Speed Level Art - LowPoly Medieval City - Unreal Engine 4

Поділитися
Вставка
  • Опубліковано 10 бер 2017
  • Speed Level Design - LowPoly Medieval City - Unreal Engine 4
    Small low poly medieval city scene I created with assets I gathered accross the time.
    Time recorded spent : ~2 hours
    Total time : more than 8 hours to get ready
    I did not create most of the assets present in this scene.
    My own LowPoly Ships package : www.unrealengine.com/marketpl...
    Polygon Adventure Pack
    Polygon knights Pack
    == Links ==
    Sketchfab sketchfab.com/alpha-fr
    ArtStation www.artstation.com/artist/alp...
    Twitter / alphaifr
    Website www.alphas-projects.com/
    == Music used ==
    Horyzon OST : • Video
    Tales of the Forgotten : • Tales of the Forgotten...
    PC SPECS
    I7 6700K
    24 GB DDR4
    GTX1070 8g
    Cooler Master Hyper TX3 EVO
    Thanks for watching! See u soon!
  • Ігри

КОМЕНТАРІ • 105

  • @k7373
    @k7373 7 років тому +14

    Guys, Alpha deserve more views! So share his work with your friends! :)

  • @bashkovb5773
    @bashkovb5773 5 років тому +2

    looks awesome good job! Loved the assets you used has given me a few Ideas on how I can improve my low poly stuff. :)

  • @MatthewPalaje
    @MatthewPalaje 7 років тому +18

    This looks amazing! It's inspired me to try out a low poly environment in UE4. I'm looking forward to your next video :)

  • @alejandroperez4664
    @alejandroperez4664 3 роки тому +2

    Awesome! What an incredible skills to create this 👌

  • @AnArtBrand
    @AnArtBrand 7 років тому +2

    Amazing as always :)

  • @Inko_Inko
    @Inko_Inko 7 років тому +2

    Very nice work 👏

  • @JustWantMyClip2
    @JustWantMyClip2 6 років тому +3

    this is truly amazing

  • @bl4cklainer35
    @bl4cklainer35 5 років тому +2

    I loved your video I'm feeling motivated to start learning

  • @chanruzzi
    @chanruzzi 6 років тому

    Nice work!

  • @christopherwallace5740
    @christopherwallace5740 7 років тому

    love your work man.

  • @Renostoize
    @Renostoize 7 років тому +1

    Really cool! :D

  • @Felixpf1
    @Felixpf1 7 років тому

    Wow, this looks incredible. You are very talented. I think i could never achieve your skills :D. Keep it on!

    • @neferchipssuwu3011
      @neferchipssuwu3011 4 роки тому

      He just arranged the assets :)
      He didn't make a single one

  • @MrSorbias
    @MrSorbias 7 років тому +3

    I love it!

  • @tudorrel
    @tudorrel 3 роки тому

    i love it!!

  • @WiLDDesigns
    @WiLDDesigns 7 років тому +1

    Looks awesome dude :D

  • @waybachwin1747
    @waybachwin1747 7 років тому +1

    Damn, putting the inner workings of your mind on the computer. Amazing.

  • @janamohr4152
    @janamohr4152 Рік тому

    very nice ^^

  • @BFQWER
    @BFQWER 7 років тому +3

    Love your work +1

  • @UniverseGamingOFFICIAL
    @UniverseGamingOFFICIAL 7 років тому

    nice vid

  • @yourzombiemop8259
    @yourzombiemop8259 4 роки тому +3

    This proves that low-poly environments shouldn't mean low-quality environments ☺️

    • @StephaneCharre
      @StephaneCharre  4 роки тому +1

      :D
      Thanks!

    • @yourzombiemop8259
      @yourzombiemop8259 4 роки тому

      @@StephaneCharre
      Yeah, of course!!
      I actually come back to this video frequently for a reference point on my low-poly models I make.
      Though you did not make these models, the execution of how you brought them together brings me powerful insight as an artist to learn how to build my modules for tileable, limitless use.
      If you have a moment to answer a question: *What is your least favorite thing you find in many premade packs? How could artists improve upon those issues?*
      Thank you for your time and your content!

    • @StephaneCharre
      @StephaneCharre  4 роки тому

      @@yourzombiemop8259 I guess lack of documentation if the pack is heavily detailed and need a lot of knowledge to understand the whole things. But it's pretty decent for most of the assets I used in the past. Now as a content creator myself it's something very hard to tell. We try to focus on how to make stuff modular as much as possible keeping a good quality of use with the better design.

    • @yourzombiemop8259
      @yourzombiemop8259 4 роки тому +1

      @@StephaneCharre
      Alright, thank you! ^-^
      I'll keep that in mind in the future and devote a bit more effort into ensuring that all of my content is streamlined and well-documented.

  • @clemj7928
    @clemj7928 7 років тому +1

    This looks so much like a paladins map

  • @Nechrostriker4
    @Nechrostriker4 7 років тому

    Are these elements found in the engine or did you make them yourself?

  • @warriorfoox1975
    @warriorfoox1975 6 років тому

    This looks like it could be a map in Team fortress XD

  • @MrPotatoMan
    @MrPotatoMan 7 років тому

    Amazing bro!!! this will be used in a game ?

    • @StephaneCharre
      @StephaneCharre  7 років тому

      Nope, It's only a short scene ;-) But you could if you wish

  • @erkutyurtlu
    @erkutyurtlu 5 років тому

    hi. where do you find the model pack? Are you modelling yourself or you find as ready set?

  • @The_Only_Porker
    @The_Only_Porker 7 років тому

    I love this style of graphics. But I need to know, did you model these peices yourself, or did you download them somewhere?

    • @StephaneCharre
      @StephaneCharre  7 років тому

      I did some which are not present in this scene. Assets in description.

    • @The_Only_Porker
      @The_Only_Porker 7 років тому

      Alphα thank you

  • @Netroxy
    @Netroxy 6 років тому

    How did you make this water?

  • @iphonex8475
    @iphonex8475 6 років тому +1

    I love Synty Studios j

  • @j-art8229
    @j-art8229 7 років тому

    Why didn't you bake the lighting? You added a skylight but you never get to see it because it is set to Static.

  • @BigPooPooKaka
    @BigPooPooKaka 6 років тому +1

    How did you take objects from out of screen?
    Second montior w/ unreal editor? How do you set that up....
    Edit: I think you can just move Dialogue boxes to 2nd monitor.

    • @StephaneCharre
      @StephaneCharre  6 років тому +1

      yyup!

    • @BigPooPooKaka
      @BigPooPooKaka 6 років тому

      If you want to further increase the size of your viewport, you can even move the Modes tab to the top, then slide the divider up.
      Great content btw, subbed, love how creative and unique the videos are.

    • @StephaneCharre
      @StephaneCharre  6 років тому

      Yes I know, but I prefer this viewport configuration. Thanks and welcome!

  • @Netroxy
    @Netroxy 6 років тому +2

    Thats the Knight pack by Synty Studios, isnt it?

  • @luismatheus4846
    @luismatheus4846 7 років тому +1

    great job !!! did you modeling props?

    • @StephaneCharre
      @StephaneCharre  7 років тому +3

      I did not. But I've worked on a personnal windmill -> www.artstation.com/artwork/KQBnR
      Have a good day Sir.

    • @ashleyez2022
      @ashleyez2022 7 років тому

      Can i ask if you used references to create that windmill? I have the skills i need to create even the most complex things if i copy them, but cant seem to make things from my imagination at all

    • @StephaneCharre
      @StephaneCharre  7 років тому

      You should use Artstation ;-)

  • @yukiehms462
    @yukiehms462 7 років тому +1

    It look like a normal map in project spark .
    RIP PROJECT SPARK

  • @battlefieldfan111
    @battlefieldfan111 7 років тому +1

    Wait are you the Alpha that did the Rhen Var map in Bear Force 2?

  • @listahul2944
    @listahul2944 4 роки тому +1

    hello, can you show us how to achieve this kind of lighting?

  • @christiancrawford8981
    @christiancrawford8981 4 роки тому

    can someone tell me what a good pc to have to do this much modeling? that can run unreal or unity with no problem?

    • @nightRobinO_O
      @nightRobinO_O 4 роки тому

      I think anything that meets the minimum system requirement

  • @RaoulLB
    @RaoulLB 3 роки тому

    Are these assets available from the store or are they all custom?

    • @StephaneCharre
      @StephaneCharre  3 роки тому +1

      The ship has been modeled by myself but you find all the rest on the ue4 marketplace. Search for "POLYGON MEDIEVAL PACK".

  • @ZishaMadeit
    @ZishaMadeit 7 років тому

    Dude, could you tell me how you got those painting materials in? Like Grass, Stone and Dirt.

    • @StephaneCharre
      @StephaneCharre  7 років тому +1

      Sure: the terrain mats are just uniform colors created inside ue4 and you can find more lowpoly assets in this pack : stormgs.com/low-poly-universe/

    • @ZishaMadeit
      @ZishaMadeit 7 років тому

      Much appreciated! :)

    • @StephaneCharre
      @StephaneCharre  7 років тому +1

      You're welcome ;-)

  • @xxAsad
    @xxAsad 5 років тому

    Modular environments result in huge draw calls in unity how to control that can anyone tell me

    • @StephaneCharre
      @StephaneCharre  5 років тому

      Gather all textures in one or multiple sets. Or assemble small pieces like walls, windows, doors in one asset. This is how you gain performances.

  • @CeretPenyok
    @CeretPenyok 6 років тому +1

    The design was really good, but for some reason the scene is look too static despite the water is waving.
    I mean like, the grass, the tree, the boat, even the flag is frozen there. It just feels... Weird.

    • @StephaneCharre
      @StephaneCharre  6 років тому

      Joshua Lorenzo I agree, look the new one. Its way more animated.

  • @iFitchyHD
    @iFitchyHD 7 років тому +28

    Hello Alpha, we are an indie games studio that is currently working on a battle simulator game similar to totally accurate battle simulator but much more complex. Your work looks great and meets our standards. It just happens to be that we are using the same assets on our projects. Our question is would you like to work with us on our project War&Honor, we really need a world/environment designer and creator. Thank you for your time.

    • @StephaneCharre
      @StephaneCharre  7 років тому +6

      Hello, Can you give me a contact and more informations about your project ?

    • @iFitchyHD
      @iFitchyHD 7 років тому +6

      contact: polybytestudio@gmail.com
      Idea:
      We are making a physics based medieval battle simulator. You build your army and then compete against other players. We aim to make a fully random experience with your choices changing the outcome of a battle. That is the ground information of our project as there is a ton of features to go over ex. destruction, tactics, weapons ect. If you could exchange your contact with us we would love to talk about what we plan for the future of War&Honor :)

    • @iFitchyHD
      @iFitchyHD 7 років тому

      polybytestudio@gmail.com

    • @iFitchyHD
      @iFitchyHD 7 років тому

      Alpha you have been sent an e-mail about the project, you should check it out ;)

    • @StephaneCharre
      @StephaneCharre  7 років тому +8

      Yup, already answered.

  • @TheRealKMB
    @TheRealKMB 4 роки тому

    For better result untick - Motion blur

    • @StephaneCharre
      @StephaneCharre  4 роки тому

      Ah yeah :)
      I wasn't really that good in PP at this time. I shoud do better nowadays ;)

  • @karimarouay6826
    @karimarouay6826 7 років тому +2

    your pc config plzz??

  • @imNady-in8on
    @imNady-in8on 7 років тому +1

    can you give me this models?

  • @SaidMetiche-qy9hb
    @SaidMetiche-qy9hb 7 років тому +2

    is this witcher 4

    • @SaidMetiche-qy9hb
      @SaidMetiche-qy9hb 7 років тому +1

      its joke this guy is good modeler/mapper

    • @SaidMetiche-qy9hb
      @SaidMetiche-qy9hb 7 років тому

      I do high poly modeling and im pretty good with normal mapping and texturing I just have no motivation to do anything right now i need to find a new job

    • @yourzombiemop8259
      @yourzombiemop8259 4 роки тому

      @@SaidMetiche-qy9hb
      Hey, it's a random person 2 years later.
      Did you find a new job? I'm dying to know.

  • @r.pizzamonkey7379
    @r.pizzamonkey7379 7 років тому

    How is this game design? This is only meant to be viewed from one angle, not very game-like. (not targeted just at you btw, all of the videos like this one confuse me)

    • @StephaneCharre
      @StephaneCharre  7 років тому

      Yup, speed level design in this case just show off a particular scene. Not really game ready.