Great tutorial, thanks. Just a small thing, it would be great if you could pause for a couple of seconds after editing the code and switching back to Unity. A couple of times I couldn't see what the last bit of code was.
Awesome stuff, lovely and simple and can be very easily adapted to give various extra characteristics if so desired. After the plane video I did some experimenting with the helicopters and ended up adding three main extras. A swashplate to actually tilt the rotors forwards/backwards left/right while lifting from the rotor.position in the rotor.transform.up, pitch to the rotor blades which is used to calculate a final lift value and finally a very basic engine script, rpm is calculated using an animation curve from the throttle input then the lift if calculated from said rpm along with blade pitch. One major thing I came across with different shaped helis when trying to add realistic colliders in places such as the skids, body and tail was the center of gravity seemed wrong, the heli would flip over randomly if cog was too high and seem to take forever to move if cog was too low. A simple fix for this was to add an empty gameObject as a child of the helicopter and set the rb.centerOfMass to the empty gameObject position in the start method, doing so will set a custom cog point which will require some experimenting with the position of the empty gameObject to get just right but I ended up with a fairly balanced helicopter after some testing.
great tutorial ! if someone could post the code here to help would be great to compare I did something wrong andI cant get the line 41 of his code where he clamp the throttle :/ . I also really like his tutorial of the plane
Hi. Loved the tutorial. But I'm having some problems with the helicopter automatically flying upwards at breakneck speed as soon as I hit play. I'm fairly positive it's because of the clamp component because It isn't shown in the tutorial. Some advice on a fixwould be appreciated
Hey, for some reason I keep getting code errors even though I've looked through my code and yours countless times... I keep getting the CS0106 and CS8803 error codes.
i've tried commenting... I've been getting some errors and so far nobody has responded in the last week-ish... But from what i've seen it should, except im getting errors, so cant say for sure.
This video was great I learned a lot. I wish you got more people to support you!
I appreciate that!
i like how you actually included the backward movement at 1:17 "etcetera" lol
Great tutorial, thanks. Just a small thing, it would be great if you could pause for a couple of seconds after editing the code and switching back to Unity. A couple of times I couldn't see what the last bit of code was.
Hello, great work. I am still learning basics of Unity but your videos are great, can not wait to watch them all eventually. Cheers.
Awesome stuff, lovely and simple and can be very easily adapted to give various extra characteristics if so desired. After the plane video I did some experimenting with the helicopters and ended up adding three main extras. A swashplate to actually tilt the rotors forwards/backwards left/right while lifting from the rotor.position in the rotor.transform.up, pitch to the rotor blades which is used to calculate a final lift value and finally a very basic engine script, rpm is calculated using an animation curve from the throttle input then the lift if calculated from said rpm along with blade pitch. One major thing I came across with different shaped helis when trying to add realistic colliders in places such as the skids, body and tail was the center of gravity seemed wrong, the heli would flip over randomly if cog was too high and seem to take forever to move if cog was too low. A simple fix for this was to add an empty gameObject as a child of the helicopter and set the rb.centerOfMass to the empty gameObject position in the start method, doing so will set a custom cog point which will require some experimenting with the position of the empty gameObject to get just right but I ended up with a fairly balanced helicopter after some testing.
Great work! You did your homework lol
Hello, it gives me an error: Input Axis Pitch is not setup, how do I solve this problem? :/
bump up that angular drag to stop the out of control spinning
great tutorial ! if someone could post the code here to help would be great to compare I did something wrong andI cant get the line 41 of his code where he clamp the throttle :/ .
I also really like his tutorial of the plane
_throttle = Mathf.Clamp(_throttle, 0f, 100f)
Where can I bind axises Roll pith and yaw?
Please can you provide the source code?
I think a motorcycle next they are hard I've tried
Which visual studio version are you using?
Hi. Loved the tutorial. But I'm having some problems with the helicopter automatically flying upwards at breakneck speed as soon as I hit play. I'm fairly positive it's because of the clamp component because It isn't shown in the tutorial. Some advice on a fixwould be appreciated
_throttle = Mathf.Clamp(_throttle, 0f, 100f)
Keep up the good work
Amazing stuff. Can you make a tutorial on Simple Physics Based Train (instead of using waypoints to move train)
Great video!!
Nice, Love it :D
Why use ForceMode.Impulse and not ForceMode.Force?
Hey, for some reason I keep getting code errors even though I've looked through my code and yours countless times... I keep getting the CS0106 and CS8803 error codes.
hey... is anyone going to respond to this or should i just use the unity forums? i feel like i should wait and see if b3agz will respond.
Still waiting for that minecraft part 30
q and e aren't doing anything for me, am I missing something...everything else works fine, and no errors.
can you make 2d bird fly controller?
Does this work with the new input system?
You'll need to modify the lines where we capture inputs but other than that it should work the same
i've tried commenting... I've been getting some errors and so far nobody has responded in the last week-ish... But from what i've seen it should, except im getting errors, so cant say for sure.
Superb
Nice video for me ! But could you please share the Code by content . It is hard for noob to understand the logic of the code and run it in Unity.
@b3agz i will definitely steal that code when i will work on a helicopter.. :D
Tank you (:
add sounds
motorcycle perhaps?
Bike's are on the list 👍
@@b3agz thanks! You have no idea how many failed attempts I have lol