up really enjoying this playthrough.
Oh I enjoyed it for the story for sure. And the fishing. I did a lot of the fishing. But there's so many things you can do and unlock that don't matter at all in this game on Hard. Why have such a wide variety of weapons to create when they're all trash? Why have all these options for faster basic combos or better dodges when you face off against mfs who guard and everything or dodge like Majima? I got through this game using the most boring ways to beat thugs and bosses alike. The same grabs, the same four hit combo, and tiger drops. That and heat moves. And people still come to this video to spout "lol skill issue". We know how to beat the game. We already beat it. But because some folks don't like it because the ways to beat the game are fucking boring, you get those sorts of comments when you point out how dumb this game's combat is. And even with all this, the final mission had a bug where thugs with guns wouldn't shoot. And this game has one of the easiest final bosses AND Amon fights in the series.
While I love y3 its combat it indeed is super flawed getting every move blocked was just not fun Kiryu being the so called dragon of dojima punching like he is in his first streetfight doing no damage I did love the fight with Majima cause it was the only fight that seemed fair to be so unfair since welll majima Love how they made sure in the next game that enemies would drop like flies (akiyama is OP)
I started played this game thinking the blocking would be mildly irritating at worst. But good lord i was wrong. they block ALOT alot. As in "PLEASE PLEASE FOR THE LOVE OF GOD DO ANYTHING BUT BLOCK MY ATTACKS. THIS FIGHT HAS BEEN GOING ON FOR HALF AN HOUR" alot. Thank god i learned to hit from behind as early as i did.
I'll give this a shot when I get around to Y3R :D Should get some parry practice in as a backup plan, too. Gonna be bored to death if I ONLY parry, though.
Dude, you won't believe it, but only bladed weapons are actually trustworthy. Because i used this special attack with my nunchucks (the one when you press grab) and they literally re-guarded all of the hits like its nothing. Some hits with this attack are like literally two in one swing AND THEY STILL REGUARDED IT. Blocking isn't the problem - unfair reguard is.
I completed Y3 on hard mode and for the entirity of the game i felt that i did 0 dmg aside from enemies blocking absolutely anything, this game is insane. But i gotta admit the story is pretty good.
I finished YK1 yesterday and i gotta say, i am NOT prepared for this. YK1 seemed more bearable than whatever this is. hey guys, quick update: this was a cakewalk (i played normal), i'm on yakuza 5 now and Saejima chapter 4 is boring as helll
Idk if i need to explain this but i'm a casual, i'm not that much skilled when it comes to the crazy combos people can do, but i gotta say, i didn't die once while fighting Jingu and Nishiki in K1, but i hated those fights, but i got my ass whooped by Kuze on zero Multiple Multiple times, but it was still really fun to play either way.
@@aYtto You'll be able to handle it. It's not gonna kill you, it's just tedious if you come in not knowing how much even street thugs block early on. Besides, combos in Yakuza are just so you look cool. They're rarely necessary compared to, say, a fighting game. These games are never that hard, but they do have a tendency to have bosses that are annoying, and sometimes straight up janky. Hell, the more I look back, even Zero's combat had its fair share of jank. Much as I love these games for the stories, the goofy side content, and the setting, it's hard to wanna revisit any of them after I got to play FromSoftware's games that are actually challenging but mechanically way more polished.
This mad block-happy BS is only on Hard, btw. On Normal, which post-game somehow defaults to after you finish the story, mobs behave the way they do in any other Yakuza game.
Version issue. In demaster they messed up ai and made enemies block even when you pick them up from behind making infinite combos impossible. Play ps3 version instead to have an actual enjoyable game.
Yeah, figures. I would play the original if I could be bothered to hunt down a PS3 for one fkn game at this point lol. The Remasters definitely have some funk to them that weren't in the originals. The most disappointing thing I found later on when I was still at Y5 was the disappearance of readable manga in convenience stores.
@@ryanmorton2936I mean thats their opinion so it’s their choice on which game is better But honestly they’re wrong yakuza 4 is better but yakuza 5 is on top always
Nice bait, but I'll bite. Don't get me wrong: the great thing Y3's combat has are new moves, the revelations, and the characters you fight. And apart from Exposition Man, its real strength is its story. That doesn't mean it's perfect. What is the point of a guard break if it only ever leads to another guard? A cheap, broken, near-perfect blocking AI has never been a positive aspect in any game. Not 2D fighting games from the 90s, not hack and slash games, not brawlers like this. I don't go around shitting on people for not catching Y3's tuna, or not doing a perfect drift around the loop in Y5's racing, or not getting 3 stars on Y0's disco, or not getting Karaoke Dragon on Baka Mitai. How about you not go around being a dick just 'cause normal folks don't like doing no-damage runs?
@@unusualpizza I hard disagree I play on hard every yakuza game I currently just finished 4. In every game but 3 I was constantly experimenting with new combos and heat actions. In 3 I resorted to just doing grabs and guns because the game didn’t promote trying new things since everything you tried was blocked.
@Bottle of Water ? what is Komaki? I grab enemy? heavy into wall? Use variety of strings to bound the enemy? I wanna have fun and dont do alot of Damage little tiny man noob Kiryu Yakuza 3 Moving Brickwall with inhuman anatomy :V
@@garyyyyyy95 Pretty sure I already did on account of I finished the fkn game. Hell, Y3's Amon was the most disappointingly easy in the series. Had a rougher time with Y5. Also, get triple tiger dropped. ua-cam.com/video/maGa7QbBGJc/v-deo.html
@@An00n ua-cam.com/video/nzxSpe29z08/v-deo.html dude even RGG self-aware of Yakuza 3 combat issue , there are nothing wrong with story and everything else except combat
Since I still get comments from maddeningly insecure Yakuza 3 fans about how this game's combat is actually "good" almost two years after I finished this hot mess of a game, let me give some folks coming in here a few points so I never have to repeat myself in replies ever again:
- I finished this game already, on Hard, including beating Amon, who was the easiest Amon in the series by a disappointingly large margin.
- I know about the Komaki Parry. It's supposed to open up for a punish, and even a new heat move. I unlocked all of that, and used it against bosses and the arena. That's ONE move out of Kiryu's entire fighting repertoire that ISN'T hot garbage, and it isn't even one that you can consistently rely on for every enemy type.
- Before you comment about spamming basic combos: there is no point to basic combos. There is no point to the upgrade that speeds up basic combos. There is no point to weapons. There is no point to crafting new weapons. That's the thing. That's the entire point of this video. That's the entire problem with this broken system. Its most fundamental moves are pointless outside of XXXYY, heat moves, the parry, and the tiger drop. I have other videos on this channel that have me doing wall bounds after counters. There's at least one shitpost that involves triple tiger dropping Majima in the arena. All that, and the most viable thing to do when the AI is as cheap as this is, is to just do XXXYY. I know how this combat system works... it's just NOT good.
- This game's not hard. Just because this game is boring doesn't mean it's hard. I never died in this game once. In fact, outside of the car chase in Kiwami and Amon's death laser from Yakuza 0, I don't remember any other point where I died in a Yakuza game from Yakuza 0 to Yakuza 6.
- Yakuza 3 is not a "bad" game. I never said it was a bad game. Not in the description, not in replies to people in the comments, not now, not ever. I like its story, far more than the mess that was Yakuza 4 and the bloat that was Yakuza 5. I like its setting and its characters. Hell, I have consistently defended Rikiya from stupid-ass accusations that he's just a "budget Shinji", because Rikiya was far better-written and fleshed out and actually mattered to Kiryu outside his life as a criminal.
- Showing this game's clearly broken fundamentals and criticizing it isn't the same as saying it's a shit game. Calm your ass down and stop taking it as a personal attack, because people don't have to like the same things you do. And games aren't defined entirely by just one aspect of them, just like FromSoftware's games like Sekiro aren't solely defined by their difficulty, but also their themes and settings and how that ties in to their well-crafted combat and movement systems...
And speaking of Sekiro,
- I got every achievement in Sekiro and beat the Mortal Journey gauntlet, so you can take your "skill issue" comment and shove it up your ass.
90% of this extreme amount of AI blocking like crazy isn't even present in the ps3 original, to my knowledge. If I had to play devil's advocate, i'd guess that something with Yakuza 3's AI was tied to framerate (like The Dragon Engine games) and RGG didn't update to compensate, causing this berserker, block-happy nonsense that I see often in footage of Y3 remastered.
@@homersimpson968 I've seen that too, yeah. There's a whole list of issues with the remaster that apparently weren't an issue in 2009. And apparently it's also why trying to do a dodge that takes Kiryu behind an enemy has them immediately turning and blocking again anyway, which just makes the issue worse. I've had that happen a few times in the post-game arena. That, or it ends up a weird 360 dodge where you end up in front of them again. I dunno why this game's fans can't seem to understand that a clearly broken combat system that you effectively have to work around instead of actually learn isn't something anybody wants to "git gud" at.
yakuza 3 players when they don't see someone wallbound 24/7
@@ThePeteriarchy Not gonna lie Y4 felt a lot better, at least because the enemies were not "untouchable" when playing some animations or getting up.
That already made the game flow way better for me. It felt frustrating that the enemies could not be touched when getting up.
It was also annoying that you needed an upgrade you get wayyy late into the game to be fast enough that the enemies don't turn around out of nowhere, big problem when dealing with fat enemies.
Still, it's probably my favorite in the series.
@@imjustlikedenji5954 Yakuza 4 and especially Yakuza 5 was where I started to see the DNA of what became Zero's combat, which I still think is the most fun in the series. Kiwami had some nice additions but man, the way it nerfed Beast and some of its really annoying boss fights that were almost at the level of Yakuza 3's tedium just wasn't anywhere near the improvement that it should've been.
Played on hard, thinking like "This should be easy. Yakuza series are always enjoyable in Hard". I didn't realize how wrong i was lol.
I must say that t'he most enjoyable way to play is in normal.
Seirously
I beat Majima back in Kiwami with less than 30 seconds without heat action but now in Blockuza 3 couldn't even beat some random street thugs in less than a minute.
Blocking wouldn't be that painful if the actual damage existed
and look at how slow that heat meter is rising lol. Just finished this on hard myself, legend difficulty opened up. Who tf is putting themselves through that lol.
I basically had Kiryu constantly drunk - always at the bar or carrying a 6 pack at all times. When building heat through guarding gets unlocked, and add to it the bloody binding, you're on easy street. Also just carry a variety of leveled up gear. And the revelation moves are also essential. I ended up really enjoying this playthrough.
Oh I enjoyed it for the story for sure. And the fishing. I did a lot of the fishing. But there's so many things you can do and unlock that don't matter at all in this game on Hard. Why have such a wide variety of weapons to create when they're all trash? Why have all these options for faster basic combos or better dodges when you face off against mfs who guard and everything or dodge like Majima? I got through this game using the most boring ways to beat thugs and bosses alike. The same grabs, the same four hit combo, and tiger drops. That and heat moves. And people still come to this video to spout "lol skill issue". We know how to beat the game. We already beat it. But because some folks don't like it because the ways to beat the game are fucking boring, you get those sorts of comments when you point out how dumb this game's combat is.
And even with all this, the final mission had a bug where thugs with guns wouldn't shoot. And this game has one of the easiest final bosses AND Amon fights in the series.
Drunkuza 3
@@ReyHunter , 😆 I've heard it called "blockuza 3" before but actually I prefer "Drunkuza 3" definitely.
While I love y3 its combat it indeed is super flawed
getting every move blocked was just not fun
Kiryu being the so called dragon of dojima punching like he is in his first streetfight doing no damage
I did love the fight with Majima cause it was the only fight that seemed fair to be so unfair since welll majima
Love how they made sure in the next game that enemies would drop like flies (akiyama is OP)
And saejima is built like a bloody Humvee
I started played this game thinking the blocking would be mildly irritating at worst.
But good lord i was wrong. they block ALOT alot. As in "PLEASE PLEASE FOR THE LOVE OF GOD DO ANYTHING BUT BLOCK MY ATTACKS. THIS FIGHT HAS BEEN GOING ON FOR HALF AN HOUR" alot.
Thank god i learned to hit from behind as early as i did.
Kenzan engine was made for swordplay
So u do piss dmg,they block everything,u get little heat and heat moves also do little dmg, sign me up
Kali sticks, kali sticks are the answer.
I'll give this a shot when I get around to Y3R :D
Should get some parry practice in as a backup plan, too. Gonna be bored to death if I ONLY parry, though.
Grab - throw
And komaki parry
Dude, you won't believe it, but only bladed weapons are actually trustworthy. Because i used this special attack with my nunchucks (the one when you press grab) and they literally re-guarded all of the hits like its nothing. Some hits with this attack are like literally two in one swing AND THEY STILL REGUARDED IT. Blocking isn't the problem - unfair reguard is.
I completed Y3 on hard mode and for the entirity of the game i felt that i did 0 dmg aside from enemies blocking absolutely anything, this game is insane.
But i gotta admit the story is pretty good.
I finished YK1 yesterday and i gotta say, i am NOT prepared for this. YK1 seemed more bearable than whatever this is.
hey guys, quick update: this was a cakewalk (i played normal), i'm on yakuza 5 now and Saejima chapter 4 is boring as helll
Idk if i need to explain this but i'm a casual, i'm not that much skilled when it comes to the crazy combos people can do, but i gotta say, i didn't die once while fighting Jingu and Nishiki in K1, but i hated those fights, but i got my ass whooped by Kuze on zero Multiple Multiple times, but it was still really fun to play either way.
@@aYtto You'll be able to handle it. It's not gonna kill you, it's just tedious if you come in not knowing how much even street thugs block early on. Besides, combos in Yakuza are just so you look cool. They're rarely necessary compared to, say, a fighting game. These games are never that hard, but they do have a tendency to have bosses that are annoying, and sometimes straight up janky. Hell, the more I look back, even Zero's combat had its fair share of jank. Much as I love these games for the stories, the goofy side content, and the setting, it's hard to wanna revisit any of them after I got to play FromSoftware's games that are actually challenging but mechanically way more polished.
This mad block-happy BS is only on Hard, btw. On Normal, which post-game somehow defaults to after you finish the story, mobs behave the way they do in any other Yakuza game.
Noted
Just play on easy lol it's cool man
Kiryu's damage is so ass
Version issue.
In demaster they messed up ai and made enemies block even when you pick them up from behind making infinite combos impossible.
Play ps3 version instead to have an actual enjoyable game.
Yeah, figures. I would play the original if I could be bothered to hunt down a PS3 for one fkn game at this point lol. The Remasters definitely have some funk to them that weren't in the originals. The most disappointing thing I found later on when I was still at Y5 was the disappearance of readable manga in convenience stores.
@@ThePeteriarchy you can use emulator rpcs3 instead on pc if can't get hands on a playstation3.
I should've chosen the easy difficulty. This shit is so annoying to play on hard
Grab throw
Grab throw
Try that on the big enemies lol
Try that on bosses once they activate heat mode
The answer is TIGER DROP
The combat can get decent once you get the komaki perry
Honestly Yakuza 3 is way better than Yakuza 4 that game is dog shit
@@ryanmorton2936I mean thats their opinion so it’s their choice on which game is better
But honestly they’re wrong yakuza 4 is better but yakuza 5 is on top always
The combat is actualy good you just need to be good at the game
Nice bait, but I'll bite.
Don't get me wrong: the great thing Y3's combat has are new moves, the revelations, and the characters you fight. And apart from Exposition Man, its real strength is its story. That doesn't mean it's perfect. What is the point of a guard break if it only ever leads to another guard? A cheap, broken, near-perfect blocking AI has never been a positive aspect in any game. Not 2D fighting games from the 90s, not hack and slash games, not brawlers like this.
I don't go around shitting on people for not catching Y3's tuna, or not doing a perfect drift around the loop in Y5's racing, or not getting 3 stars on Y0's disco, or not getting Karaoke Dragon on Baka Mitai. How about you not go around being a dick just 'cause normal folks don't like doing no-damage runs?
@@ThePeteriarchy Yakuza 2 (the OG from 2006) has the best combat system in the series to me.
Also, well said man.
"if I truly believe in it, it will be cometrue"
-you
@@ThePeteriarchy I don't think Y3 zombies will ever get the point.
@@unusualpizza I hard disagree I play on hard every yakuza game I currently just finished 4. In every game but 3 I was constantly experimenting with new combos and heat actions. In 3 I resorted to just doing grabs and guns because the game didn’t promote trying new things since everything you tried was blocked.
Oh no i cant spam light light light light anymore
@Bottle of Water Noob
@Bottle of Water ? what is Komaki? I grab enemy? heavy into wall? Use variety of strings to bound the enemy? I wanna have fun and dont do alot of Damage little tiny man noob Kiryu Yakuza 3 Moving Brickwall with inhuman anatomy :V
Skill issue. The combat is good if you learn it.
Here we go again. "Skill issue", for combat this tedious? Why don't you try to SK-ALE DEEZ NUTS.
@@ThePeteriarchy already did tastes worse than expired sushi set, also L+ Ratio just get better
@@garyyyyyy95 Pretty sure I already did on account of I finished the fkn game. Hell, Y3's Amon was the most disappointingly easy in the series. Had a rougher time with Y5. Also, get triple tiger dropped. ua-cam.com/video/maGa7QbBGJc/v-deo.html
@@ThePeteriarchy Tedious? Seems like skill issue to me.
@@An00n ua-cam.com/video/nzxSpe29z08/v-deo.html dude even RGG self-aware of Yakuza 3 combat issue , there are nothing wrong with story and everything else except combat
gg wp