Photoreal VFX is SO EASY in Blender

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  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 21

  • @Jacob_Zirkle
    @Jacob_Zirkle  10 місяців тому

    💥Do you what to LEARN VFX? Check out my Full Course Out Now!💥 ua-cam.com/video/_Db_K0iL4n8/v-deo.html

  • @gurratell7326
    @gurratell7326 Рік тому +23

    Yes photoreal VFX is easy when using high quality assets that someone else made and a photo that covers 90% of the final image ;)
    Having that said about the clickbaity title and thumbnail it's still a good tutorial for integrating objects into a photo!

  • @fishyfriend
    @fishyfriend Рік тому +1

    Will use in my movie!

  • @uberleryte7798
    @uberleryte7798 Рік тому

    Tysm💕

  • @madlookzvfx
    @madlookzvfx Рік тому

    This is great!

  • @Jacob_Zirkle
    @Jacob_Zirkle  Рік тому +2

    Join my Patreon for some sick benefits coming soon!
    patreon.com/jacobzirkle

  • @keysignphenomenon
    @keysignphenomenon Рік тому

    thx

  • @alexandrearaujo4256
    @alexandrearaujo4256 Рік тому

    Greetings from Brasil. Incredible video. Very handy and easy to follow. Thanks a lot.

  • @grishkamm
    @grishkamm Рік тому +1

    Instead of adding empty you can select 3d cursor to be scaling center 😎

    • @Jacob_Zirkle
      @Jacob_Zirkle  Рік тому +1

      Didn’t know that I’ll try it out!

  • @silviu_antone
    @silviu_antone Рік тому +1

    If you have used a shaddow catcher there is no need for that complicated texter for the base plane

    • @Jacob_Zirkle
      @Jacob_Zirkle  Рік тому +3

      Actually you do need it because the texture can still cause bounce light. If the material was white then the light would bounce off of the white plane and the camera would have white highlights at the bottom. Also it helps with getting reflections of the real world on the object. Setting it as shadow catcher basically puts the object as indirect only but still allows shadow to be shown so you still have to treat it as an indirect object that affects others in the scene

  • @anas_edits
    @anas_edits Рік тому

    W tut

  • @rudrathakur6433
    @rudrathakur6433 5 місяців тому

    why we create empty & parent camera because we can direct 3d model select and scale it

    • @Jacob_Zirkle
      @Jacob_Zirkle  5 місяців тому

      Because it's always important to have the correct scale for objects. This is mainly because accurate lighting and depth. The field would be affected and it's always better to scale up the camera instead of an object.

    • @rudrathakur6433
      @rudrathakur6433 5 місяців тому

      If we can scale the object directly, would there have been problems with depth and lighting?

  • @arjungowda6452
    @arjungowda6452 Рік тому

    Make tutorial blender to nuke multi layers... Thank y❤u

  • @zurasaur
    @zurasaur Рік тому

    Damn these comments are hilarious, wtf is dude on about blender is for kids 😂, great tutorial man

  • @isaacait.6679
    @isaacait.6679 Рік тому

    Blender diehard fanboys at it again with clickbait video. Remember all, blender is for kids😉